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15 Commits
mcla-suppo
...
1.0.0
| Author | SHA1 | Date | |
|---|---|---|---|
| b91e3a882e | |||
| dc62ef6217 | |||
| ca78a0b4c2 | |||
| 993dc5733c | |||
| a678973814 | |||
| e5a917860a | |||
| 8bfff9ec52 | |||
| 5ad62134c8 | |||
| 42823b9dcc | |||
| 4749f31d12 | |||
| a8f788d4d9 | |||
| be0caaa284 | |||
| b0de104227 | |||
| 9b4d4be94d | |||
| 960b2e5b45 |
4
api.lua
@@ -647,7 +647,7 @@ end
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-- \returns nil
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industrialtest.api.registerResourceDust=function(name,displayName,resources,color,registerMaceratorRecipe)
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minetest.register_craftitem("industrialtest:"..name.."_dust",{
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description=S("@1 Dust", displayName),
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description=S(displayName.." Dust"),
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inventory_image="industrialtest_dust.png",
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color=color
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})
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@@ -693,7 +693,7 @@ industrialtest.api.registerStorageCell=function(name,displayName,node,modname)
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modname="industrialtest"
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end
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minetest.register_craftitem("industrialtest:"..name.."_cell",{
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description=S("@1 Cell", displayName),
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description=S(displayName.." Cell"),
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inventory_image=modname.."_"..name.."_cell.png",
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on_place=function(itemstack,user,pointed)
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if pointed.type~="node" or not user or not user:is_player() then
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@@ -47,7 +47,7 @@ end
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local function registerCable(name,displayName,size,flow,registerInsulated)
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local definition={
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description=S("@1 Cable", displayName),
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description=S(displayName.." Cable"),
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inventory_image="industrialtest_"..name.."_cable_inv.png",
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tiles={"industrialtest_"..name.."_cable.png"},
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wield_image="industrialtest_"..name.."_cable_inv.png",
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@@ -142,7 +142,7 @@ local function registerCable(name,displayName,size,flow,registerInsulated)
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minetest.register_node("industrialtest:"..name.."_cable",definition)
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if registerInsulated then
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definition=table.copy(definition)
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definition.description=S("Insulated @1 Cable", displayName)
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definition.description=S("Insulated "..displayName.." Cable")
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definition.inventory_image="industrialtest_insulated_"..name.."_cable_inv.png"
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definition.tiles={"industrialtest_insulated_"..name.."_cable.png"}
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definition.wield_image="industrialtest_insulated_"..name.."_cable_inv.png"
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@@ -93,11 +93,13 @@ override={
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if meta:get_int("meseconPowered")==1 then
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return
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end
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local chambers=minetest.deserialize(meta:get_string("chambers"))
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for _,chamber in ipairs(chambers) do
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local chamberMeta=minetest.get_meta(chamber)
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if chamberMeta:get_int("meseconPowered")==1 then
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return
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if meta:contains("chambers") then
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local chambers=minetest.deserialize(meta:get_string("chambers"))
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for _,chamber in ipairs(chambers) do
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local chamberMeta=minetest.get_meta(chamber)
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if chamberMeta:get_int("meseconPowered")==1 then
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return
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end
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end
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end
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@@ -94,15 +94,15 @@ end
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if industrialtest.mclAvailable then
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industrialtest.internal.registerMetal=function(name,displayName,oreBlastResistance,oreHardness,rawBlockBlastResistance,rawBlockHardness,blockBlastResistance,blockHardness)
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minetest.register_craftitem("industrialtest:raw_"..name,{
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description=S("Raw @1", displayName),
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description=S("Raw "..displayName),
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inventory_image="industrialtest_mcl_raw_"..name..".png"
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})
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minetest.register_craftitem("industrialtest:"..name.."_ingot",{
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description=S("@1 Ingot", displayName),
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description=S(displayName.." Ingot"),
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inventory_image="industrialtest_mcl_"..name.."_ingot.png"
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})
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minetest.register_node("industrialtest:stone_with_"..name,{
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description=S("@1 Ore", displayName),
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description=S(displayName.." Ore"),
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tiles={"default_stone.png^industrialtest_mcl_stone_with_"..name..".png"},
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sounds=mcl_sounds.node_sound_stone_defaults(),
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drop="industrialtest:raw_"..name,
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@@ -114,7 +114,7 @@ if industrialtest.mclAvailable then
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("industrialtest:deepslate_with_"..name,{
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description=S("Deepslate with @1", displayName),
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description=S("Deepslate with "..displayName),
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tiles={"mcl_deepslate_top.png^industrialtest_mcl_stone_with_"..name..".png","mcl_deepslate_top.png^industrialtest_mcl_stone_with_"..name..".png","mcl_deepslate.png^industrialtest_mcl_stone_with_"..name..".png"},
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sounds=mcl_sounds.node_sound_stone_defaults(),
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drop="industrialtest:raw_"..name,
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@@ -128,7 +128,7 @@ if industrialtest.mclAvailable then
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_mcl_fortune_drop = mcl_core.fortune_drop_ore,
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})
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minetest.register_node("industrialtest:raw_"..name.."_block",{
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description=S("Raw @1 Block", displayName),
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description=S("Raw "..displayName.." Block"),
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tiles={"industrialtest_mcl_raw_"..name.."_block.png"},
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groups={pickaxey=2,building_block=1,blast_furnace_smeltable=1},
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sounds=mcl_sounds.node_sound_metal_defaults(),
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@@ -136,7 +136,7 @@ if industrialtest.mclAvailable then
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_mcl_hardness=rawBlockHardness,
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})
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minetest.register_node("industrialtest:"..name.."_block",{
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description=S("Block of @1", displayName),
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description=S("Block of "..displayName),
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tiles={"industrialtest_"..name.."_block.png"},
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groups={pickaxey=2,building_block=1},
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sounds=mcl_sounds.node_sound_metal_defaults(),
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@@ -192,7 +192,7 @@ if industrialtest.mclAvailable then
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end
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industrialtest.registerToolset=function(material,materialItem,materialDisplayName,config)
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minetest.register_tool("industrialtest:"..material.."_pickaxe",{
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description=S("@1 Pickaxe", materialDisplayName),
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description=S(materialDisplayName.." Pickaxe"),
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inventory_image="industrialtest_mcl_"..material.."_pickaxe.png",
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groups={tool=1,pickaxe=1,dig_speed_class=config.digSpeedClass},
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tool_capabilities={
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@@ -208,7 +208,7 @@ if industrialtest.mclAvailable then
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}
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})
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minetest.register_tool("industrialtest:"..material.."_shovel",{
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description=S("@1 Shovel", materialDisplayName),
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description=S(materialDisplayName.." Shovel"),
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inventory_image="industrialtest_mcl_"..material.."_shovel.png",
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groups={tool=1,shovel=1,dig_speed_class=config.digSpeedClass},
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tool_capabilities={
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@@ -253,14 +253,14 @@ if industrialtest.mclAvailable then
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return itemstack
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end,
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sound={breaks="default_tool_breaks"},
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_repair_material="industrialtest:"..material,
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_repair_material="industrialtest:"..materialItem,
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_mcl_toollike_wield=true,
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_mcl_diggroups={
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shovely={speed=config.speed,level=config.level,uses=config.uses}
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}
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})
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minetest.register_tool("industrialtest:"..material.."_axe",{
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description=S("@1 Axe", materialDisplayName),
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description=S(materialDisplayName.." Axe"),
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inventory_image="industrialtest_mcl_"..material.."_axe.png",
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groups={tool=1,axe=1,dig_speed_class=config.digSpeedClass},
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tool_capabilities={
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@@ -270,14 +270,14 @@ if industrialtest.mclAvailable then
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},
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on_place=industrialtest.internal.mclMakeStrippedTrunk,
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sound={breaks="default_tool_breaks"},
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_repair_material="industrialtest:"..material,
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_repair_material="industrialtest:"..materialItem,
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_mcl_toollike_wield=true,
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_mcl_diggroups={
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axey={speed=config.speed,level=config.level,uses=config.uses}
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}
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})
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minetest.register_tool("industrialtest:"..material.."_sword",{
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description=S("@1 Sword", materialDisplayName),
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description=S(materialDisplayName.." Sword"),
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inventory_image="industrialtest_mcl_"..material.."_sword.png",
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groups={weapon=1,sword=1,dig_speed_class=config.digSpeedClass},
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tool_capabilities={
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@@ -286,7 +286,7 @@ if industrialtest.mclAvailable then
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damage_groups={fleshy=config.damage+2},
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},
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sound={breaks="default_tool_breaks"},
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_repair_material="industrialtest:"..material,
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_repair_material="industrialtest:"..materialItem,
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_mcl_toollike_wield=true,
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_mcl_diggroups={
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swordy={speed=config.speed,level=config.level,uses=config.uses},
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@@ -294,7 +294,7 @@ if industrialtest.mclAvailable then
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}
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})
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minetest.register_tool("industrialtest:"..material.."_hoe",{
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description=S("@1 Hoe", materialDisplayName),
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description=S(materialDisplayName.." Hoe"),
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inventory_image="industrialtest_mcl_"..material.."_hoe.png",
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groups={tool=1,hoe=1},
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tool_capabilities={
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@@ -349,7 +349,7 @@ if industrialtest.mclAvailable then
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return itemstack
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end
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end,
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_repair_material="industrialtest:"..material,
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_repair_material="industrialtest:"..materialItem,
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_mcl_toollike_wield=true,
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_mcl_diggroups={
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hoey={speed=config.speed,level=config.level,uses=config.uses}
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@@ -360,7 +360,7 @@ if industrialtest.mclAvailable then
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description=materialDisplayName,
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durability=config.uses,
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points=config.armorPoints,
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craft_material="industrialtest:"..material,
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craft_material="industrialtest:"..materialItem,
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cook_material=config.armorCookMaterial,
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sound_equip=config.armorEquipSound,
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sound_unequip=config.armorUnequipSound,
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@@ -552,7 +552,7 @@ if industrialtest.mclAvailable then
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}
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})
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industrialtest.elementKeys.bronzeIngot="industrialtest:bronze_ingot"
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industrialtest.registerToolset("bronze","bronze_ingot",S("Bronze"),{
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industrialtest.registerToolset("bronze","bronze_ingot","Bronze",{
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digSpeedClass=4,
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dropLevel=4,
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speed=6,
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@@ -617,22 +617,22 @@ elseif industrialtest.mtgAvailable then
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industrialtest.internal.registerMetal=function(name,displayName,hardness)
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minetest.register_craftitem("industrialtest:"..name.."_lump",{
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description=S("@1 Lump", displayName),
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description=S(displayName.." Lump"),
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inventory_image="industrialtest_mtg_"..name.."_lump.png"
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})
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minetest.register_craftitem("industrialtest:"..name.."_ingot",{
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description=S("@1 Ingot", displayName),
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description=S(displayName.." Ingot"),
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inventory_image="industrialtest_mtg_"..name.."_ingot.png"
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})
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minetest.register_node("industrialtest:stone_with_"..name,{
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description=S("@1 Ore", displayName),
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description=S(displayName.." Ore"),
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tiles={"default_stone.png^industrialtest_mtg_stone_with_"..name..".png"},
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sounds=default.node_sound_stone_defaults(),
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drop="industrialtest:"..name.."_lump",
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groups={cracky=hardness},
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})
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minetest.register_node("industrialtest:"..name.."_block",{
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description=S("Block of @1", displayName),
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description=S("Block of "..displayName),
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tiles={"industrialtest_"..name.."_block.png"},
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groups={cracky=hardness,level=2},
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sounds=default.node_sound_metal_defaults(),
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@@ -561,6 +561,17 @@ industrialtest.api.registerPlate("lead_plate",S("Lead Plate"),{
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}
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},"#eafef8ff",true)
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industrialtest.api.registerPlate("iridium_plate",S("Iridium Plate"),{},false,"#ffffffff")
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minetest.register_craft({
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type="shaped",
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output="industrialtest:iridium_plate",
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recipe={
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{"industrialtest:iridium_ingot","industrialtest:advanced_alloy","industrialtest:iridium_ingot"},
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{"industrialtest:advanced_alloy",industrialtest.elementKeys.diamond,"industrialtest:advanced_alloy"},
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{"industrialtest:iridium_ingot","industrialtest:advanced_alloy","industrialtest:iridium_ingot"}
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}
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})
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-- Cells
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minetest.register_craftitem("industrialtest:empty_cell",{
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description=S("Empty Cell"),
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1
init.lua
@@ -66,6 +66,7 @@ dofile(modpath.."/tools/nano_suit.lua")
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dofile(modpath.."/tools/solar_helmet.lua")
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dofile(modpath.."/tools/static_boots.lua")
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dofile(modpath.."/tools/treetap.lua")
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dofile(modpath.."/tools/quantum_suit.lua")
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dofile(modpath.."/tools/wrench.lua")
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dofile(modpath.."/upgrades.lua")
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@@ -1,140 +0,0 @@
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# textdomain: industrialtest
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@1@n@2 / @3 EU=
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@1@n@2 / @3 mB=
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@1 Dust=
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@1 Cell=
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@1 Cable=
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Insulated @1 Cable=
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Raw @1=
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@1 Ingot=
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@1 Ore=
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Deepslate with @1=
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Raw @1 Block=
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Block of @1=
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@1 Pickaxe=
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@1 Shovel=
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@1 Axe=
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@1 Sword=
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@1 Hoe=
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Bronze Ingot=
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Bronze Nugget=
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Bronze=
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Block of Bronze=
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@1 Lump=
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RE-Battery=
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Advanced RE-Battery=
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Energy Crystal=
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Lapotron Crystal=
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Refined Iron Ingot=
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Mixed Metal Ingot=
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Sticky Resin=
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Rubber=
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Raw Carbon Fibre=
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Raw Carbon Mesh=
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Hydrated Coal Dust=
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Hydrated Coal=
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Bronze Plate=
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Copper Plate=
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Advanced Alloy=
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Carbon Plate=
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Tin Plate=
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Lead Plate=
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Empty Cell=
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Uranium Cell=
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Coolant Cell=
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Bio Cell=
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Biofuel Cell=
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Hydrated Coal Cell=
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Coalfuel Cell=
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Electronic Circuit=
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Advanced Electronic Circuit=
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Scrap=
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UU-Matter=
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Plantball=
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Compressed Plantball=
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Fuel Can=
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Cable Former=
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Canning Machine=
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BatBox Chargepad=
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CESU Chargepad=
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MFE Chargepad=
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MFSU Chargepad=
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Charge=
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Discharge=
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Compressor=
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Electric Furnace=
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Extractor=
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Geothermal Generator=
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Water Mill=
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Generator=
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Heat: @1 %=
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Induction Furnace=
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Iron Furnace=
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Macerator=
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Mass Fabricator=
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Start=
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Stop=
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Nuclear Reactor=
|
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Nuclear Reactor Chamber=
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BatBox=
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CESU=
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MFE=
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MFSU=
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Recycler=
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Don't maintain speed=
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Maintain speed=
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Speed: @1=
|
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Rotary Macerator=
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Solar Panel=
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LV Solar Array=
|
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MV Solar Array=
|
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HV Solar Array=
|
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Tool Workshop=
|
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LV Transformer=
|
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MV Transformer=
|
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HV Transformer=
|
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EV Transformer=
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Wind Mill=
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Machine Block=
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Advanced Machine Block=
|
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Rubber Wood=
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Rubber Leaves=
|
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Rubber Sapling=
|
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BatPack=
|
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LapPack=
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Electric Chainsaw=
|
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Diamond Electric Chainsaw=
|
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Electric Drill=
|
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Diamond Electric Drill=
|
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Electric Hoe=
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Diamond Electric Hoe=
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Electric Saber=
|
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Diamond Electric Saber=
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Jetpack=
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Electric Jetpack=
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Mining Laser (Mode @1)=
|
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Mining Laser (Mode 1)=
|
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Nano Helmet=
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Nano Bodyarmor=
|
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Nano Leggings=
|
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Nano Boots=
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Solar Helmet=
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Static Boots=
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Treetap=
|
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Electric Treetap=
|
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Wrench=
|
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Electric Wrench=
|
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Overclocker Upgrade=
|
||||
Transformer Upgrade=
|
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Power Storage Upgrade=
|
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Power Storage Inspector=
|
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Power Capacity: @1=
|
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Power Flow: @1=
|
||||
Power Amount: @1=
|
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Power IO Config: @1=
|
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Power Capacity=
|
||||
Power Flow=
|
||||
Power Amount=
|
||||
Power IO Config=
|
||||
Update=
|
||||
Connections:=
|
||||
@@ -39,7 +39,7 @@ if industrialtest.mtgAvailable then
|
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y_min=-31000
|
||||
})
|
||||
|
||||
industrialtest.internal.registerMetal("iridium","Iridium",4)
|
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industrialtest.internal.registerMetal("iridium","Iridium",3)
|
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minetest.register_ore({
|
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ore_type="scatter",
|
||||
ore="industrialtest:stone_with_iridium",
|
||||
|
||||
82
nodes.lua
@@ -411,3 +411,85 @@ if not industrialtest.mods.mclRubber then
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
definition={
|
||||
description=S("Reinforced Stone"),
|
||||
tiles={"industrialtest_reinforced_stone.png"}
|
||||
}
|
||||
if industrialtest.mtgAvailable then
|
||||
definition.groups={cracky=3}
|
||||
definition.sounds=default.node_sound_stone_defaults()
|
||||
definition.on_blast=function(pos,intensity)
|
||||
if intensity>20 then
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_item(pos,ItemStack("industrialtest:reinforced_stone"))
|
||||
end
|
||||
end
|
||||
elseif industrialtest.mclAvailable then
|
||||
definition.groups={
|
||||
pickaxey=1,
|
||||
stone=1,
|
||||
building_block=1,
|
||||
material_stone=1
|
||||
}
|
||||
definition.sounds=mcl_sounds.node_sound_stone_defaults()
|
||||
definition._mcl_blast_resistance=1200
|
||||
definition._mcl_hardness=5
|
||||
end
|
||||
minetest.register_node("industrialtest:reinforced_stone",definition)
|
||||
minetest.register_craft({
|
||||
type="shaped",
|
||||
output="industrialtest:reinforced_stone 8",
|
||||
recipe={
|
||||
{industrialtest.elementKeys.stone,industrialtest.elementKeys.stone,industrialtest.elementKeys.stone},
|
||||
{industrialtest.elementKeys.stone,"industrialtest:advanced_alloy",industrialtest.elementKeys.stone},
|
||||
{industrialtest.elementKeys.stone,industrialtest.elementKeys.stone,industrialtest.elementKeys.stone}
|
||||
}
|
||||
})
|
||||
|
||||
definition={
|
||||
description=S("Reinforced Glass"),
|
||||
drawtype="glasslike_framed_optional",
|
||||
tiles={"industrialtest_reinforced_glass.png"},
|
||||
use_texture_alpha="clip",
|
||||
paramtype="light",
|
||||
sunlight_propagates=true
|
||||
}
|
||||
if industrialtest.mtgAvailable then
|
||||
definition.groups={cracky=3}
|
||||
definition.sounds=default.node_sound_glass_defaults()
|
||||
definition.on_blast=function(pos,intensity)
|
||||
if intensity>10 then
|
||||
minetest.remove_node(pos)
|
||||
minetest.add_item(pos,ItemStack("industrialtest:reinforced_glass"))
|
||||
end
|
||||
end
|
||||
elseif industrialtest.mclAvailable then
|
||||
definition.groups={
|
||||
glass=1,
|
||||
building_block=1,
|
||||
material_glass=1
|
||||
}
|
||||
definition.sounds=mcl_sounds.node_sound_glass_defaults()
|
||||
definition._mcl_blast_resistance=15
|
||||
definition._mcl_hardness=1.5
|
||||
end
|
||||
minetest.register_node("industrialtest:reinforced_glass",definition)
|
||||
minetest.register_craft({
|
||||
type="shaped",
|
||||
output="industrialtest:reinforced_glass 7",
|
||||
recipe={
|
||||
{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass},
|
||||
{"industrialtest:advanced_alloy",industrialtest.elementKeys.glass,"industrialtest:advanced_alloy"},
|
||||
{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
type="shaped",
|
||||
output="industrialtest:reinforced_glass 7",
|
||||
recipe={
|
||||
{industrialtest.elementKeys.glass,"industrialtest:advanced_alloy",industrialtest.elementKeys.glass},
|
||||
{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass},
|
||||
{industrialtest.elementKeys.glass,"industrialtest:advanced_alloy",industrialtest.elementKeys.glass}
|
||||
}
|
||||
})
|
||||
|
||||
BIN
textures/industrialtest_iridium_block.png
Normal file
|
After Width: | Height: | Size: 771 B |
BIN
textures/industrialtest_mcl_iridium_ingot.png
Normal file
|
After Width: | Height: | Size: 858 B |
BIN
textures/industrialtest_mcl_quantum_boots.png
Normal file
|
After Width: | Height: | Size: 720 B |
BIN
textures/industrialtest_mcl_raw_iridium.png
Normal file
|
After Width: | Height: | Size: 963 B |
BIN
textures/industrialtest_mcl_raw_iridium_block.png
Normal file
|
After Width: | Height: | Size: 960 B |
BIN
textures/industrialtest_mcl_stone_with_iridium.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
textures/industrialtest_mtg_iridium_ingot.png
Normal file
|
After Width: | Height: | Size: 682 B |
BIN
textures/industrialtest_mtg_iridium_lump.png
Normal file
|
After Width: | Height: | Size: 641 B |
BIN
textures/industrialtest_mtg_stone_with_iridium.png
Normal file
|
After Width: | Height: | Size: 667 B |
BIN
textures/industrialtest_quantum_bodyarmor.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
textures/industrialtest_quantum_bodyarmor_inv.png
Normal file
|
After Width: | Height: | Size: 424 B |
BIN
textures/industrialtest_quantum_bodyarmor_preview.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
textures/industrialtest_quantum_boots.png
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
BIN
textures/industrialtest_quantum_boots_inv.png
Normal file
|
After Width: | Height: | Size: 359 B |
BIN
textures/industrialtest_quantum_boots_preview.png
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
BIN
textures/industrialtest_quantum_helmet.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
textures/industrialtest_quantum_helmet_inv.png
Normal file
|
After Width: | Height: | Size: 377 B |
BIN
textures/industrialtest_quantum_helmet_preview.png
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
BIN
textures/industrialtest_quantum_leggings.png
Normal file
|
After Width: | Height: | Size: 4.4 KiB |
BIN
textures/industrialtest_quantum_leggings_inv.png
Normal file
|
After Width: | Height: | Size: 356 B |
BIN
textures/industrialtest_quantum_leggings_preview.png
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
BIN
textures/industrialtest_reinforced_glass.png
Normal file
|
After Width: | Height: | Size: 654 B |
BIN
textures/industrialtest_reinforced_stone.png
Normal file
|
After Width: | Height: | Size: 869 B |
@@ -38,7 +38,8 @@ local function registerNanoSuitPart(config)
|
||||
_industrialtest_powerStorage=true,
|
||||
_industrialtest_powerCapacity=1000000,
|
||||
_industrialtest_powerFlow=industrialtest.api.evPowerFlow,
|
||||
_industrialtest_damageReduction=config.damageReduction
|
||||
_industrialtest_damageReduction=config.damageReduction,
|
||||
industrialtest_powerPerDamage=5000
|
||||
})
|
||||
elseif industrialtest.mclAvailable then
|
||||
groups.armor=1
|
||||
@@ -58,7 +59,8 @@ local function registerNanoSuitPart(config)
|
||||
_industrialtest_powerStorage=true,
|
||||
_industrialtest_powerCapacity=1000000,
|
||||
_industrialtest_powerFlow=industrialtest.api.evPowerFlow,
|
||||
_industrialtest_damageReduction=config.damageReduction
|
||||
_industrialtest_damageReduction=config.damageReduction,
|
||||
_industrialtest_powerPerDamage=5000
|
||||
})
|
||||
end
|
||||
end
|
||||
@@ -149,12 +151,12 @@ minetest.register_on_player_hpchange(function(player,hpChange)
|
||||
if def.groups and def.groups._industrialtest_nanoSuit then
|
||||
local meta=stack:get_meta()
|
||||
local targetReducedDamage=math.floor(math.abs(hpChange)*def._industrialtest_damageReduction)
|
||||
local requiredPower=targetReducedDamage*5000
|
||||
local requiredPower=targetReducedDamage*def._industrialtest_powerPerDamage
|
||||
local availablePower=math.min(meta:get_int("industrialtest.powerAmount"),requiredPower)
|
||||
local reducedDamage=math.floor(availablePower/5000)
|
||||
local reducedDamage=math.floor(availablePower/def._industrialtest_powerPerDamage)
|
||||
if reducedDamage>0 then
|
||||
result=result+reducedDamage
|
||||
industrialtest.api.addPowerToItem(stack,-reducedDamage*5000)
|
||||
industrialtest.api.addPowerToItem(stack,-reducedDamage*def._industrialtest_powerPerDamage)
|
||||
inv:set_stack("armor",i,stack)
|
||||
end
|
||||
end
|
||||
|
||||
275
tools/quantum_suit.lua
Normal file
@@ -0,0 +1,275 @@
|
||||
-- IndustrialTest
|
||||
-- Copyright (C) 2024 mrkubax10
|
||||
|
||||
-- This program is free software: you can redistribute it and/or modify
|
||||
-- it under the terms of the GNU General Public License as published by
|
||||
-- the Free Software Foundation, either version 3 of the License, or
|
||||
-- (at your option) any later version.
|
||||
|
||||
-- This program is distributed in the hope that it will be useful,
|
||||
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
-- GNU General Public License for more details.
|
||||
|
||||
-- You should have received a copy of the GNU General Public License
|
||||
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
local S=minetest.get_translator("industrialtest")
|
||||
|
||||
local quantumSuit={}
|
||||
quantumSuit.helmetBreathRefillOpPower=1000
|
||||
quantumSuit.leggingsSpeedOpPower=125
|
||||
quantumSuit.leggingsSpeedMaxVel=4
|
||||
quantumSuit.bootsJumpOpPower=50
|
||||
quantumSuit.bootsFallDamageReductionOpPower=900
|
||||
|
||||
local playerPositions={}
|
||||
local playerLeggingsSpeedEnabled={}
|
||||
local playerBootsJumpEnabled={}
|
||||
|
||||
local function registerQuantumSuitPart(config)
|
||||
config.groups=config.groups or {}
|
||||
config.groups._industrialtest_nanoSuit=1
|
||||
if config.element=="head" then
|
||||
config.groups.armor_head=1
|
||||
elseif config.element=="torso" then
|
||||
config.groups.armor_torso=1
|
||||
elseif config.element=="legs" then
|
||||
config.groups.armor_legs=1
|
||||
elseif config.element=="feet" then
|
||||
config.groups.armor_feet=1
|
||||
end
|
||||
local definition={
|
||||
description=config.displayName,
|
||||
inventory_image="industrialtest_"..config.name.."_inv.png",
|
||||
groups=config.groups,
|
||||
_industrialtest_powerStorage=true,
|
||||
_industrialtest_powerCapacity=10000000,
|
||||
_industrialtest_powerFlow=industrialtest.api.ivPowerFlow,
|
||||
_industrialtest_damageReduction=config.damageReduction,
|
||||
_industrialtest_powerPerDamage=30
|
||||
}
|
||||
if config.customKeys then
|
||||
for k,v in pairs(config.customKeys) do
|
||||
definition[k]=v
|
||||
end
|
||||
end
|
||||
if industrialtest.mtgAvailable then
|
||||
definition.groups.armor_heal=0
|
||||
armor:register_armor("industrialtest:"..config.name,definition)
|
||||
elseif industrialtest.mclAvailable then
|
||||
definition.groups.armor=1
|
||||
definition.groups.non_combat_armor=1
|
||||
definition.sounds={
|
||||
_mcl_armor_equip="mcl_armor_equip_iron",
|
||||
_mcl_armor_unequip="mcl_armor_unequip_iron"
|
||||
}
|
||||
definition.on_place=mcl_armor.equip_on_use
|
||||
definition.on_secondary_use=mcl_armor.equip_on_use
|
||||
definition._mcl_armor_element=config.element
|
||||
definition._mcl_armor_texture=(config.element=="feet" and "industrialtest_mcl_" or "industrialtest_")..config.name..".png"
|
||||
minetest.register_tool("industrialtest:"..config.name,definition)
|
||||
end
|
||||
end
|
||||
|
||||
local function findInPlayerArmorList(player,itemname)
|
||||
local inv
|
||||
if industrialtest.mclAvailable then
|
||||
inv=player:get_inventory()
|
||||
elseif industrialtest.mtgAvailable then
|
||||
_,inv=armor:get_valid_player(player,"")
|
||||
end
|
||||
local armorList=inv:get_list("armor")
|
||||
for i,stack in ipairs(armorList) do
|
||||
if stack:get_name()==itemname then
|
||||
return i,stack,inv
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
quantumSuit.tryFly=function(itemstack)
|
||||
local meta=itemstack:get_meta()
|
||||
if meta:get_int("industrialtest.powerAmount")<10 then
|
||||
return false
|
||||
end
|
||||
industrialtest.api.addPowerToItem(itemstack,-10)
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
registerQuantumSuitPart({
|
||||
name="quantum_helmet",
|
||||
displayName=S("Quantum Helmet"),
|
||||
element="head",
|
||||
damageReduction=0.15
|
||||
})
|
||||
minetest.register_craft({
|
||||
type="shaped",
|
||||
output="industrialtest:quantum_helmet",
|
||||
recipe={
|
||||
{"industrialtest:reinforced_glass","industrialtest:nano_helmet","industrialtest:reinforced_glass"},
|
||||
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
|
||||
{"industrialtest:advanced_electronic_circuit","industrialtest:empty_cell","industrialtest:advanced_electronic_circuit"}
|
||||
}
|
||||
})
|
||||
|
||||
registerQuantumSuitPart({
|
||||
name="quantum_bodyarmor",
|
||||
displayName=S("Quantum Bodyarmor"),
|
||||
element="torso",
|
||||
damageReduction=0.4,
|
||||
groups={
|
||||
_industrialtest_jetpack=1
|
||||
},
|
||||
customKeys={
|
||||
_industrialtest_tryFly=quantumSuit.tryFly
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
type="shaped",
|
||||
output="industrialtest:quantum_bodyarmor",
|
||||
recipe={
|
||||
{"industrialtest:advanced_alloy","industrialtest:nano_bodyarmor","industrialtest:advanced_alloy"},
|
||||
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
|
||||
{"industrialtest:iridium_plate","industrialtest:electric_jetpack","industrialtest:iridium_plate"}
|
||||
}
|
||||
})
|
||||
|
||||
registerQuantumSuitPart({
|
||||
name="quantum_leggings",
|
||||
displayName=S("Quantum Leggings"),
|
||||
element="legs",
|
||||
damageReduction=0.30
|
||||
})
|
||||
minetest.register_craft({
|
||||
type="shaped",
|
||||
output="industrialtest:quantum_leggings",
|
||||
recipe={
|
||||
{"industrialtest:machine_block","industrialtest:lapotron_crystal","industrialtest:machine_block"},
|
||||
{"industrialtest:iridium_plate","industrialtest:nano_leggings","industrialtest:iridium_plate"},
|
||||
{industrialtest.elementKeys.yellowDust,"",industrialtest.elementKeys.yellowDust}
|
||||
}
|
||||
})
|
||||
|
||||
registerQuantumSuitPart({
|
||||
name="quantum_boots",
|
||||
displayName=S("Quantum Boots"),
|
||||
element="feet",
|
||||
damageReduction=0.15
|
||||
})
|
||||
minetest.register_craft({
|
||||
type="shaped",
|
||||
output="industrialtest:quantum_boots",
|
||||
recipe={
|
||||
{"industrialtest:iridium_plate","industrialtest:nano_boots","industrialtest:iridium_plate"},
|
||||
{industrialtest.elementKeys.ironBoots,"industrialtest:lapotron_crystal",industrialtest.elementKeys.ironBoots}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local players=minetest.get_connected_players()
|
||||
for _,player in ipairs(players) do
|
||||
local control=player:get_player_control()
|
||||
local playerName=player:get_player_name()
|
||||
if playerLeggingsSpeedEnabled[playerName] then
|
||||
local shouldStopSpeed=true
|
||||
if control.up and control.aux1 then
|
||||
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_leggings")
|
||||
if index and stack and inv then
|
||||
local meta=stack:get_meta()
|
||||
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
|
||||
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
|
||||
industrialtest.api.addPowerToItem(stack,-requiredPower)
|
||||
inv:set_stack("armor",index,stack)
|
||||
shouldStopSpeed=false
|
||||
end
|
||||
end
|
||||
end
|
||||
if shouldStopSpeed then
|
||||
player:set_physics_override({
|
||||
speed=1
|
||||
})
|
||||
playerLeggingsSpeedEnabled[playerName]=false
|
||||
end
|
||||
elseif control.up and control.aux1 then
|
||||
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_leggings")
|
||||
if index and stack and inv then
|
||||
local meta=stack:get_meta()
|
||||
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
|
||||
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
|
||||
player:set_physics_override({
|
||||
speed=quantumSuit.leggingsSpeedMaxVel
|
||||
})
|
||||
playerLeggingsSpeedEnabled[playerName]=true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if playerBootsJumpEnabled[playerName] then
|
||||
local shouldStopJump=not control.aux1
|
||||
if control.jump and control.aux1 then
|
||||
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
|
||||
if index and stack and inv then
|
||||
local meta=stack:get_meta()
|
||||
if meta:get_int("industrialtest.powerAmount")>=quantumSuit.bootsJumpOpPower then
|
||||
industrialtest.api.addPowerToItem(stack,-quantumSuit.bootsJumpOpPower)
|
||||
inv:set_stack("armor",index,stack)
|
||||
shouldStopJump=false
|
||||
end
|
||||
end
|
||||
end
|
||||
if shouldStopJump then
|
||||
player:set_physics_override({
|
||||
jump=1
|
||||
})
|
||||
playerBootsJumpEnabled[playerName]=false
|
||||
end
|
||||
elseif control.aux1 then
|
||||
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
|
||||
if index and stack and inv then
|
||||
local meta=stack:get_meta()
|
||||
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
|
||||
if meta:get_int("industrialtest.powerAmount")>=quantumSuit.bootsJumpOpPower then
|
||||
player:set_physics_override({
|
||||
jump=2
|
||||
})
|
||||
playerBootsJumpEnabled[playerName]=true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if player:get_breath()<10 then
|
||||
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_helmet")
|
||||
if index and stack and inv then
|
||||
local meta=stack:get_meta()
|
||||
local refilled=math.min(9-player:get_breath(),math.floor(meta:get_int("industrialtest.powerAmount")/quantumSuit.helmetBreathRefillOpPower))
|
||||
if refilled>0 then
|
||||
player:set_breath(player:get_breath()+refilled)
|
||||
industrialtest.api.addPowerToItem(stack,-refilled*quantumSuit.helmetBreathRefillOpPower)
|
||||
inv:set_stack("armor",index,stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
playerPositions[playerName]=player:get_pos()
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_player_hpchange(function(player,hpChange,reason)
|
||||
if reason.type~="fall" then
|
||||
return hpChange
|
||||
end
|
||||
|
||||
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
|
||||
if not index or not stack or not inv then
|
||||
return hpChange
|
||||
end
|
||||
|
||||
local damage=math.abs(hpChange)
|
||||
local meta=stack:get_meta()
|
||||
local reducedDamage=math.min(damage,math.floor(meta:get_int("industrialtest.powerAmount")/(damage*quantumSuit.bootsFallDamageReductionOpPower)))
|
||||
industrialtest.api.addPowerToItem(stack,-reducedDamage*quantumSuit.bootsFallDamageReductionOpPower)
|
||||
inv:set_stack("armor",index,stack)
|
||||
|
||||
return hpChange+reducedDamage
|
||||
end,true)
|
||||