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25
games/devtest/mods/unittests/inside_async_env.lua
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25
games/devtest/mods/unittests/inside_async_env.lua
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unittests = {}
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core.log("info", "Hello World")
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local function do_tests()
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assert(core == minetest)
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-- stuff that should not be here
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assert(not core.get_player_by_name)
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assert(not core.set_node)
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assert(not core.object_refs)
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-- stuff that should be here
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assert(ItemStack)
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assert(core.registered_items[""])
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-- alias handling
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assert(core.registered_items["unittests:steel_ingot_alias"].name ==
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"unittests:steel_ingot")
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end
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function unittests.async_test()
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local ok, err = pcall(do_tests)
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if not ok then
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core.log("error", err)
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end
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return ok
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end
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