fix: Add soldier button and implement wolf hunting mechanics
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15
game.js
15
game.js
@@ -35,6 +35,7 @@ const COST_HOSPITAL = 500;
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const COST_SCHOOL = 450;
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const COST_SPAWNER = 500;
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const COST_TREE = 50;
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const COST_SOLDIER = 250;
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// Earn money
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const REWARD_DELIVER_WOOD = 5;
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@@ -82,10 +83,11 @@ const SCHOOL_WOOD_REQUIRED = 65;
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const SCHOOL_BUILD_RATE = 0.12;
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// Professions
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const PROFESSIONS = ["Farmer", "Builder", "Merchant", "Doctor", "Teacher"];
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const PROFESSIONS = ["Farmer", "Builder", "Merchant", "Doctor", "Teacher", "Soldier"];
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// Rabbits
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// Animals
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const STARTING_RABBITS = 10;
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const STARTING_WOLVES = 3;
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const RABBIT_HUNGER_INCREMENT = 0.003;
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const RABBIT_REPRO_COOLDOWN = 3000;
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const RABBIT_REPRO_CHANCE = 0.0005;
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@@ -108,10 +110,14 @@ function initWorld() {
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citizens.push(c);
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logAction(`Initial Citizen joined: ${c.name} [Builder]`);
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// Spawn some rabbits
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// Spawn some animals
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for(let i=0; i<STARTING_RABBITS; i++) {
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animals.push(createAnimal("Rabbit", randInt(-1000,1000), randInt(-1000,1000)));
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}
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for(let i=0; i<STARTING_WOLVES; i++) {
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animals.push(createAnimal("Wolf", randInt(-1000,1000), randInt(-1000,1000)));
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}
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requestAnimationFrame(update);
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}
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@@ -217,6 +223,7 @@ function updateHUD() {
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const merchantCount = citizens.filter(c => c.profession === "Merchant").length;
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const doctorCount = citizens.filter(c => c.profession === "Doctor").length;
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const teacherCount = citizens.filter(c => c.profession === "Teacher").length;
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const soldierCount = citizens.filter(c => c.profession === "Soldier").length;
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professionCountsDisplay.textContent = `Citizens: 👷${builderCount} 🌾${farmerCount} 💰${merchantCount} 💉${doctorCount} 📚${teacherCount}`;
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professionCountsDisplay.textContent = `Citizens: 👷${builderCount} 🌾${farmerCount} 💰${merchantCount} 💉${doctorCount} 📚${teacherCount} ⚔️${soldierCount}`;
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}
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