feat: Enhance wolf reproduction and movement mechanics

This commit is contained in:
Kacper Kostka (aider)
2025-04-02 12:04:38 +02:00
parent 74f1c1eac1
commit 8bc13472aa
2 changed files with 16 additions and 10 deletions

25
ai.js
View File

@@ -6,8 +6,8 @@ const WOLF_HUNGER_INCREMENT = 0.01;
const WOLF_DAMAGE = 10;
const WOLF_ATTACK_RANGE = 15;
const WOLF_ATTACK_COOLDOWN = 100;
const WOLF_REPRO_CHANCE = 0.0002;
const WOLF_REPRO_COOLDOWN = 5000;
const WOLF_REPRO_CHANCE = 0.00008; // Much lower than rabbits
const WOLF_REPRO_COOLDOWN = 8000; // Longer cooldown than rabbits
/**********************************************************************
* CITIZEN AI
@@ -71,7 +71,7 @@ function updateWolf(w) {
// First try to find rabbits
let rabbit = findNearestAnimalOfType(w, "Rabbit");
if(rabbit && distance(w.x, w.y, rabbit.x, rabbit.y) < 200) {
moveToward(w, rabbit.x, rabbit.y, 0.5);
moveToward(w, rabbit.x, rabbit.y, WOLF_SPEED);
// Attack if close enough and cooldown is ready
if(distance(w.x, w.y, rabbit.x, rabbit.y) < WOLF_ATTACK_RANGE && w.attackCooldown <= 0) {
@@ -93,7 +93,7 @@ function updateWolf(w) {
if(!nearbySoldier) {
let citizen = citizens.find(c => distance(w.x, w.y, c.x, c.y) < 150);
if(citizen) {
moveToward(w, citizen.x, citizen.y, 0.45);
moveToward(w, citizen.x, citizen.y, WOLF_SPEED);
// Attack if close enough and cooldown is ready
if(distance(w.x, w.y, citizen.x, citizen.y) < WOLF_ATTACK_RANGE && w.attackCooldown <= 0) {
@@ -117,16 +117,21 @@ function updateWolf(w) {
}
} else {
// Run away from soldier
moveAway(w, nearbySoldier.x, nearbySoldier.y, 0.5);
moveAway(w, nearbySoldier.x, nearbySoldier.y, WOLF_SPEED);
return;
}
}
// Reproduce
if(w.hunger < 30 && w.reproductionCooldown <= 0) {
if(Math.random() < WOLF_REPRO_CHANCE) {
spawnBabyAnimal("Wolf", w.x, w.y);
w.reproductionCooldown = WOLF_REPRO_COOLDOWN;
// Reproduce - wolves need to be well-fed and have low hunger to reproduce
if(w.hunger < 20 && w.reproductionCooldown <= 0) {
// Find another wolf nearby for mating
let nearbyWolf = findNearestAnimalOfType(w, "Wolf");
if(nearbyWolf && nearbyWolf !== w && distance(w.x, w.y, nearbyWolf.x, nearbyWolf.y) < 50) {
if(Math.random() < WOLF_REPRO_CHANCE) {
spawnBabyAnimal("Wolf", w.x, w.y);
w.reproductionCooldown = WOLF_REPRO_COOLDOWN;
logAction("A wolf pack has grown - a new wolf pup was born!");
}
}
}