hand item added
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@@ -1,6 +1,3 @@
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minetest.register_on_joinplayer(function(player)
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player:set_sky({r=0, g=0, b=0}, "plain", {})
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end)
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minetest.register_node("amogus_blocks:ladder_steel", {
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description = "Ladder",
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@@ -76,13 +73,6 @@ minetest.register_node("amogus_blocks:redblock", {
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drop = 'amogus_blocks:redblock', groups = {cracky=3, stone=1},
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})
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minetest.register_node("amogus_blocks:glass", {
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description = "Glass",
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tiles = {"glass.png"},
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drop = 'amogus_blocks:glass', groups = {cracky=3, stone=1},
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})
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minetest.register_node("amogus_blocks:glowing_block", {
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description = "Glowing Block",
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tiles = {"glowing_block.png"},
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@@ -122,5 +112,76 @@ minetest.register_node("amogus_blocks:wood", {
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drop = 'amogus:wood', groups = {cracky=3, stone=1},
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})
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minetest.register_alias("mapgen_dirt", "amogus_blocks:floor")
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minetest.register_node("amogus_blocks:water", {
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description = "Water",
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drawtype = "liquid",
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tiles = {
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{
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name = "water.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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{
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name = "water.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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},
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special_tiles = {
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-- New-style water source material (mostly unused)
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{
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name = "water.png",
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backface_culling = false,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 2.0,
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},
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},
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-- New-style flowing water material (mostly unused)
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{
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name = "water.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 0.8,
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},
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},
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},
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alpha = 160,
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paramtype = "light",
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drowning = 1,
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liquidtype = "source",
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liquid_alternative_flowing = "amogus_blocks:water_flowing",
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liquid_alternative_source = "amogus_blocks:water_source",
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liquid_viscosity = 1,
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post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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groups = {water = 3, liquid = 3, puts_out_fire = 1},
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})
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minetest.register_node("amogus_blocks:dirt", {
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description = "Dirt",
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tiles = {"d.png"},
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groups = {crumbly = 3, soil = 1},
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--sounds = default.node_sound_dirt_defaults({
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-- footstep = {name = "default_grass_footstep", gain = 0.4},
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--}),
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})
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minetest.register_alias("mapgen_water_source", "amogus_blocks:water")
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minetest.register_alias("mapgen_stone", "amogus_blocks:grass")
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