Add lead ore (finally!)

This commit is contained in:
2024-03-10 13:49:03 +01:00
parent e60e43a702
commit 514e8cf5f1
3 changed files with 56 additions and 8 deletions

View File

@@ -91,7 +91,7 @@ end
-- compatibilty that adds not existing elements
if industrialtest.mclAvailable then
industrialtest.registerMetal=function(name,displayName,oreBlastResistance,oreHardness,rawBlockBlastResistance,rawBlockHardness,blockBlastResistance,blockHardness)
industrialtest.internal.registerMetal=function(name,displayName,oreBlastResistance,oreHardness,rawBlockBlastResistance,rawBlockHardness,blockBlastResistance,blockHardness)
minetest.register_craftitem("industrialtest:raw_"..name,{
description=S("Raw "..displayName),
inventory_image="industrialtest_mcl_raw_"..name..".png"
@@ -555,6 +555,7 @@ if industrialtest.mclAvailable then
industrialtest.elementKeys.stoneWithGold="mcl_core:stone_with_gold"
industrialtest.elementKeys.copperBlock="mcl_copper:block"
industrialtest.elementKeys.stoneWithCopper="mcl_copper:stone_with_copper"
industrialtest.elementKeys.leadLump="industrialtest:raw_lead"
industrialtest.elementKeys.ironPickaxe="mcl_tools:pick_iron"
industrialtest.elementKeys.ironHelmet="mcl_tools:helmet_iron"
industrialtest.elementKeys.ironBoots="mcl_armor:boots_iron"
@@ -573,7 +574,7 @@ if industrialtest.mclAvailable then
industrialtest.elementKeys.treetap=(industrialtest.mods.mclRubber and "mcl_rubber:treetap" or "industrialtest:treetap")
-- register required minerals that are not available in MCL
industrialtest.registerMetal("tin","Tin",3,3)
industrialtest.internal.registerMetal("tin","Tin",3,3)
industrialtest.elementKeys.tinIngot="industrialtest:tin_ingot"
industrialtest.elementKeys.tinBlock="industrialtest:tin_block"
industrialtest.elementKeys.stoneWithTin="industrialtest:stone_with_tin"
@@ -684,7 +685,7 @@ elseif industrialtest.mtgAvailable then
tnt.boom(pos,{radius=radius})
end
industrialtest.registerMetal=function(name,displayName,hardness)
industrialtest.internal.registerMetal=function(name,displayName,hardness)
minetest.register_craftitem("industrialtest:"..name.."_lump",{
description=S(displayName.." Lump"),
inventory_image="industrialtest_mtg_"..name.."_lump.png"
@@ -789,6 +790,7 @@ elseif industrialtest.mtgAvailable then
industrialtest.elementKeys.tinBlock="default:tinblock"
industrialtest.elementKeys.stoneWithTin="default:stone_with_tin"
industrialtest.elementKeys.bronzeBlock="default:bronzeblock"
industrialtest.elementKeys.leadLump="industrialtest:lead_lump"
industrialtest.elementKeys.ironPickaxe="default:pick_steel"
industrialtest.elementKeys.ironHelmet="3d_armor:helmet_steel"
industrialtest.elementKeys.ironBoots="3d_armor:boots_steel"