Win32 window creation

This commit is contained in:
mrkubax10 2023-05-31 17:20:35 +03:00
parent 8e85720849
commit d7eef04063
5 changed files with 141 additions and 0 deletions

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@ -37,6 +37,9 @@ option(LIBRARY_GLFW3_STATIC "Enable tweaks when using static GLFW3" OFF)
if(BUILD_CLIENT)
file(GLOB_RECURSE CLIENT_SOURCES "src/game/**.cpp")
if(NOT WIN32)
list(REMOVE_ITEM CLIENT_SOURCES "src/game/window/win32_window.cpp")
endif()
file(GLOB_RECURSE VENDOR_SOURCES "src/vendor/**.cpp")
endif()
if(BUILD_SERVER)

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@ -25,6 +25,8 @@ SOFTWARE.
#ifndef POLYGUN_WINDOW_EVENT_HPP
#define POLYGUN_WINDOW_EVENT_HPP
#include "game/window/mouse.hpp"
namespace polygun::window {
enum EventType {
EVENT_TYPE_NO_EVENT,

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@ -0,0 +1,83 @@
/*
PolyGun
Copyright (c) 2023 mrkubax10 <mrkubax10@onet.pl>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "game/window/win32_window.hpp"
#include "common/logger.hpp"
using namespace polygun::window;
static HINSTANCE g_instance;
extern int main(int argc, char** args);
int WINAPI WinMain(HINSTANCE inst, HINSTANCE prev_inst, PTSTR cmd_line, int show_cmd) {
g_instance = inst;
main(1, &cmd_line);
}
Win32Window::Win32Window(const std::string& title, unsigned width, unsigned height) :
m_window_handle(),
m_message_thread(),
m_access_mutex()
{
WNDCLASSEX window_class;
window_class.cbSize = sizeof(window_class);
window_class.style = 0;
window_class.lpfnWndProc = DefWindowProc;
window_class.cbClsExtra = 0;
window_class.hInstance = g_instance;
const TCHAR* class_name = title.c_str();
window_class.lpszClassName = class_name;
if(!RegisterClassEx(&window_class))
LOG_FATAL("Failed to register window class");
m_window_handle = CreateWindowEx(WS_EX_LEFT, class_name, nullptr, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, nullptr, nullptr, g_instance, nullptr);
if(!m_window_handle)
LOG_FATAL("Failed to create window");
ShowWindow(m_window_handle, false);
UpdateWindow(m_window_handle);
m_message_thread.reset(new std::thread(&Win32Window::message_thread_func, this));
}
Win32Window::~Win32Window() {
if(m_message_thread->joinable())
m_message_thread->join();
}
size_t Win32Window::poll_events(Event& event) {
return Window::poll_events(event);
}
void Win32Window::message_thread_func() {
MSG msg;
while(GetMessage(&msg, m_window_handle, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
m_access_mutex.lock();
Event close_event;
close_event.m_type = EventType::EVENT_TYPE_WINDOW_CLOSE;
m_event_queue.push_back(close_event);
}

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@ -0,0 +1,50 @@
/*
PolyGun
Copyright (c) 2023 mrkubax10 <mrkubax10@onet.pl>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "game/window/window.hpp"
#include <string>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <thread>
#include <mutex>
#include <memory>
namespace polygun::window {
class Win32Window final : public Window {
public:
Win32Window(const std::string& title, unsigned width, unsigned height);
virtual ~Win32Window() override;
virtual size_t poll_events(Event& event) override;
private:
HWND m_window_handle;
std::unique_ptr<std::thread> m_message_thread;
std::mutex m_access_mutex;
private:
void message_thread_func();
};
}

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@ -27,7 +27,10 @@ SOFTWARE.
#include <vector>
#include "game/window/event.hpp"
namespace polygun::window {
class Window {
public:
Window() = default;