Fix compilation with MSVC
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f182c84c93
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@ -199,7 +199,7 @@ if(BUILD_CLIENT)
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endif()
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if(WINDOW_WIN32)
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list(APPEND CLIENT_SOURCES
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src/game/window/win32_window.cpp
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src/game/window/win32/win32_window.cpp
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)
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if(RENDERER_GL OR RENDERER_LEGACY_GL)
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list(APPEND CLIENT_SOURCES
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@ -28,6 +28,7 @@ SOFTWARE.
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#if defined(__unix__) || defined(__HAIKU__)
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#include <netinet/in.h>
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#elif defined(_WIN32)
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#define NOMINMAX
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#include <winsock2.h>
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#endif
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@ -28,6 +28,12 @@ SOFTWARE.
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#include "common/logger.hpp"
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#if defined(_MSC_VER)
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// Visual Studio doesn't define ssize_t by default
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#include <basetsd.h>
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typedef SSIZE_T ssize_t;
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#endif
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using namespace polygun::network;
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static const time_t NETWORK_MANAGER_PACKET_RETRY_INTERVAL = 4;
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@ -39,6 +39,12 @@ using namespace polygun::network;
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#include <netinet/in.h>
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#endif
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#if defined(_MSC_VER)
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// Visual Studio doesn't define ssize_t by default
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#include <basetsd.h>
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typedef SSIZE_T ssize_t;
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#endif
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#if defined(__unix__) || defined(__HAIKU__)
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#define INVALID_SOCK 1
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#elif defined(_WIN32)
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@ -36,6 +36,12 @@ SOFTWARE.
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#include "game/gui/style.hpp"
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#include "game/renderer/texture.hpp"
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#if defined(_MSC_VER)
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// Visual Studio doesn't define ssize_t by default
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#include <basetsd.h>
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typedef SSIZE_T ssize_t;
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#endif
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using namespace polygun::gui;
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Chat::Chat(engine::Engine* engine, Constraint* x, Constraint* y, Constraint* width, Constraint* height, const std::string& id) :
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@ -33,6 +33,12 @@ SOFTWARE.
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#include "game/gui/layout.hpp"
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#include "game/window/event.hpp"
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#if defined(_MSC_VER)
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// Visual Studio doesn't define ssize_t by default
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#include <basetsd.h>
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typedef SSIZE_T ssize_t;
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#endif
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using namespace polygun::gui;
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GUIMaster::GUIMaster(engine::Engine* engine) :
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@ -32,6 +32,14 @@ SOFTWARE.
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#include "common/math/vector.hpp"
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#if defined(_MSC_VER)
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/*
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WinApi defines MessageBox macro which collides with PolyGun MessageBox class, so
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undefine it here.
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*/
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#undef MessageBox
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#endif
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namespace polygun::renderer {
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class Texture;
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}
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@ -25,14 +25,13 @@ SOFTWARE.
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#include "game/renderer/gl/gl_context.hpp"
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#if defined(RENDERER_GL)
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#include <GL/gl.h>
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#if defined(_MSC_VER)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "game/window/win32/winapi.hpp"
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#include "game/renderer/gl/msvc_glext.hpp"
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#else
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#include <GL/glext.h>
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#endif
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#include <GL/gl.h>
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#endif
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using namespace polygun::renderer;
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@ -17,13 +17,6 @@ extern "C" {
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** Modified by mrkubax10 <mrkubax10@onet.pl> for usage in PolyGun
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*/
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN 1
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#endif
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#include <windows.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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@ -33,7 +33,7 @@ SOFTWARE.
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#else
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#if defined(_MSC_VER)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include "game/window/win32/winapi.hpp"
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#include "game/renderer/gl/msvc_glext.hpp"
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#endif
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#include <GL/gl.h>
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@ -25,7 +25,7 @@ SOFTWARE.
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#include "game/renderer/gl/win32_gl_context.hpp"
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#include "common/logger.hpp"
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#include "game/window/win32_window.hpp"
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#include "game/window/win32/win32_window.hpp"
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#include "game/renderer/gl/opengl.hpp"
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using namespace polygun::renderer;
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@ -27,12 +27,10 @@ SOFTWARE.
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#include "game/renderer/gl/gl_context.hpp"
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#define WIN32_LEAN_AND_MEAN
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#define UNICODE
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#include <windows.h>
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#undef UNICODE
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//#include <GL/gl.h>
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#include "game/window/win32/winapi.hpp"
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namespace polygun::window {
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class Win32Window;
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}
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@ -22,7 +22,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "game/window/win32_window.hpp"
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#include "game/window/win32/win32_window.hpp"
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#include <array>
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#include <locale>
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@ -25,14 +25,12 @@ SOFTWARE.
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#include "game/window/window.hpp"
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#include <string>
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#define WIN32_LEAN_AND_MEAN
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#define UNICODE
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#include <windows.h>
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#undef UNICODE
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#include <thread>
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#include <atomic>
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#include <memory>
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#include "game/window/win32/winapi.hpp"
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#if defined(RENDERER_GL) || defined(RENDERER_LEGACY_GL)
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#include "game/renderer/gl/win32_gl_context.hpp"
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#endif
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33
src/game/window/win32/winapi.hpp
Normal file
33
src/game/window/win32/winapi.hpp
Normal file
@ -0,0 +1,33 @@
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/*
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PolyGun
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Copyright (c) 2024 mrkubax10 <mrkubax10@onet.pl>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#define WIN32_LEAN_AND_MEAN
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#define UNICODE
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#define NOMINMAX
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#include <windows.h>
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#undef NOMINMAX
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#undef UNICODE
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#undef WIN32_LEAN_AND_MEAN
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@ -26,7 +26,7 @@ SOFTWARE.
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#include <config.hpp>
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#if defined(WINDOW_WIN32)
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#include "game/window/win32_window.hpp"
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#include "game/window/win32/win32_window.hpp"
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#endif
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#if defined(WINDOW_X11)
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#include "game/window/x11/x11_window.hpp"
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