15 lines
341 B
GLSL
15 lines
341 B
GLSL
#version 330 core
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layout (location = 0) in vec3 in_pos;
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layout (location = 1) in vec2 in_uv;
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out vec2 TexCoord;
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uniform mat4 uniform_model;
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uniform mat4 uniform_view;
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uniform mat4 uniform_projection;
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void main()
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{
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gl_Position = uniform_projection * uniform_view * uniform_model * vec4(in_pos, 1.0f);
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TexCoord = vec2(in_uv.x, in_uv.y);
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} |