added sussy imposter shaped water bucket and empty bucket with sussy random names
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@@ -26,7 +26,7 @@ minetest.register_node("amogus_blocks:tv", {
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},
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paramtype2 = "facedir",
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drop = { -- amogus_items:capacitor amogus_items:pcb
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-- drop two items
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-- drop two items
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max_items = 2,
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items = {
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{items = {'amogus_items:capacitor'}, rarity = 1},
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@@ -199,72 +199,6 @@ minetest.register_node("amogus_blocks:wood", {
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})
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-- OLD water. not flowing. throwing massive amounts of errors.
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--minetest.register_node("amogus_blocks:water", {
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-- description = "Water",
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-- drawtype = "liquid",
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-- tiles = {
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-- {
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-- name = "water.png",
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-- --animation = {
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-- -- type = "vertical_frames",
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-- -- aspect_w = 16,
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-- -- aspect_h = 16,
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-- -- length = 2.0,
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-- --},
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-- },
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-- --{
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-- -- name = "water.png",
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-- -- animation = {
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-- -- type = "vertical_frames",
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-- -- aspect_w = 16,
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-- -- aspect_h = 16,
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-- -- length = 2.0,
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-- -- },
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-- --},
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-- },
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-- --special_tiles = {
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-- -- -- New-style water source material (mostly unused)
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-- -- {
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-- -- name = "water.png",
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-- -- backface_culling = false,
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-- -- animation = {
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-- -- type = "vertical_frames",
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-- -- aspect_w = 16,
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-- -- aspect_h = 16,
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-- -- length = 2.0,
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-- -- },
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-- -- },
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-- -- -- New-style flowing water material (mostly unused)
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-- -- {
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-- -- name = "water.png",
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-- -- backface_culling = true,
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-- -- animation = {
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-- -- type = "vertical_frames",
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-- -- aspect_w = 16,
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-- -- aspect_h = 16,
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-- -- length = 0.8,
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-- -- },
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-- -- },
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-- --},
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-- alpha = 160,
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-- paramtype = "light",
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-- walkable = false,
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-- pointable = false,
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-- diggable = false,
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-- --buildable_to = true,
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-- drowning = 1,
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-- liquidtype = "source",
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-- --liquid_alternative_flowing = "amogus_blocks:water_flowing",
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-- --liquid_alternative_source = "amogus_blocks:water_source",
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-- liquid_viscosity = 1,
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-- post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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-- groups = {water = 3, liquid = 3, puts_out_fire = 1},
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--})
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minetest.register_node("amogus_blocks:water_source", {
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description = "Water Source",
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drawtype = "liquid",
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