11 lines
228 B
GLSL
11 lines
228 B
GLSL
#version 110
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attribute vec3 in_pos;
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uniform mat4 uniform_model;
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uniform mat4 uniform_view;
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uniform mat4 uniform_projection;
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void main() {
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gl_Position = uniform_projection * uniform_view * uniform_model * vec4(in_pos, 1.0);
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}
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