feat: Enhance terrain generation with new types and drawing mechanics

This commit is contained in:
Kacper Kostka (aider)
2025-04-02 12:18:52 +02:00
parent 3fa8a695b3
commit a4ef5e0f40
5 changed files with 264 additions and 17 deletions

136
events.js
View File

@@ -7,9 +7,12 @@ let lastMouseWorldY = null;
**********************************************************************/
function setupPanZoom() {
canvas.addEventListener('mousedown', (e) => {
isDragging = true;
lastMouseX = e.clientX;
lastMouseY = e.clientY;
// Only start dragging if not in terrain drawing mode
if(!purchaseMode || !purchaseMode.startsWith('Draw')) {
isDragging = true;
lastMouseX = e.clientX;
lastMouseY = e.clientY;
}
});
canvas.addEventListener('mouseup', () => { isDragging = false; });
@@ -118,6 +121,32 @@ function setupBuyButtons() {
logAction("Click on map to place a new Tree.");
});
// Terrain drawing buttons
document.getElementById('drawWaterBtn').addEventListener('click', () => {
purchaseMode = "DrawWater";
logAction("Click and drag on map to draw Water ($20).");
});
document.getElementById('drawGrassBtn').addEventListener('click', () => {
purchaseMode = "DrawGrass";
logAction("Click and drag on map to draw Grass ($10).");
});
document.getElementById('drawSandBtn').addEventListener('click', () => {
purchaseMode = "DrawSand";
logAction("Click and drag on map to draw Sand ($15).");
});
document.getElementById('drawDirtBtn').addEventListener('click', () => {
purchaseMode = "DrawDirt";
logAction("Click and drag on map to draw Dirt ($5).");
});
document.getElementById('drawStoneBtn').addEventListener('click', () => {
purchaseMode = "DrawStone";
logAction("Click and drag on map to draw Stone ($25).");
});
document.getElementById('toggleLogsBtn').addEventListener('click', (e) => {
if(logContainer.style.display === "none") {
logContainer.style.display = "block";
@@ -129,9 +158,108 @@ function setupBuyButtons() {
});
}
// Variables for terrain drawing
let isDrawingTerrain = false;
let lastDrawX = null;
let lastDrawY = null;
let terrainDrawCost = 0;
let terrainDrawType = null;
let terrainDrawCount = 0;
function setupCanvasClick() {
// Mouse down for terrain drawing
canvas.addEventListener('mousedown', (e) => {
if(!purchaseMode || !purchaseMode.startsWith('Draw')) return;
const rect = canvas.getBoundingClientRect();
let cx = e.clientX - rect.left;
let cy = e.clientY - rect.top;
let worldX = (cx - (canvas.width/2) - offsetX) / scale;
let worldY = (cy - (canvas.height/2) - offsetY) / scale;
isDrawingTerrain = true;
lastDrawX = worldX;
lastDrawY = worldY;
terrainDrawCount = 0;
// Set terrain type and cost based on mode
switch(purchaseMode) {
case "DrawWater":
terrainDrawType = TERRAIN_WATER;
terrainDrawCost = COST_WATER;
break;
case "DrawGrass":
terrainDrawType = TERRAIN_GRASS;
terrainDrawCost = COST_GRASS;
break;
case "DrawSand":
terrainDrawType = TERRAIN_SAND;
terrainDrawCost = COST_SAND;
break;
case "DrawDirt":
terrainDrawType = TERRAIN_DIRT;
terrainDrawCost = COST_DIRT;
break;
case "DrawStone":
terrainDrawType = TERRAIN_STONE;
terrainDrawCost = COST_STONE;
break;
}
});
// Mouse move for terrain drawing
canvas.addEventListener('mousemove', (e) => {
if(isDrawingTerrain && terrainDrawType !== null) {
const rect = canvas.getBoundingClientRect();
let cx = e.clientX - rect.left;
let cy = e.clientY - rect.top;
let worldX = (cx - (canvas.width/2) - offsetX) / scale;
let worldY = (cy - (canvas.height/2) - offsetY) / scale;
// Only draw if moved enough distance
if(Math.abs(worldX - lastDrawX) > 5 || Math.abs(worldY - lastDrawY) > 5) {
// Check if we can afford it
if(money >= terrainDrawCost) {
// Draw a 3x3 area of terrain
for(let dx = -1; dx <= 1; dx++) {
for(let dy = -1; dy <= 1; dy++) {
setTerrainType(worldX + dx * 10, worldY + dy * 10, terrainDrawType);
}
}
addMoney(-terrainDrawCost, `Draw ${getTerrainName(terrainDrawType)}`);
terrainDrawCount++;
lastDrawX = worldX;
lastDrawY = worldY;
} else {
// Stop drawing if out of money
isDrawingTerrain = false;
logAction("Not enough money to continue drawing terrain!");
}
}
}
});
// Mouse up to stop terrain drawing
canvas.addEventListener('mouseup', () => {
if(isDrawingTerrain) {
isDrawingTerrain = false;
if(terrainDrawCount > 0) {
logAction(`Drew ${terrainDrawCount} patches of ${getTerrainName(terrainDrawType)}.`);
}
terrainDrawType = null;
}
});
// Mouse leave to stop terrain drawing
canvas.addEventListener('mouseleave', () => {
isDrawingTerrain = false;
terrainDrawType = null;
});
canvas.addEventListener('click', (e) => {
if(!purchaseMode) return;
if(!purchaseMode || purchaseMode.startsWith('Draw')) return;
const rect = canvas.getBoundingClientRect();
let cx = e.clientX - rect.left;
let cy = e.clientY - rect.top;