38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#include "chunk_renderer.hpp"
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#include "common/logger.hpp"
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namespace polygun::world {
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ChunkRenderer::ChunkRenderer() : chunk_shader("shaders/chunk_vertex.glsl", "shaders/chunk_fragment.glsl") {}
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ChunkRenderer::~ChunkRenderer() {}
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void ChunkRenderer::init() {/*
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float vertices[] = {
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// Add your vertex data here
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};
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GLsizei v_size = sizeof(vertices);
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GLuint indices[] = {
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// Add your indices data here
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};
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GLsizei i_size = sizeof(indices);
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vertex_array = polygun::renderer::VertexArray(vertices, v_size, indices, i_size);
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// Load and configure textures here
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chunk_shader.bind();
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chunk_shader.set_uniform("texture", 0);*/
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}
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void ChunkRenderer::render(const glm::mat4& view, const glm::mat4& projection) {
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture);
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chunk_shader.bind();
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chunk_shader.set_uniform("projection", projection);
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chunk_shader.set_uniform("view", view);
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vertex_array.draw_elements();
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}
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} |