fix: Adjust player sprite rendering and collision box for proper scaling and alignment
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@@ -102,8 +102,8 @@ function spawnPlayer() {
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PIXEL_SIZE = 6;
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// Create player at specified coordinates
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// Adjust Y position to account for larger sprite size
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player = createEntity(ENTITY_TYPES.PLAYER, 229, 55);
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// Position adjusted for proper sprite alignment
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player = createEntity(ENTITY_TYPES.PLAYER, 229, 50);
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// Focus camera on player
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worldOffsetX = player.x - (canvas.width / PIXEL_SIZE / 2);
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