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65
builtin/game/deprecated.lua
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65
builtin/game/deprecated.lua
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-- Minetest: builtin/deprecated.lua
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--
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-- EnvRef
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--
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core.env = {}
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local envref_deprecation_message_printed = false
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setmetatable(core.env, {
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__index = function(table, key)
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if not envref_deprecation_message_printed then
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core.log("deprecated", "core.env:[...] is deprecated and should be replaced with core.[...]")
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envref_deprecation_message_printed = true
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end
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local func = core[key]
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if type(func) == "function" then
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rawset(table, key, function(self, ...)
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return func(...)
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end)
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else
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rawset(table, key, nil)
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end
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return rawget(table, key)
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end
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})
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function core.rollback_get_last_node_actor(pos, range, seconds)
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return core.rollback_get_node_actions(pos, range, seconds, 1)[1]
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end
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--
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-- core.setting_*
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--
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local settings = core.settings
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local function setting_proxy(name)
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return function(...)
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core.log("deprecated", "WARNING: minetest.setting_* "..
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"functions are deprecated. "..
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"Use methods on the minetest.settings object.")
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return settings[name](settings, ...)
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end
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end
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core.setting_set = setting_proxy("set")
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core.setting_get = setting_proxy("get")
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core.setting_setbool = setting_proxy("set_bool")
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core.setting_getbool = setting_proxy("get_bool")
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core.setting_save = setting_proxy("write")
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--
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-- core.register_on_auth_fail
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--
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function core.register_on_auth_fail(func)
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core.log("deprecated", "core.register_on_auth_fail " ..
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"is deprecated and should be replaced by " ..
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"core.register_on_authplayer instead.")
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core.register_on_authplayer(function (player_name, ip, is_success)
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if not is_success then
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func(player_name, ip)
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end
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end)
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end
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