19 Commits

Author SHA1 Message Date
d47c4ad2ae Release IndustrialTest 2.1.1 (stable, fix) 2026-03-05 00:03:34 +01:00
5b2a9b09e8 Prepare electric item when it has a valid electric item definition 2026-02-28 19:01:04 +01:00
4ed120bea3 Fix warning caused by invalid assignment 2026-01-14 23:39:26 +01:00
0219e61908 Release IndustrialTest 2.1.0 (stable, release) 2025-12-17 23:32:14 +01:00
0329750877 Add some missing recipes with UU-Matter 2025-12-17 23:29:53 +01:00
27479f302c Update README.md 2025-12-17 23:29:39 +01:00
909f20992e Add Polish (pl_PL) locale 2025-12-16 15:06:23 +01:00
c041f609ee Add missing strings from guide to locale template 2025-12-16 15:05:57 +01:00
52c78915c0 Some final fixes in guide text 2025-12-16 15:01:46 +01:00
1603bdef90 Add missing Pipeworks compatibility for recent machines 2025-12-13 14:51:10 +01:00
ca95a94a95 Add missing short strings to locale template 2025-12-11 23:30:53 +01:00
a0abab4e1c Add translation gettext template
Note: This template doesn't yet include strings from guide
2025-12-10 23:05:06 +01:00
c192789b63 Describe Wrench in guide 2025-12-10 22:54:49 +01:00
eb5b2ba127 Describe Treetap in guide 2025-12-10 22:47:26 +01:00
2a6d038e5a Describe Static Boots in guide 2025-12-09 19:53:47 +01:00
bf193e98cd Describe Solar Helmet in guide 2025-12-09 19:47:53 +01:00
699db0f557 Add missing picture for last entry in guide 2025-12-08 19:50:45 +01:00
387a77c54b Describe scanners in guide 2025-12-08 15:12:54 +01:00
a2567cae54 Describe Quantum Suit in guide 2025-12-08 14:53:00 +01:00
11 changed files with 3399 additions and 23 deletions

View File

@@ -1,25 +1,35 @@
# IndustrialTest
IndustrialTest is a mod for [Minetest](https://www.minetest.net/) that adds various tech and machinery related stuff.
IndustrialTest is a mod for [Minetest](https://luanti.org) that adds various tech and machinery related stuff.
## Guide
Guide can be accessed in-game using `/industrialtest_guide` command.
## Compatibility
Currently IndustrialTest supports following games:
- [Minetest Game](https://content.minetest.net/packages/Minetest/minetest_game) and derivatives
- [MineClone2](https://content.minetest.net/packages/Wuzzy/mineclone2/) and derivatives
- [Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game) and derivatives
- [VoxeLibre](https://content.luanti.org/packages/Wuzzy/mineclone2) and derivatives
## Additional dependencies
- Minetest Game
- [3D Armor](https://content.minetest.net/packages/stu/3d_armor)
- [3D Armor](https://content.luanti.org/packages/stu/3d_armor)
- VoxeLibre
- none
## Optional dependencies
- [Rubber Addon for MineClone](https://content.minetest.net/packages/biochemist/mcl_rubber)
- [Pipeworks](https://content.minetest.net/packages/VanessaE/pipeworks)
- [Logistica](https://content.minetest.net/packages/ZenonSeth/logistica)
- [Mesecons](https://content.minetest.net/packages/Jeija/mesecons)
- [Rubber Addon for MineClone](https://content.luanti.org/packages/biochemist/mcl_rubber)
- [Pipeworks](https://content.luanti.org/packages/VanessaE/pipeworks)
- [Logistica](https://content.luanti.org/packages/ZenonSeth/logistica)
- [Mesecons](https://content.luanti.org/packages/Jeija/mesecons)
## Locale
Mod is available in following languages:
- English / en_US (base)
- Polish / pl_PL (by mrkubax10)
New translations highly appreciated!
## Contributors
- mrkubax10 <mrkubax10@onet.pl or mrkubax10 at irc.libera.chat> [programming, some graphics]
- HandfulOfFrogs <<handfuloffrogs@gmail.com>> [some programming, graphics]
- LuanHawk <Discord: LuanHawk#8733> [lead graphics]
- LuanHawk <Discord: luanhawk> [lead graphics]
- Migdyn <<temp1@cubesoftware.xyz>> [graphics]

View File

@@ -385,6 +385,29 @@ addPipeworksCompatibility("industrialtest:induction_furnace",{
{listname="src"}
},"dst")
-- Miner
addPipeworksCompatibility("industrialtest:miner",{
{
y=1,
listname="powerStorage"
},
{listname="src"}
},"dst")
-- Pump
addPipeworksCompatibility("industrialtest:pump",{
{
y=1,
listname="powerStorage"
},
{listname="src"}
},"dst")
-- Magnetizer
addPipeworksCompatibility("industrialtest:magnetizer",{
{listname="powerStorage"}
},"powerStorage")
-- Simple electric item processors
for _,name in ipairs(industrialtest.api.tags.simpleElectricItemProcessor) do
addPipeworksCompatibility(name,{

View File

@@ -528,7 +528,7 @@ if industrialtest.mclAvailable then
industrialtest.elementKeys.stoneWithCopper="mcl_copper:stone_with_copper"
industrialtest.elementKeys.leadLump="industrialtest:raw_lead"
industrialtest.elementKeys.ironPickaxe="mcl_tools:pick_iron"
industrialtest.elementKeys.ironHelmet="mcl_tools:helmet_iron"
industrialtest.elementKeys.ironHelmet="mcl_armor:helmet_iron"
industrialtest.elementKeys.ironBoots="mcl_armor:boots_iron"
industrialtest.elementKeys.lavaSource="mcl_core:lava_source"
industrialtest.elementKeys.waterSource="mcl_core:water_source"

304
guide.lua
View File

@@ -66,14 +66,15 @@ local function createMachineInformationTable(fields,machineName,num)
local fieldLabels={
inputVoltage="Input voltage level",
outputVoltage="Output voltage level",
voltage="Voltage",
lowVoltage="Low voltage",
highVoltage="High voltage",
voltage="Voltage level",
lowVoltage="Low voltage level",
highVoltage="High voltage level",
damageRed="Damage reduction",
recipe="Recipe type",
powerCapacity="Power capacity",
opPower="Power per operation",
powerPerFuel="Power per fuel unit",
uses="Uses",
efficiency="Default efficiency"
}
@@ -86,7 +87,7 @@ local function createMachineInformationTable(fields,machineName,num)
})
end
return createTable(rows,false,string.format("Figure %d. Machine information for %s",(num or 1),machineName))
return createTable(rows,false,S("Figure @1. Information for @2",(num or 1),machineName))
end
local pages={
@@ -206,7 +207,7 @@ local pages={
[[
<big>||Canning Machine||</big>
<left>
||Canning Machine is used to move certain fluid from one item to another. The common usage is to refill fuel in <item name="industrialtest:jetpack_v" height="{{ITEM_HEIGHT}}"> <b>Jetpack</b> or <item name="industrialtest:fuel_can" height="{{ITEM_HEIGHT}}"> <b>Fuel Can</b>.||
||Canning Machine is used to move certain fluid from one item to another. The common usage is to refill fuel in <item name="industrialtest:jetpack_v" height="{{ITEM_HEIGHT}}"> <b>Jetpack</b> or <item name="industrialtest:fuel_can" height="{{ITEM_HEIGHT}}"> <b>Fuel Can</b>.||
</left>
]],
createMachineInformationTable({
@@ -1601,13 +1602,301 @@ local pages={
}
},S("Nano Boots"),4)
}
},
{
name="quantumSuit",
title=S("Quantum Suit"),
icon="industrialtest:quantum_bodyarmor",
content={
[[
<big>||Quantum Suit||</big>
<left>
||Quantum Suit like Nano Suit is also capable of reducing damage with usage of electricity. However unlike the later it also provides various additional effects depending on armor part.||
</left>
<left>
||<item name="industrialtest:quantum_helmet" height="{{ITEM_HEIGHT}}"> <b>Quantum Helmet</b> - when equipped refills player breath allowing for staying underwater longer.||
</left>
]],
createMachineInformationTable({
{
name="voltage",
value="IV"
},
{
name="powerCapacity",
value=string.format("%d EU",industrialtest.QuantumHelmet.capacity)
},
{
name="Power per breath refill operation",
value=string.format("%d EU",industrialtest.QuantumHelmet._breathRefillOpPower)
},
{
name="opPower",
value=string.format("%d EU",industrialtest.QuantumHelmet:getPowerPerDamageForItem())
},
{
name="damageRed",
value=tostring(industrialtest.QuantumHelmet:getReducedDamageForItem())
}
},S("Quantum Helmet")),
[[
<mono></mono>
<left>
||<item name="industrialtest:quantum_bodyarmor" height="{{ITEM_HEIGHT}}"> <b>Quantum Bodyarmor</b> - when equipped works like jetpack.||
</left>
]],
createMachineInformationTable({
{
name="voltage",
value="IV"
},
{
name="powerCapacity",
value=string.format("%d EU",industrialtest.QuantumBodyarmor.capacity)
},
{
name="Power per fly operation",
value=string.format("%d EU",industrialtest.ElectricJetpack._opPower)
},
{
name="opPower",
value=string.format("%d EU",industrialtest.QuantumBodyarmor:getPowerPerDamageForItem())
},
{
name="damageRed",
value=tostring(industrialtest.QuantumBodyarmor:getReducedDamageForItem())
}
},S("Quantum Bodyarmor"),2),
[[
<mono></mono>
<left>
||<item name="industrialtest:quantum_leggings" height="{{ITEM_HEIGHT}}"> <b>Quantum Leggings</b> - when equipped increases player speed.||
</left>
]],
createMachineInformationTable({
{
name="voltage",
value="IV"
},
{
name="powerCapacity",
value=string.format("%d EU",industrialtest.QuantumLeggings.capacity)
},
{
name="Power per distance unit",
value=string.format("%d EU",industrialtest.QuantumLeggings._speedOpPower)
},
{
name="opPower",
value=string.format("%d EU",industrialtest.QuantumLeggings:getPowerPerDamageForItem())
},
{
name="damageRed",
value=tostring(industrialtest.QuantumLeggings:getReducedDamageForItem())
}
},S("Quantum Leggings"),3),
[[
<mono></mono>
<left>
||<item name="industrialtest:quantum_boots" height="{{ITEM_HEIGHT}}"> <b>Quantum Boots</b> - when equipped increases player jump height and provides fall damage reduction.||
</left>
]],
createMachineInformationTable({
{
name="voltage",
value="IV"
},
{
name="powerCapacity",
value=string.format("%d EU",industrialtest.QuantumBoots.capacity)
},
{
name="Power per jump",
value=string.format("%d EU",industrialtest.QuantumBoots._jumpOpPower)
},
{
name="Power per fall damage unit",
value=string.format("%d EU",industrialtest.QuantumBoots._fallDamageReductionOpPower)
},
{
name="opPower",
value=string.format("%d EU",industrialtest.QuantumBoots:getPowerPerDamageForItem())
},
{
name="damageRed",
value=tostring(industrialtest.QuantumBoots:getReducedDamageForItem())
}
},S("Quantum Boots"),4)
}
},
{
name="scanners",
title=S("Scanners"),
icon="industrialtest:od_scanner",
content={
[[
<big>||Scanners||</big>
<left>
||These tools provide way of detecting nearby ores in terrain. Such tool can be put to appropriate slot in <item name="industrialtest:miner" height="{{ITEM_HEIGHT}}"> <b>Miner</b> so it mines ores detected by scanner. Furthermore it can be used by player as well. There are currently 2 ore scanners which differ in detection range:||
</left>
<left>
||<item name="industrialtest:od_scanner" height="{{ITEM_HEIGHT}}"> <b>OD Scanner</b>||
</left>
]],
createMachineInformationTable({
{
name="voltage",
value="MV"
},
{
name="powerStorage",
value=string.format("%d EU",industrialtest.ODScanner.capacity)
},
{
name="opPower",
value=string.format("%d EU",industrialtest.ODScanner:getOpPower())
},
{
name="Distance",
value=tostring(industrialtest.ODScanner.distance)
},
{
name="Distance in Miner",
value=tostring(industrialtest.ODScanner.minerDistance)
}
},S("OD Scanner")),
[[
<mono></mono>
<left>
||<item name="industrialtest:ov_scanner" height="{{ITEM_HEIGHT}}"> <b>OV Scanner</b>||
</left>
]],
createMachineInformationTable({
{
name="voltage",
value="MV"
},
{
name="powerStorage",
value=string.format("%d EU",industrialtest.OVScanner.capacity)
},
{
name="opPower",
value=string.format("%d EU",industrialtest.OVScanner:getOpPower())
},
{
name="Distance",
value=tostring(industrialtest.OVScanner.distance)
},
{
name="Distance in Miner",
value=tostring(industrialtest.OVScanner.minerDistance)
}
},S("OV Scanner"),2),
[[
<mono></mono>
<img name="industrialtest_guide_od_scanner.png">
<left>||Picture 1. <item name="industrialtest:od_scanner" height="{{ITEM_HEIGHT}}"> <b>OD Scanner</b> detecting some ores.||</left>
]]
}
},
{
name="solarHelmet",
title=S("Solar Helmet"),
icon="industrialtest:solar_helmet",
content={
[[
<big>||Solar Helmet||</big>
<left>
||Solar Helmet consists of <item name="{{elementKeyIronHelmet}}" height="{{ITEM_HEIGHT}}"> <b>Iron Helmet</b> with <item name="industrialtest:solar_panel" height="{{ITEM_HEIGHT}}"> <b>Solar Panel</b> attached to the top of it. It is capable of charging electric gear equipped as armor while exposed to light. However it is less efficent than regular solar panels.||
</left>
]],
createMachineInformationTable({
{
name="efficiency",
value="0.5"
}
},S("Solar Panel"))
}
},
{
name="staticBoots",
title=S("Static Boots"),
icon="industrialtest:static_boots",
content={
[[
<big>||Static Boots||</big>
<left>
||Static Boots are <item name="{{elementKeyIronBoots}}" height="{{ITEM_HEIGHT}}"> <b>Iron Boots</b> with <item name="industrialtest:insulated_copper_cable" height="{{ITEM_HEIGHT}}"> <b>Insulated Copper Cable</b> attached to the bottom. They are capable of charging electric gear equipped as armor by using static electricity which is produced while player is walking.||
</left>
]],
createMachineInformationTable({
{
name="Nodes per EU",
value="5"
}
},S("Static Boots"))
}
},
{
name="treetap",
title=S("Treetap"),
icon=industrialtest.elementKeys.treetap,
content={
[[
<big>||Treetap||</big>
<left>
||Treetap is used to extract <item name="{{elementKeyStickyResin}}" height="{{ITEM_HEIGHT}}"> <b>Sticky Resin</b> from <item name="{{elementKeyRubberWood}}" height="{{ITEM_HEIGHT}}"> <b>Rubber Wood</b>.||
</left>
]],
createMachineInformationTable({
{
name="uses",
value=tostring(industrialtest.Treetap.uses)
}
},S("Treetap"))
}
},
{
name="wrench",
title=S("Wrench"),
icon="industrialtest:wrench",
content={
[[
<big>||Wrench||</big>
<left>
||Wrench is one of the most important tools in this mod. It is used to safely remove machines with no material loss. In many cases when machine is removed without Wrench it drops <item name="industrialtest:machine_block" height="{{ITEM_HEIGHT}}"> <b>Machine Block</b> instead.||
</left>
]],
createMachineInformationTable({
{
name="uses",
value=tostring(industrialtest.Wrench.uses)
}
},S("Wrench"))
}
}
}
local function preprocessHypertext(content,vars)
-- Find and replace strings which should be translated, this pattern matches any string that doesn't include | which is contained within || at both ends
content=string.gsub(content,"||([^|]+)||",function(sourceString)
return S(sourceString)
-- Replace all sequences which should be treated as variables inside translation with format string
local trFormatIndex=1
local trFormatValues={}
sourceString=string.gsub(sourceString,"{{([^{}]+)}}",function(var)
local result=string.format("@%d",trFormatIndex)
trFormatIndex=trFormatIndex+1
table.insert(trFormatValues,vars[var] or "nil")
return result
end)
return S(sourceString,unpack(trFormatValues))
end)
-- Replace all sequences which should be treated as variables with values provided in vars
@@ -1650,9 +1939,12 @@ local function getGuideFormspec(playerName,pageName)
elementKeyBucket=industrialtest.elementKeys.bucket,
elementKeyCoal=industrialtest.elementKeys.coal,
elementKeyCopperIngot=industrialtest.elementKeys.copperIngot,
elementKeyIronBoots=industrialtest.elementKeys.ironBoots,
elementKeyIronHelmet=industrialtest.elementKeys.ironHelmet,
elementKeyIronIngot=industrialtest.elementKeys.ironIngot,
elementKeyIronLump=industrialtest.elementKeys.ironLump,
elementKeyIronPickaxe=industrialtest.elementKeys.ironPickaxe,
elementKeyStickyResin=industrialtest.elementKeys.stickyResin,
elementKeyRubber=industrialtest.elementKeys.rubber,
elementKeyRubberWood=industrialtest.elementKeys.rubberWood
})

1462
locale/industrialtest.pl.po Normal file

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1462
locale/industrialtest.pot Normal file

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@@ -95,7 +95,11 @@ function industrialtest.ElectricMachine.onTimer(self,pos,elapsed)
end
function industrialtest.ElectricMachine.allowMetadataInventoryMove(self,pos,fromList,fromIndex,toList,toIndex,count)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local movedItemStack=inv:get_stack(fromList,fromIndex)
local found=false
if self.powerLists then
for _,value in ipairs(self.powerLists) do
if value.list==toList then
@@ -104,7 +108,7 @@ function industrialtest.ElectricMachine.allowMetadataInventoryMove(self,pos,from
end
end
end
if found and not industrialtest.api.hasPowerStorage(movedItemStack:get_meta()) then
if found and not industrialtest.api.hasPowerStorage(movedItemStack:get_meta()) and not self.isValidElectricItemDef(movedItemStack) then
return 0
end
@@ -121,7 +125,7 @@ function industrialtest.ElectricMachine.allowMetadataInventoryPut(self,pos,listn
end
end
end
if found and not industrialtest.api.hasPowerStorage(stack:get_meta()) then
if found and not industrialtest.api.hasPowerStorage(stack:get_meta()) and not self.isValidElectricItemDef(stack) then
return 0
end
@@ -205,6 +209,11 @@ function industrialtest.ElectricMachine.powerExchange(self,pos)
local powerFlow=meta:get_int("industrialtest.powerFlow")
for _,listDesc in ipairs(self.powerLists) do
local slot=inv:get_stack(listDesc.list,1)
if not industrialtest.api.hasPowerStorage(slot:get_meta()) and self.isValidElectricItemDef(slot) then
local def=slot:get_definition()
def._industrialtest_self:prepare(slot)
inv:set_stack(listDesc.list,1,slot)
end
if slot:get_count()>0 then
if listDesc.direction=="o" then
if meta:get_int("industrialtest.powerAmount")<=0 then
@@ -235,6 +244,12 @@ function industrialtest.ElectricMachine.powerExchange(self,pos)
return shouldRerunTimer
end
-- Checks if itemstack has a valid electric item definition, even if it's not prepared
function industrialtest.ElectricMachine.isValidElectricItemDef(itemstack)
local def=itemstack:get_definition()
return def._industrialtest_self and def._industrialtest_self.flow and def._industrialtest_self.flow and def._industrialtest_self.prepare
end
function industrialtest.ElectricMachine.createPowerIndicatorWidget(charged,x,y)
return table.concat({
string.format("box[%f,%f;0.3,4.8;#202020]",x,y),

View File

@@ -29,7 +29,8 @@ end
local function hasMetalBoots(player)
local inv
if industrialtest.mtgAvailable then
_,inv=armor:get_valid_player(player,"")
local _unused
_unused,inv=armor:get_valid_player(player,"")
elseif industrialtest.mclAvailable then
inv=player:get_inventory()
end

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@@ -92,15 +92,16 @@ industrialtest.internal.unpackTableInto(industrialtest.ElectricJetpack,{
modelImage="industrialtest_electric_jetpack.png",
flow=industrialtest.api.lvPowerFlow,
capacity=30000,
prepare=industrialtest.ElectricItem.prepare
prepare=industrialtest.ElectricItem.prepare,
_opPower=10
})
function industrialtest.ElectricJetpack.tryFly(self,itemstack)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")<10 then
if meta:get_int("industrialtest.powerAmount")<self._opPower then
return false
end
industrialtest.api.addPowerToItem(itemstack,-10)
industrialtest.api.addPowerToItem(itemstack,-self._opPower)
return true
end

View File

@@ -121,7 +121,87 @@ minetest.register_craft({
}
})
if industrialtest.mclAvailable then
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.coal,
recipe={
{"industrialtest:uu_matter","",""},
{"","","industrialtest:uu_matter"},
{"industrialtest:uu_matter","",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.stoneWithIron,
recipe={
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"","industrialtest:uu_matter",""},
{"industrialtest:uu_matter","","industrialtest:uu_matter"}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.diamond,
recipe={
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"},
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"},
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.stickyResin.." 32",
recipe={
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"","",""},
{"industrialtest:uu_matter","","industrialtest:uu_matter"}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:tin_dust 4",
recipe={
{"","",""},
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"","","industrialtest:uu_matter"}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:copper_dust 4",
recipe={
{"","","industrialtest:uu_matter"},
{"industrialtest:uu_matter","","industrialtest:uu_matter"},
{"","",""}
}
})
if industrialtest.mtgAvailable then
minetest.register_craft({
type="shaped",
output="industrialtest:iridium_lump",
recipe={
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"},
{"","industrialtest:uu_matter",""},
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"}
}
})
elseif industrialtest.mclAvailable then
minetest.register_craft({
type="shaped",
output="industrialtest:raw_iridium",
recipe={
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"},
{"","industrialtest:uu_matter",""},
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"}
}
})
minetest.register_craft({
type="shaped",
output="mcl_core:vine 24",
@@ -141,4 +221,34 @@ if industrialtest.mclAvailable then
{"industrialtest:uu_matter",""}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.powerCarrier.." 10",
recipe={
{"","",""},
{"","industrialtest:uu_matter",""},
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"}
}
})
minetest.register_craft({
type="shaped",
output=industrialtest.elementKeys.blueDye,
recipe={
{"","industrialtest:uu_matter",""},
{"","industrialtest:uu_matter",""},
{"","industrialtest:uu_matter","industrialtest:uu_matter"}
}
})
minetest.register_craft({
type="shaped",
output="mcl_core:emerald 8",
recipe={
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"},
{"industrialtest:uu_matter","industrialtest:uu_matter","industrialtest:uu_matter"},
{"","industrialtest:uu_matter",""}
}
})
end