feat: Add rabbit entity with dynamic movement and sprite rendering
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@@ -12,6 +12,11 @@ function updatePhysics(timestamp) {
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updatePhysicsObjects();
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}
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// Update entities
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if (typeof updateEntities === 'function') {
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updateEntities();
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}
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// Get visible chunks
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const visibleChunks = getVisibleChunks();
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