more last minute fixes
This commit is contained in:
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mods/main/textures/main_drill.png
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mods/main/textures/main_drill.png
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mods/main/textures/main_pickaxe_stone.png
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mods/main/textures/main_pickaxe_stone.png
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After Width: | Height: | Size: 260 B |
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mods/main/textures/main_pickaxe_tier2.png
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mods/main/textures/main_pickaxe_tier2.png
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@@ -18,6 +18,42 @@ minetest.register_item(":",
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}
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})
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minetest.register_item("main:drill",
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{
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type = "none",
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wield_image = "main_drill.png",
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inventory_image = "main_drill.png",
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tool_capabilities =
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{
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max_drop_level = 1,
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full_punch_interval = 0.8,
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groupcaps =
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{
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cracky = {times={[1]=2, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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},
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damage_groups = {cracky = 8},
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}
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})
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minetest.register_item("main:pickaxe_tier2",
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{
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type = "none",
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wield_image = "main_pickaxe_tier2.png",
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inventory_image = "main_pickaxe_tier2.png",
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tool_capabilities =
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{
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max_drop_level = 1,
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full_punch_interval = 0.8,
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groupcaps =
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{
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cracky = {times={[1]=4, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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},
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damage_groups = {cracky = 8},
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}
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})
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minetest.register_item("main:pickaxe_steel",
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{
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type = "none",
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@@ -30,10 +66,9 @@ minetest.register_item("main:pickaxe_steel",
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groupcaps =
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{
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cracky = {times={[1]=6, [2]=1.00,[3]=0.50}, uses=0, maxlevel=1},
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crumbly = {times={[2]=2.50, [3]=0.80}, uses=0, maxlevel=1},
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cracky = {times={[1]=6, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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},
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damage_groups = {fleshy = 5, cracky = 8},
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damage_groups = {cracky = 8},
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}
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})
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@@ -41,6 +76,7 @@ minetest.register_item("main:pickaxe_stone",
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{
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type = "none",
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wield_image = "main_pickaxe_stone.png",
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inventory_image = "main_pickaxe_stone.png",
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tool_capabilities =
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{
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max_drop_level = 1,
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@@ -48,27 +84,9 @@ minetest.register_item("main:pickaxe_stone",
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groupcaps =
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{
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cracky = {times={[1]=3.80, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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crumbly = {times={[2]=3.50, [3]=1.80}, uses=0, maxlevel=1},
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cracky = {times={[1]=8, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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},
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damage_groups = {fleshy = 4, cracky = 5},
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damage_groups = {cracky = 5},
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}
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})
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minetest.register_item("main:ax_steel",
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{
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type = "none",
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wield_image = "main_pickaxe_stone.png",
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tool_capabilities =
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{
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max_drop_level = 1,
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full_punch_interval = 0.4,
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groupcaps =
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{
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choppy = {times={[1]=3.80, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
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crumbly = {times={[2]=3.50, [3]=1.80}, uses=0, maxlevel=1},
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},
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damage_groups = {fleshy = 4, cracky = 8},
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}
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})
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