feat: Add Planner citizen type with automated city expansion
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19
game.js
19
game.js
@@ -36,6 +36,7 @@ const COST_SCHOOL = 450;
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const COST_SPAWNER = 500;
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const COST_TREE = 50;
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const COST_SOLDIER = 250;
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const COST_PLANNER = 1000;
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// Terrain costs
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const COST_WATER = 20;
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@@ -90,14 +91,14 @@ const SCHOOL_WOOD_REQUIRED = 65;
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const SCHOOL_BUILD_RATE = 0.12;
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// Professions
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const PROFESSIONS = ["Farmer", "Builder", "Merchant", "Doctor", "Teacher", "Soldier"];
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const PROFESSIONS = ["Farmer", "Builder", "Merchant", "Doctor", "Teacher", "Soldier", "Planner"];
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// Animals
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const STARTING_RABBITS = 10;
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const STARTING_WOLVES = 3;
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const STARTING_WOLVES = 5;
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const RABBIT_HUNGER_INCREMENT = 0.003;
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const RABBIT_REPRO_COOLDOWN = 3000;
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const RABBIT_REPRO_CHANCE = 0.0005;
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const RABBIT_REPRO_COOLDOWN = 5000;
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const RABBIT_REPRO_CHANCE = 0.0002;
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const WOLF_SPEED = 0.7; // Faster than rabbits
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/**********************************************************************
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@@ -187,6 +188,16 @@ function initWorld() {
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// Spawn wolves at the corners of the map
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spawnWolvesAtCorners();
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// Spawn additional wolves in random locations
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for(let i=0; i<5; i++) {
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let x, y;
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do {
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x = randInt(-1500,1500);
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y = randInt(-1500,1500);
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} while (!isValidPlacement(x, y));
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animals.push(createAnimal("Wolf", x, y));
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}
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requestAnimationFrame(update);
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}
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