More main menu tweaks

This commit is contained in:
2022-10-22 15:28:25 -04:00
parent f15b796344
commit 78fb1bc302
6 changed files with 725 additions and 304 deletions

View File

@@ -16,199 +16,116 @@
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local current_game, singleplayer_refresh_gamebar
local valid_disabled_settings = {
["enable_damage"]=true,
["creative_mode"]=true,
["enable_server"]=true,
}
-- Currently chosen game in gamebar for theming and filtering
function current_game()
local function current_game()
local last_game_id = core.settings:get("menu_last_game")
local game = pkgmgr.find_by_gameid(last_game_id)
local game, index = pkgmgr.find_by_gameid(last_game_id)
return game
end
-- Apply menu changes from given game
function apply_game(game)
core.set_topleft_text(game.name)
core.settings:set("menu_last_game", game.id)
menudata.worldlist:set_filtercriteria(game.id)
mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
local selected = core.get_textlist_index("sp_worlds")
if selected ~= nil and selected < #menudata.worldlist:get_list() then
index = selected
else
index = #menudata.worldlist:get_list()
end
end
menu_worldmt_legacy(index)
end
function singleplayer_refresh_gamebar()
local old_bar = ui.find_by_name("game_button_bar")
if old_bar ~= nil then
old_bar:delete()
end
local function game_buttonbar_button_handler(fields)
if fields.game_open_cdb then
local maintab = ui.find_by_name("maintab")
local dlg = create_store_dlg("game")
dlg:set_parent(maintab)
maintab:hide()
dlg:show()
return true
end
for _, game in ipairs(pkgmgr.games) do
if fields["game_btnbar_" .. game.id] then
apply_game(game)
return true
end
end
end
local btnbar = buttonbar_create("game_button_bar",
game_buttonbar_button_handler,
{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
for _, game in ipairs(pkgmgr.games) do
local btn_name = "game_btnbar_" .. game.id
local image = nil
local text = nil
local tooltip = core.formspec_escape(game.title)
if (game.menuicon_path or "") ~= "" then
image = core.formspec_escape(game.menuicon_path)
else
local part1 = game.id:sub(1,5)
local part2 = game.id:sub(6,10)
local part3 = game.id:sub(11)
text = part1 .. "\n" .. part2
if part3 ~= "" then
text = text .. "\n" .. part3
end
end
btnbar:add_button(btn_name, text, image, tooltip)
end
local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
end
local function get_disabled_settings(game)
if not game then
return {}
end
local gameconfig = Settings(game.path .. "/game.conf")
local disabled_settings = {}
if gameconfig then
local disabled_settings_str = (gameconfig:get("disabled_settings") or ""):split()
for _, value in pairs(disabled_settings_str) do
local state = false
value = value:trim()
if string.sub(value, 1, 1) == "!" then
state = true
value = string.sub(value, 2)
end
if valid_disabled_settings[value] then
disabled_settings[value] = state
else
core.log("error", "Invalid disabled setting in game.conf: "..tostring(value))
end
end
end
return disabled_settings
end
local function get_formspec(tabview, name, tabdata)
local retval = ""
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
local list = menudata.worldlist:get_list()
local world = list and index and list[index]
local game
if world then
game = pkgmgr.find_by_gameid(world.gameid)
else
game = current_game()
end
local disabled_settings = get_disabled_settings(game)
tonumber(core.settings:get("mainmenu_last_selected_world")))
local creative, damage, host = "", "", ""
retval = {
"container[0.375,0.375]",
"box[11,-0.375;4.125,9;#ACACAC33]",
--"field[1.75,0;5.125,0.8;query;;", query, "]",
--"button[6.875,0;1.5,0.8;search;", fgettext("Search"), "]",
"textlist[0,0;10.625,8.25;sp_worlds;", menu_render_worldlist(), ";", index, "]",
}
-- Y offsets for game settings checkboxes
local y = -0.2
local yo = 0.45
do
retval[#retval + 1] = "container[11.375,0.2]"
local enable_server = core.settings:get_bool("enable_server")
local options = {
{ name = "creative_mode", text = fgettext("Creative Mode") },
{ name = "enable_damage", text = fgettext("Enable Damage") },
{ name = "enable_server", text = fgettext("Host Server") },
}
if disabled_settings["creative_mode"] == nil then
creative = "checkbox[0,"..y..";cb_creative_mode;".. fgettext("Creative Mode") .. ";" ..
dump(core.settings:get_bool("creative_mode")) .. "]"
y = y + yo
end
if disabled_settings["enable_damage"] == nil then
damage = "checkbox[0,"..y..";cb_enable_damage;".. fgettext("Enable Damage") .. ";" ..
dump(core.settings:get_bool("enable_damage")) .. "]"
y = y + yo
end
if disabled_settings["enable_server"] == nil then
host = "checkbox[0,"..y..";cb_server;".. fgettext("Host Server") ..";" ..
dump(core.settings:get_bool("enable_server")) .. "]"
y = y + yo
end
retval = retval ..
"button[3.9,3.8;2.8,1;world_delete;".. fgettext("Delete") .. "]" ..
"button[6.55,3.8;2.8,1;world_configure;".. fgettext("Select Mods") .. "]" ..
"button[9.2,3.8;2.8,1;world_create;".. fgettext("New") .. "]" ..
"label[3.9,-0.05;".. fgettext("Select World:") .. "]"..
creative ..
damage ..
host ..
"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
menu_render_worldlist() ..
";" .. index .. "]"
if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
retval = retval ..
"button[7.9,4.75;4.1,1;play;".. fgettext("Host Game") .. "]" ..
"checkbox[0,"..y..";cb_server_announce;" .. fgettext("Announce Server") .. ";" ..
dump(core.settings:get_bool("server_announce")) .. "]" ..
"field[0.3,2.85;3.8,0.5;te_playername;" .. fgettext("Name") .. ";" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
"pwdfield[0.3,4.05;3.8,0.5;te_passwd;" .. fgettext("Password") .. "]"
local bind_addr = core.settings:get("bind_address")
if bind_addr ~= nil and bind_addr ~= "" then
retval = retval ..
"field[0.3,5.25;2.5,0.5;te_serveraddr;" .. fgettext("Bind Address") .. ";" ..
core.formspec_escape(core.settings:get("bind_address")) .. "]" ..
"field[2.85,5.25;1.25,0.5;te_serverport;" .. fgettext("Port") .. ";" ..
core.formspec_escape(core.settings:get("port")) .. "]"
else
retval = retval ..
"field[0.3,5.25;3.8,0.5;te_serverport;" .. fgettext("Server Port") .. ";" ..
core.formspec_escape(core.settings:get("port")) .. "]"
if enable_server then
options[#options + 1] = { name = "server_announce", text = fgettext("Announce Server") }
end
else
retval = retval ..
"button[7.9,4.75;4.1,1;play;" .. fgettext("Play Game") .. "]"
local y = 0
for _, opt in pairs(options) do
retval[#retval + 1] = "checkbox[0,"
retval[#retval + 1] = y
retval[#retval + 1] =";cb_"
retval[#retval + 1] = opt.name
retval[#retval + 1] = ";"
retval[#retval + 1] = opt.text
retval[#retval + 1] = ";"
retval[#retval + 1] = dump(core.settings:get_bool(opt.name))
retval[#retval + 1] = "]"
y = y + 0.5
end
y = y + 0.25
if enable_server then
retval[#retval + 1] = "container[0,"
retval[#retval + 1] = y
retval[#retval + 1] = "]label[0,0;"
retval[#retval + 1] = fgettext("Name/Password")
retval[#retval + 1] = "]"
retval[#retval + 1] = "field[0,0.3;3.375,0.5;te_playername;;"
retval[#retval + 1] = core.formspec_escape(core.settings:get("name"))
retval[#retval + 1] = "]"
retval[#retval + 1] = "pwdfield[0,1;3.375,0.5;te_passwd;]"
local bind_addr = core.settings:get("bind_address")
if bind_addr ~= nil and bind_addr ~= "" then
retval[#retval + 1] = "field[0,2.2;2.25,0.5;te_serveraddr;" .. fgettext("Bind Address")
retval[#retval + 1] = ";"
retval[#retval + 1] = core.formspec_escape(core.settings:get("bind_address"))
retval[#retval + 1] = "]"
retval[#retval + 1] = "field[2.3,2.2;1.25,0.5;te_serverport;"
retval[#retval + 1] = fgettext("Port")
retval[#retval + 1] = ";"
retval[#retval + 1] = core.formspec_escape(core.settings:get("port"))
retval[#retval + 1] = "]"
else
retval[#retval + 1] = "field[0,2.2;3.375,0.5;te_serverport;"
retval[#retval + 1] = fgettext("Server Port")
retval[#retval + 1] = ";"
retval[#retval + 1] = core.formspec_escape(core.settings:get("port"))
retval[#retval + 1] = "]"
end
retval[#retval + 1] = "container_end[]"
end
if index > 0 then
retval[#retval + 1] = "container[0,5.15]"
retval[#retval + 1] = "button[0,0;3.375,0.8;world_delete;"
retval[#retval + 1] = fgettext("Delete")
retval[#retval + 1] = "]"
retval[#retval + 1] = "button[0,1.05;3.375,0.8;world_configure;"
retval[#retval + 1] = fgettext("Configure")
retval[#retval + 1] = "]"
retval[#retval + 1] = "button[0,2.1;3.375,0.8;play;"
retval[#retval + 1] = fgettext("Play Game")
retval[#retval + 1] = "]"
-- "button[4,3.95;2.6,1;world_delete;", fgettext("Delete"), "]",
--"button[6.5,3.95;2.8,1;world_configure;", fgettext("Configure"), "]",
retval[#retval + 1] = "container_end[]"
else
retval[#retval + 1] = "container[0,5.15]"
retval[#retval + 1] = "box[0,0;2.625,0.8;#333]"
retval[#retval + 1] = "box[0,1.05;2.625,0.8;#333]"
retval[#retval + 1] = "box[0,2.1;2.625,0.8;#333]"
retval[#retval + 1] = "container_end[]"
end
retval[#retval + 1] = "container_end[]"
end
return retval
return table.concat(retval, "") .. "container_end[]"
end
local function main_button_handler(this, fields, name, tabdata)
@@ -254,8 +171,8 @@ local function main_button_handler(this, fields, name, tabdata)
return true
end
if fields["cb_server"] then
core.settings:set("enable_server", fields["cb_server"])
if fields["cb_enable_server"] then
core.settings:set("enable_server", fields["cb_enable_server"])
return true
end
@@ -268,61 +185,46 @@ local function main_button_handler(this, fields, name, tabdata)
return true
end
if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
if fields["play"] ~= nil or world_doubleclick then
local selected = core.get_textlist_index("sp_worlds")
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
if selected == nil or gamedata.selected_world == 0 then
gamedata.errormessage =
fgettext("No world created or selected!")
return true
end
-- Update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
local game_obj
if world then
game_obj = pkgmgr.find_by_gameid(world.gameid)
core.settings:set("menu_last_game", game_obj.id)
end
local disabled_settings = get_disabled_settings(game_obj)
for k, _ in pairs(valid_disabled_settings) do
local v = disabled_settings[k]
if v ~= nil then
if k == "enable_server" and v == true then
error("Setting 'enable_server' cannot be force-enabled! The game.conf needs to be fixed.")
end
core.settings:set_bool(k, disabled_settings[k])
end
end
if core.settings:get_bool("enable_server") then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
if selected ~= nil and gamedata.selected_world ~= 0 then
gamedata.playername = fields["te_playername"]
gamedata.password = fields["te_passwd"]
gamedata.port = fields["te_serverport"]
gamedata.address = ""
core.settings:set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
core.settings:set("bind_address",fields["te_serveraddr"])
core.settings:set("port",gamedata.port)
if fields["te_serveraddr"] ~= nil then
core.settings:set("bind_address",fields["te_serveraddr"])
end
--update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
if world then
local game, index = pkgmgr.find_by_gameid(world.gameid)
core.settings:set("menu_last_game", game.id)
end
core.start()
else
gamedata.errormessage =
fgettext("No world created or selected!")
end
else
gamedata.singleplayer = true
if selected ~= nil and gamedata.selected_world ~= 0 then
gamedata.singleplayer = true
core.start()
else
gamedata.errormessage =
fgettext("No world created or selected!")
end
return true
end
core.start()
return true
end
if fields["world_create"] ~= nil then
local create_world_dlg = create_create_world_dlg()
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
mm_game_theme.update("singleplayer", current_game())
return true
end
if fields["world_delete"] ~= nil then
local selected = core.get_textlist_index("sp_worlds")
@@ -337,7 +239,7 @@ local function main_button_handler(this, fields, name, tabdata)
delete_world_dlg:set_parent(this)
this:hide()
delete_world_dlg:show()
mm_game_theme.update("singleplayer",current_game())
mm_texture.update("singleplayer",current_game())
end
end
@@ -355,7 +257,7 @@ local function main_button_handler(this, fields, name, tabdata)
configdialog:set_parent(this)
this:hide()
configdialog:show()
mm_game_theme.update("singleplayer",current_game())
mm_texture.update("singleplayer",current_game())
end
end
@@ -364,29 +266,25 @@ local function main_button_handler(this, fields, name, tabdata)
end
local function on_change(type, old_tab, new_tab)
if (type == "ENTER") then
if type == "ENTER" then
local game = current_game()
if game then
apply_game(game)
end
singleplayer_refresh_gamebar()
ui.find_by_name("game_button_bar"):show()
if game then
menudata.worldlist:set_filtercriteria(game.id)
core.set_topleft_text(game.name)
mm_texture.update("singleplayer",game)
end
else
menudata.worldlist:set_filtercriteria(nil)
local gamebar = ui.find_by_name("game_button_bar")
if gamebar then
gamebar:hide()
end
core.set_topleft_text("")
mm_game_theme.update(new_tab,nil)
mm_texture.update(new_tab,nil)
end
end
--------------------------------------------------------------------------------
return {
name = "local",
caption = fgettext("Start Game"),
caption = fgettext("Load Game"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = on_change