24 Commits

Author SHA1 Message Date
b91e3a882e Release IndustrialTest 1.0.0 (stable, release) 2024-04-13 15:44:21 +02:00
dc62ef6217 Add MCL iridium textures 2024-04-13 15:43:00 +02:00
ca78a0b4c2 Add Quantum Boots textures 2024-04-13 11:50:45 +02:00
993dc5733c Add Quantum Leggings textures 2024-04-12 19:42:29 +02:00
a678973814 Add Quantum Bodyarmor textures 2024-04-12 19:36:00 +02:00
e5a917860a Add Quantum Helmet textures by me and LuanHawk 2024-04-08 19:57:09 +02:00
8bfff9ec52 Obviously I cannot fix something once
Fix MCL Bronze Armor crafts
2024-04-05 21:53:50 +02:00
5ad62134c8 Add Block of Iridium texture 2024-04-02 11:53:17 +02:00
42823b9dcc Add Iridium textures for MTG 2024-04-02 11:52:51 +02:00
4749f31d12 Fix Block of Iridium and Iridium Ore being unbreakable in MTG creative 2024-04-02 11:51:50 +02:00
a8f788d4d9 Implement Quantum Suit
Maximum tier armor with following features:
- Breath points refill underwater
- Electric Jetpack capabilities
- Faster running with Aux1 key
- Higher jumping with Aux1 key
2024-03-29 12:06:48 +01:00
be0caaa284 Add Reinforced Glass texture 2024-03-29 11:57:37 +01:00
b0de104227 Add Reinforced Stone texture 2024-03-29 11:57:09 +01:00
9b4d4be94d Add reinforced nodes: stone and glass
Useful when building reactor explosion protection
2024-03-29 11:56:00 +01:00
960b2e5b45 Don't try to check if other reactor chambers are powered if Nuclear Reactor wasn't initialized
Fixes #7
2024-03-28 07:13:32 +01:00
c8be496afe Add Iridium metal 2024-03-24 20:56:43 +01:00
96c9fe164a Mesecons compatibility: Nuclear Reactor and Nuclear Reactor Chamber 2024-03-24 15:54:24 +01:00
28040db868 Add Mesecons as optional dependency to README.md 2024-03-24 11:06:27 +01:00
f561048339 Mesecons compatibility: Rotary Macerator 2024-03-24 11:04:07 +01:00
e3e00e59a1 Pipeworks compatibility: Nuclear Reactor Chamber 2024-03-23 20:00:12 +01:00
ab367b4f29 Balance ore generation 2024-03-23 18:57:08 +01:00
42fb3be910 Change Nuclear Reactor Chamber craft to use Lead Plate 2024-03-23 18:40:52 +01:00
a126010274 Nuclear Reactor Chamber can be used to expand Nuclear Reactor storage capacity 2024-03-23 13:34:18 +01:00
443497b7b6 Add Nano Boots model texture specific to MCL 2024-03-21 22:10:16 +01:00
38 changed files with 823 additions and 73 deletions

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@@ -15,6 +15,7 @@ Currently IndustrialTest supports following games:
## Optional dependencies
- [Rubber Addon for MineClone](https://content.minetest.net/packages/biochemist/mcl_rubber)
- [Pipeworks](https://content.minetest.net/packages/VanessaE/pipeworks)
- [Mesecons](https://content.minetest.net/packages/Jeija/mesecons)
## Contributors
- mrkubax10 <mrkubax10@onet.pl or mrkubax10 at irc.libera.chat> [programming, some graphics]

124
compat/mesecons.lua Normal file
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@@ -0,0 +1,124 @@
-- IndustrialTest
-- Copyright (C) 2024 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
-- Rotary Macerator
local override={
mesecons={
effector={
action_on=function(pos,node)
if node.name~="industrialtest:rotary_macerator" then
return
end
local meta=minetest.get_meta(pos)
meta:set_int("maintainSpeed",1)
local def=minetest.registered_nodes[node.name]
def._industrialtest_updateFormspec(pos)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
end,
action_off=function(pos,node)
local meta=minetest.get_meta(pos)
meta:set_int("maintainSpeed",0)
local def=minetest.registered_nodes[node.name]
def._industrialtest_updateFormspec(pos)
end
}
}
}
minetest.override_item("industrialtest:rotary_macerator",override)
minetest.override_item("industrialtest:rotary_macerator_active",override)
-- Nuclear Reactor
override={
mesecons={
effector={
action_on=function(pos,node)
local isChamber=node.name=="industrialtest:nuclear_reactor_chamber"
if node.name~="industrialtest:nuclear_reactor" and not isChamber then
return
end
local originalPos
local meta=minetest.get_meta(pos)
meta:set_int("meseconPowered",1)
if isChamber then
originalPos=pos
pos=minetest.deserialize(meta:get_string("reactor"))
node=minetest.get_node(pos)
meta=minetest.get_meta(pos)
end
meta:set_int("enabled",1)
meta:set_int("stateChanged",1)
local def=minetest.registered_nodes[node.name]
def._industrialtest_updateFormspec(pos)
if isChamber then
def._industrialtest_synchronizeToChamber(originalPos)
end
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
end,
action_off=function(pos,node)
local isChamber=node.name=="industrialtest:nuclear_reactor_chamber"
local originalPos
local meta=minetest.get_meta(pos)
meta:set_int("meseconPowered",0)
if isChamber then
originalPos=pos
pos=minetest.deserialize(meta:get_string("reactor"))
node=minetest.get_node(pos)
meta=minetest.get_meta(pos)
end
if meta:get_int("meseconPowered")==1 then
return
end
if meta:contains("chambers") then
local chambers=minetest.deserialize(meta:get_string("chambers"))
for _,chamber in ipairs(chambers) do
local chamberMeta=minetest.get_meta(chamber)
if chamberMeta:get_int("meseconPowered")==1 then
return
end
end
end
meta:set_int("enabled",0)
meta:set_int("stateChanged",1)
local def=minetest.registered_nodes[node.name]
def._industrialtest_updateFormspec(pos)
if isChamber then
def._industrialtest_synchronizeToChamber(originalPos)
end
end
}
}
}
minetest.override_item("industrialtest:nuclear_reactor",override)
minetest.override_item("industrialtest:nuclear_reactor_active",override)
-- Nuclear Reactor Chamber
minetest.override_item("industrialtest:nuclear_reactor_chamber",override)

View File

@@ -157,6 +157,7 @@ local override={
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local result=inv:add_item(listname,stack)
minetest.registered_nodes["industrialtest:nuclear_reactor"].on_metadata_inventory_put(pos)
return result
end,
can_insert=function(pos,node,stack,direction)
@@ -188,6 +189,36 @@ local override={
minetest.override_item("industrialtest:nuclear_reactor",override)
minetest.override_item("industrialtest:nuclear_reactor_active",override)
-- Nuclear Reactor Chamber
override=table.copy(override)
def=table.copy(minetest.registered_nodes["industrialtest:nuclear_reactor_chamber"])
override.groups=def.groups
override.groups.tubedevice=1
override.groups.tubedevice_receiver=1
override.tube.insert_object=function(pos,node,stack,direction)
local listname=direction.y==0 and "charged" or "fuel"
local def=stack:get_definition()
if (listname=="charged" and not industrialtest.api.hasPowerStorage(stack:get_meta())) or
(listname=="fuel" and (not def.groups or not def.groups._industrialtest_placedInNuclearReactor)) then
return nil
end
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local result=inv:add_item(listname,stack)
minetest.registered_nodes["industrialtest:nuclear_reactor_chamber"].on_metadata_inventory_put(pos)
return result
end
override.after_place_node_old=def.after_place_node
override.after_place_node=function(pos)
minetest.registered_nodes["industrialtest:nuclear_reactor_chamber"].after_place_node_old(pos)
pipeworks.after_place(pos)
end
minetest.override_item("industrialtest:nuclear_reactor_chamber",override)
-- BatBox
addPipeworksCompatibility("industrialtest:batbox",{
{

View File

@@ -46,6 +46,7 @@ elseif industrialtest.mclAvailable then
industrialtest.mods.mclRubber=minetest.get_modpath("mcl_rubber")
end
industrialtest.mods.pipeworks=minetest.get_modpath("pipeworks")
industrialtest.mods.mesecons=minetest.get_modpath("mesecons")
if industrialtest.mtgAvailable and not industrialtest.mods._3dArmor then
error("IndustrialTest requires 3D Armor when used with Minetest Game")
@@ -252,7 +253,7 @@ if industrialtest.mclAvailable then
return itemstack
end,
sound={breaks="default_tool_breaks"},
_repair_material="industrialtest:"..material,
_repair_material="industrialtest:"..materialItem,
_mcl_toollike_wield=true,
_mcl_diggroups={
shovely={speed=config.speed,level=config.level,uses=config.uses}
@@ -269,7 +270,7 @@ if industrialtest.mclAvailable then
},
on_place=industrialtest.internal.mclMakeStrippedTrunk,
sound={breaks="default_tool_breaks"},
_repair_material="industrialtest:"..material,
_repair_material="industrialtest:"..materialItem,
_mcl_toollike_wield=true,
_mcl_diggroups={
axey={speed=config.speed,level=config.level,uses=config.uses}
@@ -285,7 +286,7 @@ if industrialtest.mclAvailable then
damage_groups={fleshy=config.damage+2},
},
sound={breaks="default_tool_breaks"},
_repair_material="industrialtest:"..material,
_repair_material="industrialtest:"..materialItem,
_mcl_toollike_wield=true,
_mcl_diggroups={
swordy={speed=config.speed,level=config.level,uses=config.uses},
@@ -348,7 +349,7 @@ if industrialtest.mclAvailable then
return itemstack
end
end,
_repair_material="industrialtest:"..material,
_repair_material="industrialtest:"..materialItem,
_mcl_toollike_wield=true,
_mcl_diggroups={
hoey={speed=config.speed,level=config.level,uses=config.uses}
@@ -359,7 +360,7 @@ if industrialtest.mclAvailable then
description=materialDisplayName,
durability=config.uses,
points=config.armorPoints,
craft_material="industrialtest:"..material,
craft_material="industrialtest:"..materialItem,
cook_material=config.armorCookMaterial,
sound_equip=config.armorEquipSound,
sound_unequip=config.armorUnequipSound,

View File

@@ -554,6 +554,24 @@ industrialtest.api.registerPlate("tin_plate",S("Tin Plate"),{
}
},"#e0e0e0ff",true)
industrialtest.api.registerPlate("lead_plate",S("Lead Plate"),{
{
resource="industrialtest:lead_ingot",
count=1
}
},"#eafef8ff",true)
industrialtest.api.registerPlate("iridium_plate",S("Iridium Plate"),{},false,"#ffffffff")
minetest.register_craft({
type="shaped",
output="industrialtest:iridium_plate",
recipe={
{"industrialtest:iridium_ingot","industrialtest:advanced_alloy","industrialtest:iridium_ingot"},
{"industrialtest:advanced_alloy",industrialtest.elementKeys.diamond,"industrialtest:advanced_alloy"},
{"industrialtest:iridium_ingot","industrialtest:advanced_alloy","industrialtest:iridium_ingot"}
}
})
-- Cells
minetest.register_craftitem("industrialtest:empty_cell",{
description=S("Empty Cell"),

View File

@@ -66,6 +66,7 @@ dofile(modpath.."/tools/nano_suit.lua")
dofile(modpath.."/tools/solar_helmet.lua")
dofile(modpath.."/tools/static_boots.lua")
dofile(modpath.."/tools/treetap.lua")
dofile(modpath.."/tools/quantum_suit.lua")
dofile(modpath.."/tools/wrench.lua")
dofile(modpath.."/upgrades.lua")
@@ -83,3 +84,6 @@ dofile(modpath.."/crafts.lua")
if industrialtest.mods.pipeworks then
dofile(modpath.."/compat/pipeworks.lua")
end
if industrialtest.mods.mesecons then
dofile(modpath.."/compat/mesecons.lua")
end

View File

@@ -95,9 +95,6 @@ machine.onConstruct=function(pos,config)
local inv=meta:get_inventory()
industrialtest.api.addPowerStorage(meta,config.capacity,config.flow,config.ioConfig)
if not config.withoutFormspec then
meta:set_string("formspec",machine.getFormspec(pos,config))
end
if config.groups then
if config.groups._industrialtest_hasPowerInput then
@@ -130,10 +127,14 @@ machine.onConstruct=function(pos,config)
config.onConstruct(pos,meta,inv)
end
if not config.withoutFormspec then
meta:set_string("formspec",machine.getFormspec(pos,config))
end
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
end
machine.onDestruct=function(pos)
machine.onDestruct=function(pos,config)
local meta=minetest.get_meta(pos)
if industrialtest.api.isNetworkMaster(meta) then
local network=industrialtest.api.createNetworkMap(pos,true)
@@ -155,6 +156,9 @@ machine.onDestruct=function(pos)
industrialtest.api.removeNodeFromNetwork(network,pos)
end
end
if config.onDestruct then
config.onDestruct(pos)
end
end
machine.onTimer=function(pos,elapsed,config)
@@ -287,7 +291,9 @@ function industrialtest.internal.registerMachine(config)
on_construct=function(pos)
machine.onConstruct(pos,config)
end,
on_destruct=machine.onDestruct,
on_destruct=function(pos)
machine.onDestruct(pos,config)
end,
on_timer=function(pos,elapsed)
local shouldRerunTimer,_=machine.onTimer(pos,elapsed,config)
return shouldRerunTimer
@@ -321,6 +327,12 @@ function industrialtest.internal.registerMachine(config)
end,
_industrialtest_updateFormspec=function(pos)
machine.updateFormspec(pos,config)
end,
_industrialtest_getFormspec=function(pos)
if config.withoutFormspec then
return ""
end
return machine.getFormspec(pos,config)
end
}
if industrialtest.mtgAvailable then

View File

@@ -16,15 +16,17 @@
local S=minetest.get_translator("industrialtest")
local reactor={}
local reactorChamber={}
reactor.getFormspec=function(pos)
local meta=minetest.get_meta(pos)
local charged=meta:get_int("industrialtest.powerAmount")/meta:get_int("industrialtest.powerCapacity")
local size=math.floor(meta:get_int("size")/3)
local switchText=(meta:get_int("enabled")==0 and S("Start") or S("Stop"))
local formspec
if industrialtest.mtgAvailable then
formspec={
"list[context;fuel;1,1;5,4]",
"list[context;fuel;1,1;"..size..","..size.."]",
"listring[context;fuel]",
"list[context;charged;7.7,2.8;1,1]",
"listring[context;charged]",
@@ -34,8 +36,8 @@ reactor.getFormspec=function(pos)
}
elseif industrialtest.mclAvailable then
formspec={
"list[context;fuel;1,1;5,4]",
mcl_formspec.get_itemslot_bg(1,1,5,4),
"list[context;fuel;1,1;"..size..","..size.."]",
mcl_formspec.get_itemslot_bg(1,1,size,size),
"listring[context;fuel]",
"list[context;charged;7,2.8;1,1]",
mcl_formspec.get_itemslot_bg(7.7,2.8,1,1),
@@ -49,13 +51,23 @@ reactor.getFormspec=function(pos)
end
reactor.onConstruct=function(pos,meta,inv)
inv:set_size("fuel",20)
inv:set_size("fuel",4)
inv:set_size("charged",1)
meta:set_int("heat",0)
meta:set_int("size",6)
meta:set_int("enabled",0)
meta:set_int("stateChanged",0)
end
reactor.onDestruct=function(pos)
local meta=minetest.get_meta(pos)
local chambers=minetest.deserialize(meta:get_string("chambers")) or {}
for _,chamber in ipairs(chambers) do
minetest.remove_node(chamber)
minetest.add_item(chamber,"industrialtest:nuclear_reactor_chamber")
end
end
local function hasFuel(fuelList)
for _,stack in ipairs(fuelList) do
if stack:get_name()=="industrialtest:uranium_cell" then
@@ -65,12 +77,12 @@ local function hasFuel(fuelList)
return false
end
local function findMaxFuelCluster(fuelList)
local function findMaxFuelCluster(size,fuelList)
local maxCluster={}
for y=1,4 do
for x=1,5 do
for y=1,size do
for x=1,size do
local iy=y-1
local stack=fuelList[iy*5+x]
local stack=fuelList[iy*size+x]
local def=minetest.registered_tools[stack:get_name()]
if def and def.groups._industrialtest_nuclearReactorFuel then
local cluster={
@@ -79,49 +91,49 @@ local function findMaxFuelCluster(fuelList)
y=iy
}
}
if x>1 and fuelList[iy*5+x-1]:get_name()==stack:get_name() then
if x>1 and fuelList[iy*size+x-1]:get_name()==stack:get_name() then
table.insert(cluster,{
x=x-1,
y=iy
})
end
if x<5 and fuelList[iy*5+x+1]:get_name()==stack:get_name() then
if x<size and fuelList[iy*size+x+1]:get_name()==stack:get_name() then
table.insert(cluster,{
x=x+1,
y=iy
})
end
if y>1 and fuelList[(iy-1)*5+x]:get_name()==stack:get_name() then
if y>1 and fuelList[(iy-1)*size+x]:get_name()==stack:get_name() then
table.insert(cluster,{
x=x,
y=iy-1
})
end
if y<4 and fuelList[(iy+1)*5+x]:get_name()==stack:get_name() then
if y<size and fuelList[(iy+1)*size+x]:get_name()==stack:get_name() then
table.insert(cluster,{
x=x,
y=iy+1
})
end
if x>1 and y>1 and fuelList[(iy-1)*5+x-1]:get_name()==stack:get_name() then
if x>1 and y>1 and fuelList[(iy-1)*size+x-1]:get_name()==stack:get_name() then
table.insert(cluster,{
x=x-1,
y=iy-1
})
end
if x<5 and y>1 and fuelList[(iy-1)*5+x+1]:get_name()==stack:get_name() then
if x<size and y>1 and fuelList[(iy-1)*size+x+1]:get_name()==stack:get_name() then
table.insert(cluster,{
x=x+1,
y=iy-1
})
end
if x>1 and y<4 and fuelList[(iy+1)*5+x-1]:get_name()==stack:get_name() then
if x>1 and y<size and fuelList[(iy+1)*size+x-1]:get_name()==stack:get_name() then
table.insert(cluster,{
x=x-1,
y=iy+1
})
end
if x<5 and y<4 and fuelList[(iy+1)*5+x+1]:get_name()==stack:get_name() then
if x<size and y<size and fuelList[(iy+1)*size+x+1]:get_name()==stack:get_name() then
table.insert(cluster,{
x=x+1,
y=iy+1
@@ -140,7 +152,7 @@ local function findMaxFuelCluster(fuelList)
end
local function findCoolant(fuelList)
for i=1,20 do
for i=1,#fuelList do
local stack=fuelList[i]
local def=minetest.registered_tools[stack:get_name()]
if def and def.groups._industrialtest_nuclearReactorCoolant then
@@ -189,11 +201,14 @@ reactor.onTimer=function(pos,elapsed,meta,inv)
shouldRerunTimer=false
end
reactor.synchronizeChambers(pos)
return shouldRerunTimer,shouldUpdateFormspec
end
reactor.activeOnTimer=function(pos,elapsed,meta,inv)
local powerFlow=meta:get_int("industrialtest.powerFlow")
local size=math.floor(meta:get_int("size")/3)
local chargedSlot=inv:get_stack("charged",1)
local fuelList=inv:get_list("fuel")
local afterFlow,flowTransferred=industrialtest.api.powerFlow(pos)
@@ -218,13 +233,14 @@ reactor.activeOnTimer=function(pos,elapsed,meta,inv)
param2=minetest.get_node(pos).param2
})
meta:set_int("enabled",0)
reactor.synchronizeChambers(pos)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
return false,shouldUpdateFormspec
end
local maxCluster=findMaxFuelCluster(fuelList)
local maxCluster=findMaxFuelCluster(size,fuelList)
for _,stack in ipairs(maxCluster) do
local index=stack.y*5+stack.x
local index=stack.y*size+stack.x
local usedStack,_=useFuel(fuelList[index],5)
inv:set_stack("fuel",index,usedStack)
end
@@ -237,7 +253,7 @@ reactor.activeOnTimer=function(pos,elapsed,meta,inv)
local coolant=findCoolant(fuelList)
if coolant>0 then
local coolantStack,used=useFuel(fuelList[coolant],#maxCluster*50)
heat=heat-used
heat=math.max(0,heat-used)
inv:set_stack("fuel",coolant,coolantStack)
end
if heat>200 then
@@ -247,6 +263,8 @@ reactor.activeOnTimer=function(pos,elapsed,meta,inv)
end
meta:set_int("heat",heat)
reactor.synchronizeChambers(pos)
return shouldRerunTimer,shouldUpdateFormspec
end
@@ -271,6 +289,7 @@ end
reactor.metadataChange=function(pos)
minetest.get_node_timer(pos):start(industrialtest.updateDelay)
reactor.synchronizeChambers(pos)
end
reactor.handleFormspecFields=function(pos,formname,fields)
@@ -292,33 +311,121 @@ reactor.handleFormspecFields=function(pos,formname,fields)
reactor.metadataChange(pos)
end
local definition={
description=S("Nuclear Reactor Chamber"),
tiles={"industrialtest_machine_block.png^industrialtest_nuclear_reactor_top.png"},
drop="industrialtest:machine_block",
groups={
_industrialtest_wrenchUnmountable=1
}
}
if industrialtest.mtgAvailable then
definition.sounds=default.node_sound_metal_defaults()
definition.groups.cracky=1
definition.groups.level=2
elseif industrialtest.mclAvailable then
definition.sounds=mcl_sounds.node_sound_metal_defaults()
definition._mcl_blast_resistance=6
definition._mcl_hardness=5
reactor.synchronizeToChamber=function(pos)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local fuelList=inv:get_list("fuel")
local chargedList=inv:get_list("charged")
local reactorPos=minetest.deserialize(meta:get_string("reactor"))
local reactorMeta=minetest.get_meta(reactorPos)
local reactorInv=reactorMeta:get_inventory()
reactorInv:set_list("fuel",fuelList)
reactorInv:set_list("charged",chargedList)
reactor.synchronizeChambers(reactorPos)
end
minetest.register_node("industrialtest:nuclear_reactor_chamber",definition)
minetest.register_craft({
type="shaped",
output="industrialtest:nuclear_reactor_chamber",
recipe={
{"","industrialtest:copper_plate",""},
{"industrialtest:copper_plate","industrialtest:machine_block","industrialtest:copper_plate"},
{"","industrialtest:copper_plate",""}
reactor.synchronizeChambers=function(pos)
local meta=minetest.get_meta(pos)
local chambers=meta:contains("chambers") and minetest.deserialize(meta:get_string("chambers")) or {}
for _,chamber in ipairs(chambers) do
reactorChamber.synchronize(chamber,pos)
end
end
reactor.changeSize=function(pos,diff)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local size=meta:get_int("size")+diff
local actualSize=math.floor(size/3)
meta:set_int("size",size)
inv:set_size("fuel",actualSize*actualSize)
local def=minetest.registered_nodes[minetest.get_node(pos).name]
def._industrialtest_updateFormspec(pos)
end
reactorChamber.synchronize=function(pos,reactor)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
local reactorDef=minetest.registered_nodes[minetest.get_node(reactor).name]
meta:set_string("formspec",reactorDef._industrialtest_getFormspec(reactor))
local reactorMeta=minetest.get_meta(reactor)
local reactorInv=reactorMeta:get_inventory()
local fuelList=reactorInv:get_list("fuel")
local chargedList=reactorInv:get_list("charged")
inv:set_size("fuel",#fuelList)
inv:set_size("charged",#chargedList)
inv:set_list("fuel",fuelList)
inv:set_list("charged",chargedList)
end
reactorChamber.afterPlaceNode=function(pos)
local neighbours={
vector.offset(pos,-1,0,0),
vector.offset(pos,1,0,0),
vector.offset(pos,0,-1,0),
vector.offset(pos,0,1,0),
vector.offset(pos,0,0,-1),
vector.offset(pos,0,0,1)
}
})
local reactorPos=nil
for _,neighbour in ipairs(neighbours) do
local node=minetest.get_node(neighbour)
if node.name=="industrialtest:nuclear_reactor" or node.name=="industrialtest:nuclear_reactor_active" then
reactorPos=neighbour
end
end
if not reactorPos then
minetest.remove_node(pos)
return true
end
local meta=minetest.get_meta(pos)
meta:set_string("reactor",minetest.serialize(reactorPos))
reactor.changeSize(reactorPos,1)
reactor.synchronizeChambers(reactorPos)
local reactorMeta=minetest.get_meta(reactorPos)
local chambers=reactorMeta:contains("chambers") and minetest.deserialize(reactorMeta:get_string("chambers")) or {}
table.insert(chambers,pos)
reactorMeta:set_string("chambers",minetest.serialize(chambers))
industrialtest.api.createNetworkMapForNode(reactorPos)
reactorChamber.synchronize(pos,reactorPos)
end
reactorChamber.onDestruct=function(pos)
local meta=minetest.get_meta(pos)
if not meta:contains("reactor") then
return
end
local reactorPos=minetest.deserialize(meta:get_string("reactor"))
local reactorMeta=minetest.get_meta(reactorPos)
if not reactorMeta or not reactorMeta:contains("chambers") then
return
end
local chambers=minetest.deserialize(reactorMeta:get_string("chambers"))
for i,chamber in ipairs(chambers) do
if chamber.x==pos.x and chamber.y==pos.y and chamber.z==pos.z then
table.remove(chambers,i)
break
end
end
reactorMeta:set_string("chambers",minetest.serialize(chambers))
reactor.changeSize(reactorPos,-1)
reactor.synchronizeChambers(reactorPos)
end
reactorChamber.handleFormspecFields=function(pos,formname,fields)
local meta=minetest.get_meta(pos)
local reactorPos=minetest.deserialize(meta:get_string("reactor"))
reactor.handleFormspecFields(reactorPos,formname,fields)
end
industrialtest.internal.registerMachine({
name="nuclear_reactor",
@@ -347,7 +454,8 @@ industrialtest.internal.registerMachine({
},
paramtype2="facedir",
legacy_facedir_simple=true,
on_receive_fields=reactor.handleFormspecFields
on_receive_fields=reactor.handleFormspecFields,
_industrialtest_synchronizeToChamber=reactor.synchronizeToChamber
},
activeCustomKeys={
tiles={
@@ -363,12 +471,14 @@ industrialtest.internal.registerMachine({
on_receive_fields=reactor.handleFormspecFields
},
onConstruct=reactor.onConstruct,
onDestruct=reactor.onDestruct,
onTimer=reactor.onTimer,
activeOnTimer=reactor.activeOnTimer,
allowMetadataInventoryMove=reactor.allowMetadataInventoryMove,
allowMetadataInventoryPut=reactor.allowMetadataInventoryPut,
onMetadataInventoryMove=reactor.metadataChange,
onMetadataInventoryPut=reactor.metadataChange
onMetadataInventoryPut=reactor.metadataChange,
onMetadataInventoryTake=reactor.metadataChange
})
minetest.register_craft({
type="shaped",
@@ -379,3 +489,42 @@ minetest.register_craft({
{"","industrialtest:generator",""}
}
})
local definition={
description=S("Nuclear Reactor Chamber"),
tiles={"industrialtest_machine_block.png^industrialtest_nuclear_reactor_top.png"},
drop="industrialtest:machine_block",
groups={
_industrialtest_wrenchUnmountable=1,
_industrialtest_cable=1
},
on_destruct=reactorChamber.onDestruct,
after_place_node=reactorChamber.afterPlaceNode,
can_dig=minetest.registered_nodes["industrialtest:nuclear_reactor"].can_dig,
on_receive_fields=reactorChamber.handleFormspecFields,
allow_metadata_inventory_move=minetest.registered_nodes["industrialtest:nuclear_reactor"].allow_metadata_inventory_move,
allow_metadata_inventory_put=minetest.registered_nodes["industrialtest:nuclear_reactor"].allow_metadata_inventory_put,
on_metadata_inventory_move=reactor.synchronizeToChamber,
on_metadata_inventory_put=reactor.synchronizeToChamber,
on_metadata_inventory_take=reactor.synchronizeToChamber,
_industrialtest_cableFlow=industrialtest.api.evPowerFlow
}
if industrialtest.mtgAvailable then
definition.sounds=default.node_sound_metal_defaults()
definition.groups.cracky=1
definition.groups.level=2
elseif industrialtest.mclAvailable then
definition.sounds=mcl_sounds.node_sound_metal_defaults()
definition._mcl_blast_resistance=6
definition._mcl_hardness=5
end
minetest.register_node("industrialtest:nuclear_reactor_chamber",definition)
minetest.register_craft({
type="shaped",
output="industrialtest:nuclear_reactor_chamber",
recipe={
{"","industrialtest:lead_plate",""},
{"industrialtest:lead_plate","industrialtest:machine_block","industrialtest:lead_plate"},
{"","industrialtest:lead_plate",""}
}
})

View File

@@ -18,6 +18,7 @@ local S=minetest.get_translator("industrialtest")
local rotaryMacerator={}
rotaryMacerator.opPower=60
rotaryMacerator.maintainSpeedOpPower=10
rotaryMacerator.getFormspec=function(pos)
local meta=minetest.get_meta(pos)
@@ -25,6 +26,7 @@ rotaryMacerator.getFormspec=function(pos)
local maxSrcTime=meta:get_float("maxSrcTime")
local srcPercent=maxSrcTime>0 and meta:get_float("srcTime")/maxSrcTime*100 or 0
local rpm=meta:get_int("rpm")
local buttonMaintainSpeedText=meta:get_int("maintainSpeed")==1 and S("Don't maintain speed") or S("Maintain speed")
local formspec
if industrialtest.mtgAvailable then
formspec={
@@ -38,6 +40,7 @@ rotaryMacerator.getFormspec=function(pos)
"list[context;dst;6,2.8;1,1;]",
"list[context;upgrades;9,0.9;1,4]",
"label[0.5,2.8;"..minetest.formspec_escape(S("Speed: @1",rpm)).."]",
"button[0.5,3.4;3,0.8;maintainSpeed;"..minetest.formspec_escape(buttonMaintainSpeedText).."]",
"listring[context;src]",
"listring[context;modifier]",
"listring[context;powerStorage]",
@@ -61,6 +64,7 @@ rotaryMacerator.getFormspec=function(pos)
"list[context;upgrades;9,0.9;1,4]",
mcl_formspec.get_itemslot_bg(9,0.9,1,4),
"label[0.5,2.8;"..minetest.formspec_escape(S("Speed: @1",rpm)).."]",
"button[0.5,3.4;3,0.8;maintainSpeed;"..minetest.formspec_escape(buttonMaintainSpeedText).."]",
"listring[context;src]",
"listring[context;modifier]",
"listring[context;powerStorage]",
@@ -80,6 +84,7 @@ rotaryMacerator.onConstruct=function(pos,meta,inv)
meta:set_int("rpm",0)
meta:set_float("srcTime",0)
meta:set_float("maxSrcTime",0)
meta:set_int("maintainSpeed",0)
end
rotaryMacerator.onTimer=function(pos,elapsed,meta,inv)
@@ -88,12 +93,21 @@ rotaryMacerator.onTimer=function(pos,elapsed,meta,inv)
local srcSlot=inv:get_stack("src",1)
local modifierSlot=inv:get_stack("modifier",1)
local dstSlot=inv:get_stack("dst",1)
local powerAmount=meta:get_int("industrialtest.powerAmount")
local rpm=meta:get_int("rpm")
local maintainSpeed=meta:get_int("maintainSpeed")
shouldRerunTimer,shouldUpdateFormspec=industrialtest.internal.chargeFromPowerStorageItem(meta,inv)
local powerAmount=meta:get_int("industrialtest.powerAmount")
if rpm>0 then
if maintainSpeed==1 and powerAmount>=rotaryMacerator.maintainSpeedOpPower then
local newRpm=math.max(rpm+10*elapsed,0)
if newRpm>rpm then
meta:set_int("rpm",newRpm)
shouldUpdateFormspec=true
end
industrialtest.api.addPower(meta,-rotaryMacerator.maintainSpeedOpPower)
shouldRerunTimer=true
elseif rpm>0 then
meta:set_int("rpm",math.max(rpm-1000*elapsed,0))
shouldRerunTimer=shouldRerunTimer or rpm>0
shouldUpdateFormspec=true

View File

@@ -20,32 +20,46 @@ if industrialtest.mtgAvailable then
ore_type="scatter",
ore="industrialtest:stone_with_uranium",
wherein="default:stone",
clust_scarcity=7*7*7,
clust_scarcity=15*15*15,
clust_num_ores=3,
clust_size=3,
y_max=-128,
y_min=-31000
})
industrialtest.internal.registerMetal("lead","Lead",2)
minetest.register_ore({
ore_type="scatter",
ore="industrialtest:stone_with_lead",
wherein="default:stone",
clust_scarcity=7*7*7,
clust_scarcity=11*11*11,
clust_num_ores=3,
clust_size=3,
y_max=-48,
y_min=-31000
})
industrialtest.internal.registerMetal("iridium","Iridium",3)
minetest.register_ore({
ore_type="scatter",
ore="industrialtest:stone_with_iridium",
wherein="default:stone",
clust_scarcity=40*40*40,
clust_num_ores=3,
clust_size=3,
y_max=-512,
y_min=-31000
})
elseif industrialtest.mclAvailable then
industrialtest.internal.registerMetal("uranium","Uranium",4,4,4,4,5,5)
local stonelike={"mcl_core:stone","mcl_core:diorite","mcl_core:andesite","mcl_core:granite"}
local deepslatelike={"mcl_deepslate:deepslate","mcl_deepslate:tuff"}
industrialtest.internal.registerMetal("uranium","Uranium",4,4,4,4,5,5)
minetest.register_ore({
ore_type="scatter",
ore="industrialtest:stone_with_uranium",
wherein=stonelike,
clust_scarcity=7*7*7,
clust_scarcity=15*15*15,
clust_num_ores=3,
clust_size=3,
y_max=mcl_worlds.layer_to_y(20),
@@ -55,18 +69,19 @@ elseif industrialtest.mclAvailable then
ore_type="scatter",
ore="industrialtest:deepslate_with_uranium",
wherein=deepslatelike,
clust_scarcity=7*7*7,
clust_scarcity=15*15*15,
clust_num_ores=3,
clust_size=3,
y_max=mcl_worlds.layer_to_y(15),
y_min=mcl_vars.mg_overworld_min
})
industrialtest.internal.registerMetal("lead","Lead",4,4,4,4,6,5)
minetest.register_ore({
ore_type="scatter",
ore="industrialtest:stone_with_lead",
wherein=stonelike,
clust_scarcity=7*7*7,
clust_scarcity=11*11*11,
clust_num_ores=3,
clust_size=3,
y_max=mcl_worlds.layer_to_y(30),
@@ -76,7 +91,29 @@ elseif industrialtest.mclAvailable then
ore_type="scatter",
ore="industrialtest:deepslate_with_lead",
wherein=deepslatelike,
clust_scarcity=7*7*7,
clust_scarcity=11*11*11,
clust_num_ores=3,
clust_size=3,
y_max=mcl_worlds.layer_to_y(15),
y_min=mcl_vars.mg_overworld_min
})
industrialtest.internal.registerMetal("iridium","Iridium",4,5,4,4,5,5)
minetest.register_ore({
ore_type="scatter",
ore="industrialtest:stone_with_iridium",
wherein=stonelike,
clust_scarcity=40*40*40,
clust_num_ores=3,
clust_size=3,
y_max=mcl_worlds.layer_to_y(20),
y_min=mcl_vars.mg_overworld_min
})
minetest.register_ore({
ore_type="scatter",
ore="industrialtest:deepslate_with_iridium",
wherein=deepslatelike,
clust_scarcity=40*40*40,
clust_num_ores=3,
clust_size=3,
y_max=mcl_worlds.layer_to_y(15),

View File

@@ -1,5 +1,5 @@
name=industrialtest
description=Adds various machinery
optional_depends=default,bucket,3d_armor,mcl_core,mcl_copper,mcl_armor,mcl_deepslate,mcl_nether,mcl_buckets,mcl_util,mcl_dye,mcl_rubber,pipeworks
optional_depends=default,bucket,3d_armor,mcl_core,mcl_copper,mcl_armor,mcl_deepslate,mcl_nether,mcl_buckets,mcl_util,mcl_dye,mcl_rubber,pipeworks,mesecons
author=IndustrialTest Team
title=IndustrialTest

View File

@@ -411,3 +411,85 @@ if not industrialtest.mods.mclRubber then
})
end
end
definition={
description=S("Reinforced Stone"),
tiles={"industrialtest_reinforced_stone.png"}
}
if industrialtest.mtgAvailable then
definition.groups={cracky=3}
definition.sounds=default.node_sound_stone_defaults()
definition.on_blast=function(pos,intensity)
if intensity>20 then
minetest.remove_node(pos)
minetest.add_item(pos,ItemStack("industrialtest:reinforced_stone"))
end
end
elseif industrialtest.mclAvailable then
definition.groups={
pickaxey=1,
stone=1,
building_block=1,
material_stone=1
}
definition.sounds=mcl_sounds.node_sound_stone_defaults()
definition._mcl_blast_resistance=1200
definition._mcl_hardness=5
end
minetest.register_node("industrialtest:reinforced_stone",definition)
minetest.register_craft({
type="shaped",
output="industrialtest:reinforced_stone 8",
recipe={
{industrialtest.elementKeys.stone,industrialtest.elementKeys.stone,industrialtest.elementKeys.stone},
{industrialtest.elementKeys.stone,"industrialtest:advanced_alloy",industrialtest.elementKeys.stone},
{industrialtest.elementKeys.stone,industrialtest.elementKeys.stone,industrialtest.elementKeys.stone}
}
})
definition={
description=S("Reinforced Glass"),
drawtype="glasslike_framed_optional",
tiles={"industrialtest_reinforced_glass.png"},
use_texture_alpha="clip",
paramtype="light",
sunlight_propagates=true
}
if industrialtest.mtgAvailable then
definition.groups={cracky=3}
definition.sounds=default.node_sound_glass_defaults()
definition.on_blast=function(pos,intensity)
if intensity>10 then
minetest.remove_node(pos)
minetest.add_item(pos,ItemStack("industrialtest:reinforced_glass"))
end
end
elseif industrialtest.mclAvailable then
definition.groups={
glass=1,
building_block=1,
material_glass=1
}
definition.sounds=mcl_sounds.node_sound_glass_defaults()
definition._mcl_blast_resistance=15
definition._mcl_hardness=1.5
end
minetest.register_node("industrialtest:reinforced_glass",definition)
minetest.register_craft({
type="shaped",
output="industrialtest:reinforced_glass 7",
recipe={
{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass},
{"industrialtest:advanced_alloy",industrialtest.elementKeys.glass,"industrialtest:advanced_alloy"},
{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass}
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:reinforced_glass 7",
recipe={
{industrialtest.elementKeys.glass,"industrialtest:advanced_alloy",industrialtest.elementKeys.glass},
{industrialtest.elementKeys.glass,industrialtest.elementKeys.glass,industrialtest.elementKeys.glass},
{industrialtest.elementKeys.glass,"industrialtest:advanced_alloy",industrialtest.elementKeys.glass}
}
})

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View File

@@ -38,7 +38,8 @@ local function registerNanoSuitPart(config)
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=1000000,
_industrialtest_powerFlow=industrialtest.api.evPowerFlow,
_industrialtest_damageReduction=config.damageReduction
_industrialtest_damageReduction=config.damageReduction,
industrialtest_powerPerDamage=5000
})
elseif industrialtest.mclAvailable then
groups.armor=1
@@ -54,11 +55,12 @@ local function registerNanoSuitPart(config)
on_place=mcl_armor.equip_on_use,
on_secondary_use=mcl_armor.equip_on_use,
_mcl_armor_element=config.element,
_mcl_armor_texture="industrialtest_"..config.name..".png",
_mcl_armor_texture=(config.element=="feet" and "industrialtest_mcl_" or "industrialtest_")..config.name..".png",
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=1000000,
_industrialtest_powerFlow=industrialtest.api.evPowerFlow,
_industrialtest_damageReduction=config.damageReduction
_industrialtest_damageReduction=config.damageReduction,
_industrialtest_powerPerDamage=5000
})
end
end
@@ -149,12 +151,12 @@ minetest.register_on_player_hpchange(function(player,hpChange)
if def.groups and def.groups._industrialtest_nanoSuit then
local meta=stack:get_meta()
local targetReducedDamage=math.floor(math.abs(hpChange)*def._industrialtest_damageReduction)
local requiredPower=targetReducedDamage*5000
local requiredPower=targetReducedDamage*def._industrialtest_powerPerDamage
local availablePower=math.min(meta:get_int("industrialtest.powerAmount"),requiredPower)
local reducedDamage=math.floor(availablePower/5000)
local reducedDamage=math.floor(availablePower/def._industrialtest_powerPerDamage)
if reducedDamage>0 then
result=result+reducedDamage
industrialtest.api.addPowerToItem(stack,-reducedDamage*5000)
industrialtest.api.addPowerToItem(stack,-reducedDamage*def._industrialtest_powerPerDamage)
inv:set_stack("armor",i,stack)
end
end

275
tools/quantum_suit.lua Normal file
View File

@@ -0,0 +1,275 @@
-- IndustrialTest
-- Copyright (C) 2024 mrkubax10
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
local S=minetest.get_translator("industrialtest")
local quantumSuit={}
quantumSuit.helmetBreathRefillOpPower=1000
quantumSuit.leggingsSpeedOpPower=125
quantumSuit.leggingsSpeedMaxVel=4
quantumSuit.bootsJumpOpPower=50
quantumSuit.bootsFallDamageReductionOpPower=900
local playerPositions={}
local playerLeggingsSpeedEnabled={}
local playerBootsJumpEnabled={}
local function registerQuantumSuitPart(config)
config.groups=config.groups or {}
config.groups._industrialtest_nanoSuit=1
if config.element=="head" then
config.groups.armor_head=1
elseif config.element=="torso" then
config.groups.armor_torso=1
elseif config.element=="legs" then
config.groups.armor_legs=1
elseif config.element=="feet" then
config.groups.armor_feet=1
end
local definition={
description=config.displayName,
inventory_image="industrialtest_"..config.name.."_inv.png",
groups=config.groups,
_industrialtest_powerStorage=true,
_industrialtest_powerCapacity=10000000,
_industrialtest_powerFlow=industrialtest.api.ivPowerFlow,
_industrialtest_damageReduction=config.damageReduction,
_industrialtest_powerPerDamage=30
}
if config.customKeys then
for k,v in pairs(config.customKeys) do
definition[k]=v
end
end
if industrialtest.mtgAvailable then
definition.groups.armor_heal=0
armor:register_armor("industrialtest:"..config.name,definition)
elseif industrialtest.mclAvailable then
definition.groups.armor=1
definition.groups.non_combat_armor=1
definition.sounds={
_mcl_armor_equip="mcl_armor_equip_iron",
_mcl_armor_unequip="mcl_armor_unequip_iron"
}
definition.on_place=mcl_armor.equip_on_use
definition.on_secondary_use=mcl_armor.equip_on_use
definition._mcl_armor_element=config.element
definition._mcl_armor_texture=(config.element=="feet" and "industrialtest_mcl_" or "industrialtest_")..config.name..".png"
minetest.register_tool("industrialtest:"..config.name,definition)
end
end
local function findInPlayerArmorList(player,itemname)
local inv
if industrialtest.mclAvailable then
inv=player:get_inventory()
elseif industrialtest.mtgAvailable then
_,inv=armor:get_valid_player(player,"")
end
local armorList=inv:get_list("armor")
for i,stack in ipairs(armorList) do
if stack:get_name()==itemname then
return i,stack,inv
end
end
end
quantumSuit.tryFly=function(itemstack)
local meta=itemstack:get_meta()
if meta:get_int("industrialtest.powerAmount")<10 then
return false
end
industrialtest.api.addPowerToItem(itemstack,-10)
return true
end
registerQuantumSuitPart({
name="quantum_helmet",
displayName=S("Quantum Helmet"),
element="head",
damageReduction=0.15
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_helmet",
recipe={
{"industrialtest:reinforced_glass","industrialtest:nano_helmet","industrialtest:reinforced_glass"},
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
{"industrialtest:advanced_electronic_circuit","industrialtest:empty_cell","industrialtest:advanced_electronic_circuit"}
}
})
registerQuantumSuitPart({
name="quantum_bodyarmor",
displayName=S("Quantum Bodyarmor"),
element="torso",
damageReduction=0.4,
groups={
_industrialtest_jetpack=1
},
customKeys={
_industrialtest_tryFly=quantumSuit.tryFly
}
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_bodyarmor",
recipe={
{"industrialtest:advanced_alloy","industrialtest:nano_bodyarmor","industrialtest:advanced_alloy"},
{"industrialtest:iridium_plate","industrialtest:lapotron_crystal","industrialtest:iridium_plate"},
{"industrialtest:iridium_plate","industrialtest:electric_jetpack","industrialtest:iridium_plate"}
}
})
registerQuantumSuitPart({
name="quantum_leggings",
displayName=S("Quantum Leggings"),
element="legs",
damageReduction=0.30
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_leggings",
recipe={
{"industrialtest:machine_block","industrialtest:lapotron_crystal","industrialtest:machine_block"},
{"industrialtest:iridium_plate","industrialtest:nano_leggings","industrialtest:iridium_plate"},
{industrialtest.elementKeys.yellowDust,"",industrialtest.elementKeys.yellowDust}
}
})
registerQuantumSuitPart({
name="quantum_boots",
displayName=S("Quantum Boots"),
element="feet",
damageReduction=0.15
})
minetest.register_craft({
type="shaped",
output="industrialtest:quantum_boots",
recipe={
{"industrialtest:iridium_plate","industrialtest:nano_boots","industrialtest:iridium_plate"},
{industrialtest.elementKeys.ironBoots,"industrialtest:lapotron_crystal",industrialtest.elementKeys.ironBoots}
}
})
minetest.register_globalstep(function(dtime)
local players=minetest.get_connected_players()
for _,player in ipairs(players) do
local control=player:get_player_control()
local playerName=player:get_player_name()
if playerLeggingsSpeedEnabled[playerName] then
local shouldStopSpeed=true
if control.up and control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_leggings")
if index and stack and inv then
local meta=stack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
industrialtest.api.addPowerToItem(stack,-requiredPower)
inv:set_stack("armor",index,stack)
shouldStopSpeed=false
end
end
end
if shouldStopSpeed then
player:set_physics_override({
speed=1
})
playerLeggingsSpeedEnabled[playerName]=false
end
elseif control.up and control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_leggings")
if index and stack and inv then
local meta=stack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
if meta:get_int("industrialtest.powerAmount")>=requiredPower then
player:set_physics_override({
speed=quantumSuit.leggingsSpeedMaxVel
})
playerLeggingsSpeedEnabled[playerName]=true
end
end
end
if playerBootsJumpEnabled[playerName] then
local shouldStopJump=not control.aux1
if control.jump and control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
if index and stack and inv then
local meta=stack:get_meta()
if meta:get_int("industrialtest.powerAmount")>=quantumSuit.bootsJumpOpPower then
industrialtest.api.addPowerToItem(stack,-quantumSuit.bootsJumpOpPower)
inv:set_stack("armor",index,stack)
shouldStopJump=false
end
end
end
if shouldStopJump then
player:set_physics_override({
jump=1
})
playerBootsJumpEnabled[playerName]=false
end
elseif control.aux1 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
if index and stack and inv then
local meta=stack:get_meta()
local requiredPower=vector.distance(player:get_pos(),playerPositions[playerName])*quantumSuit.leggingsSpeedOpPower
if meta:get_int("industrialtest.powerAmount")>=quantumSuit.bootsJumpOpPower then
player:set_physics_override({
jump=2
})
playerBootsJumpEnabled[playerName]=true
end
end
end
if player:get_breath()<10 then
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_helmet")
if index and stack and inv then
local meta=stack:get_meta()
local refilled=math.min(9-player:get_breath(),math.floor(meta:get_int("industrialtest.powerAmount")/quantumSuit.helmetBreathRefillOpPower))
if refilled>0 then
player:set_breath(player:get_breath()+refilled)
industrialtest.api.addPowerToItem(stack,-refilled*quantumSuit.helmetBreathRefillOpPower)
inv:set_stack("armor",index,stack)
end
end
end
playerPositions[playerName]=player:get_pos()
end
end)
minetest.register_on_player_hpchange(function(player,hpChange,reason)
if reason.type~="fall" then
return hpChange
end
local index,stack,inv=findInPlayerArmorList(player,"industrialtest:quantum_boots")
if not index or not stack or not inv then
return hpChange
end
local damage=math.abs(hpChange)
local meta=stack:get_meta()
local reducedDamage=math.min(damage,math.floor(meta:get_int("industrialtest.powerAmount")/(damage*quantumSuit.bootsFallDamageReductionOpPower)))
industrialtest.api.addPowerToItem(stack,-reducedDamage*quantumSuit.bootsFallDamageReductionOpPower)
inv:set_stack("armor",index,stack)
return hpChange+reducedDamage
end,true)