feat: Add rabbit entity with dynamic movement and sprite rendering
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@@ -66,6 +66,11 @@ function render() {
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// Render physics objects
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renderPhysicsObjects(ctx, worldOffsetX, worldOffsetY);
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// Render entities
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if (typeof renderEntities === 'function') {
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renderEntities(ctx, worldOffsetX, worldOffsetY);
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}
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// Draw cursor position and update debug info
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if (currentMouseX !== undefined && currentMouseY !== undefined) {
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const worldX = Math.floor(currentMouseX / PIXEL_SIZE) + worldOffsetX;
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