hm
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@@ -1,3 +1,7 @@
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minetest.register_on_joinplayer(function(player)
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player:set_sky({r=0, g=0, b=0}, "plain", {})
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end)
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minetest.register_node("amogus_blocks:ladder_steel", {
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description = "Ladder",
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drawtype = "signlike",
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@@ -25,12 +29,12 @@ minetest.register_node("amogus_blocks:floor", {
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minetest.register_node("amogus_blocks:tv", {
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description = "CRT TV",
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tiles = {
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"PC2.png",
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"PC2.png",
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"PC2.png",
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"PC2.png",
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"PC2.png",
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"PC.png"
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"crt2.png",
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"crt2.png",
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"crt2.png",
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"crt2.png",
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"crt2.png",
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"crt.png"
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},
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paramtype2 = "facedir",
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drop = 'amogus_blocks:amogus_blocks', groups = {cracky=3, stone=1},
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@@ -118,58 +122,5 @@ minetest.register_node("amogus_blocks:wood", {
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drop = 'amogus:wood', groups = {cracky=3, stone=1},
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})
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-- add water with blue color without texture
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minetest.register_node("amogus_blocks:water", {
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description = "Water",
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drawtype = "liquid",
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tiles = {
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{
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name = "water.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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special_tiles = {
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-- New-style water source material (mostly unused)
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{
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name = "water.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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-- New-style flowing water material (mostly unused)
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{
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name = "water.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.8,
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},
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},
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},
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alpha = 160,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "amogus_blocks:water",
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liquid_alternative_source = "amogus_blocks:water",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1},
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})
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minetest.register_alias("mapgen_dirt", "amogus_blocks:grass")
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minetest.register_alias("mapgen_stone", "amogus_blocks:floor")
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minetest.register_alias("mapgen_dirt", "amogus_blocks:floor")
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minetest.register_alias("mapgen_stone", "amogus_blocks:grass")
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