feat: Update player sprite to 32x32 with improved animation and collision handling
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@@ -102,7 +102,8 @@ function spawnPlayer() {
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PIXEL_SIZE = 6;
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// Create player at specified coordinates
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player = createEntity(ENTITY_TYPES.PLAYER, 229, 61);
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// Adjust Y position to account for larger sprite size
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player = createEntity(ENTITY_TYPES.PLAYER, 229, 55);
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// Focus camera on player
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worldOffsetX = player.x - (canvas.width / PIXEL_SIZE / 2);
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