Split editor canvas and project data to separate files
This commit is contained in:
104
main.py
104
main.py
@@ -2,11 +2,12 @@ import os
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import numpy as np
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import cli_ui
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import unicodedata
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import json
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import base64
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import tkinter
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from exporter import export
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from canvas import *
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from project import *
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##### CONFIG #####
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WINDOW_SIZE = (
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@@ -14,57 +15,16 @@ WINDOW_SIZE = (
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(1920,1019)
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)[0]
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GRID_COLOR = "#808080"
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GRID_GUIDE_COLOR = (128, 128, 255)
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GRID_SIZE = 32
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cross_color = (255, 60, 25)
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pixel_color = (255,) * 3
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##################
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project_data={}
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project_chars = {}
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project_char_res = None
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current_project=""
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current_char=33
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canvas_width=0
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canvas_height=0
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def check_char_exist(char_num):
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global project_chars
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return chr(char_num) in project_chars
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def draw_editor_canvas():
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global canvas_editor
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global project_char_res
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global canvas_width
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global canvas_height
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canvas_editor.delete("all")
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# draw grid
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for x in range(project_char_res[0] + 1):
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x = x * GRID_SIZE
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canvas_editor.create_line((x,0),(x,canvas_height),width=1,fill=GRID_COLOR)
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for y in range(project_char_res[1] + 1):
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y = y * GRID_SIZE
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canvas_editor.create_line((0,y),(canvas_width,y),width=1,fill=GRID_COLOR)
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if check_char_exist(current_char):
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pass
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else:
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canvas_editor.create_line((0,0),(canvas_width,canvas_height),width=3,fill="red")
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canvas_editor.create_line((canvas_width,0),(0,canvas_height),width=3,fill="red")
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project=Project()
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def menu_file_open_project_click():
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global project_data
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global project_chars
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global project_char_res
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global last_project
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global project
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global canvas_editor
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global canvas_width
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global canvas_height
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file_path = tkinter.filedialog.askopenfilename(
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title="Open font project",
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@@ -76,19 +36,16 @@ def menu_file_open_project_click():
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# save last path to cache
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with open("last_path_cache.txt", "w") as f:
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f.write(file_path)
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current_project=file_path
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with open(file_path, "r") as f:
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project_data = json.load(f)
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project_chars = project_data["chars"]
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project_char_res = (project_data["char_width"], project_data["char_height"])
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canvas_width=project_char_res[0]*GRID_SIZE
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canvas_height=project_char_res[1]*GRID_SIZE
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canvas_editor.config(width=canvas_width,height=canvas_height)
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draw_editor_canvas()
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try:
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project.load(file_path)
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except AttributeError as e:
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tkinter.messagebox.showerror("Opening project",f"Project '{file_path}' is invalid: {e}")
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except IOError as e:
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tkinter.messagebox.showerror("Opening project",f"Failed to open project '{file_path}': {e}")
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finally:
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canvas_editor.after_project_load()
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canvas_editor.draw()
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def menu_file_save_project_click():
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@@ -98,25 +55,11 @@ def menu_file_save_project_as_click():
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pass
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def button_prev_glyph_click():
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global current_char
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current_char-=1
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keep_char_num_in_bounds()
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draw_editor_canvas()
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canvas_editor.prev_glyph()
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def button_next_glyph_click():
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global current_char
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current_char+=1
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keep_char_num_in_bounds()
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draw_editor_canvas()
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def keep_char_num_in_bounds():
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global current_char
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if current_char<0:
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current_char=0
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elif current_char>99999:
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current_char=99999
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canvas_editor.next_glyph()
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def number_only_validate(val):
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@@ -134,7 +77,7 @@ menu_file.add_command(label="Save project",command=menu_file_save_project_click)
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menu_file.add_command(label="Save project as",command=menu_file_save_project_as_click)
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menubar.add_cascade(label="File",menu=menu_file)
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canvas_editor=tkinter.Canvas(window,bg="black")
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canvas_editor=EditorCanvas(project,window,bg="black")
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canvas_editor.pack(side="left")
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frame_controls=tkinter.Frame(window)
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@@ -167,19 +110,6 @@ button_glyph_search.pack(side="left")
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window.config(menu=menubar)
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window.mainloop()
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"""proj_data, proj_path = cli_ui.cli_main()
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pixel_size = (window_size[1]-1) / char_res[1]
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canva_width = pixel_size * char_res[0]"""
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def cursor_pos_to_pixel(pos):
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pixel_pos = (int(pos[0] // pixel_size), int(pos[1] // pixel_size))
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if pixel_pos[0] < 0 or pixel_pos[1] < 0 or pixel_pos[0] >= char_res[0] or pixel_pos[1] >= char_res[1]:
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return None
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return pixel_pos
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# main loop
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while True:
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for event in pygame.event.get():
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