add sound at jetpack #29
@ -19,14 +19,14 @@ industrialtest.JetpackBase=table.copy(industrialtest.GearTool)
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industrialtest.internal.unpackTableInto(industrialtest.JetpackBase,{
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industrialtest.internal.unpackTableInto(industrialtest.JetpackBase,{
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part="torso"
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part="torso"
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})
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})
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local sound_handles = {}
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local soundHandles = {}
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function industrialtest.JetpackBase.update(self, player, inv, itemstack, dtime)
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function industrialtest.JetpackBase.update(self, player, inv, itemstack, dtime)
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local playerName = player:get_player_name()
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local playerName = player:get_player_name()
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local control = player:get_player_control()
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local control = player:get_player_control()
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if control.jump and self:tryFly(itemstack) then
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if control.jump and self:tryFly(itemstack) then
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self.addYVelocityClamped(player,1,10)
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self.addYVelocityClamped(player,1,10)
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if not sound_handles[playerName] then
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if not soundHandles[playerName] then
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local pos = player:get_pos()
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local pos = player:get_pos()
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local handle = minetest.sound_play("industrialtest_jetpack_loop", {
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local handle = minetest.sound_play("industrialtest_jetpack_loop", {
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pos = pos,
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pos = pos,
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@ -35,13 +35,13 @@ function industrialtest.JetpackBase.update(self, player, inv, itemstack, dtime)
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object = player, -- Attach the sound to the player
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object = player, -- Attach the sound to the player
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loop = true, -- The sound is played in a loop
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loop = true, -- The sound is played in a loop
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})
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})
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sound_handles[playerName] = handle
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soundHandles[playerName] = handle
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end
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end
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return true
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return true
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else
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else
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if sound_handles[playerName] then
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if soundHandles[playerName] then
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minetest.sound_stop(sound_handles[playerName])
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minetest.sound_stop(soundHandles[playerName])
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sound_handles[playerName] = nil
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soundHandles[playerName] = nil
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end
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end
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end
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end
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return false
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return false
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Reference in New Issue
Block a user
Rename to
soundHandles
i rename JetpackLoop to industrialtest_jetpack_loop an replace sound with sound freecopiright with Creative Commons license (https://freesound.org/people/velcronator/sounds/733985/?)
Sure