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No commits in common. "322655f48337c447501b8847e7b9b63ebbfbeb6d" and "c8e506be53f32b85fdb3700c3d35084a49cde3bb" have entirely different histories.
322655f483
...
c8e506be53
153
api/network.lua
153
api/network.lua
@ -41,102 +41,6 @@ local function clampFlow(pos,flow)
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return math.min(flow,newFlow)
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return math.min(flow,newFlow)
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end
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end
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-- \brief Finds path from pos to dest in network. Function finished if either dest is found or every node was visited
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-- \param pos Vector
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-- \param dest Vector
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-- \returns table or nil
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function industrialtest.api.findPathInNetwork(pos,dest)
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local connections=industrialtest.api.getConnections(pos,"i")
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if #connections==0 then
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return nil
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end
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local workers={}
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local serializedSourcePos=pos.x..","..pos.y..","..pos.z
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local visitedNodes={[serializedSourcePos]=true}
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for _,conn in ipairs(connections) do
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local sideVector=vector.subtract(conn,pos)
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table.insert(workers,{
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position=conn,
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direction=sideVector,
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path={[1]=conn}
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})
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end
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while #workers>0 do
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for i=1,#workers do
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local worker=workers[i]
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local serializedPos=worker.position.x..","..worker.position.y..","..worker.position.z
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if visitedNodes[serializedPos] then
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table.remove(workers,i)
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break
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end
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visitedNodes[serializedPos]=true
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if worker.position.x==dest.x and worker.position.y==dest.y and worker.position.z==dest.z then
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return worker.path
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end
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local def=minetest.registered_nodes[minetest.get_node(worker.position).name]
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if def and def.groups and def.groups._industrialtest_cable then
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connections=industrialtest.api.getConnections(worker.position,"i")
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for j=1,#connections do
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local direction=vector.subtract(connections[j],worker.position)
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local oppositeDirection=vector.multiply(worker.direction,vector.new(-1,-1,-1))
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if direction.x~=oppositeDirection.x or direction.y~=oppositeDirection.y or direction.z~=oppositeDirection.z then
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if worker.direction.x~=direction.x or worker.direction.y~=direction.y or worker.direction.z~=direction.z then
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table.insert(worker.path,worker.position)
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end
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for c=1,#connections do
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local nextDirection=vector.subtract(connections[c],worker.position)
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if c~=j and (nextDirection.x~=oppositeDirection.x or nextDirection.y~=oppositeDirection.y or nextDirection.z~=oppositeDirection.z) then
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local newWorker={
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position=connections[c],
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direction=nextDirection,
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path=table.copy(worker.path)
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}
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table.insert(newWorker.path,worker.position)
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table.insert(workers,newWorker)
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end
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end
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worker.direction=direction
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worker.position=connections[j]
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break
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end
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end
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if #connections>2 then
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break
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end
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else
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table.remove(workers,i)
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break
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end
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end
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end
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return nil
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end
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-- \brief Goes through path vertices specified by path running callback on each node.
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-- Function finishes if either callback returns false or entire path is went over.
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-- \param path table
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-- \param callback function
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-- \returns nil
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function industrialtest.api.walkPath(path,callback)
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local pos=path[1]
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for i=2,#path do
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local pathNode=path[i]
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local direction=vector.normalize(vector.subtract(pathNode,pos))
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while pos.x~=pathNode.x or pos.y~=pathNode.y or pos.z~=pathNode.z do
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if not callback(pos) then
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return
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end
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pos=vector.add(pos,direction)
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end
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end
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end
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-- \brief Transfers power from source node to it's network, if sides is set then power will be only transfered to network connected to that sides
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-- \brief Transfers power from source node to it's network, if sides is set then power will be only transfered to network connected to that sides
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-- \param pos Vector with position of source node
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-- \param pos Vector with position of source node
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-- \param (optional) sides table with Vectors
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-- \param (optional) sides table with Vectors
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@ -196,37 +100,9 @@ function industrialtest.api.powerFlow(pos,sides,flowOverride)
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roomAvailable=true
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roomAvailable=true
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end
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end
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else
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else
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local path=industrialtest.api.findPathInNetwork(pos,endpoint.position)
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if path and #path>0 then
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table.insert(path,endpoint.position)
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local removed=false
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industrialtest.api.walkPath(path,function(pathPos)
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local def=minetest.registered_nodes[minetest.get_node(pathPos).name]
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if not def or not def.groups or not def.groups._industrialtest_cable then
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return false
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end
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if powerDistribution>def._industrialtest_cableFlow then
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removed=true
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minetest.swap_node(pathPos,{
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name="air"
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})
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minetest.remove_node(pathPos)
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minetest.check_for_falling(pathPos)
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minetest.sound_play("default_cool_lava",{
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pos=pathPos,
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max_hear_distance=5,
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gain=0.7
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})
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end
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return true
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end)
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if not removed and powerDistribution>endpoint.originalFlow then
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minetest.remove_node(endpoint.position)
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minetest.remove_node(endpoint.position)
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industrialtest.internal.explode(endpoint.position,2)
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industrialtest.internal.explode(endpoint.position,2)
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end
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end
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industrialtest.api.createNetworkMapForNode(pos)
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end
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end
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end
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end
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end
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end
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return roomAvailable,transferred
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return roomAvailable,transferred
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@ -323,7 +199,6 @@ function industrialtest.api.createNetworkMap(pos,addCables,omit)
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position=worker.position,
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position=worker.position,
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distance=worker.distance,
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distance=worker.distance,
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flow=math.min(worker.flow,flow),
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flow=math.min(worker.flow,flow),
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originalFlow=flow,
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side=connectionSide,
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side=connectionSide,
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sourceSide=worker.sourceSide
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sourceSide=worker.sourceSide
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})
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})
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@ -396,34 +271,6 @@ function industrialtest.api.getNetwork(meta)
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return minetest.deserialize(meta:get_string("industrialtest.network"))
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return minetest.deserialize(meta:get_string("industrialtest.network"))
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end
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end
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-- \brief Returns amount of power that will flow from specified network master
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-- \param pos Vector
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-- \returns number
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function industrialtest.api.getFlowingCurrent(pos)
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local meta=minetest.get_meta(pos)
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if not industrialtest.api.hasPowerStorage(meta) or meta:get_int("industrialtest.powerAmount")==0 then
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return 0
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end
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local network=industrialtest.api.getNetwork(meta)
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if not network then
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return 0
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end
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local amount=meta:get_int("industrialtest.powerAmount")
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if amount==0 then
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return 0
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end
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local demand=0
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for _,endpoint in ipairs(network) do
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local endpointMeta=minetest.get_meta(endpoint.position)
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if industrialtest.api.hasPowerStorage(endpointMeta) then
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demand=demand+math.min(endpointMeta:get_int("industrialtest.powerCapacity")-endpointMeta:get_int("industrialtest.powerAmount"),endpoint.flow)
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end
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end
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return math.min(amount,demand)
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end
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-- \brief Returns connections of node with power storage. If direction is "i" only input connections will be returned, if direction is "o" only output connections
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-- \brief Returns connections of node with power storage. If direction is "i" only input connections will be returned, if direction is "o" only output connections
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-- will be returned, if it's not provided all connections will be returned.
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-- will be returned, if it's not provided all connections will be returned.
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-- \param pos Vector
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-- \param pos Vector
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55
cables.lua
55
cables.lua
@ -162,15 +162,12 @@ function industrialtest.Cable.createDefinitionTable(self,description,inventoryIm
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def.sound=mcl_sounds.node_sound_metal_defaults()
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def.sound=mcl_sounds.node_sound_metal_defaults()
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end
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end
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def.groups._industrialtest_cable=1
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def.groups._industrialtest_cable=1
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if insulated then
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def.groups._industrialtest_insulatedCable=1
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end
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return def
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return def
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end
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end
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function industrialtest.Cable.register(self)
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function industrialtest.Cable.register(self)
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local def=self:createDefinitionTable(self.description,self.inventoryImage,self.tile,self.safe)
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local def=self:createDefinitionTable(self.description,self.inventoryImage,self.tile,false)
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minetest.register_node(self.name,def)
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minetest.register_node(self.name,def)
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if self.insulated then
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if self.insulated then
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@ -388,7 +385,6 @@ industrialtest.internal.unpackTableInto(industrialtest.GlassFibreCable,{
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inventoryImage="industrialtest_glass_fibre_cable_inv.png",
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inventoryImage="industrialtest_glass_fibre_cable_inv.png",
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transparent=true,
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transparent=true,
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tile="industrialtest_glass_fibre_cable.png",
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tile="industrialtest_glass_fibre_cable.png",
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safe=true,
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size=0.12,
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size=0.12,
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flow=industrialtest.api.ivPowerFlow
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flow=industrialtest.api.ivPowerFlow
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})
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})
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@ -405,52 +401,3 @@ minetest.register_craft({
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}
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}
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})
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})
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-- TODO: Add glass fibre cable craft with silver ingot
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-- TODO: Add glass fibre cable craft with silver ingot
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if industrialtest.config.electrocution then
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local electrocutionDelta=0
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minetest.register_globalstep(function(dtime)
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electrocutionDelta=electrocutionDelta+dtime
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if electrocutionDelta<industrialtest.config.updateDelay then
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return
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end
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electrocutionDelta=0
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local offsets={
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vector.new(0,0,0),
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vector.new(-0.7,0,0),
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vector.new(-0.7,1,0),
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vector.new(0,1,0),
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vector.new(0.7,0,0),
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vector.new(0.7,1,0),
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vector.new(0,0,-0.7),
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vector.new(0,1,-0.7),
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vector.new(0,0,0.7),
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vector.new(0,1,0.7)
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}
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local players=minetest.get_connected_players()
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for _,player in ipairs(players) do
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local pos=player:get_pos()
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for _,offset in ipairs(offsets) do
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local nodePos=vector.add(pos,offset)
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local node=minetest.get_node(nodePos)
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local def=minetest.registered_nodes[node.name]
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if def and def.groups and def.groups._industrialtest_cable and not def.groups._industrialtest_insulatedCable then
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local meta=minetest.get_meta(pos)
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local networks=industrialtest.api.isAttachedToNetwork(meta)
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if networks then
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local current=0
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for _,network in ipairs(networks) do
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current=current+industrialtest.api.getFlowingCurrent(network)
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end
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if current>0 then
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local removed=math.ceil(current/500)
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player:set_hp(player:get_hp()-removed,"electrocution")
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break
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end
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end
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end
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end
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end
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end)
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end
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3
init.lua
3
init.lua
@ -21,8 +21,7 @@ industrialtest={}
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-- Settings
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-- Settings
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industrialtest.config={
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industrialtest.config={
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updateDelay=tonumber(minetest.settings:get("industrialtest.updateDelay") or "1"),
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updateDelay=minetest.settings:get("industrialtest.updateDelay") or 1,
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electrocution=minetest.settings:get_bool("industrialtest.electrocution",true),
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developerMode=minetest.settings:get_bool("industrialtest.developerMode",false)
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developerMode=minetest.settings:get_bool("industrialtest.developerMode",false)
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}
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}
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@ -1,8 +1,5 @@
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# This determines value how frequently machines update
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# This determines value how frequently machines update
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industrialtest.updateDelay (Update delay) float 1.0
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industrialtest.updateDelay (Update delay) float 1.0
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# Whether electrocution by uninsulated cables is used
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industrialtest.electrocution (Electrocution) bool true
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# Enables additional utils useful when developing mod
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# Enables additional utils useful when developing mod
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industrialtest.developerMode (Developer mode) bool false
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industrialtest.developerMode (Developer mode) bool false
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