feat: Add rabbit spawning button to HUD and implement rabbit tool

This commit is contained in:
Kacper Kostka (aider)
2025-04-05 16:24:16 +02:00
parent ba4fa3eb37
commit 032793292f
2 changed files with 17 additions and 0 deletions

View File

@@ -28,6 +28,8 @@ function setTool(tool) {
document.getElementById('fire-btn').classList.add('active');
} else if (tool === LAVA) {
document.getElementById('lava-btn').classList.add('active');
} else if (tool === RABBIT) {
document.getElementById('rabbit-btn').classList.add('active');
} else if (tool === EMPTY) {
document.getElementById('eraser-btn').classList.add('active');
}
@@ -114,6 +116,20 @@ function draw(x, y) {
colorIndex: Math.floor(Math.random() * FIRE_COLORS.length)
});
}
}
// Special handling for rabbits - only spawn on empty spaces
else if (currentTool === RABBIT) {
if (getPixel(pixelX, pixelY) === EMPTY) {
setPixel(pixelX, pixelY, RABBIT);
// Initialize rabbit metadata
setMetadata(pixelX, pixelY, {
initialized: true,
jumpCooldown: 0,
direction: Math.random() > 0.5 ? 1 : -1, // 1 for right, -1 for left
jumpHeight: 0,
colorIndex: Math.floor(Math.random() * RABBIT_COLORS.length)
});
}
} else {
setPixel(pixelX, pixelY, currentTool);