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PolyGun/shaders/gl2/skybox_vertex.glsl

18 lines
361 B
GLSL

#version 110
attribute vec3 in_pos;
varying vec3 out_pos;
uniform mat4 uniform_view;
uniform mat4 uniform_projection;
void main() {
mat4 view_copy = uniform_view;
view_copy[3] = vec4(0, 0, 0, 1);
view_copy[0][3] = 0.0;
view_copy[1][3] = 0.0;
view_copy[2][3] = 0.0;
gl_Position = uniform_projection * view_copy * vec4(in_pos, 1.0);
out_pos = in_pos;
}