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10 Commits
50565ca604
...
2.0.0
| Author | SHA1 | Date | |
|---|---|---|---|
| 17a9cab691 | |||
| 322655f483 | |||
| 2dae1d931d | |||
| ce0a5ad2e6 | |||
| c8e506be53 | |||
| 5161f70232 | |||
| 969744f242 | |||
| c58aeb308b | |||
| 16c8bed915 | |||
| a6cb0d4ed1 |
@@ -16,19 +16,13 @@
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local S=minetest.get_translator("industrialtest")
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local S=minetest.get_translator("industrialtest")
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-- \brief Prepares itemstack containing fluid storage
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local function createItemFluidStorageText(itemstack)
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-- \param itemstack ItemStack
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-- \returns bool
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function industrialtest.api.prepareFluidStorageItem(itemstack)
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local meta=itemstack:get_meta()
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local meta=itemstack:get_meta()
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local def=itemstack:get_definition()
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local fluidCapacity=meta:get_int("industrialtest.fluidCapacity")
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if industrialtest.api.itemHasFluidStorage(itemstack) or not def.groups or not def.groups._industrialtest_fluidStorage or not def._industrialtest_fluidCapacity then
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local fluidAmount=meta:get_int("industrialtest.fluidAmount")
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return false
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local lowerLimit=math.floor(fluidCapacity*0.25)
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end
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local color=(fluidAmount>lowerLimit and "#0000FF" or "#FF0000")
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meta:set_int("industrialtest.fluidAmount",0)
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return minetest.colorize(color,S("@1 / @2 mB",fluidAmount,fluidCapacity))
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meta:set_int("industrialtest.fluidCapacity",def._industrialtest_fluidCapacity)
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industrialtest.api.updateItemFluidText(itemstack)
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return true
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end
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end
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-- \brief Check if itemstack contains fluid storage
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-- \brief Check if itemstack contains fluid storage
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@@ -80,8 +74,13 @@ end
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-- \returns nil
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-- \returns nil
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function industrialtest.api.updateItemFluidText(itemstack)
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function industrialtest.api.updateItemFluidText(itemstack)
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local meta=itemstack:get_meta()
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local meta=itemstack:get_meta()
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local def=itemstack:get_definition()
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if industrialtest.mtgAvailable then
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meta:set_string("description",S("@1\n@2 / @3 mB",def.description,meta:get_int("industrialtest.fluidAmount"),meta:get_int("industrialtest.fluidCapacity")))
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local def=itemstack:get_definition()
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local fluidStorageText=createItemFluidStorageText(itemstack)
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meta:set_string("description",string.format("%s\n%s",def.description,fluidStorageText))
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elseif industrialtest.mclAvailable then
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tt.reload_itemstack_description(itemstack)
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end
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itemstack:set_wear(65535-meta:get_int("industrialtest.fluidAmount")/meta:get_int("industrialtest.fluidCapacity")*65534)
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itemstack:set_wear(65535-meta:get_int("industrialtest.fluidAmount")/meta:get_int("industrialtest.fluidCapacity")*65534)
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end
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end
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@@ -119,3 +118,15 @@ function industrialtest.api.transferFluidToItem(srcItemstack,itemstack,amount)
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industrialtest.api.updateItemFluidText(srcItemstack)
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industrialtest.api.updateItemFluidText(srcItemstack)
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return actualFlow
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return actualFlow
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end
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end
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if industrialtest.mclAvailable then
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tt.register_snippet(function(itemstring,toolCapabilities,itemstack)
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if not itemstack then
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return nil
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end
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if not industrialtest.api.itemHasFluidStorage(itemstack) then
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return nil
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end
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return createItemFluidStorageText(itemstack),false
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end)
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end
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157
api/network.lua
157
api/network.lua
@@ -41,6 +41,102 @@ local function clampFlow(pos,flow)
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return math.min(flow,newFlow)
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return math.min(flow,newFlow)
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end
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end
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-- \brief Finds path from pos to dest in network. Function finished if either dest is found or every node was visited
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-- \param pos Vector
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-- \param dest Vector
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-- \returns table or nil
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function industrialtest.api.findPathInNetwork(pos,dest)
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local connections=industrialtest.api.getConnections(pos,"i")
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if #connections==0 then
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return nil
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end
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local workers={}
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local serializedSourcePos=pos.x..","..pos.y..","..pos.z
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local visitedNodes={[serializedSourcePos]=true}
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for _,conn in ipairs(connections) do
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local sideVector=vector.subtract(conn,pos)
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table.insert(workers,{
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position=conn,
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direction=sideVector,
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path={[1]=conn}
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})
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end
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while #workers>0 do
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for i=1,#workers do
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local worker=workers[i]
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local serializedPos=worker.position.x..","..worker.position.y..","..worker.position.z
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if visitedNodes[serializedPos] then
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table.remove(workers,i)
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break
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end
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visitedNodes[serializedPos]=true
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if worker.position.x==dest.x and worker.position.y==dest.y and worker.position.z==dest.z then
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return worker.path
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end
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local def=minetest.registered_nodes[minetest.get_node(worker.position).name]
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if def and def.groups and def.groups._industrialtest_cable then
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connections=industrialtest.api.getConnections(worker.position,"i")
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for j=1,#connections do
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local direction=vector.subtract(connections[j],worker.position)
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local oppositeDirection=vector.multiply(worker.direction,vector.new(-1,-1,-1))
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if direction.x~=oppositeDirection.x or direction.y~=oppositeDirection.y or direction.z~=oppositeDirection.z then
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if worker.direction.x~=direction.x or worker.direction.y~=direction.y or worker.direction.z~=direction.z then
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table.insert(worker.path,worker.position)
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end
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for c=1,#connections do
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local nextDirection=vector.subtract(connections[c],worker.position)
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if c~=j and (nextDirection.x~=oppositeDirection.x or nextDirection.y~=oppositeDirection.y or nextDirection.z~=oppositeDirection.z) then
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local newWorker={
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position=connections[c],
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direction=nextDirection,
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path=table.copy(worker.path)
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}
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table.insert(newWorker.path,worker.position)
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table.insert(workers,newWorker)
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end
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end
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worker.direction=direction
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worker.position=connections[j]
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break
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end
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end
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if #connections>2 then
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break
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end
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else
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table.remove(workers,i)
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break
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end
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end
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end
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return nil
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end
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-- \brief Goes through path vertices specified by path running callback on each node.
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-- Function finishes if either callback returns false or entire path is went over.
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-- \param path table
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-- \param callback function
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-- \returns nil
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function industrialtest.api.walkPath(path,callback)
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local pos=path[1]
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for i=2,#path do
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local pathNode=path[i]
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local direction=vector.normalize(vector.subtract(pathNode,pos))
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while pos.x~=pathNode.x or pos.y~=pathNode.y or pos.z~=pathNode.z do
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if not callback(pos) then
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return
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end
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pos=vector.add(pos,direction)
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end
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end
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end
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-- \brief Transfers power from source node to it's network, if sides is set then power will be only transfered to network connected to that sides
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-- \brief Transfers power from source node to it's network, if sides is set then power will be only transfered to network connected to that sides
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-- \param pos Vector with position of source node
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-- \param pos Vector with position of source node
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-- \param (optional) sides table with Vectors
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-- \param (optional) sides table with Vectors
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@@ -100,8 +196,36 @@ function industrialtest.api.powerFlow(pos,sides,flowOverride)
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roomAvailable=true
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roomAvailable=true
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end
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end
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else
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else
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minetest.remove_node(endpoint.position)
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local path=industrialtest.api.findPathInNetwork(pos,endpoint.position)
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industrialtest.internal.explode(endpoint.position,2)
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if path and #path>0 then
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table.insert(path,endpoint.position)
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local removed=false
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industrialtest.api.walkPath(path,function(pathPos)
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local def=minetest.registered_nodes[minetest.get_node(pathPos).name]
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if not def or not def.groups or not def.groups._industrialtest_cable then
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return false
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end
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if powerDistribution>def._industrialtest_cableFlow then
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removed=true
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minetest.swap_node(pathPos,{
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name="air"
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})
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minetest.remove_node(pathPos)
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minetest.check_for_falling(pathPos)
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minetest.sound_play("default_cool_lava",{
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pos=pathPos,
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max_hear_distance=5,
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gain=0.7
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})
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end
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return true
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end)
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if not removed and powerDistribution>endpoint.originalFlow then
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minetest.remove_node(endpoint.position)
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industrialtest.internal.explode(endpoint.position,2)
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end
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industrialtest.api.createNetworkMapForNode(pos)
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end
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end
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end
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end
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end
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end
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end
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@@ -199,6 +323,7 @@ function industrialtest.api.createNetworkMap(pos,addCables,omit)
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position=worker.position,
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position=worker.position,
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distance=worker.distance,
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distance=worker.distance,
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flow=math.min(worker.flow,flow),
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flow=math.min(worker.flow,flow),
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originalFlow=flow,
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side=connectionSide,
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side=connectionSide,
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sourceSide=worker.sourceSide
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sourceSide=worker.sourceSide
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})
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})
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@@ -271,6 +396,34 @@ function industrialtest.api.getNetwork(meta)
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return minetest.deserialize(meta:get_string("industrialtest.network"))
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return minetest.deserialize(meta:get_string("industrialtest.network"))
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end
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end
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-- \brief Returns amount of power that will flow from specified network master
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-- \param pos Vector
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-- \returns number
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function industrialtest.api.getFlowingCurrent(pos)
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local meta=minetest.get_meta(pos)
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if not industrialtest.api.hasPowerStorage(meta) or meta:get_int("industrialtest.powerAmount")==0 then
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return 0
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end
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local network=industrialtest.api.getNetwork(meta)
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if not network then
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return 0
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end
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local amount=meta:get_int("industrialtest.powerAmount")
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if amount==0 then
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return 0
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end
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local demand=0
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for _,endpoint in ipairs(network) do
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local endpointMeta=minetest.get_meta(endpoint.position)
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if industrialtest.api.hasPowerStorage(endpointMeta) then
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demand=demand+math.min(endpointMeta:get_int("industrialtest.powerCapacity")-endpointMeta:get_int("industrialtest.powerAmount"),endpoint.flow)
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end
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end
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return math.min(amount,demand)
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end
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-- \brief Returns connections of node with power storage. If direction is "i" only input connections will be returned, if direction is "o" only output connections
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-- \brief Returns connections of node with power storage. If direction is "i" only input connections will be returned, if direction is "o" only output connections
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-- will be returned, if it's not provided all connections will be returned.
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-- will be returned, if it's not provided all connections will be returned.
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-- \param pos Vector
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-- \param pos Vector
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@@ -16,6 +16,15 @@
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local S=minetest.get_translator("industrialtest")
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local S=minetest.get_translator("industrialtest")
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local function createItemPowerText(itemstack)
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local meta=itemstack:get_meta()
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local powerCapacity=meta:get_int("industrialtest.powerCapacity")
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local powerAmount=meta:get_int("industrialtest.powerAmount")
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local lowerLimit=math.floor(powerCapacity*0.25)
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local color=(powerAmount>lowerLimit and "#00FFFF" or "#FF0000")
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return minetest.colorize(color,S("@1 / @2 EU",powerAmount,powerCapacity))
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end
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-- \brief Adds power storage to metadata
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-- \brief Adds power storage to metadata
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-- \param capacity How much EU item/node can store
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-- \param capacity How much EU item/node can store
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-- \param flow How much EU can flow in or out item/node per industrialtest.updateDelay
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-- \param flow How much EU can flow in or out item/node per industrialtest.updateDelay
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@@ -158,9 +167,14 @@ end
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-- \returns nil
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-- \returns nil
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function industrialtest.api.updateItemPowerText(itemstack)
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function industrialtest.api.updateItemPowerText(itemstack)
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local meta=itemstack:get_meta()
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local meta=itemstack:get_meta()
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local def=minetest.registered_tools[itemstack:get_name()]
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if industrialtest.mtgAvailable then
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local desc=meta:contains("industrialtest.descriptionOverride") and meta:get_string("industrialtest.descriptionOverride") or def.description
|
local def=minetest.registered_tools[itemstack:get_name()]
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meta:set_string("description",S("@1\n@2 / @3 EU",desc,meta:get_int("industrialtest.powerAmount"),meta:get_int("industrialtest.powerCapacity")))
|
local desc=meta:contains("industrialtest.descriptionOverride") and meta:get_string("industrialtest.descriptionOverride") or def.description
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local powerText=createItemPowerText(itemstack)
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meta:set_string("description",string.format("%s\n%s",desc,powerText))
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|
elseif industrialtest.mclAvailable then
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tt.reload_itemstack_description(itemstack)
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|
end
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itemstack:set_wear(65535-meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*65534)
|
itemstack:set_wear(65535-meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")*65534)
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end
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end
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@@ -209,3 +223,15 @@ function industrialtest.api.transferPowerFromItem(srcItemstack,meta,amount)
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return actualFlow
|
return actualFlow
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end
|
end
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|
|
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|
if industrialtest.mclAvailable then
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tt.register_snippet(function(itemstring,toolCapabilities,itemstack)
|
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|
if not itemstack then
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|
return nil
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|
end
|
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|
local meta=itemstack:get_meta()
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|
if not industrialtest.api.hasPowerStorage(meta) then
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|
return nil
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|
end
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|
return createItemPowerText(itemstack),false
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|
end)
|
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|
end
|
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|
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55
cables.lua
55
cables.lua
@@ -162,12 +162,15 @@ function industrialtest.Cable.createDefinitionTable(self,description,inventoryIm
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def.sound=mcl_sounds.node_sound_metal_defaults()
|
def.sound=mcl_sounds.node_sound_metal_defaults()
|
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end
|
end
|
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def.groups._industrialtest_cable=1
|
def.groups._industrialtest_cable=1
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|
if insulated then
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|
def.groups._industrialtest_insulatedCable=1
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|
end
|
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|
|
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return def
|
return def
|
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end
|
end
|
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|
|
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function industrialtest.Cable.register(self)
|
function industrialtest.Cable.register(self)
|
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local def=self:createDefinitionTable(self.description,self.inventoryImage,self.tile,false)
|
local def=self:createDefinitionTable(self.description,self.inventoryImage,self.tile,self.safe)
|
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minetest.register_node(self.name,def)
|
minetest.register_node(self.name,def)
|
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|
|
||||||
if self.insulated then
|
if self.insulated then
|
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@@ -385,6 +388,7 @@ industrialtest.internal.unpackTableInto(industrialtest.GlassFibreCable,{
|
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inventoryImage="industrialtest_glass_fibre_cable_inv.png",
|
inventoryImage="industrialtest_glass_fibre_cable_inv.png",
|
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transparent=true,
|
transparent=true,
|
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tile="industrialtest_glass_fibre_cable.png",
|
tile="industrialtest_glass_fibre_cable.png",
|
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|
safe=true,
|
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size=0.12,
|
size=0.12,
|
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flow=industrialtest.api.ivPowerFlow
|
flow=industrialtest.api.ivPowerFlow
|
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})
|
})
|
||||||
@@ -401,3 +405,52 @@ minetest.register_craft({
|
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}
|
}
|
||||||
})
|
})
|
||||||
-- TODO: Add glass fibre cable craft with silver ingot
|
-- TODO: Add glass fibre cable craft with silver ingot
|
||||||
|
|
||||||
|
if industrialtest.config.electrocution then
|
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|
local electrocutionDelta=0
|
||||||
|
minetest.register_globalstep(function(dtime)
|
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|
electrocutionDelta=electrocutionDelta+dtime
|
||||||
|
if electrocutionDelta<industrialtest.config.updateDelay then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
electrocutionDelta=0
|
||||||
|
|
||||||
|
local offsets={
|
||||||
|
vector.new(0,0,0),
|
||||||
|
vector.new(-0.7,0,0),
|
||||||
|
vector.new(-0.7,1,0),
|
||||||
|
vector.new(0,1,0),
|
||||||
|
vector.new(0.7,0,0),
|
||||||
|
vector.new(0.7,1,0),
|
||||||
|
vector.new(0,0,-0.7),
|
||||||
|
vector.new(0,1,-0.7),
|
||||||
|
vector.new(0,0,0.7),
|
||||||
|
vector.new(0,1,0.7)
|
||||||
|
}
|
||||||
|
|
||||||
|
local players=minetest.get_connected_players()
|
||||||
|
for _,player in ipairs(players) do
|
||||||
|
local pos=player:get_pos()
|
||||||
|
for _,offset in ipairs(offsets) do
|
||||||
|
local nodePos=vector.add(pos,offset)
|
||||||
|
local node=minetest.get_node(nodePos)
|
||||||
|
local def=minetest.registered_nodes[node.name]
|
||||||
|
if def and def.groups and def.groups._industrialtest_cable and not def.groups._industrialtest_insulatedCable then
|
||||||
|
local meta=minetest.get_meta(pos)
|
||||||
|
local networks=industrialtest.api.isAttachedToNetwork(meta)
|
||||||
|
if networks then
|
||||||
|
local current=0
|
||||||
|
for _,network in ipairs(networks) do
|
||||||
|
current=current+industrialtest.api.getFlowingCurrent(network)
|
||||||
|
end
|
||||||
|
if current>0 then
|
||||||
|
local removed=math.ceil(current/500)
|
||||||
|
player:set_hp(player:get_hp()-removed,"electrocution")
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|||||||
3
init.lua
3
init.lua
@@ -21,7 +21,8 @@ industrialtest={}
|
|||||||
|
|
||||||
-- Settings
|
-- Settings
|
||||||
industrialtest.config={
|
industrialtest.config={
|
||||||
updateDelay=minetest.settings:get("industrialtest.updateDelay") or 1,
|
updateDelay=tonumber(minetest.settings:get("industrialtest.updateDelay") or "1"),
|
||||||
|
electrocution=minetest.settings:get_bool("industrialtest.electrocution",true),
|
||||||
developerMode=minetest.settings:get_bool("industrialtest.developerMode",false)
|
developerMode=minetest.settings:get_bool("industrialtest.developerMode",false)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -29,7 +29,8 @@ industrialtest.internal.unpackTableInto(industrialtest.SolarPanelBase,{
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
hasPowerOutput=true,
|
hasPowerOutput=true,
|
||||||
ioConfig="oooooo"
|
ioConfig="oooooo",
|
||||||
|
multiplier=1
|
||||||
})
|
})
|
||||||
|
|
||||||
local solarPanels={}
|
local solarPanels={}
|
||||||
@@ -66,7 +67,7 @@ function industrialtest.SolarPanelBase.action(self,pos)
|
|||||||
local amount=minetest.get_natural_light(vector.offset(pos,0,1,0))/15.0
|
local amount=minetest.get_natural_light(vector.offset(pos,0,1,0))/15.0
|
||||||
local charging=amount>0.5
|
local charging=amount>0.5
|
||||||
if charging then
|
if charging then
|
||||||
if industrialtest.api.addPower(meta,math.ceil(amount*self.flow))>0 then
|
if industrialtest.api.addPower(meta,math.ceil(amount*self.flow*self.multiplier))>0 then
|
||||||
self:updateFormspec(pos)
|
self:updateFormspec(pos)
|
||||||
end
|
end
|
||||||
self:trigger(pos)
|
self:trigger(pos)
|
||||||
@@ -118,7 +119,8 @@ industrialtest.internal.unpackTableInto(industrialtest.LVSolarArray,{
|
|||||||
"industrialtest_machine_block.png"
|
"industrialtest_machine_block.png"
|
||||||
},
|
},
|
||||||
capacity=industrialtest.api.lvPowerFlow*4,
|
capacity=industrialtest.api.lvPowerFlow*4,
|
||||||
flow=industrialtest.api.lvPowerFlow*2
|
flow=industrialtest.api.lvPowerFlow,
|
||||||
|
multiplier=1.5
|
||||||
})
|
})
|
||||||
|
|
||||||
industrialtest.LVSolarArray:register()
|
industrialtest.LVSolarArray:register()
|
||||||
|
|||||||
@@ -1,5 +1,8 @@
|
|||||||
# This determines value how frequently machines update
|
# This determines value how frequently machines update
|
||||||
industrialtest.updateDelay (Update delay) float 1.0
|
industrialtest.updateDelay (Update delay) float 1.0
|
||||||
|
|
||||||
|
# Whether electrocution by uninsulated cables is used
|
||||||
|
industrialtest.electrocution (Electrocution) bool true
|
||||||
|
|
||||||
# Enables additional utils useful when developing mod
|
# Enables additional utils useful when developing mod
|
||||||
industrialtest.developerMode (Developer mode) bool false
|
industrialtest.developerMode (Developer mode) bool false
|
||||||
|
|||||||
@@ -3,4 +3,4 @@
|
|||||||
- `industrialtest_gui_water.png` was taken from Minetest Game (by Cisoun licensed with CC BY-SA 3.0)
|
- `industrialtest_gui_water.png` was taken from Minetest Game (by Cisoun licensed with CC BY-SA 3.0)
|
||||||
- `industrialtest_gui_river_water.png` was taken from Minetest Game (by paramat licensed with CC BY-SA 3.0)
|
- `industrialtest_gui_river_water.png` was taken from Minetest Game (by paramat licensed with CC BY-SA 3.0)
|
||||||
|
|
||||||
... rest was made either by LuanHawk, mrkubax10 or Migdyn and is licensed with CC BY 4.0 International
|
... rest was made either by LuanHawk, mrkubax10, HandfulOfFrogs or Migdyn and is licensed with CC BY 4.0 International
|
||||||
|
|||||||
BIN
textures/industrialtest_miner_front.png
Normal file
BIN
textures/industrialtest_miner_front.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 663 B |
BIN
textures/industrialtest_od_scanner.png
Normal file
BIN
textures/industrialtest_od_scanner.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 692 B |
BIN
textures/industrialtest_ov_scanner.png
Normal file
BIN
textures/industrialtest_ov_scanner.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 704 B |
Reference in New Issue
Block a user