mrkubax10
  • Joined on 2023-03-28
mrkubax10 closed issue mrkubax10/industrialtest#14 2024-05-10 15:45:35 +02:00
Uranium ingot texture is blurry
mrkubax10 commented on issue mrkubax10/industrialtest#14 2024-05-10 15:45:34 +02:00
Uranium ingot texture is blurry

Fixed by #15.

mrkubax10 commented on pull request mrkubax10/industrialtest#11 2024-05-10 15:44:42 +02:00
Hopper compatibility and iron furnace fix

Yeah this seems like a better solution though fact that src and dst are "special" should be documented somehow.

mrkubax10 pushed to master at mrkubax10/industrialtest 2024-05-10 15:43:16 +02:00
e41d21b179 Merge pull request #15 from HandfulOfFrogs/industrialtest:sharp-uranium into master
ce8121caf1 fix: make uranium ingot texture less blurry
Compare 2 commits »
mrkubax10 merged pull request mrkubax10/industrialtest#15 2024-05-10 15:43:14 +02:00
Make uranium ingot texture less blurry (#14)
mrkubax10 commented on issue mrkubax10/industrialtest#14 2024-05-10 15:16:10 +02:00
Uranium ingot texture is blurry

Could you open pull request with this change?

mrkubax10 commented on pull request mrkubax10/industrialtest#11 2024-05-10 15:15:24 +02:00
Hopper compatibility and iron furnace fix

Problem with this code is that not every machine has dst or src slots. For example Canning Machine has target slot instead of dst.

mrkubax10 commented on pull request mrkubax10/industrialtest#11 2024-05-10 14:46:14 +02:00
Hopper compatibility and iron furnace fix

Use industrialtest.updateDelay instead of hardcoding 1.0.

mrkubax10 commented on pull request mrkubax10/industrialtest#11 2024-05-10 14:46:14 +02:00
Hopper compatibility and iron furnace fix

Same as above.

mrkubax10 suggested changes for mrkubax10/industrialtest#11 2024-05-10 14:46:14 +02:00
Hopper compatibility and iron furnace fix
mrkubax10 commented on issue mrkubax10/industrialtest#12 2024-05-10 14:40:54 +02:00
Items can't be shift-clicked into machines

Yeah, that's annoying but I never bothered enough to fix that. listrings in formspecs have to be reorganized and it should work.

mrkubax10 reopened issue mrkubax10/industrialtest#10 2024-05-10 14:39:38 +02:00
mining drill charge at 0% not working, battery resets to 100%
mrkubax10 commented on issue mrkubax10/industrialtest#10 2024-05-10 14:39:37 +02:00
mining drill charge at 0% not working, battery resets to 100%

ok thank you for trying.

I didn't try anything yet, this was just my assumption.

mrkubax10 commented on issue mrkubax10/industrialtest#10 2024-05-09 21:06:15 +02:00
mining drill charge at 0% not working, battery resets to 100%

Uhh that might be quite hard to fix because Vein Miner just assumes that if there is not enough uses tool should break.

mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-09 20:53:00 +02:00
f182c84c93 Don't push chunk without mesh to m_unloaded_chunks
mrkubax10 pushed to master at PolyGun/PolyGun 2024-05-09 15:54:27 +02:00
bd221ceb02 Show PolyGun ASCII art at the start of program
mrkubax10 commented on issue mrkubax10/industrialtest#10 2024-05-09 15:40:24 +02:00
mining drill charge at 0% not working, battery resets to 100%

They shouldn't break.

mrkubax10 commented on issue mrkubax10/industrialtest#10 2024-05-09 14:04:18 +02:00
mining drill charge at 0% not working, battery resets to 100%

I should probably make the mod compatible with Vein Miner.

mrkubax10 commented on pull request mrkubax10/industrialtest#8 2024-05-06 17:40:34 +02:00
some fixes

Closing due to inactivity.

mrkubax10 closed pull request mrkubax10/industrialtest#8 2024-05-06 17:40:34 +02:00
some fixes