87 Commits

Author SHA1 Message Date
cd585391ec Describe Mining Laser in guide 2025-12-06 15:13:12 +01:00
d50908dedb Describe jetpacks in guide 2025-12-06 14:51:45 +01:00
ae26f0fe58 Describe electric toolset in guide 2025-12-05 09:46:40 +01:00
a210cc78e0 Describe BatPacks in guide 2025-12-05 09:32:25 +01:00
f480f16340 Fix oversight in LapPack definition 2025-12-05 09:32:06 +01:00
6a37a84114 Describe machine upgrades in guide 2025-12-04 22:50:55 +01:00
eb546fd07b Replace variable parsing in guide with pattern matching 2025-12-04 22:45:23 +01:00
6c93528d13 Describe Wind Mill in guide 2025-12-04 21:32:01 +01:00
520f3717d6 Fix Wind Mill when used in MCL 2025-12-04 21:26:49 +01:00
75894128f0 Don't use mcl_fences.register_fence_def if not present 2025-12-03 23:51:19 +01:00
7efdf28b37 Describe chargepads in guide 2025-12-03 23:11:01 +01:00
8125d280da Fix fluid generator formspec not updating after putting fluid 2025-12-02 21:45:55 +01:00
0d8807a1c3 Describe Water Mill in guide 2025-12-02 19:05:49 +01:00
e7ed72b261 Describe transformers in guide 2025-12-02 19:00:21 +01:00
647d46b2f4 Add missing textures in previous commits 2025-12-01 23:43:30 +01:00
27ebd4fbc5 Describe Tool Workshop in guide 2025-12-01 15:19:02 +01:00
603ae83507 Describe solar panels in guide 2025-12-01 15:18:49 +01:00
9633214a85 Describe Rotary Macerator in guide 2025-11-30 17:38:39 +01:00
a920bef790 Describe Recycler in guide 2025-11-30 17:25:20 +01:00
a9be76866f Describe Pump in guide 2025-11-29 19:00:10 +01:00
9b0792f1ff Describe power storage in guide 2025-11-29 18:40:01 +01:00
fad7a690ae Describe Nuclear Reactor in guide 2025-11-28 19:45:38 +01:00
60717d8ec1 Describe Miner in guide 2025-11-28 19:45:30 +01:00
08fd6a5a40 Describe Mass Fabricator in guide 2025-11-27 22:43:45 +01:00
0cd9db64fb Describe Magnetizer in guide 2025-11-27 22:25:48 +01:00
374f9037a1 Describe Macerator in guide 2025-11-26 23:09:29 +01:00
8760600105 Describe Iron Furnace in guide 2025-11-26 22:59:41 +01:00
d709feee6e Describe Induction Furnace in guide 2025-11-25 22:20:37 +01:00
b5f9955e07 Describe Geothermal Generator in guide 2025-11-25 22:01:33 +01:00
986a0d189c Use machine information from definitions instead of duplicating it in guide 2025-11-25 22:00:57 +01:00
8aa5ddc972 Describe Generator in guide 2025-11-24 21:44:35 +01:00
a2ce0e5177 Describe Extractor in guide 2025-11-24 21:32:04 +01:00
85b5d5808a Support locale in guide hypertext 2025-11-24 21:23:16 +01:00
69c8355ecb Functions for faster table creation in guide 2025-11-23 22:16:52 +01:00
37b6d2b8ff Describe Electric Furnace in guide 2025-11-22 20:13:23 +01:00
c9e73102c9 Describe Compressor in guide 2025-11-22 20:07:14 +01:00
d1511a5f10 Resize guide screenshots so they only contain machine formspecs 2025-11-22 19:50:45 +01:00
be435e616a Add few screenshots to visualize better 2025-11-22 15:27:21 +01:00
b4ea5629c1 Describe Canning Machine in guide 2025-11-21 22:59:03 +01:00
92ed913cac Describe Cable Former in guide 2025-11-21 22:48:59 +01:00
f98bebab4e Describe electrical network in guide 2025-11-21 22:35:40 +01:00
6348ca2094 Begin implementing in-game guide 2025-11-21 20:35:36 +01:00
10045582e9 Add Magnetizer front texture by Migdyn 2025-11-21 12:19:22 +01:00
fe55ade9b0 Implement Magnetizer 2025-11-20 20:41:20 +01:00
f7d3ef2190 Move addYVelocityClamped to common API 2025-11-20 20:40:26 +01:00
595241a9b2 Add iron plate 2025-11-20 20:40:00 +01:00
25b9c2e1b8 Buckets can now take fluids from Pump 2025-11-14 13:19:02 +01:00
1e1797e1dc Fix misaligned labels in Miner formspec 2025-11-14 13:14:00 +01:00
c594ac4743 Add active Pump front 2025-11-12 21:19:21 +01:00
868dd672b9 Add Pump side texture by Migdyn 2025-11-12 21:18:52 +01:00
7fd2932118 Add Pump front texture by Migdyn 2025-11-12 21:18:16 +01:00
fbaf90895c Use side texture for Pump 2025-11-12 21:17:55 +01:00
8f286ebcbc Register Compressor and Miner as machines which can interact with Pump 2025-11-11 19:52:45 +01:00
8ca2a44070 Implement Pump 2025-11-11 19:52:30 +01:00
28ff1aeb22 Introduce recipe override support for SimpleElectricItemProcessor 2025-11-11 19:51:24 +01:00
d13d2b9dfd Implement few fluid related registration functions 2025-11-11 19:50:29 +01:00
17a9cab691 Release IndustrialTest 2.0.0 (stable, release) 2025-05-14 23:23:30 +02:00
322655f483 Implement cable melting 2025-05-12 21:44:33 +02:00
2dae1d931d Re-add electrocution by uninsulated cables 2025-05-11 18:34:25 +02:00
ce0a5ad2e6 Add industrialtest.api.getFlowingCurrent API function 2025-05-11 18:34:12 +02:00
c8e506be53 LV Solar Array now outputs LV 2025-05-09 20:13:08 +02:00
5161f70232 Add Miner front texture 2025-05-09 19:37:31 +02:00
969744f242 Use mcl_tooltips for handling additional information for items if necessary 2025-05-09 19:02:00 +02:00
c58aeb308b Update texture sources list 2025-05-09 14:26:24 +02:00
16c8bed915 Add OV Scanner texture 2025-05-09 14:23:30 +02:00
a6cb0d4ed1 Add OD Scanner texture 2025-05-09 14:23:23 +02:00
50565ca604 Implement scanners and add way to use them in Miner 2025-05-08 22:25:32 +02:00
ea422c5999 Some Miner tweaks 2025-05-07 18:51:00 +02:00
65e0304c9e Add Mining Pipe texture 2025-05-06 18:00:07 +02:00
93d6cdbb89 Implement Miner 2025-05-06 18:00:00 +02:00
03ff0ac8ce Add missing } in uu_matter_crafts.lua 2025-05-04 17:23:35 +02:00
7391ad34f3 Add few more crafts involving UU-Matter 2025-04-30 13:36:09 +02:00
4d544099b1 Refactor utils 2025-04-29 12:34:05 +02:00
52f5a5c672 Refactor cables 2025-04-29 12:14:54 +02:00
47b85df93c Refactor upgrades 2025-04-29 11:21:14 +02:00
43484defad Update Hydrated Coal Dust texture to match regular dust 2025-04-29 10:18:20 +02:00
9b57098fca Move configuration to in-game settings 2025-04-29 10:14:20 +02:00
63960f3de1 Refactor item fluid storage 2025-04-28 13:36:17 +02:00
84ff508056 Refactor item power storage 2025-04-28 13:10:41 +02:00
62246bf91b Make sure that pointed thing is node when using treetap 2025-04-28 12:53:19 +02:00
8d48b3f9f5 Refactor wrench 2025-04-28 12:53:03 +02:00
089550cc28 Make sure to define on_place callback for treetaps 2025-04-25 22:18:16 +02:00
462e731bb7 Fix bone meal usage on rubber tree saplings in mcl2 2025-04-25 22:17:40 +02:00
2c63498d78 Remove outdated TEXTURES_TODO.md file 2025-04-25 10:51:57 +02:00
5898cc4e1c Merge pull request 'add sound at jetpack' (#29) from Kindaglia/industrialtest:sound into master 2025-04-25 10:48:46 +02:00
e41dfb3344 Remove leftover testing messages 2025-04-25 10:43:21 +02:00
230c9803ea Refactor Quantum Suit 2025-04-25 10:42:33 +02:00
87 changed files with 4295 additions and 624 deletions

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@@ -1,4 +0,0 @@
# List of textures that still have to be done
- bronze toolset for MCL
- bronze nugget for MCL
- advanced electronic circuit

View File

@@ -22,6 +22,9 @@ industrialtest.api={
geothermalGeneratorFuels={}, geothermalGeneratorFuels={},
waterMillFuels={}, waterMillFuels={},
rotaryMaceratorModifiers={}, rotaryMaceratorModifiers={},
pumpTargets={},
pumpFluids={},
compressedFluids={},
storageCells={}, storageCells={},
tags={} tags={}
} }
@@ -32,10 +35,21 @@ industrialtest.api.hvPowerFlow=10200
industrialtest.api.evPowerFlow=40800 industrialtest.api.evPowerFlow=40800
industrialtest.api.ivPowerFlow=163800 industrialtest.api.ivPowerFlow=163800
industrialtest.api.nodeFluidCapacity=1000
function industrialtest.internal.clamp(num,min,max) function industrialtest.internal.clamp(num,min,max)
return math.max(math.min(num,max),min) return math.max(math.min(num,max),min)
end end
function industrialtest.internal.addYVelocityClamped(player,vel,max)
local playerVel=player:get_velocity()
if playerVel.y+vel>max then
player:add_velocity(vector.new(0,math.max(max-playerVel.y,0),0))
else
player:add_velocity(vector.new(0,vel,0))
end
end
function industrialtest.internal.unpackTableInto(first,second) function industrialtest.internal.unpackTableInto(first,second)
for k,v in pairs(second) do for k,v in pairs(second) do
first[k]=v first[k]=v

View File

@@ -16,19 +16,23 @@
local S=minetest.get_translator("industrialtest") local S=minetest.get_translator("industrialtest")
-- \brief Prepares itemstack containing fluid storage local function createItemFluidStorageText(itemstack)
-- \param itemstack ItemStack
-- \returns bool
function industrialtest.api.prepareFluidStorageItem(itemstack)
local meta=itemstack:get_meta() local meta=itemstack:get_meta()
local def=itemstack:get_definition() local fluidCapacity=meta:get_int("industrialtest.fluidCapacity")
if industrialtest.api.itemHasFluidStorage(itemstack) or not def.groups or not def.groups._industrialtest_fluidStorage or not def._industrialtest_fluidCapacity then local fluidAmount=meta:get_int("industrialtest.fluidAmount")
return false local lowerLimit=math.floor(fluidCapacity*0.25)
end local color=(fluidAmount>lowerLimit and "#0000FF" or "#FF0000")
return minetest.colorize(color,S("@1 / @2 mB",fluidAmount,fluidCapacity))
end
-- \brief Adds fluid storage to node metadata
-- \param meta MetaDataRef
-- \param capacity number
-- \returns nil
function industrialtest.api.addFluidStorage(meta,capacity)
meta:set_int("industrialtest.fluidCapacity",capacity)
meta:set_int("industrialtest.fluidAmount",0) meta:set_int("industrialtest.fluidAmount",0)
meta:set_int("industrialtest.fluidCapacity",def._industrialtest_fluidCapacity) meta:set_string("industrialtest.fluidType","ignore")
industrialtest.api.updateItemFluidText(itemstack)
return true
end end
-- \brief Check if itemstack contains fluid storage -- \brief Check if itemstack contains fluid storage
@@ -80,8 +84,13 @@ end
-- \returns nil -- \returns nil
function industrialtest.api.updateItemFluidText(itemstack) function industrialtest.api.updateItemFluidText(itemstack)
local meta=itemstack:get_meta() local meta=itemstack:get_meta()
if industrialtest.mtgAvailable then
local def=itemstack:get_definition() local def=itemstack:get_definition()
meta:set_string("description",S("@1\n@2 / @3 mB",def.description,meta:get_int("industrialtest.fluidAmount"),meta:get_int("industrialtest.fluidCapacity"))) local fluidStorageText=createItemFluidStorageText(itemstack)
meta:set_string("description",string.format("%s\n%s",def.description,fluidStorageText))
elseif industrialtest.mclAvailable then
tt.reload_itemstack_description(itemstack)
end
itemstack:set_wear(65535-meta:get_int("industrialtest.fluidAmount")/meta:get_int("industrialtest.fluidCapacity")*65534) itemstack:set_wear(65535-meta:get_int("industrialtest.fluidAmount")/meta:get_int("industrialtest.fluidCapacity")*65534)
end end
@@ -119,3 +128,15 @@ function industrialtest.api.transferFluidToItem(srcItemstack,itemstack,amount)
industrialtest.api.updateItemFluidText(srcItemstack) industrialtest.api.updateItemFluidText(srcItemstack)
return actualFlow return actualFlow
end end
if industrialtest.mclAvailable then
tt.register_snippet(function(itemstring,toolCapabilities,itemstack)
if not itemstack then
return nil
end
if not industrialtest.api.itemHasFluidStorage(itemstack) then
return nil
end
return createItemFluidStorageText(itemstack),false
end)
end

View File

@@ -41,6 +41,102 @@ local function clampFlow(pos,flow)
return math.min(flow,newFlow) return math.min(flow,newFlow)
end end
-- \brief Finds path from pos to dest in network. Function finished if either dest is found or every node was visited
-- \param pos Vector
-- \param dest Vector
-- \returns table or nil
function industrialtest.api.findPathInNetwork(pos,dest)
local connections=industrialtest.api.getConnections(pos,"i")
if #connections==0 then
return nil
end
local workers={}
local serializedSourcePos=pos.x..","..pos.y..","..pos.z
local visitedNodes={[serializedSourcePos]=true}
for _,conn in ipairs(connections) do
local sideVector=vector.subtract(conn,pos)
table.insert(workers,{
position=conn,
direction=sideVector,
path={[1]=conn}
})
end
while #workers>0 do
for i=1,#workers do
local worker=workers[i]
local serializedPos=worker.position.x..","..worker.position.y..","..worker.position.z
if visitedNodes[serializedPos] then
table.remove(workers,i)
break
end
visitedNodes[serializedPos]=true
if worker.position.x==dest.x and worker.position.y==dest.y and worker.position.z==dest.z then
return worker.path
end
local def=minetest.registered_nodes[minetest.get_node(worker.position).name]
if def and def.groups and def.groups._industrialtest_cable then
connections=industrialtest.api.getConnections(worker.position,"i")
for j=1,#connections do
local direction=vector.subtract(connections[j],worker.position)
local oppositeDirection=vector.multiply(worker.direction,vector.new(-1,-1,-1))
if direction.x~=oppositeDirection.x or direction.y~=oppositeDirection.y or direction.z~=oppositeDirection.z then
if worker.direction.x~=direction.x or worker.direction.y~=direction.y or worker.direction.z~=direction.z then
table.insert(worker.path,worker.position)
end
for c=1,#connections do
local nextDirection=vector.subtract(connections[c],worker.position)
if c~=j and (nextDirection.x~=oppositeDirection.x or nextDirection.y~=oppositeDirection.y or nextDirection.z~=oppositeDirection.z) then
local newWorker={
position=connections[c],
direction=nextDirection,
path=table.copy(worker.path)
}
table.insert(newWorker.path,worker.position)
table.insert(workers,newWorker)
end
end
worker.direction=direction
worker.position=connections[j]
break
end
end
if #connections>2 then
break
end
else
table.remove(workers,i)
break
end
end
end
return nil
end
-- \brief Goes through path vertices specified by path running callback on each node.
-- Function finishes if either callback returns false or entire path is went over.
-- \param path table
-- \param callback function
-- \returns nil
function industrialtest.api.walkPath(path,callback)
local pos=path[1]
for i=2,#path do
local pathNode=path[i]
local direction=vector.normalize(vector.subtract(pathNode,pos))
while pos.x~=pathNode.x or pos.y~=pathNode.y or pos.z~=pathNode.z do
if not callback(pos) then
return
end
pos=vector.add(pos,direction)
end
end
end
-- \brief Transfers power from source node to it's network, if sides is set then power will be only transfered to network connected to that sides -- \brief Transfers power from source node to it's network, if sides is set then power will be only transfered to network connected to that sides
-- \param pos Vector with position of source node -- \param pos Vector with position of source node
-- \param (optional) sides table with Vectors -- \param (optional) sides table with Vectors
@@ -94,15 +190,43 @@ function industrialtest.api.powerFlow(pos,sides,flowOverride)
def._industrialtest_self:triggerIfNeeded(endpoint.position) def._industrialtest_self:triggerIfNeeded(endpoint.position)
else else
-- Support for bare definitions that don't use industrialtest pseudo-OOP -- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(endpoint.position):start(industrialtest.updateDelay) minetest.get_node_timer(endpoint.position):start(industrialtest.config.updateDelay)
end end
if not industrialtest.api.isFullyCharged(endpointMeta) then if not industrialtest.api.isFullyCharged(endpointMeta) then
roomAvailable=true roomAvailable=true
end end
else else
local path=industrialtest.api.findPathInNetwork(pos,endpoint.position)
if path and #path>0 then
table.insert(path,endpoint.position)
local removed=false
industrialtest.api.walkPath(path,function(pathPos)
local def=minetest.registered_nodes[minetest.get_node(pathPos).name]
if not def or not def.groups or not def.groups._industrialtest_cable then
return false
end
if powerDistribution>def._industrialtest_cableFlow then
removed=true
minetest.swap_node(pathPos,{
name="air"
})
minetest.remove_node(pathPos)
minetest.check_for_falling(pathPos)
minetest.sound_play("default_cool_lava",{
pos=pathPos,
max_hear_distance=5,
gain=0.7
})
end
return true
end)
if not removed and powerDistribution>endpoint.originalFlow then
minetest.remove_node(endpoint.position) minetest.remove_node(endpoint.position)
industrialtest.internal.explode(endpoint.position,2) industrialtest.internal.explode(endpoint.position,2)
end end
industrialtest.api.createNetworkMapForNode(pos)
end
end
end end
end end
return roomAvailable,transferred return roomAvailable,transferred
@@ -199,6 +323,7 @@ function industrialtest.api.createNetworkMap(pos,addCables,omit)
position=worker.position, position=worker.position,
distance=worker.distance, distance=worker.distance,
flow=math.min(worker.flow,flow), flow=math.min(worker.flow,flow),
originalFlow=flow,
side=connectionSide, side=connectionSide,
sourceSide=worker.sourceSide sourceSide=worker.sourceSide
}) })
@@ -271,6 +396,34 @@ function industrialtest.api.getNetwork(meta)
return minetest.deserialize(meta:get_string("industrialtest.network")) return minetest.deserialize(meta:get_string("industrialtest.network"))
end end
-- \brief Returns amount of power that will flow from specified network master
-- \param pos Vector
-- \returns number
function industrialtest.api.getFlowingCurrent(pos)
local meta=minetest.get_meta(pos)
if not industrialtest.api.hasPowerStorage(meta) or meta:get_int("industrialtest.powerAmount")==0 then
return 0
end
local network=industrialtest.api.getNetwork(meta)
if not network then
return 0
end
local amount=meta:get_int("industrialtest.powerAmount")
if amount==0 then
return 0
end
local demand=0
for _,endpoint in ipairs(network) do
local endpointMeta=minetest.get_meta(endpoint.position)
if industrialtest.api.hasPowerStorage(endpointMeta) then
demand=demand+math.min(endpointMeta:get_int("industrialtest.powerCapacity")-endpointMeta:get_int("industrialtest.powerAmount"),endpoint.flow)
end
end
return math.min(amount,demand)
end
-- \brief Returns connections of node with power storage. If direction is "i" only input connections will be returned, if direction is "o" only output connections -- \brief Returns connections of node with power storage. If direction is "i" only input connections will be returned, if direction is "o" only output connections
-- will be returned, if it's not provided all connections will be returned. -- will be returned, if it's not provided all connections will be returned.
-- \param pos Vector -- \param pos Vector

View File

@@ -16,6 +16,15 @@
local S=minetest.get_translator("industrialtest") local S=minetest.get_translator("industrialtest")
local function createItemPowerText(itemstack)
local meta=itemstack:get_meta()
local powerCapacity=meta:get_int("industrialtest.powerCapacity")
local powerAmount=meta:get_int("industrialtest.powerAmount")
local lowerLimit=math.floor(powerCapacity*0.25)
local color=(powerAmount>lowerLimit and "#00FFFF" or "#FF0000")
return minetest.colorize(color,S("@1 / @2 EU",powerAmount,powerCapacity))
end
-- \brief Adds power storage to metadata -- \brief Adds power storage to metadata
-- \param capacity How much EU item/node can store -- \param capacity How much EU item/node can store
-- \param flow How much EU can flow in or out item/node per industrialtest.updateDelay -- \param flow How much EU can flow in or out item/node per industrialtest.updateDelay
@@ -158,9 +167,14 @@ end
-- \returns nil -- \returns nil
function industrialtest.api.updateItemPowerText(itemstack) function industrialtest.api.updateItemPowerText(itemstack)
local meta=itemstack:get_meta() local meta=itemstack:get_meta()
if industrialtest.mtgAvailable then
local def=minetest.registered_tools[itemstack:get_name()] local def=minetest.registered_tools[itemstack:get_name()]
local desc=meta:contains("industrialtest.descriptionOverride") and meta:get_string("industrialtest.descriptionOverride") or def.description local desc=meta:contains("industrialtest.descriptionOverride") and meta:get_string("industrialtest.descriptionOverride") or def.description
meta:set_string("description",S("@1\n@2 / @3 EU",desc,meta:get_int("industrialtest.powerAmount"),meta:get_int("industrialtest.powerCapacity"))) local powerText=createItemPowerText(itemstack)
meta:set_string("description",string.format("%s\n%s",desc,powerText))
elseif industrialtest.mclAvailable then
tt.reload_itemstack_description(itemstack)
end
itemstack:set_wear(65535-meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*65534) itemstack:set_wear(65535-meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*65534)
end end
@@ -209,3 +223,15 @@ function industrialtest.api.transferPowerFromItem(srcItemstack,meta,amount)
return actualFlow return actualFlow
end end
if industrialtest.mclAvailable then
tt.register_snippet(function(itemstring,toolCapabilities,itemstack)
if not itemstack then
return nil
end
local meta=itemstack:get_meta()
if not industrialtest.api.hasPowerStorage(meta) then
return nil
end
return createItemPowerText(itemstack),false
end)
end

View File

@@ -307,6 +307,65 @@ function industrialtest.api.getRotaryMaceratorModifier(name,modifier)
return industrialtest.api.rotaryMaceratorModifiers[name.." "..modifier] return industrialtest.api.rotaryMaceratorModifiers[name.." "..modifier]
end end
-- \brief Registers target node with which Pump can interact
-- \param name string
-- \param fluidNodes table
-- \param direction string
-- \return nil
function industrialtest.api.registerPumpTarget(name,direction)
industrialtest.api.pumpTargets[name]={
name=name,
direction=direction
}
end
-- \brief Returns Pump target info
-- \param name string
-- \returns table
function industrialtest.api.getPumpTarget(name)
return industrialtest.api.pumpTargets[name]
end
-- \brief Registers fluid node which can be pumped by pump
-- \param name string
-- \param texture string
-- \returns nil
function industrialtest.api.registerPumpFluid(name,texture)
industrialtest.api.pumpFluids[name]={
name=name,
texture=texture
}
end
-- \brief Returns registered node which can be pumped by pump
-- \param name string
-- \returns table
function industrialtest.api.getPumpFluid(name)
return industrialtest.api.pumpFluids[name]
end
-- \brief Registers fluid which can be pumped into compressor resulting with different item
-- \param fluidType string
-- \param requiredAmount number
-- \param time number
-- \param result string
-- \returns nil
function industrialtest.api.registerCompressedFluid(fluidType,requiredAmount,time,result)
industrialtest.api.compressedFluids[fluidType]={
fluidType=fluidType,
requiredAmount=requiredAmount,
time=time,
result=result
}
end
-- \brief Returns information about fluid which can be pumped into compressor resulting with different item
-- \param fluidType string
-- \returns table
function industrialtest.api.getCompressedFluid(fluidType)
return industrialtest.api.compressedFluids[fluidType]
end
minetest.register_on_mods_loaded(function() minetest.register_on_mods_loaded(function()
for _,def in pairs(industrialtest.api.rotaryMaceratorModifiers) do for _,def in pairs(industrialtest.api.rotaryMaceratorModifiers) do
if def.stackLeftover then if def.stackLeftover then

View File

@@ -15,27 +15,43 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>. -- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest") local S=minetest.get_translator("industrialtest")
local cable={}
cable.onConstruct=function(pos) industrialtest.Cable={}
function industrialtest.Cable.onConstruct(self,pos)
local connections=industrialtest.api.getConnections(pos) local connections=industrialtest.api.getConnections(pos)
for _,conn in ipairs(connections) do for _,conn in ipairs(connections) do
local meta=minetest.get_meta(conn) local meta=minetest.get_meta(conn)
if industrialtest.api.isNetworkMaster(meta) then if industrialtest.api.isNetworkMaster(meta) then
industrialtest.api.createNetworkMapForNode(conn) industrialtest.api.createNetworkMapForNode(conn)
local networkNode=minetest.get_node(conn)
local def=minetest.registered_nodes[networkNode.name]
if def and def._industrialtest_self then
def._industrialtest_self:triggerIfNeeded(conn)
else
-- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(conn):start(industrialtest.config.updateDelay)
end
else else
local networks=industrialtest.api.isAttachedToNetwork(meta) local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then if networks then
for _,network in ipairs(networks) do for _,network in ipairs(networks) do
industrialtest.api.createNetworkMapForNode(network) industrialtest.api.createNetworkMapForNode(network)
minetest.get_node_timer(network):start(industrialtest.updateDelay) local networkNode=minetest.get_node(network)
local def=minetest.registered_nodes[networkNode.name]
if def and def._industrialtest_self then
def._industrialtest_self:triggerIfNeeded(network)
else
-- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(network):start(industrialtest.config.updateDelay)
end
end end
end end
end end
end end
end end
cable.onDestruct=function(pos) function industrialtest.Cable.onDestruct(self,pos)
local meta=minetest.get_meta(pos) local meta=minetest.get_meta(pos)
local networks=industrialtest.api.isAttachedToNetwork(meta) local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then if networks then
@@ -45,14 +61,16 @@ cable.onDestruct=function(pos)
end end
end end
local function registerCable(name,displayName,size,flow,registerInsulated) function industrialtest.Cable.createDefinitionTable(self,description,inventoryImage,tile,insulated)
local definition={ local size=(insulated and self.size+0.02 or self.size)
description=S(displayName.." Cable"), local def={
inventory_image="industrialtest_"..name.."_cable_inv.png", description=description,
tiles={"industrialtest_"..name.."_cable.png"}, inventory_image=inventoryImage,
wield_image="industrialtest_"..name.."_cable_inv.png", wield_image=inventoryImage,
tiles={tile},
paramtype="light", paramtype="light",
sunlight_propagates=true, sunlight_propagates=true,
use_texture_alpha=(self.transparent and "clip" or "opaque"),
drawtype="nodebox", drawtype="nodebox",
node_box={ node_box={
type="connected", type="connected",
@@ -118,39 +136,67 @@ local function registerCable(name,displayName,size,flow,registerInsulated)
"group:_industrialtest_hasPowerOutput", "group:_industrialtest_hasPowerOutput",
"group:_industrialtest_cable" "group:_industrialtest_cable"
}, },
on_construct=cable.onConstruct, on_construct=function(pos)
on_destruct=cable.onDestruct, self:onConstruct(pos)
_industrialtest_cableFlow=flow end,
on_destruct=function(pos)
self:onDestruct(pos)
end,
_industrialtest_cableFlow=self.flow
} }
if industrialtest.mtgAvailable then if industrialtest.mtgAvailable then
definition.groups={ def.groups={
cracky=1, cracky=1,
level=1, level=1,
oddly_breakable_by_hand=1 oddly_breakable_by_hand=1
} }
definition.sound=default.node_sound_metal_defaults() def.sound=default.node_sound_metal_defaults()
elseif industrialtest.mclAvailable then elseif industrialtest.mclAvailable then
definition.groups={ def.groups={
handy=1, handy=1,
pickaxey=1 pickaxey=1
} }
definition._mcl_blast_resistance=1 def._mcl_blast_resistance=1
definition._mcl_hardness=0.5 def._mcl_hardness=0.5
definition.sound=mcl_sounds.node_sound_metal_defaults() def.sound=mcl_sounds.node_sound_metal_defaults()
end end
definition.groups._industrialtest_cable=1 def.groups._industrialtest_cable=1
minetest.register_node("industrialtest:"..name.."_cable",definition) if insulated then
if registerInsulated then def.groups._industrialtest_insulatedCable=1
definition=table.copy(definition) end
definition.description=S("Insulated "..displayName.." Cable")
definition.inventory_image="industrialtest_insulated_"..name.."_cable_inv.png" return def
definition.tiles={"industrialtest_insulated_"..name.."_cable.png"} end
definition.wield_image="industrialtest_insulated_"..name.."_cable_inv.png"
minetest.register_node("industrialtest:insulated_"..name.."_cable",definition) function industrialtest.Cable.register(self)
local def=self:createDefinitionTable(self.description,self.inventoryImage,self.tile,self.safe)
minetest.register_node(self.name,def)
if self.insulated then
def=self:createDefinitionTable(self.insulated.description,self.insulated.inventoryImage,self.insulated.tile,true)
minetest.register_node(self.insulated.name,def)
end end
end end
registerCable("tin","Tin",0.19,industrialtest.api.lvPowerFlow,true) industrialtest.TinCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.TinCable,{
name="industrialtest:tin_cable",
description=S("Tin Cable"),
inventoryImage="industrialtest_tin_cable_inv.png",
tile="industrialtest_tin_cable.png",
size=0.19,
flow=industrialtest.api.lvPowerFlow,
insulated={
name="industrialtest:insulated_tin_cable",
description=S("Insulated Tin Cable"),
inventoryImage="industrialtest_insulated_tin_cable_inv.png",
tile="industrialtest_insulated_tin_cable.png"
}
})
industrialtest.TinCable:register()
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:tin_cable 6", output="industrialtest:tin_cable 6",
@@ -158,6 +204,7 @@ minetest.register_craft({
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot} {industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot}
} }
}) })
minetest.register_craft({ minetest.register_craft({
type="shapeless", type="shapeless",
output="industrialtest:insulated_tin_cable", output="industrialtest:insulated_tin_cable",
@@ -166,6 +213,7 @@ minetest.register_craft({
industrialtest.elementKeys.rubber industrialtest.elementKeys.rubber
} }
}) })
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:insulated_tin_cable 6", output="industrialtest:insulated_tin_cable 6",
@@ -175,13 +223,31 @@ minetest.register_craft({
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber} {industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
} }
}) })
industrialtest.api.registerCableFormerRecipe({ industrialtest.api.registerCableFormerRecipe({
output="industrialtest:tin_cable 12", output="industrialtest:tin_cable 12",
recipe=industrialtest.elementKeys.tinIngot, recipe=industrialtest.elementKeys.tinIngot,
time=1 time=1
}) })
registerCable("copper","Copper",0.15,industrialtest.api.mvPowerFlow,true) industrialtest.CopperCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.CopperCable,{
name="industrialtest:copper_cable",
description=S("Copper Cable"),
inventoryImage="industrialtest_copper_cable_inv.png",
tile="industrialtest_copper_cable.png",
size=0.15,
flow=industrialtest.api.mvPowerFlow,
insulated={
name="industrialtest:insulated_copper_cable",
description=S("Insulated Copper Cable"),
inventoryImage="industrialtest_insulated_copper_cable_inv.png",
tile="industrialtest_insulated_copper_cable.png"
}
})
industrialtest.CopperCable:register()
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:copper_cable 6", output="industrialtest:copper_cable 6",
@@ -189,6 +255,7 @@ minetest.register_craft({
{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot} {industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot}
} }
}) })
minetest.register_craft({ minetest.register_craft({
type="shapeless", type="shapeless",
output="industrialtest:insulated_copper_cable", output="industrialtest:insulated_copper_cable",
@@ -197,6 +264,7 @@ minetest.register_craft({
industrialtest.elementKeys.rubber industrialtest.elementKeys.rubber
} }
}) })
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:insulated_copper_cable 6", output="industrialtest:insulated_copper_cable 6",
@@ -206,12 +274,30 @@ minetest.register_craft({
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber} {industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
} }
}) })
industrialtest.api.registerCableFormerRecipe({ industrialtest.api.registerCableFormerRecipe({
output="industrialtest:copper_cable 12", output="industrialtest:copper_cable 12",
recipe=industrialtest.elementKeys.copperIngot recipe=industrialtest.elementKeys.copperIngot
}) })
registerCable("gold","Gold",0.15,industrialtest.api.hvPowerFlow,true) industrialtest.GoldCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.GoldCable,{
name="industrialtest:gold_cable",
description=S("Gold Cable"),
inventoryImage="industrialtest_gold_cable_inv.png",
tile="industrialtest_gold_cable.png",
size=0.15,
flow=industrialtest.api.hvPowerFlow,
insulated={
name="industrialtest:insulated_gold_cable",
description=S("Insulated Gold Cable"),
inventoryImage="industrialtest_insulated_gold_cable_inv.png",
tile="industrialtest_insulated_gold_cable.png"
}
})
industrialtest.GoldCable:register()
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:gold_cable 6", output="industrialtest:gold_cable 6",
@@ -219,6 +305,7 @@ minetest.register_craft({
{industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot} {industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot}
} }
}) })
minetest.register_craft({ minetest.register_craft({
type="shapeless", type="shapeless",
output="industrialtest:insulated_gold_cable", output="industrialtest:insulated_gold_cable",
@@ -227,6 +314,7 @@ minetest.register_craft({
industrialtest.elementKeys.rubber industrialtest.elementKeys.rubber
} }
}) })
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:insulated_gold_cable 6", output="industrialtest:insulated_gold_cable 6",
@@ -236,12 +324,30 @@ minetest.register_craft({
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber} {industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
} }
}) })
industrialtest.api.registerCableFormerRecipe({ industrialtest.api.registerCableFormerRecipe({
output="industrialtest:gold_cable 12", output="industrialtest:gold_cable 12",
recipe=industrialtest.elementKeys.goldIngot recipe=industrialtest.elementKeys.goldIngot
}) })
registerCable("iron","Iron",0.15,industrialtest.api.evPowerFlow,true) industrialtest.IronCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.IronCable,{
name="industrialtest:iron_cable",
description=S("Iron Cable"),
inventoryImage="industrialtest_iron_cable_inv.png",
tile="industrialtest_iron_cable.png",
size=0.15,
flow=industrialtest.api.evPowerFlow,
insulated={
name="industrialtest:insulated_iron_cable",
description=S("Insulated Iron Cable"),
inventoryImage="industrialtest_insulated_iron_cable_inv.png",
tile="industrialtest_insulated_iron_cable.png"
}
})
industrialtest.IronCable:register()
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:iron_cable 6", output="industrialtest:iron_cable 6",
@@ -249,6 +355,7 @@ minetest.register_craft({
{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"} {"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"}
} }
}) })
minetest.register_craft({ minetest.register_craft({
type="shapeless", type="shapeless",
output="industrialtest:insulated_iron_cable", output="industrialtest:insulated_iron_cable",
@@ -257,6 +364,7 @@ minetest.register_craft({
industrialtest.elementKeys.rubber industrialtest.elementKeys.rubber
} }
}) })
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:insulated_iron_cable 6", output="industrialtest:insulated_iron_cable 6",
@@ -266,13 +374,27 @@ minetest.register_craft({
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber} {industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
} }
}) })
industrialtest.api.registerCableFormerRecipe({ industrialtest.api.registerCableFormerRecipe({
output="industrialtest:iron_cable 12", output="industrialtest:iron_cable 12",
recipe="industrialtest:refined_iron_ingot", recipe="industrialtest:refined_iron_ingot",
time=3 time=3
}) })
registerCable("glass_fibre","Glass Fibre",0.15,industrialtest.api.ivPowerFlow,false) industrialtest.GlassFibreCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.GlassFibreCable,{
name="industrialtest:glass_fibre_cable",
description=S("Glass Fibre Cable"),
inventoryImage="industrialtest_glass_fibre_cable_inv.png",
transparent=true,
tile="industrialtest_glass_fibre_cable.png",
safe=true,
size=0.12,
flow=industrialtest.api.ivPowerFlow
})
industrialtest.GlassFibreCable:register()
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:glass_fibre_cable 4", output="industrialtest:glass_fibre_cable 4",
@@ -283,3 +405,52 @@ minetest.register_craft({
} }
}) })
-- TODO: Add glass fibre cable craft with silver ingot -- TODO: Add glass fibre cable craft with silver ingot
if industrialtest.config.electrocution then
local electrocutionDelta=0
minetest.register_globalstep(function(dtime)
electrocutionDelta=electrocutionDelta+dtime
if electrocutionDelta<industrialtest.config.updateDelay then
return
end
electrocutionDelta=0
local offsets={
vector.new(0,0,0),
vector.new(-0.7,0,0),
vector.new(-0.7,1,0),
vector.new(0,1,0),
vector.new(0.7,0,0),
vector.new(0.7,1,0),
vector.new(0,0,-0.7),
vector.new(0,1,-0.7),
vector.new(0,0,0.7),
vector.new(0,1,0.7)
}
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
local pos=player:get_pos()
for _,offset in ipairs(offsets) do
local nodePos=vector.add(pos,offset)
local node=minetest.get_node(nodePos)
local def=minetest.registered_nodes[node.name]
if def and def.groups and def.groups._industrialtest_cable and not def.groups._industrialtest_insulatedCable then
local meta=minetest.get_meta(pos)
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
local current=0
for _,network in ipairs(networks) do
current=current+industrialtest.api.getFlowingCurrent(network)
end
if current>0 then
local removed=math.ceil(current/500)
player:set_hp(player:get_hp()-removed,"electrocution")
break
end
end
end
end
end
end)
end

View File

@@ -316,7 +316,8 @@ override={
local meta=minetest.get_meta(pos) local meta=minetest.get_meta(pos)
local inv=meta:get_inventory() local inv=meta:get_inventory()
local result=inv:add_item(listname,stack) local result=inv:add_item(listname,stack)
minetest.get_node_timer(pos):start(industrialtest.updateDelay) local nodeDef=minetest.registered_nodes[node.name]
nodeDef._industrialtest_self:triggerIfNeeded(pos)
return result return result
end, end,
can_insert=function(pos,node,stack,direction) can_insert=function(pos,node,stack,direction)

View File

@@ -53,6 +53,21 @@ industrialtest.internal={}
if industrialtest.mclAvailable then if industrialtest.mclAvailable then
industrialtest.stackMax=64 industrialtest.stackMax=64
minetest.override_item("mcl_buckets:bucket_empty",{
groups={
_industrialtest_simpleFluidStorage=1
},
_industrialtest_getResultingFluidStorageItemByNode=function(fluidType)
local resultingItem=mcl_buckets.liquids[fluidType]
if resultingItem then
return {
name=resultingItem.bucketname
}
end
end,
_industrialtest_simpleFluidStorageCapacity=1000
})
industrialtest.internal.mclMakeStrippedTrunk=function(itemstack,placer,pointedThing,electricTool) industrialtest.internal.mclMakeStrippedTrunk=function(itemstack,placer,pointedThing,electricTool)
-- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_tools/init.lua#L360 -- Taken from https://git.minetest.land/MineClone2/MineClone2/src/branch/master/mods/ITEMS/mcl_tools/init.lua#L360
if pointedThing.type ~= "node" then return end if pointedThing.type ~= "node" then return end
@@ -90,6 +105,22 @@ if industrialtest.mclAvailable then
elseif industrialtest.mtgAvailable then elseif industrialtest.mtgAvailable then
industrialtest.stackMax=99 industrialtest.stackMax=99
-- Override bucket to add function which will be used to query bucket with fluid
minetest.override_item("bucket:bucket_empty",{
groups={
_industrialtest_simpleFluidStorage=1
},
_industrialtest_getResultingFluidStorageItemByNode=function(fluidType)
local resultingItem=bucket.liquids[fluidType]
if resultingItem then
return {
name=resultingItem.itemname
}
end
end,
_industrialtest_simpleFluidStorageCapacity=1000
})
industrialtest.internal.explode=function(pos,radius) industrialtest.internal.explode=function(pos,radius)
tnt.boom(pos,{radius=radius}) tnt.boom(pos,{radius=radius})
end end
@@ -450,6 +481,7 @@ if industrialtest.mclAvailable then
industrialtest.elementKeys.stick="mcl_core:stick" industrialtest.elementKeys.stick="mcl_core:stick"
industrialtest.elementKeys.flint="mcl_core:flint" industrialtest.elementKeys.flint="mcl_core:flint"
industrialtest.elementKeys.snowball="mcl_throwing:snowball" industrialtest.elementKeys.snowball="mcl_throwing:snowball"
industrialtest.elementKeys.snowBlock="mcl_core:snowblock"
industrialtest.elementKeys.string="mcl_mobitems:string" industrialtest.elementKeys.string="mcl_mobitems:string"
industrialtest.elementKeys.junglePlanks="mcl_core:junglewood" industrialtest.elementKeys.junglePlanks="mcl_core:junglewood"
industrialtest.elementKeys.wood="mcl_core:tree" industrialtest.elementKeys.wood="mcl_core:tree"
@@ -505,6 +537,8 @@ if industrialtest.mclAvailable then
industrialtest.elementKeys.dryShrub="mcl_core:deadbush" industrialtest.elementKeys.dryShrub="mcl_core:deadbush"
industrialtest.elementKeys.cactus="mcl_core:cactus" industrialtest.elementKeys.cactus="mcl_core:cactus"
industrialtest.elementKeys.gunpowder="mcl_mobitems:gunpowder" industrialtest.elementKeys.gunpowder="mcl_mobitems:gunpowder"
industrialtest.elementKeys.chest="mcl_chests:chest_small"
industrialtest.elementKeys.paper="mcl_core:paper"
industrialtest.elementKeys.groupSapling="group:sapling" industrialtest.elementKeys.groupSapling="group:sapling"
industrialtest.elementKeys.groupLeaves="group:leaves" industrialtest.elementKeys.groupLeaves="group:leaves"
industrialtest.elementKeys.stickyResin=(industrialtest.mods.mclRubber and "mcl_rubber:rubber_raw" or "industrialtest:sticky_resin") industrialtest.elementKeys.stickyResin=(industrialtest.mods.mclRubber and "mcl_rubber:rubber_raw" or "industrialtest:sticky_resin")
@@ -690,6 +724,7 @@ elseif industrialtest.mtgAvailable then
industrialtest.elementKeys.stick="default:stick" industrialtest.elementKeys.stick="default:stick"
industrialtest.elementKeys.flint="default:flint" industrialtest.elementKeys.flint="default:flint"
industrialtest.elementKeys.snowball="default:snow" industrialtest.elementKeys.snowball="default:snow"
industrialtest.elementKeys.snowBlock="default:snowblock"
industrialtest.elementKeys.blueDye="dye:blue" industrialtest.elementKeys.blueDye="dye:blue"
industrialtest.elementKeys.yellowDust="dye:yellow" industrialtest.elementKeys.yellowDust="dye:yellow"
industrialtest.elementKeys.bucket="bucket:bucket_empty" industrialtest.elementKeys.bucket="bucket:bucket_empty"
@@ -738,6 +773,8 @@ elseif industrialtest.mtgAvailable then
industrialtest.elementKeys.dryShrub="default:dry_shrub" industrialtest.elementKeys.dryShrub="default:dry_shrub"
industrialtest.elementKeys.cactus="default:cactus" industrialtest.elementKeys.cactus="default:cactus"
industrialtest.elementKeys.gunpowder="tnt:gunpowder" industrialtest.elementKeys.gunpowder="tnt:gunpowder"
industrialtest.elementKeys.chest="default:chest"
industrialtest.elementKeys.paper="default:paper"
industrialtest.elementKeys.groupSapling="group:sapling" industrialtest.elementKeys.groupSapling="group:sapling"
industrialtest.elementKeys.groupLeaves="group:leaves" industrialtest.elementKeys.groupLeaves="group:leaves"
industrialtest.elementKeys.stickyResin="industrialtest:sticky_resin" industrialtest.elementKeys.stickyResin="industrialtest:sticky_resin"

View File

@@ -41,75 +41,6 @@ local colors={
coolant="#188676ff" coolant="#188676ff"
} }
-- Power storage items
minetest.register_tool("industrialtest:re_battery",{
description=S("RE-Battery"),
inventory_image="industrialtest_re_battery.png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=7000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
})
minetest.register_craft({
type="shaped",
output="industrialtest:re_battery",
recipe={
{"","industrialtest:insulated_tin_cable",""},
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.tinIngot},
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.tinIngot}
}
})
minetest.register_tool("industrialtest:advanced_re_battery",{
description=S("Advanced RE-Battery"),
inventory_image="industrialtest_advanced_re_battery.png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=100000,
_industrialtest_powerFlow=industrialtest.api.mvPowerFlow
})
minetest.register_craft({
type="shaped",
output="industrialtest:advanced_re_battery",
recipe={
{"industrialtest:insulated_copper_cable",industrialtest.elementKeys.bronzeIngot,"industrialtest:insulated_copper_cable"},
{industrialtest.elementKeys.bronzeIngot,"industrialtest:sulfur_dust",industrialtest.elementKeys.bronzeIngot},
{industrialtest.elementKeys.bronzeIngot,"industrialtest:lead_dust",industrialtest.elementKeys.bronzeIngot}
}
})
minetest.register_tool("industrialtest:energy_crystal",{
description=S("Energy Crystal"),
inventory_image="industrialtest_energy_crystal.png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=100000,
_industrialtest_powerFlow=industrialtest.api.hvPowerFlow
})
minetest.register_craft({
type="shaped",
output="industrialtest:energy_crystal",
recipe={
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.diamond,industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier}
}
})
minetest.register_tool("industrialtest:lapotron_crystal",{
description=S("Lapotron Crystal"),
inventory_image="industrialtest_lapotron_crystal.png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=1000000,
_industrialtest_powerFlow=industrialtest.api.evPowerFlow
})
minetest.register_craft({
type="shaped",
output="industrialtest:lapotron_crystal",
recipe={
{industrialtest.elementKeys.blueDye,"industrialtest:electronic_circuit",industrialtest.elementKeys.blueDye},
{industrialtest.elementKeys.blueDye,"industrialtest:energy_crystal",industrialtest.elementKeys.blueDye},
{industrialtest.elementKeys.blueDye,"industrialtest:electronic_circuit",industrialtest.elementKeys.blueDye}
}
})
-- Other resources -- Other resources
minetest.register_craftitem("industrialtest:refined_iron_ingot",{ minetest.register_craftitem("industrialtest:refined_iron_ingot",{
description=S("Refined Iron Ingot"), description=S("Refined Iron Ingot"),
@@ -572,6 +503,13 @@ industrialtest.api.registerPlate("carbon_plate",S("Carbon Plate"),{
} }
},"#272725ff",true) },"#272725ff",true)
industrialtest.api.registerPlate("iron_plate",S("Iron Plate"),{
{
resource=industrialtest.elementKeys.ironIngot,
count=1
}
},colors.iron,true)
industrialtest.api.registerPlate("tin_plate",S("Tin Plate"),{ industrialtest.api.registerPlate("tin_plate",S("Tin Plate"),{
{ {
resource=industrialtest.elementKeys.tinIngot, resource=industrialtest.elementKeys.tinIngot,
@@ -602,6 +540,9 @@ minetest.register_craftitem("industrialtest:empty_cell",{
description=S("Empty Cell"), description=S("Empty Cell"),
inventory_image="industrialtest_empty_cell.png", inventory_image="industrialtest_empty_cell.png",
liquids_pointable=true, liquids_pointable=true,
groups={
_industrialtest_simpleFluidStorage=1
},
on_place=function(itemstack,user,pointed) on_place=function(itemstack,user,pointed)
if pointed.type~="node" or not user or not user:is_player() then if pointed.type~="node" or not user or not user:is_player() then
return nil return nil
@@ -623,7 +564,9 @@ minetest.register_craftitem("industrialtest:empty_cell",{
end end
minetest.remove_node(pointed.under) minetest.remove_node(pointed.under)
return itemstack return itemstack
end end,
_industrialtest_getResultingFluidStorageItemByNode=industrialtest.api.getStorageCellByNode,
_industrialtest_simpleFluidStorageCapacity=1000
}) })
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
@@ -871,23 +814,3 @@ industrialtest.api.registerCompressorRecipe({
recipe="industrialtest:plantball", recipe="industrialtest:plantball",
time=5 time=5
}) })
minetest.register_tool("industrialtest:fuel_can",{
description=S("Fuel Can"),
inventory_image="industrialtest_fuel_can.png",
groups={
_industrialtest_fueled=1,
_industrialtest_fuel=1,
_industrialtest_fluidStorage=1
},
_industrialtest_fluidCapacity=10000
})
minetest.register_craft({
type="shaped",
output="industrialtest:fuel_can",
recipe={
{"","industrialtest:tin_plate","industrialtest:tin_plate"},
{"industrialtest:tin_plate","","industrialtest:tin_plate"},
{"industrialtest:tin_plate","industrialtest:tin_plate","industrialtest:tin_plate"}
}
})

View File

@@ -125,3 +125,12 @@ if industrialtest.mtgAvailable then
} }
}) })
end end
-- Pumped fluids
if industrialtest.mtgAvailable then
industrialtest.api.registerPumpFluid("default:river_water_source","industrialtest_gui_river_water.png")
industrialtest.api.registerCompressedFluid("default:river_water_source",industrialtest.api.nodeFluidCapacity/2,5,"default:snow")
end
industrialtest.api.registerPumpFluid(industrialtest.elementKeys.waterSource,"industrialtest_gui_water.png")
industrialtest.api.registerPumpFluid(industrialtest.elementKeys.lavaSource,"industrialtest_gui_lava.png")
industrialtest.api.registerCompressedFluid(industrialtest.elementKeys.waterSource,industrialtest.api.nodeFluidCapacity/2,5,industrialtest.elementKeys.snowball)

1508
guide.lua Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -19,9 +19,12 @@ local modpath=minetest.get_modpath("industrialtest")
-- table with global functions, variables etc -- table with global functions, variables etc
industrialtest={} industrialtest={}
-- Initial constants -- Settings
industrialtest.updateDelay=1 -- Note: Make this value smaller to make machines update more frequently (it may make server more laggy) industrialtest.config={
industrialtest.developerMode=true -- Enables additional utils useful when developing mod updateDelay=tonumber(minetest.settings:get("industrialtest.updateDelay") or "1"),
electrocution=minetest.settings:get_bool("industrialtest.electrocution",true),
developerMode=minetest.settings:get_bool("industrialtest.developerMode",false)
}
-- Others -- Others
industrialtest.random=PseudoRandom(os.time()) industrialtest.random=PseudoRandom(os.time())
@@ -53,9 +56,12 @@ dofile(modpath.."/machines/generator.lua")
dofile(modpath.."/machines/induction_furnace.lua") dofile(modpath.."/machines/induction_furnace.lua")
dofile(modpath.."/machines/iron_furnace.lua") dofile(modpath.."/machines/iron_furnace.lua")
dofile(modpath.."/machines/macerator.lua") dofile(modpath.."/machines/macerator.lua")
dofile(modpath.."/machines/magnetizer.lua")
dofile(modpath.."/machines/mass_fabricator.lua") dofile(modpath.."/machines/mass_fabricator.lua")
dofile(modpath.."/machines/miner.lua")
dofile(modpath.."/machines/nuclear_reactor.lua") dofile(modpath.."/machines/nuclear_reactor.lua")
dofile(modpath.."/machines/power_storage.lua") dofile(modpath.."/machines/power_storage.lua")
dofile(modpath.."/machines/pump.lua")
dofile(modpath.."/machines/recycler.lua") dofile(modpath.."/machines/recycler.lua")
dofile(modpath.."/machines/rotary_macerator.lua") dofile(modpath.."/machines/rotary_macerator.lua")
dofile(modpath.."/machines/tool_workshop.lua") dofile(modpath.."/machines/tool_workshop.lua")
@@ -78,9 +84,12 @@ dofile(modpath.."/tools/electric_chainsaw.lua")
dofile(modpath.."/tools/electric_drill.lua") dofile(modpath.."/tools/electric_drill.lua")
dofile(modpath.."/tools/electric_hoe.lua") dofile(modpath.."/tools/electric_hoe.lua")
dofile(modpath.."/tools/electric_saber.lua") dofile(modpath.."/tools/electric_saber.lua")
dofile(modpath.."/tools/fluid_storage.lua")
dofile(modpath.."/tools/jetpack.lua") dofile(modpath.."/tools/jetpack.lua")
dofile(modpath.."/tools/mining_laser.lua") dofile(modpath.."/tools/mining_laser.lua")
dofile(modpath.."/tools/nano_suit.lua") dofile(modpath.."/tools/nano_suit.lua")
dofile(modpath.."/tools/power_storage.lua")
dofile(modpath.."/tools/scanner.lua")
dofile(modpath.."/tools/solar_helmet.lua") dofile(modpath.."/tools/solar_helmet.lua")
dofile(modpath.."/tools/static_boots.lua") dofile(modpath.."/tools/static_boots.lua")
dofile(modpath.."/tools/treetap.lua") dofile(modpath.."/tools/treetap.lua")
@@ -89,8 +98,9 @@ dofile(modpath.."/tools/wrench.lua")
dofile(modpath.."/upgrades.lua") dofile(modpath.."/upgrades.lua")
dofile(modpath.."/craftitems.lua") dofile(modpath.."/craftitems.lua")
dofile(modpath.."/guide.lua")
dofile(modpath.."/nodes.lua") dofile(modpath.."/nodes.lua")
if industrialtest.developerMode then if industrialtest.config.developerMode then
dofile(modpath.."/utils.lua") dofile(modpath.."/utils.lua")
end end
dofile(modpath.."/cables.lua") dofile(modpath.."/cables.lua")

View File

@@ -66,7 +66,7 @@ function industrialtest.ActivatedMachine.activate(self,pos)
param2=minetest.get_node(pos).param2 param2=minetest.get_node(pos).param2
}) })
self:afterActivation(pos) self:afterActivation(pos)
minetest.get_node_timer(pos):start(industrialtest.updateDelay) minetest.get_node_timer(pos):start(industrialtest.config.updateDelay)
end end
function industrialtest.ActivatedMachine.deactivate(self,pos) function industrialtest.ActivatedMachine.deactivate(self,pos)
@@ -75,7 +75,7 @@ function industrialtest.ActivatedMachine.deactivate(self,pos)
param2=minetest.get_node(pos).param2 param2=minetest.get_node(pos).param2
}) })
self:afterDeactivation(pos) self:afterDeactivation(pos)
minetest.get_node_timer(pos):start(industrialtest.updateDelay) minetest.get_node_timer(pos):start(industrialtest.config.updateDelay)
end end
function industrialtest.ActivatedMachine.shouldActivate(self,pos) function industrialtest.ActivatedMachine.shouldActivate(self,pos)

View File

@@ -140,7 +140,7 @@ function industrialtest.CanningMachine.allowMetadataInventoryTake(self,pos,listn
local targetSlot=inv:get_stack("dst",1) local targetSlot=inv:get_stack("dst",1)
if ((listname=="src" and stack:get_count()==fuelSlot:get_count()) or (listname=="dst" and stack:get_count()==targetSlot:get_count())) and meta:get_float("srcTime")>0 then if ((listname=="src" and stack:get_count()==fuelSlot:get_count()) or (listname=="dst" and stack:get_count()==targetSlot:get_count())) and meta:get_float("srcTime")>0 then
meta:set_float("srcTime",0) meta:set_float("srcTime",0)
minetest.get_node_timer(pos):start(industrialtest.updateDelay) self:updateFormspec(pos)
end end
return industrialtest.ActivatedElectricMachine.allowMetadataInventoryTake(self,pos,listname,index,stack,player) return industrialtest.ActivatedElectricMachine.allowMetadataInventoryTake(self,pos,listname,index,stack,player)
end end
@@ -153,12 +153,12 @@ function industrialtest.CanningMachine.onMetadataInventoryMove(self,pos,fromList
local targetSlot=inv:get_stack("dst",1) local targetSlot=inv:get_stack("dst",1)
if ((fromList=="src" and count==fuelSlot:get_count()) or (fromList=="dst" and count==targetSlot:get_count())) and meta:get_float("srcTime")>0 then if ((fromList=="src" and count==fuelSlot:get_count()) or (fromList=="dst" and count==targetSlot:get_count())) and meta:get_float("srcTime")>0 then
meta:set_float("srcTime",0) meta:set_float("srcTime",0)
meta:set_string("formspec",canningMachine.getFormspec(pos)) self:updateFormspec(pos)
end end
end end
function industrialtest.CanningMachine.onMetadataInventoryPut(self,pos,listname,index,stack) function industrialtest.CanningMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
minetest.get_node_timer(pos):start(industrialtest.updateDelay) self:triggerIfNeeded(pos)
industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack) industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
end end
@@ -188,7 +188,7 @@ function industrialtest.CanningMachine.shouldDeactivate(self,pos)
return fuelSlot:is_empty() or targetSlot:is_empty() or meta:get_int("industrialtest.powerAmount")<self._opPower or return fuelSlot:is_empty() or targetSlot:is_empty() or meta:get_int("industrialtest.powerAmount")<self._opPower or
(industrialtest.api.itemHasFluidStorage(fuelSlot) and industrialtest.api.isItemFluidStorageEmpty(fuelSlot)) or (industrialtest.api.itemHasFluidStorage(fuelSlot) and industrialtest.api.isItemFluidStorageEmpty(fuelSlot)) or
industrialtest.api.isItemFluidStorageFull(targetSlot) or industrialtest.api.isItemFluidStorageFull(targetSlot) or
targetMeta:get_int("industrialtest.fluidCapacity")-targetMeta:get_int("industrialtest.fluidAmount")<fuelDef._industrialtest_fuelAmount or targetMeta:get_int("industrialtest.fluidCapacity")-targetMeta:get_int("industrialtest.fluidAmount")<(fuelDef._industrialtest_fuelAmount or 0) or
(fuelDef._industrialtest_emptyVariant and not leftoverSlot:item_fits(ItemStack(fuelDef._industrialtest_emptyVariant))) (fuelDef._industrialtest_emptyVariant and not leftoverSlot:item_fits(ItemStack(fuelDef._industrialtest_emptyVariant)))
end end

View File

@@ -291,7 +291,7 @@ industrialtest.MFSUChargepad:register()
minetest.register_abm({ minetest.register_abm({
label="Chargepad updating", label="Chargepad updating",
nodenames=industrialtest.internal.chargepads, nodenames=industrialtest.internal.chargepads,
interval=industrialtest.updateDelay, interval=industrialtest.config.updateDelay,
chance=1, chance=1,
action=function(pos,node) action=function(pos,node)
local def=minetest.registered_nodes[node.name] local def=minetest.registered_nodes[node.name]

View File

@@ -62,8 +62,38 @@ function industrialtest.Compressor.getCraftResult(self,itemstack)
} }
end end
function industrialtest.Compressor.canPushFluid(self,pos,fluidType,fluidAmount)
local meta=minetest.get_meta(pos)
local compressedFluid=industrialtest.api.getCompressedFluid(fluidType)
if not self.isRecipeOverride(meta) and compressedFluid and fluidAmount>=compressedFluid.requiredAmount then
local inv=meta:get_inventory()
local resultingStack=ItemStack(compressedFluid.result)
if inv:room_for_item("dst",resultingStack) then
return true
end
end
return false
end
-- Called by Pump when Compressor is next to it while it tries to push fluid
function industrialtest.Compressor.onPumpFluidPush(self,pos,pumpPos,fluidType,fluidAmount)
local compressedFluid=industrialtest.api.getCompressedFluid(fluidType)
if compressedFluid then
local meta=minetest.get_meta(pos)
-- If recipe can be overriden keep information about this in meta so it's picked up by superclass
meta:set_string("recipeOverride",compressedFluid.result)
meta:set_int("recipeOverrideMaxTime",compressedFluid.time)
fluidAmount=fluidAmount-compressedFluid.requiredAmount
self:triggerIfNeeded(pos)
end
return fluidAmount
end
industrialtest.Compressor:register() industrialtest.Compressor:register()
industrialtest.api.registerPumpTarget("industrialtest:compressor","o")
industrialtest.api.registerPumpTarget("industrialtest:compressor_active","o")
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:compressor", output="industrialtest:compressor",

View File

@@ -32,7 +32,7 @@ function industrialtest.ElectricMachine.onConstruct(self,pos)
def._industrialtest_self:flowPower(conn) def._industrialtest_self:flowPower(conn)
else else
-- Support for bare definitions that don't use industrialtest pseudo-OOP -- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(conn):start(industrialtest.updateDelay) minetest.get_node_timer(conn):start(industrialtest.config.updateDelay)
end end
else else
local def=minetest.registered_nodes[minetest.get_node(conn).name] local def=minetest.registered_nodes[minetest.get_node(conn).name]
@@ -46,7 +46,7 @@ function industrialtest.ElectricMachine.onConstruct(self,pos)
def._industrialtest_self:flowPower(network) def._industrialtest_self:flowPower(network)
else else
-- Support for bare definitions that don't use industrialtest pseudo-OOP -- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(network):start(industrialtest.updateDelay) minetest.get_node_timer(network):start(industrialtest.config.updateDelay)
end end
end end
end end
@@ -177,7 +177,7 @@ function industrialtest.ElectricMachine.requestPower(self,pos)
def._industrialtest_self:flowPower(network) def._industrialtest_self:flowPower(network)
else else
-- Support for bare definitions that don't use industrialtest pseudo-OOP -- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(network):start(industrialtest.updateDelay) minetest.get_node_timer(network):start(industrialtest.config.updateDelay)
end end
end end
end end

View File

@@ -94,6 +94,7 @@ local function takeFuelFromItem(self,pos)
inv:set_stack("src",1,fluidSlot) inv:set_stack("src",1,fluidSlot)
meta:set_string("fluid",fuel.name) meta:set_string("fluid",fuel.name)
meta:set_float("fluidAmount",fluidAmount+1000) meta:set_float("fluidAmount",fluidAmount+1000)
self:updateFormspec(pos)
return true return true
end end
end end
@@ -366,7 +367,7 @@ minetest.register_abm({
label="Water Mill generating", label="Water Mill generating",
nodenames={"industrialtest:water_mill"}, nodenames={"industrialtest:water_mill"},
neighbors=neighbors, neighbors=neighbors,
interval=industrialtest.updateDelay, interval=industrialtest.config.updateDelay,
chance=1, chance=1,
action=function(pos) action=function(pos)
industrialtest.WaterMill:action(pos) industrialtest.WaterMill:action(pos)

View File

@@ -85,7 +85,7 @@ function industrialtest.Generator.getFormspec(self,pos)
end end
function industrialtest.Generator.onMetadataInventoryPut(self,pos,listname,index,stack) function industrialtest.Generator.onMetadataInventoryPut(self,pos,listname,index,stack)
minetest.get_node_timer(pos):start(industrialtest.updateDelay) self:triggerIfNeeded(pos)
industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack) industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
end end

View File

@@ -131,7 +131,7 @@ function industrialtest.IronFurnace.allowMetadataInventoryTake(self,pos,listname
self:updateFormspec(pos) self:updateFormspec(pos)
end end
elseif listname=="dst" and dstSlot:get_free_space()==0 then elseif listname=="dst" and dstSlot:get_free_space()==0 then
minetest.get_node_timer(pos):start(industrialtest.updateDelay) self:triggerIfNeeded(pos)
end end
return industrialtest.ActivatedMachine.allowMetadataInventoryTake(self,pos,listname,index,stack) return industrialtest.ActivatedMachine.allowMetadataInventoryTake(self,pos,listname,index,stack)
end end
@@ -148,13 +148,13 @@ function industrialtest.IronFurnace.onMetadataInventoryMove(self,pos,fromList,fr
self:updateFormspec(pos) self:updateFormspec(pos)
end end
elseif fromList=="dst" and dstSlot:get_free_space()==0 then elseif fromList=="dst" and dstSlot:get_free_space()==0 then
minetest.get_node_timer(pos):start(industrialtest.updateDelay) self:triggerIfNeeded(pos)
end end
industrialtest.ActivatedMachine.onMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count) industrialtest.ActivatedMachine.onMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
end end
function industrialtest.IronFurnace.onMetadataInventoryPut(self,pos,listname,index,stack) function industrialtest.IronFurnace.onMetadataInventoryPut(self,pos,listname,index,stack)
minetest.get_node_timer(pos):start(industrialtest.updateDelay) self:triggerIfNeeded(pos)
industrialtest.ActivatedMachine.onMetadataInventoryPut(self,pos,listname,index,stack) industrialtest.ActivatedMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
end end

View File

@@ -32,6 +32,15 @@ function industrialtest.Machine.afterPlaceNode(self,pos,placer,itemstack,pointed
-- dummy function -- dummy function
end end
function industrialtest.Machine.afterDigNode(self,pos,oldnode,oldmetadata,digger)
-- dummy function
end
function industrialtest.Machine.onDig(self,pos,node,digger)
-- dummy function
return minetest.node_dig(pos,node,digger)
end
function industrialtest.Machine.getFormspec(self,pos) function industrialtest.Machine.getFormspec(self,pos)
local formspec local formspec
if industrialtest.mtgAvailable then if industrialtest.mtgAvailable then
@@ -73,8 +82,7 @@ end
function industrialtest.Machine.trigger(self,pos) function industrialtest.Machine.trigger(self,pos)
local timer=minetest.get_node_timer(pos) local timer=minetest.get_node_timer(pos)
if not timer:is_started() then if not timer:is_started() then
minetest.debug("updating "..minetest.serialize(pos)) timer:start(industrialtest.config.updateDelay)
timer:start(industrialtest.updateDelay)
end end
end end
@@ -129,27 +137,37 @@ function industrialtest.Machine.onMetadataInventoryMove(self,pos,fromList,fromIn
if toList=="upgrades" then if toList=="upgrades" then
local meta=minetest.get_meta(pos) local meta=minetest.get_meta(pos)
local inv=meta:get_inventory() local inv=meta:get_inventory()
local stack=inv:get_stack(fromList,fromIndex) local itemstack=inv:get_stack(fromList,fromIndex)
industrialtest.internal.applyUpgrade(pos,meta,stack) local def=itemstack:get_definition()
if def and def._industrialtest_self and def._industrialtest_self.apply then
def._industrialtest_self:apply(pos)
end
elseif fromList=="upgrades" then elseif fromList=="upgrades" then
local meta=minetest.get_meta(pos) local meta=minetest.get_meta(pos)
local inv=meta:get_inventory() local inv=meta:get_inventory()
local stack=inv:get_stack(fromList,fromIndex) local itemstack=inv:get_stack(fromList,fromIndex)
industrialtest.internal.removeUpgrade(pos,meta,stack) local def=itemstack:get_definition()
if def and def._industrialtest_self and def._industrialtest_self.remove then
def._industrialtest_self:remove(pos)
end
end end
end end
function industrialtest.Machine.onMetadataInventoryPut(self,pos,listname,index,stack) function industrialtest.Machine.onMetadataInventoryPut(self,pos,listname,index,stack)
if listname=="upgrades" then if listname=="upgrades" then
local meta=minetest.get_meta(pos) local def=stack:get_definition()
industrialtest.internal.applyUpgrade(pos,meta,stack) if def and def._industrialtest_self and def._industrialtest_self.apply then
def._industrialtest_self:apply(pos)
end
end end
end end
function industrialtest.Machine.onMetadataInventoryTake(self,pos,listname,index,stack) function industrialtest.Machine.onMetadataInventoryTake(self,pos,listname,index,stack)
if listname=="upgrades" then if listname=="upgrades" then
local meta=minetest.get_meta(pos) local def=stack:get_definition()
industrialtest.internal.removeUpgrade(pos,meta,stack) if def and def._industrialtest_self and def._industrialtest_self.remove then
def._industrialtest_self:remove(pos)
end
end end
end end
@@ -186,6 +204,12 @@ function industrialtest.Machine.createDefinitionTable(self)
after_place_node=function(pos,placer,itemstack,pointed) after_place_node=function(pos,placer,itemstack,pointed)
self:afterPlaceNode(pos,placer,itemstack,pointed) self:afterPlaceNode(pos,placer,itemstack,pointed)
end, end,
after_dig_node=function(pos,oldnode,oldmetadata,digger)
self:afterDigNode(pos,oldnode,oldmetadata,digger)
end,
on_dig=function(pos,node,digger)
return self:onDig(pos,node,digger)
end,
on_timer=function(pos,elapsed) on_timer=function(pos,elapsed)
return self:onTimer(pos,elapsed) return self:onTimer(pos,elapsed)
end, end,
@@ -260,7 +284,7 @@ function industrialtest.Machine.createDefinitionTable(self)
return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src") return inv, "src", mcl_util.select_stack(hop_inv, hop_list, inv, "src")
end end
def._mcl_hoppers_on_after_push=function(pos) def._mcl_hoppers_on_after_push=function(pos)
minetest.get_node_timer(pos):start(industrialtest.updateDelay) self:triggerIfNeeded(pos)
end end
end end
@@ -290,8 +314,8 @@ function industrialtest.Machine.register(self)
industrialtest.api.addTag(self.name,"usesTimer") industrialtest.api.addTag(self.name,"usesTimer")
end end
function industrialtest.Machine.allowMoveToUpgradeSlot(pos,toIndex,stack) function industrialtest.Machine.allowMoveToUpgradeSlot(pos,toIndex,itemstack)
local def=minetest.registered_items[stack:get_name()] local def=itemstack:get_definition()
if not def or not def.groups or not def.groups._industrialtest_machineUpgrade then if not def or not def.groups or not def.groups._industrialtest_machineUpgrade then
return 0 return 0
end end
@@ -301,5 +325,5 @@ function industrialtest.Machine.allowMoveToUpgradeSlot(pos,toIndex,stack)
if not targetSlot:is_empty() then if not targetSlot:is_empty() then
return 0 return 0
end end
return stack:get_count() return itemstack:get_count()
end end

272
machines/magnetizer.lua Normal file
View File

@@ -0,0 +1,272 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local function findFenceRailEnd(initialPosition,direction)
local y=initialPosition.y
local railNode=minetest.get_node(vector.new(initialPosition.x,y,initialPosition.z))
while minetest.get_item_group(railNode.name,"_industrialtest_metalFence")>0 and math.abs(initialPosition.y-y)<=19 do
y=y+direction
railNode=minetest.get_node(vector.new(initialPosition.x,y,initialPosition.z))
end
return y-direction
end
local function hasMetalBoots(player)
local inv
if industrialtest.mtgAvailable then
_,inv=armor:get_valid_player(player,"")
elseif industrialtest.mclAvailable then
inv=player:get_inventory()
end
if inv then
local armorList=inv:get_list("armor")
assert(armorList)
local requiredGroups={
"armor_iron",
"armor_gold",
"armor_bronze",
"_industrialtest_electricArmor"
}
-- 3D armor boots have to be hardcoded here because they don't provide any group depending on material
local requiredNames={
"3d_armor:boots_steel",
"3d_armor:boots_gold",
"3d_armor:boots_bronze"
}
for _,itemstack in ipairs(armorList) do
local def=itemstack:get_definition()
if def and def.groups and def.groups.armor_feet then
for _,group in ipairs(requiredGroups) do
if def.groups[group] then
-- Matching group succeeded
return true
end
end
end
for _,itemname in ipairs(requiredNames) do
if itemname==itemstack:get_name() then
-- Matching itemname succeeded
return true
end
end
end
end
return false
end
industrialtest.Magnetizer=table.copy(industrialtest.ElectricMachine)
industrialtest.internal.unpackTableInto(industrialtest.Magnetizer,{
name="industrialtest:magnetizer",
description=S("Magnetizer"),
tiles={
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png^industrialtest_magnetizer_front.png"
},
sounds="metal",
facedir=true,
storageLists={
"powerStorage"
},
powerLists={
{
list="powerStorage",
direction="i"
}
},
capacity=industrialtest.api.lvPowerFlow*2,
flow=industrialtest.api.lvPowerFlow,
ioConfig="iiiiii",
requiresWrench=true,
hasPowerInput=true,
_capacityPerFence=15,
_opPower=4
})
function industrialtest.Magnetizer.onConstruct(self,pos)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
inv:set_size("powerStorage",1)
self:determineFenceRail(pos)
self:determinePowerCapacity(pos)
industrialtest.ElectricMachine.onConstruct(self,pos)
end
function industrialtest.Magnetizer.onDestruct(self,pos)
self.detachFenceRail(pos)
industrialtest.ElectricMachine.onDestruct(self,pos)
end
function industrialtest.Magnetizer.onDig(self,pos,node,digger)
self.detachFenceRail(pos)
return industrialtest.ElectricMachine.onDig(self,pos,node,digger)
end
function industrialtest.Magnetizer.getFormspec(self,pos)
local parentFormspec=industrialtest.ElectricMachine.getFormspec(self,pos)
local meta=minetest.get_meta(pos)
local powerPercent=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*100
local formspec={
(powerPercent>0 and "image[4.7,2.7;1,1;industrialtest_gui_electricity_bg.png^[lowpart:"..powerPercent..":industrialtest_gui_electricity_fg.png]"
or "image[4.7,2.7;1,1;industrialtest_gui_electricity_bg.png]"),
"list[context;powerStorage;4.7,3.7;1,1]",
"listring[context;powerStorage]"
}
return parentFormspec..table.concat(formspec,"")
end
function industrialtest.Magnetizer.determinePowerCapacity(self,pos)
local meta=minetest.get_meta(pos)
if meta:contains("lowY") and meta:contains("highY") then
local lowY=meta:get_int("lowY")
local highY=meta:get_int("highY")
local capacity=self.capacity+(highY-lowY)*self._capacityPerFence
meta:set_int("industrialtest.powerCapacity",capacity)
end
end
-- Checks all sides on the same Y level if there is rail made from metal fences attached
function industrialtest.Magnetizer.determineFenceRail(self,pos)
local neighbourPositions={
vector.offset(pos,-1,0,0),
vector.offset(pos,1,0,0),
vector.offset(pos,0,0,-1),
vector.offset(pos,0,0,1)
}
local railPosition
for _,neighbourPosition in ipairs(neighbourPositions) do
local neighbourNode=minetest.get_node(neighbourPosition)
if minetest.get_item_group(neighbourNode.name,"_industrialtest_metalFence")>0 then
railPosition=neighbourPosition
break
end
end
if not railPosition then
return
end
local direction=vector.subtract(railPosition,pos)
minetest.swap_node(pos,{
name=self.name,
-- Some cryptic code that converts direction vector to param2
param2=direction.z+1*math.abs(direction.z)+direction.x+2*math.abs(direction.x)
})
-- Find low and high points of fence rail
local lowY=findFenceRailEnd(railPosition,-1)
local highY=findFenceRailEnd(railPosition,1)
-- Keep magnetizer position in fence metadata so new fences can be attached easily
for y=lowY,highY,1 do
local meta=minetest.get_meta(vector.new(railPosition.x,y,railPosition.z))
meta:set_string("magnetizerPosition",minetest.serialize(pos))
end
local meta=minetest.get_meta(pos)
meta:set_string("railPosition",minetest.serialize(railPosition))
meta:set_int("lowY",lowY)
meta:set_int("highY",highY)
end
function industrialtest.Magnetizer.detachFenceRail(pos)
local meta=minetest.get_meta(pos)
if not meta:contains("railPosition") or not meta:contains("lowY") or not meta:contains("highY") then
return
end
local railPosition=minetest.deserialize(meta:get_string("railPosition"))
local lowY=meta:get_int("lowY")
local highY=meta:get_int("highY")
for y=lowY,highY,1 do
local fenceMeta=minetest.get_meta(vector.new(railPosition.x,y,railPosition.z))
fenceMeta:set_string("magnetizerPosition","")
end
meta:set_string("railPosition","")
end
industrialtest.Magnetizer:register()
minetest.register_craft({
type="shaped",
output="industrialtest:magnetizer",
recipe={
{industrialtest.elementKeys.powerCarrier,"industrialtest:iron_fence",industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,"industrialtest:machine_block",industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,"industrialtest:iron_fence",industrialtest.elementKeys.powerCarrier}
}
})
-- Players to which Y velocity should be added
local validatedPlayers={}
-- Time since last check to which players the effect should be applied
local validationDelta=0.2
minetest.register_globalstep(function(dtime)
validationDelta=validationDelta+dtime
if validationDelta>=0.2 then
validatedPlayers={}
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
local control=player:get_player_control()
if (control.jump or control.sneak) and hasMetalBoots(player) then
local props=player:get_properties()
local pos=player:get_pos()
local offsets={
vector.new(props.collisionbox[1],0,0),
vector.new(props.collisionbox[4],0,0),
vector.new(0,0,props.collisionbox[3]),
vector.new(0,0,props.collisionbox[6])
}
for _,offset in ipairs(offsets) do
local targetPos=vector.add(pos,offset)
local targetNode=minetest.get_node(targetPos)
if minetest.get_item_group(targetNode.name,"_industrialtest_metalFence")>0 then
local fenceMeta=minetest.get_meta(targetPos)
if fenceMeta:contains("magnetizerPosition") then
table.insert(validatedPlayers,{
playerName=player:get_player_name(),
magnetizerPosition=minetest.deserialize(fenceMeta:get_string("magnetizerPosition")),
multiplier=(control.sneak and 0.55 or 1)
})
break
end
end
end
end
end
end
for _,validatedPlayer in ipairs(validatedPlayers) do
local player=minetest.get_player_by_name(validatedPlayer.playerName)
if player then
local magnetizerMeta=minetest.get_meta(validatedPlayer.magnetizerPosition)
local physicsOverride=player:get_physics_override()
local requiredPower=industrialtest.Magnetizer._opPower*physicsOverride.gravity
if magnetizerMeta:get_int("industrialtest.powerAmount")>=requiredPower then
industrialtest.api.addPower(magnetizerMeta,-requiredPower)
industrialtest.Magnetizer:requestPower(validatedPlayer.magnetizerPosition)
industrialtest.Magnetizer:updateFormspec(validatedPlayer.magnetizerPosition)
industrialtest.internal.addYVelocityClamped(player,30*dtime*physicsOverride.gravity*validatedPlayer.multiplier,5*physicsOverride.gravity)
end
end
end
end)

417
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-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local function destructMiningPipe(pos,player)
local count=0
local originalPos=table.copy(pos)
local node=minetest.get_node(pos)
while node.name=="industrialtest:mining_pipe" do
count=count+1
pos.y=pos.y-1
node=minetest.get_node(pos)
if node.name=="ignore" then
minetest.load_area(pos)
node=minetest.get_node(pos)
end
end
local endPos=table.copy(pos)
local manip=minetest.get_voxel_manip()
local minp,maxp=manip:read_from_map(pos,originalPos)
local data=manip:get_data()
local area=VoxelArea(minp,maxp)
pos=table.copy(originalPos)
while pos.y>endPos.y do
data[area:index(pos.x,pos.y,pos.z)]=minetest.CONTENT_AIR
pos.y=pos.y-1
end
manip:set_data(data)
manip:write_to_map()
if player then
local itemstack=ItemStack("industrialtest:mining_pipe "..tostring(count))
if industrialtest.mtgAvailable then
local inv=player:get_inventory()
local leftover=inv:add_item("main",itemstack)
if not leftover:is_empty() then
minetest.add_item(player:get_pos(),leftover)
end
elseif industrialtest.mclAvailable then
minetest.add_item(originalPos,itemstack)
end
end
end
local function miningPipeUpdateMiner(pos)
local meta=minetest.get_meta(pos)
if meta:contains("miner") then
local minerPos=minetest.deserialize(meta:get_string("miner"))
local minerMeta=minetest.get_meta(minerPos)
minerMeta:set_int("level",pos.y)
end
end
local definition={
description=S("Mining Pipe"),
tiles={"industrialtest_mining_pipe.png"},
paramtype="light",
sunlight_propagates=true,
drawtype="nodebox",
node_box={
type="fixed",
fixed={
-0.25,
-0.5,
-0.25,
0.25,
0.5,
0.25
}
},
on_destruct=function(pos)
miningPipeUpdateMiner(pos)
destructMiningPipe(pos,nil)
end,
on_dig=function(pos,node,digger)
miningPipeUpdateMiner(pos)
destructMiningPipe(pos,digger)
end
}
if industrialtest.mtgAvailable then
definition.groups={
cracky=3,
oddly_breakable_by_hand=1
}
definition.sounds=default.node_sound_metal_defaults()
elseif industrialtest.mclAvailable then
definition.groups={
pickaxey=1,
handy=1
}
definition.sounds=mcl_sounds.node_sound_metal_defaults()
definition._mcl_blast_resistance=1
definition._mcl_hardness=1
end
minetest.register_node("industrialtest:mining_pipe",definition)
minetest.register_craft({
type="shaped",
output="industrialtest:mining_pipe 8",
recipe={
{"industrialtest:refined_iron_ingot","","industrialtest:refined_iron_ingot"},
{"industrialtest:refined_iron_ingot","","industrialtest:refined_iron_ingot"},
{"industrialtest:refined_iron_ingot",industrialtest.elementKeys.treetap,"industrialtest:refined_iron_ingot"}
}
})
industrialtest.Miner=table.copy(industrialtest.ElectricMachine)
industrialtest.internal.unpackTableInto(industrialtest.Miner,{
name="industrialtest:miner",
description=S("Miner"),
tiles={
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png^industrialtest_miner_front.png"
},
sounds="metal",
storageLists={
"drill",
"src",
"scanner",
"dst",
"powerStorage",
"upgrades"
},
powerLists={
{
list="powerStorage",
direction="i"
}
},
requiresWrench=true,
facedir=true,
flow=industrialtest.api.lvPowerFlow,
capacity=5000,
ioConfig="iiiiii",
hasPowerInput=true,
_opPower=1000,
_scannerOpPower=10
})
function industrialtest.Miner.onConstruct(self,pos)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
inv:set_size("drill",1)
inv:set_size("src",1)
inv:set_size("scanner",1)
inv:set_size("dst",15)
inv:set_size("powerStorage",1)
inv:set_size("upgrades",1)
meta:set_int("level",pos.y-1)
-- Keep last fluid node here so pump has more time to access it
meta:set_string("lastFluidNode","")
industrialtest.ElectricMachine.onConstruct(self,pos)
end
function industrialtest.Miner.onDestruct(self,pos)
destructMiningPipe(vector.new(pos.x,pos.y-1,pos.z),nil)
industrialtest.ElectricMachine.onDestruct(self,pos)
end
function industrialtest.Miner.onDig(self,pos,node,digger)
destructMiningPipe(vector.new(pos.x,pos.y-1,pos.z),digger)
return industrialtest.ElectricMachine.onDig(self,pos,node,digger)
end
function industrialtest.Miner.getFormspec(self,pos)
local parentFormspec=industrialtest.ElectricMachine.getFormspec(self,pos)
local meta=minetest.get_meta(pos)
local powerPercent=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*100
local formspec={
"label[0.7,1.15;"..S("Drill").."]",
"list[context;drill;0.7,1.5;1,1]",
industrialtest.internal.getItemSlotBg(0.7,1.5,1,1),
"label[0.7,2.75;"..S("Pipe").."]",
"list[context;src;0.7,3.1;1,1]",
industrialtest.internal.getItemSlotBg(0.7,3.1,1,1),
"label[0.7,4.35;"..S("Scanner").."]",
"list[context;scanner;0.7,4.7;1,1]",
industrialtest.internal.getItemSlotBg(0.7,4.7,1,1),
"list[context;dst;2.28,1.9;5,3]",
industrialtest.internal.getItemSlotBg(2.28,1.9,5,3),
"list[context;upgrades;9.1,1.2;1,1]",
industrialtest.internal.getItemSlotBg(9.1,1.2,1,1),
(powerPercent>0 and "image[9.1,2.29;1,1;industrialtest_gui_electricity_bg.png^[lowpart:"..powerPercent..":industrialtest_gui_electricity_fg.png]"
or "image[9.1,2.29;1,1;industrialtest_gui_electricity_bg.png]"),
"list[context;powerStorage;9.1,3.5;1,1]",
industrialtest.internal.getItemSlotBg(9.1,3.5,1,1),
"listring[context;src]",
"listring[context;dst]"
}
return parentFormspec..table.concat(formspec,"")
end
function industrialtest.Miner.canUpdate(self,pos)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local drillSlot=inv:get_stack("drill",1)
local srcSlot=inv:get_stack("src",1)
local level=meta:get_int("level")
local requiredPower=self:getRequiredPower(pos)
return meta:get_int("industrialtest.powerAmount")>=requiredPower and not drillSlot:is_empty() and not srcSlot:is_empty() and
self:canContinue(pos,level)
end
function industrialtest.Miner.allowMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local itemstack=inv:get_stack(fromList,fromIndex)
if toList=="drill" then
return self.allowDrillPut(itemstack) and count or 0
end
if toList=="src" then
return itemstack:get_name()=="industrialtest:mining_pipe" and count or 0
end
if toList=="scanner" then
return self.allowScannerPut(itemstack) and 1 or 0
end
if toList=="dst" then
return 0
end
return industrialtest.ElectricMachine.allowMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
end
function industrialtest.Miner.allowMetadataInventoryPut(self,pos,listname,index,itemstack,player)
if listname=="drill" then
return self.allowDrillPut(itemstack) and itemstack:get_count() or 0
end
if listname=="src" then
return itemstack:get_name()=="industrialtest:mining_pipe" and itemstack:get_count() or 0
end
if listname=="scanner" then
return self.allowScannerPut(itemstack) and 1 or 0
end
if listname=="dst" then
return 0
end
return industrialtest.ElectricMachine.allowMetadataInventoryPut(self,pos,listname,index,itemstack,player)
end
function industrialtest.Miner.onMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
self:onInventoryPut(pos,toList)
industrialtest.ElectricMachine.onMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
end
function industrialtest.Miner.onMetadataInventoryPut(self,pos,listname,index,stack)
self:onInventoryPut(pos,listname)
industrialtest.ElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
end
function industrialtest.Miner.onMetadataInventoryTake(self,pos,listname,index,stack)
if listname=="dst" then
self:triggerIfNeeded(pos)
end
end
function industrialtest.Miner.update(self,pos,elapsed,meta,inv)
if not self:canUpdate(pos) then
return false,false
end
local level=meta:get_int("level")
if not self:canContinue(pos,level) then
return false,false
end
local srcSlot=inv:get_stack("src",1)
srcSlot:take_item(1)
inv:set_stack("src",1,srcSlot)
local targetPos=vector.new(pos.x,level,pos.z)
-- Check if target node is fluid so pump, if attached, can get it
local targetNode=minetest.get_node(targetPos)
local targetFluid=industrialtest.api.getPumpFluid(targetNode.name)
if targetFluid then
meta:set_string("lastFluidNode",targetNode.name)
end
local drop=self.getNodeDrop(targetPos)
self.placeMiningPipe(pos,targetPos)
inv:add_item("dst",drop)
local scannerSlot=inv:get_stack("scanner",1)
if not scannerSlot:is_empty() then
local def=scannerSlot:get_definition()
if def and def._industrialtest_self then
local filtered=def._industrialtest_self:filter(targetPos)
for _,filteredPos in ipairs(filtered) do
drop=self.getNodeDrop(filteredPos)
if inv:room_for_item("dst",drop) then
minetest.remove_node(filteredPos)
inv:add_item("dst",drop)
end
end
end
end
local requiredPower=self:getRequiredPower(pos)
meta:set_int("level",level-1)
industrialtest.api.addPower(meta,-requiredPower)
return true,true
end
function industrialtest.Miner.onInventoryPut(self,pos,listname)
if listname=="drill" or listname=="src" then
self:triggerIfNeeded(pos)
end
end
function industrialtest.Miner.allowDrillPut(itemstack)
local def=itemstack:get_definition()
return def and def.groups and def.groups._industrialtest_miningDrill
end
function industrialtest.Miner.allowScannerPut(itemstack)
local def=itemstack:get_definition()
return def and def.groups and def.groups._industrialtest_scanner
end
function industrialtest.Miner.canContinue(self,pos,level)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local targetPos=vector.new(pos.x,level,pos.z)
local targetNode=minetest.get_node(targetPos)
if targetNode.name=="ignore" then
minetest.load_area(targetPos)
targetNode=minetest.get_node(targetPos)
if targetNode.name=="ignore" then
return false
end
end
local def=minetest.registered_nodes[targetNode.name]
local drop=self.getNodeDrop(vector.new(pos.x,level,pos.z))
return not (def and def.groups and def.groups.unbreakable) and inv:room_for_item("dst",drop)
end
function industrialtest.Miner.getRequiredPower(self,pos)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local scannerSlot=inv:get_stack("scanner",1)
local result=self._opPower
if not scannerSlot:is_empty() then
local def=scannerSlot:get_definition()
if def and def._industrialtest_self then
local distance=def._industrialtest_self.minerDistance or 0
result=result+(distance*distance-1)*self._scannerOpPower
end
end
return result
end
function industrialtest.Miner.getNodeDrop(pos)
local node=minetest.get_node(pos)
local def=minetest.registered_nodes[node.name]
if not def.pointable then
return ItemStack()
end
return ItemStack((def and def.drop and def.drop~="") and def.drop or node.name)
end
function industrialtest.Miner.placeMiningPipe(minerPos,pos)
minetest.add_node(pos,{
name="industrialtest:mining_pipe"
})
local meta=minetest.get_meta(pos)
meta:set_string("miner",minetest.serialize(minerPos))
end
function industrialtest.Miner.pullFluid(self,pos,amount)
local meta=minetest.get_meta(pos)
local lastFluidNode=meta:get_string("lastFluidNode")
if lastFluidNode~="" then
local result={
fluidType=lastFluidNode
}
result.remaining=industrialtest.api.nodeFluidCapacity
-- If everything was pulled then change to empty
if amount>=industrialtest.api.nodeFluidCapacity then
meta:set_string("lastFluidNode","")
end
return result
end
return nil
end
industrialtest.Miner:register()
industrialtest.api.registerPumpTarget("industrialtest:miner","i")
minetest.register_craft({
type="shaped",
output="industrialtest:miner",
recipe={
{"",industrialtest.elementKeys.chest,""},
{"industrialtest:electronic_circuit","industrialtest:machine_block","industrialtest:electronic_circuit"},
{"","industrialtest:mining_pipe",""}
}
})

407
machines/pump.lua Normal file
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-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.Pump=table.copy(industrialtest.ActivatedElectricMachine)
industrialtest.internal.unpackTableInto(industrialtest.Pump,{
name="industrialtest:pump",
description=S("Pump"),
tiles={
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png^industrialtest_pump_side.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png^industrialtest_pump_front.png"
},
sounds="metal",
facedir=true,
storageLists={
"src",
"dst",
"powerStorage"
},
powerLists={
{
list="powerStorage",
direction="i"
}
},
active={
tiles={
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png^industrialtest_pump_side.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png",
"industrialtest_machine_block.png^industrialtest_pump_front_active.png"
}
},
capacity=industrialtest.api.lvPowerFlow*2,
flow=industrialtest.api.lvPowerFlow,
ioConfig="iiiiii",
requiresWrench=true,
hasPowerInput=true,
_fluidCapacity=5000,
_opPower=300,
_pumpTime=10
})
function industrialtest.Pump.onConstruct(self,pos)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
inv:set_size("src",1)
inv:set_size("dst",1)
inv:set_size("powerStorage",1)
meta:set_float("srcTime",0)
industrialtest.api.addFluidStorage(meta,self._fluidCapacity)
self.determinePumpTargets(pos)
industrialtest.ActivatedElectricMachine.onConstruct(self,pos)
end
function industrialtest.Pump.getFormspec(self,pos)
local parentFormspec=industrialtest.ActivatedElectricMachine.getFormspec(self,pos)
local meta=minetest.get_meta(pos)
local powerPercent=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*100
local srcPercent=meta:get_float("srcTime")/self._pumpTime*100
local fluidType=meta:get_string("industrialtest.fluidType")
local fluidPercent=0
if meta:contains("industrialtest.fluidAmount") and meta:contains("industrialtest.fluidCapacity") then
fluidPercent=meta:get_int("industrialtest.fluidAmount")/meta:get_int("industrialtest.fluidCapacity")*100
end
local pumpFluid=industrialtest.api.getPumpFluid(fluidType)
local tile=(pumpFluid and pumpFluid.texture or "industrialtest_gui_fluid_bg.png")
local formspec={
"list[context;src;3.2,1.7;1,1]",
industrialtest.internal.getItemSlotBg(3.2,1.7,1,1),
"list[context;dst;4.6,1.7;1,1]",
industrialtest.internal.getItemSlotBg(4.6,1.7,1,1),
"list[context;powerStorage;3.9,3.7;1,1]",
industrialtest.internal.getItemSlotBg(3.9,3.7,1,1),
(powerPercent>0 and "image[3.9,2.7;1,1;industrialtest_gui_electricity_bg.png^[lowpart:"..powerPercent..":industrialtest_gui_electricity_fg.png]"
or "image[3.9,2.7;1,1;industrialtest_gui_electricity_bg.png]"),
(srcPercent>0 and "image[6.7,2.7;1,1;gui_furnace_arrow_bg.png^[lowpart:"..srcPercent..":gui_furnace_arrow_fg.png]"
or "image[6.7,2.7;1,1;gui_furnace_arrow_bg.png]"),
(fluidPercent>0 and "image[7.7,2.7;1,1;industrialtest_gui_fluid_bg.png^[lowpart:"..fluidPercent..":"..tile.."]" or "image[7.7,2.7;1,1;industrialtest_gui_fluid_bg.png]"),
"label[3.2,1.35;"..S("Input").."]",
"label[4.6,1.35;"..S("Output").."]",
"listring[context;src]",
"listring[context;dst]"
}
return parentFormspec..table.concat(formspec,"")
end
function industrialtest.Pump.allowMetadataInventoryMove(self,pos,fromList,fromIndex,toList,count)
if toList=="dst" then
return 0
end
return industrialtest.ActivatedElectricMachine.allowMetadataInventoryMove(self,pos,fromList,fromIndex,toList,count)
end
function industrialtest.Pump.allowMetadataInventoryPut(self,pos,listname,index,stack,player)
if listname=="dst" then
return 0
end
return industrialtest.ActivatedElectricMachine.allowMetadataInventoryPut(self,pos,listname,index,stack,player)
end
function industrialtest.Pump.allowMetadataInventoryTake(self,pos,listname,index,stack,player)
if listname=="src" then
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local srcSlot=inv:get_stack("src",1)
if stack:get_count()==srcSlot:get_count() and not meta:get_int("hasOutputTarget") then
meta:set_float("srcTime",0)
self:updateFormspec(pos)
end
end
return industrialtest.ActivatedElectricMachine.allowMetadataInventoryTake(self,pos,listname,index,stack,player)
end
function industrialtest.Pump.onMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
if fromList=="src" then
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local srcSlot=inv:get_stack("src",1)
if count==srcSlot:get_count() and not meta:get_int("hasOutputTarget") then
meta:set_float("srcTime",0)
self:updateFormspec(pos)
end
elseif toList=="src" then
self:triggerIfNeeded(pos)
end
industrialtest.ActivatedElectricMachine.onMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
end
function industrialtest.Pump.onMetadataInventoryPut(self,pos,listname,index,stack)
if listname=="src" then
self:triggerIfNeeded(pos)
end
industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
end
function industrialtest.Miner.onMetadataInventoryTake(self,pos,listname,index,stack)
if listname=="dst" then
self:triggerIfNeeded(pos)
end
end
function industrialtest.Pump.shouldActivate(self,pos)
local meta=minetest.get_meta(pos)
if meta:get_int("industrialtest.powerAmount")<self._opPower then
return false
end
local hasInput=false
local nodeUnder=minetest.get_node(vector.offset(pos,0,-1,0))
local fluidAmount=meta:get_int("industrialtest.fluidAmount")
if fluidAmount>0 then
hasInput=true
else
-- Check if there is node that can be pumped under pump
if industrialtest.api.getPumpFluid(nodeUnder.name) then
hasInput=true
end
end
-- Check if any input target can provide with fluid
if not hasInput and meta:get_int("hasInputTarget")>0 then
local polledTargets=self.pollInputTargets(pos)
hasInput=#polledTargets>0
end
if not hasInput then
return false
end
local hasOutput=false
-- First check if pump can push into any neighour node
if meta:get_int("hasOutputTarget") then
local outputTargets=minetest.deserialize(meta:get_string("outputTargets"))
for _,target in ipairs(outputTargets) do
local node=minetest.get_node(target)
local def=minetest.registered_nodes[node.name]
hasOutput=(def and def._industrialtest_self and def._industrialtest_self:canPushFluid(target,nodeUnder.name,fluidAmount))
if hasOutput then
break
end
end
end
-- Check if it's possible to pump fluid into item
if not hasOutput then
local inv=meta:get_inventory()
local srcSlot=inv:get_stack("src",1)
if not srcSlot:is_empty() then
local def=srcSlot:get_definition()
if def.groups._industrialtest_simpleFluidStorage and def._industrialtest_simpleFluidStorageCapacity and fluidAmount>=def._industrialtest_simpleFluidStorageCapacity and
def._industrialtest_getResultingFluidStorageItemByNode then
local fluidType=meta:get_string("industrialtest.fluidType")
local resulting=def._industrialtest_getResultingFluidStorageItemByNode(fluidType)
if resulting then
local dstSlot=inv:get_stack("dst",1)
hasOutput=dstSlot:item_fits(ItemStack(resulting.name))
end
end
end
end
-- Check if pump storage is not full
if not hasOutput then
local fluidCapacity=meta:get_int("industrialtest.fluidCapacity")
hasOutput=fluidCapacity-fluidAmount>=industrialtest.api.nodeFluidCapacity
end
return hasOutput
end
function industrialtest.Pump.shouldDeactivate(self,pos)
return not self:shouldActivate(pos)
end
function industrialtest.Pump.afterDeactivation(self,pos)
-- If machine was deactivated then make sure to update formspec
local meta=minetest.get_meta(pos)
meta:set_float("srcTime",0)
self:updateFormspec(pos)
end
function industrialtest.Pump.activeUpdate(self,pos,elapsed,meta,inv)
local nodeUnderPos=vector.offset(pos,0,-1,0)
local nodeUnder=minetest.get_node(nodeUnderPos)
local fluidAmount=meta:get_int("industrialtest.fluidAmount")
local fluidCapacity=meta:get_int("industrialtest.fluidCapacity")
local shouldUpdateFormspec=false
-- First try to pump fluid under
-- Check if there is node that can be pumped under pump
if fluidCapacity-fluidAmount>=industrialtest.api.nodeFluidCapacity and industrialtest.api.getPumpFluid(nodeUnder.name) then
local srcTime=meta:get_float("srcTime")+elapsed*industrialtest.api.getMachineSpeed(meta)
if srcTime>=self._pumpTime then
fluidAmount=fluidAmount+industrialtest.api.nodeFluidCapacity
meta:set_string("industrialtest.fluidType",nodeUnder.name)
meta:set_int("industrialtest.fluidAmount",fluidAmount)
minetest.remove_node(nodeUnderPos)
srcTime=0
end
industrialtest.api.addPower(meta,-self._opPower)
meta:set_float("srcTime",srcTime)
shouldUpdateFormspec=true
end
if meta:get_int("hasInputTarget")>0 then
local polledTargets=self.pollInputTargets(pos)
local fluidType=meta:get_string("industrialtest.fluidType")
for _,target in ipairs(polledTargets) do
local moved=math.min(fluidCapacity-fluidAmount,target.fluidInfo.remaining)
fluidAmount=fluidAmount+moved
target.pullFluid(moved)
meta:set_string("industrialtest.fluidType",target.fluidInfo.fluidType)
shouldUpdateFormspec=true
if fluidCapacity-fluidAmount<=0 then
break
end
end
meta:set_int("industrialtest.fluidAmount",fluidAmount)
end
-- Try to push fluid into item if available
local inv=meta:get_inventory()
local srcSlot=inv:get_stack("src",1)
if not srcSlot:is_empty() then
local def=srcSlot:get_definition()
if def.groups._industrialtest_simpleFluidStorage and def._industrialtest_simpleFluidStorageCapacity and fluidAmount>=def._industrialtest_simpleFluidStorageCapacity and
def._industrialtest_getResultingFluidStorageItemByNode then
local fluidType=meta:get_string("industrialtest.fluidType")
local resulting=def._industrialtest_getResultingFluidStorageItemByNode(fluidType)
if resulting then
local dstSlot=inv:get_stack("dst",1)
local resultingStack=ItemStack(resulting.name)
if dstSlot:item_fits(resultingStack) then
dstSlot:add_item(resultingStack)
inv:set_stack("dst",1,dstSlot)
srcSlot:take_item()
inv:set_stack("src",1,srcSlot)
fluidAmount=fluidAmount-def._industrialtest_simpleFluidStorageCapacity
meta:set_int("industrialtest.fluidAmount",fluidAmount)
shouldUpdateFormspec=true
end
end
end
end
-- Try to push fluid into neighbour target
if meta:get_int("hasOutputTarget")>0 then
local outputTargets=minetest.deserialize(meta:get_string("outputTargets"))
for _,targetPos in ipairs(outputTargets) do
local targetNode=minetest.get_node(targetPos)
local targetDef=minetest.registered_nodes[targetNode.name]
local fluidType=meta:get_string("industrialtest.fluidType")
if targetDef and targetDef._industrialtest_self and targetDef._industrialtest_self.canPushFluid and
targetDef._industrialtest_self.onPumpFluidPush and targetDef._industrialtest_self:canPushFluid(targetPos,fluidType,fluidAmount) then
fluidAmount=targetDef._industrialtest_self:onPumpFluidPush(targetPos,pos,fluidType,fluidAmount)
end
end
meta:set_int("industrialtest.fluidAmount",fluidAmount)
end
return shouldUpdateFormspec
end
function industrialtest.Pump.action(self,pos)
self.determinePumpTargets(pos)
self:triggerIfNeeded(pos)
end
-- Scans neighbour positions for pump targets
function industrialtest.Pump.determinePumpTargets(pos)
local neighbourPositions={
vector.offset(pos,-1,0,0),
vector.offset(pos,1,0,0),
vector.offset(pos,0,-1,0),
vector.offset(pos,0,1,0),
vector.offset(pos,0,0,-1),
vector.offset(pos,0,0,1)
}
local inputTargets={}
local outputTargets={}
for _,neighbour in ipairs(neighbourPositions) do
local node=minetest.get_node(neighbour)
local targetDef=industrialtest.api.getPumpTarget(node.name)
if targetDef then
if targetDef.direction=="i" then
table.insert(inputTargets,neighbour)
elseif targetDef.direction=="o" then
table.insert(outputTargets,neighbour)
end
end
end
local meta=minetest.get_meta(pos)
meta:set_string("inputTargets",minetest.serialize(inputTargets))
meta:set_int("hasInputTarget",#inputTargets>0 and 1 or 0)
meta:set_string("outputTargets",minetest.serialize(outputTargets))
meta:set_int("hasOutputTarget",#outputTargets>0 and 1 or 0)
end
-- \brief Checks all input targets if they have any fluid incoming
-- \param pos vector
-- \returns table
function industrialtest.Pump.pollInputTargets(pos)
local meta=minetest.get_meta(pos)
local inputTargets=minetest.deserialize(meta:get_string("inputTargets"))
local fluidType=meta:get_string("industrialtest.fluidType")
local result={}
for _,targetPos in ipairs(inputTargets) do
local targetNode=minetest.get_node(targetPos)
local targetDef=minetest.registered_nodes[targetNode.name]
if targetDef and targetDef._industrialtest_self and targetDef._industrialtest_self.pullFluid then
local fluidInfo=targetDef._industrialtest_self:pullFluid(targetPos,0)
if fluidInfo and (fluidInfo.fluidType==fluidType or fluidType=="ignore") then
table.insert(result,{
pos=targetPos,
fluidInfo=fluidInfo,
pullFluid=function(amount)
return targetDef._industrialtest_self:pullFluid(targetPos,amount)
end
})
fluidType=fluidInfo.fluidType
end
end
end
return result
end
industrialtest.Pump:register()
minetest.register_abm({
label="Pump pumping",
nodenames={"industrialtest:pump"},
interval=industrialtest.config.updateDelay,
chance=1,
action=function(pos)
industrialtest.Pump:action(pos)
end
})
minetest.register_craft({
type="shaped",
output="industrialtest:pump",
recipe={
{"industrialtest:empty_cell","industrialtest:electronic_circuit","industrialtest:empty_cell"},
{"industrialtest:empty_cell","industrialtest:machine_block","industrialtest:empty_cell"},
{"industrialtest:mining_pipe",industrialtest.elementKeys.treetap,"industrialtest:mining_pipe"}
}
})

View File

@@ -14,6 +14,8 @@
-- You should have received a copy of the GNU General Public License -- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>. -- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.SimpleElectricItemProcessor=table.copy(industrialtest.ActivatedElectricMachine) industrialtest.SimpleElectricItemProcessor=table.copy(industrialtest.ActivatedElectricMachine)
industrialtest.internal.unpackTableInto(industrialtest.SimpleElectricItemProcessor,{ industrialtest.internal.unpackTableInto(industrialtest.SimpleElectricItemProcessor,{
facedir=true, facedir=true,
@@ -51,7 +53,9 @@ function industrialtest.SimpleElectricItemProcessor.getFormspec(self,pos)
local meta=minetest.get_meta(pos) local meta=minetest.get_meta(pos)
local powerPercent=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*100 local powerPercent=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*100
local srcPercent=meta:get_float("srcTime")/meta:get_float("maxSrcTime")*100 local srcPercent=meta:get_float("srcTime")/meta:get_float("maxSrcTime")*100
local recipeOverride=self.isRecipeOverride(meta)
local formspec={ local formspec={
(recipeOverride and "label[3.4,1.5;"..S("Recipe override: @1", minetest.registered_items[recipeOverride].description).."]" or ""),
"list[context;src;3.4,1.8;1,1]", "list[context;src;3.4,1.8;1,1]",
industrialtest.internal.getItemSlotBg(3.4,1.8,1,1), industrialtest.internal.getItemSlotBg(3.4,1.8,1,1),
(powerPercent>0 and "image[3.4,2.8;1,1;industrialtest_gui_electricity_bg.png^[lowpart:"..powerPercent..":industrialtest_gui_electricity_fg.png]" (powerPercent>0 and "image[3.4,2.8;1,1;industrialtest_gui_electricity_bg.png^[lowpart:"..powerPercent..":industrialtest_gui_electricity_fg.png]"
@@ -107,8 +111,8 @@ function industrialtest.SimpleElectricItemProcessor.onMetadataInventoryMove(self
end end
end end
function industrialtest.SimpleElectricItemProcessor.onMetadataInventoryPut(self,pos) function industrialtest.SimpleElectricItemProcessor.onMetadataInventoryPut(self,pos,listname,index,stack)
industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos) industrialtest.ActivatedElectricMachine.onMetadataInventoryPut(self,pos,listname,index,stack)
self:triggerIfNeeded(pos) self:triggerIfNeeded(pos)
end end
@@ -151,7 +155,8 @@ function industrialtest.SimpleElectricItemProcessor.shouldActivate(self,pos)
local output=self:getCraftResult(srcSlot) local output=self:getCraftResult(srcSlot)
return output and output.time>0 and inv:room_for_item("dst",output.item) return output and output.time>0 and inv:room_for_item("dst",output.item)
end end
return false
return meta:contains("recipeOverride") and meta:contains("recipeOverrideMaxTime") and meta:get_string("recipeOverride")~=""
end end
function industrialtest.SimpleElectricItemProcessor.shouldDeactivate(self,pos) function industrialtest.SimpleElectricItemProcessor.shouldDeactivate(self,pos)
@@ -164,6 +169,10 @@ function industrialtest.SimpleElectricItemProcessor.shouldDeactivate(self,pos)
return true return true
end end
if meta:contains("recipeOverride") and meta:contains("recipeOverrideMaxTime") and meta:get_string("recipeOverride")~="" then
return false
end
local srcSlot=inv:get_stack("src",1) local srcSlot=inv:get_stack("src",1)
if srcSlot:is_empty() then if srcSlot:is_empty() then
return true return true
@@ -179,11 +188,15 @@ function industrialtest.SimpleElectricItemProcessor.activeUpdate(self,pos,elapse
local srcTime=0 local srcTime=0
local maxSrcTime local maxSrcTime
if meta:get_float("maxSrcTime")<=0 then if meta:get_float("maxSrcTime")<=0 then
local recipeOverride=self.isRecipeOverride(meta)
if recipeOverride then
maxSrcTime=meta:get_int("recipeOverrideMaxTime")
else
local output=self:getCraftResult(srcSlot) local output=self:getCraftResult(srcSlot)
maxSrcTime=output.time*self.efficiency maxSrcTime=output.time*self.efficiency
end
meta:set_float("srcTime",0) meta:set_float("srcTime",0)
meta:set_float("maxSrcTime",maxSrcTime) meta:set_float("maxSrcTime",maxSrcTime)
shouldUpdateFormspec=true
else else
srcTime=meta:get_float("srcTime") srcTime=meta:get_float("srcTime")
maxSrcTime=meta:get_float("maxSrcTime") maxSrcTime=meta:get_float("maxSrcTime")
@@ -196,6 +209,11 @@ function industrialtest.SimpleElectricItemProcessor.activeUpdate(self,pos,elapse
meta:set_int("srcTime",srcTime) meta:set_int("srcTime",srcTime)
if srcTime>=maxSrcTime then if srcTime>=maxSrcTime then
local recipeOverride=self.isRecipeOverride(meta)
if recipeOverride then
inv:add_item("dst",ItemStack(recipeOverride))
meta:set_string("recipeOverride","")
else
local output=self:getCraftResult(srcSlot) local output=self:getCraftResult(srcSlot)
local usedItems=srcSlot:get_count()-output.src:get_count() local usedItems=srcSlot:get_count()-output.src:get_count()
local multiplier=1 local multiplier=1
@@ -206,15 +224,23 @@ function industrialtest.SimpleElectricItemProcessor.activeUpdate(self,pos,elapse
output.item:set_count(output.item:get_count()*multiplier) output.item:set_count(output.item:get_count()*multiplier)
inv:add_item("dst",output.item) inv:add_item("dst",output.item)
end end
meta:set_float("srcTime",-1)
meta:set_float("maxSrcTime",0)
srcSlot:set_count(srcSlot:get_count()-multiplier*usedItems) srcSlot:set_count(srcSlot:get_count()-multiplier*usedItems)
inv:set_stack("src",1,srcSlot) inv:set_stack("src",1,srcSlot)
end end
meta:set_float("srcTime",-1)
meta:set_float("maxSrcTime",0)
end
return true return true
end end
function industrialtest.SimpleElectricItemProcessor.isRecipeOverride(meta)
if meta:contains("recipeOverride") and meta:contains("recipeOverrideMaxTime") and meta:get_string("recipeOverride")~="" then
return meta:get_string("recipeOverride")
end
return false
end
function industrialtest.SimpleElectricItemProcessor.getCraftResult(self,itemstack) function industrialtest.SimpleElectricItemProcessor.getCraftResult(self,itemstack)
-- Dummy method -- Dummy method
end end

View File

@@ -29,7 +29,8 @@ industrialtest.internal.unpackTableInto(industrialtest.SolarPanelBase,{
} }
}, },
hasPowerOutput=true, hasPowerOutput=true,
ioConfig="oooooo" ioConfig="oooooo",
multiplier=1
}) })
local solarPanels={} local solarPanels={}
@@ -66,7 +67,7 @@ function industrialtest.SolarPanelBase.action(self,pos)
local amount=minetest.get_natural_light(vector.offset(pos,0,1,0))/15.0 local amount=minetest.get_natural_light(vector.offset(pos,0,1,0))/15.0
local charging=amount>0.5 local charging=amount>0.5
if charging then if charging then
if industrialtest.api.addPower(meta,math.ceil(amount*self.flow))>0 then if industrialtest.api.addPower(meta,math.ceil(amount*self.flow*self.multiplier))>0 then
self:updateFormspec(pos) self:updateFormspec(pos)
end end
self:trigger(pos) self:trigger(pos)
@@ -118,7 +119,8 @@ industrialtest.internal.unpackTableInto(industrialtest.LVSolarArray,{
"industrialtest_machine_block.png" "industrialtest_machine_block.png"
}, },
capacity=industrialtest.api.lvPowerFlow*4, capacity=industrialtest.api.lvPowerFlow*4,
flow=industrialtest.api.lvPowerFlow*2 flow=industrialtest.api.lvPowerFlow,
multiplier=1.5
}) })
industrialtest.LVSolarArray:register() industrialtest.LVSolarArray:register()
@@ -193,7 +195,7 @@ minetest.register_craft({
minetest.register_abm({ minetest.register_abm({
name="Solar panel updating", name="Solar panel updating",
nodenames=solarPanels, nodenames=solarPanels,
interval=industrialtest.updateDelay, interval=industrialtest.config.updateDelay,
chance=1, chance=1,
action=function(pos,node) action=function(pos,node)
local def=minetest.registered_nodes[node.name] local def=minetest.registered_nodes[node.name]

View File

@@ -76,13 +76,14 @@ function industrialtest.WindMill.action(self,pos)
local dimMax=31000 local dimMax=31000
local dim=mcl_worlds.pos_to_dimension(pos) local dim=mcl_worlds.pos_to_dimension(pos)
if dim=="overworld" then if dim=="overworld" then
dimMax=mcl_vars.mg_overworld_max dimMax=mcl_vars.mg_overworld_max_official
elseif dim=="nether" then elseif dim=="nether" then
dimMax=mcl_vars.mg_nether_max dimMax=mcl_vars.mg_nether_max
elseif dim=="end" then elseif dim=="end" then
dimMax=mcl_vars.mg_end_max dimMax=mcl_vars.mg_end_max_official
end end
charging=math.max(mcl_worlds.layer_to_y(pos.y,dim),0)/dimMax local layer,_=mcl_worlds.y_to_layer(pos.y)
charging=math.min(math.max((layer or 0),0)/dimMax,1.0)
end end
local neighbourPositions={ local neighbourPositions={
vector.offset(pos,-1,0,0), vector.offset(pos,-1,0,0),
@@ -122,7 +123,7 @@ minetest.register_craft({
minetest.register_abm({ minetest.register_abm({
name="Wind mill updating", name="Wind mill updating",
nodenames={"industrialtest:wind_mill"}, nodenames={"industrialtest:wind_mill"},
interval=industrialtest.updateDelay, interval=industrialtest.config.updateDelay,
chance=1, chance=1,
action=function(pos) action=function(pos)
industrialtest.WindMill:action(pos) industrialtest.WindMill:action(pos)

168
nodes.lua
View File

@@ -354,6 +354,19 @@ if not industrialtest.mods.mclRubber then
name=="mcl_core:podzol" or name=="mcl_core:podzol_snow" or name=="mcl_core:podzol" or name=="mcl_core:podzol_snow" or
name=="mcl_core:dirt" or name=="mcl_core:mycelium" or name=="mcl_core:coarse_dirt" name=="mcl_core:dirt" or name=="mcl_core:mycelium" or name=="mcl_core:coarse_dirt"
end) end)
definition._on_bone_meal=function(itemstack,user,pointed)
if industrialtest.random:next(1,100)>45 then
return
end
local meta=minetest.get_meta(pointed.under)
local stage=meta:get_int("stage") or 0
stage=stage+1
if stage>=3 then
industrialtest.internal.makeRubberTree(pointed.under)
else
meta:set_int("stage",stage)
end
end
minetest.register_abm({ minetest.register_abm({
label="Rubber sapling growing", label="Rubber sapling growing",
nodenames={"industrialtest:rubber_sapling"}, nodenames={"industrialtest:rubber_sapling"},
@@ -379,23 +392,6 @@ if not industrialtest.mods.mclRubber then
end end
end end
}) })
mcl_dye.register_on_bone_meal_apply(function(pointed)
local node=minetest.get_node(pointed.under)
if node.name~="industrialtest:rubber_sapling" then
return
end
if industrialtest.random:next(1,100)>45 then
return
end
local meta=minetest.get_meta(pointed.under)
local stage=meta:get_int("stage") or 0
stage=stage+1
if stage>=3 then
industrialtest.internal.makeRubberTree(pointed.under)
else
meta:set_int("stage",stage)
end
end)
end end
definition.groups.attached_node=1 definition.groups.attached_node=1
definition.groups.dig_immediate=3 definition.groups.dig_immediate=3
@@ -493,3 +489,141 @@ minetest.register_craft({
{industrialtest.elementKeys.glass,"industrialtest:advanced_alloy",industrialtest.elementKeys.glass} {industrialtest.elementKeys.glass,"industrialtest:advanced_alloy",industrialtest.elementKeys.glass}
} }
}) })
-- \brief Function which should be called after iron fence was constructed
-- \param pos vector
-- \returns nil
local function ironFenceOnConstruct(pos)
local neighbours={
vector.offset(pos,0,-1,0),
vector.offset(pos,0,1,0)
}
for _,neighbourPosition in ipairs(neighbours) do
local meta=minetest.get_meta(neighbourPosition)
if meta:contains("magnetizerPosition") then
local magnetizerPosition=minetest.deserialize(meta:get_string("magnetizerPosition"))
industrialtest.Magnetizer:determineFenceRail(magnetizerPosition)
industrialtest.Magnetizer:determinePowerCapacity(magnetizerPosition)
industrialtest.Magnetizer:updateFormspec(magnetizerPosition)
industrialtest.Magnetizer:requestPower(magnetizerPosition)
break
end
end
neighbours={
vector.offset(pos,1,0,0),
vector.offset(pos,-1,0,0),
vector.offset(pos,0,0,1),
vector.offset(pos,0,0,-1)
}
for _,neighbourPosition in ipairs(neighbours) do
local neighbourNode=minetest.get_node(neighbourPosition)
if neighbourNode.name=="industrialtest:magnetizer" then
local meta=minetest.get_meta(neighbourPosition)
if not meta:contains("railPosition") then
industrialtest.Magnetizer:determineFenceRail(neighbourPosition)
industrialtest.Magnetizer:determinePowerCapacity(neighbourPosition)
industrialtest.Magnetizer:updateFormspec(neighbourPosition)
industrialtest.Magnetizer:requestPower(neighbourPosition)
break
end
end
end
end
-- \brief Function which should be called before iron fence was removed
-- \param pos vector
-- \returns nil
local function ironFenceOnDestruct(pos)
local meta=minetest.get_meta(pos)
if not meta:contains("magnetizerPosition") then
return
end
local magnetizerPosition=minetest.deserialize(meta:get_string("magnetizerPosition"))
industrialtest.Magnetizer.detachFenceRail(magnetizerPosition)
end
-- \brief Function which should be called after iron fence was removed
-- \param meta table
-- \returns nil
local function ironFenceDetach(meta)
if not meta or not meta.fields or not meta.fields.magnetizerPosition then
return
end
local magnetizerPosition=minetest.deserialize(meta.fields.magnetizerPosition)
industrialtest.Magnetizer:determineFenceRail(magnetizerPosition)
industrialtest.Magnetizer:determinePowerCapacity(magnetizerPosition)
industrialtest.Magnetizer:updateFormspec(magnetizerPosition)
end
if industrialtest.mtgAvailable then
local inventoryImage="default_fence_overlay.png^default_steel_block.png^default_fence_overlay.png^[makealpha:255,126,126"
default.register_fence("industrialtest:iron_fence",{
description=S("Iron Fence"),
texture="default_steel_block.png",
inventory_image=inventoryImage,
wield_image=inventoryImage,
groups={
cracky=1,
level=2,
_industrialtest_metalFence=1
},
sounds=default.node_sound_metal_defaults(),
connects_to={
"group:fence",
"group:wood",
"group:tree",
"group:wall",
"industrialtest:magnetizer"
},
on_construct=ironFenceOnConstruct,
on_destruct=ironFenceOnDestruct,
after_dig_node=function(pos,oldnode,oldmeta)
ironFenceDetach(oldmeta)
end
})
minetest.register_craft({
type="shaped",
output="industrialtest:iron_fence 4",
recipe={
{"industrialtest:iron_plate","industrialtest:iron_plate","industrialtest:iron_plate"},
{"industrialtest:iron_plate","industrialtest:iron_plate","industrialtest:iron_plate"}
}
})
elseif industrialtest.mclAvailable then
-- Some MCL2 forks define this function so use it if available
if mcl_fences.register_fence_def then
mcl_fences.register_fence_def("iron_fence",{
description=S("Iron Fence"),
tiles={"default_steel_block.png"},
groups={
_industrialtest_metalFence=1
},
connects_to={
"group:fence",
"group:fence_gate",
"group:solid",
"industrialtest:magnetizer"
},
on_construct=ironFenceOnConstruct,
on_destruct=ironFenceOnDestruct,
after_destruct=function(pos,oldnode,oldmeta)
ironFenceDetach(oldmeta)
end
})
else
mcl_fences.register_fence("iron_fence",S("Iron Fence"),"default_steel_block.png",{_industrialtest_metalFence=1},4,5,{"industrialtest:magnetizer","group:fence"},mcl_sounds.node_sound_metal_defaults())
end
if minetest.registered_nodes["mcl_fences:iron_fence"] then
-- mcl_fences.register_fence_def registers fences in it's own namespace so register alias here to keep compatibility
minetest.register_alias("industrialtest:iron_fence","mcl_fences:iron_fence")
end
minetest.register_craft({
type="shaped",
output="industrialtest:iron_fence 3",
recipe={
{"industrialtest:iron_plate","industrialtest:iron_plate","industrialtest:iron_plate"},
{"industrialtest:iron_plate","industrialtest:iron_plate","industrialtest:iron_plate"}
}
})
end

8
settingtypes.txt Normal file
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@@ -0,0 +1,8 @@
# This determines value how frequently machines update
industrialtest.updateDelay (Update delay) float 1.0
# Whether electrocution by uninsulated cables is used
industrialtest.electrocution (Electrocution) bool true
# Enables additional utils useful when developing mod
industrialtest.developerMode (Developer mode) bool false

View File

@@ -3,4 +3,4 @@
- `industrialtest_gui_water.png` was taken from Minetest Game (by Cisoun licensed with CC BY-SA 3.0) - `industrialtest_gui_water.png` was taken from Minetest Game (by Cisoun licensed with CC BY-SA 3.0)
- `industrialtest_gui_river_water.png` was taken from Minetest Game (by paramat licensed with CC BY-SA 3.0) - `industrialtest_gui_river_water.png` was taken from Minetest Game (by paramat licensed with CC BY-SA 3.0)
... rest was made either by LuanHawk, mrkubax10 or Migdyn and is licensed with CC BY 4.0 International ... rest was made either by LuanHawk, mrkubax10, HandfulOfFrogs or Migdyn and is licensed with CC BY 4.0 International

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View File

@@ -23,7 +23,7 @@ industrialtest.internal.unpackTableInto(industrialtest.BatPackBase,{
local updateDelta=0 local updateDelta=0
function industrialtest.BatPackBase.update(self,player,inv,itemstack,dtime) function industrialtest.BatPackBase.update(self,player,inv,itemstack,dtime)
updateDelta=updateDelta+dtime updateDelta=updateDelta+dtime
if updateDelta<industrialtest.updateDelay then if updateDelta<industrialtest.config.updateDelay then
return false return false
end end
updateDelta=0 updateDelta=0
@@ -69,8 +69,8 @@ industrialtest.internal.unpackTableInto(industrialtest.LapPack,{
description=S("LapPack"), description=S("LapPack"),
inventoryImage="industrialtest_lappack_v_inv.png", inventoryImage="industrialtest_lappack_v_inv.png",
modelImage="industrialtest_lappack_v.png", modelImage="industrialtest_lappack_v.png",
capacity=60000, capacity=300000,
flow=industrialtest.api.lvPowerFlow flow=industrialtest.api.mvPowerFlow
}) })
industrialtest.LapPack:register() industrialtest.LapPack:register()
@@ -79,7 +79,7 @@ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:lappack_v", output="industrialtest:lappack_v",
recipe={ recipe={
{industrialtest.elementKeys.powerCarrier,"industrialtest:electronic_circuit",industrialtest.elementKeys.powerCarrier}, {industrialtest.elementKeys.powerCarrier,"industrialtest:advanced_electronic_circuit",industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,"industrialtest:batpack_v",industrialtest.elementKeys.powerCarrier}, {industrialtest.elementKeys.powerCarrier,"industrialtest:batpack_v",industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,"",industrialtest.elementKeys.powerCarrier} {industrialtest.elementKeys.powerCarrier,"",industrialtest.elementKeys.powerCarrier}
} }

View File

@@ -103,7 +103,6 @@ minetest.register_on_player_hpchange(function(player,hpChange)
local def=itemstack:get_definition() local def=itemstack:get_definition()
if def.groups and def.groups._industrialtest_electricArmor and def._industrialtest_self then if def.groups and def.groups._industrialtest_electricArmor and def._industrialtest_self then
local reducedDamage=def._industrialtest_self:tryReduceDamage(itemstack,hpChange) local reducedDamage=def._industrialtest_self:tryReduceDamage(itemstack,hpChange)
minetest.debug(reducedDamage)
if reducedDamage>0 then if reducedDamage>0 then
result=result+reducedDamage result=result+reducedDamage
industrialtest.api.addPowerToItem(itemstack,-reducedDamage*def._industrialtest_self:getPowerPerDamageForItem(itemstack)) industrialtest.api.addPowerToItem(itemstack,-reducedDamage*def._industrialtest_self:getPowerPerDamageForItem(itemstack))

View File

@@ -23,6 +23,12 @@ industrialtest.internal.unpackTableInto(industrialtest.ElectricDrillBase,{
} }
}) })
function industrialtest.ElectricDrillBase.createDefinitionTable(self)
local def=industrialtest.ActivatedElectricTool.createDefinitionTable(self)
def.groups._industrialtest_miningDrill=1
return def
end
function industrialtest.ElectricDrillBase.getOpPower(self,itemstack) function industrialtest.ElectricDrillBase.getOpPower(self,itemstack)
return 50 return 50
end end

45
tools/fluid_storage.lua Normal file
View File

@@ -0,0 +1,45 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.FuelCan=table.copy(industrialtest.FluidContainerItem)
industrialtest.internal.unpackTableInto(industrialtest.FuelCan,{
name="industrialtest:fuel_can",
description=S("Fuel Can"),
inventoryImage="industrialtest_fuel_can.png",
capacity=10000
})
function industrialtest.FuelCan.createDefinitionTable(self)
local def=industrialtest.FluidContainerItem.createDefinitionTable(self)
def.groups._industrialtest_fueled=1
def.groups._industrialtest_fuel=1
return def
end
industrialtest.FuelCan:register()
minetest.register_craft({
type="shaped",
output="industrialtest:fuel_can",
recipe={
{"","industrialtest:tin_plate","industrialtest:tin_plate"},
{"industrialtest:tin_plate","","industrialtest:tin_plate"},
{"industrialtest:tin_plate","industrialtest:tin_plate","industrialtest:tin_plate"}
}
})

View File

@@ -25,7 +25,7 @@ function industrialtest.JetpackBase.update(self, player, inv, itemstack, dtime)
local playerName = player:get_player_name() local playerName = player:get_player_name()
local control = player:get_player_control() local control = player:get_player_control()
if control.jump and self:tryFly(itemstack) then if control.jump and self:tryFly(itemstack) then
self.addYVelocityClamped(player,1,10) industrialtest.internal.addYVelocityClamped(player,1,10)
if not soundHandles[playerName] then if not soundHandles[playerName] then
local pos = player:get_pos() local pos = player:get_pos()
local handle = minetest.sound_play("industrialtest_jetpack_loop", { local handle = minetest.sound_play("industrialtest_jetpack_loop", {
@@ -47,15 +47,6 @@ function industrialtest.JetpackBase.update(self, player, inv, itemstack, dtime)
return false return false
end end
function industrialtest.JetpackBase.addYVelocityClamped(player,vel,max)
local playerVel=player:get_velocity()
if playerVel.y+vel>max then
player:add_velocity(vector.new(0,math.max(max-playerVel.y,0),0))
else
player:add_velocity(vector.new(0,vel,0))
end
end
industrialtest.Jetpack=table.copy(industrialtest.JetpackBase) industrialtest.Jetpack=table.copy(industrialtest.JetpackBase)
industrialtest.internal.unpackTableInto(industrialtest.Jetpack,{ industrialtest.internal.unpackTableInto(industrialtest.Jetpack,{
-- _v is hack to suppress "Registered armor doesn't have material at the end of registration name" warning from 3D Armor. -- _v is hack to suppress "Registered armor doesn't have material at the end of registration name" warning from 3D Armor.

101
tools/power_storage.lua Normal file
View File

@@ -0,0 +1,101 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.REBattery=table.copy(industrialtest.ElectricItem)
industrialtest.internal.unpackTableInto(industrialtest.REBattery,{
name="industrialtest:re_battery",
description=S("RE-Battery"),
inventoryImage="industrialtest_re_battery.png",
capacity=7000,
flow=industrialtest.api.lvPowerFlow
})
industrialtest.REBattery:register()
minetest.register_craft({
type="shaped",
output="industrialtest:re_battery",
recipe={
{"","industrialtest:insulated_tin_cable",""},
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.tinIngot},
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.tinIngot}
}
})
industrialtest.AdvancedREBattery=table.copy(industrialtest.ElectricItem)
industrialtest.internal.unpackTableInto(industrialtest.AdvancedREBattery,{
name="industrialtest:advanced_re_battery",
description=S("Advanced RE-Battery"),
inventoryImage="industrialtest_advanced_re_battery.png",
capacity=100000,
flow=industrialtest.api.mvPowerFlow
})
industrialtest.AdvancedREBattery:register()
minetest.register_craft({
type="shaped",
output="industrialtest:advanced_re_battery",
recipe={
{"industrialtest:insulated_copper_cable",industrialtest.elementKeys.bronzeIngot,"industrialtest:insulated_copper_cable"},
{industrialtest.elementKeys.bronzeIngot,"industrialtest:sulfur_dust",industrialtest.elementKeys.bronzeIngot},
{industrialtest.elementKeys.bronzeIngot,"industrialtest:lead_dust",industrialtest.elementKeys.bronzeIngot}
}
})
industrialtest.EnergyCrystal=table.copy(industrialtest.ElectricItem)
industrialtest.internal.unpackTableInto(industrialtest.EnergyCrystal,{
name="industrialtest:energy_crystal",
description=S("Energy Crystal"),
inventoryImage="industrialtest_energy_crystal.png",
capacity=1000000,
flow=industrialtest.api.hvPowerFlow
})
industrialtest.EnergyCrystal:register()
minetest.register_craft({
type="shaped",
output="industrialtest:energy_crystal",
recipe={
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.diamond,industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.powerCarrier}
}
})
industrialtest.LapotronCrystal=table.copy(industrialtest.ElectricItem)
industrialtest.internal.unpackTableInto(industrialtest.LapotronCrystal,{
name="industrialtest:lapotron_crystal",
description=S("Lapotron Crystal"),
inventoryImage="industrialtest_lapotron_crystal.png",
capacity=10000000,
flow=industrialtest.api.evPowerFlow
})
industrialtest.LapotronCrystal:register()
minetest.register_craft({
type="shaped",
output="industrialtest:lapotron_crystal",
recipe={
{industrialtest.elementKeys.blueDye,"industrialtest:electronic_circuit",industrialtest.elementKeys.blueDye},
{industrialtest.elementKeys.blueDye,"industrialtest:energy_crystal",industrialtest.elementKeys.blueDye},
{industrialtest.elementKeys.blueDye,"industrialtest:electronic_circuit",industrialtest.elementKeys.blueDye}
}
})

View File

@@ -16,62 +16,213 @@
local S=minetest.get_translator("industrialtest") local S=minetest.get_translator("industrialtest")
local quantumSuit={} industrialtest.QuantumArmorBase=table.copy(industrialtest.ElectricGearTool)
quantumSuit.helmetBreathRefillOpPower=1000 industrialtest.internal.unpackTableInto(industrialtest.QuantumArmorBase,{
quantumSuit.leggingsSpeedOpPower=125 flow=industrialtest.api.ivPowerFlow,
quantumSuit.leggingsSpeedMaxVel=4 capacity=10000000
quantumSuit.bootsJumpOpPower=50 })
quantumSuit.bootsFallDamageReductionOpPower=900
local playerPositions={} function industrialtest.QuantumArmorBase.createDefintionTable(self)
local playerLeggingsSpeedEnabled={} local def=industrialtest.ElectricGearTool.createDefintionTable(self)
local playerBootsJumpEnabled={} def.groups._industrialtest_electricArmor=1
return def
local function registerQuantumSuitPart(config)
config.groups=config.groups or {}
config.groups._industrialtest_nanoSuit=1
if config.element=="head" then
config.groups.armor_head=1
elseif config.element=="torso" then
config.groups.armor_torso=1
elseif config.element=="legs" then
config.groups.armor_legs=1
elseif config.element=="feet" then
config.groups.armor_feet=1
end
local definition={
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups=config.groups,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000000,
_industrialtest_powerFlow=industrialtest.api.ivPowerFlow,
_industrialtest_damageReduction=config.damageReduction,
_industrialtest_powerPerDamage=30
}
if config.customKeys then
for k,v in pairs(config.customKeys) do
definition[k]=v
end
end
if industrialtest.mtgAvailable then
definition.groups.armor_heal=0
armor:register_armor("industrialtest:"..config.name,definition)
elseif industrialtest.mclAvailable then
definition.groups.armor=1
definition.groups.non_combat_armor=1
definition.sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
}
definition.on_place=mcl_armor.equip_on_use
definition.on_secondary_use=mcl_armor.equip_on_use
definition._mcl_armor_element=config.element
definition._mcl_armor_texture=(config.element=="feet" and "industrialtest_mcl_" or "industrialtest_")..config.name..".png"
minetest.register_tool("industrialtest:"..config.name,definition)
end
end end
function industrialtest.QuantumArmorBase.getPowerPerDamageForItem(self,itemstack)
return 30
end
industrialtest.QuantumHelmet=table.copy(industrialtest.QuantumArmorBase)
industrialtest.internal.unpackTableInto(industrialtest.QuantumHelmet,{
name="industrialtest:quantum_helmet",
description=S("Quantum Helmet"),
inventoryImage="industrialtest_quantum_helmet_inv.png",
part="head",
modelImage="industrialtest_quantum_helmet.png",
_breathRefillOpPower=1000
})
local quantumHelmetUpdateDelta=0
function industrialtest.QuantumHelmet.update(self,player,inv,itemstack,dtime)
quantumHelmetUpdateDelta=quantumHelmetUpdateDelta+dtime
if quantumHelmetUpdateDelta<industrialtest.config.updateDelay then
return false
end
quantumHelmetUpdateDelta=0
if player:get_breath()<10 then
local meta=itemstack:get_meta()
local refilled=math.min(9-player:get_breath(),math.floor(meta:get_int("industrialtest.powerAmount")/self._breathRefillOpPower))
if refilled>0 then
player:set_breath(player:get_breath()+refilled)
industrialtest.api.addPowerToItem(itemstack,-refilled*self._breathRefillOpPower)
return true
end
end
return false
end
function industrialtest.QuantumHelmet.getReducedDamageForItem(self,itemstack)
return 0.15
end
industrialtest.QuantumHelmet:register()
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_helmet",
recipe={
{"industrialtest:reinforced_glass","industrialtest:nano_helmet","industrialtest:reinforced_glass"},
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
{"industrialtest:advanced_electronic_circuit","industrialtest:empty_cell","industrialtest:advanced_electronic_circuit"}
}
})
industrialtest.QuantumBodyarmor=table.copy(industrialtest.QuantumArmorBase)
industrialtest.internal.unpackTableInto(industrialtest.QuantumBodyarmor,{
name="industrialtest:quantum_bodyarmor",
description=S("Quantum Bodyarmor"),
inventoryImage="industrialtest_quantum_bodyarmor_inv.png",
part="torso",
modelImage="industrialtest_quantum_bodyarmor.png",
update=industrialtest.JetpackBase.update,
addYVelocityClamped=industrialtest.internal.addYVelocityClamped,
tryFly=industrialtest.ElectricJetpack.tryFly
})
function industrialtest.QuantumBodyarmor.getReducedDamageForItem(self,itemstack)
return 0.4
end
industrialtest.QuantumBodyarmor:register()
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_bodyarmor",
recipe={
{"industrialtest:advanced_alloy","industrialtest:nano_bodyarmor","industrialtest:advanced_alloy"},
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
{"industrialtest:iridium_plate","industrialtest:electric_jetpack","industrialtest:iridium_plate"}
}
})
industrialtest.QuantumLeggings=table.copy(industrialtest.QuantumArmorBase)
industrialtest.internal.unpackTableInto(industrialtest.QuantumLeggings,{
name="industrialtest:quantum_leggings",
description=S("Quantum Leggings"),
inventoryImage="industrialtest_quantum_leggings_inv.png",
part="legs",
modelImage="industrialtest_quantum_leggings.png",
_speedOpPower=125,
_speedMaxVel=4
})
local leggingsSpeedEnabled={}
local playerPositions={}
function industrialtest.QuantumLeggings.update(self,player,inv,itemstack,dtime)
local control=player:get_player_control()
local playerName=player:get_player_name()
if leggingsSpeedEnabled[playerName] then
if control.up and control.aux1 then
local meta=itemstack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*self._speedOpPower
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
industrialtest.api.addPowerToItem(itemstack,-requiredPower)
playerPositions[playerName]=player:get_pos()
return true
end
end
player:set_physics_override({
speed=1
})
leggingsSpeedEnabled[playerName]=false
elseif control.up and control.aux1 then
local meta=itemstack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*self._speedOpPower
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
player:set_physics_override({
speed=self._speedMaxVel
})
leggingsSpeedEnabled[playerName]=true
end
end
playerPositions[playerName]=player:get_pos()
return false
end
function industrialtest.QuantumLeggings.getReducedDamageForItem(self,itemstack)
return 0.3
end
industrialtest.QuantumLeggings:register()
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_leggings",
recipe={
{"industrialtest:machine_block","industrialtest:lapotron_crystal","industrialtest:machine_block"},
{"industrialtest:iridium_plate","industrialtest:nano_leggings","industrialtest:iridium_plate"},
{industrialtest.elementKeys.yellowDust,"",industrialtest.elementKeys.yellowDust}
}
})
industrialtest.QuantumBoots=table.copy(industrialtest.QuantumArmorBase)
industrialtest.internal.unpackTableInto(industrialtest.QuantumBoots,{
name="industrialtest:quantum_boots",
description=S("Quantum Boots"),
inventoryImage="industrialtest_quantum_boots_inv.png",
part="feet",
modelImage=(industrialtest.mclAvailable and "industrialtest_mcl_quantum_leggings.png" or "industrialtest_quantum_leggings.png"),
_jumpOpPower=50,
_jumpPower=2,
_fallDamageReductionOpPower=900,
})
local bootsJumpEnabled={}
function industrialtest.QuantumBoots.update(self,player,inv,itemstack,dtime)
local control=player:get_player_control()
local playerName=player:get_player_name()
if bootsJumpEnabled[playerName] then
local shouldStopJump=not control.aux1
if control.jump and control.aux1 then
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=self._jumpOpPower then
industrialtest.api.addPowerToItem(itemstack,-self._jumpOpPower)
return true
end
end
player:set_physics_override({
jump=1
})
bootsJumpEnabled[playerName]=false
elseif control.aux1 then
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=self._jumpOpPower then
player:set_physics_override({
jump=self._jumpPower
})
bootsJumpEnabled[playerName]=true
end
end
return false
end
function industrialtest.QuantumBoots.getReducedDamageForItem(self,itemstack)
return 0.15
end
industrialtest.QuantumBoots:register()
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_boots",
recipe={
{"industrialtest:iridium_plate","industrialtest:nano_boots","industrialtest:iridium_plate"},
{industrialtest.elementKeys.ironBoots,"industrialtest:lapotron_crystal",industrialtest.elementKeys.ironBoots}
}
})
local function findInPlayerArmorList(player,itemname) local function findInPlayerArmorList(player,itemname)
local inv local inv
if industrialtest.mclAvailable then if industrialtest.mclAvailable then
@@ -87,174 +238,6 @@ local function findInPlayerArmorList(player,itemname)
end end
end end
quantumSuit.tryFly=function(itemstack)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")<10 then
return false
end
industrialtest.api.addPowerToItem(itemstack,-10)
return true
end
registerQuantumSuitPart({
name="quantum_helmet",
displayName=S("Quantum Helmet"),
element="head",
damageReduction=0.15
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_helmet",
recipe={
{"industrialtest:reinforced_glass","industrialtest:nano_helmet","industrialtest:reinforced_glass"},
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
{"industrialtest:advanced_electronic_circuit","industrialtest:empty_cell","industrialtest:advanced_electronic_circuit"}
}
})
registerQuantumSuitPart({
name="quantum_bodyarmor",
displayName=S("Quantum Bodyarmor"),
element="torso",
damageReduction=0.4,
groups={
_industrialtest_jetpack=1
},
customKeys={
_industrialtest_tryFly=quantumSuit.tryFly
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_bodyarmor",
recipe={
{"industrialtest:advanced_alloy","industrialtest:nano_bodyarmor","industrialtest:advanced_alloy"},
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
{"industrialtest:iridium_plate","industrialtest:electric_jetpack","industrialtest:iridium_plate"}
}
})
registerQuantumSuitPart({
name="quantum_leggings",
displayName=S("Quantum Leggings"),
element="legs",
damageReduction=0.30
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_leggings",
recipe={
{"industrialtest:machine_block","industrialtest:lapotron_crystal","industrialtest:machine_block"},
{"industrialtest:iridium_plate","industrialtest:nano_leggings","industrialtest:iridium_plate"},
{industrialtest.elementKeys.yellowDust,"",industrialtest.elementKeys.yellowDust}
}
})
registerQuantumSuitPart({
name="quantum_boots",
displayName=S("Quantum Boots"),
element="feet",
damageReduction=0.15
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_boots",
recipe={
{"industrialtest:iridium_plate","industrialtest:nano_boots","industrialtest:iridium_plate"},
{industrialtest.elementKeys.ironBoots,"industrialtest:lapotron_crystal",industrialtest.elementKeys.ironBoots}
}
})
minetest.register_globalstep(function(dtime)
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
local control=player:get_player_control()
local playerName=player:get_player_name()
if playerLeggingsSpeedEnabled[playerName] then
local shouldStopSpeed=true
if control.up and control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_leggings")
if index and stack and inv then
local meta=stack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
industrialtest.api.addPowerToItem(stack,-requiredPower)
inv:set_stack("armor",index,stack)
shouldStopSpeed=false
end
end
end
if shouldStopSpeed then
player:set_physics_override({
speed=1
})
playerLeggingsSpeedEnabled[playerName]=false
end
elseif control.up and control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_leggings")
if index and stack and inv then
local meta=stack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
player:set_physics_override({
speed=quantumSuit.leggingsSpeedMaxVel
})
playerLeggingsSpeedEnabled[playerName]=true
end
end
end
if playerBootsJumpEnabled[playerName] then
local shouldStopJump=not control.aux1
if control.jump and control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
if index and stack and inv then
local meta=stack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=quantumSuit.bootsJumpOpPower then
industrialtest.api.addPowerToItem(stack,-quantumSuit.bootsJumpOpPower)
inv:set_stack("armor",index,stack)
shouldStopJump=false
end
end
end
if shouldStopJump then
player:set_physics_override({
jump=1
})
playerBootsJumpEnabled[playerName]=false
end
elseif control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
if index and stack and inv then
local meta=stack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
if meta:get_int("industrialtest.powerAmount")>=quantumSuit.bootsJumpOpPower then
player:set_physics_override({
jump=2
})
playerBootsJumpEnabled[playerName]=true
end
end
end
if player:get_breath()<10 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_helmet")
if index and stack and inv then
local meta=stack:get_meta()
local refilled=math.min(9-player:get_breath(),math.floor(meta:get_int("industrialtest.powerAmount")/quantumSuit.helmetBreathRefillOpPower))
if refilled>0 then
player:set_breath(player:get_breath()+refilled)
industrialtest.api.addPowerToItem(stack,-refilled*quantumSuit.helmetBreathRefillOpPower)
inv:set_stack("armor",index,stack)
end
end
end
playerPositions[playerName]=player:get_pos()
end
end)
minetest.register_on_player_hpchange(function(player,hpChange,reason) minetest.register_on_player_hpchange(function(player,hpChange,reason)
if reason.type~="fall" then if reason.type~="fall" then
return hpChange return hpChange
@@ -267,8 +250,8 @@ minetest.register_on_player_hpchange(function(player,hpChange,reason)
local damage=math.abs(hpChange) local damage=math.abs(hpChange)
local meta=stack:get_meta() local meta=stack:get_meta()
local reducedDamage=math.min(damage,math.floor(meta:get_int("industrialtest.powerAmount")/(damage*quantumSuit.bootsFallDamageReductionOpPower))) local reducedDamage=math.min(damage,math.floor(meta:get_int("industrialtest.powerAmount")/(damage*industrialtest.QuantumBoots._fallDamageReductionOpPower)))
industrialtest.api.addPowerToItem(stack,-reducedDamage*quantumSuit.bootsFallDamageReductionOpPower) industrialtest.api.addPowerToItem(stack,-reducedDamage*industrialtest.QuantumBoots._fallDamageReductionOpPower)
inv:set_stack("armor",index,stack) inv:set_stack("armor",index,stack)
return hpChange+reducedDamage return hpChange+reducedDamage

152
tools/scanner.lua Normal file
View File

@@ -0,0 +1,152 @@
-- IndustrialTest
-- Copyright (C) 2025 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.Scanner=table.copy(industrialtest.ElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.Scanner,{
define={onUse=true}
})
function industrialtest.Scanner.createDefinitionTable(self)
local def=industrialtest.ElectricTool.createDefinitionTable(self)
def.groups._industrialtest_scanner=1
return def
end
-- Used by Miner to provide Scanner functionality there
function industrialtest.Scanner.filter(self,pos)
-- dummy function
return {}
end
industrialtest.OreScanner=table.copy(industrialtest.Scanner)
function industrialtest.OreScanner.hitUse(self,itemstack,user,pointed)
if not user:is_player() then
return false
end
local positions=""
local pos=user:get_pos()
for x=pos.x-self.distance,pos.x+self.distance do
for y=pos.y-self.distance,pos.y+self.distance do
for z=pos.z-self.distance,pos.z+self.distance do
local targetPos=vector.new(x,y,z)
local node=minetest.get_node(targetPos)
if self.isOre(node) then
positions=positions..string.format("%d %d %d",x,y,z)
positions=positions..","
end
end
end
end
local formspec={
"formspec_version[4]",
"size[10.5,11]",
"label[0.5,0.5;"..self.description.."]",
"label[0.5,1.7;"..S("Found ores").."]",
"textlist[0.5,1.9;9.5,8.6;pos;"..positions.."]"
}
local content=table.concat(formspec,"")
minetest.show_formspec(user:get_player_name(),"industrialtest:scanner",content)
return true
end
function industrialtest.OreScanner.filter(self,pos)
local result={}
for x=pos.x-self.minerDistance,pos.x+self.minerDistance do
for z=pos.z-self.minerDistance,pos.z+self.minerDistance do
local nodePos=vector.new(x,pos.y,z)
local node=minetest.get_node(nodePos)
-- This is very hacky, but currently there is no other way of determining if node is ore
if (x~=pos.x or z~=pos.z) and self.isOre(node) then
table.insert(result,nodePos)
end
end
end
return result
end
function industrialtest.OreScanner.isOre(node)
return string.find(node.name,":stone_with_")
end
industrialtest.ODScanner=table.copy(industrialtest.OreScanner)
industrialtest.internal.unpackTableInto(industrialtest.ODScanner,{
name="industrialtest:od_scanner",
description=S("OD Scanner"),
inventoryImage="industrialtest_od_scanner.png",
capacity=100000,
flow=industrialtest.api.lvPowerFlow,
distance=7,
minerDistance=3
})
function industrialtest.ODScanner.getOpPower(self,itemstack)
return 700
end
industrialtest.ODScanner:register()
minetest.register_craft({
type="shaped",
output="industrialtest:od_scanner",
recipe={
{"",industrialtest.elementKeys.yellowDust,""},
{"industrialtest:electronic_circuit","industrialtest:re_battery","industrialtest:electronic_circuit"},
{"industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable","industrialtest:insulated_copper_cable"}
}
})
industrialtest.OVScanner=table.copy(industrialtest.OreScanner)
industrialtest.internal.unpackTableInto(industrialtest.OVScanner,{
name="industrialtest:ov_scanner",
description=S("OV Scanner"),
inventoryImage="industrialtest_ov_scanner.png",
capacity=1000000,
flow=industrialtest.api.mvPowerFlow,
distance=11,
minerDistance=5
})
function industrialtest.OVScanner.getOpPower(self,itemstack)
return 7000
end
industrialtest.OVScanner:register()
minetest.register_craft({
type="shaped",
output="industrialtest:ov_scanner",
recipe={
{"",industrialtest.elementKeys.yellowDust,""},
{industrialtest.elementKeys.yellowDust,"industrialtest:electronic_circuit",industrialtest.elementKeys.yellowDust},
{"industrialtest:insulated_gold_cable","industrialtest:od_scanner","industrialtest:insulated_gold_cable"}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:ov_scanner",
recipe={
{"",industrialtest.elementKeys.yellowDust,""},
{industrialtest.elementKeys.yellowDust,"industrialtest:electronic_circuit",industrialtest.elementKeys.yellowDust},
{"industrialtest:insulated_gold_cable","industrialtest:re_battery","industrialtest:insulated_gold_cable"}
}
})

View File

@@ -27,7 +27,7 @@ industrialtest.internal.unpackTableInto(industrialtest.SolarHelmet,{
local updateDelta=0 local updateDelta=0
function industrialtest.SolarHelmet.update(self,player,inv,itemstack,dtime) function industrialtest.SolarHelmet.update(self,player,inv,itemstack,dtime)
updateDelta=updateDelta+dtime updateDelta=updateDelta+dtime
if updateDelta<industrialtest.updateDelay then if updateDelta<industrialtest.config.updateDelay then
return false return false
end end
updateDelta=0 updateDelta=0

View File

@@ -53,6 +53,29 @@ function industrialtest.Tool.onPlace(self,itemstack,user,pointed)
return false return false
end end
function industrialtest.Tool.onUse(self,itemstack,user,pointed)
if self:hitUse(itemstack,user,pointed) then
local meta=itemstack:get_meta()
if not meta:contains("industrialtest.uses") then
self:prepare(itemstack)
end
local uses=meta:get_int("industrialtest.uses")-1
if uses==0 then
itemstack:set_count(0)
minetest.sound_play({name="default_tool_breaks"},{
gain=1,
fade=0,
pitch=1
},true)
return true
end
meta:set_int("industrialtest.uses",uses)
itemstack:set_wear(65535-uses/self.uses*65535)
return true
end
return false
end
function industrialtest.Tool.prepare(self,itemstack) function industrialtest.Tool.prepare(self,itemstack)
local meta=itemstack:get_meta() local meta=itemstack:get_meta()
meta:set_int("industrialtest.uses",self.uses) meta:set_int("industrialtest.uses",self.uses)

View File

@@ -19,6 +19,9 @@ if industrialtest.mods.mclRubber then
end end
local function onTreetapUse(user,pointed) local function onTreetapUse(user,pointed)
if pointed.type~="node" or not user or not user:is_player() then
return false
end
local node=minetest.get_node_or_nil(pointed.under) local node=minetest.get_node_or_nil(pointed.under)
if not node then if not node then
return false return false
@@ -38,6 +41,7 @@ local S=minetest.get_translator("industrialtest")
industrialtest.Treetap=table.copy(industrialtest.Tool) industrialtest.Treetap=table.copy(industrialtest.Tool)
industrialtest.internal.unpackTableInto(industrialtest.Treetap,{ industrialtest.internal.unpackTableInto(industrialtest.Treetap,{
name="industrialtest:treetap", name="industrialtest:treetap",
define={onPlace=true},
description=S("Treetap"), description=S("Treetap"),
inventoryImage="industrialtest_treetap.png", inventoryImage="industrialtest_treetap.png",
uses=50, uses=50,
@@ -46,7 +50,7 @@ industrialtest.internal.unpackTableInto(industrialtest.Treetap,{
}) })
function industrialtest.Treetap.use(self,itemstack,user,pointed) function industrialtest.Treetap.use(self,itemstack,user,pointed)
return pointed.type=="node" and user and user:is_player() and onTreetapUse(user,pointed) return onTreetapUse(user,pointed)
end end
industrialtest.Treetap:register() industrialtest.Treetap:register()
@@ -64,6 +68,7 @@ minetest.register_craft({
industrialtest.ElectricTreetap=table.copy(industrialtest.ElectricTool) industrialtest.ElectricTreetap=table.copy(industrialtest.ElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.ElectricTreetap,{ industrialtest.internal.unpackTableInto(industrialtest.ElectricTreetap,{
name="industrialtest:electric_treetap", name="industrialtest:electric_treetap",
define={onPlace=true},
description=S("Electric Treetap"), description=S("Electric Treetap"),
inventoryImage="industrialtest_electric_treetap.png", inventoryImage="industrialtest_electric_treetap.png",
capacity=10000, capacity=10000,
@@ -71,7 +76,7 @@ industrialtest.internal.unpackTableInto(industrialtest.ElectricTreetap,{
}) })
function industrialtest.ElectricTreetap.use(self,itemstack,user,pointed) function industrialtest.ElectricTreetap.use(self,itemstack,user,pointed)
return user and user:is_player() and onTreetapUse(user,pointed) return onTreetapUse(user,pointed)
end end
function industrialtest.ElectricTreetap.getOpPower(self,itemstack) function industrialtest.ElectricTreetap.getOpPower(self,itemstack)

View File

@@ -16,6 +16,9 @@
local S=minetest.get_translator("industrialtest") local S=minetest.get_translator("industrialtest")
local function onWrenchUse(user,pointed) local function onWrenchUse(user,pointed)
if pointed.type~="node" or not user or not user:is_player() then
return false
end
local node=minetest.get_node_or_nil(pointed.under) local node=minetest.get_node_or_nil(pointed.under)
if not node then if not node then
return false return false
@@ -37,29 +40,22 @@ local function onWrenchUse(user,pointed)
return true return true
end end
local definition={ industrialtest.Wrench=table.copy(industrialtest.Tool)
industrialtest.internal.unpackTableInto(industrialtest.Wrench,{
name="industrialtest:wrench",
define={onUse=true},
description=S("Wrench"), description=S("Wrench"),
inventory_image="industrialtest_wrench.png", inventoryImage="industrialtest_wrench.png",
tool_capabilities={ uses=200,
full_punch_interval=1, repairMaterial=industrialtest.elementKeys.bronzeIngot
uses=200 })
},
on_use=function(itemstack,user,pointed) function industrialtest.Wrench.hitUse(self,itemstack,user,pointed)
if pointed.type=="node" and user and user:is_player() and onWrenchUse(user,pointed) then return onWrenchUse(user,pointed)
industrialtest.api.afterToolUse(itemstack)
return itemstack
end
return nil
end,
_industrialtest_tool=true
}
if industrialtest.mclAvailable then
definition.groups={
tool=1
}
definition._mcl_toollike_wield=true
end end
minetest.register_tool("industrialtest:wrench",definition)
industrialtest.Wrench:register()
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:wrench", output="industrialtest:wrench",
@@ -70,28 +66,26 @@ minetest.register_craft({
} }
}) })
definition={ industrialtest.ElectricWrench=table.copy(industrialtest.ElectricTool)
industrialtest.internal.unpackTableInto(industrialtest.ElectricWrench,{
name="industrialtest:electric_wrench",
define={onUse=true},
description=S("Electric Wrench"), description=S("Electric Wrench"),
inventory_image="industrialtest_electric_wrench.png", inventoryImage="industrialtest_electric_wrench.png",
on_use=function(itemstack,user,pointed) capacity=10000,
local meta=itemstack:get_meta() flow=industrialtest.api.lvPowerFlow
if meta:get_int("industrialtest.powerAmount")>=20 and user and user:is_player() and onWrenchUse(user,pointed) then })
industrialtest.api.addPowerToItem(itemstack,-20)
return itemstack function industrialtest.ElectricWrench.getOpPower(self,itemstack)
end return 50
return nil
end,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000,
_industrialtest_powerFlow=industrialtest.api.lvPowerFlow
}
if industrialtest.mclAvailable then
definition.groups={
tool=1
}
definition._mcl_toollike_wield=true
end end
minetest.register_tool("industrialtest:electric_wrench",definition)
function industrialtest.ElectricWrench.hitUse(self,itemstack,user,pointed)
return onWrenchUse(user,pointed)
end
industrialtest.ElectricWrench:register()
minetest.register_craft({ minetest.register_craft({
type="shapeless", type="shapeless",
output="industrialtest:electric_wrench", output="industrialtest:electric_wrench",

View File

@@ -16,12 +16,74 @@
local S=minetest.get_translator("industrialtest") local S=minetest.get_translator("industrialtest")
industrialtest.internal.applyUpgrade=function(pos,meta,stack) industrialtest.Upgrade={}
local def=minetest.registered_items[stack:get_name()]
if def.groups._industrialtest_upgradeSpeed then function industrialtest.Upgrade.createDefinitionTable(self)
local def={
description=self.description,
inventory_image=self.inventoryImage,
groups={
_industrialtest_machineUpgrade=1
},
_industrialtest_self=self
}
return def
end
function industrialtest.Upgrade.register(self)
local def=self:createDefinitionTable()
minetest.register_craftitem(self.name,def)
end
function industrialtest.Upgrade.apply(self,pos)
-- dummy function
end
function industrialtest.Upgrade.remove(self,pos)
-- dummy function
end
industrialtest.OverclockerUpgrade=table.copy(industrialtest.Upgrade)
industrialtest.internal.unpackTableInto(industrialtest.OverclockerUpgrade,{
name="industrialtest:overclocker_upgrade",
description=S("Overclocker Upgrade"),
inventoryImage="industrialtest_overclocker_upgrade.png",
_speed=1
})
function industrialtest.OverclockerUpgrade.apply(self,pos)
local meta=minetest.get_meta(pos)
local speed=industrialtest.api.getMachineSpeed(meta) local speed=industrialtest.api.getMachineSpeed(meta)
meta:set_int("industrialtest.speed",math.min(4,speed+def.groups._industrialtest_upgradeSpeed)) meta:set_int("industrialtest.speed",math.min(4,speed+self._speed))
elseif def.groups._industrialtest_upgradeTransformer then end
function industrialtest.OverclockerUpgrade.remove(self,pos)
local meta=minetest.get_meta(pos)
local speed=industrialtest.api.getMachineSpeed(meta)
meta:set_int("industrialtest.speed",math.max(1,speed-self._speed))
end
industrialtest.OverclockerUpgrade:register()
minetest.register_craft({
type="shaped",
output="industrialtest:overclocker_upgrade",
recipe={
{"industrialtest:coolant_cell","industrialtest:coolant_cell","industrialtest:coolant_cell"},
{"industrialtest:insulated_copper_cable","industrialtest:electronic_circuit","industrialtest:insulated_copper_cable"}
}
})
industrialtest.TransformerUpgrade=table.copy(industrialtest.Upgrade)
industrialtest.internal.unpackTableInto(industrialtest.TransformerUpgrade,{
name="industrialtest:transformer_upgrade",
description=S("Transformer Upgrade"),
inventoryImage="industrialtest_transformer_upgrade.png"
})
function industrialtest.TransformerUpgrade.apply(self,pos)
local meta=minetest.get_meta(pos)
local flows={ local flows={
industrialtest.api.lvPowerFlow, industrialtest.api.lvPowerFlow,
industrialtest.api.mvPowerFlow, industrialtest.api.mvPowerFlow,
@@ -44,27 +106,10 @@ industrialtest.internal.applyUpgrade=function(pos,meta,stack)
industrialtest.api.createNetworkMapForNode(network) industrialtest.api.createNetworkMapForNode(network)
end end
end end
elseif def.groups._industrialtest_upgradePowerStorage then
meta:set_int("industrialtest.powerCapacity",meta:get_int("industrialtest.powerCapacity")+10000)
local nodeDef=minetest.registered_nodes[minetest.get_node(pos).name]
if nodeDef._industrialtest_updateFormspec then
nodeDef._industrialtest_updateFormspec(pos)
end
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
for _,network in ipairs(networks) do
minetest.get_node_timer(network):start(industrialtest.updateDelay)
end
end
end
end end
industrialtest.internal.removeUpgrade=function(pos,meta,stack) function industrialtest.TransformerUpgrade.remove(self,pos)
local def=minetest.registered_items[stack:get_name()] local meta=minetest.get_meta(pos)
if def.groups._industrialtest_upgradeSpeed and meta:contains("industrialtest.speed") then
local speed=meta:get_int("industrialtest.speed")
meta:set_int("industrialtest.speed",math.max(1,speed-def.groups._industrialtest_upgradeSpeed))
elseif def.groups._industrialtest_upgradeTransformer then
local flows={ local flows={
industrialtest.api.lvPowerFlow, industrialtest.api.lvPowerFlow,
industrialtest.api.mvPowerFlow, industrialtest.api.mvPowerFlow,
@@ -85,51 +130,13 @@ industrialtest.internal.removeUpgrade=function(pos,meta,stack)
local networks=industrialtest.api.isAttachedToNetwork(meta) local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then if networks then
for _,network in ipairs(networks) do for _,network in ipairs(networks) do
minetest.get_node_timer(network):start(industrialtest.updateDelay) industrialtest.api.createNetworkMapForNode(network)
end
end
elseif def.groups._industrialtest_upgradePowerStorage then
meta:set_int("industrialtest.powerCapacity",meta:get_int("industrialtest.powerCapacity")-10000)
meta:set_int("industrialtest.powerAmount",math.min(meta:get_int("industrialtest.powerAmount"),meta:get_int("industrialtest.powerCapacity")))
local nodeDef=minetest.registered_nodes[minetest.get_node(pos).name]
if nodeDef._industrialtest_updateFormspec then
nodeDef._industrialtest_updateFormspec(pos)
end end
end end
end end
local function registerMachineUpgrade(config) industrialtest.TransformerUpgrade:register()
minetest.register_craftitem("industrialtest:"..config.name,{
description=config.displayName,
inventory_image="industrialtest_"..config.name..".png",
groups={
_industrialtest_machineUpgrade=1,
_industrialtest_upgradeSpeed=config.speed or nil,
_industrialtest_upgradeTransformer=config.transformer or nil,
_industrialtest_upgradePowerStorage=config.powerStorage or nil,
}
})
end
registerMachineUpgrade({
name="overclocker_upgrade",
displayName=S("Overclocker Upgrade"),
speed=1
})
minetest.register_craft({
type="shaped",
output="industrialtest:overclocker_upgrade",
recipe={
{"industrialtest:coolant_cell","industrialtest:coolant_cell","industrialtest:coolant_cell"},
{"industrialtest:insulated_copper_cable","industrialtest:electronic_circuit","industrialtest:insulated_copper_cable"}
}
})
registerMachineUpgrade({
name="transformer_upgrade",
displayName=S("Transformer Upgrade"),
transformer=1
})
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:transformer_upgrade", output="industrialtest:transformer_upgrade",
@@ -140,11 +147,40 @@ minetest.register_craft({
} }
}) })
registerMachineUpgrade({ industrialtest.PowerStorageUpgrade=table.copy(industrialtest.Upgrade)
name="power_storage_upgrade", industrialtest.internal.unpackTableInto(industrialtest.PowerStorageUpgrade,{
displayName=S("Power Storage Upgrade"), name="industrialtest:power_storage_upgrade",
powerStorage=1 description=S("Power Storage Upgrade"),
inventoryImage="industrialtest_power_storage_upgrade.png",
_storage=10000
}) })
function industrialtest.PowerStorageUpgrade.apply(self,pos)
local meta=minetest.get_meta(pos)
meta:set_int("industrialtest.powerCapacity",meta:get_int("industrialtest.powerCapacity")+self._storage)
local node=minetest.get_node(pos)
local def=minetest.registered_nodes[node.name]
if def._industrialtest_self then
def._industrialtest_self:updateFormspec(pos)
if def._industrialtest_self.requestPower then
def._industrialtest_self:requestPower(pos)
end
end
end
function industrialtest.PowerStorageUpgrade.remove(self,pos)
local meta=minetest.get_meta(pos)
meta:set_int("industrialtest.powerCapacity",meta:get_int("industrialtest.powerCapacity")-self._storage)
meta:set_int("industrialtest.powerAmount",math.min(meta:get_int("industrialtest.powerAmount"),meta:get_int("industrialtest.powerCapacity")))
local node=minetest.get_node(pos)
local def=minetest.registered_nodes[node.name]
if def._industrialtest_self then
def._industrialtest_self:updateFormspec(pos)
end
end
industrialtest.PowerStorageUpgrade:register()
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="industrialtest:power_storage_upgrade", output="industrialtest:power_storage_upgrade",

View File

@@ -19,30 +19,39 @@ local S=minetest.get_translator("industrialtest")
local powerStorageInspectorContext={} local powerStorageInspectorContext={}
local function inspectNode(pos,playerName) local function inspectNode(pos,playerName)
local meta=minetest.get_meta(pos) local meta=minetest.get_meta(pos)
local sides={"X-","X+","Y-","Y+","Z-","Z+"}
local powerCapacity=meta:get_int("industrialtest.powerCapacity") local powerCapacity=meta:get_int("industrialtest.powerCapacity")
local powerFlow=meta:get_int("industrialtest.powerFlow") local powerFlow=meta:get_int("industrialtest.powerFlow")
local powerAmount=meta:get_int("industrialtest.powerAmount") local powerAmount=meta:get_int("industrialtest.powerAmount")
local powerIOConfig=meta:get_string("industrialtest.ioConfig") local powerIOConfig
if industrialtest.api.isExtendedIoConfig(meta) then
powerIOConfig="\n"
local ioConfig=minetest.deserialize(meta:get_string("industrialtest.ioConfig"))
for i,config in ipairs(ioConfig) do
powerIOConfig=powerIOConfig..sides[i].." "..config.mode.." "..config.flow.."\n"
end
else
powerIOConfig=meta:get_string("industrialtest.ioConfig")
end
local formspec={ local formspec={
"formspec_version[4]", "formspec_version[4]",
"size[8,8]", "size[15,15]",
"label[0.5,0.5;"..S("Power Storage Inspector").."]", "label[0.5,0.5;"..S("Power Storage Inspector").."]",
"label[0.5,1.5;"..S("Power Capacity: @1",powerCapacity).."]", "label[0.5,1.5;"..S("Power Capacity: @1",powerCapacity).."]",
"label[0.5,1.9;"..S("Power Flow: @1",powerFlow).."]", "label[0.5,1.9;"..S("Power Flow: @1",powerFlow).."]",
"label[0.5,2.3;"..S("Power Amount: @1",powerAmount).."]", "label[0.5,2.3;"..S("Power Amount: @1",powerAmount).."]",
"label[0.5,2.7;"..S("Power IO Config: @1",powerIOConfig).."]", "label[0.5,2.7;"..S("Power IO Config: @1",powerIOConfig).."]",
"field[0.5,3.7;2,0.5;powerCapacity;"..S("Power Capacity")..";"..powerCapacity.."]", "field[0.5,7.0;2,0.5;powerCapacity;"..S("Power Capacity")..";"..powerCapacity.."]",
"field[0.5,4.5;2,0.5;powerFlow;"..S("Power Flow")..";"..powerFlow.."]", "field[0.5,8.0;2,0.5;powerFlow;"..S("Power Flow")..";"..powerFlow.."]",
"field[0.5,5.4;2,0.5;powerAmount;"..S("Power Amount")..";"..powerAmount.."]", "field[0.5,9.0;2,0.5;powerAmount;"..S("Power Amount")..";"..powerAmount.."]",
"field[0.5,6.2;2,0.5;powerIOConfig;"..S("Power IO Config")..";"..powerIOConfig.."]", "field[0.5,10.0;2,0.5;powerIOConfig;"..S("Power IO Config")..";"..meta:get_string("industrialtest.ioConfig").."]",
"button[0.5,6.8;2,0.5;update;"..S("Update").."]", "button[0.5,11.0;2,0.5;update;"..S("Update").."]",
"label[4.2,2.25;"..S("Connections:").."]" "label[4.2,2.25;"..S("Connections:").."]"
} }
local connections=industrialtest.api.getConnections(pos) local connections=industrialtest.api.getConnections(pos)
local sides={"X-","X+","Y-","Y+","Z-","Z+"}
local sideString="" local sideString=""
for _,value in ipairs(connections) do for i,value in ipairs(connections) do
sideString=sideString.."("..value.x..", "..value.y..", "..value.z..")\n" sideString=sideString..sides[i].." ("..value.x..", "..value.y..", "..value.z..")\n"
end end
table.insert(formspec,"label[4.2,2.65;"..sideString.."]") table.insert(formspec,"label[4.2,2.65;"..sideString.."]")
powerStorageInspectorContext[playerName]=pos powerStorageInspectorContext[playerName]=pos
@@ -71,7 +80,11 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
meta:set_int("industrialtest.powerCapacity",tonumber(fields.powerCapacity)) meta:set_int("industrialtest.powerCapacity",tonumber(fields.powerCapacity))
meta:set_int("industrialtest.powerFlow",tonumber(fields.powerFlow)) meta:set_int("industrialtest.powerFlow",tonumber(fields.powerFlow))
meta:set_int("industrialtest.powerAmount",tonumber(fields.powerAmount)) meta:set_int("industrialtest.powerAmount",tonumber(fields.powerAmount))
if industrialtest.api.isExtendedIoConfig(meta) then
meta:set_string("industrialtest.powerIOConfig",minetest.serialize(fields.powerIOConfig))
else
meta:set_string("industrialtest.powerIOConfig",fields.powerIOConfig) meta:set_string("industrialtest.powerIOConfig",fields.powerIOConfig)
end
local def=minetest.registered_nodes[minetest.get_node(context).name] local def=minetest.registered_nodes[minetest.get_node(context).name]
if def and def._industrialtest_updateFormspec then if def and def._industrialtest_updateFormspec then
def._industrialtest_updateFormspec(context) def._industrialtest_updateFormspec(context)

View File

@@ -15,14 +15,38 @@
-- along with this program. If not, see <http://www.gnu.org/licenses/>. -- along with this program. If not, see <http://www.gnu.org/licenses/>.
minetest.register_craft({ minetest.register_craft({
type="shapeless", type="shaped",
output=industrialtest.elementKeys.stone.." 16", output=industrialtest.elementKeys.wood.." 48",
recipe={"industrialtest:uu_matter"} recipe={
{"","industrialtest:uu_matter",""},
{"","",""},
{"","",""}
}
}) })
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output=industrialtest.elementKeys.grassBlock.." 16", output=industrialtest.elementKeys.stone.." 48",
recipe={
{"","",""},
{"","industrialtest:uu_matter",""},
{"","",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.snowBlock.." 48",
recipe={
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"","",""},
{"","",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.grassBlock.." 48",
recipe={ recipe={
{"industrialtest:uu_matter"}, {"industrialtest:uu_matter"},
{"industrialtest:uu_matter"} {"industrialtest:uu_matter"}
@@ -31,11 +55,10 @@ minetest.register_craft({
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output=industrialtest.elementKeys.wood.." 16", output=industrialtest.elementKeys.obsidian.." 16",
recipe={ recipe={
{"","industrialtest:uu_matter",""}, {"industrialtest:uu_matter"},
{"","",""}, {"industrialtest:uu_matter"}
{"industrialtest:uu_matter","",""}
} }
}) })
@@ -58,7 +81,57 @@ minetest.register_craft({
} }
}) })
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.cactus.." 48",
recipe={
{"","industrialtest:uu_matter",""},
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"},
{"industrialtest:uu_matter","","industrialtest:uu_matter"}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.flint.." 32",
recipe={
{"","industrialtest:uu_matter",""},
{"industrialtest:uu_matter","industrialtest:uu_matter",""},
{"industrialtest:uu_matter","industrialtest:uu_matter",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.whiteWool.." 12",
recipe={
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"","",""},
{"","industrialtest:uu_matter",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.sugarCane.." 48",
recipe={
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"industrialtest:uu_matter","","industrialtest:uu_matter"}
}
})
if industrialtest.mclAvailable then if industrialtest.mclAvailable then
minetest.register_craft({
type="shaped",
output="mcl_core:vine 24",
recipe={
{"industrialtest:uu_matter","",""},
{"industrialtest:uu_matter","",""},
{"industrialtest:uu_matter","",""}
}
})
minetest.register_craft({ minetest.register_craft({
type="shaped", type="shaped",
output="mcl_core:stonebrickcarved 48", output="mcl_core:stonebrickcarved 48",