Move addYVelocityClamped to common API

This commit is contained in:
2025-11-20 20:40:26 +01:00
parent 595241a9b2
commit f7d3ef2190
3 changed files with 11 additions and 11 deletions

View File

@@ -41,6 +41,15 @@ function industrialtest.internal.clamp(num,min,max)
return math.max(math.min(num,max),min)
end
function industrialtest.internal.addYVelocityClamped(player,vel,max)
local playerVel=player:get_velocity()
if playerVel.y+vel>max then
player:add_velocity(vector.new(0,math.max(max-playerVel.y,0),0))
else
player:add_velocity(vector.new(0,vel,0))
end
end
function industrialtest.internal.unpackTableInto(first,second)
for k,v in pairs(second) do
first[k]=v

View File

@@ -25,7 +25,7 @@ function industrialtest.JetpackBase.update(self, player, inv, itemstack, dtime)
local playerName = player:get_player_name()
local control = player:get_player_control()
if control.jump and self:tryFly(itemstack) then
self.addYVelocityClamped(player,1,10)
industrialtest.internal.addYVelocityClamped(player,1,10)
if not soundHandles[playerName] then
local pos = player:get_pos()
local handle = minetest.sound_play("industrialtest_jetpack_loop", {
@@ -47,15 +47,6 @@ function industrialtest.JetpackBase.update(self, player, inv, itemstack, dtime)
return false
end
function industrialtest.JetpackBase.addYVelocityClamped(player,vel,max)
local playerVel=player:get_velocity()
if playerVel.y+vel>max then
player:add_velocity(vector.new(0,math.max(max-playerVel.y,0),0))
else
player:add_velocity(vector.new(0,vel,0))
end
end
industrialtest.Jetpack=table.copy(industrialtest.JetpackBase)
industrialtest.internal.unpackTableInto(industrialtest.Jetpack,{
-- _v is hack to suppress "Registered armor doesn't have material at the end of registration name" warning from 3D Armor.

View File

@@ -87,7 +87,7 @@ industrialtest.internal.unpackTableInto(industrialtest.QuantumBodyarmor,{
part="torso",
modelImage="industrialtest_quantum_bodyarmor.png",
update=industrialtest.JetpackBase.update,
addYVelocityClamped=industrialtest.JetpackBase.addYVelocityClamped,
addYVelocityClamped=industrialtest.internal.addYVelocityClamped,
tryFly=industrialtest.ElectricJetpack.tryFly
})