Add missing strings from guide to locale template

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2025-12-16 15:05:57 +01:00
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@@ -1,7 +1,7 @@
# IndustrialTest # IndustrialTest
# Copyright (C) 2025 mrkubax10 # Copyright (C) 2025 mrkubax10
# This file is distributed under the same license as the PACKAGE package. # This file is distributed under the same license as the PACKAGE package.
# mrkubax10 <mrkubax10@onet.pll>, 2025. # mrkubax10 <mrkubax10@onet.pl>, 2025.
msgid "" msgid ""
msgstr "" msgstr ""
@@ -28,6 +28,10 @@ msgstr ""
msgid "Power Storage Upgrade" msgid "Power Storage Upgrade"
msgstr "" msgstr ""
#: guide.lua:90
msgid "Figure @1. Information for @2"
msgstr ""
#: guide.lua:96 #: guide.lua:96
msgid "Introduction" msgid "Introduction"
msgstr "" msgstr ""
@@ -337,6 +341,526 @@ msgid ""
"Shows graphical guide for content and features provided by IndustrialTest" "Shows graphical guide for content and features provided by IndustrialTest"
msgstr "" msgstr ""
#: guide.lua:102
msgid ""
"IndustrialTest implements finite power functionality which can be used to perform various tasks using generators and consumers. Such features are not a new thing in Luanti, as there are older mods which do that already. This mod, however, proves to be more flexible."
msgstr ""
#: guide.lua:117
msgid ""
"In order to attach electricity consumers to power sources (like generators, batteries, further just called generators) electrical network is used. Consumers can get connected either directly to generators or through various cables. Each generator can output certain voltage (this is actually amperage, however since this mod doesn't simulate electricity accurately, it's called voltage), the same situation is for consumers as they can only handle up to certain voltage."
msgstr ""
#: guide.lua:118
msgid ""
"Figure 1 shows voltage levels present in this mod."
msgstr ""
#: guide.lua:119
msgid ""
"If voltage is too high for cable it will melt without dropping anything while consumer will explode also without dropping anything and possibly destroying terrain around. Power capacity is measured in EU (Energy Units) and the voltage is EU/update."
msgstr ""
#: guide.lua:120
msgid ""
"Picture 1 shows environment after consumer explosion."
msgstr ""
#: guide.lua:157
msgid ""
"Picture 1. Environment after consumer explosion"
msgstr ""
#: guide.lua:170
msgid ""
"Cable Former can be used to produce cables with higher material efficiency. It can, however, only produce cables from metals so for example <item name=\"industrialtest:glass_fibre_cable\" height=\"@1\"> <b>Glass Fibre Cable</b> can't be produced in it."
msgstr ""
#: guide.lua:197
msgid ""
"Picture 1. Cable Former running"
msgstr ""
#: guide.lua:210
msgid ""
"Canning Machine is used to move certain fluid from one item to another. The common usage is to refill fuel in <item name=\"industrialtest:jetpack_v\" height=\"@1\"> <b>Jetpack</b> or <item name=\"industrialtest:fuel_can\" height=\"@2\"> <b>Fuel Can</b>."
msgstr ""
#: guide.lua:246
msgid ""
"Chargepad is similar in functionality to regular power storage like <item name=\"industrialtest:batbox\" height=\"@1\"> <b>BatBox</b>. The additional feature is that it can charge equipped electric gear and selected item in hotbar while player is standing on it. There is a chargepad corresponding to each power storage node and they have exact same information so there is no need to list that again here. While charging the top of chargepad changes color to blue."
msgstr ""
#: guide.lua:252
msgid ""
"Picture 1. Unused <item name=\"industrialtest:batbox_chargepad\" height=\"@1\"> <b>BatBox Chargepad</b> attached to <item name=\"industrialtest:solar_panel\" height=\"@2\"> <b>Solar Panel</b>."
msgstr ""
#: guide.lua:265
msgid ""
"Compressor as the name suggests is used to compress various materials. Mostly required to produce items for crafting other items."
msgstr ""
#: guide.lua:292
msgid ""
"Picture 1. Compressor compressing <item name=\"industrialtest:plantball\" height=\"@1\"> <b>Plantball</b> into <item name=\"industrialtest:compressed_plantball\" height=\"@2\"> <b>Compressed Plantball</b>"
msgstr ""
#: guide.lua:305
msgid ""
"Electric Furnace like regular furnace can be used to smelt items. The difference is that Electric Furnace is slightly faster even without any upgrades and, well, it's electric so it doesn't require fuel."
msgstr ""
#: guide.lua:332
msgid ""
"Picture 1. Electric Furnace smelting <item name=\"industrialtest:iron_dust\" height=\"@1\"> <b>Iron Dust</b> into <item name=\"@2\" height=\"@3\"> <b>Iron Ingot</b>"
msgstr ""
#: guide.lua:345
msgid ""
"Extractor is used to separate materials from within other materials, often when it's not possible by other means."
msgstr ""
#: guide.lua:372
msgid ""
"Picture 1. Extractor extracting <item name=\"@1\" height=\"@2\"> <b>Rubber</b> from <item name=\"@3\" height=\"@4\"> <b>Rubber Wood</b>"
msgstr ""
#: guide.lua:384
msgid ""
"Generator produces energy from various fuels which can be used for smelting. It is the most basic way of powering electric machines and also the simplest to obtain."
msgstr ""
#: guide.lua:404
msgid ""
"Picture 1. Generator producing power from <item name=\"@1\" height=\"@2\"> <b>Coal</b>"
msgstr ""
#: guide.lua:417
msgid ""
"Geothermal Generator produces energy using heat from fluids like lava. Hot fluids can be transferred into Geothermal Generator for example by using <item name=\"industrialtest:empty_cell\" height=\"@1\"> <b>Empty Cell</b> or <item name=\"@2\" height=\"@3\"> <b>Empty Bucket</b>."
msgstr ""
#: guide.lua:432
msgid ""
"Picture 1. Geothermal Generator producing power from <b>Lava</b>"
msgstr ""
#: guide.lua:445
msgid ""
"Induction Furnace like Electric Furnace uses electricity to smelt items. The difference between those is that Induction Furnace when running builds up heat internally over time. This property results in Induction Furnace smelting items faster the longer it's running. Once smelting is finished Induction Furnace begins to slowly lose heat. The heat level is indicated on the left of formspec."
msgstr ""
#: guide.lua:446
msgid ""
"Furthermore Induction Furnace allows to smelt 2 different items at once increasing efficiency even more."
msgstr ""
#: guide.lua:473
msgid ""
"Picture 1. Induction Furnace smelting <item name=\"industrialtest:copper_dust\" height=\"@1\"> <b>Copper Dust</b> and <item name=\"industrialtest:iron_dust\" height=\"@2\"> <b>Iron Dust</b> into <item name=\"@3\" height=\"@4\"> <b>Copper Ingot</b> and <item name=\"@5\" height=\"@6\"> <b>Iron Ingot</b>."
msgstr ""
#: guide.lua:486
msgid ""
"Iron Furnace works in similar way to regular furnace but it smelts items faster."
msgstr ""
#: guide.lua:497
msgid ""
"Picture 1. Iron Furnace smelting <item name=\"industrialtest:iron_dust\" height=\"@1\"> <b>Iron Dust</b> into <item name=\"@2\" height=\"@3\"> <b>Iron Ingot</b> using <item name=\"@4\" height=\"@5\"> <b>Coal</b>."
msgstr ""
#: guide.lua:510
msgid ""
"Macerator allows to crush various materials into their dust form. This is particularly useful with ores where it can be used for obtaining twice as much resources in some cases."
msgstr ""
#: guide.lua:537
msgid ""
"Picture 1. Macerator crushing <item name=\"@1\" height=\"@2\"> <b>Iron Lump</b> into <item name=\"industrialtest:iron_dust\" height=\"@3\"> <b>Iron Dust</b>."
msgstr ""
#: guide.lua:550
msgid ""
"Magnetizer when used together with vertical rail made of <item name=\"industrialtest:iron_fence\" height=\"@1\"> <b>Iron Fence</b> next to it creates small magnetic field around the fence. Such field allows for moving (as long as player wears some metal boots) upwards when jump key is pressed or downwards when sneak key is pressed. Each fence in rail adds to total power capacity that can be stored. Magnetizer automatically changes rotation to face detected fence rail."
msgstr ""
#: guide.lua:569
msgid ""
"Picture 1. Magnetizer powered by <item name=\"industrialtest:solar_panel\" height=\"@1\"> <b>Solar Panel</b> with fence rail next to it."
msgstr ""
#: guide.lua:582
msgid ""
"Mass Fabricator can transform energy and <item name=\"industrialtest:scrap\" height=\"@1\"> <b>Scrap</b> into <item name=\"industrialtest:uu_matter\" height=\"@2\"> <b>UU-Matter</b> which then can be later used to produce various materials."
msgstr ""
#: guide.lua:613
msgid ""
"Picture 1. Mass Fabricator producing <item name=\"industrialtest:uu_matter\" height=\"@1\"> <b>UU-Matter</b> from <item name=\"industrialtest:scrap\" height=\"@2\"> <b>Scrap</b>."
msgstr ""
#: guide.lua:626
msgid ""
"Miner when placed on ground will use drill and <item name=\"industrialtest:mining_pipe\" height=\"@1\"> <b>Mining Pipe</b> put in appropriate slots to dig below it. Besides that one can put <item name=\"industrialtest:ov_scanner\" height=\"@2\"> <b>OV Scanner</b> or <item name=\"industrialtest:od_scanner\" height=\"@3\"> <b>OD Scanner</b> to increase horizontal range of digging."
msgstr ""
#: guide.lua:649
msgid ""
"Picture 1. Miner formspec with <item name=\"industrialtest:electric_drill\" height=\"@1\"> <b>Electric Drill</b> and <item name=\"industrialtest:mining_pipe\" height=\"@2\"> <b>Mining Pipe</b>."
msgstr ""
#: guide.lua:653
msgid ""
"Picture 2. Miner digging."
msgstr ""
#: guide.lua:
msgid ""
"Nuclear Reactor produces energy via fission of <item name=\"industrialtest:uranium_cell\" height=\"@1\"> <b>Uranium Cell</b>. It needs to be cooled using <item name=\"industrialtest:coolant_cell\" height=\"@2\"> <b>Coolant Cell</b> or otherwise after keeping too much heat it will explode. The amount of generated energy depends on how many <item name=\"industrialtest:uranium_cell\" height=\"@3\"> <b>Uranium Cell</b> is next to each other. It is possible to extend the capacity of the reactor to put more uranium and coolant by placing some <item name=\"industrialtest:nuclear_reactor_chamber\" height=\"@4\"> <b>Nuclear Reactor Chamber</b> next to the reactor."
msgstr ""
#: guide.lua:681
msgid ""
"Picture 1. Nuclear Reactor formspec with <item name=\"industrialtest:uranium_cell\" height=\"@1\"> <b>Uranium Cell</b> and <item name=\"industrialtest:coolant_cell\" height=\"@2\"> <b>Coolant Cell</b>."
msgstr ""
#: guide.lua:684
msgid ""
"Picture 2. Nuclear Reactor with some <item name=\"industrialtest:nuclear_reactor_chamber\" height=\"@1\"> <b>Nuclear Reactor Chamber</b>."
msgstr ""
#: guide.lua:698
msgid ""
"This mod introduces a few nodes which allow for storing energy in them. It is useful in case some energy deficit happens or to charge electric items in them. Each of those have power input on each side except one marked with connector which is the output. Those are following:"
msgstr ""
#: guide.lua:783
msgid ""
"Picture 1. BatBox with some energy."
msgstr ""
#: guide.lua:796
msgid ""
"Pump is used to pump fluids under it into internal fluid storage. It is later possible to move that fluid into some item, for example <item name=\"industrialtest:empty_cell\" height=\"@1\"> <b>Empty Cell</b>. Pump when used together with <item name=\"industrialtest:miner\" height=\"@2\"> <b>Miner</b> can pump fluids found."
msgstr ""
#: guide.lua:822
msgid ""
"Picture 1. Pump with some fluid."
msgstr ""
#: guide.lua:827
msgid ""
"Picture 2. Pump attached to <item name=\"industrialtest:miner\" height=\"@1\"> <b>Miner</>."
msgstr ""
#: guide.lua:840
msgid ""
"Recycler with chance of 1/8 allows for transforming any item into <item name=\"industrialtest:scrap\" height=\"@1\"> <b>Scrap</b>."
msgstr ""
#: guide.lua:867
msgid ""
"Picture 1. Recycler transforming some items."
msgstr ""
#: guide.lua:879
msgid ""
"Rotary Macerator works in similar way to regular Macerator with few differences. Like Induction Furnace the longer it runs the faster it works. Furthermore it provides additional slot for recipe modifier which can slightly alter the result."
msgstr ""
#: guide.lua:907
msgid ""
"Picture 1. Rotary Macerator running with altered recipe."
msgstr ""
#: guide.lua:920
msgid ""
"Solar panels are generators which allow for producting power from sun energy. There are few of them in this mod for different voltages. Those are:"
msgstr ""
#: guide.lua:1005
msgid ""
"Picture 1. Solar Panel generating in full sunlight."
msgstr ""
#: guide.lua:1009
msgid ""
"Picture 2. Solar Panel not generating."
msgstr ""
#: guide.lua:1022
msgid ""
"Tool Workshop can be used to repair various tools with cost of energy. The process requires quite a lot energy and is slow."
msgstr ""
#: guide.lua:1045
msgid ""
"Picture 1. Tool Workshop repairing <item name=\"@1\" height=\"@2\"> <b>Iron Pickaxe</b>."
msgstr ""
#: guide.lua:1057
msgid ""
"Transformer can be used to either bump up or lower the voltage between different voltage levels. Each transformer has one high voltage input/output side and five low voltage input/output sides. These are transformers in this mod:"
msgstr ""
#: guide.lua:1127
msgid ""
"Picture 1. <item name=\"industrialtest:electric_furnace\" height=\"@1\"> <b>Electric Furnace</b> connected to <item name=\"industrialtest:mv_solar_array\" height=\"@2\"> <b>MV Solar Array</b> through <item name=\"industrialtest:lv_transformer\" height=\"@3\"> <b>LV Transformer</b>."
msgstr ""
#: guide.lua:1139
msgid ""
"Water Mill is used to produce power from water kinetic force. There are two ways to supply water flow to Water Mill: putting it next to water or putting water in Water Mill for example by using <item name=\"industrialtest:empty_cell\" height=\"@1\"> <b>Empty Cell</b>. The fluid level indicator in formspec shows the amount of water."
msgstr ""
#: guide.lua:1155
msgid ""
"Picture 1. Water Mill with some water inside."
msgstr ""
#: guide.lua:1159
msgid ""
"Picture 2. Water Mill in water."
msgstr ""
#: guide.lua:1172
msgid ""
"Wind Mill can be used to produce energy from wind moving it's fan. The amount of produced power depends on height where Wind Mill is put, the higher the more power and it is indicated by icon in formspec. Wind Mill can't be put next to any node or otherwise it won't produce power."
msgstr ""
#: guide.lua:1187
msgid ""
"Picture 1. Wind Mill producing some power."
msgstr ""
#: guide.lua:1200
msgid ""
"Upgrades can be put into special slots in machine formspec for this purpose. They increase machine capabilities while changing other properties. Not all machines can accept upgrades, however this can be determined by presence of four slots on right of formspec where upgrades are put. The following are all machine upgrades:"
msgstr ""
#: guide.lua:1203
msgid ""
"<item name=\"industrialtest:overclocker_upgrade\" height=\"@1\"> <b>Overclocker Upgrade</b> - speeds up the machine."
msgstr ""
#: guide.lua:1204
msgid ""
"<item name=\"industrialtest:power_storage_upgrade\" height=\"@1\"> <b>Power Storage Upgrade</b> - increases the amount of power that machine can store."
msgstr ""
#: guide.lua:1205
msgid ""
"<item name=\"industrialtest:transformer_upgrade\" height=\"@1\"> <b>Transformer Upgrade</b> - allows machine to be connected to higher voltage by one level."
msgstr ""
#: guide.lua:1209
msgid ""
"Picture 1. <item name=\"industrialtest:electric_furnace\" height=\"@1\"> <b>Electric Furnace</b> with <item name=\"industrialtest:overclocker_upgrade\" height=\"@2\"> <b>Overclocker Upgrade</b>."
msgstr ""
#: guide.lua:1222
msgid ""
"BatPack when equipped charges currently wielded electric item. There are two types of BatPacks:"
msgstr ""
#: guide.lua:1225
msgid ""
"<item name=\"industrialtest:batpack_v\" height=\"@1\"> <b>BatPack</b>"
msgstr ""
#: guide.lua:1241
msgid ""
"<item name=\"industrialtest:lappack_v\" height=\"@1\"> <b>LapPack</b>"
msgstr ""
#: guide.lua:1265
msgid ""
"Electric toolset consists of typical tools like pickaxe but powered by electricity. While used they don't wear out but instead discharge which allow them to be reused. When completely discharged it's still possible to use the tool but it will be considerably slower. Those are (regular and advanced version):"
msgstr ""
#: guide.lua:1268
msgid ""
"<item name=\"industrialtest:electric_chainsaw\" height=\"@1\"> <b>Electric Chainsaw</b>"
msgstr ""
#: guide.lua:1284
msgid ""
"<item name=\"industrialtest:electric_drill\" height=\"@1\"> <b>Electric Drill</b>"
msgstr ""
#: guide.lua:1299
msgid ""
"<item name=\"industrialtest:electric_hoe\" height=\"@1\"> <b>Electric Hoe</b>"
msgstr ""
#: guide.lua:1313
msgid ""
"<item name=\"industrialtest:electric_saber\" height=\"@1\"> <b>Electric Saber</b>"
msgstr ""
#: guide.lua:1327
msgid ""
"<item name=\"industrialtest:electric_treetap\" height=\"@1\"> <b>Electric Treetap</b>"
msgstr ""
#: guide.lua:1350
msgid ""
"There are items which purpose is solely to store power in them. Those are following:"
msgstr ""
#: guide.lua:1353
msgid ""
"<item name=\"industrialtest:re_battery\" height=\"@1\"> <b>RE-Battery</b>"
msgstr ""
#: guide.lua:1369
msgid ""
"<item name=\"industrialtest:advanced_re_battery\" height=\"@1\"> <b>Advanced RE-Battery</b>"
msgstr ""
#: guide.lua:1384
msgid ""
"<item name=\"industrialtest:energy_crystal\" height=\"@1\"> <b>Energy Crystal</b>"
msgstr ""
#: guide.lua:1400
msgid ""
"<item name=\"industrialtest:lapotron_crystal\" height=\"@1\"> <b>Lapotron Crystal</b>"
msgstr ""
#: guide.lua:1425
msgid ""
"Jetpacks allow to combat against the gravity after pressing the jump key. They are equipped as chest part of armor. There are two jetpack types:"
msgstr ""
#: guide.lua:1428
msgid ""
"<item name=\"industrialtest:jetpack_v\" height=\"@1\"> <b>Jetpack</b> - regular jetpack which is powered by fuel, can be refilled in <item name=\"industrialtest:canning_machine\" height=\"@2\"> <b>Canning Machine</b>."
msgstr ""
#: guide.lua:1440
msgid ""
"<item name=\"industrialtest:electric_jetpack\" height=\"@1\"> <b>Electric Jetpack</b> - jetpack powered by electricity."
msgstr ""
#: guide.lua:1464
msgid ""
"Mining Laser is a tool that emits beam when used. Depending on the mode beam will cause different a result:"
msgstr ""
#: guide.lua:1465
msgid ""
"Mode 1 - breaks nodes at full power, direction where player looks."
msgstr ""
#: guide.lua:1466
msgid ""
"Mode 2 - breaks nodes at low power, direction where player looks."
msgstr ""
#: guide.lua:1467
msgid ""
"Mode 3 - breaks nodes at full power, direction only horizontal."
msgstr ""
#: guide.lua:1468
msgid ""
"Mode 4 - explodes after touching node, direction where player looks."
msgstr ""
#: guide.lua:1507
msgid ""
"Nano Suit is an armor which with power of electricity can reduce damage which player takes. It consists of following parts:"
msgstr ""
#: guide.lua:1511
msgid ""
"<item name=\"industrialtest:nano_helmet\" height=\"@1\"> <b>Nano Helmet</b>"
msgstr ""
#: guide.lua:1535
msgid ""
"<item name=\"industrialtest:nano_bodyarmor\" height=\"@1\"> <b>Nano Bodyarmor</b>"
msgstr ""
#: guide.lua:1559
msgid ""
"<item name=\"industrialtest:nano_leggings\" height=\"@1\"> <b>Nano Leggings</b>"
msgstr ""
#: guide.lua:1579
msgid ""
"<item name=\"industrialtest:nano_boots\" height=\"@1\"> <b>Nano Boots</b>"
msgstr ""
#: guide.lua:1615
msgid ""
"Quantum Suit like Nano Suit is also capable of reducing damage with usage of electricity. However unlike the later it also provides various additional effects depending on armor part."
msgstr ""
#: guide.lua:1618
msgid ""
"<item name=\"industrialtest:quantum_helmet\" height=\"@1\"> <b>Quantum Helmet</b> - when equipped refills player breath allowing for staying underwater longer."
msgstr ""
#: guide.lua:1646
msgid ""
"<item name=\"industrialtest:quantum_bodyarmor\" height=\"@1\"> <b>Quantum Bodyarmor</b> - when equipped works like jetpack."
msgstr ""
#: guide.lua:1674
msgid ""
"<item name=\"industrialtest:quantum_leggings\" height=\"@1\"> <b>Quantum Leggings</b> - when equipped increases player speed."
msgstr ""
#: guide.lua:1702
msgid ""
"<item name=\"industrialtest:quantum_boots\" height=\"@1\"> <b>Quantum Boots</b> - when equipped increases player jump height and provides fall damage reduction."
msgstr ""
#: guide.lua:1742
msgid ""
"These tools provide way of detecting nearby ores in terrain. Such tool can be put to appropriate slot in <item name=\"industrialtest:miner\" height=\"@1\"> <b>Miner</b> so it mines ores detected by scanner. Furthermore it can be used by player as well. There are currently 2 ore scanners which differ in detection range:"
msgstr ""
#: guide.lua:1745
msgid ""
"<item name=\"industrialtest:od_scanner\" height=\"@1\"> <b>OD Scanner</b>"
msgstr ""
#: guide.lua:1773
msgid ""
"<item name=\"industrialtest:ov_scanner\" height=\"@1\"> <b>OV Scanner</b>"
msgstr ""
#: guide.lua:1801
msgid ""
"Picture 1. <item name=\"industrialtest:od_scanner\" height=\"@1\"> <b>OD Scanner</b> detecting some ores."
msgstr ""
#: guide.lua:1814
msgid ""
"Solar Helmet consists of <item name=\"@1\" height=\"@2\"> <b>Iron Helmet</b> with <item name=\"industrialtest:solar_panel\" height=\"@3\"> <b>Solar Panel</b> attached to the top of it. It is capable of charging electric gear equipped as armor while exposed to light. However it is less efficent than regular solar panels."
msgstr ""
#: guide.lua:1834
msgid ""
"Static Boots are <item name=\"@1\" height=\"@2\"> <b>Iron Boots</b> with <item name=\"industrialtest:insulated_copper_cable\" height=\"@3\"> <b>Insulated Copper Cable</b> attached to the bottom. They are capable of charging electric gear equipped as armor by using static electricity which is produced while player is walking."
msgstr ""
#: guide.lua:1849
msgid ""
"Treetap is used to extract <item name=\"@1\" height=\"@2\"> <b>Sticky Resin</b> from <item name=\"@3\" height=\"@4\"> <b>Rubber Wood</b>."
msgstr ""
#: guide.lua:1874
msgid ""
"Wrench is one of the most important tools in this mod. It is used to safely remove machines with no material loss. In many cases when machine is removed without Wrench it drops <item name=\"industrialtest:machine_block\" height=\"@1\"> <b>Machine Block</b> instead."
msgstr ""
#: cables.lua:185 #: cables.lua:185
msgid "Tin Cable" msgid "Tin Cable"
msgstr "" msgstr ""