Begin implementing in-game guide
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@ -538,6 +538,7 @@ if industrialtest.mclAvailable then
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industrialtest.elementKeys.cactus="mcl_core:cactus"
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industrialtest.elementKeys.gunpowder="mcl_mobitems:gunpowder"
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industrialtest.elementKeys.chest="mcl_chests:chest_small"
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industrialtest.elementKeys.paper="mcl_core:paper"
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industrialtest.elementKeys.groupSapling="group:sapling"
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industrialtest.elementKeys.groupLeaves="group:leaves"
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industrialtest.elementKeys.stickyResin=(industrialtest.mods.mclRubber and "mcl_rubber:rubber_raw" or "industrialtest:sticky_resin")
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@ -773,6 +774,7 @@ elseif industrialtest.mtgAvailable then
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industrialtest.elementKeys.cactus="default:cactus"
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industrialtest.elementKeys.gunpowder="tnt:gunpowder"
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industrialtest.elementKeys.chest="default:chest"
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industrialtest.elementKeys.paper="default:paper"
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industrialtest.elementKeys.groupSapling="group:sapling"
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industrialtest.elementKeys.groupLeaves="group:leaves"
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industrialtest.elementKeys.stickyResin="industrialtest:sticky_resin"
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84
guide.lua
Normal file
84
guide.lua
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@ -0,0 +1,84 @@
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-- IndustrialTest
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-- Copyright (C) 2025 mrkubax10
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <http://www.gnu.org/licenses/>.
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local S=minetest.get_translator("industrialtest")
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local pages={
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introduction={
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title=S("Introduction"),
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icon=industrialtest.elementKeys.paper,
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content=[[
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<big>Introduction</big>
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<left>
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IndustrialTest implements finite power functionality which can be used to perform various tasks using generators and consumers. Such features are not a new thing in Luanti, as there are older mods which do that already. This mod, however, proves to be more flexible.
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</left>
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]]
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}
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}
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local function getGuideFormspec(playerName,pageName)
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local formspec={
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"formspec_version[4]",
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"size[15,10.8]",
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"label[0.1,0.2;"..S("IndustrialTest Guide").."]",
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--"scrollbaroptions[]",
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"scrollbar[3.6,0.4;0.5,10.3;vertical;scrollbarList;0]",
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"scroll_container[0.1,0.4;4,10.3;scrollbarList;vertical]"
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}
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-- Contents sidebar
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local PAGE_BUTTON_HEIGHT=0.7
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local index=0
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for name,page in pairs(pages) do
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table.insert(formspec,string.format("container[0,%f]",index*PAGE_BUTTON_HEIGHT))
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table.insert(formspec,string.format("item_image[0,0;%f,%f;%s]",PAGE_BUTTON_HEIGHT,PAGE_BUTTON_HEIGHT,page.icon))
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table.insert(formspec,string.format("button[%f,0;%f,%f;%s;%s]",PAGE_BUTTON_HEIGHT+0.05,3.45-PAGE_BUTTON_HEIGHT,PAGE_BUTTON_HEIGHT,name,page.title))
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table.insert(formspec,"container_end[]")
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index=index+1
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end
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table.insert(formspec,"scroll_container_end[]")
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if pageName and pages[pageName] then
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table.insert(formspec,string.format("hypertext[4.2,0.4;10.7,10.3;content;%s]",pages[pageName].content))
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end
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return table.concat(formspec,"")
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end
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local function showGuide(playerName,page)
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minetest.show_formspec(playerName,"industrialtest:guide",getGuideFormspec(playerName,page))
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return true
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end
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local function handleGuideFields(player,formname,fields)
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if formname~="industrialtest:guide" then
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return
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end
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for name,_ in pairs(pages) do
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if fields[name] then
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minetest.close_formspec(player:get_player_name(),formname)
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showGuide(player:get_player_name(),name)
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break
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end
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end
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end
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minetest.register_on_player_receive_fields(handleGuideFields)
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minetest.register_chatcommand("industrialtest_guide",{
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description=S("Shows graphical guide for content and features provided by IndustrialTest"),
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func=showGuide
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})
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