industrialtest/cables.lua

457 lines
13 KiB
Lua

-- IndustrialTest
-- Copyright (C) 2023 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
industrialtest.Cable={}
function industrialtest.Cable.onConstruct(self,pos)
local connections=industrialtest.api.getConnections(pos)
for _,conn in ipairs(connections) do
local meta=minetest.get_meta(conn)
if industrialtest.api.isNetworkMaster(meta) then
industrialtest.api.createNetworkMapForNode(conn)
local networkNode=minetest.get_node(conn)
local def=minetest.registered_nodes[networkNode.name]
if def and def._industrialtest_self then
def._industrialtest_self:triggerIfNeeded(conn)
else
-- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(conn):start(industrialtest.config.updateDelay)
end
else
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
for _,network in ipairs(networks) do
industrialtest.api.createNetworkMapForNode(network)
local networkNode=minetest.get_node(network)
local def=minetest.registered_nodes[networkNode.name]
if def and def._industrialtest_self then
def._industrialtest_self:triggerIfNeeded(network)
else
-- Support for bare definitions that don't use industrialtest pseudo-OOP
minetest.get_node_timer(network):start(industrialtest.config.updateDelay)
end
end
end
end
end
end
function industrialtest.Cable.onDestruct(self,pos)
local meta=minetest.get_meta(pos)
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
for _,network in ipairs(networks) do
industrialtest.api.createNetworkMapForNode(network,pos)
end
end
end
function industrialtest.Cable.createDefinitionTable(self,description,inventoryImage,tile,insulated)
local size=(insulated and self.size+0.02 or self.size)
local def={
description=description,
inventory_image=inventoryImage,
wield_image=inventoryImage,
tiles={tile},
paramtype="light",
sunlight_propagates=true,
use_texture_alpha=(self.transparent and "clip" or "opaque"),
drawtype="nodebox",
node_box={
type="connected",
fixed={
-size,
-size,
-size,
size,
size,
size
},
connect_top={
-size,
-size,
-size,
size,
0.5,
size
},
connect_bottom={
-size,
-0.5,
-size,
size,
size,
size
},
connect_front={
-size,
-size,
-0.5,
size,
size,
size,
},
connect_left={
-0.5,
-size,
-size,
size,
size,
size
},
connect_back={
-size,
-size,
-size,
size,
size,
0.5
},
connect_right={
-size,
-size,
-size,
0.5,
size,
size
}
},
connects_to={
"group:_industrialtest_hasPowerInput",
"group:_industrialtest_hasPowerOutput",
"group:_industrialtest_cable"
},
on_construct=function(pos)
self:onConstruct(pos)
end,
on_destruct=function(pos)
self:onDestruct(pos)
end,
_industrialtest_cableFlow=self.flow
}
if industrialtest.mtgAvailable then
def.groups={
cracky=1,
level=1,
oddly_breakable_by_hand=1
}
def.sound=default.node_sound_metal_defaults()
elseif industrialtest.mclAvailable then
def.groups={
handy=1,
pickaxey=1
}
def._mcl_blast_resistance=1
def._mcl_hardness=0.5
def.sound=mcl_sounds.node_sound_metal_defaults()
end
def.groups._industrialtest_cable=1
if insulated then
def.groups._industrialtest_insulatedCable=1
end
return def
end
function industrialtest.Cable.register(self)
local def=self:createDefinitionTable(self.description,self.inventoryImage,self.tile,self.safe)
minetest.register_node(self.name,def)
if self.insulated then
def=self:createDefinitionTable(self.insulated.description,self.insulated.inventoryImage,self.insulated.tile,true)
minetest.register_node(self.insulated.name,def)
end
end
industrialtest.TinCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.TinCable,{
name="industrialtest:tin_cable",
description=S("Tin Cable"),
inventoryImage="industrialtest_tin_cable_inv.png",
tile="industrialtest_tin_cable.png",
size=0.19,
flow=industrialtest.api.lvPowerFlow,
insulated={
name="industrialtest:insulated_tin_cable",
description=S("Insulated Tin Cable"),
inventoryImage="industrialtest_insulated_tin_cable_inv.png",
tile="industrialtest_insulated_tin_cable.png"
}
})
industrialtest.TinCable:register()
minetest.register_craft({
type="shaped",
output="industrialtest:tin_cable 6",
recipe={
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_tin_cable",
recipe={
"industrialtest:tin_cable",
industrialtest.elementKeys.rubber
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_tin_cable 6",
recipe={
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber},
{industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot,industrialtest.elementKeys.tinIngot},
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
}
})
industrialtest.api.registerCableFormerRecipe({
output="industrialtest:tin_cable 12",
recipe=industrialtest.elementKeys.tinIngot,
time=1
})
industrialtest.CopperCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.CopperCable,{
name="industrialtest:copper_cable",
description=S("Copper Cable"),
inventoryImage="industrialtest_copper_cable_inv.png",
tile="industrialtest_copper_cable.png",
size=0.15,
flow=industrialtest.api.mvPowerFlow,
insulated={
name="industrialtest:insulated_copper_cable",
description=S("Insulated Copper Cable"),
inventoryImage="industrialtest_insulated_copper_cable_inv.png",
tile="industrialtest_insulated_copper_cable.png"
}
})
industrialtest.CopperCable:register()
minetest.register_craft({
type="shaped",
output="industrialtest:copper_cable 6",
recipe={
{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_copper_cable",
recipe={
"industrialtest:copper_cable",
industrialtest.elementKeys.rubber
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_copper_cable 6",
recipe={
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber},
{industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot,industrialtest.elementKeys.copperIngot},
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
}
})
industrialtest.api.registerCableFormerRecipe({
output="industrialtest:copper_cable 12",
recipe=industrialtest.elementKeys.copperIngot
})
industrialtest.GoldCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.GoldCable,{
name="industrialtest:gold_cable",
description=S("Gold Cable"),
inventoryImage="industrialtest_gold_cable_inv.png",
tile="industrialtest_gold_cable.png",
size=0.15,
flow=industrialtest.api.hvPowerFlow,
insulated={
name="industrialtest:insulated_gold_cable",
description=S("Insulated Gold Cable"),
inventoryImage="industrialtest_insulated_gold_cable_inv.png",
tile="industrialtest_insulated_gold_cable.png"
}
})
industrialtest.GoldCable:register()
minetest.register_craft({
type="shaped",
output="industrialtest:gold_cable 6",
recipe={
{industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_gold_cable",
recipe={
"industrialtest:gold_cable",
industrialtest.elementKeys.rubber
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_gold_cable 6",
recipe={
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber},
{industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot,industrialtest.elementKeys.goldIngot},
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
}
})
industrialtest.api.registerCableFormerRecipe({
output="industrialtest:gold_cable 12",
recipe=industrialtest.elementKeys.goldIngot
})
industrialtest.IronCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.IronCable,{
name="industrialtest:iron_cable",
description=S("Iron Cable"),
inventoryImage="industrialtest_iron_cable_inv.png",
tile="industrialtest_iron_cable.png",
size=0.15,
flow=industrialtest.api.evPowerFlow,
insulated={
name="industrialtest:insulated_iron_cable",
description=S("Insulated Iron Cable"),
inventoryImage="industrialtest_insulated_iron_cable_inv.png",
tile="industrialtest_insulated_iron_cable.png"
}
})
industrialtest.IronCable:register()
minetest.register_craft({
type="shaped",
output="industrialtest:iron_cable 6",
recipe={
{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"}
}
})
minetest.register_craft({
type="shapeless",
output="industrialtest:insulated_iron_cable",
recipe={
"industrialtest:iron_cable",
industrialtest.elementKeys.rubber
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:insulated_iron_cable 6",
recipe={
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber},
{"industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot","industrialtest:refined_iron_ingot"},
{industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber,industrialtest.elementKeys.rubber}
}
})
industrialtest.api.registerCableFormerRecipe({
output="industrialtest:iron_cable 12",
recipe="industrialtest:refined_iron_ingot",
time=3
})
industrialtest.GlassFibreCable=table.copy(industrialtest.Cable)
industrialtest.internal.unpackTableInto(industrialtest.GlassFibreCable,{
name="industrialtest:glass_fibre_cable",
description=S("Glass Fibre Cable"),
inventoryImage="industrialtest_glass_fibre_cable_inv.png",
transparent=true,
tile="industrialtest_glass_fibre_cable.png",
safe=true,
size=0.12,
flow=industrialtest.api.ivPowerFlow
})
industrialtest.GlassFibreCable:register()
minetest.register_craft({
type="shaped",
output="industrialtest:glass_fibre_cable 4",
recipe={
{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass},
{industrialtest.elementKeys.powerCarrier,industrialtest.elementKeys.diamond,industrialtest.elementKeys.powerCarrier},
{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass}
}
})
-- TODO: Add glass fibre cable craft with silver ingot
if industrialtest.config.electrocution then
local electrocutionDelta=0
minetest.register_globalstep(function(dtime)
electrocutionDelta=electrocutionDelta+dtime
if electrocutionDelta<industrialtest.config.updateDelay then
return
end
electrocutionDelta=0
local offsets={
vector.new(0,0,0),
vector.new(-0.7,0,0),
vector.new(-0.7,1,0),
vector.new(0,1,0),
vector.new(0.7,0,0),
vector.new(0.7,1,0),
vector.new(0,0,-0.7),
vector.new(0,1,-0.7),
vector.new(0,0,0.7),
vector.new(0,1,0.7)
}
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
local pos=player:get_pos()
for _,offset in ipairs(offsets) do
local nodePos=vector.add(pos,offset)
local node=minetest.get_node(nodePos)
local def=minetest.registered_nodes[node.name]
if def and def.groups and def.groups._industrialtest_cable and not def.groups._industrialtest_insulatedCable then
local meta=minetest.get_meta(pos)
local networks=industrialtest.api.isAttachedToNetwork(meta)
if networks then
local current=0
for _,network in ipairs(networks) do
current=current+industrialtest.api.getFlowingCurrent(network)
end
if current>0 then
local removed=math.ceil(current/500)
player:set_hp(player:get_hp()-removed,"electrocution")
break
end
end
end
end
end
end)
end