457 lines
13 KiB
Lua
457 lines
13 KiB
Lua
-- IndustrialTest
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-- Copyright (C) 2023 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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industrialtest.Cable={}
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function industrialtest.Cable.onConstruct(self,pos)
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local connections=industrialtest.api.getConnections(pos)
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for _,conn in ipairs(connections) do
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local meta=minetest.get_meta(conn)
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if industrialtest.api.isNetworkMaster(meta) then
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industrialtest.api.createNetworkMapForNode(conn)
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local networkNode=minetest.get_node(conn)
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local def=minetest.registered_nodes[networkNode.name]
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if def and def._industrialtest_self then
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def._industrialtest_self:triggerIfNeeded(conn)
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else
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-- Support for bare definitions that don't use industrialtest pseudo-OOP
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minetest.get_node_timer(conn):start(industrialtest.config.updateDelay)
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end
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else
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local networks=industrialtest.api.isAttachedToNetwork(meta)
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if networks then
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for _,network in ipairs(networks) do
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industrialtest.api.createNetworkMapForNode(network)
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local networkNode=minetest.get_node(network)
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local def=minetest.registered_nodes[networkNode.name]
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if def and def._industrialtest_self then
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def._industrialtest_self:triggerIfNeeded(network)
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else
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-- Support for bare definitions that don't use industrialtest pseudo-OOP
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minetest.get_node_timer(network):start(industrialtest.config.updateDelay)
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end
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end
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end
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end
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end
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end
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function industrialtest.Cable.onDestruct(self,pos)
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local meta=minetest.get_meta(pos)
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local networks=industrialtest.api.isAttachedToNetwork(meta)
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if networks then
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for _,network in ipairs(networks) do
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industrialtest.api.createNetworkMapForNode(network,pos)
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end
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end
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end
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function industrialtest.Cable.createDefinitionTable(self,description,inventoryImage,tile,insulated)
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local size=(insulated and self.size+0.02 or self.size)
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local def={
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description=description,
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inventory_image=inventoryImage,
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wield_image=inventoryImage,
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tiles={tile},
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paramtype="light",
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sunlight_propagates=true,
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use_texture_alpha=(self.transparent and "clip" or "opaque"),
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drawtype="nodebox",
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node_box={
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type="connected",
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fixed={
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-size,
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-size,
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-size,
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size,
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size,
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size
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},
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connect_top={
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-size,
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-size,
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-size,
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size,
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0.5,
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size
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},
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connect_bottom={
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-size,
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-0.5,
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-size,
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size,
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size,
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size
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},
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connect_front={
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-size,
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-size,
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-0.5,
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size,
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size,
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size,
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},
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connect_left={
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-0.5,
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-size,
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-size,
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size,
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size,
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size
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},
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connect_back={
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-size,
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-size,
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-size,
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size,
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size,
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0.5
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},
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connect_right={
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-size,
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-size,
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-size,
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0.5,
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size,
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size
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}
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},
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connects_to={
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"group:_industrialtest_hasPowerInput",
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"group:_industrialtest_hasPowerOutput",
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"group:_industrialtest_cable"
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},
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on_construct=function(pos)
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self:onConstruct(pos)
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end,
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on_destruct=function(pos)
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self:onDestruct(pos)
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end,
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_industrialtest_cableFlow=self.flow
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}
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if industrialtest.mtgAvailable then
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def.groups={
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cracky=1,
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level=1,
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oddly_breakable_by_hand=1
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}
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def.sound=default.node_sound_metal_defaults()
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elseif industrialtest.mclAvailable then
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def.groups={
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handy=1,
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pickaxey=1
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}
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def._mcl_blast_resistance=1
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def._mcl_hardness=0.5
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def.sound=mcl_sounds.node_sound_metal_defaults()
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end
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def.groups._industrialtest_cable=1
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if insulated then
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def.groups._industrialtest_insulatedCable=1
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end
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return def
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end
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function industrialtest.Cable.register(self)
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local def=self:createDefinitionTable(self.description,self.inventoryImage,self.tile,self.safe)
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minetest.register_node(self.name,def)
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if self.insulated then
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def=self:createDefinitionTable(self.insulated.description,self.insulated.inventoryImage,self.insulated.tile,true)
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minetest.register_node(self.insulated.name,def)
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end
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end
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industrialtest.TinCable=table.copy(industrialtest.Cable)
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industrialtest.internal.unpackTableInto(industrialtest.TinCable,{
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name="industrialtest:tin_cable",
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description=S("Tin Cable"),
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inventoryImage="industrialtest_tin_cable_inv.png",
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tile="industrialtest_tin_cable.png",
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size=0.19,
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flow=industrialtest.api.lvPowerFlow,
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insulated={
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name="industrialtest:insulated_tin_cable",
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description=S("Insulated Tin Cable"),
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inventoryImage="industrialtest_insulated_tin_cable_inv.png",
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tile="industrialtest_insulated_tin_cable.png"
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}
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})
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industrialtest.TinCable:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:tin_cable 6",
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recipe={
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{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot}
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:insulated_tin_cable",
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recipe={
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"industrialtest:tin_cable",
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industrialtest.elementKeys.rubber
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:insulated_tin_cable 6",
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recipe={
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{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber},
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{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot},
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{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
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}
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})
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industrialtest.api.registerCableFormerRecipe({
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output="industrialtest:tin_cable 12",
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recipe=industrialtest.elementKeys.tinIngot,
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time=1
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})
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industrialtest.CopperCable=table.copy(industrialtest.Cable)
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industrialtest.internal.unpackTableInto(industrialtest.CopperCable,{
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name="industrialtest:copper_cable",
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description=S("Copper Cable"),
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inventoryImage="industrialtest_copper_cable_inv.png",
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tile="industrialtest_copper_cable.png",
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size=0.15,
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flow=industrialtest.api.mvPowerFlow,
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insulated={
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name="industrialtest:insulated_copper_cable",
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description=S("Insulated Copper Cable"),
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inventoryImage="industrialtest_insulated_copper_cable_inv.png",
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tile="industrialtest_insulated_copper_cable.png"
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}
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})
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industrialtest.CopperCable:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:copper_cable 6",
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recipe={
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{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot}
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:insulated_copper_cable",
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recipe={
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"industrialtest:copper_cable",
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industrialtest.elementKeys.rubber
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:insulated_copper_cable 6",
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recipe={
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{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber},
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{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot},
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{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
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}
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})
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industrialtest.api.registerCableFormerRecipe({
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output="industrialtest:copper_cable 12",
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recipe=industrialtest.elementKeys.copperIngot
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})
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industrialtest.GoldCable=table.copy(industrialtest.Cable)
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industrialtest.internal.unpackTableInto(industrialtest.GoldCable,{
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name="industrialtest:gold_cable",
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description=S("Gold Cable"),
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inventoryImage="industrialtest_gold_cable_inv.png",
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tile="industrialtest_gold_cable.png",
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size=0.15,
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flow=industrialtest.api.hvPowerFlow,
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insulated={
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name="industrialtest:insulated_gold_cable",
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description=S("Insulated Gold Cable"),
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inventoryImage="industrialtest_insulated_gold_cable_inv.png",
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tile="industrialtest_insulated_gold_cable.png"
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}
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})
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industrialtest.GoldCable:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:gold_cable 6",
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recipe={
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{industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot}
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:insulated_gold_cable",
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recipe={
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"industrialtest:gold_cable",
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industrialtest.elementKeys.rubber
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:insulated_gold_cable 6",
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recipe={
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{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber},
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{industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot},
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{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
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}
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})
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industrialtest.api.registerCableFormerRecipe({
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output="industrialtest:gold_cable 12",
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recipe=industrialtest.elementKeys.goldIngot
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})
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industrialtest.IronCable=table.copy(industrialtest.Cable)
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industrialtest.internal.unpackTableInto(industrialtest.IronCable,{
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name="industrialtest:iron_cable",
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description=S("Iron Cable"),
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inventoryImage="industrialtest_iron_cable_inv.png",
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tile="industrialtest_iron_cable.png",
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size=0.15,
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flow=industrialtest.api.evPowerFlow,
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insulated={
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name="industrialtest:insulated_iron_cable",
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description=S("Insulated Iron Cable"),
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inventoryImage="industrialtest_insulated_iron_cable_inv.png",
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tile="industrialtest_insulated_iron_cable.png"
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}
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})
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industrialtest.IronCable:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:iron_cable 6",
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recipe={
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{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"}
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}
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})
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minetest.register_craft({
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type="shapeless",
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output="industrialtest:insulated_iron_cable",
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recipe={
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"industrialtest:iron_cable",
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industrialtest.elementKeys.rubber
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}
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})
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minetest.register_craft({
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type="shaped",
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output="industrialtest:insulated_iron_cable 6",
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recipe={
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{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber},
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{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"},
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{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
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}
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})
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industrialtest.api.registerCableFormerRecipe({
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output="industrialtest:iron_cable 12",
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recipe="industrialtest:refined_iron_ingot",
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time=3
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})
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industrialtest.GlassFibreCable=table.copy(industrialtest.Cable)
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industrialtest.internal.unpackTableInto(industrialtest.GlassFibreCable,{
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name="industrialtest:glass_fibre_cable",
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description=S("Glass Fibre Cable"),
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inventoryImage="industrialtest_glass_fibre_cable_inv.png",
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transparent=true,
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tile="industrialtest_glass_fibre_cable.png",
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safe=true,
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size=0.12,
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flow=industrialtest.api.ivPowerFlow
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})
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industrialtest.GlassFibreCable:register()
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minetest.register_craft({
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type="shaped",
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output="industrialtest:glass_fibre_cable 4",
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recipe={
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{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass},
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{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.diamond,industrialtest.elementKeys.powerCarrier},
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{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass}
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}
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})
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-- TODO: Add glass fibre cable craft with silver ingot
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if industrialtest.config.electrocution then
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local electrocutionDelta=0
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minetest.register_globalstep(function(dtime)
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electrocutionDelta=electrocutionDelta+dtime
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if electrocutionDelta<industrialtest.config.updateDelay then
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return
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end
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electrocutionDelta=0
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local offsets={
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vector.new(0,0,0),
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vector.new(-0.7,0,0),
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vector.new(-0.7,1,0),
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vector.new(0,1,0),
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vector.new(0.7,0,0),
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vector.new(0.7,1,0),
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vector.new(0,0,-0.7),
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vector.new(0,1,-0.7),
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vector.new(0,0,0.7),
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vector.new(0,1,0.7)
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}
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local players=minetest.get_connected_players()
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for _,player in ipairs(players) do
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local pos=player:get_pos()
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for _,offset in ipairs(offsets) do
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local nodePos=vector.add(pos,offset)
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local node=minetest.get_node(nodePos)
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local def=minetest.registered_nodes[node.name]
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if def and def.groups and def.groups._industrialtest_cable and not def.groups._industrialtest_insulatedCable then
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local meta=minetest.get_meta(pos)
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local networks=industrialtest.api.isAttachedToNetwork(meta)
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if networks then
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local current=0
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for _,network in ipairs(networks) do
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current=current+industrialtest.api.getFlowingCurrent(network)
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end
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if current>0 then
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local removed=math.ceil(current/500)
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player:set_hp(player:get_hp()-removed,"electrocution")
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break
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end
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end
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end
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end
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end
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end)
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end
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