Implement slider GUI component

This commit is contained in:
mrkubax10 2024-06-14 15:22:50 +02:00
parent d3c4e95d83
commit f19fe48f5f
5 changed files with 200 additions and 6 deletions

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@ -153,6 +153,7 @@ if(BUILD_CLIENT)
src/game/gui/layout.cpp src/game/gui/layout.cpp
src/game/gui/line_edit.cpp src/game/gui/line_edit.cpp
src/game/gui/message_box.cpp src/game/gui/message_box.cpp
src/game/gui/slider.cpp
src/game/gui/style_change_listener.cpp src/game/gui/style_change_listener.cpp
src/game/gui/style.cpp src/game/gui/style.cpp
src/game/gui/text_edit.cpp src/game/gui/text_edit.cpp

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@ -141,6 +141,7 @@ ifeq ($(BUILD_CLIENT),1)
src/game/gui/layout.cpp \ src/game/gui/layout.cpp \
src/game/gui/line_edit.cpp \ src/game/gui/line_edit.cpp \
src/game/gui/message_box.cpp \ src/game/gui/message_box.cpp \
src/game/gui/slider.cpp \
src/game/gui/style_change_listener.cpp \ src/game/gui/style_change_listener.cpp \
src/game/gui/style.cpp \ src/game/gui/style.cpp \
src/game/gui/text_edit.cpp \ src/game/gui/text_edit.cpp \

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@ -24,19 +24,20 @@ SOFTWARE.
#include "game/gui/container.hpp" #include "game/gui/container.hpp"
#include "common/xml/parser.hpp"
#include "common/xml/xml_node.hpp"
#include "common/xml/reader.hpp"
#include "game/engine/engine.hpp" #include "game/engine/engine.hpp"
#include "game/gui/layout.hpp"
#include "game/gui/box.hpp" #include "game/gui/box.hpp"
#include "game/gui/button.hpp" #include "game/gui/button.hpp"
#include "game/gui/chat.hpp" #include "game/gui/chat.hpp"
#include "game/gui/combo_box.hpp" #include "game/gui/combo_box.hpp"
#include "game/gui/label.hpp"
#include "game/gui/text_edit.hpp"
#include "game/gui/image.hpp" #include "game/gui/image.hpp"
#include "game/gui/item_gallery.hpp" #include "game/gui/item_gallery.hpp"
#include "common/xml/parser.hpp" #include "game/gui/label.hpp"
#include "common/xml/xml_node.hpp" #include "game/gui/layout.hpp"
#include "common/xml/reader.hpp" #include "game/gui/text_edit.hpp"
#include "game/gui/slider.hpp"
using namespace polygun::gui; using namespace polygun::gui;
@ -181,6 +182,8 @@ void Container::load_container(xml::XMLNode* node, engine::Engine* engine) {
c = new TextEdit(engine, n); c = new TextEdit(engine, n);
else if(n->get_name()=="chat") else if(n->get_name()=="chat")
c = new Chat(engine, n); c = new Chat(engine, n);
else if(n->get_name()=="slider")
c = new Slider(engine, n);
if(c) { if(c) {
if(!parent_set) if(!parent_set)

121
src/game/gui/slider.cpp Normal file
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@ -0,0 +1,121 @@
/*
PolyGun
Copyright (c) 2024 mrkubax10 <mrkubax10@onet.pl>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "game/gui/slider.hpp"
#include "common/xml/reader.hpp"
#include "game/engine/engine.hpp"
#include "game/gui/container.hpp"
#include "game/gui/style.hpp"
#include "game/renderer/gui_renderer.hpp"
#include "game/renderer/texture.hpp"
#include "game/window/window.hpp"
using namespace polygun::gui;
Slider::Slider(engine::Engine* engine, Constraint* x, Constraint* y, Constraint* width, Constraint* height, const std::string& id, const SliderProp& prop) :
Component(x, y, width, height, id),
m_engine(engine),
m_properties(prop),
m_value(prop.m_min),
m_pressed(false),
m_texture_value(engine->get_master_renderer()->create_texture())
{}
Slider::Slider(engine::Engine* engine, xml::XMLNode* node) :
Component(node),
m_engine(engine),
m_properties(),
m_value(0),
m_pressed(false),
m_texture_value(engine->get_master_renderer()->create_texture())
{
xml::XMLReader reader(node);
if(!reader.get_attribute("min", m_properties.m_min))
m_properties.m_min = 0;
if(!reader.get_attribute("max", m_properties.m_max))
m_properties.m_max = 100;
m_value = m_properties.m_min;
}
Slider::~Slider() {
delete m_texture_value;
}
void Slider::render(renderer::GUIRenderer* renderer) {
const float width = std::min(m_parent->get_right(), get_right())-get_x();
const float height = std::min(m_parent->get_bottom(), get_bottom())-get_y();
const float bar_height = height*0.3f;
const float bar_y = get_y()+(height-bar_height)/2;
const float picker_float_value = (static_cast<float>(m_value)-m_properties.m_min)/(m_properties.m_max-m_properties.m_min);
const float picker_width = get_height()/2;
const float picker_x = get_x()+picker_float_value*get_width()-picker_width/2;
const unsigned extrusion = Style::get().m_extrusion_size;
renderer->fill_rect(math::Vector2f{get_x(), bar_y}, math::Vector2f{width-extrusion, bar_height-extrusion}, subtract_from_color(Style::get().m_lower_background_color, math::RGBAColor{30, 30, 30, 0}));
renderer->fill_rect(math::Vector2f{get_x()+extrusion, bar_y+extrusion}, math::Vector2f{width-extrusion, bar_height-extrusion}, add_to_color(Style::get().m_lower_background_color, math::RGBAColor{100, 100, 100, 0}));
renderer->fill_rect(math::Vector2f{get_x()+extrusion, bar_y+extrusion}, math::Vector2f{width-extrusion*2, bar_height-extrusion*2}, Style::get().m_lower_background_color);
renderer->fill_rect(math::Vector2f{picker_x, get_y()}, math::Vector2f{picker_width-extrusion, get_height()-extrusion}, add_to_color(Style::get().m_background_color, math::RGBAColor{100, 100, 100, 0}));
renderer->fill_rect(math::Vector2f{picker_x+extrusion, get_y()+extrusion}, math::Vector2f{picker_width-extrusion, get_height()-extrusion}, subtract_from_color(Style::get().m_background_color, math::RGBAColor{30, 30, 30, 0}));
renderer->fill_rect(math::Vector2f{picker_x+extrusion, get_y()+extrusion}, math::Vector2f{picker_width-extrusion*2, get_height()-extrusion*2}, Style::get().m_background_color);
if(m_pressed)
renderer->render_texture(math::Vector2f{picker_x+picker_width/2-m_texture_value->get_width()/2, get_y()-m_texture_value->get_height()}, m_texture_value);
}
bool Slider::update(const window::Event& event) {
const float width = std::min(m_parent->get_right(), get_right())-get_x();
const float height = std::min(m_parent->get_bottom(), get_bottom())-get_y();
switch(event.m_type) {
case window::EventType::EVENT_TYPE_MOUSE_BUTTON_UP:
m_pressed = false;
break;
case window::EventType::EVENT_TYPE_MOUSE_BUTTON_DOWN:
if(m_engine->get_window()->is_mouse_inside_area(math::Vector2f{get_x(), get_y()}, math::Vector2f{width, height}) &&
event.m_data.m_mouse_event.m_button==window::MouseButton::MOUSE_BUTTON_LEFT && !m_inactive) {
m_engine->get_gui_master().request_highlight(this);
m_pressed = true;
calculate_value();
return true;
}
break;
case window::EventType::EVENT_TYPE_MOUSE_MOVE:
if(m_pressed) {
if(m_engine->get_window()->get_mouse_x()<get_x() || m_engine->get_window()->get_mouse_x()>get_x()+width)
return true;
calculate_value();
return true;
}
default:
break;
}
return false;
}
void Slider::calculate_value() {
m_value = m_properties.m_min+(m_engine->get_window()->get_mouse_x()-get_x())/get_width()*(m_properties.m_max-m_properties.m_min);
std::unique_ptr<renderer::Surface> surf = Style::get().m_font.render_text(std::to_string(m_value), Style::get().m_text_color);
m_texture_value->load_from_surface(*surf);
}

68
src/game/gui/slider.hpp Normal file
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@ -0,0 +1,68 @@
/*
PolyGun
Copyright (c) 2024 mrkubax10 <mrkubax10@onet.pl>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef POLYGUN_GUI_SLIDER_HPP
#define POLYGUN_GUI_SLIDER_HPP
#include "game/gui/component.hpp"
namespace polygun::engine {
class Engine;
}
namespace polygun::renderer {
class Texture;
}
namespace polygun::gui {
struct SliderProp {
int m_min;
int m_max;
};
class Slider final : public Component {
public:
Slider(engine::Engine* engine, Constraint* x, Constraint* y, Constraint* width, Constraint* height, const std::string& id, const SliderProp& prop);
Slider(engine::Engine* engine, xml::XMLNode* node);
virtual ~Slider() override;
void set_value(int value) { m_value = value; }
int get_value() const { return m_value; }
virtual void render(renderer::GUIRenderer* renderer) override;
virtual bool update(const window::Event& event) override;
private:
engine::Engine* m_engine;
SliderProp m_properties;
int m_value;
bool m_pressed;
renderer::Texture* m_texture_value;
private:
void calculate_value();
};
}
#endif // POLYGUN_GUI_SLIDER_HPP