mrkubax10
  • Joined on 2023-03-28
mrkubax10 commented on pull request mrkubax10/industrialtest#11 2024-05-10 14:46:14 +02:00
Hopper compatibility and iron furnace fix

Same as above.

mrkubax10 suggested changes for mrkubax10/industrialtest#11 2024-05-10 14:46:14 +02:00
Hopper compatibility and iron furnace fix
mrkubax10 commented on issue mrkubax10/industrialtest#12 2024-05-10 14:40:54 +02:00
Items can't be shift-clicked into machines

Yeah, that's annoying but I never bothered enough to fix that. listrings in formspecs have to be reorganized and it should work.

mrkubax10 reopened issue mrkubax10/industrialtest#10 2024-05-10 14:39:38 +02:00
mining drill charge at 0% not working, battery resets to 100%
mrkubax10 commented on issue mrkubax10/industrialtest#10 2024-05-10 14:39:37 +02:00
mining drill charge at 0% not working, battery resets to 100%

ok thank you for trying.

I didn't try anything yet, this was just my assumption.

mrkubax10 commented on issue mrkubax10/industrialtest#10 2024-05-09 21:06:15 +02:00
mining drill charge at 0% not working, battery resets to 100%

Uhh that might be quite hard to fix because Vein Miner just assumes that if there is not enough uses tool should break.

mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-09 20:53:00 +02:00
f182c84c93 Don't push chunk without mesh to m_unloaded_chunks
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-09 15:54:27 +02:00
bd221ceb02 Show PolyGun ASCII art at the start of program
mrkubax10 commented on issue mrkubax10/industrialtest#10 2024-05-09 15:40:24 +02:00
mining drill charge at 0% not working, battery resets to 100%

They shouldn't break.

mrkubax10 commented on issue mrkubax10/industrialtest#10 2024-05-09 14:04:18 +02:00
mining drill charge at 0% not working, battery resets to 100%

I should probably make the mod compatible with Vein Miner.

mrkubax10 commented on pull request mrkubax10/industrialtest#8 2024-05-06 17:40:34 +02:00
some fixes

Closing due to inactivity.

mrkubax10 closed pull request mrkubax10/industrialtest#8 2024-05-06 17:40:34 +02:00
some fixes
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-06 17:09:05 +02:00
accdee9549 Use std::recursive_mutex as guard in ThreadSafe
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-06 17:01:56 +02:00
97ca39457d Fix compilation with Clang
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-05 20:13:27 +02:00
49e7e8053a Remove accidentally added "media" submodule
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-04 22:35:45 +02:00
061e60b839 Fix array out of bounds access in ChunkManager
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-04 11:42:47 +02:00
06109c7fd3 Only update one chunk per frame
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-04 11:08:01 +02:00
0a66799c47 Implement animated chunk loading and unloading
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-03 16:39:24 +02:00
3b4f29f53f Improve random Chunk lookup in client
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-03 14:32:16 +02:00
5b25027e51 Change anchor point of Rect3D