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50
games/devtest/mods/testnodes/light.lua
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50
games/devtest/mods/testnodes/light.lua
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-- Test Nodes: Light test
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local S = minetest.get_translator("testnodes")
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-- All possible light levels
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for i=1, minetest.LIGHT_MAX do
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minetest.register_node("testnodes:light"..i, {
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description = S("Light Source (@1)", i),
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paramtype = "light",
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light_source = i,
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tiles ={"testnodes_light_"..i..".png"},
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drawtype = "glasslike",
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walkable = false,
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {dig_immediate=3},
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})
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end
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-- Lets light through, but not sunlight, leading to a
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-- reduction in light level when light passes through
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minetest.register_node("testnodes:sunlight_filter", {
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description = S("Sunlight Filter") .."\n"..
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S("Lets light through, but weakens sunlight"),
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paramtype = "light",
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drawtype = "glasslike",
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tiles = {
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"testnodes_sunlight_filter.png",
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},
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groups = { dig_immediate = 3 },
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})
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-- Lets light and sunlight through without obstruction
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minetest.register_node("testnodes:sunlight_propagator", {
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description = S("Sunlight Propagator") .."\n"..
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S("Lets all light through"),
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paramtype = "light",
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sunlight_propagates = true,
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drawtype = "glasslike",
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tiles = {
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"testnodes_sunlight_filter.png^[brighten",
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},
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groups = { dig_immediate = 3 },
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})
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