Files
PolyGun/shaders/gl/gui_solid_vertex.glsl
2023-04-25 21:47:35 +02:00

11 lines
247 B
GLSL

#version 330 core
layout(location = 0) in vec3 in_pos;
uniform mat4 uniform_model;
uniform mat4 uniform_view;
uniform mat4 uniform_projection;
void main() {
gl_Position = uniform_projection * uniform_view * uniform_model * vec4(in_pos, 1.0);
}