47 Commits

Author SHA1 Message Date
17a9cab691 Release IndustrialTest 2.0.0 (stable, release) 2025-05-14 23:23:30 +02:00
322655f483 Implement cable melting 2025-05-12 21:44:33 +02:00
2dae1d931d Re-add electrocution by uninsulated cables 2025-05-11 18:34:25 +02:00
ce0a5ad2e6 Add industrialtest.api.getFlowingCurrent API function 2025-05-11 18:34:12 +02:00
c8e506be53 LV Solar Array now outputs LV 2025-05-09 20:13:08 +02:00
5161f70232 Add Miner front texture 2025-05-09 19:37:31 +02:00
969744f242 Use mcl_tooltips for handling additional information for items if necessary 2025-05-09 19:02:00 +02:00
c58aeb308b Update texture sources list 2025-05-09 14:26:24 +02:00
16c8bed915 Add OV Scanner texture 2025-05-09 14:23:30 +02:00
a6cb0d4ed1 Add OD Scanner texture 2025-05-09 14:23:23 +02:00
50565ca604 Implement scanners and add way to use them in Miner 2025-05-08 22:25:32 +02:00
ea422c5999 Some Miner tweaks 2025-05-07 18:51:00 +02:00
65e0304c9e Add Mining Pipe texture 2025-05-06 18:00:07 +02:00
93d6cdbb89 Implement Miner 2025-05-06 18:00:00 +02:00
03ff0ac8ce Add missing } in uu_matter_crafts.lua 2025-05-04 17:23:35 +02:00
7391ad34f3 Add few more crafts involving UU-Matter 2025-04-30 13:36:09 +02:00
4d544099b1 Refactor utils 2025-04-29 12:34:05 +02:00
52f5a5c672 Refactor cables 2025-04-29 12:14:54 +02:00
47b85df93c Refactor upgrades 2025-04-29 11:21:14 +02:00
43484defad Update Hydrated Coal Dust texture to match regular dust 2025-04-29 10:18:20 +02:00
9b57098fca Move configuration to in-game settings 2025-04-29 10:14:20 +02:00
63960f3de1 Refactor item fluid storage 2025-04-28 13:36:17 +02:00
84ff508056 Refactor item power storage 2025-04-28 13:10:41 +02:00
62246bf91b Make sure that pointed thing is node when using treetap 2025-04-28 12:53:19 +02:00
8d48b3f9f5 Refactor wrench 2025-04-28 12:53:03 +02:00
089550cc28 Make sure to define on_place callback for treetaps 2025-04-25 22:18:16 +02:00
462e731bb7 Fix bone meal usage on rubber tree saplings in mcl2 2025-04-25 22:17:40 +02:00
2c63498d78 Remove outdated TEXTURES_TODO.md file 2025-04-25 10:51:57 +02:00
5898cc4e1c Merge pull request 'add sound at jetpack' (#29) from Kindaglia/industrialtest:sound into master 2025-04-25 10:48:46 +02:00
e41dfb3344 Remove leftover testing messages 2025-04-25 10:43:21 +02:00
230c9803ea Refactor Quantum Suit 2025-04-25 10:42:33 +02:00
Kindaglia
f651e407f7 fix naming 2025-04-25 10:12:45 +02:00
Kindaglia
f5f27ef999 rename and fix sound jetpack 2025-04-25 00:14:45 +02:00
Kindaglia
68abb4d08e add sound jetpack 2025-04-24 21:12:15 +02:00
Kindaglia
f1d8d5060c add sound jetpack ogg 2025-04-24 20:52:55 +02:00
5b32382422 Refactor Static Boots 2025-04-24 13:46:45 +02:00
30c67390b2 Refactor Solar Helmet 2025-04-23 14:22:18 +02:00
e34c1eba66 Refactor Nano Suit 2025-04-23 13:11:25 +02:00
6e1d0b5229 Refactor Mining Laser 2025-04-19 20:18:02 +02:00
000cff6940 Refactor jetpacks 2025-04-17 13:49:06 +02:00
b383231c40 Refactor electric sabers 2025-04-15 22:47:44 +02:00
6f864eca78 Refactor electric hoes 2025-04-14 16:32:58 +02:00
9cb5748b73 Refactor electric drills 2025-04-14 14:48:42 +02:00
b108ce7c6a Refactor electric chainsaws 2025-04-10 22:47:47 +02:00
dfdce73376 Refactor batpacks 2025-04-08 21:28:28 +02:00
6147074e05 Refactor treetaps 2025-04-06 22:08:43 +02:00
ae123446ad Move some common tool functionality to separate files for further usage 2025-04-06 22:07:38 +02:00
64 changed files with 2969 additions and 1802 deletions

View File

@@ -1,4 +0,0 @@
# List of textures that still have to be done
- bronze toolset for MCL
- bronze nugget for MCL
- advanced electronic circuit

View File

@@ -16,19 +16,13 @@
local S=minetest.get_translator("industrialtest")
-- \brief Prepares itemstack containing fluid storage
-- \param itemstack ItemStack
-- \returns bool
function industrialtest.api.prepareFluidStorageItem(itemstack)
local function createItemFluidStorageText(itemstack)
local meta=itemstack:get_meta()
local def=itemstack:get_definition()
if industrialtest.api.itemHasFluidStorage(itemstack) or not def.groups or not def.groups._industrialtest_fluidStorage or not def._industrialtest_fluidCapacity then
return false
end
meta:set_int("industrialtest.fluidAmount",0)
meta:set_int("industrialtest.fluidCapacity",def._industrialtest_fluidCapacity)
industrialtest.api.updateItemFluidText(itemstack)
return true
local fluidCapacity=meta:get_int("industrialtest.fluidCapacity")
local fluidAmount=meta:get_int("industrialtest.fluidAmount")
local lowerLimit=math.floor(fluidCapacity*0.25)
local color=(fluidAmount>lowerLimit and "#0000FF" or "#FF0000")
return minetest.colorize(color,S("@1 / @2 mB",fluidAmount,fluidCapacity))
end
-- \brief Check if itemstack contains fluid storage
@@ -80,8 +74,13 @@ end
-- \returns nil
function industrialtest.api.updateItemFluidText(itemstack)
local meta=itemstack:get_meta()
local def=itemstack:get_definition()
meta:set_string("description",S("@1\n@2 / @3 mB",def.description,meta:get_int("industrialtest.fluidAmount"),meta:get_int("industrialtest.fluidCapacity")))
if industrialtest.mtgAvailable then
local def=itemstack:get_definition()
local fluidStorageText=createItemFluidStorageText(itemstack)
meta:set_string("description",string.format("%s\n%s",def.description,fluidStorageText))
elseif industrialtest.mclAvailable then
tt.reload_itemstack_description(itemstack)
end
itemstack:set_wear(65535-meta:get_int("industrialtest.fluidAmount")/meta:get_int("industrialtest.fluidCapacity")*65534)
end
@@ -119,3 +118,15 @@ function industrialtest.api.transferFluidToItem(srcItemstack,itemstack,amount)
industrialtest.api.updateItemFluidText(srcItemstack)
return actualFlow
end
if industrialtest.mclAvailable then
tt.register_snippet(function(itemstring,toolCapabilities,itemstack)
if not itemstack then
return nil
end
if not industrialtest.api.itemHasFluidStorage(itemstack) then
return nil
end
return createItemFluidStorageText(itemstack),false
end)
end

View File

@@ -41,6 +41,102 @@ local function clampFlow(pos,flow)
return math.min(flow,newFlow)
end
-- \brief Finds path from pos to dest in network. Function finished if either dest is found or every node was visited
-- \param pos Vector
-- \param dest Vector
-- \returns table or nil
function industrialtest.api.findPathInNetwork(pos,dest)
local connections=industrialtest.api.getConnections(pos,"i")
if #connections==0 then
return nil
end
local workers={}
local serializedSourcePos=pos.x..","..pos.y..","..pos.z
local visitedNodes={[serializedSourcePos]=true}
for _,conn in ipairs(connections) do
local sideVector=vector.subtract(conn,pos)
table.insert(workers,{
position=conn,
direction=sideVector,
path={[1]=conn}
})
end
while #workers>0 do
for i=1,#workers do
local worker=workers[i]
local serializedPos=worker.position.x..","..worker.position.y..","..worker.position.z
if visitedNodes[serializedPos] then
table.remove(workers,i)
break
end
visitedNodes[serializedPos]=true
if worker.position.x==dest.x and worker.position.y==dest.y and worker.position.z==dest.z then
return worker.path
end
local def=minetest.registered_nodes[minetest.get_node(worker.position).name]
if def and def.groups and def.groups._industrialtest_cable then
connections=industrialtest.api.getConnections(worker.position,"i")
for j=1,#connections do
local direction=vector.subtract(connections[j],worker.position)
local oppositeDirection=vector.multiply(worker.direction,vector.new(-1,-1,-1))
if direction.x~=oppositeDirection.x or direction.y~=oppositeDirection.y or direction.z~=oppositeDirection.z then
if worker.direction.x~=direction.x or worker.direction.y~=direction.y or worker.direction.z~=direction.z then
table.insert(worker.path,worker.position)
end
for c=1,#connections do
local nextDirection=vector.subtract(connections[c],worker.position)
if c~=j and (nextDirection.x~=oppositeDirection.x or nextDirection.y~=oppositeDirection.y or nextDirection.z~=oppositeDirection.z) then
local newWorker={
position=connections[c],
direction=nextDirection,
path=table.copy(worker.path)
}
table.insert(newWorker.path,worker.position)
table.insert(workers,newWorker)
end
end
worker.direction=direction
worker.position=connections[j]
break
end
end
if #connections>2 then
break
end
else
table.remove(workers,i)
break
end
end
end
return nil
end
-- \brief Goes through path vertices specified by path running callback on each node.
-- Function finishes if either callback returns false or entire path is went over.
-- \param path table
-- \param callback function
-- \returns nil
function industrialtest.api.walkPath(path,callback)
local pos=path[1]
for i=2,#path do
local pathNode=path[i]
local direction=vector.normalize(vector.subtract(pathNode,pos))
while pos.x~=pathNode.x or pos.y~=pathNode.y or pos.z~=pathNode.z do
if not callback(pos) then
return
end
pos=vector.add(pos,direction)
end
end
end
-- \brief Transfers power from source node to it's network, if sides is set then power will be only transfered to network connected to that sides
-- \param pos Vector with position of source node
-- \param (optional) sides table with Vectors
@@ -94,14 +190,42 @@ function industrialtest.api.powerFlow(pos,sides,flowOverride)
def._industrialtest_self:triggerIfNeeded(endpoint.position)
else
-- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(endpoint.position):start(industrialtest.updateDelay)
minetest.get_node_timer(endpoint.position):start(industrialtest.config.updateDelay)
end
if not industrialtest.api.isFullyCharged(endpointMeta) then
roomAvailable=true
end
else
minetest.remove_node(endpoint.position)
industrialtest.internal.explode(endpoint.position,2)
local path=industrialtest.api.findPathInNetwork(pos,endpoint.position)
if path and #path>0 then
table.insert(path,endpoint.position)
local removed=false
industrialtest.api.walkPath(path,function(pathPos)
local def=minetest.registered_nodes[minetest.get_node(pathPos).name]
if not def or not def.groups or not def.groups._industrialtest_cable then
return false
end
if powerDistribution>def._industrialtest_cableFlow then
removed=true
minetest.swap_node(pathPos,{
name="air"
})
minetest.remove_node(pathPos)
minetest.check_for_falling(pathPos)
minetest.sound_play("default_cool_lava",{
pos=pathPos,
max_hear_distance=5,
gain=0.7
})
end
return true
end)
if not removed and powerDistribution>endpoint.originalFlow then
minetest.remove_node(endpoint.position)
industrialtest.internal.explode(endpoint.position,2)
end
industrialtest.api.createNetworkMapForNode(pos)
end
end
end
end
@@ -199,6 +323,7 @@ function industrialtest.api.createNetworkMap(pos,addCables,omit)
position=worker.position,
distance=worker.distance,
flow=math.min(worker.flow,flow),
originalFlow=flow,
side=connectionSide,
sourceSide=worker.sourceSide
})
@@ -271,6 +396,34 @@ function industrialtest.api.getNetwork(meta)
return minetest.deserialize(meta:get_string("industrialtest.network"))
end
-- \brief Returns amount of power that will flow from specified network master
-- \param pos Vector
-- \returns number
function industrialtest.api.getFlowingCurrent(pos)
local meta=minetest.get_meta(pos)
if not industrialtest.api.hasPowerStorage(meta) or meta:get_int("industrialtest.powerAmount")==0 then
return 0
end
local network=industrialtest.api.getNetwork(meta)
if not network then
return 0
end
local amount=meta:get_int("industrialtest.powerAmount")
if amount==0 then
return 0
end
local demand=0
for _,endpoint in ipairs(network) do
local endpointMeta=minetest.get_meta(endpoint.position)
if industrialtest.api.hasPowerStorage(endpointMeta) then
demand=demand+math.min(endpointMeta:get_int("industrialtest.powerCapacity")-endpointMeta:get_int("industrialtest.powerAmount"),endpoint.flow)
end
end
return math.min(amount,demand)
end
-- \brief Returns connections of node with power storage. If direction is "i" only input connections will be returned, if direction is "o" only output connections
-- will be returned, if it's not provided all connections will be returned.
-- \param pos Vector

View File

@@ -16,6 +16,15 @@
local S=minetest.get_translator("industrialtest")
local function createItemPowerText(itemstack)
local meta=itemstack:get_meta()
local powerCapacity=meta:get_int("industrialtest.powerCapacity")
local powerAmount=meta:get_int("industrialtest.powerAmount")
local lowerLimit=math.floor(powerCapacity*0.25)
local color=(powerAmount>lowerLimit and "#00FFFF" or "#FF0000")
return minetest.colorize(color,S("@1 / @2 EU",powerAmount,powerCapacity))
end
-- \brief Adds power storage to metadata
-- \param capacity How much EU item/node can store
-- \param flow How much EU can flow in or out item/node per industrialtest.updateDelay
@@ -158,24 +167,15 @@ end
-- \returns nil
function industrialtest.api.updateItemPowerText(itemstack)
local meta=itemstack:get_meta()
local def=minetest.registered_tools[itemstack:get_name()]
local desc=meta:contains("industrialtest.descriptionOverride") and meta:get_string("industrialtest.descriptionOverride") or def.description
meta:set_string("description",S("@1\n@2 / @3 EU",desc,meta:get_int("industrialtest.powerAmount"),meta:get_int("industrialtest.powerCapacity")))
itemstack:set_wear(65535-meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*65534)
end
-- \brief Adds power storage to item depending on it's definition
-- \param itemstack ItemStack to which item storage should be added
-- \returns true if power storage was successfully added, false otherwise
function industrialtest.api.preparePowerStorageItem(itemstack)
local meta=itemstack:get_meta()
local def=minetest.registered_tools[itemstack:get_name()]
if industrialtest.api.hasPowerStorage(meta) or not def or not def._industrialtest_powerStorage or not def._industrialtest_powerCapacity or not def._industrialtest_powerFlow then
return false
if industrialtest.mtgAvailable then
local def=minetest.registered_tools[itemstack:get_name()]
local desc=meta:contains("industrialtest.descriptionOverride") and meta:get_string("industrialtest.descriptionOverride") or def.description
local powerText=createItemPowerText(itemstack)
meta:set_string("description",string.format("%s\n%s",desc,powerText))
elseif industrialtest.mclAvailable then
tt.reload_itemstack_description(itemstack)
end
industrialtest.api.addPowerStorage(meta,def._industrialtest_powerCapacity,def._industrialtest_powerFlow,"n/a")
industrialtest.api.updateItemPowerText(itemstack)
return true
itemstack:set_wear(65535-meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*65534)
end
-- \brief Adds power to itemstack. Function checks if itemstack has power storage.
@@ -223,3 +223,15 @@ function industrialtest.api.transferPowerFromItem(srcItemstack,meta,amount)
return actualFlow
end
if industrialtest.mclAvailable then
tt.register_snippet(function(itemstring,toolCapabilities,itemstack)
if not itemstack then
return nil
end
local meta=itemstack:get_meta()
if not industrialtest.api.hasPowerStorage(meta) then
return nil
end
return createItemPowerText(itemstack),false
end)
end

View File

@@ -1,60 +0,0 @@
-- IndustrialTest
-- Copyright (C) 2024 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
-- \brief Sets uses metadata value depending on item's definition
-- \param itemstack ItemStack which should be altered
-- \returns true if value was successfully added, false otherwise
function industrialtest.api.prepareToolItem(itemstack)
local def=minetest.registered_tools[itemstack:get_name()]
if not def then
return false
end
if def._industrialtest_tool and def.tool_capabilities and def.tool_capabilities.uses then
local meta=itemstack:get_meta()
meta:set_int("industrialtest.uses",def.tool_capabilities.uses)
return true
elseif def.groups and def.groups._industrialtest_emptyOnConstruct and itemstack:get_wear()==0 then
itemstack:set_wear(65534)
return true
end
return false
end
-- \brief Adds wear to item after it's use
-- \param itemstack ItemStack to which wear should be added
-- \returns nil
function industrialtest.api.afterToolUse(itemstack)
local meta=itemstack:get_meta()
local def=minetest.registered_tools[itemstack:get_name()]
if not def or not def._industrialtest_tool or not def.tool_capabilities or not def.tool_capabilities.uses then
return
end
if not meta:contains("industrialtest.uses") then
industrialtest.prepareToolItem(itemstack)
end
local uses=meta:get_int("industrialtest.uses")-1
if uses==0 then
itemstack:set_count(0)
minetest.sound_play({name="default_tool_breaks"},{
gain=1,
fade=0,
pitch=1
},true)
return
end
meta:set_int("industrialtest.uses",uses)
itemstack:set_wear(65535-uses/def.tool_capabilities.uses*65535)
end

View File

@@ -15,27 +15,43 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local cable={}
cable.onConstruct=function(pos)
industrialtest.Cable={}
function industrialtest.Cable.onConstruct(self,pos)
local connections=industrialtest.api.getConnections(pos)
for _,conn in ipairs(connections) do
local meta=minetest.get_meta(conn)
if industrialtest.api.isNetworkMaster(meta) then
industrialtest.api.createNetworkMapForNode(conn)
local networkNode=minetest.get_node(conn)
local def=minetest.registered_nodes[networkNode.name]
if def and def._industrialtest_self then
def._industrialtest_self:triggerIfNeeded(conn)
else
-- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(conn):start(industrialtest.config.updateDelay)
end
else
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
for _,network in ipairs(networks) do
industrialtest.api.createNetworkMapForNode(network)
minetest.get_node_timer(network):start(industrialtest.updateDelay)
local networkNode=minetest.get_node(network)
local def=minetest.registered_nodes[networkNode.name]
if def and def._industrialtest_self then
def._industrialtest_self:triggerIfNeeded(network)
else
-- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(network):start(industrialtest.config.updateDelay)
end
end
end
end
end
end
cable.onDestruct=function(pos)
function industrialtest.Cable.onDestruct(self,pos)
local meta=minetest.get_meta(pos)
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
@@ -45,14 +61,16 @@ cable.onDestruct=function(pos)
end
end
local function registerCable(name,displayName,size,flow,registerInsulated)
local definition={
description=S(displayName.." Cable"),
inventory_image="industrialtest_"..name.."_cable_inv.png",
tiles={"industrialtest_"..name.."_cable.png"},
wield_image="industrialtest_"..name.."_cable_inv.png",
function industrialtest.Cable.createDefinitionTable(self,description,inventoryImage,tile,insulated)
local size=(insulated and self.size+0.02 or self.size)
local def={
description=description,
inventory_image=inventoryImage,
wield_image=inventoryImage,
tiles={tile},
paramtype="light",
sunlight_propagates=true,
use_texture_alpha=(self.transparent and "clip" or "opaque"),
drawtype="nodebox",
node_box={
type="connected",
@@ -118,39 +136,67 @@ local function registerCable(name,displayName,size,flow,registerInsulated)
"group:_industrialtest_hasPowerOutput",
"group:_industrialtest_cable"
},
on_construct=cable.onConstruct,
on_destruct=cable.onDestruct,
_industrialtest_cableFlow=flow
on_construct=function(pos)
self:onConstruct(pos)
end,
on_destruct=function(pos)
self:onDestruct(pos)
end,
_industrialtest_cableFlow=self.flow
}
if industrialtest.mtgAvailable then
definition.groups={
def.groups={
cracky=1,
level=1,
oddly_breakable_by_hand=1
}
definition.sound=default.node_sound_metal_defaults()
def.sound=default.node_sound_metal_defaults()
elseif industrialtest.mclAvailable then
definition.groups={
def.groups={
handy=1,
pickaxey=1
}
definition._mcl_blast_resistance=1
definition._mcl_hardness=0.5
definition.sound=mcl_sounds.node_sound_metal_defaults()
def._mcl_blast_resistance=1
def._mcl_hardness=0.5
def.sound=mcl_sounds.node_sound_metal_defaults()
end
definition.groups._industrialtest_cable=1
minetest.register_node("industrialtest:"..name.."_cable",definition)
if registerInsulated then
definition=table.copy(definition)
definition.description=S("Insulated "..displayName.." Cable")
definition.inventory_image="industrialtest_insulated_"..name.."_cable_inv.png"
definition.tiles={"industrialtest_insulated_"..name.."_cable.png"}
definition.wield_image="industrialtest_insulated_"..name.."_cable_inv.png"
minetest.register_node("industrialtest:insulated_"..name.."_cable",definition)
def.groups._industrialtest_cable=1
if insulated then
def.groups._industrialtest_insulatedCable=1
end
return def
end
function industrialtest.Cable.register(self)
local def=self:createDefinitionTable(self.description,self.inventoryImage,self.tile,self.safe)
minetest.register_node(self.name,def)
if self.insulated then
def=self:createDefinitionTable(self.insulated.description,self.insulated.inventoryImage,self.insulated.tile,true)
minetest.register_node(self.insulated.name,def)
end
end
registerCable("tin","Tin",0.19,industrialtest.api.lvPowerFlow,true)
industrialtest.TinCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.TinCable,{
name="industrialtest:tin_cable",
description=S("Tin Cable"),
inventoryImage="industrialtest_tin_cable_inv.png",
tile="industrialtest_tin_cable.png",
size=0.19,
flow=industrialtest.api.lvPowerFlow,
insulated={
name="industrialtest:insulated_tin_cable",
description=S("Insulated Tin Cable"),
inventoryImage="industrialtest_insulated_tin_cable_inv.png",
tile="industrialtest_insulated_tin_cable.png"
}
})
industrialtest.TinCable:register()
minetest.register_craft({
type="shaped",
output="industrialtest:tin_cable 6",
@@ -158,6 +204,7 @@ minetest.register_craft({
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_tin_cable",
@@ -166,6 +213,7 @@ minetest.register_craft({
industrialtest.elementKeys.rubber
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_tin_cable 6",
@@ -175,13 +223,31 @@ minetest.register_craft({
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
}
})
industrialtest.api.registerCableFormerRecipe({
output="industrialtest:tin_cable 12",
recipe=industrialtest.elementKeys.tinIngot,
time=1
})
registerCable("copper","Copper",0.15,industrialtest.api.mvPowerFlow,true)
industrialtest.CopperCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.CopperCable,{
name="industrialtest:copper_cable",
description=S("Copper Cable"),
inventoryImage="industrialtest_copper_cable_inv.png",
tile="industrialtest_copper_cable.png",
size=0.15,
flow=industrialtest.api.mvPowerFlow,
insulated={
name="industrialtest:insulated_copper_cable",
description=S("Insulated Copper Cable"),
inventoryImage="industrialtest_insulated_copper_cable_inv.png",
tile="industrialtest_insulated_copper_cable.png"
}
})
industrialtest.CopperCable:register()
minetest.register_craft({
type="shaped",
output="industrialtest:copper_cable 6",
@@ -189,6 +255,7 @@ minetest.register_craft({
{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_copper_cable",
@@ -197,6 +264,7 @@ minetest.register_craft({
industrialtest.elementKeys.rubber
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_copper_cable 6",
@@ -206,12 +274,30 @@ minetest.register_craft({
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
}
})
industrialtest.api.registerCableFormerRecipe({
output="industrialtest:copper_cable 12",
recipe=industrialtest.elementKeys.copperIngot
})
registerCable("gold","Gold",0.15,industrialtest.api.hvPowerFlow,true)
industrialtest.GoldCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.GoldCable,{
name="industrialtest:gold_cable",
description=S("Gold Cable"),
inventoryImage="industrialtest_gold_cable_inv.png",
tile="industrialtest_gold_cable.png",
size=0.15,
flow=industrialtest.api.hvPowerFlow,
insulated={
name="industrialtest:insulated_gold_cable",
description=S("Insulated Gold Cable"),
inventoryImage="industrialtest_insulated_gold_cable_inv.png",
tile="industrialtest_insulated_gold_cable.png"
}
})
industrialtest.GoldCable:register()
minetest.register_craft({
type="shaped",
output="industrialtest:gold_cable 6",
@@ -219,6 +305,7 @@ minetest.register_craft({
{industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_gold_cable",
@@ -227,6 +314,7 @@ minetest.register_craft({
industrialtest.elementKeys.rubber
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_gold_cable 6",
@@ -236,12 +324,30 @@ minetest.register_craft({
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
}
})
industrialtest.api.registerCableFormerRecipe({
output="industrialtest:gold_cable 12",
recipe=industrialtest.elementKeys.goldIngot
})
registerCable("iron","Iron",0.15,industrialtest.api.evPowerFlow,true)
industrialtest.IronCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.IronCable,{
name="industrialtest:iron_cable",
description=S("Iron Cable"),
inventoryImage="industrialtest_iron_cable_inv.png",
tile="industrialtest_iron_cable.png",
size=0.15,
flow=industrialtest.api.evPowerFlow,
insulated={
name="industrialtest:insulated_iron_cable",
description=S("Insulated Iron Cable"),
inventoryImage="industrialtest_insulated_iron_cable_inv.png",
tile="industrialtest_insulated_iron_cable.png"
}
})
industrialtest.IronCable:register()
minetest.register_craft({
type="shaped",
output="industrialtest:iron_cable 6",
@@ -249,6 +355,7 @@ minetest.register_craft({
{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_iron_cable",
@@ -257,6 +364,7 @@ minetest.register_craft({
industrialtest.elementKeys.rubber
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_iron_cable 6",
@@ -266,13 +374,27 @@ minetest.register_craft({
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
}
})
industrialtest.api.registerCableFormerRecipe({
output="industrialtest:iron_cable 12",
recipe="industrialtest:refined_iron_ingot",
time=3
})
registerCable("glass_fibre","Glass Fibre",0.15,industrialtest.api.ivPowerFlow,false)
industrialtest.GlassFibreCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.GlassFibreCable,{
name="industrialtest:glass_fibre_cable",
description=S("Glass Fibre Cable"),
inventoryImage="industrialtest_glass_fibre_cable_inv.png",
transparent=true,
tile="industrialtest_glass_fibre_cable.png",
safe=true,
size=0.12,
flow=industrialtest.api.ivPowerFlow
})
industrialtest.GlassFibreCable:register()
minetest.register_craft({
type="shaped",
output="industrialtest:glass_fibre_cable 4",
@@ -283,3 +405,52 @@ minetest.register_craft({
}
})
-- TODO: Add glass fibre cable craft with silver ingot
if industrialtest.config.electrocution then
local electrocutionDelta=0
minetest.register_globalstep(function(dtime)
electrocutionDelta=electrocutionDelta+dtime
if electrocutionDelta<industrialtest.config.updateDelay then
return
end
electrocutionDelta=0
local offsets={
vector.new(0,0,0),
vector.new(-0.7,0,0),
vector.new(-0.7,1,0),
vector.new(0,1,0),
vector.new(0.7,0,0),
vector.new(0.7,1,0),
vector.new(0,0,-0.7),
vector.new(0,1,-0.7),
vector.new(0,0,0.7),
vector.new(0,1,0.7)
}
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
local pos=player:get_pos()
for _,offset in ipairs(offsets) do
local nodePos=vector.add(pos,offset)
local node=minetest.get_node(nodePos)
local def=minetest.registered_nodes[node.name]
if def and def.groups and def.groups._industrialtest_cable and not def.groups._industrialtest_insulatedCable then
local meta=minetest.get_meta(pos)
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
local current=0
for _,network in ipairs(networks) do
current=current+industrialtest.api.getFlowingCurrent(network)
end
if current>0 then
local removed=math.ceil(current/500)
player:set_hp(player:get_hp()-removed,"electrocution")
break
end
end
end
end
end
end)
end

View File

@@ -316,7 +316,8 @@ override={
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local result=inv:add_item(listname,stack)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
local nodeDef=minetest.registered_nodes[node.name]
nodeDef._industrialtest_self:triggerIfNeeded(pos)
return result
end,
can_insert=function(pos,node,stack,direction)

View File

@@ -450,6 +450,7 @@ if industrialtest.mclAvailable then
industrialtest.elementKeys.stick="mcl_core:stick"
industrialtest.elementKeys.flint="mcl_core:flint"
industrialtest.elementKeys.snowball="mcl_throwing:snowball"
industrialtest.elementKeys.snowBlock="mcl_core:snowblock"
industrialtest.elementKeys.string="mcl_mobitems:string"
industrialtest.elementKeys.junglePlanks="mcl_core:junglewood"
industrialtest.elementKeys.wood="mcl_core:tree"
@@ -505,6 +506,7 @@ if industrialtest.mclAvailable then
industrialtest.elementKeys.dryShrub="mcl_core:deadbush"
industrialtest.elementKeys.cactus="mcl_core:cactus"
industrialtest.elementKeys.gunpowder="mcl_mobitems:gunpowder"
industrialtest.elementKeys.chest="mcl_chests:chest_small"
industrialtest.elementKeys.groupSapling="group:sapling"
industrialtest.elementKeys.groupLeaves="group:leaves"
industrialtest.elementKeys.stickyResin=(industrialtest.mods.mclRubber and "mcl_rubber:rubber_raw" or "industrialtest:sticky_resin")
@@ -690,6 +692,7 @@ elseif industrialtest.mtgAvailable then
industrialtest.elementKeys.stick="default:stick"
industrialtest.elementKeys.flint="default:flint"
industrialtest.elementKeys.snowball="default:snow"
industrialtest.elementKeys.snowBlock="default:snowblock"
industrialtest.elementKeys.blueDye="dye:blue"
industrialtest.elementKeys.yellowDust="dye:yellow"
industrialtest.elementKeys.bucket="bucket:bucket_empty"
@@ -738,6 +741,7 @@ elseif industrialtest.mtgAvailable then
industrialtest.elementKeys.dryShrub="default:dry_shrub"
industrialtest.elementKeys.cactus="default:cactus"
industrialtest.elementKeys.gunpowder="tnt:gunpowder"
industrialtest.elementKeys.chest="default:chest"
industrialtest.elementKeys.groupSapling="group:sapling"
industrialtest.elementKeys.groupLeaves="group:leaves"
industrialtest.elementKeys.stickyResin="industrialtest:sticky_resin"

View File

@@ -41,75 +41,6 @@ local colors={
coolant="#188676ff"
}
-- Power storage items
minetest.register_tool("industrialtest:re_battery",{
description=S("RE-Battery"),
inventory_image="industrialtest_re_battery.png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=7000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
})
minetest.register_craft({
type="shaped",
output="industrialtest:re_battery",
recipe={
{"","industrialtest:insulated_tin_cable",""},
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.tinIngot},
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.tinIngot}
}
})
minetest.register_tool("industrialtest:advanced_re_battery",{
description=S("Advanced RE-Battery"),
inventory_image="industrialtest_advanced_re_battery.png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=100000,
_industrialtest_powerFlow=industrialtest.api.mvPowerFlow
})
minetest.register_craft({
type="shaped",
output="industrialtest:advanced_re_battery",
recipe={
{"industrialtest:insulated_copper_cable",industrialtest.elementKeys.bronzeIngot,"industrialtest:insulated_copper_cable"},
{industrialtest.elementKeys.bronzeIngot,"industrialtest:sulfur_dust",industrialtest.elementKeys.bronzeIngot},
{industrialtest.elementKeys.bronzeIngot,"industrialtest:lead_dust",industrialtest.elementKeys.bronzeIngot}
}
})
minetest.register_tool("industrialtest:energy_crystal",{
description=S("Energy Crystal"),
inventory_image="industrialtest_energy_crystal.png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=100000,
_industrialtest_powerFlow=industrialtest.api.hvPowerFlow
})
minetest.register_craft({
type="shaped",
output="industrialtest:energy_crystal",
recipe={
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.diamond,industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier}
}
})
minetest.register_tool("industrialtest:lapotron_crystal",{
description=S("Lapotron Crystal"),
inventory_image="industrialtest_lapotron_crystal.png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=1000000,
_industrialtest_powerFlow=industrialtest.api.evPowerFlow
})
minetest.register_craft({
type="shaped",
output="industrialtest:lapotron_crystal",
recipe={
{industrialtest.elementKeys.blueDye,"industrialtest:electronic_circuit",industrialtest.elementKeys.blueDye},
{industrialtest.elementKeys.blueDye,"industrialtest:energy_crystal",industrialtest.elementKeys.blueDye},
{industrialtest.elementKeys.blueDye,"industrialtest:electronic_circuit",industrialtest.elementKeys.blueDye}
}
})
-- Other resources
minetest.register_craftitem("industrialtest:refined_iron_ingot",{
description=S("Refined Iron Ingot"),
@@ -871,38 +802,3 @@ industrialtest.api.registerCompressorRecipe({
recipe="industrialtest:plantball",
time=5
})
minetest.register_tool("industrialtest:fuel_can",{
description=S("Fuel Can"),
inventory_image="industrialtest_fuel_can.png",
groups={
_industrialtest_fueled=1,
_industrialtest_fuel=1,
_industrialtest_fluidStorage=1
},
_industrialtest_fluidCapacity=10000
})
minetest.register_craft({
type="shaped",
output="industrialtest:fuel_can",
recipe={
{"","industrialtest:tin_plate","industrialtest:tin_plate"},
{"industrialtest:tin_plate","","industrialtest:tin_plate"},
{"industrialtest:tin_plate","industrialtest:tin_plate","industrialtest:tin_plate"}
}
})
-- Item callbacks
minetest.register_on_player_inventory_action(function(player,action,inventory,info)
if action=="put" then
if industrialtest.api.preparePowerStorageItem(info.stack) or industrialtest.api.prepareToolItem(info.stack) or industrialtest.api.prepareFluidStorageItem(info.stack) then
inventory:set_stack(info.listname,info.index,info.stack)
end
end
end)
minetest.register_on_craft(function(itemstack)
if industrialtest.api.preparePowerStorageItem(itemstack) or industrialtest.api.prepareToolItem(itemstack) then
return
end
industrialtest.api.prepareFluidStorageItem(itemstack)
end)

View File

@@ -19,9 +19,12 @@ local modpath=minetest.get_modpath("industrialtest")
-- table with global functions, variables etc
industrialtest={}
-- Initial constants
industrialtest.updateDelay=1 -- Note: Make this value smaller to make machines update more frequently (it may make server more laggy)
industrialtest.developerMode=true -- Enables additional utils useful when developing mod
-- Settings
industrialtest.config={
updateDelay=tonumber(minetest.settings:get("industrialtest.updateDelay") or "1"),
electrocution=minetest.settings:get_bool("industrialtest.electrocution",true),
developerMode=minetest.settings:get_bool("industrialtest.developerMode",false)
}
-- Others
industrialtest.random=PseudoRandom(os.time())
@@ -36,7 +39,6 @@ dofile(modpath.."/api/network.lua")
dofile(modpath.."/api/power.lua")
dofile(modpath.."/api/registration.lua")
dofile(modpath.."/api/side.lua")
dofile(modpath.."/api/tool.lua")
dofile(modpath.."/machines/machine.lua")
dofile(modpath.."/machines/activated_machine.lua")
@@ -55,6 +57,7 @@ dofile(modpath.."/machines/induction_furnace.lua")
dofile(modpath.."/machines/iron_furnace.lua")
dofile(modpath.."/machines/macerator.lua")
dofile(modpath.."/machines/mass_fabricator.lua")
dofile(modpath.."/machines/miner.lua")
dofile(modpath.."/machines/nuclear_reactor.lua")
dofile(modpath.."/machines/power_storage.lua")
dofile(modpath.."/machines/recycler.lua")
@@ -65,14 +68,26 @@ dofile(modpath.."/machines/solar_panel_generator.lua")
dofile(modpath.."/machines/wind_mill.lua")
dofile(modpath.."/tools/common.lua")
dofile(modpath.."/tools/item.lua")
dofile(modpath.."/tools/electric_item.lua")
dofile(modpath.."/tools/electric_armor.lua")
dofile(modpath.."/tools/fluid_container_item.lua")
dofile(modpath.."/tools/tool.lua")
dofile(modpath.."/tools/gear_tool.lua")
dofile(modpath.."/tools/electric_tool.lua")
dofile(modpath.."/tools/activated_electric_tool.lua")
dofile(modpath.."/tools/electric_gear_tool.lua")
dofile(modpath.."/tools/batpack.lua")
dofile(modpath.."/tools/electric_chainsaw.lua")
dofile(modpath.."/tools/electric_drill.lua")
dofile(modpath.."/tools/electric_hoe.lua")
dofile(modpath.."/tools/electric_saber.lua")
dofile(modpath.."/tools/fluid_storage.lua")
dofile(modpath.."/tools/jetpack.lua")
dofile(modpath.."/tools/mining_laser.lua")
dofile(modpath.."/tools/nano_suit.lua")
dofile(modpath.."/tools/power_storage.lua")
dofile(modpath.."/tools/scanner.lua")
dofile(modpath.."/tools/solar_helmet.lua")
dofile(modpath.."/tools/static_boots.lua")
dofile(modpath.."/tools/treetap.lua")
@@ -82,7 +97,7 @@ dofile(modpath.."/tools/wrench.lua")
dofile(modpath.."/upgrades.lua")
dofile(modpath.."/craftitems.lua")
dofile(modpath.."/nodes.lua")
if industrialtest.developerMode then
if industrialtest.config.developerMode then
dofile(modpath.."/utils.lua")
end
dofile(modpath.."/cables.lua")

View File

@@ -66,7 +66,7 @@ function industrialtest.ActivatedMachine.activate(self,pos)
param2=minetest.get_node(pos).param2
})
self:afterActivation(pos)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
minetest.get_node_timer(pos):start(industrialtest.config.updateDelay)
end
function industrialtest.ActivatedMachine.deactivate(self,pos)
@@ -75,7 +75,7 @@ function industrialtest.ActivatedMachine.deactivate(self,pos)
param2=minetest.get_node(pos).param2
})
self:afterDeactivation(pos)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
minetest.get_node_timer(pos):start(industrialtest.config.updateDelay)
end
function industrialtest.ActivatedMachine.shouldActivate(self,pos)

View File

@@ -140,7 +140,7 @@ function industrialtest.CanningMachine.allowMetadataInventoryTake(self,pos,listn
local targetSlot=inv:get_stack("dst",1)
if ((listname=="src" and stack:get_count()==fuelSlot:get_count()) or (listname=="dst" and stack:get_count()==targetSlot:get_count())) and meta:get_float("srcTime")>0 then
meta:set_float("srcTime",0)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
self:updateFormspec(pos)
end
return industrialtest.ActivatedElectricMachine.allowMetadataInventoryTake(self,pos,listname,index,stack,player)
end
@@ -153,12 +153,12 @@ function industrialtest.CanningMachine.onMetadataInventoryMove(self,pos,fromList
local targetSlot=inv:get_stack("dst",1)
if ((fromList=="src" and count==fuelSlot:get_count()) or (fromList=="dst" and count==targetSlot:get_count())) and meta:get_float("srcTime")>0 then
meta:set_float("srcTime",0)
meta:set_string("formspec",canningMachine.getFormspec(pos))
self:updateFormspec(pos)
end
end
function industrialtest.CanningMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
self:triggerIfNeeded(pos)
industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
end
@@ -188,7 +188,7 @@ function industrialtest.CanningMachine.shouldDeactivate(self,pos)
return fuelSlot:is_empty() or targetSlot:is_empty() or meta:get_int("industrialtest.powerAmount")<self._opPower or
(industrialtest.api.itemHasFluidStorage(fuelSlot) and industrialtest.api.isItemFluidStorageEmpty(fuelSlot)) or
industrialtest.api.isItemFluidStorageFull(targetSlot) or
targetMeta:get_int("industrialtest.fluidCapacity")-targetMeta:get_int("industrialtest.fluidAmount")<fuelDef._industrialtest_fuelAmount or
targetMeta:get_int("industrialtest.fluidCapacity")-targetMeta:get_int("industrialtest.fluidAmount")<(fuelDef._industrialtest_fuelAmount or 0) or
(fuelDef._industrialtest_emptyVariant and not leftoverSlot:item_fits(ItemStack(fuelDef._industrialtest_emptyVariant)))
end

View File

@@ -291,7 +291,7 @@ industrialtest.MFSUChargepad:register()
minetest.register_abm({
label="Chargepad updating",
nodenames=industrialtest.internal.chargepads,
interval=industrialtest.updateDelay,
interval=industrialtest.config.updateDelay,
chance=1,
action=function(pos,node)
local def=minetest.registered_nodes[node.name]

View File

@@ -32,7 +32,7 @@ function industrialtest.ElectricMachine.onConstruct(self,pos)
def._industrialtest_self:flowPower(conn)
else
-- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(conn):start(industrialtest.updateDelay)
minetest.get_node_timer(conn):start(industrialtest.config.updateDelay)
end
else
local def=minetest.registered_nodes[minetest.get_node(conn).name]
@@ -46,7 +46,7 @@ function industrialtest.ElectricMachine.onConstruct(self,pos)
def._industrialtest_self:flowPower(network)
else
-- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(network):start(industrialtest.updateDelay)
minetest.get_node_timer(network):start(industrialtest.config.updateDelay)
end
end
end
@@ -177,7 +177,7 @@ function industrialtest.ElectricMachine.requestPower(self,pos)
def._industrialtest_self:flowPower(network)
else
-- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(network):start(industrialtest.updateDelay)
minetest.get_node_timer(network):start(industrialtest.config.updateDelay)
end
end
end

View File

@@ -366,7 +366,7 @@ minetest.register_abm({
label="Water Mill generating",
nodenames={"industrialtest:water_mill"},
neighbors=neighbors,
interval=industrialtest.updateDelay,
interval=industrialtest.config.updateDelay,
chance=1,
action=function(pos)
industrialtest.WaterMill:action(pos)

View File

@@ -19,7 +19,7 @@ industrialtest.Generator=table.copy(industrialtest.ActivatedElectricMachine)
industrialtest.internal.unpackTableInto(industrialtest.Generator,{
name="industrialtest:generator",
description=S("Generator"),
tiles={
tiles={
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
@@ -85,7 +85,7 @@ function industrialtest.Generator.getFormspec(self,pos)
end
function industrialtest.Generator.onMetadataInventoryPut(self,pos,listname,index,stack)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
self:triggerIfNeeded(pos)
industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
end

View File

@@ -131,7 +131,7 @@ function industrialtest.IronFurnace.allowMetadataInventoryTake(self,pos,listname
self:updateFormspec(pos)
end
elseif listname=="dst" and dstSlot:get_free_space()==0 then
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
self:triggerIfNeeded(pos)
end
return industrialtest.ActivatedMachine.allowMetadataInventoryTake(self,pos,listname,index,stack)
end
@@ -148,13 +148,13 @@ function industrialtest.IronFurnace.onMetadataInventoryMove(self,pos,fromList,fr
self:updateFormspec(pos)
end
elseif fromList=="dst" and dstSlot:get_free_space()==0 then
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
self:triggerIfNeeded(pos)
end
industrialtest.ActivatedMachine.onMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
end
function industrialtest.IronFurnace.onMetadataInventoryPut(self,pos,listname,index,stack)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
self:triggerIfNeeded(pos)
industrialtest.ActivatedMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
end

View File

@@ -32,6 +32,15 @@ function industrialtest.Machine.afterPlaceNode(self,pos,placer,itemstack,pointed
-- dummy function
end
function industrialtest.Machine.afterDigNode(self,pos,oldnode,oldmetadata,digger)
-- dummy function
end
function industrialtest.Machine.onDig(self,pos,node,digger)
-- dummy function
return minetest.node_dig(pos,node,digger)
end
function industrialtest.Machine.getFormspec(self,pos)
local formspec
if industrialtest.mtgAvailable then
@@ -73,8 +82,7 @@ end
function industrialtest.Machine.trigger(self,pos)
local timer=minetest.get_node_timer(pos)
if not timer:is_started() then
minetest.debug("updating "..minetest.serialize(pos))
timer:start(industrialtest.updateDelay)
timer:start(industrialtest.config.updateDelay)
end
end
@@ -129,27 +137,37 @@ function industrialtest.Machine.onMetadataInventoryMove(self,pos,fromList,fromIn
if toList=="upgrades" then
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local stack=inv:get_stack(fromList,fromIndex)
industrialtest.internal.applyUpgrade(pos,meta,stack)
local itemstack=inv:get_stack(fromList,fromIndex)
local def=itemstack:get_definition()
if def and def._industrialtest_self and def._industrialtest_self.apply then
def._industrialtest_self:apply(pos)
end
elseif fromList=="upgrades" then
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local stack=inv:get_stack(fromList,fromIndex)
industrialtest.internal.removeUpgrade(pos,meta,stack)
local itemstack=inv:get_stack(fromList,fromIndex)
local def=itemstack:get_definition()
if def and def._industrialtest_self and def._industrialtest_self.remove then
def._industrialtest_self:remove(pos)
end
end
end
function industrialtest.Machine.onMetadataInventoryPut(self,pos,listname,index,stack)
if listname=="upgrades" then
local meta=minetest.get_meta(pos)
industrialtest.internal.applyUpgrade(pos,meta,stack)
local def=stack:get_definition()
if def and def._industrialtest_self and def._industrialtest_self.apply then
def._industrialtest_self:apply(pos)
end
end
end
function industrialtest.Machine.onMetadataInventoryTake(self,pos,listname,index,stack)
if listname=="upgrades" then
local meta=minetest.get_meta(pos)
industrialtest.internal.removeUpgrade(pos,meta,stack)
local def=stack:get_definition()
if def and def._industrialtest_self and def._industrialtest_self.remove then
def._industrialtest_self:remove(pos)
end
end
end
@@ -186,6 +204,12 @@ function industrialtest.Machine.createDefinitionTable(self)
after_place_node=function(pos,placer,itemstack,pointed)
self:afterPlaceNode(pos,placer,itemstack,pointed)
end,
after_dig_node=function(pos,oldnode,oldmetadata,digger)
self:afterDigNode(pos,oldnode,oldmetadata,digger)
end,
on_dig=function(pos,node,digger)
return self:onDig(pos,node,digger)
end,
on_timer=function(pos,elapsed)
return self:onTimer(pos,elapsed)
end,
@@ -260,7 +284,7 @@ function industrialtest.Machine.createDefinitionTable(self)
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src")
end
def._mcl_hoppers_on_after_push=function(pos)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
self:triggerIfNeeded(pos)
end
end
@@ -290,8 +314,8 @@ function industrialtest.Machine.register(self)
industrialtest.api.addTag(self.name,"usesTimer")
end
function industrialtest.Machine.allowMoveToUpgradeSlot(pos,toIndex,stack)
local def=minetest.registered_items[stack:get_name()]
function industrialtest.Machine.allowMoveToUpgradeSlot(pos,toIndex,itemstack)
local def=itemstack:get_definition()
if not def or not def.groups or not def.groups._industrialtest_machineUpgrade then
return 0
end
@@ -301,5 +325,5 @@ function industrialtest.Machine.allowMoveToUpgradeSlot(pos,toIndex,stack)
if not targetSlot:is_empty() then
return 0
end
return stack:get_count()
return itemstack:get_count()
end

388
machines/miner.lua Normal file
View File

@@ -0,0 +1,388 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local function destructMiningPipe(pos,player)
local count=0
local originalPos=table.copy(pos)
local node=minetest.get_node(pos)
while node.name=="industrialtest:mining_pipe" do
count=count+1
pos.y=pos.y-1
node=minetest.get_node(pos)
if node.name=="ignore" then
minetest.load_area(pos)
node=minetest.get_node(pos)
end
end
local endPos=table.copy(pos)
local manip=minetest.get_voxel_manip()
local minp,maxp=manip:read_from_map(pos,originalPos)
local data=manip:get_data()
local area=VoxelArea(minp,maxp)
pos=table.copy(originalPos)
while pos.y>endPos.y do
data[area:index(pos.x,pos.y,pos.z)]=minetest.CONTENT_AIR
pos.y=pos.y-1
end
manip:set_data(data)
manip:write_to_map()
if player then
local itemstack=ItemStack("industrialtest:mining_pipe "..tostring(count))
if industrialtest.mtgAvailable then
local inv=player:get_inventory()
local leftover=inv:add_item("main",itemstack)
if not leftover:is_empty() then
minetest.add_item(player:get_pos(),leftover)
end
elseif industrialtest.mclAvailable then
minetest.add_item(originalPos,itemstack)
end
end
end
local function miningPipeUpdateMiner(pos)
local meta=minetest.get_meta(pos)
if meta:contains("miner") then
local minerPos=minetest.deserialize(meta:get_string("miner"))
local minerMeta=minetest.get_meta(minerPos)
minerMeta:set_int("level",pos.y)
end
end
local definition={
description=S("Mining Pipe"),
tiles={"industrialtest_mining_pipe.png"},
paramtype="light",
sunlight_propagates=true,
drawtype="nodebox",
node_box={
type="fixed",
fixed={
-0.25,
-0.5,
-0.25,
0.25,
0.5,
0.25
}
},
on_destruct=function(pos)
miningPipeUpdateMiner(pos)
destructMiningPipe(pos,nil)
end,
on_dig=function(pos,node,digger)
miningPipeUpdateMiner(pos)
destructMiningPipe(pos,digger)
end
}
if industrialtest.mtgAvailable then
definition.groups={
cracky=3,
oddly_breakable_by_hand=1
}
definition.sounds=default.node_sound_metal_defaults()
elseif industrialtest.mclAvailable then
definition.groups={
pickaxey=1,
handy=1
}
definition.sounds=mcl_sounds.node_sound_metal_defaults()
definition._mcl_blast_resistance=1
definition._mcl_hardness=1
end
minetest.register_node("industrialtest:mining_pipe",definition)
minetest.register_craft({
type="shaped",
output="industrialtest:mining_pipe 8",
recipe={
{"industrialtest:refined_iron_ingot","","industrialtest:refined_iron_ingot"},
{"industrialtest:refined_iron_ingot","","industrialtest:refined_iron_ingot"},
{"industrialtest:refined_iron_ingot",industrialtest.elementKeys.treetap,"industrialtest:refined_iron_ingot"}
}
})
industrialtest.Miner=table.copy(industrialtest.ElectricMachine)
industrialtest.internal.unpackTableInto(industrialtest.Miner,{
name="industrialtest:miner",
description=S("Miner"),
tiles={
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png^industrialtest_miner_front.png"
},
sounds="metal",
storageLists={
"drill",
"src",
"scanner",
"dst",
"powerStorage",
"upgrades"
},
powerLists={
{
list="powerStorage",
direction="i"
}
},
requiresWrench=true,
facedir=true,
flow=industrialtest.api.lvPowerFlow,
capacity=5000,
ioConfig="iiiiii",
hasPowerInput=true,
_opPower=1000,
_scannerOpPower=10
})
function industrialtest.Miner.onConstruct(self,pos)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
inv:set_size("drill",1)
inv:set_size("src",1)
inv:set_size("scanner",1)
inv:set_size("dst",15)
inv:set_size("powerStorage",1)
inv:set_size("upgrades",1)
meta:set_int("level",pos.y-1)
industrialtest.ElectricMachine.onConstruct(self,pos)
end
function industrialtest.Miner.onDestruct(self,pos)
destructMiningPipe(vector.new(pos.x,pos.y-1,pos.z),nil)
industrialtest.ElectricMachine.onDestruct(self,pos)
end
function industrialtest.Miner.onDig(self,pos,node,digger)
destructMiningPipe(vector.new(pos.x,pos.y-1,pos.z),digger)
return industrialtest.ElectricMachine.onDig(self,pos,node,digger)
end
function industrialtest.Miner.getFormspec(self,pos)
local parentFormspec=industrialtest.ElectricMachine.getFormspec(self,pos)
local meta=minetest.get_meta(pos)
local powerPercent=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*100
local formspec={
"label[0.7,1.2;"..S("Drill").."]",
"list[context;drill;0.7,1.5;1,1]",
industrialtest.internal.getItemSlotBg(0.7,1.5,1,1),
"label[0.7,2.8;"..S("Pipe").."]",
"list[context;src;0.7,3.1;1,1]",
industrialtest.internal.getItemSlotBg(0.7,3.1,1,1),
"label[0.7,4.4;"..S("Scanner").."]",
"list[context;scanner;0.7,4.7;1,1]",
industrialtest.internal.getItemSlotBg(0.7,4.7,1,1),
"list[context;dst;2.28,1.9;5,3]",
industrialtest.internal.getItemSlotBg(2.28,1.9,5,3),
"list[context;upgrades;9.1,1.2;1,1]",
industrialtest.internal.getItemSlotBg(9.1,1.2,1,1),
(powerPercent>0 and "image[9.1,2.29;1,1;industrialtest_gui_electricity_bg.png^[lowpart:"..powerPercent..":industrialtest_gui_electricity_fg.png]"
or "image[9.1,2.29;1,1;industrialtest_gui_electricity_bg.png]"),
"list[context;powerStorage;9.1,3.5;1,1]",
industrialtest.internal.getItemSlotBg(9.1,3.5,1,1),
"listring[context;src]",
"listring[context;dst]"
}
return parentFormspec..table.concat(formspec,"")
end
function industrialtest.Miner.canUpdate(self,pos)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local drillSlot=inv:get_stack("drill",1)
local srcSlot=inv:get_stack("src",1)
local level=meta:get_int("level")
local requiredPower=self:getRequiredPower(pos)
return meta:get_int("industrialtest.powerAmount")>=requiredPower and not drillSlot:is_empty() and not srcSlot:is_empty() and
self:canContinue(pos,level)
end
function industrialtest.Miner.allowMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local itemstack=inv:get_stack(fromList,fromIndex)
if toList=="drill" then
return self.allowDrillPut(itemstack) and count or 0
end
if toList=="src" then
return itemstack:get_name()=="industrialtest:mining_pipe" and count or 0
end
if toList=="scanner" then
return self.allowScannerPut(itemstack) and 1 or 0
end
if toList=="dst" then
return 0
end
return industrialtest.ElectricMachine.allowMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
end
function industrialtest.Miner.allowMetadataInventoryPut(self,pos,listname,index,itemstack,player)
if listname=="drill" then
return self.allowDrillPut(itemstack) and itemstack:get_count() or 0
end
if listname=="src" then
return itemstack:get_name()=="industrialtest:mining_pipe" and itemstack:get_count() or 0
end
if listname=="scanner" then
return self.allowScannerPut(itemstack) and 1 or 0
end
if listname=="dst" then
return 0
end
return industrialtest.ElectricMachine.allowMetadataInventoryPut(self,pos,listname,index,itemstack,player)
end
function industrialtest.Miner.onMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
self:onInventoryPut(pos,toList)
industrialtest.ElectricMachine.onMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
end
function industrialtest.Miner.onMetadataInventoryPut(self,pos,listname,index,stack)
self:onInventoryPut(pos,listname)
industrialtest.ElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
end
function industrialtest.Miner.onMetadataInventoryTake(self,pos,listname,index,stack)
if listname=="dst" then
self:triggerIfNeeded(pos)
end
end
function industrialtest.Miner.update(self,pos,elapsed,meta,inv)
if not self:canUpdate(pos) then
return false,false
end
local level=meta:get_int("level")
if not self:canContinue(pos,level) then
return false,false
end
local srcSlot=inv:get_stack("src",1)
srcSlot:take_item(1)
inv:set_stack("src",1,srcSlot)
local targetPos=vector.new(pos.x,level,pos.z)
local drop=self.getNodeDrop(targetPos)
self.placeMiningPipe(pos,targetPos)
inv:add_item("dst",drop)
local scannerSlot=inv:get_stack("scanner",1)
if not scannerSlot:is_empty() then
local def=scannerSlot:get_definition()
if def and def._industrialtest_self then
local filtered=def._industrialtest_self:filter(targetPos)
for _,filteredPos in ipairs(filtered) do
drop=self.getNodeDrop(filteredPos)
if inv:room_for_item("dst",drop) then
minetest.remove_node(filteredPos)
inv:add_item("dst",drop)
end
end
end
end
local requiredPower=self:getRequiredPower(pos)
meta:set_int("level",level-1)
industrialtest.api.addPower(meta,-requiredPower)
return true,true
end
function industrialtest.Miner.onInventoryPut(self,pos,listname)
if listname=="drill" or listname=="src" then
self:triggerIfNeeded(pos)
end
end
function industrialtest.Miner.allowDrillPut(itemstack)
local def=itemstack:get_definition()
return def and def.groups and def.groups._industrialtest_miningDrill
end
function industrialtest.Miner.allowScannerPut(itemstack)
local def=itemstack:get_definition()
return def and def.groups and def.groups._industrialtest_scanner
end
function industrialtest.Miner.canContinue(self,pos,level)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local targetPos=vector.new(pos.x,level,pos.z)
local targetNode=minetest.get_node(targetPos)
if targetNode.name=="ignore" then
minetest.load_area(targetPos)
targetNode=minetest.get_node(targetPos)
if targetNode.name=="ignore" then
return false
end
end
local def=minetest.registered_nodes[targetNode.name]
local drop=self.getNodeDrop(vector.new(pos.x,level,pos.z))
return not (def and def.groups and def.groups.unbreakable) and inv:room_for_item("dst",drop)
end
function industrialtest.Miner.getRequiredPower(self,pos)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local scannerSlot=inv:get_stack("scanner",1)
local result=self._opPower
if not scannerSlot:is_empty() then
local def=scannerSlot:get_definition()
if def and def._industrialtest_self then
local distance=def._industrialtest_self.minerDistance or 0
result=result+(distance*distance-1)*self._scannerOpPower
end
end
return result
end
function industrialtest.Miner.getNodeDrop(pos)
local node=minetest.get_node(pos)
local def=minetest.registered_nodes[node.name]
if not def.pointable then
return ItemStack()
end
return ItemStack((def and def.drop and def.drop~="") and def.drop or node.name)
end
function industrialtest.Miner.placeMiningPipe(minerPos,pos)
minetest.add_node(pos,{
name="industrialtest:mining_pipe"
})
local meta=minetest.get_meta(pos)
meta:set_string("miner",minetest.serialize(minerPos))
end
industrialtest.Miner:register()
minetest.register_craft({
type="shaped",
output="industrialtest:miner",
recipe={
{"",industrialtest.elementKeys.chest,""},
{"industrialtest:electronic_circuit","industrialtest:machine_block","industrialtest:electronic_circuit"},
{"","industrialtest:mining_pipe",""}
}
})

View File

@@ -107,8 +107,8 @@ function industrialtest.SimpleElectricItemProcessor.onMetadataInventoryMove(self
end
end
function industrialtest.SimpleElectricItemProcessor.onMetadataInventoryPut(self,pos)
industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos)
function industrialtest.SimpleElectricItemProcessor.onMetadataInventoryPut(self,pos,listname,index,stack)
industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
self:triggerIfNeeded(pos)
end

View File

@@ -29,7 +29,8 @@ industrialtest.internal.unpackTableInto(industrialtest.SolarPanelBase,{
}
},
hasPowerOutput=true,
ioConfig="oooooo"
ioConfig="oooooo",
multiplier=1
})
local solarPanels={}
@@ -66,7 +67,7 @@ function industrialtest.SolarPanelBase.action(self,pos)
local amount=minetest.get_natural_light(vector.offset(pos,0,1,0))/15.0
local charging=amount>0.5
if charging then
if industrialtest.api.addPower(meta,math.ceil(amount*self.flow))>0 then
if industrialtest.api.addPower(meta,math.ceil(amount*self.flow*self.multiplier))>0 then
self:updateFormspec(pos)
end
self:trigger(pos)
@@ -118,7 +119,8 @@ industrialtest.internal.unpackTableInto(industrialtest.LVSolarArray,{
"industrialtest_machine_block.png"
},
capacity=industrialtest.api.lvPowerFlow*4,
flow=industrialtest.api.lvPowerFlow*2
flow=industrialtest.api.lvPowerFlow,
multiplier=1.5
})
industrialtest.LVSolarArray:register()
@@ -193,7 +195,7 @@ minetest.register_craft({
minetest.register_abm({
name="Solar panel updating",
nodenames=solarPanels,
interval=industrialtest.updateDelay,
interval=industrialtest.config.updateDelay,
chance=1,
action=function(pos,node)
local def=minetest.registered_nodes[node.name]

View File

@@ -122,7 +122,7 @@ minetest.register_craft({
minetest.register_abm({
name="Wind mill updating",
nodenames={"industrialtest:wind_mill"},
interval=industrialtest.updateDelay,
interval=industrialtest.config.updateDelay,
chance=1,
action=function(pos)
industrialtest.WindMill:action(pos)

View File

@@ -354,6 +354,19 @@ if not industrialtest.mods.mclRubber then
name=="mcl_core:podzol" or name=="mcl_core:podzol_snow" or
name=="mcl_core:dirt" or name=="mcl_core:mycelium" or name=="mcl_core:coarse_dirt"
end)
definition._on_bone_meal=function(itemstack,user,pointed)
if industrialtest.random:next(1,100)>45 then
return
end
local meta=minetest.get_meta(pointed.under)
local stage=meta:get_int("stage") or 0
stage=stage+1
if stage>=3 then
industrialtest.internal.makeRubberTree(pointed.under)
else
meta:set_int("stage",stage)
end
end
minetest.register_abm({
label="Rubber sapling growing",
nodenames={"industrialtest:rubber_sapling"},
@@ -379,23 +392,6 @@ if not industrialtest.mods.mclRubber then
end
end
})
mcl_dye.register_on_bone_meal_apply(function(pointed)
local node=minetest.get_node(pointed.under)
if node.name~="industrialtest:rubber_sapling" then
return
end
if industrialtest.random:next(1,100)>45 then
return
end
local meta=minetest.get_meta(pointed.under)
local stage=meta:get_int("stage") or 0
stage=stage+1
if stage>=3 then
industrialtest.internal.makeRubberTree(pointed.under)
else
meta:set_int("stage",stage)
end
end)
end
definition.groups.attached_node=1
definition.groups.dig_immediate=3

8
settingtypes.txt Normal file
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@@ -0,0 +1,8 @@
# This determines value how frequently machines update
industrialtest.updateDelay (Update delay) float 1.0
# Whether electrocution by uninsulated cables is used
industrialtest.electrocution (Electrocution) bool true
# Enables additional utils useful when developing mod
industrialtest.developerMode (Developer mode) bool false

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@@ -3,4 +3,4 @@
- `industrialtest_gui_water.png` was taken from Minetest Game (by Cisoun licensed with CC BY-SA 3.0)
- `industrialtest_gui_river_water.png` was taken from Minetest Game (by paramat licensed with CC BY-SA 3.0)
... rest was made either by LuanHawk, mrkubax10 or Migdyn and is licensed with CC BY 4.0 International
... rest was made either by LuanHawk, mrkubax10, HandfulOfFrogs or Migdyn and is licensed with CC BY 4.0 International

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@@ -0,0 +1,160 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
industrialtest.ActivatedElectricTool=table.copy(industrialtest.ElectricTool)
function industrialtest.ActivatedElectricTool.createDefinitionTable(self)
local def=industrialtest.ElectricTool.createDefinitionTable(self)
def.groups._industrialtest_activatedElectricTool=1
def.tool_capabilities.full_punch_interval=self.fullPunchInterval
if self.digs then
self:defineToolCapabilities(def,nil,self.digSpeed)
end
if self.hits then
def.tool_capabilities.damage_groups={}
for _,hitType in ipairs(self.hits) do
def.tool_capabilities.damage_groups[hitType]=1
end
end
return def
end
function industrialtest.ActivatedElectricTool.createActiveDefinitionTable(self)
local def=self:createDefinitionTable()
if self.digs or self.hits then
self:defineToolCapabilities(def,self.active.times,self.active.digSpeed)
end
def.groups.not_in_creative_inventory=1
def.after_use=function(itemstack,user,node,digparams)
if self:afterUse(itemstack,user,node,digparams) then
return itemstack
end
return nil
end
return def
end
function industrialtest.ActivatedElectricTool.register(self)
industrialtest.ElectricTool.register(self)
local def=self:createActiveDefinitionTable()
minetest.register_tool(self.name.."_active",def)
end
function industrialtest.ActivatedElectricTool.beforeUse(self,itemstack,node)
local def=itemstack:get_definition()
if self:canActivate(itemstack,node) then
if not self.isActive(itemstack) then
itemstack:set_name(itemstack:get_name().."_active")
end
return true
else
itemstack:set_name(self.name)
end
return false
end
function industrialtest.ActivatedElectricTool.afterUse(self,itemstack,user,node,digparams)
local meta=itemstack:get_meta()
industrialtest.api.addPowerToItem(itemstack,-self:getOpPower(itemstack))
return true
end
function industrialtest.ActivatedElectricTool.canActivate(self,itemstack,node)
local meta=itemstack:get_meta()
return meta:get_int("industrialtest.powerAmount")>=self:getOpPower(itemstack)
end
function industrialtest.ActivatedElectricTool.isActive(itemstack)
return string.sub(itemstack:get_name(),-string.len("_active"),-1)=="_active"
end
function industrialtest.ActivatedElectricTool.defineToolCapabilities(self,def,times,digSpeed)
if industrialtest.mtgAvailable then
if self.digs then
def.tool_capabilities.groupcaps={}
for _,digType in ipairs(self.digs) do
def.tool_capabilities.groupcaps[digType]={
times=times,
maxlevel=self.digLevel+1
}
if digType=="choppy" then
def.groups.axe=1
elseif digType=="cracky" then
def.groups.pickaxe=1
elseif digType=="crumbly" then
def.groups.shovel=1
elseif digType=="hoey" then
def.groups.hoe=1
end
end
end
if self.hits then
for _,hitType in ipairs(self.hits) do
if hitType=="fleshy" then
def.groups.sword=1
end
end
end
elseif industrialtest.mclAvailable then
if self.digs then
local digTypeMapping={
choppy={"axey"},
cracky={"pickaxey"},
crumbly={"shovely"},
hoey={"hoey"},
snappy={"swordy","swordy_cobweb"}
}
def.groups.dig_speed_class=self.digSpeedClass
def._mcl_diggroups={}
for _,digType in ipairs(self.digs) do
for _,mappedDigType in ipairs(digTypeMapping[digType]) do
def._mcl_diggroups[mappedDigType]={
speed=digSpeed,
level=5-self.digLevel,
uses=-1
}
end
end
end
if self.hits then
for _,hitType in ipairs(self.hits) do
if hitType=="fleshy" then
def.groups.weapon=1
def.groups.sword=1
end
end
end
end
end
minetest.register_on_punchnode(function(pos,node,user)
if not user then
return
end
local itemstack=user:get_wielded_item()
local def=itemstack:get_definition()
if def and def._industrialtest_self and def.groups and def.groups._industrialtest_activatedElectricTool and
def._industrialtest_self:beforeUse(itemstack,node) then
user:set_wielded_item(itemstack)
end
end)

View File

@@ -15,72 +15,44 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.BatPackBase=table.copy(industrialtest.ElectricGearTool)
industrialtest.internal.unpackTableInto(industrialtest.BatPackBase,{
part="torso"
})
local updateDelta=0
local function registerBatpack(config)
if industrialtest.mtgAvailable then
armor:register_armor("industrialtest:"..config.name,{
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups={
armor_torso=1,
armor_heal=0,
_industrialtest_batpack=1
},
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=config.powerCapacity,
_industrialtest_powerFlow=config.powerFlow
})
elseif industrialtest.mclAvailable then
minetest.register_tool("industrialtest:"..config.name,{
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups={
armor=1,
non_combat_armor=1,
armor_torso=1,
non_combat_torso=1,
_industrialtest_batpack=1
},
sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
},
on_place=mcl_armor.equip_on_use,
on_secondary_use=mcl_armor.equip_on_use,
_mcl_armor_element="torso",
_mcl_armor_texture="industrialtest_"..config.name..".png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=config.powerCapacity,
_industrialtest_powerFlow=config.powerFlow
})
end
end
local function onGlobalStep(player,inv,stack,index,def)
if not def.groups or not def.groups._industrialtest_batpack then
function industrialtest.BatPackBase.update(self,player,inv,itemstack,dtime)
updateDelta=updateDelta+dtime
if updateDelta<industrialtest.config.updateDelay then
return false
end
updateDelta=0
local wielded=player:get_wielded_item()
local wieldedMeta=wielded:get_meta()
if not industrialtest.api.hasPowerStorage(wieldedMeta) or wieldedMeta:get_int("industrialtest.powerFlow")>def._industrialtest_powerFlow then
return true
if not industrialtest.api.hasPowerStorage(wieldedMeta) or wieldedMeta:get_int("industrialtest.powerFlow")>self.flow then
return false
end
if industrialtest.api.transferPowerFromItem(stack,wieldedMeta,def._industrialtest_powerFlow)>0 then
if industrialtest.api.transferPowerFromItem(itemstack,wieldedMeta,self.flow)>0 then
industrialtest.api.updateItemPowerText(wielded)
player:set_wielded_item(wielded)
inv:set_stack("armor",index,stack)
return true
end
return true
return false
end
registerBatpack({
name="batpack_v",
displayName=S("BatPack"),
powerCapacity=60000,
powerFlow=industrialtest.api.lvPowerFlow
industrialtest.BatPack=table.copy(industrialtest.BatPackBase)
industrialtest.internal.unpackTableInto(industrialtest.BatPack,{
name="industrialtest:batpack_v",
description=S("BatPack"),
inventoryImage="industrialtest_batpack_v_inv.png",
modelImage="industrialtest_batpack_v.png",
capacity=60000,
flow=industrialtest.api.lvPowerFlow
})
industrialtest.BatPack:register()
minetest.register_craft({
type="shaped",
output="industrialtest:batpack_v",
@@ -91,12 +63,18 @@ minetest.register_craft({
}
})
registerBatpack({
name="lappack_v",
displayName=S("LapPack"),
powerCapacity=300000,
powerFlow=industrialtest.api.hvPowerFlow
industrialtest.LapPack=table.copy(industrialtest.BatPackBase)
industrialtest.internal.unpackTableInto(industrialtest.LapPack,{
name="industrialtest:lappack_v",
description=S("LapPack"),
inventoryImage="industrialtest_lappack_v_inv.png",
modelImage="industrialtest_lappack_v.png",
capacity=60000,
flow=industrialtest.api.lvPowerFlow
})
industrialtest.LapPack:register()
minetest.register_craft({
type="shaped",
output="industrialtest:lappack_v",
@@ -106,33 +84,3 @@ minetest.register_craft({
{industrialtest.elementKeys.powerCarrier,"",industrialtest.elementKeys.powerCarrier}
}
})
minetest.register_globalstep(function(dtime)
updateDelta=updateDelta+dtime
if updateDelta<industrialtest.updateDelay then
return
end
updateDelta=0
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
if industrialtest.mtgAvailable then
local _,inv=armor:get_valid_player(player,"")
if inv then
local armorList=inv:get_list("armor")
assert(armorList)
for i=1,#armorList do
local stack=armorList[i]
local def=stack:get_definition()
if onGlobalStep(player,inv,stack,i,def) then
break
end
end
end
elseif industrialtest.mclAvailable then
local inv=player:get_inventory()
local stack=inv:get_stack("armor",3)
local def=stack:get_definition()
onGlobalStep(player,inv,stack,3,def)
end
end
end)

View File

@@ -19,23 +19,6 @@ industrialtest.internal.registeredElectricDrills={}
industrialtest.internal.registeredElectricHoes={}
industrialtest.internal.registeredElectricSabers={}
local function isActive(itemstack)
return string.sub(itemstack:get_name(),-string.len("_active"),-1)=="_active"
end
local function beforeUse(user,itemstack,canDig)
local meta=itemstack:get_meta()
local def=itemstack:get_definition()
if meta:get_int("industrialtest.powerAmount")>=20 and canDig then
if not isActive(itemstack) then
itemstack:set_name(itemstack:get_name().."_active")
end
else
itemstack:set_name(def._industrialtest_inactiveName)
end
user:set_wielded_item(itemstack)
end
minetest.register_on_punchnode(function(pos,node,user,pointed)
if not user then
return

115
tools/electric_armor.lua Normal file
View File

@@ -0,0 +1,115 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
industrialtest.ElectricArmor={
prepare=industrialtest.ElectricItem.prepare
}
function industrialtest.ElectricArmor.createDefinitionTableForElement(self,element)
local def={
description=element.description,
inventory_image=element.inventoryImage,
groups={
_industrialtest_electricArmor=1,
["armor_"..element.element]=1
},
_industrialtest_self=self
}
if industrialtest.mclAvailable then
def.groups.armor=1
def.groups.non_combat_armor=1
def.sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
}
def.on_place=mcl_armor.armor_on_use
def.on_secondary_use=mcl_armor.armor_on_use
def._mcl_armor_element=element.element
if type(element.texture)=="string" then
def._mcl_armor_texture=element.texture
else
def._mcl_armor_texture=element.texture[2] or element.texture[1]
end
end
return def
end
function industrialtest.ElectricArmor.register(self)
for _,element in ipairs(self.elements) do
local def=self:createDefinitionTableForElement(element)
local name=self.name.."_"..element.name
if industrialtest.mtgAvailable then
armor:register_armor(name,def)
elseif industrialtest.mclAvailable then
minetest.register_tool(name,def)
end
end
end
function industrialtest.ElectricArmor.tryReduceDamage(self,itemstack,hpChange)
local meta=itemstack:get_meta()
local targetReducedDamage=math.floor(math.abs(hpChange)*self:getReducedDamageForItem(itemstack))
local powerPerDamage=self:getPowerPerDamageForItem(itemstack)
local requiredPower=targetReducedDamage*powerPerDamage
local availablePower=math.min(meta:get_int("industrialtest.powerAmount"),requiredPower)
return math.floor(availablePower/powerPerDamage)
end
function industrialtest.ElectricArmor.getReducedDamageForItem(self,itemstack)
-- dummy function
return 0
end
function industrialtest.ElectricArmor.getPowerPerDamageForItem(self,itemstack)
-- dummy function
return 0
end
minetest.register_on_player_hpchange(function(player,hpChange)
if hpChange>0 or not player:is_player() then
return hpChange
end
local inv
if industrialtest.mtgAvailable then
_,inv=armor:get_valid_player(player,"")
if not inv then
return hpChange
end
elseif industrialtest.mclAvailable then
inv=player:get_inventory()
end
local armorList=inv:get_list("armor")
assert(armorList)
local result=hpChange
for i=1,#armorList do
local itemstack=armorList[i]
local def=itemstack:get_definition()
if def.groups and def.groups._industrialtest_electricArmor and def._industrialtest_self then
local reducedDamage=def._industrialtest_self:tryReduceDamage(itemstack,hpChange)
if reducedDamage>0 then
result=result+reducedDamage
industrialtest.api.addPowerToItem(itemstack,-reducedDamage*def._industrialtest_self:getPowerPerDamageForItem(itemstack))
inv:set_stack("armor",i,itemstack)
end
end
end
return result
end,true)

View File

@@ -15,107 +15,42 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.ElectricChainsawBase=table.copy(industrialtest.ActivatedElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.ElectricChainsawBase,{
digs={"choppy"}
})
local electricChainsaw={}
electricChainsaw.afterUse=function(itemstack,config)
function industrialtest.ElectricChainsawBase.use(self,itemstack,user,pointed)
if not industrialtest.mclAvailable then
return false
end
local meta=itemstack:get_meta()
industrialtest.api.addPowerToItem(itemstack,-20)
if meta:get_int("industrialtest.powerAmount")<20 then
itemstack:set_name("industrialtest:"..config.name)
end
return itemstack
local itemstackCopy=itemstack
return itemstack:get_wear()~=industrialtest.internal.mclMakeStrippedTrunk(itemstackCopy,user,pointed,true):get_wear()
end
local function registerElectricChainsaw(config)
local definition={
description=config.displayName,
inventory_image="industrialtest_"..config.name..".png",
after_use=function(itemstack)
-- Hack to make sure that chainsaw won't be destroyed when has 0 EU
return nil
end,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
_industrialtest_inactiveName="industrialtest:"..config.name
function industrialtest.ElectricChainsawBase.getOpPower(self,itemstack)
return 50
end
industrialtest.ElectricChainsaw=table.copy(industrialtest.ElectricChainsawBase)
industrialtest.internal.unpackTableInto(industrialtest.ElectricChainsaw,{
name="industrialtest:electric_chainsaw",
description=S("Electric Chainsaw"),
inventoryImage="industrialtest_electric_chainsaw.png",
capacity=10000,
flow=industrialtest.api.lvPowerFlow,
digLevel=0,
digSpeedClass=4,
digSpeed=1,
active={
times={[1]=1.7,[2]=1.2,[3]=1.0,[4]=0.7},
digSpeed=7
}
if industrialtest.mtgAvailable then
definition.tool_capabilities={
full_punch_interval=0.5,
max_drop_level=config.maxDropLevel,
groupcaps={
choppy={
times=config.inactiveTimes,
maxlevel=config.maxLevel
}
}
}
definition.groups={
axe=1
}
elseif industrialtest.mclAvailable then
definition.tool_capabilities={
full_punch_interval=0.5,
max_drop_level=config.maxDropLevel,
}
definition.groups={
tool=1,
dig_speed_class=config.digSpeedClass,
}
definition.on_place=function(itemstack,user,pointed)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=20 then
local itemstackCopy=itemstack
if itemstack:get_wear()~=industrialtest.internal.mclMakeStrippedTrunk(itemstackCopy,user,pointed,true):get_wear() then
industrialtest.api.addPowerToItem(itemstack,-20)
return itemstack
end
end
return nil
end
definition._mcl_diggroups={
axey={
speed=config.inactiveDigSpeed,
level=config.digLevel,
uses=-1
}
}
definition._mcl_toollike_wield=true
end
minetest.register_tool("industrialtest:"..config.name,definition)
definition=table.copy(definition)
if industrialtest.mtgAvailable then
definition.tool_capabilities.groupcaps.choppy.times=config.activeTimes
elseif industrialtest.mclAvailable then
definition._mcl_diggroups.axey.speed=config.activeDigSpeed
end
definition.groups.not_in_creative_inventory=1
definition.on_use=nil
definition.after_use=function(itemstack)
return electricChainsaw.afterUse(itemstack,config)
end
minetest.register_tool("industrialtest:"..config.name.."_active",definition)
industrialtest.internal.registeredElectricChainsaws["industrialtest:"..config.name]=true
industrialtest.internal.registeredElectricChainsaws["industrialtest:"..config.name.."_active"]=true
end
local definition={
name="electric_chainsaw",
displayName=S("Electric Chainsaw")
}
if industrialtest.mtgAvailable then
definition.maxDropLevel=1
definition.inactiveTimes={[1]=10,[2]=5.6,[3]=4}
definition.maxLevel=2
definition.activeTimes={[1]=2.2,[2]=1.1,[3]=0.7}
elseif industrialtest.mclAvailable then
definition.digSpeedClass=4
definition.maxDropLevel=4
definition.inactiveDigSpeed=1
definition.digLevel=4
definition.activeDigSpeed=7
end
registerElectricChainsaw(definition)
})
industrialtest.ElectricChainsaw:register()
minetest.register_craft({
type="shaped",
output="industrialtest:electric_chainsaw",
@@ -125,26 +60,28 @@ minetest.register_craft({
{"industrialtest:re_battery","industrialtest:refined_iron_ingot",""}
}
})
definition={
name="diamond_electric_chainsaw",
displayName=S("Diamond Electric Chainsaw")
}
if industrialtest.mtgAvailable then
definition.maxDropLevel=1
definition.inactiveTimes={[1]=10,[2]=5.6,[3]=4}
definition.maxLevel=3
definition.activeTimes={[1]=2.0,[2]=0.8,[3]=0.4}
elseif industrialtest.mclAvailable then
definition.digSpeedClass=5
definition.maxDropLevel=5
definition.inactiveDigSpeed=1
definition.digLevel=5
definition.activeDigSpeed=9
end
registerElectricChainsaw(definition)
industrialtest.AdvancedElectricChainsaw=table.copy(industrialtest.ElectricChainsawBase)
industrialtest.internal.unpackTableInto(industrialtest.AdvancedElectricChainsaw,{
name="industrialtest:advanced_electric_chainsaw",
description=S("Advanced Electric Chainsaw"),
inventoryImage="industrialtest_advanced_electric_chainsaw.png",
capacity=10000,
flow=industrialtest.api.lvPowerFlow,
digLevel=0,
digSpeedClass=5,
digSpeed=1,
active={
times={[1]=1.0,[2]=0.7,[3]=0.5,[4]=0.2},
digSpeed=8
}
})
industrialtest.AdvancedElectricChainsaw:register()
minetest.register_craft({
type="shaped",
output="industrialtest:diamond_electric_chainsaw",
output="industrialtest:advanced_electric_chainsaw",
recipe={
{"",industrialtest.elementKeys.diamond,""},
{industrialtest.elementKeys.diamond,"industrialtest:electric_chainsaw",industrialtest.elementKeys.diamond}

View File

@@ -15,107 +15,41 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local electricDrill={}
electricDrill.afterUse=function(itemstack,config)
local meta=itemstack:get_meta()
industrialtest.api.addPowerToItem(itemstack,-20)
if meta:get_int("industrialtest.powerAmount")<20 then
itemstack:set_name("industrialtest:"..config.name)
end
return itemstack
end
local function registerElectricDrill(config)
local definition={
description=config.displayName,
inventory_image="industrialtest_"..config.name..".png",
after_use=function()
-- Hack to make sure that drill won't be destroyed when has 0 EU
return nil
end,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
_industrialtest_inactiveName="industrialtest:"..config.name
industrialtest.ElectricDrillBase=table.copy(industrialtest.ActivatedElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.ElectricDrillBase,{
digs={
"cracky",
"crumbly"
}
if industrialtest.mtgAvailable then
definition.tool_capabilities={
full_punch_interval=0.5,
max_drop_level=config.maxDropLevel,
groupcaps={
cracky={
times=config.inactiveTimes,
maxlevel=config.maxLevel
},
crumbly={
times=config.inactiveTimes,
maxlevel=config.maxLevel
}
}
}
definition.groups={
pickaxe=1,
shovel=1
}
elseif industrialtest.mclAvailable then
definition.tool_capabilities={
full_punch_interval=0.5,
max_drop_level=config.maxDropLevel
}
definition.groups={
tool=1,
dig_speed_class=config.digSpeedClass
}
definition._mcl_diggroups={
pickaxey={
speed=config.inactiveDigSpeed,
level=config.digLevel,
uses=-1
},
shovely={
speed=config.inactiveDigSpeed,
level=config.digLevel,
uses=-1
}
}
definition._mcl_toollike_wield=true
end
minetest.register_tool("industrialtest:"..config.name,definition)
definition=table.copy(definition)
if industrialtest.mtgAvailable then
definition.tool_capabilities.groupcaps.cracky.times=config.activeTimes
definition.tool_capabilities.groupcaps.crumbly.times=config.activeTimes
elseif industrialtest.mclAvailable then
definition._mcl_diggroups.pickaxey.speed=config.activeDigSpeed
definition._mcl_diggroups.shovely.speed=config.activeDigSpeed
end
definition.groups.not_in_creative_inventory=1
definition.after_use=function(itemstack)
return electricDrill.afterUse(itemstack,config)
end
minetest.register_tool("industrialtest:"..config.name.."_active",definition)
industrialtest.internal.registeredElectricDrills["industrialtest:"..config.name]=true
industrialtest.internal.registeredElectricDrills["industrialtest:"..config.name.."_active"]=true
})
function industrialtest.ElectricDrillBase.createDefinitionTable(self)
local def=industrialtest.ActivatedElectricTool.createDefinitionTable(self)
def.groups._industrialtest_miningDrill=1
return def
end
local definition={
name="electric_drill",
displayName=S("Electric Drill")
}
if industrialtest.mtgAvailable then
definition.maxDropLevel=1
definition.inactiveTimes={[1]=10,[2]=5.6,[3]=4}
definition.maxLevel=2
definition.activeTimes={[1]=2.0,[2]=0.8,[3]=0.4}
elseif industrialtest.mclAvailable then
definition.digSpeedClass=4
definition.maxDropLevel=4
definition.inactiveDigSpeed=1
definition.digLevel=4
definition.activeDigSpeed=7
function industrialtest.ElectricDrillBase.getOpPower(self,itemstack)
return 50
end
registerElectricDrill(definition)
industrialtest.ElectricDrill=table.copy(industrialtest.ElectricDrillBase)
industrialtest.internal.unpackTableInto(industrialtest.ElectricDrill,{
name="industrialtest:electric_drill",
description=S("Electric Drill"),
inventoryImage="industrialtest_electric_drill.png",
capacity=30000,
flow=industrialtest.api.lvPowerFlow,
digLevel=1,
digSpeedClass=4,
active={
times={[1]=1.7,[2]=1.2,[3]=1.0,[4]=0.7},
digSpeed=4
}
})
industrialtest.ElectricDrill:register()
minetest.register_craft({
type="shaped",
output="industrialtest:electric_drill",
@@ -125,26 +59,27 @@ minetest.register_craft({
{"industrialtest:refined_iron_ingot","industrialtest:re_battery","industrialtest:refined_iron_ingot"}
}
})
definition={
name="diamond_electric_drill",
displayName=S("Diamond Electric Drill")
}
if industrialtest.mtgAvailable then
definition.maxDropLevel=1
definition.inactiveTimes={[1]=10,[2]=5.6,[3]=4}
definition.maxLevel=3
definition.activeTimes={[1]=2.0,[2]=0.8,[3]=0.4}
elseif industrialtest.mclAvailable then
definition.digSpeedClass=5
definition.maxDropLevel=5
definition.inactiveDigSpeed=1
definition.digLevel=5
definition.activeDigSpeed=9
end
registerElectricDrill(definition)
industrialtest.AdvancedElectricDrill=table.copy(industrialtest.ElectricDrillBase)
industrialtest.internal.unpackTableInto(industrialtest.AdvancedElectricDrill,{
name="industrialtest:advanced_electric_drill",
description=S("Advanced Electric Drill"),
inventoryImage="industrialtest_advanced_electric_drill.png",
capacity=30000,
flow=industrialtest.api.lvPowerFlow,
digLevel=0,
digSpeedClass=5,
active={
times={[1]=1.0,[2]=0.7,[3]=0.3,[4]=0.1},
digSpeed=7
}
})
industrialtest.AdvancedElectricDrill:register()
minetest.register_craft({
type="shaped",
output="industrialtest:diamond_electric_drill",
output="industrialtest:advanced_electric_drill",
recipe={
{"",industrialtest.elementKeys.diamond,""},
{industrialtest.elementKeys.diamond,"industrialtest:electric_drill",industrialtest.elementKeys.diamond}

View File

@@ -0,0 +1,20 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
industrialtest.ElectricGearTool=table.copy(industrialtest.GearTool)
industrialtest.internal.unpackTableInto(industrialtest.ElectricGearTool,{
prepare=industrialtest.ElectricItem.prepare
})

View File

@@ -15,184 +15,135 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.ElectricHoeBase=table.copy(industrialtest.ActivatedElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.ElectricHoeBase,{
digs={"hoey"},
capacity=10000,
flow=industrialtest.api.lvPowerFlow
})
local electricHoe={}
electricHoe.afterUse=function(itemstack,config)
local meta=itemstack:get_meta()
industrialtest.api.addPowerToItem(itemstack,-20)
if meta:get_int("industrialtest.powerAmount")<20 then
itemstack:set_name("industrialtest:"..config.name)
function industrialtest.ElectricHoeBase.register(self)
if industrialtest.mtgAvailable then
self.define.onUse=true
elseif industrialtest.mclAvailable then
self.define.onPlace=true
end
return itemstack
industrialtest.ActivatedElectricTool.register(self)
end
local function registerElectricHoe(config)
local definition={
description=config.displayName,
inventory_image="industrialtest_"..config.name..".png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
_industrialtest_inactiveName="industrialtest:"..config.name
}
if industrialtest.mtgAvailable then
-- Taken and adapted from farming mod from Minetest Game
local function onUse(user,pointed)
local pt = pointed
-- check if pointing at a node
if not pt then
return false
end
if pt.type ~= "node" then
return false
end
function industrialtest.ElectricHoeBase.hitUse(self,itemstack,user,pointed)
-- Taken and adapted from farming mod from Minetest Game
local pt = pointed
-- check if pointing at a node
if not pt then
return false
end
if pt.type ~= "node" then
return false
end
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
local under = minetest.get_node(pt.under)
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p)
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return false
end
if not minetest.registered_nodes[above.name] then
return false
end
-- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then
return false
end
if not minetest.registered_nodes[above.name] then
return false
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return false
end
-- check if the node above the pointed thing is air
if above.name ~= "air" then
return false
end
-- check if pointing at soil
if minetest.get_item_group(under.name, "soil") ~= 1 then
return false
end
-- check if pointing at soil
if minetest.get_item_group(under.name, "soil") ~= 1 then
return false
end
-- check if (wet) soil defined
local regN = minetest.registered_nodes
if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
return false
end
-- check if (wet) soil defined
local regN = minetest.registered_nodes
if regN[under.name].soil == nil or regN[under.name].soil.wet == nil or regN[under.name].soil.dry == nil then
return false
end
local player_name = user and user:get_player_name() or ""
local player_name = user and user:get_player_name() or ""
if minetest.is_protected(pt.under, player_name) then
minetest.record_protection_violation(pt.under, player_name)
return false
end
if minetest.is_protected(pt.above, player_name) then
minetest.record_protection_violation(pt.above, player_name)
return false
end
if minetest.is_protected(pt.under, player_name) then
minetest.record_protection_violation(pt.under, player_name)
return false
end
if minetest.is_protected(pt.above, player_name) then
minetest.record_protection_violation(pt.above, player_name)
return false
end
-- turn the node into soil and play sound
minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.3,
}, true)
-- turn the node into soil and play sound
minetest.set_node(pt.under, {name = regN[under.name].soil.dry})
minetest.sound_play("default_dig_crumbly", {
pos = pt.under,
gain = 0.3,
}, true)
return true
end
definition.groups={
hoe=1
}
definition.on_use=function(itemstack,user,pointed)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=20 and onUse(user,pointed) then
industrialtest.api.addPowerToItem(itemstack,-20)
return itemstack
end
return nil
end
elseif industrialtest.mclAvailable then
-- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_farming/hoes.lua#L3
local function createSoil(pos)
if pos == nil then
return false
end
local node = minetest.get_node(pos)
local name = node.name
local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
if minetest.get_item_group(name, "cultivatable") == 2 then
if above.name == "air" then
node.name = "mcl_farming:soil"
minetest.set_node(pos, node)
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.5 }, true)
return true
end
elseif minetest.get_item_group(name, "cultivatable") == 1 then
if above.name == "air" then
node.name = "mcl_core:dirt"
minetest.set_node(pos, node)
minetest.sound_play("default_dig_crumbly", { pos = pos, gain = 0.6 }, true)
return true
end
end
return true
end
function industrialtest.ElectricHoeBase.use(self,itemstack,user,pointed)
local node=minetest.get_node(pointed.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
minetest.registered_nodes[node.name].on_rightclick(pointed.under,node,user,itemstack)
return false
end
definition.tool_capabilities={
full_punch_interval=0.5
}
definition.groups={
tool=1
}
definition.on_place=function(itemstack,user,pointed)
local node=minetest.get_node(pointed.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed.under,node,user,itemstack) or itemstack
end
end
if minetest.is_protected(pointed.under, user:get_player_name()) then
minetest.record_protection_violation(pointed.under,user:get_player_name())
return nil
end
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=20 and createSoil(pointed.under) then
industrialtest.api.addPowerToItem(itemstack,-20)
return itemstack
end
return nil
end
definition.after_use=function(itemstack)
-- Hack to make sure that chainsaw won't be destroyed when has 0 EU in MCL
return nil
end
definition._mcl_toollike_wield=true
definition._mcl_diggroups={
hoey={
speed=config.inactiveDigSpeed,
level=config.digLevel,
uses=-1
}
}
end
minetest.register_tool("industrialtest:"..config.name,definition)
if industrialtest.mclAvailable then
definition=table.copy(definition)
definition._mcl_diggroups.hoey.speed=config.activeDigSpeed
definition.groups.not_in_creative_inventory=1
definition.after_use=function(itemstack)
return electricHoe.afterUse(itemstack,config)
end
minetest.register_tool("industrialtest:"..config.name.."_active",definition)
industrialtest.internal.registeredElectricHoes["industrialtest:"..config.name.."_active"]=true
if minetest.is_protected(pointed.under, user:get_player_name()) then
minetest.record_protection_violation(pointed.under,user:get_player_name())
return false
end
industrialtest.internal.registeredElectricHoes["industrialtest:"..config.name]=true
-- Taken and adapted from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_farming/hoes.lua#L3
local name = node.name
local above = minetest.get_node({x=pointed.under.x, y=pointed.under.y+1, z=pointed.under.z})
if minetest.get_item_group(name, "cultivatable") == 2 then
if above.name == "air" then
node.name = "mcl_farming:soil"
minetest.set_node(pointed.under, node)
minetest.sound_play("default_dig_crumbly", { pos = pointed.under, gain = 0.5 }, true)
return true
end
elseif minetest.get_item_group(name, "cultivatable") == 1 then
if above.name == "air" then
node.name = "mcl_core:dirt"
minetest.set_node(pointed.under, node)
minetest.sound_play("default_dig_crumbly", { pos = pointed.under, gain = 0.6 }, true)
return true
end
end
return false
end
local definition={
name="electric_hoe",
displayName=S("Electric Hoe")
}
if industrialtest.mclAvailable then
definition.inactiveDigSpeed=1
definition.digLevel=2
definition.activeDigSpeed=7
function industrialtest.ElectricHoeBase.getOpPower(self,itemstack)
return 50
end
registerElectricHoe(definition)
industrialtest.ElectricHoe=table.copy(industrialtest.ElectricHoeBase)
industrialtest.internal.unpackTableInto(industrialtest.ElectricHoe,{
name="industrialtest:electric_hoe",
description=S("Electric Hoe"),
inventoryImage="industrialtest_electric_hoe.png",
digLevel=0,
digSpeedClass=4,
active={
digSpeed=3
}
})
industrialtest.ElectricHoe:register()
minetest.register_craft({
type="shaped",
output="industrialtest:electric_hoe",
@@ -211,17 +162,25 @@ minetest.register_craft({
{"industrialtest:re_battery",""}
}
})
if industrialtest.mclAvailable then
registerElectricHoe({
name="diamond_electric_hoe",
displayName=S("Diamond Electric Hoe"),
inactiveDigSpeed=1,
digLevel=5,
activeDigSpeed=9
industrialtest.AdvancedElectricHoe=table.copy(industrialtest.ElectricHoeBase)
industrialtest.internal.unpackTableInto(industrialtest.AdvancedElectricHoe,{
name="industrialtest:advanced_electric_hoe",
description=S("Advanced Electric Hoe"),
inventoryImage="industrialtest_advanced_electric_hoe.png",
digLevel=0,
digSpeedClass=5,
active={
digSpeed=7
}
})
industrialtest.AdvancedElectricHoe:register()
minetest.register_craft({
type="shapeless",
output="industrialtest:diamond_electric_hoe",
output="industrialtest:advanced_electric_hoe",
recipe={
"industrialtest:electric_hoe",
industrialtest.elementKeys.diamond,

26
tools/electric_item.lua Normal file
View File

@@ -0,0 +1,26 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
industrialtest.ElectricItem=table.copy(industrialtest.Item)
function industrialtest.ElectricItem.prepare(self,itemstack)
local meta=itemstack:get_meta()
if industrialtest.api.hasPowerStorage(meta) then
return
end
industrialtest.api.addPowerStorage(meta,self.capacity,self.flow,"n/a")
industrialtest.api.updateItemPowerText(itemstack)
end

View File

@@ -14,162 +14,95 @@
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
-- This entire code is super hacky, I'm aware.
local S=minetest.get_translator("industrialtest")
industrialtest.ElectricSaberBase=table.copy(industrialtest.ActivatedElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.ElectricSaberBase,{
fullPunchInterval=0.5,
digs={"snappy"},
hits={"fleshy"},
capacity=100000,
flow=industrialtest.api.hvPowerFlow
})
local electricSaber={}
electricSaber.afterUse=function(itemstack,config)
local meta=itemstack:get_meta()
industrialtest.api.addPowerToItem(itemstack,-20)
if meta:get_int("industrialtest.powerAmount")<20 then
itemstack:set_name("industrialtest:"..config.name)
end
return itemstack
function industrialtest.ElectricSaberBase.createActiveDefinitionTable(self)
self.define.onUse=false
return industrialtest.ActivatedElectricTool.createActiveDefinitionTable(self)
end
local function registerElectricSaber(config)
local definition={
description=config.displayName,
inventory_image="industrialtest_"..config.name..".png",
after_use=function()
-- Hack to make sure that saber won't be destroyed when has 0 EU
return nil
end,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow,
_industrialtest_inactiveName="industrialtest:"..config.name
function industrialtest.ElectricSaberBase.hitUse(self,itemstack,user,pointed)
if self:canActivate(itemstack) and pointed.type=="object" then
-- pointed is a ObjectRef
industrialtest.api.addPowerToItem(itemstack,-self:getOpPower(itemstack))
local toolCapabilities={damage_groups={}}
for _,hitType in ipairs(self.hits) do
toolCapabilities.damage_groups[hitType]=self.active.damage
end
pointed.ref:punch(user,nil,toolCapabilities)
return true
end
return false
end
function industrialtest.ElectricSaberBase.afterUse(self,itemstack,user,node,digparams)
industrialtest.ActivatedElectricTool.afterUse(self,itemstack,user,node,digparams)
itemstack:set_name(self.name)
return true
end
function industrialtest.ElectricSaberBase.getOpPower(self,itemstack)
return 500
end
industrialtest.ElectricSaber=table.copy(industrialtest.ElectricSaberBase)
industrialtest.internal.unpackTableInto(industrialtest.ElectricSaber,{
name="industrialtest:electric_saber",
description=S("Electric Saber"),
inventoryImage="industrialtest_electric_saber.png",
digLevel=0,
digSpeedClass=4,
active={
digSpeed=7,
times={[1]=0.7,[2]=0.5,[3]=0.2,[4]=0.15},
damage=3
}
if industrialtest.mtgAvailable then
definition.groups={
sword=1
}
definition.tool_capabilities={
full_punch_interval=0.5,
max_drop_level=config.maxDropLevel,
groupcaps={
snappy={
times=config.inactiveTimes,
maxlevel=config.maxLevel
}
},
damage_groups={fleshy=config.inactiveDamage}
}
elseif industrialtest.mclAvailable then
definition.groups={
weapon=1,
sword=1,
dig_speed_class=config.digSpeedClass
}
definition.tool_capabilities={
full_punch_interval=0.5,
max_drop_level=config.maxDropLevel,
damage_groups={fleshy=config.inactiveDamage}
}
definition._mcl_toollike_wield=true
definition._mcl_diggroups={
swordy={
speed=config.inactiveDigSpeed,
level=config.digLevel,
uses=-1
},
swordy_cobweb={
speed=config.inactiveDigSpeed,
level=config.digLevel,
uses=-1
}
}
end
minetest.register_tool("industrialtest:"..config.name,definition)
definition=table.copy(definition)
if industrialtest.mtgAvailable then
definition.tool_capabilities.groupcaps.snappy.times=config.activeTimes
definition.tool_capabilities.damage_groups.fleshy=config.activeDamage
elseif industrialtest.mclAvailable then
definition.tool_capabilities.damage_groups.fleshy=config.activeDamage
definition._mcl_diggroups.swordy.speed=config.activeDigSpeed
definition._mcl_diggroups.swordy_cobweb.speed=config.activeDigSpeed
end
definition.groups.not_in_creative_inventory=1
definition.after_use=function(itemstack)
return electricSaber.afterUse(itemstack,config)
end
minetest.register_tool("industrialtest:"..config.name.."_active",definition)
industrialtest.internal.registeredElectricSabers["industrialtest:"..config.name]=true
industrialtest.internal.registeredElectricSabers["industrialtest:"..config.name.."_active"]=true
end
local definition={
name="electric_saber",
displayName=S("Electric Saber")
}
if industrialtest.mtgAvailable then
definition.maxDropLevel=1
definition.inactiveTimes={[1]=10,[2]=5.6,[3]=4}
definition.maxLevel=3
definition.inactiveDamage=1
definition.activeTimes={[1]=2.0,[2]=0.8,[3]=0.4}
definition.activeDamage=6
elseif industrialtest.mclAvailable then
definition.digSpeedClass=4
definition.maxDropLevel=4
definition.inactiveDamage=1
definition.inactiveDigSpeed=1
definition.digLevel=4
definition.activeDamage=6
definition.activeDigSpeed=7
end
registerElectricSaber(definition)
})
industrialtest.ElectricSaber:register()
minetest.register_craft({
type="shaped",
output="industrialtest:electric_saber",
recipe={
{"industrialtest:refined_iron_ingot"},
{"industrialtest:refined_iron_ingot"},
{"industrialtest:re_battery"}
{industrialtest.elementKeys.yellowDust,"industrialtest:advanced_alloy",""},
{industrialtest.elementKeys.yellowDust,"industrialtest:advanced_alloy",""},
{"industrialtest:carbon_plate","industrialtest:energy_crystal","industrialtest:carbon_plate"}
}
})
definition={
name="diamond_electric_saber",
displayName=S("Diamond Electric Saber")
}
if industrialtest.mtgAvailable then
definition.maxDropLevel=1
definition.inactiveTimes={[1]=10,[2]=5.6,[3]=4}
definition.maxLevel=3
definition.inactiveDamage=1
definition.activeTimes={[1]=2.0,[2]=0.8,[3]=0.4}
definition.activeDamage=9
elseif industrialtest.mclAvailable then
definition.digSpeedClass=5
definition.maxDropLevel=5
definition.inactiveDamage=1
definition.inactiveDigSpeed=1
definition.digLevel=5
definition.activeDamage=9
definition.activeDigSpeed=9
end
registerElectricSaber(definition)
industrialtest.AdvancedElectricSaber=table.copy(industrialtest.ElectricSaberBase)
industrialtest.internal.unpackTableInto(industrialtest.AdvancedElectricSaber,{
name="industrialtest:advanced_electric_saber",
description=S("Advanced Electric Saber"),
inventoryImage="industrialtest_advanced_electric_saber.png",
digLevel=0,
digSpeedClass=5,
active={
digSpeed=8,
times={[1]=0.5,[2]=0.2,[3]=0.15,[4]=0.1},
damage=5
}
})
industrialtest.AdvancedElectricSaber:register()
minetest.register_craft({
type="shapeless",
output="industrialtest:diamond_electric_saber",
output="industrialtest:advanced_electric_saber",
recipe={
"industrialtest:electric_saber",
industrialtest.elementKeys.diamond,
industrialtest.elementKeys.diamond
}
})
minetest.register_on_punchplayer(function(player,hitter)
local itemstack=hitter:get_wielded_item()
if industrialtest.internal.registeredElectricSabers[itemstack:get_name()] then
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=20 then
industrialtest.api.addPowerToItem(itemstack,-20)
hitter:set_wielded_item(itemstack)
local def=minetest.registered_tools[itemstack:get_name().."_active"]
player:set_hp(player:get_hp()-def.tool_capabilites.damage_groups.fleshy)
return true
end
end
return false
end)

76
tools/electric_tool.lua Normal file
View File

@@ -0,0 +1,76 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
industrialtest.ElectricTool=table.copy(industrialtest.Tool)
industrialtest.internal.unpackTableInto(industrialtest.ElectricTool,{
prepare=industrialtest.ElectricItem.prepare
})
function industrialtest.ElectricTool.createDefinitionTable(self)
local def=industrialtest.Tool.createDefinitionTable(self)
def.after_use=function()
-- Hack to make sure that chainsaw won't be destroyed when has 0 EU
return nil
end
return def
end
function industrialtest.ElectricTool.onPlace(self,itemstack,user,pointed)
self:prepare(itemstack)
local meta=itemstack:get_meta()
local opPower=self:getOpPower(itemstack)
if meta:get_int("industrialtest.powerAmount")<opPower then
return false
end
if self:use(itemstack,user,pointed) then
industrialtest.api.addPowerToItem(itemstack,-opPower)
end
return true
end
function industrialtest.ElectricTool.onUse(self,itemstack,user,pointed)
self:prepare(itemstack)
if user:is_player() then
local controls=user:get_player_control()
if controls.sneak and self:changeMode(itemstack) then
return true
end
end
local meta=itemstack:get_meta()
local opPower=self:getOpPower(itemstack)
if meta:get_int("industrialtest.powerAmount")<opPower then
return false
end
if self:hitUse(itemstack,user,pointed) then
industrialtest.api.addPowerToItem(itemstack,-opPower)
end
return true
end
function industrialtest.ElectricTool.changeMode(self,itemstack)
-- dummy function
return false
end
function industrialtest.ElectricTool.getOpPower(self,itemstack)
-- dummy function
return 0
end

View File

@@ -0,0 +1,27 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
industrialtest.FluidContainerItem=table.copy(industrialtest.Item)
function industrialtest.FluidContainerItem.prepare(self,itemstack)
if industrialtest.api.itemHasFluidStorage(itemstack) then
return
end
local meta=itemstack:get_meta()
meta:set_int("industrialtest.fluidAmount",0)
meta:set_int("industrialtest.fluidCapacity",self.capacity)
industrialtest.api.updateItemFluidText(itemstack)
end

45
tools/fluid_storage.lua Normal file
View File

@@ -0,0 +1,45 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.FuelCan=table.copy(industrialtest.FluidContainerItem)
industrialtest.internal.unpackTableInto(industrialtest.FuelCan,{
name="industrialtest:fuel_can",
description=S("Fuel Can"),
inventoryImage="industrialtest_fuel_can.png",
capacity=10000
})
function industrialtest.FuelCan.createDefinitionTable(self)
local def=industrialtest.FluidContainerItem.createDefinitionTable(self)
def.groups._industrialtest_fueled=1
def.groups._industrialtest_fuel=1
return def
end
industrialtest.FuelCan:register()
minetest.register_craft({
type="shaped",
output="industrialtest:fuel_can",
recipe={
{"","industrialtest:tin_plate","industrialtest:tin_plate"},
{"industrialtest:tin_plate","","industrialtest:tin_plate"},
{"industrialtest:tin_plate","industrialtest:tin_plate","industrialtest:tin_plate"}
}
})

72
tools/gear_tool.lua Normal file
View File

@@ -0,0 +1,72 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
industrialtest.GearTool=table.copy(industrialtest.Item)
function industrialtest.GearTool.createDefinitionTable(self)
local def=industrialtest.Item.createDefinitionTable(self)
def.groups._industrialtest_gearTool=1
def.groups["armor_"..self.part]=1
if industrialtest.mtgAvailable then
def.groups.armor_heal=1
elseif industrialtest.mclAvailable then
def.groups.armor=1
def.groups.non_combat_armor=1
def.sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
}
def.on_place=mcl_armor.equip_on_use
def.on_secondary_use=mcl_armor.equip_on_use
def._mcl_armor_element=self.part
def._mcl_armor_texture=self.modelImage
end
return def
end
function industrialtest.GearTool.register(self)
local def=self:createDefinitionTable()
if industrialtest.mtgAvailable then
armor:register_armor(self.name,def)
elseif industrialtest.mclAvailable then
minetest.register_tool(self.name,def)
end
end
minetest.register_globalstep(function(dtime)
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
local inv
if industrialtest.mtgAvailable then
_,inv=armor:get_valid_player(player,"")
elseif industrialtest.mclAvailable then
inv=player:get_inventory()
end
if inv then
local armorList=inv:get_list("armor")
assert(armorList)
for i,itemstack in ipairs(armorList) do
local def=itemstack:get_definition()
if def and def.groups._industrialtest_gearTool and def._industrialtest_self and def._industrialtest_self.update and
def._industrialtest_self:update(player,inv,itemstack,dtime) then
inv:set_stack("armor",i,itemstack)
end
end
end
end
end)

54
tools/item.lua Normal file
View File

@@ -0,0 +1,54 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
industrialtest.Item={}
function industrialtest.Item.createDefinitionTable(self)
local def={
description=self.description,
inventory_image=self.inventoryImage,
groups={},
_industrialtest_self=self
}
if industrialtest.mtgAvailable then
def.groups.flammable=self.flammable
end
return def
end
function industrialtest.Item.register(self)
local def=self:createDefinitionTable()
minetest.register_tool(self.name,def)
end
-- Item callbacks
minetest.register_on_player_inventory_action(function(player,action,inventory,info)
if action=="put" then
local def=info.stack:get_definition()
if def and def._industrialtest_self and def._industrialtest_self.prepare then
def._industrialtest_self:prepare(info.stack)
inventory:set_stack(info.listname,info.index,info.stack)
end
end
end)
minetest.register_on_craft(function(itemstack)
local def=itemstack:get_definition()
if def and def._industrialtest_self and def._industrialtest_self.prepare then
def._industrialtest_self:prepare(itemstack)
end
end)

View File

@@ -15,71 +15,39 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.JetpackBase=table.copy(industrialtest.GearTool)
industrialtest.internal.unpackTableInto(industrialtest.JetpackBase,{
part="torso"
})
local soundHandles = {}
local jetpack={}
local electricJetpack={}
local function registerJetpack(config)
if industrialtest.mclAvailable then
local groups={
armor=1,
non_combat_armor=1,
armor_torso=1,
non_combat_torso=1,
_industrialtest_jetpack=1
}
if config.groups then
for key,value in pairs(config.groups) do
groups[key]=value
end
function industrialtest.JetpackBase.update(self, player, inv, itemstack, dtime)
local playerName = player:get_player_name()
local control = player:get_player_control()
if control.jump and self:tryFly(itemstack) then
self.addYVelocityClamped(player,1,10)
if not soundHandles[playerName] then
local pos = player:get_pos()
local handle = minetest.sound_play("industrialtest_jetpack_loop", {
pos = pos,
gain = 1.0, -- Volume of the sound
max_hear_distance = 16, -- Maximum distance to hear the sound
object = player, -- Attach the sound to the player
loop = true, -- The sound is played in a loop
})
soundHandles[playerName] = handle
end
local definition={
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups=groups,
sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
},
on_place=mcl_armor.equip_on_use,
on_secondary_use=mcl_armor.equip_on_use,
_mcl_armor_element="torso",
_mcl_armor_texture="industrialtest_"..config.name..".png",
_industrialtest_tryFly=config.tryFly
}
if config.customKeys then
for key,value in pairs(config.customKeys) do
definition[key]=value
end
return true
else
if soundHandles[playerName] then
minetest.sound_stop(soundHandles[playerName])
soundHandles[playerName] = nil
end
minetest.register_tool("industrialtest:"..config.name,definition)
elseif industrialtest.mtgAvailable then
local groups={
armor_torso=1,
armor_heal=0,
_industrialtest_jetpack=1
}
if config.groups then
for key,value in pairs(config.groups) do
groups[key]=value
end
end
local definition={
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups=groups,
_industrialtest_tryFly=config.tryFly
}
if config.customKeys then
for key,value in pairs(config.customKeys) do
definition[key]=value
end
end
armor:register_armor("industrialtest:"..config.name,definition)
end
return false
end
local function addYVelocityClamped(player,vel,max)
function industrialtest.JetpackBase.addYVelocityClamped(player,vel,max)
local playerVel=player:get_velocity()
if playerVel.y+vel>max then
player:add_velocity(vector.new(0,math.max(max-playerVel.y,0),0))
@@ -88,39 +56,33 @@ local function addYVelocityClamped(player,vel,max)
end
end
local function onGlobalStep(player,inv,itemstack,index,def)
if def.groups and def.groups._industrialtest_jetpack then
if def._industrialtest_tryFly(itemstack) then
addYVelocityClamped(player,1,10)
inv:set_stack("armor",index,itemstack)
end
return true
end
return false
industrialtest.Jetpack=table.copy(industrialtest.JetpackBase)
industrialtest.internal.unpackTableInto(industrialtest.Jetpack,{
-- _v is hack to suppress "Registered armor doesn't have material at the end of registration name" warning from 3D Armor.
name="industrialtest:jetpack_v",
description=S("Jetpack"),
inventoryImage="industrialtest_jetpack_v_inv.png",
modelImage="industrialtest_jetpack_v.png",
capacity=5000,
prepare=industrialtest.FluidContainerItem.prepare
})
function industrialtest.Jetpack.createDefinitionTable(self)
local def=industrialtest.JetpackBase.createDefinitionTable(self)
def.groups._industrialtest_fueled=1
return def
end
jetpack.tryFly=function(itemstack)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.fluidAmount")==0 then
function industrialtest.Jetpack.tryFly(self,itemstack)
if industrialtest.api.isItemFluidStorageEmpty(itemstack) then
return false
end
industrialtest.api.addFluidToItem(itemstack,-1)
return true
end
-- _v is hack to suppress "Registered armor doesn't have material at the end of registration name" warning from 3D Armor.
registerJetpack({
name="jetpack_v",
displayName=S("Jetpack"),
groups={
_industrialtest_fueled=1,
_industrialtest_fluidStorage=1
},
tryFly=jetpack.tryFly,
customKeys={
_industrialtest_fluidCapacity=5000
}
})
industrialtest.Jetpack:register()
minetest.register_craft({
type="shaped",
output="industrialtest:jetpack_v",
@@ -131,7 +93,18 @@ minetest.register_craft({
}
})
electricJetpack.tryFly=function(itemstack)
industrialtest.ElectricJetpack=table.copy(industrialtest.JetpackBase)
industrialtest.internal.unpackTableInto(industrialtest.ElectricJetpack,{
name="industrialtest:electric_jetpack",
description=S("Electric Jetpack"),
inventoryImage="industrialtest_electric_jetpack_inv.png",
modelImage="industrialtest_electric_jetpack.png",
flow=industrialtest.api.lvPowerFlow,
capacity=30000,
prepare=industrialtest.ElectricItem.prepare
})
function industrialtest.ElectricJetpack.tryFly(self,itemstack)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")<10 then
return false
@@ -140,16 +113,8 @@ electricJetpack.tryFly=function(itemstack)
return true
end
registerJetpack({
name="electric_jetpack",
displayName=S("Electric Jetpack"),
tryFly=electricJetpack.tryFly,
customKeys={
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=30000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
}
})
industrialtest.ElectricJetpack:register()
minetest.register_craft({
type="shaped",
output="industrialtest:electric_jetpack",
@@ -159,32 +124,3 @@ minetest.register_craft({
{industrialtest.elementKeys.yellowDust,"",industrialtest.elementKeys.yellowDust}
}
})
minetest.register_globalstep(function(dtime)
-- FIXME: Maybe this can be optimized?
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
local control=player:get_player_control()
if control.jump then
if industrialtest.mclAvailable then
local inv=player:get_inventory()
local stack=inv:get_stack("armor",3)
local def=stack:get_definition()
onGlobalStep(player,inv,stack,3,def)
elseif industrialtest.mtgAvailable then
local _,inv=armor:get_valid_player(player,"")
if inv then
local armorList=inv:get_list("armor")
assert(armorList)
for i=1,#armorList do
local stack=armorList[i]
local def=stack:get_definition()
if onGlobalStep(player,inv,stack,i,def) then
break
end
end
end
end
end
end
end)

View File

@@ -15,10 +15,9 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.MiningLaserBeam={}
local beam={}
beam.onActivate=function(self,staticdata)
function industrialtest.MiningLaserBeam.onActivate(self,staticdata)
local data=minetest.deserialize(staticdata)
self.direction=data.direction
self.energy=data.energy
@@ -28,11 +27,11 @@ beam.onActivate=function(self,staticdata)
self.user=data.user
end
beam.onPunch=function()
function industrialtest.MiningLaserBeam.onPunch()
return true
end
beam.onNodeBreak=function(pos,node,user)
function industrialtest.MiningLaserBeam.onNodeBreak(pos,node,user)
if industrialtest.mclAvailable then
local drops=minetest.get_node_drops(node.name,"")
for _, val in ipairs(drops) do
@@ -45,7 +44,7 @@ beam.onNodeBreak=function(pos,node,user)
minetest.node_dig(pos,node,user)
end
beam.onStep=function(self,dtime,moveresult)
function industrialtest.MiningLaserBeam.onStep(self,dtime,moveresult)
local pos=self.object:get_pos()
if vector.distance(self.startPos,pos)>=self.distance or self.energy<=0 then
self.object:remove()
@@ -67,7 +66,7 @@ beam.onStep=function(self,dtime,moveresult)
self.object:remove()
return
else
beam.onNodeBreak(val.node_pos,node,minetest.get_player_by_name(self.user))
industrialtest.MiningLaserBeam.onNodeBreak(val.node_pos,node,minetest.get_player_by_name(self.user))
self.energy=self.energy-1
end
elseif self.mode==4 then
@@ -80,6 +79,7 @@ beam.onStep=function(self,dtime,moveresult)
end
end
-- Note: If there are more entities registered then replace manual registration with proper pseudo-OOP
minetest.register_entity("industrialtest:mining_laser_beam",{
initial_properties={
physical=true,
@@ -103,18 +103,77 @@ minetest.register_entity("industrialtest:mining_laser_beam",{
static_save=false,
shaded=false,
},
on_activate=beam.onActivate,
on_punch=beam.onPunch,
on_step=beam.onStep
on_activate=industrialtest.MiningLaserBeam.onActivate,
on_punch=industrialtest.MiningLaserBeam.onPunch,
on_step=industrialtest.MiningLaserBeam.onStep
})
local miningLaser={}
miningLaser.mode1OpPower=1250
miningLaser.mode2OpPower=100
miningLaser.mode4OpPower=5000
miningLaser.modeCount=4
industrialtest.MiningLaser=table.copy(industrialtest.ElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.MiningLaser,{
name="industrialtest:mining_laser",
description=S("Mining Laser (Mode 1)"),
inventoryImage="industrialtest_mining_laser.png",
capacity=300000,
flow=industrialtest.api.hvPowerFlow,
define={onUse=true},
_modeCount=4
})
miningLaser.getMode=function(itemstack)
function industrialtest.MiningLaser.hitUse(self,itemstack,user,pointed)
if not user:is_player() then
return false
end
local control=user:get_player_control()
if control.sneak then
end
local mode=self.getMode(itemstack)
local meta=itemstack:get_meta()
if mode==1 then
if not self:spawnBeam(itemstack,user,user:get_pos(),user:get_look_dir(),10,64) then
return false
end
elseif mode==2 then
if not self:spawnBeam(itemstack,user,user:get_pos(),user:get_look_dir(),3,2) then
return false
end
elseif mode==3 then
local yaw=user:get_look_horizontal()
local dir=vector.new(-math.sin(yaw),0,math.cos(yaw))
if not self:spawnBeam(itemstack,user,user:get_pos(),dir,10,64) then
return false
end
elseif mode==4 then
if not self:spawnBeam(itemstack,user,user:get_pos(),user:get_look_dir(),1,64) then
return false
end
end
return true
end
function industrialtest.MiningLaser.changeMode(self,itemstack)
local mode=self.getMode(itemstack)
mode=mode+1
if mode>=self._modeCount+1 then
mode=1
end
self.setMode(itemstack,mode)
return true
end
function industrialtest.MiningLaser.getOpPower(self,itemstack)
local mode=self.getMode(itemstack)
if mode==1 then
return 1250
elseif mode==2 or mode==3 then
return 100
elseif mode==4 then
return 5000
end
-- assert not reached
assert(false)
end
function industrialtest.MiningLaser.getMode(itemstack)
local meta=itemstack:get_meta()
if not meta:contains("mode") then
meta:set_int("mode",1)
@@ -123,74 +182,26 @@ miningLaser.getMode=function(itemstack)
return meta:get_int("mode")
end
miningLaser.setMode=function(itemstack,mode)
function industrialtest.MiningLaser.setMode(itemstack,mode)
local meta=itemstack:get_meta()
meta:set_int("mode",mode)
meta:set_string("industrialtest.descriptionOverride",S("Mining Laser (Mode @1)",mode))
industrialtest.api.updateItemPowerText(itemstack)
end
miningLaser.spawnBeam=function(itemstack,user,pos,dir,opPower,energy,distance)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")<opPower then
return false
end
function industrialtest.MiningLaser.spawnBeam(self,itemstack,user,pos,dir,energy,distance)
minetest.add_entity(pos+vector.new(0,1.5,0),"industrialtest:mining_laser_beam",minetest.serialize({
direction=dir,
energy=energy,
distance=distance,
mode=miningLaser.getMode(itemstack),
mode=self.getMode(itemstack),
user=user:get_player_name()
}))
industrialtest.api.addPowerToItem(itemstack,-opPower)
return true
end
miningLaser.onUse=function(itemstack,user)
if not user:is_player() then
return nil
end
local mode=miningLaser.getMode(itemstack)
local control=user:get_player_control()
if control.sneak then
mode=mode+1
if mode>=miningLaser.modeCount+1 then
mode=1
end
miningLaser.setMode(itemstack,mode)
return itemstack
end
local meta=itemstack:get_meta()
if mode==1 then
if not miningLaser.spawnBeam(itemstack,user,user:get_pos(),user:get_look_dir(),miningLaser.mode1OpPower,10,64) then
return nil
end
elseif mode==2 then
if not miningLaser.spawnBeam(itemstack,user,user:get_pos(),user:get_look_dir(),miningLaser.mode2OpPower,3,2) then
return nil
end
elseif mode==3 then
local yaw=user:get_look_horizontal()
local dir=vector.new(-math.sin(yaw),0,math.cos(yaw))
if not miningLaser.spawnBeam(itemstack,user,user:get_pos(),dir,miningLaser.mode1OpPower,10,64) then
return nil
end
elseif mode==4 then
if not miningLaser.spawnBeam(itemstack,user,user:get_pos(),user:get_look_dir(),miningLaser.mode4OpPower,1,64) then
return nil
end
end
return itemstack
end
industrialtest.MiningLaser:register()
minetest.register_tool("industrialtest:mining_laser",{
description=S("Mining Laser (Mode 1)"),
inventory_image="industrialtest_mining_laser.png",
on_use=miningLaser.onUse,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=300000,
_industrialtest_powerFlow=industrialtest.api.hvPowerFlow
})
minetest.register_craft({
type="shaped",
output="industrialtest:mining_laser",

View File

@@ -15,62 +15,66 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.NanoSuit=table.copy(industrialtest.ElectricArmor)
industrialtest.internal.unpackTableInto(industrialtest.NanoSuit,{
name="industrialtest:nano",
elements={
{
name="helmet",
description=S("Nano Helmet"),
element="head",
inventoryImage="industrialtest_nano_helmet_inv.png",
texture="industrialtest_nano_helmet.png"
},
{
name="bodyarmor",
description=S("Nano Bodyarmor"),
element="torso",
inventoryImage="industrialtest_nano_bodyarmor_inv.png",
texture="industrialtest_nano_bodyarmor.png"
},
{
name="leggings",
description=S("Nano Leggings"),
element="legs",
inventoryImage="industrialtest_nano_leggings_inv.png",
texture="industrialtest_nano_leggings.png"
},
{
name="boots",
description=S("Nano Boots"),
element="feet",
inventoryImage="industrialtest_nano_boots_inv.png",
texture={
"industrialtest_nano_boots.png",
"industrialtest_mcl_nano_boots.png"
}
}
},
capacity=1000000,
flow=industrialtest.api.evPowerFlow
})
local function registerNanoSuitPart(config)
local groups={
_industrialtest_nanoSuit=1
}
if config.element=="head" then
groups.armor_head=1
elseif config.element=="torso" then
groups.armor_torso=1
elseif config.element=="legs" then
groups.armor_legs=1
elseif config.element=="feet" then
groups.armor_feet=1
end
if industrialtest.mtgAvailable then
groups.armor_heal=0
armor:register_armor("industrialtest:"..config.name,{
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups=groups,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=1000000,
_industrialtest_powerFlow=industrialtest.api.evPowerFlow,
_industrialtest_damageReduction=config.damageReduction,
industrialtest_powerPerDamage=5000
})
elseif industrialtest.mclAvailable then
groups.armor=1
groups.non_combat_armor=1
minetest.register_tool("industrialtest:"..config.name,{
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups=groups,
sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
},
on_place=mcl_armor.equip_on_use,
on_secondary_use=mcl_armor.equip_on_use,
_mcl_armor_element=config.element,
_mcl_armor_texture=(config.element=="feet" and "industrialtest_mcl_" or "industrialtest_")..config.name..".png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=1000000,
_industrialtest_powerFlow=industrialtest.api.evPowerFlow,
_industrialtest_damageReduction=config.damageReduction,
_industrialtest_powerPerDamage=5000
})
function industrialtest.NanoSuit.getReducedDamageForItem(self,itemstack)
local def=itemstack:get_definition()
if def.groups.armor_head then
return 0.12
elseif def.groups.armor_torso then
return 0.32
elseif def.groups.armor_legs then
return 0.3
elseif def.groups.armor_feet then
return 0.24
end
return 0
end
registerNanoSuitPart({
name="nano_helmet",
displayName=S("Nano Helmet"),
element="head",
damageReduction=0.12
})
function industrialtest.NanoSuit.getPowerPerDamageForItem(self,itemstack)
return 5000
end
industrialtest.NanoSuit:register()
minetest.register_craft({
type="shaped",
output="industrialtest:nano_helmet",
@@ -80,12 +84,6 @@ minetest.register_craft({
}
})
registerNanoSuitPart({
name="nano_bodyarmor",
displayName=S("Nano Bodyarmor"),
element="torso",
damageReduction=0.32
})
minetest.register_craft({
type="shaped",
output="industrialtest:nano_bodyarmor",
@@ -96,12 +94,6 @@ minetest.register_craft({
}
})
registerNanoSuitPart({
name="nano_leggings",
displayName=S("Nano Leggings"),
element="legs",
damageReduction=0.3
})
minetest.register_craft({
type="shaped",
output="industrialtest:nano_leggings",
@@ -112,12 +104,6 @@ minetest.register_craft({
}
})
registerNanoSuitPart({
name="nano_boots",
displayName=S("Nano Boots"),
element="feet",
damageReduction=0.24
})
minetest.register_craft({
type="shaped",
output="industrialtest:nano_boots",
@@ -126,41 +112,3 @@ minetest.register_craft({
{"industrialtest:carbon_plate","industrialtest:energy_crystal","industrialtest:carbon_plate"}
}
})
minetest.register_on_player_hpchange(function(player,hpChange)
if hpChange>0 or not player:is_player() then
return hpChange
end
local inv
if industrialtest.mtgAvailable then
_,inv=armor:get_valid_player(player,"")
if not inv then
return hpChange
end
elseif industrialtest.mclAvailable then
inv=player:get_inventory()
end
local armorList=inv:get_list("armor")
assert(armorList)
local result=hpChange
for i=1,#armorList do
local stack=armorList[i]
local def=stack:get_definition()
if def.groups and def.groups._industrialtest_nanoSuit then
local meta=stack:get_meta()
local targetReducedDamage=math.floor(math.abs(hpChange)*def._industrialtest_damageReduction)
local requiredPower=targetReducedDamage*def._industrialtest_powerPerDamage
local availablePower=math.min(meta:get_int("industrialtest.powerAmount"),requiredPower)
local reducedDamage=math.floor(availablePower/def._industrialtest_powerPerDamage)
if reducedDamage>0 then
result=result+reducedDamage
industrialtest.api.addPowerToItem(stack,-reducedDamage*def._industrialtest_powerPerDamage)
inv:set_stack("armor",i,stack)
end
end
end
return result
end,true)

101
tools/power_storage.lua Normal file
View File

@@ -0,0 +1,101 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.REBattery=table.copy(industrialtest.ElectricItem)
industrialtest.internal.unpackTableInto(industrialtest.REBattery,{
name="industrialtest:re_battery",
description=S("RE-Battery"),
inventoryImage="industrialtest_re_battery.png",
capacity=7000,
flow=industrialtest.api.lvPowerFlow
})
industrialtest.REBattery:register()
minetest.register_craft({
type="shaped",
output="industrialtest:re_battery",
recipe={
{"","industrialtest:insulated_tin_cable",""},
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.tinIngot},
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.tinIngot}
}
})
industrialtest.AdvancedREBattery=table.copy(industrialtest.ElectricItem)
industrialtest.internal.unpackTableInto(industrialtest.AdvancedREBattery,{
name="industrialtest:advanced_re_battery",
description=S("Advanced RE-Battery"),
inventoryImage="industrialtest_advanced_re_battery.png",
capacity=100000,
flow=industrialtest.api.mvPowerFlow
})
industrialtest.AdvancedREBattery:register()
minetest.register_craft({
type="shaped",
output="industrialtest:advanced_re_battery",
recipe={
{"industrialtest:insulated_copper_cable",industrialtest.elementKeys.bronzeIngot,"industrialtest:insulated_copper_cable"},
{industrialtest.elementKeys.bronzeIngot,"industrialtest:sulfur_dust",industrialtest.elementKeys.bronzeIngot},
{industrialtest.elementKeys.bronzeIngot,"industrialtest:lead_dust",industrialtest.elementKeys.bronzeIngot}
}
})
industrialtest.EnergyCrystal=table.copy(industrialtest.ElectricItem)
industrialtest.internal.unpackTableInto(industrialtest.EnergyCrystal,{
name="industrialtest:energy_crystal",
description=S("Energy Crystal"),
inventoryImage="industrialtest_energy_crystal.png",
capacity=1000000,
flow=industrialtest.api.hvPowerFlow
})
industrialtest.EnergyCrystal:register()
minetest.register_craft({
type="shaped",
output="industrialtest:energy_crystal",
recipe={
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.diamond,industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier}
}
})
industrialtest.LapotronCrystal=table.copy(industrialtest.ElectricItem)
industrialtest.internal.unpackTableInto(industrialtest.LapotronCrystal,{
name="industrialtest:lapotron_crystal",
description=S("Lapotron Crystal"),
inventoryImage="industrialtest_lapotron_crystal.png",
capacity=10000000,
flow=industrialtest.api.evPowerFlow
})
industrialtest.LapotronCrystal:register()
minetest.register_craft({
type="shaped",
output="industrialtest:lapotron_crystal",
recipe={
{industrialtest.elementKeys.blueDye,"industrialtest:electronic_circuit",industrialtest.elementKeys.blueDye},
{industrialtest.elementKeys.blueDye,"industrialtest:energy_crystal",industrialtest.elementKeys.blueDye},
{industrialtest.elementKeys.blueDye,"industrialtest:electronic_circuit",industrialtest.elementKeys.blueDye}
}
})

View File

@@ -16,62 +16,213 @@
local S=minetest.get_translator("industrialtest")
local quantumSuit={}
quantumSuit.helmetBreathRefillOpPower=1000
quantumSuit.leggingsSpeedOpPower=125
quantumSuit.leggingsSpeedMaxVel=4
quantumSuit.bootsJumpOpPower=50
quantumSuit.bootsFallDamageReductionOpPower=900
industrialtest.QuantumArmorBase=table.copy(industrialtest.ElectricGearTool)
industrialtest.internal.unpackTableInto(industrialtest.QuantumArmorBase,{
flow=industrialtest.api.ivPowerFlow,
capacity=10000000
})
local playerPositions={}
local playerLeggingsSpeedEnabled={}
local playerBootsJumpEnabled={}
function industrialtest.QuantumArmorBase.createDefintionTable(self)
local def=industrialtest.ElectricGearTool.createDefintionTable(self)
def.groups._industrialtest_electricArmor=1
return def
end
local function registerQuantumSuitPart(config)
config.groups=config.groups or {}
config.groups._industrialtest_nanoSuit=1
if config.element=="head" then
config.groups.armor_head=1
elseif config.element=="torso" then
config.groups.armor_torso=1
elseif config.element=="legs" then
config.groups.armor_legs=1
elseif config.element=="feet" then
config.groups.armor_feet=1
function industrialtest.QuantumArmorBase.getPowerPerDamageForItem(self,itemstack)
return 30
end
industrialtest.QuantumHelmet=table.copy(industrialtest.QuantumArmorBase)
industrialtest.internal.unpackTableInto(industrialtest.QuantumHelmet,{
name="industrialtest:quantum_helmet",
description=S("Quantum Helmet"),
inventoryImage="industrialtest_quantum_helmet_inv.png",
part="head",
modelImage="industrialtest_quantum_helmet.png",
_breathRefillOpPower=1000
})
local quantumHelmetUpdateDelta=0
function industrialtest.QuantumHelmet.update(self,player,inv,itemstack,dtime)
quantumHelmetUpdateDelta=quantumHelmetUpdateDelta+dtime
if quantumHelmetUpdateDelta<industrialtest.config.updateDelay then
return false
end
local definition={
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups=config.groups,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000000,
_industrialtest_powerFlow=industrialtest.api.ivPowerFlow,
_industrialtest_damageReduction=config.damageReduction,
_industrialtest_powerPerDamage=30
}
if config.customKeys then
for k,v in pairs(config.customKeys) do
definition[k]=v
quantumHelmetUpdateDelta=0
if player:get_breath()<10 then
local meta=itemstack:get_meta()
local refilled=math.min(9-player:get_breath(),math.floor(meta:get_int("industrialtest.powerAmount")/self._breathRefillOpPower))
if refilled>0 then
player:set_breath(player:get_breath()+refilled)
industrialtest.api.addPowerToItem(itemstack,-refilled*self._breathRefillOpPower)
return true
end
end
if industrialtest.mtgAvailable then
definition.groups.armor_heal=0
armor:register_armor("industrialtest:"..config.name,definition)
elseif industrialtest.mclAvailable then
definition.groups.armor=1
definition.groups.non_combat_armor=1
definition.sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
}
definition.on_place=mcl_armor.equip_on_use
definition.on_secondary_use=mcl_armor.equip_on_use
definition._mcl_armor_element=config.element
definition._mcl_armor_texture=(config.element=="feet" and "industrialtest_mcl_" or "industrialtest_")..config.name..".png"
minetest.register_tool("industrialtest:"..config.name,definition)
end
return false
end
function industrialtest.QuantumHelmet.getReducedDamageForItem(self,itemstack)
return 0.15
end
industrialtest.QuantumHelmet:register()
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_helmet",
recipe={
{"industrialtest:reinforced_glass","industrialtest:nano_helmet","industrialtest:reinforced_glass"},
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
{"industrialtest:advanced_electronic_circuit","industrialtest:empty_cell","industrialtest:advanced_electronic_circuit"}
}
})
industrialtest.QuantumBodyarmor=table.copy(industrialtest.QuantumArmorBase)
industrialtest.internal.unpackTableInto(industrialtest.QuantumBodyarmor,{
name="industrialtest:quantum_bodyarmor",
description=S("Quantum Bodyarmor"),
inventoryImage="industrialtest_quantum_bodyarmor_inv.png",
part="torso",
modelImage="industrialtest_quantum_bodyarmor.png",
update=industrialtest.JetpackBase.update,
addYVelocityClamped=industrialtest.JetpackBase.addYVelocityClamped,
tryFly=industrialtest.ElectricJetpack.tryFly
})
function industrialtest.QuantumBodyarmor.getReducedDamageForItem(self,itemstack)
return 0.4
end
industrialtest.QuantumBodyarmor:register()
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_bodyarmor",
recipe={
{"industrialtest:advanced_alloy","industrialtest:nano_bodyarmor","industrialtest:advanced_alloy"},
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
{"industrialtest:iridium_plate","industrialtest:electric_jetpack","industrialtest:iridium_plate"}
}
})
industrialtest.QuantumLeggings=table.copy(industrialtest.QuantumArmorBase)
industrialtest.internal.unpackTableInto(industrialtest.QuantumLeggings,{
name="industrialtest:quantum_leggings",
description=S("Quantum Leggings"),
inventoryImage="industrialtest_quantum_leggings_inv.png",
part="legs",
modelImage="industrialtest_quantum_leggings.png",
_speedOpPower=125,
_speedMaxVel=4
})
local leggingsSpeedEnabled={}
local playerPositions={}
function industrialtest.QuantumLeggings.update(self,player,inv,itemstack,dtime)
local control=player:get_player_control()
local playerName=player:get_player_name()
if leggingsSpeedEnabled[playerName] then
if control.up and control.aux1 then
local meta=itemstack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*self._speedOpPower
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
industrialtest.api.addPowerToItem(itemstack,-requiredPower)
playerPositions[playerName]=player:get_pos()
return true
end
end
player:set_physics_override({
speed=1
})
leggingsSpeedEnabled[playerName]=false
elseif control.up and control.aux1 then
local meta=itemstack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*self._speedOpPower
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
player:set_physics_override({
speed=self._speedMaxVel
})
leggingsSpeedEnabled[playerName]=true
end
end
playerPositions[playerName]=player:get_pos()
return false
end
function industrialtest.QuantumLeggings.getReducedDamageForItem(self,itemstack)
return 0.3
end
industrialtest.QuantumLeggings:register()
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_leggings",
recipe={
{"industrialtest:machine_block","industrialtest:lapotron_crystal","industrialtest:machine_block"},
{"industrialtest:iridium_plate","industrialtest:nano_leggings","industrialtest:iridium_plate"},
{industrialtest.elementKeys.yellowDust,"",industrialtest.elementKeys.yellowDust}
}
})
industrialtest.QuantumBoots=table.copy(industrialtest.QuantumArmorBase)
industrialtest.internal.unpackTableInto(industrialtest.QuantumBoots,{
name="industrialtest:quantum_boots",
description=S("Quantum Boots"),
inventoryImage="industrialtest_quantum_boots_inv.png",
part="feet",
modelImage=(industrialtest.mclAvailable and "industrialtest_mcl_quantum_leggings.png" or "industrialtest_quantum_leggings.png"),
_jumpOpPower=50,
_jumpPower=2,
_fallDamageReductionOpPower=900,
})
local bootsJumpEnabled={}
function industrialtest.QuantumBoots.update(self,player,inv,itemstack,dtime)
local control=player:get_player_control()
local playerName=player:get_player_name()
if bootsJumpEnabled[playerName] then
local shouldStopJump=not control.aux1
if control.jump and control.aux1 then
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=self._jumpOpPower then
industrialtest.api.addPowerToItem(itemstack,-self._jumpOpPower)
return true
end
end
player:set_physics_override({
jump=1
})
bootsJumpEnabled[playerName]=false
elseif control.aux1 then
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=self._jumpOpPower then
player:set_physics_override({
jump=self._jumpPower
})
bootsJumpEnabled[playerName]=true
end
end
return false
end
function industrialtest.QuantumBoots.getReducedDamageForItem(self,itemstack)
return 0.15
end
industrialtest.QuantumBoots:register()
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_boots",
recipe={
{"industrialtest:iridium_plate","industrialtest:nano_boots","industrialtest:iridium_plate"},
{industrialtest.elementKeys.ironBoots,"industrialtest:lapotron_crystal",industrialtest.elementKeys.ironBoots}
}
})
local function findInPlayerArmorList(player,itemname)
local inv
if industrialtest.mclAvailable then
@@ -87,174 +238,6 @@ local function findInPlayerArmorList(player,itemname)
end
end
quantumSuit.tryFly=function(itemstack)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")<10 then
return false
end
industrialtest.api.addPowerToItem(itemstack,-10)
return true
end
registerQuantumSuitPart({
name="quantum_helmet",
displayName=S("Quantum Helmet"),
element="head",
damageReduction=0.15
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_helmet",
recipe={
{"industrialtest:reinforced_glass","industrialtest:nano_helmet","industrialtest:reinforced_glass"},
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
{"industrialtest:advanced_electronic_circuit","industrialtest:empty_cell","industrialtest:advanced_electronic_circuit"}
}
})
registerQuantumSuitPart({
name="quantum_bodyarmor",
displayName=S("Quantum Bodyarmor"),
element="torso",
damageReduction=0.4,
groups={
_industrialtest_jetpack=1
},
customKeys={
_industrialtest_tryFly=quantumSuit.tryFly
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_bodyarmor",
recipe={
{"industrialtest:advanced_alloy","industrialtest:nano_bodyarmor","industrialtest:advanced_alloy"},
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
{"industrialtest:iridium_plate","industrialtest:electric_jetpack","industrialtest:iridium_plate"}
}
})
registerQuantumSuitPart({
name="quantum_leggings",
displayName=S("Quantum Leggings"),
element="legs",
damageReduction=0.30
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_leggings",
recipe={
{"industrialtest:machine_block","industrialtest:lapotron_crystal","industrialtest:machine_block"},
{"industrialtest:iridium_plate","industrialtest:nano_leggings","industrialtest:iridium_plate"},
{industrialtest.elementKeys.yellowDust,"",industrialtest.elementKeys.yellowDust}
}
})
registerQuantumSuitPart({
name="quantum_boots",
displayName=S("Quantum Boots"),
element="feet",
damageReduction=0.15
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_boots",
recipe={
{"industrialtest:iridium_plate","industrialtest:nano_boots","industrialtest:iridium_plate"},
{industrialtest.elementKeys.ironBoots,"industrialtest:lapotron_crystal",industrialtest.elementKeys.ironBoots}
}
})
minetest.register_globalstep(function(dtime)
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
local control=player:get_player_control()
local playerName=player:get_player_name()
if playerLeggingsSpeedEnabled[playerName] then
local shouldStopSpeed=true
if control.up and control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_leggings")
if index and stack and inv then
local meta=stack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
industrialtest.api.addPowerToItem(stack,-requiredPower)
inv:set_stack("armor",index,stack)
shouldStopSpeed=false
end
end
end
if shouldStopSpeed then
player:set_physics_override({
speed=1
})
playerLeggingsSpeedEnabled[playerName]=false
end
elseif control.up and control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_leggings")
if index and stack and inv then
local meta=stack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
player:set_physics_override({
speed=quantumSuit.leggingsSpeedMaxVel
})
playerLeggingsSpeedEnabled[playerName]=true
end
end
end
if playerBootsJumpEnabled[playerName] then
local shouldStopJump=not control.aux1
if control.jump and control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
if index and stack and inv then
local meta=stack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=quantumSuit.bootsJumpOpPower then
industrialtest.api.addPowerToItem(stack,-quantumSuit.bootsJumpOpPower)
inv:set_stack("armor",index,stack)
shouldStopJump=false
end
end
end
if shouldStopJump then
player:set_physics_override({
jump=1
})
playerBootsJumpEnabled[playerName]=false
end
elseif control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
if index and stack and inv then
local meta=stack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
if meta:get_int("industrialtest.powerAmount")>=quantumSuit.bootsJumpOpPower then
player:set_physics_override({
jump=2
})
playerBootsJumpEnabled[playerName]=true
end
end
end
if player:get_breath()<10 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_helmet")
if index and stack and inv then
local meta=stack:get_meta()
local refilled=math.min(9-player:get_breath(),math.floor(meta:get_int("industrialtest.powerAmount")/quantumSuit.helmetBreathRefillOpPower))
if refilled>0 then
player:set_breath(player:get_breath()+refilled)
industrialtest.api.addPowerToItem(stack,-refilled*quantumSuit.helmetBreathRefillOpPower)
inv:set_stack("armor",index,stack)
end
end
end
playerPositions[playerName]=player:get_pos()
end
end)
minetest.register_on_player_hpchange(function(player,hpChange,reason)
if reason.type~="fall" then
return hpChange
@@ -267,8 +250,8 @@ minetest.register_on_player_hpchange(function(player,hpChange,reason)
local damage=math.abs(hpChange)
local meta=stack:get_meta()
local reducedDamage=math.min(damage,math.floor(meta:get_int("industrialtest.powerAmount")/(damage*quantumSuit.bootsFallDamageReductionOpPower)))
industrialtest.api.addPowerToItem(stack,-reducedDamage*quantumSuit.bootsFallDamageReductionOpPower)
local reducedDamage=math.min(damage,math.floor(meta:get_int("industrialtest.powerAmount")/(damage*industrialtest.QuantumBoots._fallDamageReductionOpPower)))
industrialtest.api.addPowerToItem(stack,-reducedDamage*industrialtest.QuantumBoots._fallDamageReductionOpPower)
inv:set_stack("armor",index,stack)
return hpChange+reducedDamage

152
tools/scanner.lua Normal file
View File

@@ -0,0 +1,152 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.Scanner=table.copy(industrialtest.ElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.Scanner,{
define={onUse=true}
})
function industrialtest.Scanner.createDefinitionTable(self)
local def=industrialtest.ElectricTool.createDefinitionTable(self)
def.groups._industrialtest_scanner=1
return def
end
-- Used by Miner to provide Scanner functionality there
function industrialtest.Scanner.filter(self,pos)
-- dummy function
return {}
end
industrialtest.OreScanner=table.copy(industrialtest.Scanner)
function industrialtest.OreScanner.hitUse(self,itemstack,user,pointed)
if not user:is_player() then
return false
end
local positions=""
local pos=user:get_pos()
for x=pos.x-self.distance,pos.x+self.distance do
for y=pos.y-self.distance,pos.y+self.distance do
for z=pos.z-self.distance,pos.z+self.distance do
local targetPos=vector.new(x,y,z)
local node=minetest.get_node(targetPos)
if self.isOre(node) then
positions=positions..string.format("%d %d %d",x,y,z)
positions=positions..","
end
end
end
end
local formspec={
"formspec_version[4]",
"size[10.5,11]",
"label[0.5,0.5;"..self.description.."]",
"label[0.5,1.7;"..S("Found ores").."]",
"textlist[0.5,1.9;9.5,8.6;pos;"..positions.."]"
}
local content=table.concat(formspec,"")
minetest.show_formspec(user:get_player_name(),"industrialtest:scanner",content)
return true
end
function industrialtest.OreScanner.filter(self,pos)
local result={}
for x=pos.x-self.minerDistance,pos.x+self.minerDistance do
for z=pos.z-self.minerDistance,pos.z+self.minerDistance do
local nodePos=vector.new(x,pos.y,z)
local node=minetest.get_node(nodePos)
-- This is very hacky, but currently there is no other way of determining if node is ore
if (x~=pos.x or z~=pos.z) and self.isOre(node) then
table.insert(result,nodePos)
end
end
end
return result
end
function industrialtest.OreScanner.isOre(node)
return string.find(node.name,":stone_with_")
end
industrialtest.ODScanner=table.copy(industrialtest.OreScanner)
industrialtest.internal.unpackTableInto(industrialtest.ODScanner,{
name="industrialtest:od_scanner",
description=S("OD Scanner"),
inventoryImage="industrialtest_od_scanner.png",
capacity=100000,
flow=industrialtest.api.lvPowerFlow,
distance=7,
minerDistance=3
})
function industrialtest.ODScanner.getOpPower(self,itemstack)
return 700
end
industrialtest.ODScanner:register()
minetest.register_craft({
type="shaped",
output="industrialtest:od_scanner",
recipe={
{"",industrialtest.elementKeys.yellowDust,""},
{"industrialtest:electronic_circuit","industrialtest:re_battery","industrialtest:electronic_circuit"},
{"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"}
}
})
industrialtest.OVScanner=table.copy(industrialtest.OreScanner)
industrialtest.internal.unpackTableInto(industrialtest.OVScanner,{
name="industrialtest:ov_scanner",
description=S("OV Scanner"),
inventoryImage="industrialtest_ov_scanner.png",
capacity=1000000,
flow=industrialtest.api.mvPowerFlow,
distance=11,
minerDistance=5
})
function industrialtest.OVScanner.getOpPower(self,itemstack)
return 7000
end
industrialtest.OVScanner:register()
minetest.register_craft({
type="shaped",
output="industrialtest:ov_scanner",
recipe={
{"",industrialtest.elementKeys.yellowDust,""},
{industrialtest.elementKeys.yellowDust,"industrialtest:electronic_circuit",industrialtest.elementKeys.yellowDust},
{"industrialtest:insulated_gold_cable","industrialtest:od_scanner","industrialtest:insulated_gold_cable"}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:ov_scanner",
recipe={
{"",industrialtest.elementKeys.yellowDust,""},
{industrialtest.elementKeys.yellowDust,"industrialtest:electronic_circuit",industrialtest.elementKeys.yellowDust},
{"industrialtest:insulated_gold_cable","industrialtest:re_battery","industrialtest:insulated_gold_cable"}
}
})

View File

@@ -15,58 +15,41 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.SolarHelmet=table.copy(industrialtest.GearTool)
industrialtest.internal.unpackTableInto(industrialtest.SolarHelmet,{
name="industrialtest:solar_helmet",
description=S("Solar Helmet"),
inventoryImage="industrialtest_solar_helmet_inv.png",
part="head",
modelImage="industrialtest_solar_helmet.png"
})
local updateDelta=0
local function onGlobalStep(player,inv,stack)
if stack:get_name()~="industrialtest:solar_helmet" then
function industrialtest.SolarHelmet.update(self,player,inv,itemstack,dtime)
updateDelta=updateDelta+dtime
if updateDelta<industrialtest.config.updateDelay then
return false
end
updateDelta=0
local amount=math.floor((minetest.get_node_light(player:get_pos()) or 0)/2)
if amount==0 then
return true
return false
end
local armorList=inv:get_list("armor")
for i=1,#armorList do
local meta=armorList[i]:get_meta()
for i,armorItemstack in ipairs(armorList) do
local meta=armorItemstack:get_meta()
if industrialtest.api.hasPowerStorage(meta) and not industrialtest.api.isFullyCharged(meta) then
industrialtest.api.addPowerToItem(armorList[i],amount)
inv:set_stack("armor",i,armorList[i])
industrialtest.api.addPowerToItem(armorItemstack,amount)
inv:set_stack("armor",i,armorItemstack)
break
end
end
return true
return false
end
if industrialtest.mtgAvailable then
armor:register_armor("industrialtest:solar_helmet",{
description=S("Solar Helmet"),
inventory_image="industrialtest_solar_helmet_inv.png",
groups={
armor_head=1,
armor_heal=0
}
})
elseif industrialtest.mclAvailable then
minetest.register_tool("industrialtest:solar_helmet",{
description=S("Solar Helmet"),
inventory_image="industrialtest_solar_helmet_inv.png",
groups={
armor=1,
non_combat_armor=1,
armor_head=1,
non_combat_feet=1
},
sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
},
on_place=mcl_armor.equip_on_use,
on_secondary_use=mcl_armor.equip_on_use,
_mcl_armor_element="head",
_mcl_armor_texture="industrialtest_solar_helmet.png"
})
end
industrialtest.SolarHelmet:register()
minetest.register_craft({
type="shaped",
output="industrialtest:solar_helmet",
@@ -76,6 +59,7 @@ minetest.register_craft({
{"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:solar_helmet",
@@ -85,31 +69,3 @@ minetest.register_craft({
{"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"}
}
})
minetest.register_globalstep(function(dtime)
updateDelta=updateDelta+dtime
if updateDelta<industrialtest.updateDelay then
return
end
updateDelta=0
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
if industrialtest.mtgAvailable then
local _,inv=armor:get_valid_player(player,"")
if inv then
local armorList=inv:get_list("armor")
assert(armorList)
for i=1,#armorList do
local stack=armorList[i]
if onGlobalStep(player,inv,stack) then
break
end
end
end
elseif industrialtest.mclAvailable then
local inv=player:get_inventory()
local stack=inv:get_stack("armor",1)
onGlobalStep(player,inv,stack)
end
end
end)

View File

@@ -15,65 +15,45 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.StaticBoots=table.copy(industrialtest.GearTool)
local image=(industrialtest.mtgAvailable and "industrialtest_static_boots.png" or "industrialtest_mcl_static_boots.png")
industrialtest.internal.unpackTableInto(industrialtest.StaticBoots,{
name="industrialtest:static_boots",
description=S("Static Boots"),
inventoryImage="industrialtest_static_boots_inv.png",
part="feet",
modelImage=image
})
local updateDelta=0
local playerPositions={}
local function onGlobalStep(player,inv,stack)
if stack:get_name()~="industrialtest:static_boots" then
return false
end
function industrialtest.StaticBoots.update(self,player,inv,itemstack,dtime)
local playerPos=player:get_pos()
playerPos.y=0
if not playerPositions[player:get_player_name()] then
playerPositions[player:get_player_name()]=playerPos
return true
return false
end
if vector.distance(playerPos,playerPositions[player:get_player_name()])<5 then
return true
return false
end
playerPositions[player:get_player_name()]=playerPos
local armorList=inv:get_list("armor")
for i=1,#armorList do
local meta=armorList[i]:get_meta()
for i,armorItemstack in ipairs(armorList) do
local meta=armorItemstack:get_meta()
if industrialtest.api.hasPowerStorage(meta) and not industrialtest.api.isFullyCharged(meta) then
industrialtest.api.addPowerToItem(armorList[i],1)
inv:set_stack("armor",i,armorList[i])
industrialtest.api.addPowerToItem(armorItemstack,1)
inv:set_stack("armor",i,armorItemstack)
break
end
end
return true
return false
end
if industrialtest.mtgAvailable then
armor:register_armor("industrialtest:static_boots",{
description=S("Static Boots"),
inventory_image="industrialtest_static_boots_inv.png",
groups={
armor_feet=1,
armor_heal=0
}
})
elseif industrialtest.mclAvailable then
minetest.register_tool("industrialtest:static_boots",{
description=S("Static Boots"),
inventory_image="industrialtest_static_boots_inv.png",
groups={
armor=1,
non_combat_armor=1,
armor_feet=1,
non_combat_feet=1
},
sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
},
on_place=mcl_armor.equip_on_use,
on_secondary_use=mcl_armor.equip_on_use,
_mcl_armor_element="feet",
_mcl_armor_texture="industrialtest_mcl_static_boots.png"
})
end
industrialtest.StaticBoots:register()
minetest.register_craft({
type="shaped",
output="industrialtest:static_boots",
@@ -83,6 +63,7 @@ minetest.register_craft({
{"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:static_boots",
@@ -96,31 +77,3 @@ minetest.register_craft({
minetest.register_on_leaveplayer(function(player)
playerPositions[player:get_player_name()]=nil
end)
minetest.register_globalstep(function(dtime)
updateDelta=updateDelta+dtime
if updateDelta<industrialtest.updateDelay then
return
end
updateDelta=0
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
if industrialtest.mtgAvailable then
local _,inv=armor:get_valid_player(player,"")
if inv then
local armorList=inv:get_list("armor")
assert(armorList)
for i=1,#armorList do
local stack=armorList[i]
if onGlobalStep(player,inv,stack) then
break
end
end
end
elseif industrialtest.mclAvailable then
local inv=player:get_inventory()
local stack=inv:get_stack("armor",5)
onGlobalStep(player,inv,stack)
end
end
end)

115
tools/tool.lua Normal file
View File

@@ -0,0 +1,115 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
industrialtest.Tool=table.copy(industrialtest.Item)
industrialtest.internal.unpackTableInto(industrialtest.Tool,{
define={}
})
function industrialtest.Tool.use(self,itemstack,user,pointed)
-- dummy function
return false
end
function industrialtest.Tool.hitUse(self,itemstack,user,pointed)
-- Note: this method, when used, onUse must be set in define table
-- dummy function
return false
end
function industrialtest.Tool.onPlace(self,itemstack,user,pointed)
if self:use(itemstack,user,pointed) then
local meta=itemstack:get_meta()
if not meta:contains("industrialtest.uses") then
self:prepare(itemstack)
end
local uses=meta:get_int("industrialtest.uses")-1
if uses==0 then
itemstack:set_count(0)
minetest.sound_play({name="default_tool_breaks"},{
gain=1,
fade=0,
pitch=1
},true)
return true
end
meta:set_int("industrialtest.uses",uses)
itemstack:set_wear(65535-uses/self.uses*65535)
return true
end
return false
end
function industrialtest.Tool.onUse(self,itemstack,user,pointed)
if self:hitUse(itemstack,user,pointed) then
local meta=itemstack:get_meta()
if not meta:contains("industrialtest.uses") then
self:prepare(itemstack)
end
local uses=meta:get_int("industrialtest.uses")-1
if uses==0 then
itemstack:set_count(0)
minetest.sound_play({name="default_tool_breaks"},{
gain=1,
fade=0,
pitch=1
},true)
return true
end
meta:set_int("industrialtest.uses",uses)
itemstack:set_wear(65535-uses/self.uses*65535)
return true
end
return false
end
function industrialtest.Tool.prepare(self,itemstack)
local meta=itemstack:get_meta()
meta:set_int("industrialtest.uses",self.uses)
end
function industrialtest.Tool.createDefinitionTable(self)
local def=industrialtest.Item.createDefinitionTable(self)
def.tool_capabilities={
uses=self.uses
}
if self.define.onPlace then
def.on_place=function(itemstack,user,pointed)
if self:onPlace(itemstack,user,pointed) then
return itemstack
end
return nil
end
end
if self.define.onUse then
def.on_use=function(itemstack,user,pointed)
if self:onUse(itemstack,user,pointed) then
return itemstack
end
return nil
end
end
if industrialtest.mclAvailable then
def.groups={
tool=1
}
def._repair_material=self.repairMaterial
def._mcl_toollike_wield=true
end
return def
end

View File

@@ -18,9 +18,10 @@ if industrialtest.mods.mclRubber then
return
end
local S=minetest.get_translator("industrialtest")
local function onTreetapUse(user,pointed)
if pointed.type~="node" or not user or not user:is_player() then
return false
end
local node=minetest.get_node_or_nil(pointed.under)
if not node then
return false
@@ -36,34 +37,24 @@ local function onTreetapUse(user,pointed)
return false
end
local definition={
local S=minetest.get_translator("industrialtest")
industrialtest.Treetap=table.copy(industrialtest.Tool)
industrialtest.internal.unpackTableInto(industrialtest.Treetap,{
name="industrialtest:treetap",
define={onPlace=true},
description=S("Treetap"),
inventory_image="industrialtest_treetap.png",
tool_capabilities={
full_punch_interval=1,
uses=50
},
on_place=function(itemstack,user,pointed)
if pointed.type=="node" and user and user:is_player() and onTreetapUse(user,pointed) then
industrialtest.api.afterToolUse(itemstack)
return itemstack
end
return nil
end,
_industrialtest_tool=true
}
if industrialtest.mtgAvailable then
definition.groups={
flammable=2
}
elseif industrialtest.mclAvailable then
definition.groups={
tool=1
}
definition._repair_material="group:wood"
definition._mcl_toollike_wield=true
inventoryImage="industrialtest_treetap.png",
uses=50,
flammable=2,
repairMaterial="group:wood"
})
function industrialtest.Treetap.use(self,itemstack,user,pointed)
return onTreetapUse(user,pointed)
end
minetest.register_tool("industrialtest:treetap",definition)
industrialtest.Treetap:register()
minetest.register_craft({
type="shaped",
output="industrialtest:treetap",
@@ -74,28 +65,26 @@ minetest.register_craft({
}
})
definition={
industrialtest.ElectricTreetap=table.copy(industrialtest.ElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.ElectricTreetap,{
name="industrialtest:electric_treetap",
define={onPlace=true},
description=S("Electric Treetap"),
inventory_image="industrialtest_electric_treetap.png",
on_place=function(itemstack,user,pointed)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=50 and user and user:is_player() and onTreetapUse(user,pointed) then
industrialtest.api.addPowerToItem(itemstack,-50)
return itemstack
end
return nil
end,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
}
if industrialtest.mclAvailable then
definition.groups={
tool=1
}
definition._mcl_toollike_wield=true
inventoryImage="industrialtest_electric_treetap.png",
capacity=10000,
flow=industrialtest.api.lvPowerFlow
})
function industrialtest.ElectricTreetap.use(self,itemstack,user,pointed)
return onTreetapUse(user,pointed)
end
minetest.register_tool("industrialtest:electric_treetap",definition)
function industrialtest.ElectricTreetap.getOpPower(self,itemstack)
return 50
end
industrialtest.ElectricTreetap:register()
minetest.register_craft({
type="shapeless",
output="industrialtest:electric_treetap",

View File

@@ -16,6 +16,9 @@
local S=minetest.get_translator("industrialtest")
local function onWrenchUse(user,pointed)
if pointed.type~="node" or not user or not user:is_player() then
return false
end
local node=minetest.get_node_or_nil(pointed.under)
if not node then
return false
@@ -37,29 +40,22 @@ local function onWrenchUse(user,pointed)
return true
end
local definition={
industrialtest.Wrench=table.copy(industrialtest.Tool)
industrialtest.internal.unpackTableInto(industrialtest.Wrench,{
name="industrialtest:wrench",
define={onUse=true},
description=S("Wrench"),
inventory_image="industrialtest_wrench.png",
tool_capabilities={
full_punch_interval=1,
uses=200
},
on_use=function(itemstack,user,pointed)
if pointed.type=="node" and user and user:is_player() and onWrenchUse(user,pointed) then
industrialtest.api.afterToolUse(itemstack)
return itemstack
end
return nil
end,
_industrialtest_tool=true
}
if industrialtest.mclAvailable then
definition.groups={
tool=1
}
definition._mcl_toollike_wield=true
inventoryImage="industrialtest_wrench.png",
uses=200,
repairMaterial=industrialtest.elementKeys.bronzeIngot
})
function industrialtest.Wrench.hitUse(self,itemstack,user,pointed)
return onWrenchUse(user,pointed)
end
minetest.register_tool("industrialtest:wrench",definition)
industrialtest.Wrench:register()
minetest.register_craft({
type="shaped",
output="industrialtest:wrench",
@@ -70,28 +66,26 @@ minetest.register_craft({
}
})
definition={
industrialtest.ElectricWrench=table.copy(industrialtest.ElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.ElectricWrench,{
name="industrialtest:electric_wrench",
define={onUse=true},
description=S("Electric Wrench"),
inventory_image="industrialtest_electric_wrench.png",
on_use=function(itemstack,user,pointed)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=20 and user and user:is_player() and onWrenchUse(user,pointed) then
industrialtest.api.addPowerToItem(itemstack,-20)
return itemstack
end
return nil
end,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
}
if industrialtest.mclAvailable then
definition.groups={
tool=1
}
definition._mcl_toollike_wield=true
inventoryImage="industrialtest_electric_wrench.png",
capacity=10000,
flow=industrialtest.api.lvPowerFlow
})
function industrialtest.ElectricWrench.getOpPower(self,itemstack)
return 50
end
minetest.register_tool("industrialtest:electric_wrench",definition)
function industrialtest.ElectricWrench.hitUse(self,itemstack,user,pointed)
return onWrenchUse(user,pointed)
end
industrialtest.ElectricWrench:register()
minetest.register_craft({
type="shapeless",
output="industrialtest:electric_wrench",

View File

@@ -16,106 +16,56 @@
local S=minetest.get_translator("industrialtest")
industrialtest.internal.applyUpgrade=function(pos,meta,stack)
local def=minetest.registered_items[stack:get_name()]
if def.groups._industrialtest_upgradeSpeed then
local speed=industrialtest.api.getMachineSpeed(meta)
meta:set_int("industrialtest.speed",math.min(4,speed+def.groups._industrialtest_upgradeSpeed))
elseif def.groups._industrialtest_upgradeTransformer then
local flows={
industrialtest.api.lvPowerFlow,
industrialtest.api.mvPowerFlow,
industrialtest.api.hvPowerFlow,
industrialtest.api.evPowerFlow,
industrialtest.api.ivPowerFlow
}
local machineFlow=meta:get_int("industrialtest.powerFlow")
local upgradedFlow=machineFlow
for _,flow in ipairs(flows) do
if flow>machineFlow then
upgradedFlow=flow
break
end
end
meta:set_int("industrialtest.powerFlow",upgradedFlow)
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
for _,network in ipairs(networks) do
industrialtest.api.createNetworkMapForNode(network)
end
end
elseif def.groups._industrialtest_upgradePowerStorage then
meta:set_int("industrialtest.powerCapacity",meta:get_int("industrialtest.powerCapacity")+10000)
local nodeDef=minetest.registered_nodes[minetest.get_node(pos).name]
if nodeDef._industrialtest_updateFormspec then
nodeDef._industrialtest_updateFormspec(pos)
end
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
for _,network in ipairs(networks) do
minetest.get_node_timer(network):start(industrialtest.updateDelay)
end
end
end
end
industrialtest.Upgrade={}
industrialtest.internal.removeUpgrade=function(pos,meta,stack)
local def=minetest.registered_items[stack:get_name()]
if def.groups._industrialtest_upgradeSpeed and meta:contains("industrialtest.speed") then
local speed=meta:get_int("industrialtest.speed")
meta:set_int("industrialtest.speed",math.max(1,speed-def.groups._industrialtest_upgradeSpeed))
elseif def.groups._industrialtest_upgradeTransformer then
local flows={
industrialtest.api.lvPowerFlow,
industrialtest.api.mvPowerFlow,
industrialtest.api.hvPowerFlow,
industrialtest.api.evPowerFlow,
industrialtest.api.ivPowerFlow
}
local machineFlow=meta:get_int("industrialtest.powerFlow")
local downgradedFlow=machineFlow
for i=#flows,1,-1 do
local flow=flows[i]
if flow<machineFlow then
downgradedFlow=flow
break
end
end
meta:set_int("industrialtest.powerFlow",downgradedFlow)
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
for _,network in ipairs(networks) do
minetest.get_node_timer(network):start(industrialtest.updateDelay)
end
end
elseif def.groups._industrialtest_upgradePowerStorage then
meta:set_int("industrialtest.powerCapacity",meta:get_int("industrialtest.powerCapacity")-10000)
meta:set_int("industrialtest.powerAmount",math.min(meta:get_int("industrialtest.powerAmount"),meta:get_int("industrialtest.powerCapacity")))
local nodeDef=minetest.registered_nodes[minetest.get_node(pos).name]
if nodeDef._industrialtest_updateFormspec then
nodeDef._industrialtest_updateFormspec(pos)
end
end
end
local function registerMachineUpgrade(config)
minetest.register_craftitem("industrialtest:"..config.name,{
description=config.displayName,
inventory_image="industrialtest_"..config.name..".png",
function industrialtest.Upgrade.createDefinitionTable(self)
local def={
description=self.description,
inventory_image=self.inventoryImage,
groups={
_industrialtest_machineUpgrade=1,
_industrialtest_upgradeSpeed=config.speed or nil,
_industrialtest_upgradeTransformer=config.transformer or nil,
_industrialtest_upgradePowerStorage=config.powerStorage or nil,
}
})
_industrialtest_machineUpgrade=1
},
_industrialtest_self=self
}
return def
end
registerMachineUpgrade({
name="overclocker_upgrade",
displayName=S("Overclocker Upgrade"),
speed=1
function industrialtest.Upgrade.register(self)
local def=self:createDefinitionTable()
minetest.register_craftitem(self.name,def)
end
function industrialtest.Upgrade.apply(self,pos)
-- dummy function
end
function industrialtest.Upgrade.remove(self,pos)
-- dummy function
end
industrialtest.OverclockerUpgrade=table.copy(industrialtest.Upgrade)
industrialtest.internal.unpackTableInto(industrialtest.OverclockerUpgrade,{
name="industrialtest:overclocker_upgrade",
description=S("Overclocker Upgrade"),
inventoryImage="industrialtest_overclocker_upgrade.png",
_speed=1
})
function industrialtest.OverclockerUpgrade.apply(self,pos)
local meta=minetest.get_meta(pos)
local speed=industrialtest.api.getMachineSpeed(meta)
meta:set_int("industrialtest.speed",math.min(4,speed+self._speed))
end
function industrialtest.OverclockerUpgrade.remove(self,pos)
local meta=minetest.get_meta(pos)
local speed=industrialtest.api.getMachineSpeed(meta)
meta:set_int("industrialtest.speed",math.max(1,speed-self._speed))
end
industrialtest.OverclockerUpgrade:register()
minetest.register_craft({
type="shaped",
output="industrialtest:overclocker_upgrade",
@@ -125,11 +75,68 @@ minetest.register_craft({
}
})
registerMachineUpgrade({
name="transformer_upgrade",
displayName=S("Transformer Upgrade"),
transformer=1
industrialtest.TransformerUpgrade=table.copy(industrialtest.Upgrade)
industrialtest.internal.unpackTableInto(industrialtest.TransformerUpgrade,{
name="industrialtest:transformer_upgrade",
description=S("Transformer Upgrade"),
inventoryImage="industrialtest_transformer_upgrade.png"
})
function industrialtest.TransformerUpgrade.apply(self,pos)
local meta=minetest.get_meta(pos)
local flows={
industrialtest.api.lvPowerFlow,
industrialtest.api.mvPowerFlow,
industrialtest.api.hvPowerFlow,
industrialtest.api.evPowerFlow,
industrialtest.api.ivPowerFlow
}
local machineFlow=meta:get_int("industrialtest.powerFlow")
local upgradedFlow=machineFlow
for _,flow in ipairs(flows) do
if flow>machineFlow then
upgradedFlow=flow
break
end
end
meta:set_int("industrialtest.powerFlow",upgradedFlow)
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
for _,network in ipairs(networks) do
industrialtest.api.createNetworkMapForNode(network)
end
end
end
function industrialtest.TransformerUpgrade.remove(self,pos)
local meta=minetest.get_meta(pos)
local flows={
industrialtest.api.lvPowerFlow,
industrialtest.api.mvPowerFlow,
industrialtest.api.hvPowerFlow,
industrialtest.api.evPowerFlow,
industrialtest.api.ivPowerFlow
}
local machineFlow=meta:get_int("industrialtest.powerFlow")
local downgradedFlow=machineFlow
for i=#flows,1,-1 do
local flow=flows[i]
if flow<machineFlow then
downgradedFlow=flow
break
end
end
meta:set_int("industrialtest.powerFlow",downgradedFlow)
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
for _,network in ipairs(networks) do
industrialtest.api.createNetworkMapForNode(network)
end
end
end
industrialtest.TransformerUpgrade:register()
minetest.register_craft({
type="shaped",
output="industrialtest:transformer_upgrade",
@@ -140,11 +147,40 @@ minetest.register_craft({
}
})
registerMachineUpgrade({
name="power_storage_upgrade",
displayName=S("Power Storage Upgrade"),
powerStorage=1
industrialtest.PowerStorageUpgrade=table.copy(industrialtest.Upgrade)
industrialtest.internal.unpackTableInto(industrialtest.PowerStorageUpgrade,{
name="industrialtest:power_storage_upgrade",
description=S("Power Storage Upgrade"),
inventoryImage="industrialtest_power_storage_upgrade.png",
_storage=10000
})
function industrialtest.PowerStorageUpgrade.apply(self,pos)
local meta=minetest.get_meta(pos)
meta:set_int("industrialtest.powerCapacity",meta:get_int("industrialtest.powerCapacity")+self._storage)
local node=minetest.get_node(pos)
local def=minetest.registered_nodes[node.name]
if def._industrialtest_self then
def._industrialtest_self:updateFormspec(pos)
if def._industrialtest_self.requestPower then
def._industrialtest_self:requestPower(pos)
end
end
end
function industrialtest.PowerStorageUpgrade.remove(self,pos)
local meta=minetest.get_meta(pos)
meta:set_int("industrialtest.powerCapacity",meta:get_int("industrialtest.powerCapacity")-self._storage)
meta:set_int("industrialtest.powerAmount",math.min(meta:get_int("industrialtest.powerAmount"),meta:get_int("industrialtest.powerCapacity")))
local node=minetest.get_node(pos)
local def=minetest.registered_nodes[node.name]
if def._industrialtest_self then
def._industrialtest_self:updateFormspec(pos)
end
end
industrialtest.PowerStorageUpgrade:register()
minetest.register_craft({
type="shaped",
output="industrialtest:power_storage_upgrade",

View File

@@ -19,30 +19,39 @@ local S=minetest.get_translator("industrialtest")
local powerStorageInspectorContext={}
local function inspectNode(pos,playerName)
local meta=minetest.get_meta(pos)
local sides={"X-","X+","Y-","Y+","Z-","Z+"}
local powerCapacity=meta:get_int("industrialtest.powerCapacity")
local powerFlow=meta:get_int("industrialtest.powerFlow")
local powerAmount=meta:get_int("industrialtest.powerAmount")
local powerIOConfig=meta:get_string("industrialtest.ioConfig")
local powerIOConfig
if industrialtest.api.isExtendedIoConfig(meta) then
powerIOConfig="\n"
local ioConfig=minetest.deserialize(meta:get_string("industrialtest.ioConfig"))
for i,config in ipairs(ioConfig) do
powerIOConfig=powerIOConfig..sides[i].." "..config.mode.." "..config.flow.."\n"
end
else
powerIOConfig=meta:get_string("industrialtest.ioConfig")
end
local formspec={
"formspec_version[4]",
"size[8,8]",
"size[15,15]",
"label[0.5,0.5;"..S("Power Storage Inspector").."]",
"label[0.5,1.5;"..S("Power Capacity: @1",powerCapacity).."]",
"label[0.5,1.9;"..S("Power Flow: @1",powerFlow).."]",
"label[0.5,2.3;"..S("Power Amount: @1",powerAmount).."]",
"label[0.5,2.7;"..S("Power IO Config: @1",powerIOConfig).."]",
"field[0.5,3.7;2,0.5;powerCapacity;"..S("Power Capacity")..";"..powerCapacity.."]",
"field[0.5,4.5;2,0.5;powerFlow;"..S("Power Flow")..";"..powerFlow.."]",
"field[0.5,5.4;2,0.5;powerAmount;"..S("Power Amount")..";"..powerAmount.."]",
"field[0.5,6.2;2,0.5;powerIOConfig;"..S("Power IO Config")..";"..powerIOConfig.."]",
"button[0.5,6.8;2,0.5;update;"..S("Update").."]",
"field[0.5,7.0;2,0.5;powerCapacity;"..S("Power Capacity")..";"..powerCapacity.."]",
"field[0.5,8.0;2,0.5;powerFlow;"..S("Power Flow")..";"..powerFlow.."]",
"field[0.5,9.0;2,0.5;powerAmount;"..S("Power Amount")..";"..powerAmount.."]",
"field[0.5,10.0;2,0.5;powerIOConfig;"..S("Power IO Config")..";"..meta:get_string("industrialtest.ioConfig").."]",
"button[0.5,11.0;2,0.5;update;"..S("Update").."]",
"label[4.2,2.25;"..S("Connections:").."]"
}
local connections=industrialtest.api.getConnections(pos)
local sides={"X-","X+","Y-","Y+","Z-","Z+"}
local sideString=""
for _,value in ipairs(connections) do
sideString=sideString.."("..value.x..", "..value.y..", "..value.z..")\n"
for i,value in ipairs(connections) do
sideString=sideString..sides[i].." ("..value.x..", "..value.y..", "..value.z..")\n"
end
table.insert(formspec,"label[4.2,2.65;"..sideString.."]")
powerStorageInspectorContext[playerName]=pos
@@ -71,7 +80,11 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
meta:set_int("industrialtest.powerCapacity",tonumber(fields.powerCapacity))
meta:set_int("industrialtest.powerFlow",tonumber(fields.powerFlow))
meta:set_int("industrialtest.powerAmount",tonumber(fields.powerAmount))
meta:set_string("industrialtest.powerIOConfig",fields.powerIOConfig)
if industrialtest.api.isExtendedIoConfig(meta) then
meta:set_string("industrialtest.powerIOConfig",minetest.serialize(fields.powerIOConfig))
else
meta:set_string("industrialtest.powerIOConfig",fields.powerIOConfig)
end
local def=minetest.registered_nodes[minetest.get_node(context).name]
if def and def._industrialtest_updateFormspec then
def._industrialtest_updateFormspec(context)

View File

@@ -15,14 +15,38 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
minetest.register_craft({
type="shapeless",
output=industrialtest.elementKeys.stone.." 16",
recipe={"industrialtest:uu_matter"}
type="shaped",
output=industrialtest.elementKeys.wood.." 48",
recipe={
{"","industrialtest:uu_matter",""},
{"","",""},
{"","",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.grassBlock.." 16",
output=industrialtest.elementKeys.stone.." 48",
recipe={
{"","",""},
{"","industrialtest:uu_matter",""},
{"","",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.snowBlock.." 48",
recipe={
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"","",""},
{"","",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.grassBlock.." 48",
recipe={
{"industrialtest:uu_matter"},
{"industrialtest:uu_matter"}
@@ -31,11 +55,10 @@ minetest.register_craft({
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.wood.." 16",
output=industrialtest.elementKeys.obsidian.." 16",
recipe={
{"","industrialtest:uu_matter",""},
{"","",""},
{"industrialtest:uu_matter","",""}
{"industrialtest:uu_matter"},
{"industrialtest:uu_matter"}
}
})
@@ -58,7 +81,57 @@ minetest.register_craft({
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.cactus.." 48",
recipe={
{"","industrialtest:uu_matter",""},
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"},
{"industrialtest:uu_matter","","industrialtest:uu_matter"}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.flint.." 32",
recipe={
{"","industrialtest:uu_matter",""},
{"industrialtest:uu_matter","industrialtest:uu_matter",""},
{"industrialtest:uu_matter","industrialtest:uu_matter",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.whiteWool.." 12",
recipe={
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"","",""},
{"","industrialtest:uu_matter",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.sugarCane.." 48",
recipe={
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"industrialtest:uu_matter","","industrialtest:uu_matter"}
}
})
if industrialtest.mclAvailable then
minetest.register_craft({
type="shaped",
output="mcl_core:vine 24",
recipe={
{"industrialtest:uu_matter","",""},
{"industrialtest:uu_matter","",""},
{"industrialtest:uu_matter","",""}
}
})
minetest.register_craft({
type="shaped",
output="mcl_core:stonebrickcarved 48",