11 lines
247 B
GLSL
11 lines
247 B
GLSL
#version 330 core
|
|
layout(location = 0) in vec3 in_pos;
|
|
|
|
uniform mat4 uniform_model;
|
|
uniform mat4 uniform_view;
|
|
uniform mat4 uniform_projection;
|
|
|
|
void main() {
|
|
gl_Position = uniform_projection * uniform_view * uniform_model * vec4(in_pos, 1.0);
|
|
}
|