PolyGun/shaders/gl/chunk_vertex.glsl

15 lines
341 B
GLSL

#version 330 core
layout (location = 0) in vec3 in_pos;
layout (location = 1) in vec2 in_uv;
out vec2 TexCoord;
uniform mat4 uniform_model;
uniform mat4 uniform_view;
uniform mat4 uniform_projection;
void main()
{
gl_Position = uniform_projection * uniform_view * uniform_model * vec4(in_pos, 1.0f);
TexCoord = vec2(in_uv.x, in_uv.y);
}