18 lines
361 B
GLSL
18 lines
361 B
GLSL
#version 110
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attribute vec3 in_pos;
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varying vec3 out_pos;
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uniform mat4 uniform_view;
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uniform mat4 uniform_projection;
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void main() {
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mat4 view_copy = uniform_view;
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view_copy[3] = vec4(0, 0, 0, 1);
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view_copy[0][3] = 0.0;
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view_copy[1][3] = 0.0;
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view_copy[2][3] = 0.0;
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gl_Position = uniform_projection * view_copy * vec4(in_pos, 1.0);
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out_pos = in_pos;
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}
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