mrkubax10
  • Joined on 2023-03-28
mrkubax10 commented on pull request mrkubax10/industrialtest#23 2024-05-11 14:23:49 +02:00
feat: new cell textures + unified texture for all cells

To be honest I preferred the old cell texture, but overall the idea of having one unified cell texture is good.

mrkubax10 pushed to master at mrkubax10/industrialtest 2024-05-11 12:54:10 +02:00
36c5b3c8ac Fix listrings in machine formspecs to make it possible to move items with shift
mrkubax10 closed issue mrkubax10/industrialtest#12 2024-05-11 12:54:09 +02:00
Items can't be shift-clicked into machines
mrkubax10 pushed to master at mrkubax10/industrialtest 2024-05-11 12:03:50 +02:00
961e08647f Add HandfulOfFrogs to contributors section in README.md
mrkubax10 pushed to master at mrkubax10/industrialtest 2024-05-11 12:00:03 +02:00
8801ef515b Deduplicate formspec code
mrkubax10 commented on issue mrkubax10/industrialtest#22 2024-05-11 11:19:24 +02:00
Sabers don't do full damage in MCL

This is a hack but maybe it's what we need?

Seems like a reasonable solution.

mrkubax10 commented on issue mrkubax10/industrialtest#22 2024-05-11 11:17:18 +02:00
Sabers don't do full damage in MCL

The way how electric tools are implemented is that there are 2 variants registered for each tool: inactive and active. Just before usage in appropriate callback it's determined if tool can switch…

mrkubax10 commented on issue mrkubax10/industrialtest#22 2024-05-11 10:22:59 +02:00
Sabers don't do full damage in MCL

That's the limitation of Minetest engine itself because you cannot register callback that will be called after hitting entity, only players. Since all electric tools use callbacks to check if they…

mrkubax10 commented on issue mrkubax10/industrialtest#20 2024-05-10 22:13:05 +02:00
Support for MCL craft guide

Right

mrkubax10 commented on issue mrkubax10/industrialtest#20 2024-05-10 21:43:07 +02:00
Support for MCL craft guide

Originally I wanted to write clone of those mods where you have list of all items and blocks on right side with support for checking recipes. It would be compatible with IndustrialTest and game…

mrkubax10 pushed to master at mrkubax10/industrialtest 2024-05-10 21:38:40 +02:00
a844b4f982 Merge pull request #11 from HandfulOfFrogs/industrialtest:master into master
2d4fa3b68b fix: use industrialtest.updateDelay
d12529ab2f feat: iron furnace hopper compat
9c0668b996 feat: mcl hopper compat for common machines
05bb4303b8 fix: iron furnace was unbreakable
Compare 5 commits »
mrkubax10 merged pull request mrkubax10/industrialtest#11 2024-05-10 21:38:38 +02:00
Hopper compatibility and iron furnace fix
mrkubax10 merged pull request mrkubax10/industrialtest#19 2024-05-10 21:28:53 +02:00
New plate textures
mrkubax10 pushed to master at mrkubax10/industrialtest 2024-05-10 21:28:53 +02:00
1f048d5226 Merge pull request #19 from HandfulOfFrogs/industrialtest:plate-textures into master
82071bf480 feat: new plate textures
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mrkubax10 approved mrkubax10/industrialtest#19 2024-05-10 21:28:32 +02:00
New plate textures

Thank you for all the work on textures!

mrkubax10 commented on pull request mrkubax10/industrialtest#11 2024-05-10 19:13:02 +02:00
Hopper compatibility and iron furnace fix

Alright I renamed inventory list names to src and dst where it was making sense in 2669b7bc27.

mrkubax10 pushed to master at mrkubax10/industrialtest 2024-05-10 19:11:29 +02:00
d01d03c3a3 Fix indentation in machines/induction_furnace.lua
2669b7bc27 Normalize machine source and destination inventory list names
Compare 2 commits »
mrkubax10 pushed to master at mrkubax10/industrialtest 2024-05-10 18:51:22 +02:00
9781ce9ff1 Merge pull request #18 from HandfulOfFrogs/industrialtest:texture-changes into master
a9b3beecc6 feat: lead & tin block textures
7a0784d144 feat: color adjustments & textures
9c75570d64 Merge branch 'sharp-uranium' into texture-changes
4445d8a7b4 feat: add paper wrap to battery textures
Compare 7 commits »
mrkubax10 merged pull request mrkubax10/industrialtest#18 2024-05-10 18:51:21 +02:00
Texture & color changes