Refactor Quantum Suit
This commit is contained in:
parent
5b32382422
commit
230c9803ea
@ -16,62 +16,213 @@
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local S=minetest.get_translator("industrialtest")
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local quantumSuit={}
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quantumSuit.helmetBreathRefillOpPower=1000
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quantumSuit.leggingsSpeedOpPower=125
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quantumSuit.leggingsSpeedMaxVel=4
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quantumSuit.bootsJumpOpPower=50
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quantumSuit.bootsFallDamageReductionOpPower=900
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industrialtest.QuantumArmorBase=table.copy(industrialtest.ElectricGearTool)
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industrialtest.internal.unpackTableInto(industrialtest.QuantumArmorBase,{
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flow=industrialtest.api.ivPowerFlow,
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capacity=10000000
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})
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local playerPositions={}
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local playerLeggingsSpeedEnabled={}
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local playerBootsJumpEnabled={}
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function industrialtest.QuantumArmorBase.createDefintionTable(self)
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local def=industrialtest.ElectricGearTool.createDefintionTable(self)
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def.groups._industrialtest_electricArmor=1
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return def
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end
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local function registerQuantumSuitPart(config)
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config.groups=config.groups or {}
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config.groups._industrialtest_nanoSuit=1
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if config.element=="head" then
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config.groups.armor_head=1
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elseif config.element=="torso" then
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config.groups.armor_torso=1
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elseif config.element=="legs" then
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config.groups.armor_legs=1
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elseif config.element=="feet" then
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config.groups.armor_feet=1
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function industrialtest.QuantumArmorBase.getPowerPerDamageForItem(self,itemstack)
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return 30
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end
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industrialtest.QuantumHelmet=table.copy(industrialtest.QuantumArmorBase)
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industrialtest.internal.unpackTableInto(industrialtest.QuantumHelmet,{
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name="industrialtest:quantum_helmet",
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description=S("Quantum Helmet"),
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inventoryImage="industrialtest_quantum_helmet_inv.png",
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part="head",
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modelImage="industrialtest_quantum_helmet.png",
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_breathRefillOpPower=1000
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})
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local quantumHelmetUpdateDelta=0
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function industrialtest.QuantumHelmet.update(self,player,inv,itemstack,dtime)
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quantumHelmetUpdateDelta=quantumHelmetUpdateDelta+dtime
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if quantumHelmetUpdateDelta<industrialtest.updateDelay then
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return false
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end
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local definition={
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description=config.displayName,
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inventory_image="industrialtest_"..config.name.."_inv.png",
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groups=config.groups,
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_industrialtest_powerStorage=true,
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_industrialtest_powerCapacity=10000000,
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_industrialtest_powerFlow=industrialtest.api.ivPowerFlow,
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_industrialtest_damageReduction=config.damageReduction,
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_industrialtest_powerPerDamage=30
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}
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if config.customKeys then
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for k,v in pairs(config.customKeys) do
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definition[k]=v
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quantumHelmetUpdateDelta=0
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if player:get_breath()<10 then
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local meta=itemstack:get_meta()
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local refilled=math.min(9-player:get_breath(),math.floor(meta:get_int("industrialtest.powerAmount")/self._breathRefillOpPower))
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if refilled>0 then
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player:set_breath(player:get_breath()+refilled)
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industrialtest.api.addPowerToItem(itemstack,-refilled*self._breathRefillOpPower)
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return true
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end
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end
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if industrialtest.mtgAvailable then
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definition.groups.armor_heal=0
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armor:register_armor("industrialtest:"..config.name,definition)
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elseif industrialtest.mclAvailable then
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definition.groups.armor=1
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definition.groups.non_combat_armor=1
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definition.sounds={
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_mcl_armor_equip="mcl_armor_equip_iron",
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_mcl_armor_unequip="mcl_armor_unequip_iron"
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}
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definition.on_place=mcl_armor.equip_on_use
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definition.on_secondary_use=mcl_armor.equip_on_use
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definition._mcl_armor_element=config.element
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definition._mcl_armor_texture=(config.element=="feet" and "industrialtest_mcl_" or "industrialtest_")..config.name..".png"
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minetest.register_tool("industrialtest:"..config.name,definition)
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end
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return false
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end
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function industrialtest.QuantumHelmet.getReducedDamageForItem(self,itemstack)
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return 0.15
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end
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industrialtest.QuantumHelmet:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:quantum_helmet",
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recipe={
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{"industrialtest:reinforced_glass","industrialtest:nano_helmet","industrialtest:reinforced_glass"},
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{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
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{"industrialtest:advanced_electronic_circuit","industrialtest:empty_cell","industrialtest:advanced_electronic_circuit"}
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}
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})
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industrialtest.QuantumBodyarmor=table.copy(industrialtest.QuantumArmorBase)
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industrialtest.internal.unpackTableInto(industrialtest.QuantumBodyarmor,{
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name="industrialtest:quantum_bodyarmor",
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description=S("Quantum Bodyarmor"),
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inventoryImage="industrialtest_quantum_bodyarmor_inv.png",
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part="torso",
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modelImage="industrialtest_quantum_bodyarmor.png",
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update=industrialtest.JetpackBase.update,
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addYVelocityClamped=industrialtest.JetpackBase.addYVelocityClamped,
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tryFly=industrialtest.ElectricJetpack.tryFly
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})
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function industrialtest.QuantumBodyarmor.getReducedDamageForItem(self,itemstack)
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return 0.4
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end
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industrialtest.QuantumBodyarmor:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:quantum_bodyarmor",
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recipe={
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{"industrialtest:advanced_alloy","industrialtest:nano_bodyarmor","industrialtest:advanced_alloy"},
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{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
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{"industrialtest:iridium_plate","industrialtest:electric_jetpack","industrialtest:iridium_plate"}
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}
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})
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industrialtest.QuantumLeggings=table.copy(industrialtest.QuantumArmorBase)
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industrialtest.internal.unpackTableInto(industrialtest.QuantumLeggings,{
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name="industrialtest:quantum_leggings",
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description=S("Quantum Leggings"),
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inventoryImage="industrialtest_quantum_leggings_inv.png",
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part="legs",
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modelImage="industrialtest_quantum_leggings.png",
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_speedOpPower=125,
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_speedMaxVel=4
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})
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local leggingsSpeedEnabled={}
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local playerPositions={}
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function industrialtest.QuantumLeggings.update(self,player,inv,itemstack,dtime)
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local control=player:get_player_control()
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local playerName=player:get_player_name()
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if leggingsSpeedEnabled[playerName] then
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if control.up and control.aux1 then
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local meta=itemstack:get_meta()
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local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*self._speedOpPower
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if meta:get_int("industrialtest.powerAmount")>=requiredPower then
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industrialtest.api.addPowerToItem(itemstack,-requiredPower)
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playerPositions[playerName]=player:get_pos()
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return true
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end
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end
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player:set_physics_override({
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speed=1
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})
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leggingsSpeedEnabled[playerName]=false
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elseif control.up and control.aux1 then
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local meta=itemstack:get_meta()
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local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*self._speedOpPower
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if meta:get_int("industrialtest.powerAmount")>=requiredPower then
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player:set_physics_override({
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speed=self._speedMaxVel
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})
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leggingsSpeedEnabled[playerName]=true
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end
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end
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playerPositions[playerName]=player:get_pos()
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return false
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end
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function industrialtest.QuantumLeggings.getReducedDamageForItem(self,itemstack)
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return 0.3
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end
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industrialtest.QuantumLeggings:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:quantum_leggings",
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recipe={
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{"industrialtest:machine_block","industrialtest:lapotron_crystal","industrialtest:machine_block"},
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{"industrialtest:iridium_plate","industrialtest:nano_leggings","industrialtest:iridium_plate"},
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{industrialtest.elementKeys.yellowDust,"",industrialtest.elementKeys.yellowDust}
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}
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})
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industrialtest.QuantumBoots=table.copy(industrialtest.QuantumArmorBase)
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industrialtest.internal.unpackTableInto(industrialtest.QuantumBoots,{
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name="industrialtest:quantum_boots",
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description=S("Quantum Boots"),
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inventoryImage="industrialtest_quantum_boots_inv.png",
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part="feet",
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modelImage=(industrialtest.mclAvailable and "industrialtest_mcl_quantum_leggings.png" or "industrialtest_quantum_leggings.png"),
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_jumpOpPower=50,
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_jumpPower=2,
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_fallDamageReductionOpPower=900,
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})
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local bootsJumpEnabled={}
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function industrialtest.QuantumBoots.update(self,player,inv,itemstack,dtime)
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local control=player:get_player_control()
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local playerName=player:get_player_name()
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if bootsJumpEnabled[playerName] then
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local shouldStopJump=not control.aux1
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if control.jump and control.aux1 then
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")>=self._jumpOpPower then
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industrialtest.api.addPowerToItem(itemstack,-self._jumpOpPower)
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return true
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end
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end
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player:set_physics_override({
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jump=1
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})
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bootsJumpEnabled[playerName]=false
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elseif control.aux1 then
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")>=self._jumpOpPower then
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player:set_physics_override({
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jump=self._jumpPower
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})
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bootsJumpEnabled[playerName]=true
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end
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end
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return false
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end
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function industrialtest.QuantumBoots.getReducedDamageForItem(self,itemstack)
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return 0.15
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end
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industrialtest.QuantumBoots:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:quantum_boots",
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recipe={
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{"industrialtest:iridium_plate","industrialtest:nano_boots","industrialtest:iridium_plate"},
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{industrialtest.elementKeys.ironBoots,"industrialtest:lapotron_crystal",industrialtest.elementKeys.ironBoots}
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}
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})
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local function findInPlayerArmorList(player,itemname)
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local inv
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if industrialtest.mclAvailable then
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@ -87,174 +238,6 @@ local function findInPlayerArmorList(player,itemname)
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end
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end
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quantumSuit.tryFly=function(itemstack)
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local meta=itemstack:get_meta()
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if meta:get_int("industrialtest.powerAmount")<10 then
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return false
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end
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industrialtest.api.addPowerToItem(itemstack,-10)
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return true
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end
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registerQuantumSuitPart({
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name="quantum_helmet",
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displayName=S("Quantum Helmet"),
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element="head",
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damageReduction=0.15
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:quantum_helmet",
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recipe={
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{"industrialtest:reinforced_glass","industrialtest:nano_helmet","industrialtest:reinforced_glass"},
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{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
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{"industrialtest:advanced_electronic_circuit","industrialtest:empty_cell","industrialtest:advanced_electronic_circuit"}
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}
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})
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registerQuantumSuitPart({
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name="quantum_bodyarmor",
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displayName=S("Quantum Bodyarmor"),
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element="torso",
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damageReduction=0.4,
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groups={
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_industrialtest_jetpack=1
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},
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customKeys={
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_industrialtest_tryFly=quantumSuit.tryFly
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:quantum_bodyarmor",
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recipe={
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{"industrialtest:advanced_alloy","industrialtest:nano_bodyarmor","industrialtest:advanced_alloy"},
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{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
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{"industrialtest:iridium_plate","industrialtest:electric_jetpack","industrialtest:iridium_plate"}
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}
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})
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registerQuantumSuitPart({
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name="quantum_leggings",
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displayName=S("Quantum Leggings"),
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element="legs",
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damageReduction=0.30
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:quantum_leggings",
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recipe={
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{"industrialtest:machine_block","industrialtest:lapotron_crystal","industrialtest:machine_block"},
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{"industrialtest:iridium_plate","industrialtest:nano_leggings","industrialtest:iridium_plate"},
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{industrialtest.elementKeys.yellowDust,"",industrialtest.elementKeys.yellowDust}
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}
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})
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registerQuantumSuitPart({
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name="quantum_boots",
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displayName=S("Quantum Boots"),
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element="feet",
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damageReduction=0.15
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:quantum_boots",
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recipe={
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{"industrialtest:iridium_plate","industrialtest:nano_boots","industrialtest:iridium_plate"},
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{industrialtest.elementKeys.ironBoots,"industrialtest:lapotron_crystal",industrialtest.elementKeys.ironBoots}
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}
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})
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minetest.register_globalstep(function(dtime)
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local players=minetest.get_connected_players()
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for _,player in ipairs(players) do
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local control=player:get_player_control()
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local playerName=player:get_player_name()
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if playerLeggingsSpeedEnabled[playerName] then
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local shouldStopSpeed=true
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if control.up and control.aux1 then
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local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_leggings")
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if index and stack and inv then
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local meta=stack:get_meta()
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local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
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if meta:get_int("industrialtest.powerAmount")>=requiredPower then
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industrialtest.api.addPowerToItem(stack,-requiredPower)
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inv:set_stack("armor",index,stack)
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shouldStopSpeed=false
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end
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end
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end
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if shouldStopSpeed then
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player:set_physics_override({
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speed=1
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})
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playerLeggingsSpeedEnabled[playerName]=false
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end
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elseif control.up and control.aux1 then
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local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_leggings")
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if index and stack and inv then
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local meta=stack:get_meta()
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local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
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if meta:get_int("industrialtest.powerAmount")>=requiredPower then
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player:set_physics_override({
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speed=quantumSuit.leggingsSpeedMaxVel
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})
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playerLeggingsSpeedEnabled[playerName]=true
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end
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end
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end
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if playerBootsJumpEnabled[playerName] then
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local shouldStopJump=not control.aux1
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if control.jump and control.aux1 then
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local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
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if index and stack and inv then
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local meta=stack:get_meta()
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if meta:get_int("industrialtest.powerAmount")>=quantumSuit.bootsJumpOpPower then
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industrialtest.api.addPowerToItem(stack,-quantumSuit.bootsJumpOpPower)
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inv:set_stack("armor",index,stack)
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shouldStopJump=false
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end
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end
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end
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if shouldStopJump then
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player:set_physics_override({
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jump=1
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})
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playerBootsJumpEnabled[playerName]=false
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end
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elseif control.aux1 then
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local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
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if index and stack and inv then
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local meta=stack:get_meta()
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local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
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if meta:get_int("industrialtest.powerAmount")>=quantumSuit.bootsJumpOpPower then
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player:set_physics_override({
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jump=2
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})
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playerBootsJumpEnabled[playerName]=true
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end
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end
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end
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if player:get_breath()<10 then
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local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_helmet")
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if index and stack and inv then
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local meta=stack:get_meta()
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local refilled=math.min(9-player:get_breath(),math.floor(meta:get_int("industrialtest.powerAmount")/quantumSuit.helmetBreathRefillOpPower))
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if refilled>0 then
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player:set_breath(player:get_breath()+refilled)
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industrialtest.api.addPowerToItem(stack,-refilled*quantumSuit.helmetBreathRefillOpPower)
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inv:set_stack("armor",index,stack)
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end
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end
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end
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playerPositions[playerName]=player:get_pos()
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end
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end)
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minetest.register_on_player_hpchange(function(player,hpChange,reason)
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if reason.type~="fall" then
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return hpChange
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@ -267,8 +250,8 @@ minetest.register_on_player_hpchange(function(player,hpChange,reason)
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local damage=math.abs(hpChange)
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local meta=stack:get_meta()
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local reducedDamage=math.min(damage,math.floor(meta:get_int("industrialtest.powerAmount")/(damage*quantumSuit.bootsFallDamageReductionOpPower)))
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industrialtest.api.addPowerToItem(stack,-reducedDamage*quantumSuit.bootsFallDamageReductionOpPower)
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local reducedDamage=math.min(damage,math.floor(meta:get_int("industrialtest.powerAmount")/(damage*industrialtest.QuantumBoots._fallDamageReductionOpPower)))
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industrialtest.api.addPowerToItem(stack,-reducedDamage*industrialtest.QuantumBoots._fallDamageReductionOpPower)
|
||||
inv:set_stack("armor",index,stack)
|
||||
|
||||
return hpChange+reducedDamage
|
||||
|
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Reference in New Issue
Block a user