Begin implementing MessageBox
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parent
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@ -137,6 +137,7 @@ if(BUILD_CLIENT)
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src/game/gui/image_gallery.cpp
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src/game/gui/label.cpp
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src/game/gui/layout.cpp
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src/game/gui/message_box.cpp
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src/game/gui/style_change_listener.cpp
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src/game/gui/style.cpp
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src/game/gui/text_edit.cpp
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83
src/game/gui/message_box.cpp
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src/game/gui/message_box.cpp
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/*
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PolyGun
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Copyright (c) 2023 mrkubax10 <mrkubax10@onet.pl>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "game/gui/message_box.hpp"
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#include "common/locale/util.hpp"
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#include "common/xml/reader.hpp"
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#include "game/engine/engine.hpp"
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#include "game/gui/style.hpp"
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#include "game/renderer/texture.hpp"
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using namespace polygun::gui;
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MessageBox::MessageBox(engine::Engine* engine, xml::XMLNode* node) :
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Container(engine, node),
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StyleChangeListener(),
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m_title(),
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m_title_texture(engine->get_master_renderer()->create_texture())
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{
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xml::XMLReader reader(node);
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std::string val;
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if(reader.get_attribute("text", m_title))
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update_title_text_texture();
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else if(reader.get_attribute("tr_text", val))
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set_title(_(val));
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m_left_padding = 5;
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}
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MessageBox::~MessageBox() {
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delete m_title_texture;
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}
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void MessageBox::set_title(const std::string& title) {
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m_title = title;
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update_title_text_texture();
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}
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void MessageBox::render(renderer::GUIRenderer* renderer) {
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renderer->fill_rect(glm::vec2(get_x()-2, get_y()-2), glm::vec2(get_width()+2, get_height()+2), add_to_color(Style::get().m_background_color, glm::vec4ub(100, 100, 100, 0)));
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renderer->fill_rect(glm::vec2(get_x()+2, get_y()+2), glm::vec2(get_width(), get_height()), subtract_from_color(Style::get().m_background_color, glm::vec4ub(40, 40, 40, 0)));
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renderer->fill_rect(glm::vec2(get_x(), get_y()), glm::vec2(get_width(), get_height()), Style::get().m_background_color);
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renderer->render_texture(glm::vec2(get_x()+5, get_y()+5), m_title_texture);
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Container::render(renderer);
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}
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void MessageBox::on_style_change() {
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update_title_text_texture();
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}
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void MessageBox::update_title_text_texture() {
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std::unique_ptr<renderer::Surface> surf;
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const float width = get_width();
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const float height = get_height();
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const glm::vec4ub& color = m_inactive?Style::get().m_inactive_text_color:Style::get().m_text_color;
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const unsigned title_size = 14;
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if(width>0 && height>0)
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surf = Style::get().m_font.render_text_in_area(glm::vec2(width, height), m_title, title_size, color);
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else
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surf = Style::get().m_font.render_text(m_title, title_size, color);
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m_title_texture->load_from_surface(*surf);
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m_top_padding = m_title_texture->get_height()+15;
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}
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src/game/gui/message_box.hpp
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src/game/gui/message_box.hpp
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@ -0,0 +1,54 @@
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/*
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PolyGun
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Copyright (c) 2023 mrkubax10 <mrkubax10@onet.pl>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
|
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef POLYGUN_GUI_MESSAGEBOX_HPP
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#define POLYGUN_GUI_MESSAGEBOX_HPP
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#include "game/gui/container.hpp"
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#include "game/gui/style_change_listener.hpp"
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namespace polygun::renderer {
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class Texture;
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}
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namespace polygun::gui {
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class MessageBox final : public Container, public StyleChangeListener {
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MessageBox(engine::Engine* engine, xml::XMLNode* node);
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virtual ~MessageBox() override;
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void set_title(const std::string& title);
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virtual void render(renderer::GUIRenderer* renderer) override;
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virtual void on_style_change() override;
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private:
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std::string m_title;
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renderer::Texture* m_title_texture;
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private:
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void update_title_text_texture();
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};
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}
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#endif // POLYGUN_GUI_MESSAGEBOX_HPP
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21
src/game/hud/kartkowka.html
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21
src/game/hud/kartkowka.html
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<!DOCTYPE html>
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<html lang ="pl">
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<head>
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<meta charset ="utf-8">
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</head>
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<body>
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<h2>Szymon Maczuga</h2>
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<hr>
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<p>Uczę się i chce uzyskac zawód <u><b>Technik Programista</b></u>.</p>
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<div> Dzisiaj pójdzie mi super i dostane ocenę <i><mark> pozytywną </mark></i></div>
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<p>Dostanę <s>niedostateczny</s> czy bardzo dobry</p>
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<br>
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<mark>Trzeba sie uczyć systematycznie</mark>
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<pre>Zmotywuje się do
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nauki
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i osiągne sukces.</pre>
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<code>Logarytmy to jest wyzwanie: log<sub>a</sub>b<sup>n</sup>=n*log<sub>a</sub>b</code>
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</body>
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</html>
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