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This commit is contained in:
936
mods/worldedit/worldedit_gui/functionality.lua
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936
mods/worldedit/worldedit_gui/functionality.lua
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--saved state for each player
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local gui_nodename1 = {} --mapping of player names to node names
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local gui_nodename2 = {} --mapping of player names to node names
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local gui_axis1 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
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local gui_axis2 = {} --mapping of player names to axes (one of 1, 2, 3, or 4, representing the axes in the `axis_indices` table below)
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local gui_distance1 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
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local gui_distance2 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
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local gui_distance3 = {} --mapping of player names to a distance (arbitrary strings may also appear as values)
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local gui_count1 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
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local gui_count2 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
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local gui_count3 = {} --mapping of player names to a quantity (arbitrary strings may also appear as values)
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local gui_angle = {} --mapping of player names to an angle (one of 90, 180, 270, representing the angle in degrees clockwise)
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local gui_filename = {} --mapping of player names to file names
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local gui_param2 = {} --mapping of player names to param2 values
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--set default values
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setmetatable(gui_nodename1, {__index = function() return "Cobblestone" end})
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setmetatable(gui_nodename2, {__index = function() return "Stone" end})
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setmetatable(gui_axis1, {__index = function() return 4 end})
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setmetatable(gui_axis2, {__index = function() return 1 end})
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setmetatable(gui_distance1, {__index = function() return "10" end})
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setmetatable(gui_distance2, {__index = function() return "5" end})
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setmetatable(gui_distance3, {__index = function() return "2" end})
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setmetatable(gui_count1, {__index = function() return "3" end})
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setmetatable(gui_count2, {__index = function() return "6" end})
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setmetatable(gui_count3, {__index = function() return "4" end})
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setmetatable(gui_angle, {__index = function() return 90 end})
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setmetatable(gui_filename, {__index = function() return "building" end})
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setmetatable(gui_param2, {__index = function() return "0" end})
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local axis_indices = {["X axis"]=1, ["Y axis"]=2, ["Z axis"]=3, ["Look direction"]=4}
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local axis_values = {"x", "y", "z", "?"}
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setmetatable(axis_indices, {__index = function () return 4 end})
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setmetatable(axis_values, {__index = function () return "?" end})
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local angle_indices = {["90 degrees"]=1, ["180 degrees"]=2, ["270 degrees"]=3}
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local angle_values = {90, 180, 270}
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setmetatable(angle_indices, {__index = function () return 1 end})
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setmetatable(angle_values, {__index = function () return 90 end})
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-- given multiple sets of privileges, produces a single set of privs that would have the same effect as requiring all of them at the same time
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local combine_privs = function(...)
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local result = {}
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for i, privs in ipairs({...}) do
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for name, value in pairs(privs) do
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if result[name] ~= nil and result[name] ~= value then --the priv must be both true and false, which can never happen
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return {__fake_priv_that_nobody_has__=true} --privilege table that can never be satisfied
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end
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result[name] = value
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end
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end
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return result
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end
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-- display node (or unknown_node image otherwise) at specified pos in formspec
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local formspec_node = function(pos, nodename)
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local ndef = nodename and minetest.registered_nodes[nodename]
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if nodename and ndef then
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return string.format("item_image[%s;1,1;%s]", pos, nodename) ..
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string.format("tooltip[%s;1,1;%s]", pos, minetest.formspec_escape(ndef.description))
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else
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return string.format("image[%s;1,1;worldedit_gui_unknown.png]", pos)
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end
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end
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-- two further priv helpers
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local function we_privs(command)
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return worldedit.registered_commands[command].privs
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end
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local function combine_we_privs(list)
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local args = {}
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for _, t in ipairs(list) do
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table.insert(args, we_privs(t))
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end
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return combine_privs(unpack(args))
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end
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-- functions that handle value changing & page reshowing (without submitting)
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local function copy_changes(name, fields, def)
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for field, into in pairs(def) do
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if into ~= true and fields[field] then
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local value = tostring(fields[field])
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if into == gui_axis1 or into == gui_axis2 then
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into[name] = axis_indices[value]
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elseif into == gui_angle then
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into[name] = angle_indices[value]
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else
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into[name] = value
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end
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end
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end
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end
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local function handle_changes(name, identifier, fields, def)
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local any = false
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for field, into in pairs(def) do
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if fields.key_enter_field == field then
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any = true
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end
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-- first condition: buttons (value not saved)
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-- others: dropdowns which will be sent when their value changes
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if into == true or into == gui_axis1 or into == gui_axis2 or into == gui_angle then
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if fields[field] then
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any = true
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end
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end
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end
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if not any then
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return false
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end
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any = false
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for field, into in pairs(def) do
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if into ~= true and fields[field] then
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local value = tostring(fields[field])
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if into == gui_axis1 or into == gui_axis2 then
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into[name] = axis_indices[value]
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elseif into == gui_angle then
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into[name] = angle_indices[value]
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else
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into[name] = value
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end
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if into == gui_nodename1 or into == gui_nodename2 then
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any = true
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end
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end
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end
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-- Only nodename fields change based on the value, so only re-show the page if necessary
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if any then
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worldedit.show_page(name, identifier)
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end
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return true
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end
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-- This has the same behaviour as the player invoking the chat command
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local function execute_worldedit_command(command_name, player_name, params)
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local chatcmd = minetest.registered_chatcommands["/" .. command_name]
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assert(chatcmd, "unknown command: " .. command_name)
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local _, msg = chatcmd.func(player_name, params)
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if msg then
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worldedit.player_notify(player_name, msg)
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end
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end
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worldedit.register_gui_function("worldedit_gui_about", {
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name = "About",
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privs = {interact=true},
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on_select = function(name)
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execute_worldedit_command("about", name, "")
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end,
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})
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worldedit.register_gui_function("worldedit_gui_inspect", {
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name = "Toggle Inspect",
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privs = we_privs("inspect"),
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on_select = function(name)
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execute_worldedit_command("inspect", name,
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worldedit.inspect[name] and "disable" or "enable")
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end,
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})
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worldedit.register_gui_function("worldedit_gui_region", {
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name = "Get/Set Region",
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privs = combine_we_privs({"p", "pos1", "pos2", "reset", "mark", "unmark", "volume", "fixedpos"}),
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get_formspec = function(name)
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local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
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return "size[9,7]" .. worldedit.get_formspec_header("worldedit_gui_region") ..
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"button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
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"button_exit[3,1;3,0.8;worldedit_gui_p_set1;Choose Position 1]" ..
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"button_exit[6,1;3,0.8;worldedit_gui_p_set2;Choose Position 2]" ..
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"button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..
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"button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]" ..
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"button_exit[6,2;3,0.8;worldedit_gui_reset;Reset Region]" ..
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"button_exit[0,3;3,0.8;worldedit_gui_mark;Mark Region]" ..
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"button_exit[3,3;3,0.8;worldedit_gui_unmark;Unmark Region]" ..
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"button_exit[6,3;3,0.8;worldedit_gui_volume;Region Volume]" ..
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"label[0,4.7;Position 1]" ..
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string.format("field[2,5;1.5,0.8;worldedit_gui_fixedpos_pos1x;X ;%s]", pos1 and pos1.x or "") ..
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string.format("field[3.5,5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Y ;%s]", pos1 and pos1.y or "") ..
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string.format("field[5,5;1.5,0.8;worldedit_gui_fixedpos_pos1z;Z ;%s]", pos1 and pos1.z or "") ..
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"button_exit[6.5,4.68;2.5,0.8;worldedit_gui_fixedpos_pos1_submit;Set Position 1]" ..
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"label[0,6.2;Position 2]" ..
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string.format("field[2,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;X ;%s]", pos2 and pos2.x or "") ..
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string.format("field[3.5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Y ;%s]", pos2 and pos2.y or "") ..
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string.format("field[5,6.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Z ;%s]", pos2 and pos2.z or "") ..
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"button_exit[6.5,6.18;2.5,0.8;worldedit_gui_fixedpos_pos2_submit;Set Position 2]"
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end,
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})
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worldedit.register_gui_handler("worldedit_gui_region", function(name, fields)
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if fields.worldedit_gui_p_get then
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execute_worldedit_command("p", name, "get")
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return true
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elseif fields.worldedit_gui_p_set1 then
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execute_worldedit_command("p", name, "set1")
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return true
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elseif fields.worldedit_gui_p_set2 then
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execute_worldedit_command("p", name, "set2")
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return true
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elseif fields.worldedit_gui_pos1 then
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execute_worldedit_command("pos1", name, "")
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worldedit.show_page(name, "worldedit_gui_region")
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return true
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elseif fields.worldedit_gui_pos2 then
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execute_worldedit_command("pos2", name, "")
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worldedit.show_page(name, "worldedit_gui_region")
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return true
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elseif fields.worldedit_gui_reset then
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execute_worldedit_command("reset", name, "")
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worldedit.show_page(name, "worldedit_gui_region")
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return true
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elseif fields.worldedit_gui_mark then
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execute_worldedit_command("mark", name, "")
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worldedit.show_page(name, "worldedit_gui_region")
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return true
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elseif fields.worldedit_gui_unmark then
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execute_worldedit_command("unmark", name, "")
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worldedit.show_page(name, "worldedit_gui_region")
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return true
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elseif fields.worldedit_gui_volume then
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execute_worldedit_command("volume", name, "")
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worldedit.show_page(name, "worldedit_gui_region")
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return true
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elseif fields.worldedit_gui_fixedpos_pos1_submit then
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execute_worldedit_command("fixedpos", name, ("set1 %s %s %s"):format(
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tostring(fields.worldedit_gui_fixedpos_pos1x),
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tostring(fields.worldedit_gui_fixedpos_pos1y),
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tostring(fields.worldedit_gui_fixedpos_pos1z)))
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worldedit.show_page(name, "worldedit_gui_region")
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return true
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elseif fields.worldedit_gui_fixedpos_pos2_submit then
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execute_worldedit_command("fixedpos", name, ("set2 %s %s %s"):format(
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tostring(fields.worldedit_gui_fixedpos_pos2x),
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tostring(fields.worldedit_gui_fixedpos_pos2y),
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tostring(fields.worldedit_gui_fixedpos_pos2z)))
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worldedit.show_page(name, "worldedit_gui_region")
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return true
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end
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return false
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end)
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worldedit.register_gui_function("worldedit_gui_set", {
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name = "Set Nodes",
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privs = we_privs("set"),
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get_formspec = function(name)
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local node = gui_nodename1[name]
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local nodename = worldedit.normalize_nodename(node)
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return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(node)) ..
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"field_close_on_enter[worldedit_gui_set_node;false]" ..
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"button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
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formspec_node("5.5,1.1", nodename) ..
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"button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
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end,
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})
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worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
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local cg = {
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worldedit_gui_set_search = true,
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worldedit_gui_set_node = gui_nodename1,
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}
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local ret = handle_changes(name, "worldedit_gui_set", fields, cg)
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if fields.worldedit_gui_set_submit then
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copy_changes(name, fields, cg)
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worldedit.show_page(name, "worldedit_gui_set")
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local n = worldedit.normalize_nodename(gui_nodename1[name])
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if n then
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execute_worldedit_command("set", name, n)
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end
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return true
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end
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return ret
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end)
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worldedit.register_gui_function("worldedit_gui_replace", {
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name = "Replace Nodes",
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privs = combine_we_privs({"replace", "replaceinverse"}),
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get_formspec = function(name)
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local search, replace = gui_nodename1[name], gui_nodename2[name]
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local search_nodename, replace_nodename = worldedit.normalize_nodename(search), worldedit.normalize_nodename(replace)
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return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
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"field_close_on_enter[worldedit_gui_replace_search;false]" ..
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"button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
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formspec_node("5.5,1.1", search_nodename) ..
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string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
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"field_close_on_enter[worldedit_gui_replace_replace;false]" ..
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"button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
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formspec_node("5.5,2.1", replace_nodename) ..
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"button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
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"button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"
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end,
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})
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worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
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local cg = {
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worldedit_gui_replace_search_search = true,
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worldedit_gui_replace_replace_search = true,
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worldedit_gui_replace_search = gui_nodename1,
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worldedit_gui_replace_replace = gui_nodename2,
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}
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local ret = handle_changes(name, "worldedit_gui_replace", fields, cg)
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if fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
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copy_changes(name, fields, cg)
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worldedit.show_page(name, "worldedit_gui_replace")
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local submit = "replace"
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if fields.worldedit_gui_replace_submit_inverse then
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submit = "replaceinverse"
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end
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local n1 = worldedit.normalize_nodename(gui_nodename1[name])
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local n2 = worldedit.normalize_nodename(gui_nodename2[name])
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if n1 and n2 then
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execute_worldedit_command(submit, name, n1 .. " " .. n2)
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end
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return true
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end
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return ret
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end)
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worldedit.register_gui_function("worldedit_gui_sphere_dome", {
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name = "Sphere/Dome",
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privs = combine_we_privs({"hollowsphere", "sphere", "hollowdome", "dome"}),
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get_formspec = function(name)
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local node, radius = gui_nodename1[name], gui_distance2[name]
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local nodename = worldedit.normalize_nodename(node)
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return "size[6.5,5]" .. worldedit.get_formspec_header("worldedit_gui_sphere_dome") ..
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string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_dome_node;Name;%s]", minetest.formspec_escape(node)) ..
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"field_close_on_enter[worldedit_gui_sphere_dome_node;false]" ..
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"button[4,1.18;1.5,0.8;worldedit_gui_sphere_dome_search;Search]" ..
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formspec_node("5.5,1.1", nodename) ..
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string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_dome_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
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"field_close_on_enter[worldedit_gui_sphere_dome_radius;false]" ..
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"button_exit[0,3.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow;Hollow Sphere]" ..
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"button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_dome_submit_solid;Solid Sphere]" ..
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"button_exit[0,4.5;3,0.8;worldedit_gui_sphere_dome_submit_hollow_dome;Hollow Dome]" ..
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"button_exit[3.5,4.5;3,0.8;worldedit_gui_sphere_dome_submit_solid_dome;Solid Dome]"
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end,
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})
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worldedit.register_gui_handler("worldedit_gui_sphere_dome", function(name, fields)
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local cg = {
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worldedit_gui_sphere_dome_search = true,
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worldedit_gui_sphere_dome_node = gui_nodename1,
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worldedit_gui_sphere_dome_radius = gui_distance2,
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}
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local ret = handle_changes(name, "worldedit_gui_sphere_dome", fields, cg)
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if fields.worldedit_gui_sphere_dome_submit_hollow or fields.worldedit_gui_sphere_dome_submit_solid
|
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or fields.worldedit_gui_sphere_dome_submit_hollow_dome or fields.worldedit_gui_sphere_dome_submit_solid_dome then
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copy_changes(name, fields, cg)
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worldedit.show_page(name, "worldedit_gui_sphere_dome")
|
||||
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||||
local submit = "hollowsphere"
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if fields.worldedit_gui_sphere_dome_submit_solid then
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||||
submit = "sphere"
|
||||
elseif fields.worldedit_gui_sphere_dome_submit_hollow_dome then
|
||||
submit = "hollowdome"
|
||||
elseif fields.worldedit_gui_sphere_dome_submit_solid_dome then
|
||||
submit = "dome"
|
||||
end
|
||||
local n = worldedit.normalize_nodename(gui_nodename1[name])
|
||||
if n then
|
||||
execute_worldedit_command(submit, name,
|
||||
gui_distance2[name] .. " " .. n)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_cylinder", {
|
||||
name = "Cylinder",
|
||||
privs = combine_we_privs({"hollowcylinder", "cylinder"}),
|
||||
get_formspec = function(name)
|
||||
local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
|
||||
local radius1, radius2 = gui_distance2[name], gui_distance3[name]
|
||||
local nodename = worldedit.normalize_nodename(node)
|
||||
return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_cylinder") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cylinder_node;Name;%s]", minetest.formspec_escape(node)) ..
|
||||
"field_close_on_enter[worldedit_gui_cylinder_node;false]" ..
|
||||
"button[4,1.18;1.5,0.8;worldedit_gui_cylinder_search;Search]" ..
|
||||
formspec_node("5.5,1.1", nodename) ..
|
||||
string.format("field[0.5,2.5;4,0.8;worldedit_gui_cylinder_length;Length;%s]", minetest.formspec_escape(length)) ..
|
||||
string.format("dropdown[4,2.18;2.5;worldedit_gui_cylinder_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
|
||||
string.format("field[0.5,3.5;2,0.8;worldedit_gui_cylinder_radius1;Base Radius;%s]", minetest.formspec_escape(radius1)) ..
|
||||
string.format("field[2.5,3.5;2,0.8;worldedit_gui_cylinder_radius2;Top Radius;%s]", minetest.formspec_escape(radius2)) ..
|
||||
"field_close_on_enter[worldedit_gui_cylinder_length;false]" ..
|
||||
"field_close_on_enter[worldedit_gui_cylinder_radius1;false]" ..
|
||||
"field_close_on_enter[worldedit_gui_cylinder_radius2;false]" ..
|
||||
"label[0.25,4;Equal base and top radius creates a cylinder,\n"..
|
||||
"zero top radius creates a cone.\nConsult documentation for more information.]"..
|
||||
"button_exit[0,5.5;3,0.8;worldedit_gui_cylinder_submit_hollow;Hollow Cylinder]" ..
|
||||
"button_exit[3.5,5.5;3,0.8;worldedit_gui_cylinder_submit_solid;Solid Cylinder]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_cylinder", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_cylinder_search = true,
|
||||
worldedit_gui_cylinder_node = gui_nodename1,
|
||||
worldedit_gui_cylinder_axis = gui_axis1,
|
||||
worldedit_gui_cylinder_length = gui_distance1,
|
||||
worldedit_gui_cylinder_radius1 = gui_distance2,
|
||||
worldedit_gui_cylinder_radius2 = gui_distance3,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_cylinder", fields, cg)
|
||||
if fields.worldedit_gui_cylinder_submit_hollow or fields.worldedit_gui_cylinder_submit_solid then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_cylinder")
|
||||
|
||||
local submit = "hollowcylinder"
|
||||
if fields.worldedit_gui_cylinder_submit_solid then
|
||||
submit = "cylinder"
|
||||
end
|
||||
local n = worldedit.normalize_nodename(gui_nodename1[name])
|
||||
if n then
|
||||
local args = string.format("%s %s %s %s %s", axis_values[gui_axis1[name]], gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
|
||||
execute_worldedit_command(submit, name, args)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_pyramid", {
|
||||
name = "Pyramid",
|
||||
privs = we_privs("pyramid"),
|
||||
get_formspec = function(name)
|
||||
local node, axis, length = gui_nodename1[name], gui_axis1[name], gui_distance1[name]
|
||||
local nodename = worldedit.normalize_nodename(node)
|
||||
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_pyramid") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_pyramid_node;Name;%s]", minetest.formspec_escape(node)) ..
|
||||
"field_close_on_enter[worldedit_gui_pyramid_node;false]" ..
|
||||
"button[4,1.18;1.5,0.8;worldedit_gui_pyramid_search;Search]" ..
|
||||
formspec_node("5.5,1.1", nodename) ..
|
||||
string.format("field[0.5,2.5;4,0.8;worldedit_gui_pyramid_length;Length;%s]", minetest.formspec_escape(length)) ..
|
||||
string.format("dropdown[4,2.18;2.5;worldedit_gui_pyramid_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
|
||||
"field_close_on_enter[worldedit_gui_pyramid_length;false]" ..
|
||||
"button_exit[0,3.5;3,0.8;worldedit_gui_pyramid_submit_hollow;Hollow Pyramid]" ..
|
||||
"button_exit[3.5,3.5;3,0.8;worldedit_gui_pyramid_submit_solid;Solid Pyramid]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_pyramid", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_pyramid_search = true,
|
||||
worldedit_gui_pyramid_node = gui_nodename1,
|
||||
worldedit_gui_pyramid_axis = gui_axis1,
|
||||
worldedit_gui_pyramid_length = gui_distance1,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_pyramid", fields, cg)
|
||||
if fields.worldedit_gui_pyramid_submit_solid or fields.worldedit_gui_pyramid_submit_hollow then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_pyramid")
|
||||
|
||||
local submit = "pyramid"
|
||||
if fields.worldedit_gui_pyramid_submit_hollow then
|
||||
submit = "hollowpyramid"
|
||||
end
|
||||
local n = worldedit.normalize_nodename(gui_nodename1[name])
|
||||
if n then
|
||||
execute_worldedit_command(submit, name,
|
||||
string.format("%s %s %s", axis_values[gui_axis1[name]],
|
||||
gui_distance1[name], n))
|
||||
end
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_spiral", {
|
||||
name = "Spiral",
|
||||
privs = we_privs("spiral"),
|
||||
get_formspec = function(name)
|
||||
local node, length, height, space = gui_nodename1[name], gui_distance1[name], gui_distance2[name], gui_distance3[name]
|
||||
local nodename = worldedit.normalize_nodename(node)
|
||||
return "size[6.5,6]" .. worldedit.get_formspec_header("worldedit_gui_spiral") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_spiral_node;Name;%s]", minetest.formspec_escape(node)) ..
|
||||
"field_close_on_enter[worldedit_gui_spiral_node;false]" ..
|
||||
"button[4,1.18;1.5,0.8;worldedit_gui_spiral_search;Search]" ..
|
||||
formspec_node("5.5,1.1", nodename) ..
|
||||
string.format("field[0.5,2.5;4,0.8;worldedit_gui_spiral_length;Side Length;%s]", minetest.formspec_escape(length)) ..
|
||||
string.format("field[0.5,3.5;4,0.8;worldedit_gui_spiral_height;Height;%s]", minetest.formspec_escape(height)) ..
|
||||
string.format("field[0.5,4.5;4,0.8;worldedit_gui_spiral_space;Wall Spacing;%s]", minetest.formspec_escape(space)) ..
|
||||
"field_close_on_enter[worldedit_gui_spiral_length;false]" ..
|
||||
"field_close_on_enter[worldedit_gui_spiral_height;false]" ..
|
||||
"field_close_on_enter[worldedit_gui_spiral_space;false]" ..
|
||||
"button_exit[0,5.5;3,0.8;worldedit_gui_spiral_submit;Spiral]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_spiral", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_spiral_search = true,
|
||||
worldedit_gui_spiral_node = gui_nodename1,
|
||||
worldedit_gui_spiral_length = gui_distance1,
|
||||
worldedit_gui_spiral_height = gui_distance2,
|
||||
worldedit_gui_spiral_space = gui_distance3,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg)
|
||||
if fields.worldedit_gui_spiral_submit then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_spiral")
|
||||
|
||||
local n = worldedit.normalize_nodename(gui_nodename1[name])
|
||||
if n then
|
||||
execute_worldedit_command("spiral", name,
|
||||
string.format("%s %s %s %s", gui_distance1[name],
|
||||
gui_distance2[name], gui_distance3[name], n))
|
||||
end
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_copy_move", {
|
||||
name = "Copy/Move",
|
||||
privs = combine_we_privs({"copy", "move"}),
|
||||
get_formspec = function(name)
|
||||
local axis = gui_axis1[name] or 4
|
||||
local amount = gui_distance1[name] or "10"
|
||||
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_copy_move") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_copy_move_amount;Amount;%s]", minetest.formspec_escape(amount)) ..
|
||||
string.format("dropdown[4,1.18;2.5;worldedit_gui_copy_move_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
|
||||
"field_close_on_enter[worldedit_gui_copy_move_amount;false]" ..
|
||||
"button_exit[0,2.5;3,0.8;worldedit_gui_copy_move_copy;Copy Region]" ..
|
||||
"button_exit[3.5,2.5;3,0.8;worldedit_gui_copy_move_move;Move Region]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_copy_move", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_copy_move_amount = gui_distance1,
|
||||
worldedit_gui_copy_move_axis = gui_axis1,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_spiral", fields, cg)
|
||||
if fields.worldedit_gui_copy_move_copy or fields.worldedit_gui_copy_move_move then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_copy_move")
|
||||
|
||||
local submit = "copy"
|
||||
if fields.worldedit_gui_copy_move_move then
|
||||
submit = "move"
|
||||
end
|
||||
execute_worldedit_command(submit, name,
|
||||
axis_values[gui_axis1[name]] .. " " .. gui_distance1[name])
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_stack", {
|
||||
name = "Stack",
|
||||
privs = we_privs("stack"),
|
||||
get_formspec = function(name)
|
||||
local axis, count = gui_axis1[name], gui_count1[name]
|
||||
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_stack") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_stack_count;Count;%s]", minetest.formspec_escape(count)) ..
|
||||
string.format("dropdown[4,1.18;2.5;worldedit_gui_stack_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
|
||||
"field_close_on_enter[worldedit_gui_stack_count;false]" ..
|
||||
"button_exit[0,2.5;3,0.8;worldedit_gui_stack_submit;Stack]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_stack", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_stack_axis = gui_axis1,
|
||||
worldedit_gui_stack_count = gui_count1,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_stack", fields, cg)
|
||||
if fields.worldedit_gui_stack_submit then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_stack")
|
||||
|
||||
execute_worldedit_command("stack", name,
|
||||
axis_values[gui_axis1[name]] .. " " .. gui_count1[name])
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_stretch", {
|
||||
name = "Stretch",
|
||||
privs = we_privs("stretch"),
|
||||
get_formspec = function(name)
|
||||
local stretchx, stretchy, stretchz = gui_count1[name], gui_count2[name], gui_count3[name]
|
||||
return "size[5,5]" .. worldedit.get_formspec_header("worldedit_gui_stretch") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_stretch_x;Stretch X;%s]", minetest.formspec_escape(stretchx)) ..
|
||||
string.format("field[0.5,2.5;4,0.8;worldedit_gui_stretch_y;Stretch Y;%s]", minetest.formspec_escape(stretchy)) ..
|
||||
string.format("field[0.5,3.5;4,0.8;worldedit_gui_stretch_z;Stretch Z;%s]", minetest.formspec_escape(stretchz)) ..
|
||||
"field_close_on_enter[worldedit_gui_stretch_x;false]" ..
|
||||
"field_close_on_enter[worldedit_gui_stretch_y;false]" ..
|
||||
"field_close_on_enter[worldedit_gui_stretch_z;false]" ..
|
||||
"button_exit[0,4.5;3,0.8;worldedit_gui_stretch_submit;Stretch]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_stretch", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_stretch_x = gui_count1,
|
||||
worldedit_gui_stretch_y = gui_count2,
|
||||
worldedit_gui_stretch_z = gui_count3,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_stretch", fields, cg)
|
||||
if fields.worldedit_gui_stretch_submit then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_stretch")
|
||||
|
||||
execute_worldedit_command("stretch", name, string.format("%s %s %s",
|
||||
gui_count1[name], gui_count2[name], gui_count3[name]))
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_transpose", {
|
||||
name = "Transpose",
|
||||
privs = we_privs("transpose"),
|
||||
get_formspec = function(name)
|
||||
local axis1, axis2 = gui_axis1[name], gui_axis2[name]
|
||||
return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_transpose") ..
|
||||
string.format("dropdown[0,1;2.5;worldedit_gui_transpose_axis1;X axis,Y axis,Z axis,Look direction;%d]", axis1) ..
|
||||
string.format("dropdown[3,1;2.5;worldedit_gui_transpose_axis2;X axis,Y axis,Z axis,Look direction;%d]", axis2) ..
|
||||
"button_exit[0,2.5;3,0.8;worldedit_gui_transpose_submit;Transpose]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_transpose", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_transpose_axis1 = gui_axis1,
|
||||
worldedit_gui_transpose_axis2 = gui_axis2,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_transpose", fields, cg)
|
||||
if fields.worldedit_gui_transpose_submit then
|
||||
copy_changes(name, fields, cg)
|
||||
|
||||
execute_worldedit_command("transpose", name,
|
||||
axis_values[gui_axis1[name]] .. " " .. axis_values[gui_axis2[name]])
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_flip", {
|
||||
name = "Flip",
|
||||
privs = we_privs("flip"),
|
||||
get_formspec = function(name)
|
||||
local axis = gui_axis1[name]
|
||||
return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_flip") ..
|
||||
string.format("dropdown[0,1;2.5;worldedit_gui_flip_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
|
||||
"button_exit[0,2.5;3,0.8;worldedit_gui_flip_submit;Flip]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_flip", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_flip_axis = gui_axis1
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_flip", fields, cg)
|
||||
if fields.worldedit_gui_flip_submit then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_flip")
|
||||
|
||||
execute_worldedit_command("flip", name, axis_values[gui_axis1[name]])
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_rotate", {
|
||||
name = "Rotate",
|
||||
privs = we_privs("rotate"),
|
||||
get_formspec = function(name)
|
||||
local axis, angle = gui_axis1[name], gui_angle[name]
|
||||
return "size[5.5,3]" .. worldedit.get_formspec_header("worldedit_gui_rotate") ..
|
||||
string.format("dropdown[0,1;2.5;worldedit_gui_rotate_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
|
||||
string.format("dropdown[3,1;2.5;worldedit_gui_rotate_axis;X axis,Y axis,Z axis,Look direction;%d]", axis) ..
|
||||
"button_exit[0,2.5;3,0.8;worldedit_gui_rotate_submit;Rotate]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_rotate", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_rotate_axis = gui_axis1,
|
||||
worldedit_gui_rotate_angle = gui_angle,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_rotate", fields, cg)
|
||||
if fields.worldedit_gui_rotate_submit then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_rotate")
|
||||
|
||||
execute_worldedit_command("rotate", name,
|
||||
axis_values[gui_axis1[name]] .. " " .. angle_values[gui_angle[name]])
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_orient", {
|
||||
name = "Orient",
|
||||
privs = we_privs("orient"),
|
||||
get_formspec = function(name)
|
||||
local angle = gui_angle[name]
|
||||
return "size[5,3]" .. worldedit.get_formspec_header("worldedit_gui_orient") ..
|
||||
string.format("dropdown[0,1;2.5;worldedit_gui_orient_angle;90 degrees,180 degrees,270 degrees;%s]", angle) ..
|
||||
"button_exit[0,2.5;3,0.8;worldedit_gui_orient_submit;Orient]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_orient", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_orient_angle = gui_angle,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_orient", fields, cg)
|
||||
if fields.worldedit_gui_orient_submit then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_orient")
|
||||
|
||||
execute_worldedit_command("orient", name,
|
||||
tostring(angle_values[gui_angle[name]]))
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_fixlight", {
|
||||
name = "Fix Lighting",
|
||||
privs = we_privs("fixlight"),
|
||||
on_select = function(name)
|
||||
execute_worldedit_command("fixlight", name, "")
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_hide", {
|
||||
name = "Hide Region",
|
||||
privs = we_privs("hide"),
|
||||
on_select = function(name)
|
||||
execute_worldedit_command("hide", name, "")
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_suppress", {
|
||||
name = "Suppress Nodes",
|
||||
privs = we_privs("suppress"),
|
||||
get_formspec = function(name)
|
||||
local node = gui_nodename1[name]
|
||||
local nodename = worldedit.normalize_nodename(node)
|
||||
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_suppress") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_suppress_node;Name;%s]", minetest.formspec_escape(node)) ..
|
||||
"field_close_on_enter[worldedit_gui_suppress_node;false]" ..
|
||||
"button[4,1.18;1.5,0.8;worldedit_gui_suppress_search;Search]" ..
|
||||
formspec_node("5.5,1.1", nodename) ..
|
||||
"button_exit[0,2.5;3,0.8;worldedit_gui_suppress_submit;Suppress Nodes]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_suppress", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_suppress_search = true,
|
||||
worldedit_gui_suppress_node = gui_nodename1,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_suppress", fields, cg)
|
||||
if fields.worldedit_gui_suppress_submit then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_suppress")
|
||||
|
||||
local n = worldedit.normalize_nodename(gui_nodename1[name])
|
||||
if n then
|
||||
execute_worldedit_command("suppress", name, n)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_highlight", {
|
||||
name = "Highlight Nodes",
|
||||
privs = we_privs("highlight"),
|
||||
get_formspec = function(name)
|
||||
local node = gui_nodename1[name]
|
||||
local nodename = worldedit.normalize_nodename(node)
|
||||
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_highlight") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_highlight_node;Name;%s]", minetest.formspec_escape(node)) ..
|
||||
"field_close_on_enter[worldedit_gui_highlight_node;false]" ..
|
||||
"button[4,1.18;1.5,0.8;worldedit_gui_highlight_search;Search]" ..
|
||||
formspec_node("5.5,1.1", nodename) ..
|
||||
"button_exit[0,2.5;3,0.8;worldedit_gui_highlight_submit;Highlight Nodes]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_highlight", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_highlight_search = true,
|
||||
worldedit_gui_highlight_node = gui_nodename1,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_highlight", fields, cg)
|
||||
if fields.worldedit_gui_highlight_submit then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_highlight")
|
||||
|
||||
local n = worldedit.normalize_nodename(gui_nodename1[name])
|
||||
if n then
|
||||
execute_worldedit_command("highlight", name, n)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_restore", {
|
||||
name = "Restore Region",
|
||||
privs = we_privs("restore"),
|
||||
on_select = function(name)
|
||||
execute_worldedit_command("restore", name, "")
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_save_load", {
|
||||
name = "Save/Load",
|
||||
privs = combine_we_privs({"save", "allocate", "load"}),
|
||||
get_formspec = function(name)
|
||||
local filename = gui_filename[name]
|
||||
return "size[6,4]" .. worldedit.get_formspec_header("worldedit_gui_save_load") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_save_filename;Filename;%s]", minetest.formspec_escape(filename)) ..
|
||||
"field_close_on_enter[worldedit_gui_save_filename;false]" ..
|
||||
"button_exit[0,2.5;3,0.8;worldedit_gui_save_load_submit_save;Save]" ..
|
||||
"button_exit[3,2.5;3,0.8;worldedit_gui_save_load_submit_allocate;Allocate]" ..
|
||||
"button_exit[0,3.5;3,0.8;worldedit_gui_save_load_submit_load;Load]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_save_load", function(name, fields)
|
||||
if fields.worldedit_gui_save_load_submit_save or fields.worldedit_gui_save_load_submit_allocate or fields.worldedit_gui_save_load_submit_load then
|
||||
gui_filename[name] = tostring(fields.worldedit_gui_save_filename)
|
||||
worldedit.show_page(name, "worldedit_gui_save_load")
|
||||
|
||||
if fields.worldedit_gui_save_load_submit_save then
|
||||
execute_worldedit_command("save", name, gui_filename[name])
|
||||
elseif fields.worldedit_gui_save_load_submit_allocate then
|
||||
execute_worldedit_command("allocate", name, gui_filename[name])
|
||||
else --fields.worldedit_gui_save_load_submit_load
|
||||
execute_worldedit_command("load", name, gui_filename[name])
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_cube", {
|
||||
name = "Cube",
|
||||
privs = combine_we_privs({"hollowcube", "cube"}),
|
||||
get_formspec = function(name)
|
||||
local width, height, length = gui_distance1[name], gui_distance2[name], gui_distance3[name]
|
||||
local node = gui_nodename1[name]
|
||||
local nodename = worldedit.normalize_nodename(node)
|
||||
return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_cube") ..
|
||||
string.format("field[0.5,1.5;4,0.8;worldedit_gui_cube_node;Name;%s]", minetest.formspec_escape(node)) ..
|
||||
"field_close_on_enter[worldedit_gui_cube_node;false]" ..
|
||||
"button[4,1.18;1.5,0.8;worldedit_gui_cube_search;Search]" ..
|
||||
formspec_node("5.5,1.1", nodename) ..
|
||||
string.format("field[0.5,2.5;1,0.8;worldedit_gui_cube_width;Width;%s]", minetest.formspec_escape(width)) ..
|
||||
string.format("field[1.5,2.5;1,0.8;worldedit_gui_cube_height;Height;%s]", minetest.formspec_escape(height)) ..
|
||||
string.format("field[2.5,2.5;1,0.8;worldedit_gui_cube_length;Length;%s]", minetest.formspec_escape(length)) ..
|
||||
"field_close_on_enter[worldedit_gui_cube_width;false]" ..
|
||||
"field_close_on_enter[worldedit_gui_cube_height;false]" ..
|
||||
"field_close_on_enter[worldedit_gui_cube_length;false]" ..
|
||||
"button_exit[0,3.5;3,0.8;worldedit_gui_cube_submit_hollow;Hollow Cuboid]" ..
|
||||
"button_exit[3.5,3.5;3,0.8;worldedit_gui_cube_submit_solid;Solid Cuboid]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_cube", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_cube_search = true,
|
||||
worldedit_gui_cube_node = gui_nodename1,
|
||||
worldedit_gui_cube_width = gui_distance1,
|
||||
worldedit_gui_cube_height = gui_distance2,
|
||||
worldedit_gui_cube_length = gui_distance3,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_cube", fields, cg)
|
||||
if fields.worldedit_gui_cube_submit_hollow or fields.worldedit_gui_cube_submit_solid then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_cube")
|
||||
|
||||
local submit = "hollowcube"
|
||||
if fields.worldedit_gui_cube_submit_solid then
|
||||
submit = "cube"
|
||||
end
|
||||
local n = worldedit.normalize_nodename(gui_nodename1[name])
|
||||
if n then
|
||||
local args = string.format("%s %s %s %s", gui_distance1[name], gui_distance2[name], gui_distance3[name], n)
|
||||
execute_worldedit_command(submit, name, args)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_clearobjects", {
|
||||
name = "Clear Objects",
|
||||
privs = we_privs("clearobjects"),
|
||||
on_select = function(name)
|
||||
execute_worldedit_command("clearobjects", name, "")
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_param2", {
|
||||
name = "Set Param2",
|
||||
privs = we_privs("param2"),
|
||||
get_formspec = function(name)
|
||||
local value = gui_param2[name] or "0"
|
||||
return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_param2") ..
|
||||
"textarea[0.5,1;5,2;;;Some values may break the node!]"..
|
||||
string.format("field[0.5,2.5;2,0.8;worldedit_gui_param2_value;New Param2;%s]", minetest.formspec_escape(value)) ..
|
||||
"field_close_on_enter[worldedit_gui_param2_value;false]" ..
|
||||
"button_exit[3.5,2.5;3,0.8;worldedit_gui_param2_submit;Set Param2]"
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_param2", function(name, fields)
|
||||
local cg = {
|
||||
worldedit_gui_param2_value = gui_param2,
|
||||
}
|
||||
local ret = handle_changes(name, "worldedit_gui_param2", fields, cg)
|
||||
if fields.worldedit_gui_param2_submit then
|
||||
copy_changes(name, fields, cg)
|
||||
worldedit.show_page(name, "worldedit_gui_param2")
|
||||
|
||||
execute_worldedit_command("param2", name, gui_param2[name])
|
||||
return true
|
||||
end
|
||||
return ret
|
||||
end)
|
||||
280
mods/worldedit/worldedit_gui/init.lua
Normal file
280
mods/worldedit/worldedit_gui/init.lua
Normal file
@@ -0,0 +1,280 @@
|
||||
worldedit = worldedit or {}
|
||||
|
||||
--[[
|
||||
Example:
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui_hollow_cylinder", {
|
||||
name = "Make Hollow Cylinder",
|
||||
privs = {worldedit=true},
|
||||
get_formspec = function(name) return "some formspec here" end,
|
||||
on_select = function(name) print(name .. " clicked the button!") end,
|
||||
})
|
||||
|
||||
Use `nil` for the `options` parameter to unregister the function associated with the given identifier.
|
||||
|
||||
Use `nil` for the `get_formspec` field to denote that the function does not have its own screen.
|
||||
|
||||
The `privs` field may not be `nil`.
|
||||
|
||||
If the identifier is already registered to another function, it will be replaced by the new one.
|
||||
|
||||
The `on_select` function must not call `worldedit.show_page`
|
||||
]]
|
||||
|
||||
worldedit.pages = {} --mapping of identifiers to options
|
||||
local identifiers = {} --ordered list of identifiers
|
||||
worldedit.register_gui_function = function(identifier, options)
|
||||
if options.privs == nil or next(options.privs) == nil then
|
||||
error("privs unset")
|
||||
end
|
||||
worldedit.pages[identifier] = options
|
||||
table.insert(identifiers, identifier)
|
||||
end
|
||||
|
||||
--[[
|
||||
Example:
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui_hollow_cylinder", function(name, fields)
|
||||
print(minetest.serialize(fields))
|
||||
end)
|
||||
]]
|
||||
|
||||
worldedit.register_gui_handler = function(identifier, handler)
|
||||
local enabled = true
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if not enabled then return false end
|
||||
enabled = false
|
||||
minetest.after(0.2, function() enabled = true end)
|
||||
local name = player:get_player_name()
|
||||
|
||||
--ensure the player has permission to perform the action
|
||||
local entry = worldedit.pages[identifier]
|
||||
if entry and minetest.check_player_privs(name, entry.privs) then
|
||||
return handler(name, fields)
|
||||
end
|
||||
return false
|
||||
end)
|
||||
end
|
||||
|
||||
worldedit.get_formspec_header = function(identifier)
|
||||
local entry = worldedit.pages[identifier] or {}
|
||||
return "button[0,0;2,0.5;worldedit_gui;Back]" ..
|
||||
string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "")
|
||||
end
|
||||
|
||||
local get_formspec = function(name, identifier)
|
||||
if worldedit.pages[identifier] then
|
||||
return worldedit.pages[identifier].get_formspec(name)
|
||||
end
|
||||
return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given
|
||||
end
|
||||
|
||||
--implement worldedit.show_page(name, page) in different ways depending on the available APIs
|
||||
if minetest.global_exists("unified_inventory") then -- unified inventory installed
|
||||
local old_func = worldedit.register_gui_function
|
||||
worldedit.register_gui_function = function(identifier, options)
|
||||
old_func(identifier, options)
|
||||
unified_inventory.register_page(identifier, {get_formspec=function(player) return {formspec=options.get_formspec(player:get_player_name())} end})
|
||||
end
|
||||
|
||||
unified_inventory.register_button("worldedit_gui", {
|
||||
type = "image",
|
||||
image = "inventory_plus_worldedit_gui.png",
|
||||
condition = function(player)
|
||||
return minetest.check_player_privs(player:get_player_name(), {worldedit=true})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.worldedit_gui then --main page
|
||||
worldedit.show_page(name, "worldedit_gui")
|
||||
return true
|
||||
elseif fields.worldedit_gui_exit then --return to original page
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
unified_inventory.set_inventory_formspec(player, "craft")
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
worldedit.show_page = function(name, page)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
player:set_inventory_formspec(get_formspec(name, page))
|
||||
end
|
||||
end
|
||||
elseif minetest.global_exists("inventory_plus") then -- inventory++ installed
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local can_worldedit = minetest.check_player_privs(player:get_player_name(), {worldedit=true})
|
||||
if can_worldedit then
|
||||
inventory_plus.register_button(player, "worldedit_gui", "WorldEdit")
|
||||
end
|
||||
end)
|
||||
|
||||
--show the form when the button is pressed and hide it when done
|
||||
local gui_player_formspecs = {}
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.worldedit_gui then --main page
|
||||
gui_player_formspecs[name] = player:get_inventory_formspec()
|
||||
worldedit.show_page(name, "worldedit_gui")
|
||||
return true
|
||||
elseif fields.worldedit_gui_exit then --return to original page
|
||||
if gui_player_formspecs[name] then
|
||||
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player, "main"))
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
worldedit.show_page = function(name, page)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
inventory_plus.set_inventory_formspec(player, get_formspec(name, page))
|
||||
end
|
||||
end
|
||||
elseif minetest.global_exists("smart_inventory") then -- smart_inventory installed
|
||||
-- redefinition: Update the code element on inventory page to show the we-page
|
||||
function worldedit.show_page(name, page)
|
||||
local state = smart_inventory.get_page_state("worldedit_gui", name)
|
||||
if state then
|
||||
state:get("code"):set_we_formspec(page)
|
||||
state.location.rootState:show() -- update inventory page
|
||||
end
|
||||
end
|
||||
|
||||
-- smart_inventory page callback. Contains just a "custom code" element
|
||||
local function smart_worldedit_gui_callback(state)
|
||||
local codebox = state:element("code", { name = "code", code = "" })
|
||||
function codebox:set_we_formspec(we_page)
|
||||
local new_formspec = get_formspec(state.location.rootState.location.player, we_page)
|
||||
new_formspec = new_formspec:gsub('button_exit','button') --no inventory closing
|
||||
self.data.code = "container[1,1]".. new_formspec .. "container_end[]"
|
||||
end
|
||||
codebox:set_we_formspec("worldedit_gui")
|
||||
|
||||
-- process input (the back button)
|
||||
state:onInput(function(state, fields, player)
|
||||
if fields.worldedit_gui then --main page
|
||||
state:get("code"):set_we_formspec("worldedit_gui")
|
||||
elseif fields.worldedit_gui_exit then --return to original page
|
||||
state:get("code"):set_we_formspec("worldedit_gui")
|
||||
state.location.parentState:get("crafting_button"):submit() -- switch to the crafting tab
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
-- all handler should return false to force inventory UI update
|
||||
local orig_register_gui_handler = worldedit.register_gui_handler
|
||||
worldedit.register_gui_handler = function(identifier, handler)
|
||||
local wrapper = function(...)
|
||||
handler(...)
|
||||
return false
|
||||
end
|
||||
orig_register_gui_handler(identifier, wrapper)
|
||||
end
|
||||
|
||||
-- register the inventory button
|
||||
smart_inventory.register_page({
|
||||
name = "worldedit_gui",
|
||||
tooltip = "Edit your World!",
|
||||
icon = "inventory_plus_worldedit_gui.png",
|
||||
smartfs_callback = smart_worldedit_gui_callback,
|
||||
sequence = 99
|
||||
})
|
||||
elseif minetest.global_exists("sfinv") then -- sfinv installed
|
||||
assert(sfinv.enabled)
|
||||
local orig_get = sfinv.pages["sfinv:crafting"].get
|
||||
sfinv.override_page("sfinv:crafting", {
|
||||
get = function(self, player, context)
|
||||
local can_worldedit = minetest.check_player_privs(player, {worldedit=true})
|
||||
local fs = orig_get(self, player, context)
|
||||
return fs .. (can_worldedit and "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]" or "")
|
||||
end
|
||||
})
|
||||
|
||||
--show the form when the button is pressed and hide it when done
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if fields.worldedit_gui then --main page
|
||||
worldedit.show_page(player:get_player_name(), "worldedit_gui")
|
||||
return true
|
||||
elseif fields.worldedit_gui_exit then --return to original page
|
||||
sfinv.set_page(player, "sfinv:crafting")
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
worldedit.show_page = function(name, page)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
player:set_inventory_formspec(get_formspec(name, page))
|
||||
end
|
||||
end
|
||||
else
|
||||
return minetest.log("error",
|
||||
"worldedit_gui requires a supported gui management mod to be installed.\n"..
|
||||
"To use the it you need to either:\n"..
|
||||
"* use minetest_game or another sfinv-compatible subgame\n"..
|
||||
"* install Unified Inventory, Inventory++ or Smart Inventory\n"..
|
||||
"If you don't want to use worldedit_gui, disable it by editing world.mt or from the main menu."
|
||||
)
|
||||
end
|
||||
|
||||
worldedit.register_gui_function("worldedit_gui", {
|
||||
name = "WorldEdit GUI",
|
||||
privs = {interact=true},
|
||||
get_formspec = function(name)
|
||||
--create a form with all the buttons arranged in a grid
|
||||
local buttons, x, y, index = {}, 0, 1, 0
|
||||
local width, height = 3, 0.8
|
||||
local columns = 5
|
||||
for i, identifier in pairs(identifiers) do
|
||||
if identifier ~= "worldedit_gui" then
|
||||
local entry = worldedit.pages[identifier]
|
||||
table.insert(buttons, string.format((entry.get_formspec and "button" or "button_exit") ..
|
||||
"[%g,%g;%g,%g;%s;%s]", x, y, width, height, identifier, minetest.formspec_escape(entry.name)))
|
||||
|
||||
index, x = index + 1, x + width
|
||||
if index == columns then --row is full
|
||||
x, y = 0, y + height
|
||||
index = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
if index == 0 then --empty row
|
||||
y = y - height
|
||||
end
|
||||
return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) ..
|
||||
"button[0,0;2,0.5;worldedit_gui_exit;Back]" ..
|
||||
"label[2,0;WorldEdit GUI]" ..
|
||||
table.concat(buttons)
|
||||
end,
|
||||
})
|
||||
|
||||
worldedit.register_gui_handler("worldedit_gui", function(name, fields)
|
||||
for identifier, entry in pairs(worldedit.pages) do --check for WorldEdit GUI main formspec button selection
|
||||
if fields[identifier] and identifier ~= "worldedit_gui" then
|
||||
--ensure player has permission to perform action
|
||||
local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs)
|
||||
if not has_privs then
|
||||
worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")")
|
||||
return false
|
||||
end
|
||||
if entry.on_select then
|
||||
entry.on_select(name)
|
||||
end
|
||||
if entry.get_formspec then
|
||||
worldedit.show_page(name, identifier)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end)
|
||||
|
||||
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/functionality.lua")
|
||||
4
mods/worldedit/worldedit_gui/mod.conf
Normal file
4
mods/worldedit/worldedit_gui/mod.conf
Normal file
@@ -0,0 +1,4 @@
|
||||
name = worldedit_gui
|
||||
description = WorldEdit GUI
|
||||
depends = worldedit, worldedit_commands
|
||||
optional_depends = unified_inventory, inventory_plus, sfinv, creative, smart_inventory
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 21 KiB |
BIN
mods/worldedit/worldedit_gui/textures/worldedit_gui_unknown.png
Normal file
BIN
mods/worldedit/worldedit_gui/textures/worldedit_gui_unknown.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 597 B |
Reference in New Issue
Block a user