Files
PolyGun/shaders/chunk_fragment.glsl
2023-03-28 10:51:27 +02:00

11 lines
144 B
GLSL

#version 330 core
out vec4 FragColor;
in vec2 TexCoord;
uniform sampler2D texture1;
void main()
{
FragColor = texture(texture1, TexCoord);
}