Initial commit
28
CHANGELOG.TXT
Normal file
@ -0,0 +1,28 @@
|
||||
====================
|
||||
====================
|
||||
==ADSURV CHANGELOG==
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||||
====================
|
||||
====================
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||||
|
||||
|
||||
-------------------------------
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||||
Adsurv 0.5.2137 (March 7, 2021)
|
||||
-------------------------------
|
||||
- Added some new crafting recipes.
|
||||
- Added planks.
|
||||
- Changed the texture for dirt.
|
||||
|
||||
--------------------------
|
||||
Adsurv 0.5 (March 4, 2021)
|
||||
--------------------------
|
||||
- Added blocks from every type of metal currently in the game.
|
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- Added lumps.
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- Added axes and knives from steel, stone, and refined stone.
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||||
- Completely changed textures of obsidian, cobble, apple tree log, leaves, and more.
|
||||
|
||||
|
||||
-----------------------------
|
||||
Adsurv 0.4 (February 2, 2019)
|
||||
-----------------------------
|
||||
- Changed selected slot hotbar texture.
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||||
- Made a few minor changes to the textures
|
106
LICENSE.TXT
Normal file
@ -0,0 +1,106 @@
|
||||
Source code license: MIT License (see below)
|
||||
-------------------
|
||||
Copyright 2019-2021 MCL
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
Textures and sounds license: Creative Commons Attribution 4.0 International
|
||||
---------------------------
|
||||
By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
|
||||
|
||||
Section 1 – Definitions.
|
||||
|
||||
Adapted Material means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
|
||||
Adapter's License means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.
|
||||
Copyright and Similar Rights means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
|
||||
Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
|
||||
Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
|
||||
Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
|
||||
Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
|
||||
Licensor means the individual(s) or entity(ies) granting rights under this Public License.
|
||||
Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
|
||||
Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
|
||||
You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.
|
||||
|
||||
Section 2 – Scope.
|
||||
|
||||
License grant.
|
||||
Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
|
||||
reproduce and Share the Licensed Material, in whole or in part; and
|
||||
produce, reproduce, and Share Adapted Material.
|
||||
Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
|
||||
Term. The term of this Public License is specified in Section 6(a).
|
||||
Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
|
||||
Downstream recipients.
|
||||
Offer from the Licensor – Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
|
||||
No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
|
||||
No endorsement. Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
Other rights.
|
||||
Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
|
||||
Patent and trademark rights are not licensed under this Public License.
|
||||
To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties.
|
||||
|
||||
Section 3 – License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the following conditions.
|
||||
|
||||
Attribution.
|
||||
|
||||
If You Share the Licensed Material (including in modified form), You must:
|
||||
retain the following if it is supplied by the Licensor with the Licensed Material:
|
||||
identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
|
||||
a copyright notice;
|
||||
a notice that refers to this Public License;
|
||||
a notice that refers to the disclaimer of warranties;
|
||||
a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
|
||||
indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
|
||||
indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
|
||||
You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
|
||||
If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
|
||||
If You Share Adapted Material You produce, the Adapter's License You apply must not prevent recipients of the Adapted Material from complying with this Public License.
|
||||
|
||||
Section 4 – Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:
|
||||
|
||||
for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database;
|
||||
if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material; and
|
||||
You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
|
||||
|
||||
Section 5 – Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
|
||||
To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
|
||||
|
||||
The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
|
||||
|
||||
Section 6 – Term and Termination.
|
||||
|
||||
This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.
|
||||
|
||||
Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:
|
||||
automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
|
||||
upon express reinstatement by the Licensor.
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.
|
||||
For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.
|
||||
Sections 1, 5, 6, 7, and 8 survive termination of this Public License.
|
||||
|
||||
Section 7 – Other Terms and Conditions.
|
||||
|
||||
The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
|
||||
Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.
|
||||
|
||||
Section 8 – Interpretation.
|
||||
|
||||
For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.
|
||||
To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
|
||||
No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
|
||||
Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.
|
19
README.TXT
Normal file
@ -0,0 +1,19 @@
|
||||
FortTest - Version 0.1-dev
|
||||
|
||||
|
||||
TODO:
|
||||
Death detection
|
||||
Add all guns
|
||||
Loot chest generation
|
||||
Game start
|
||||
Building
|
||||
|
||||
|
||||
|
||||
|
||||
--------
|
||||
LICENSES
|
||||
--------
|
||||
|
||||
Liccense of code: X11 License (see LICENSE.TXT)
|
||||
Licecnse of textures, sounds, and schematics: CC BY 4.0 International (see LICENSE.TXT)
|
BIN
menu/header.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
menu/icon.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
60
mods/coconut/init.lua
Normal file
@ -0,0 +1,60 @@
|
||||
coconut = {}
|
||||
|
||||
minetest.register_node("coconut:nut", {
|
||||
tiles =
|
||||
{
|
||||
"main_cobble.png",
|
||||
"main_cobble.png",
|
||||
"main_cobble.png",
|
||||
"main_cobble.png",
|
||||
"main_cobble.png",
|
||||
"main_cobble.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
node_box =
|
||||
{
|
||||
type = "fixed",
|
||||
fixed =
|
||||
{
|
||||
{-0.25, -0.5, -0.25, 0.25, 0, 0.25},
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
function coconut.init()
|
||||
local players = minetest.get_connected_players()
|
||||
for i=1, #players do
|
||||
coconut.add_huds(players[i])
|
||||
minetest.chat_send_all(players[i])
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function coconut.add_hud(player)
|
||||
|
||||
|
||||
local meta = player:get_meta()
|
||||
local digs_text = "You: " .. meta:get_int("score:digs")
|
||||
local places_text = "Ami: " .. meta:get_int("score:places")
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -120, y = -25},
|
||||
text = "Stats",
|
||||
alignment = 0,
|
||||
scale = { x = 100, y = 30},
|
||||
number = 0xFFFFFF,
|
||||
})
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 1, y = 0.5},
|
||||
offset = {x = -180, y = 0},
|
||||
text = digs_text,
|
||||
alignment = -1,
|
||||
scale = { x = 50, y = 10},
|
||||
number = 0xFFFFFF,
|
||||
})
|
||||
end
|
113
mods/industrial_decor/LICENSE.TXT
Normal file
@ -0,0 +1,113 @@
|
||||
SOURCE CODE LICENSE: MIT License (see below)
|
||||
|
||||
Copyright 2018-2021 MCL
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
TEXTURES AND SOUNDS LICENSE: Creative Commons Attribution 4.0 International Public License (see below)
|
||||
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
|
||||
|
||||
Section 1 – Definitions.
|
||||
|
||||
Adapted Material means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
|
||||
Adapter's License means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.
|
||||
Copyright and Similar Rights means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
|
||||
Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
|
||||
Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
|
||||
Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
|
||||
Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
|
||||
Licensor means the individual(s) or entity(ies) granting rights under this Public License.
|
||||
Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
|
||||
Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
|
||||
You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.
|
||||
|
||||
Section 2 – Scope.
|
||||
|
||||
License grant.
|
||||
Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
|
||||
reproduce and Share the Licensed Material, in whole or in part; and
|
||||
produce, reproduce, and Share Adapted Material.
|
||||
Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
|
||||
Term. The term of this Public License is specified in Section 6(a).
|
||||
Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
|
||||
Downstream recipients.
|
||||
Offer from the Licensor – Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
|
||||
No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
|
||||
No endorsement. Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
Other rights.
|
||||
Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
|
||||
Patent and trademark rights are not licensed under this Public License.
|
||||
To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties.
|
||||
|
||||
Section 3 – License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the following conditions.
|
||||
|
||||
Attribution.
|
||||
|
||||
If You Share the Licensed Material (including in modified form), You must:
|
||||
retain the following if it is supplied by the Licensor with the Licensed Material:
|
||||
identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
|
||||
a copyright notice;
|
||||
a notice that refers to this Public License;
|
||||
a notice that refers to the disclaimer of warranties;
|
||||
a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
|
||||
indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
|
||||
indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
|
||||
You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
|
||||
If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
|
||||
If You Share Adapted Material You produce, the Adapter's License You apply must not prevent recipients of the Adapted Material from complying with this Public License.
|
||||
|
||||
Section 4 – Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:
|
||||
|
||||
for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database;
|
||||
if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material; and
|
||||
You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
|
||||
|
||||
Section 5 – Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
|
||||
To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
|
||||
|
||||
The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
|
||||
|
||||
Section 6 – Term and Termination.
|
||||
|
||||
This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.
|
||||
|
||||
Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:
|
||||
automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
|
||||
upon express reinstatement by the Licensor.
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.
|
||||
For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.
|
||||
Sections 1, 5, 6, 7, and 8 survive termination of this Public License.
|
||||
|
||||
Section 7 – Other Terms and Conditions.
|
||||
|
||||
The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
|
||||
Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.
|
||||
|
||||
Section 8 – Interpretation.
|
||||
|
||||
For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.
|
||||
To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
|
||||
No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
|
||||
Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.
|
||||
|
384
mods/industrial_decor/init.lua
Normal file
@ -0,0 +1,384 @@
|
||||
--[[
|
||||
Copyright 2018-2021 MCL
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
]]
|
||||
|
||||
|
||||
minetest.register_node("industrial_decor:planks",{
|
||||
description = "Planks",
|
||||
drawtype = "signlike",
|
||||
tiles = {"industrial_decor_planks.png"},
|
||||
inventory_image = "industrial_decor_planks.png",
|
||||
wield_image = "industrial_decor_planks.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
|
||||
walkable = false,
|
||||
|
||||
|
||||
groups = {choppy = 2},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("industrial_decor:planks_destroyed",{
|
||||
description = "Destroyed Planks",
|
||||
drawtype = "signlike",
|
||||
tiles = {"industrial_decor_planks_destroyed.png"},
|
||||
inventory_image = "industrial_decor_planks_destroyed.png",
|
||||
wield_image = "industrial_decor_planks_destroyed.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
|
||||
walkable = true,
|
||||
|
||||
|
||||
groups = {choppy = 3},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
})
|
||||
|
||||
--Lamps
|
||||
minetest.register_node("industrial_decor:lamp",{
|
||||
description = "Industrial Lamp",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"industrial_decor_lamp.png"},
|
||||
inventory_image = "industrial_decor_lamp.png",
|
||||
wield_image = "industrial_decor_lamp.png",
|
||||
light_source = 14,
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
|
||||
groups = {cracky = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
|
||||
},
|
||||
|
||||
on_punch = function(pos, node, player, pointed_thing)
|
||||
minetest.set_node({x = pos.x, y = pos.y, z = pos.z}, {name = "industrial_decor:lamp_damaged"})
|
||||
end
|
||||
})
|
||||
|
||||
--Damaged
|
||||
minetest.register_node("industrial_decor:lamp_damaged",{
|
||||
description = "Damaged Industrial Lamp",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"industrial_decor_lamp_damaged.png"},
|
||||
inventory_image = "industrial_decor_lamp_damaged.png",
|
||||
wield_image = "industrial_decor_lamp_damaged.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
|
||||
groups = {cracky = 2},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
|
||||
},
|
||||
|
||||
on_rightclick = function(pos, node, player, pointed_thing)
|
||||
if player:get_wielded_item():get_name() == "electronics:light_bulb_incandescent" then
|
||||
minetest.set_node({x = pos.x, y = pos.y, z = pos.z}, {name = "industrial_decor:lamp_bulb"})
|
||||
elseif player:get_wielded_item():get_name() == "tapes:ducttape_black" then
|
||||
minetest.set_node({x = pos.x, y = pos.y, z = pos.z}, {name = "industrial_decor:lamp_tape"})
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
||||
--Light Bulb Only
|
||||
minetest.register_node("industrial_decor:lamp_bulb",{
|
||||
description = "Damaged Industrial Lamp with Light Bulb",
|
||||
drawtype = "plantlike",
|
||||
tiles = {
|
||||
{
|
||||
name = "industrial_decor_lamp_bulb.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
inventory_image = "industrial_decor_lamp_bulb_single.png",
|
||||
wield_image = "industrial_decor_lamp_bulb_single.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
|
||||
groups = {cracky = 2},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
|
||||
},
|
||||
|
||||
on_rightclick = function(pos, node, player, pointed_thing)
|
||||
if player:get_wielded_item():get_name() == "tapes:ducttape_black" then
|
||||
minetest.set_node({x = pos.x, y = pos.y, z = pos.z}, {name = "industrial_decor:lamp_fixed"})
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
||||
--Taped
|
||||
minetest.register_node("industrial_decor:lamp_tape",{
|
||||
description = "Industrial Lamp with Duct Tape",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"industrial_decor_lamp_tape.png"},
|
||||
inventory_image = "industrial_decor_lamp_tape.png",
|
||||
wield_image = "industrial_decor_lamp_bulb_tape.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
|
||||
groups = {cracky = 2},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
|
||||
},
|
||||
|
||||
on_rightclick = function(pos, node, player, pointed_thing)
|
||||
if player:get_wielded_item():get_name() == "electronics:light_bulb_incandescent" then
|
||||
minetest.set_node({x = pos.x, y = pos.y, z = pos.z}, {name = "industrial_decor:lamp_fixed"})
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
||||
--Fixed
|
||||
minetest.register_node("industrial_decor:lamp_fixed",{
|
||||
description = "Fixed Industrial Lamp",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"industrial_decor_lamp_fixed.png"},
|
||||
inventory_image = "industrial_decor_lamp_fixed.png",
|
||||
wield_image = "industrial_decor_lamp_fixed.png",
|
||||
light_source = 10,
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
|
||||
groups = {cracky = 1},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
|
||||
},
|
||||
|
||||
on_punch = function(pos, node, player, pointed_thing)
|
||||
minetest.set_node({x = pos.x, y = pos.y, z = pos.z}, {name = "industrial_decor:lamp_damaged"})
|
||||
end
|
||||
})
|
||||
--End of Lamps
|
||||
|
||||
minetest.register_node("industrial_decor:wires_hanging",{
|
||||
description = "Hanging Wires",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"industrial_decor_wires_hanging.png"},
|
||||
inventory_image = "industrial_decor_wires_hanging.png",
|
||||
wield_image = "industrial_decor_wires_hanging.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
|
||||
groups = {snappy = 3},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("industrial_decor:sheet_tin",{
|
||||
description = "Industrial Tin Sheet",
|
||||
tiles = {"industrial_decor_sheet_tin.png"},
|
||||
|
||||
|
||||
groups = {cracky = 1},
|
||||
})
|
||||
|
||||
minetest.register_node("industrial_decor:shelf_empty",{
|
||||
paramtype = "light",
|
||||
description = "Empty Metal Shelf",
|
||||
tiles = {"industrial_decor_sheet_tin.png",
|
||||
"industrial_decor_sheet_tin.png",
|
||||
"industrial_decor_sheet_tin.png",
|
||||
"industrial_decor_sheet_tin.png",
|
||||
"industrial_decor_shelf_empty.png",},
|
||||
|
||||
|
||||
groups = {choppy = 2},
|
||||
})
|
||||
|
||||
minetest.register_node("industrial_decor:crate_upsidedown",{
|
||||
drawtype = "allfaces_optional",
|
||||
paramtype = "light",
|
||||
description = "Food Crate",
|
||||
tiles = {"industrial_decor_crate_upsidedown.png"},
|
||||
|
||||
|
||||
groups = {choppy = 3},
|
||||
})
|
||||
|
||||
minetest.register_node("industrial_decor:hvdevice_pol",{
|
||||
description = "Polish High Voltage Device",
|
||||
drawtype = "signlike",
|
||||
tiles = {"industrial_decor_hvdevice_polish.png"},
|
||||
inventory_image = "industrial_decor_hvdevice_polish.png",
|
||||
wield_image = "industrial_decor_hvdevice_polish.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
|
||||
walkable = false,
|
||||
|
||||
|
||||
groups = {cracky = 1},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("industrial_decor:hvdevice_usa",{
|
||||
description = "American High Voltage Device",
|
||||
drawtype = "signlike",
|
||||
tiles = {"industrial_decor_hvdevice_american.png"},
|
||||
inventory_image = "industrial_decor_hvdevice_american.png",
|
||||
wield_image = "industrial_decor_hvdevice_american.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
|
||||
walkable = false,
|
||||
|
||||
|
||||
groups = {cracky = 1},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
})
|
||||
|
||||
--Hazard signs
|
||||
minetest.register_node("industrial_decor:hazardsign_generic",{
|
||||
description = "Generic Caution Hazard Sign",
|
||||
drawtype = "signlike",
|
||||
tiles = {"industrial_decor_hazardsign_generic.png"},
|
||||
inventory_image = "industrial_decor_hazardsign_generic.png",
|
||||
wield_image = "industrial_decor_hazardsign_generic.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
|
||||
walkable = false,
|
||||
|
||||
|
||||
groups = {cracky = 1},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("industrial_decor:hazardsign_poison",{
|
||||
description = "Poison Hazard Sign",
|
||||
drawtype = "signlike",
|
||||
tiles = {"industrial_decor_hazardsign_poison.png"},
|
||||
inventory_image = "industrial_decor_hazardsign_poison.png",
|
||||
wield_image = "industrial_decor_hazardsign_poison.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
|
||||
walkable = false,
|
||||
|
||||
|
||||
groups = {cracky = 1},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("industrial_decor:hazardsign_laser",{
|
||||
description = "Laser Hazard Sign",
|
||||
drawtype = "signlike",
|
||||
tiles = {"industrial_decor_hazardsign_laser.png"},
|
||||
inventory_image = "industrial_decor_hazardsign_laser.png",
|
||||
wield_image = "industrial_decor_hazardsign_laser.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
|
||||
walkable = false,
|
||||
|
||||
|
||||
groups = {cracky = 1},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("industrial_decor:hazardsign_radiation_ion",{
|
||||
description = "Ionizing Radiation Hazard Sign",
|
||||
drawtype = "signlike",
|
||||
tiles = {"industrial_decor_hazardsign_ionradiation.png"},
|
||||
inventory_image = "industrial_decor_hazardsignion_ionradiation.png",
|
||||
wield_image = "industrial_decor_hazardsign_ionradiation.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
|
||||
walkable = false,
|
||||
|
||||
|
||||
groups = {cracky = 1},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_node("industrial_decor:hazardsign_radiation_nonion",{
|
||||
description = "Non-Ionizing Radiation Hazard Sign",
|
||||
drawtype = "signlike",
|
||||
tiles = {"industrial_decor_hazardsign_nonionradiation.png"},
|
||||
inventory_image = "industrial_decor_hazardsign_nonionradiation.png",
|
||||
wield_image = "industrial_decor_hazardsign_nonionradiation.png",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
|
||||
walkable = false,
|
||||
|
||||
|
||||
groups = {cracky = 1},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
},
|
||||
})
|
After Width: | Height: | Size: 302 B |
BIN
mods/industrial_decor/textures/industrial_decor_desk.png
Normal file
After Width: | Height: | Size: 181 B |
BIN
mods/industrial_decor/textures/industrial_decor_desk_front.png
Normal file
After Width: | Height: | Size: 445 B |
After Width: | Height: | Size: 244 B |
After Width: | Height: | Size: 287 B |
After Width: | Height: | Size: 267 B |
After Width: | Height: | Size: 255 B |
After Width: | Height: | Size: 256 B |
After Width: | Height: | Size: 304 B |
After Width: | Height: | Size: 256 B |
BIN
mods/industrial_decor/textures/industrial_decor_lamp.png
Normal file
After Width: | Height: | Size: 477 B |
BIN
mods/industrial_decor/textures/industrial_decor_lamp_bulb.png
Normal file
After Width: | Height: | Size: 362 B |
After Width: | Height: | Size: 282 B |
BIN
mods/industrial_decor/textures/industrial_decor_lamp_damaged.png
Normal file
After Width: | Height: | Size: 552 B |
BIN
mods/industrial_decor/textures/industrial_decor_lamp_fixed.png
Normal file
After Width: | Height: | Size: 545 B |
BIN
mods/industrial_decor/textures/industrial_decor_lamp_tape.png
Normal file
After Width: | Height: | Size: 546 B |
BIN
mods/industrial_decor/textures/industrial_decor_planks.png
Normal file
After Width: | Height: | Size: 414 B |
After Width: | Height: | Size: 444 B |
BIN
mods/industrial_decor/textures/industrial_decor_sheet_tin.png
Normal file
After Width: | Height: | Size: 353 B |
BIN
mods/industrial_decor/textures/industrial_decor_shelf_empty.png
Normal file
After Width: | Height: | Size: 499 B |
After Width: | Height: | Size: 636 B |
76
mods/main/craftitems.lua
Normal file
@ -0,0 +1,76 @@
|
||||
---------------
|
||||
---------------
|
||||
--Craft Items--
|
||||
---------------
|
||||
---------------
|
||||
|
||||
--Stick
|
||||
minetest.register_craftitem("main:stick", {
|
||||
description = "Stick",
|
||||
inventory_image = "main_stick.png",
|
||||
})
|
||||
|
||||
--Twig
|
||||
minetest.register_craftitem("main:twig", {
|
||||
description = "Twig",
|
||||
inventory_image = "main_twig.png",
|
||||
})
|
||||
|
||||
|
||||
----------
|
||||
--Minerals
|
||||
----------
|
||||
|
||||
--Salt Crystals
|
||||
minetest.register_craftitem("main:salt_crystals", {
|
||||
description = "Salt Crystals",
|
||||
inventory_image = "main_salt_crystals.png",
|
||||
})
|
||||
|
||||
--Sulfur Lump
|
||||
minetest.register_craftitem("main:lump_sulfur", {
|
||||
description = "Sulfur Lump",
|
||||
inventory_image = "main_lump_sulfur.png",
|
||||
})
|
||||
|
||||
--Coal
|
||||
minetest.register_craftitem("main:coal", {
|
||||
description = "Coal",
|
||||
inventory_image = "main_lump_coal.png",
|
||||
})
|
||||
|
||||
--Iron Lump
|
||||
minetest.register_craftitem("main:lump_iron", {
|
||||
description = "Iron Lump",
|
||||
inventory_image = "main_lump_iron.png",
|
||||
})
|
||||
|
||||
--Copper Lump
|
||||
minetest.register_craftitem("main:lump_copper", {
|
||||
description = "Copper Lump",
|
||||
inventory_image = "main_lump_copper.png",
|
||||
})
|
||||
|
||||
--Raw Diamond
|
||||
minetest.register_craftitem("main:diamond_raw", {
|
||||
description = "Raw Diamond",
|
||||
inventory_image = "main_dirt.png", -- Dummy/placeholder texture, will be changed in the future
|
||||
--inventory_image = "main_diamond_raw.png",
|
||||
})
|
||||
|
||||
--Polished Diamond
|
||||
minetest.register_craftitem("main:diamond_polished", {
|
||||
description = "Polished Diamond",
|
||||
inventory_image = "main_dirt.png", -- Dummy/placeholder, will be changed in the future
|
||||
--inventory_image = "main_diamond_polished.png",
|
||||
})
|
||||
---------
|
||||
--Edibles
|
||||
---------
|
||||
|
||||
--Strawberry
|
||||
minetest.register_craftitem("main:berry_straw", {
|
||||
description = "Strawberry",
|
||||
tiles = {"main_berry_straw.png"},
|
||||
on_use = minetest.item_eat(1),
|
||||
})
|
11
mods/main/init.lua
Normal file
@ -0,0 +1,11 @@
|
||||
local modpath = minetest.get_modpath("main")
|
||||
|
||||
dofile(modpath.."/nodes.lua")
|
||||
dofile(modpath.."/craftitems.lua")
|
||||
dofile(modpath.."/mapgen.lua")
|
||||
dofile(modpath.."/tools.lua")
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
player:hud_set_hotbar_image("gui_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
|
||||
end)
|
7
mods/main/license.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Copyright 2019-2021 MCL
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
43
mods/main/mapgen.lua
Normal file
@ -0,0 +1,43 @@
|
||||
minetest.register_alias("mapgen_stone", "main:stone")
|
||||
minetest.register_alias("mapgen_dirt", "main:dirt")
|
||||
minetest.register_alias("mapgen_dirt_with_grass", "main:grass")
|
||||
minetest.register_alias("mapgen_sand", "main:sand")
|
||||
minetest.register_alias("mapgen_water_source", "main:water_source")
|
||||
|
||||
|
||||
|
||||
|
||||
--Beach
|
||||
minetest.register_biome(
|
||||
{
|
||||
name = "Beach",
|
||||
|
||||
node_top = "main:sand",
|
||||
node_filler = "main:sand",
|
||||
|
||||
depth_top = 1,
|
||||
depth_filler = 3,
|
||||
|
||||
y_min = -20,
|
||||
y_max = 32000,
|
||||
|
||||
heat_point = 70,
|
||||
humidity_point = 55,
|
||||
})
|
||||
|
||||
|
||||
--Small Rock
|
||||
minetest.register_decoration(
|
||||
{
|
||||
deco_type = "schematic",
|
||||
place_on = {"main:dirt_with_grass", "main:dirt", "main:sand", "main:dirt_with_swamp_grass"},
|
||||
rotation = "random",
|
||||
sidelen = 16,
|
||||
fill_ratio = 0.004,
|
||||
biomes = {"Grasslands", "Swamp", "Desert", "Wasteland"},
|
||||
flags = "place_center_x, place_center_z",
|
||||
schematic = minetest.get_modpath("main")
|
||||
.. "/schematics/main_rock_cobble_small.mts",
|
||||
y_min = -32000,
|
||||
y_max = 32000,
|
||||
})
|
193
mods/main/nodes.lua
Normal file
@ -0,0 +1,193 @@
|
||||
--Naturally generating nodes
|
||||
minetest.register_node("main:stone", {
|
||||
description = "Stone",
|
||||
tiles = {"main_stone.png"},
|
||||
groups = {cracky = 3, stone = 1},
|
||||
drop = 'main:cobble',
|
||||
legacy_mineral = true,
|
||||
})
|
||||
|
||||
minetest.register_node("main:cobble", {
|
||||
description = "Cobble",
|
||||
tiles = {"main_cobble.png"},
|
||||
groups = {cracky = 2, stone = 1},
|
||||
drop = 'main:cobble',
|
||||
legacy_mineral = true,
|
||||
})
|
||||
|
||||
minetest.register_node("main:dirt", {
|
||||
description = "Dirt",
|
||||
tiles = {"main_dirt.png"},
|
||||
groups = {crumbly = 3, soil = 1},
|
||||
})
|
||||
|
||||
minetest.register_node("main:grass", {
|
||||
description = "Grass",
|
||||
tiles = {"main_grass.png", "main_dirt.png",
|
||||
{name = "main_dirt.png^main_grass_side.png",
|
||||
tileable_vertical = false}},
|
||||
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1},
|
||||
drop = 'main:dirt',
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("main:sand", {
|
||||
description = "Sand",
|
||||
tiles = {"main_sand.png"},
|
||||
groups = {crumbly = 3, sand = 1},
|
||||
})
|
||||
|
||||
--Player made nodes
|
||||
minetest.register_node("main:light", {
|
||||
description = "Lamp",
|
||||
tiles = {"main_indsutrial_decor_lamp.png"},
|
||||
light_source = 14,
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
})
|
||||
|
||||
|
||||
|
||||
--Steel Block
|
||||
minetest.register_node("main:block_steel", {
|
||||
description = "Steel Block",
|
||||
tiles = {"main_block_iron.png"},
|
||||
groups = {cracky = 3},
|
||||
drop = 'main:block_iron',
|
||||
})
|
||||
|
||||
--Gold Block
|
||||
minetest.register_node("main:block_gold", {
|
||||
description = "Gold Block",
|
||||
tiles = {"main_block_gold.png"},
|
||||
groups = {cracky = 3},
|
||||
drop = 'main:block_gold',
|
||||
})
|
||||
|
||||
--Planks
|
||||
minetest.register_node("main:planks_oak", {
|
||||
description = "Planks",
|
||||
tiles = {"main_planks_oak.png"},
|
||||
groups = {choppy = 3},
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Plants and Other Living Organisms
|
||||
--
|
||||
|
||||
|
||||
--Oak Log
|
||||
minetest.register_node("main:log", {
|
||||
description = "Log",
|
||||
tiles = {"main_log.png"},
|
||||
groups = {choppy = 2, logs = 1},
|
||||
})
|
||||
|
||||
--Oak Leaves
|
||||
minetest.register_node("main:leaves", {
|
||||
drawtype = "plantlike",
|
||||
paramtype = "light",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
is_ground_content = false,
|
||||
description = "Leaves",
|
||||
tiles = {"main_leaves.png"},
|
||||
groups = {snappy = 3},
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Liquids
|
||||
--
|
||||
|
||||
--Fresh water
|
||||
minetest.register_node("main:water_source", {
|
||||
description = "Fresh Water Source",
|
||||
drawtype = "liquid",
|
||||
paramtype = "light",
|
||||
|
||||
tiles = {
|
||||
{
|
||||
name = "main_water_source_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
alpha = 180,
|
||||
post_effect_color = {a = 50, r = 0, g = 50, b = 200},
|
||||
|
||||
--Behavior
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
buildable_to = true,
|
||||
diggable = false,
|
||||
is_ground_content = false,
|
||||
|
||||
--Properties
|
||||
liquid_range = 14,
|
||||
liquid_viscosity = 0.1,
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "main:water_flowing",
|
||||
liquid_alternative_source = "main:water_source",
|
||||
groups = {liquid = 3, water = 1},
|
||||
})
|
||||
|
||||
minetest.register_node("main:water_flowing", {
|
||||
description = "Flowing Water",
|
||||
drawtype = "flowingliquid",
|
||||
paramtype = "light",
|
||||
|
||||
tiles = {
|
||||
{
|
||||
name = "main_water_flowing_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
special_tiles = {
|
||||
{
|
||||
name = "main_water_flowing_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16,
|
||||
aspect_h = 16, length = 2.0},
|
||||
backface_culling = true,
|
||||
},
|
||||
|
||||
{
|
||||
name = "main_water_flowing_animated.png",
|
||||
animation = {type = "vertical_frames", aspect_w = 16,
|
||||
aspect_h = 16, length = 2.0},
|
||||
backface_culling = false,
|
||||
}
|
||||
},
|
||||
|
||||
alpha = 180,
|
||||
post_effect_color = {a = 50, r = 0, g = 50, b = 200},
|
||||
|
||||
--Behavior
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
buildable_to = true,
|
||||
diggable = false,
|
||||
is_ground_content = false,
|
||||
|
||||
--Properties
|
||||
liquid_range = 14,
|
||||
liquid_viscosity = 0.1,
|
||||
drowning = 1,
|
||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "main:water_flowing",
|
||||
liquid_alternative_source = "main:water_source",
|
||||
groups = {liquid = 3, water = 1},
|
||||
})
|
BIN
mods/main/schematics/main_rock_cobble_small.mts
Normal file
BIN
mods/main/schematics/main_tree_apple.mts
Normal file
BIN
mods/main/schematics/main_tree_oak.mts
Normal file
BIN
mods/main/schematics/main_tree_oak_tall.mts
Normal file
BIN
mods/main/schematics/main_tree_oak_tall_dead.mts
Normal file
BIN
mods/main/textures/bubble.png
Normal file
After Width: | Height: | Size: 267 B |
BIN
mods/main/textures/character.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
mods/main/textures/character_jackie.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
mods/main/textures/crack_anylength.png
Normal file
After Width: | Height: | Size: 326 B |
BIN
mods/main/textures/gui_hotbar.png
Normal file
After Width: | Height: | Size: 507 B |
BIN
mods/main/textures/gui_hotbar_selected.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
mods/main/textures/hand.png
Normal file
After Width: | Height: | Size: 208 B |
BIN
mods/main/textures/heart.png
Normal file
After Width: | Height: | Size: 285 B |
BIN
mods/main/textures/leaves_grey.png
Normal file
After Width: | Height: | Size: 242 B |
BIN
mods/main/textures/main_beans.png
Normal file
After Width: | Height: | Size: 338 B |
BIN
mods/main/textures/main_block_copper.png
Normal file
After Width: | Height: | Size: 268 B |
BIN
mods/main/textures/main_block_gold.png
Normal file
After Width: | Height: | Size: 401 B |
BIN
mods/main/textures/main_block_iron.png
Normal file
After Width: | Height: | Size: 289 B |
BIN
mods/main/textures/main_cobble.png
Normal file
After Width: | Height: | Size: 225 B |
BIN
mods/main/textures/main_dirt.png
Normal file
After Width: | Height: | Size: 718 B |
BIN
mods/main/textures/main_grass.png
Normal file
After Width: | Height: | Size: 427 B |
BIN
mods/main/textures/main_grass_side.png
Normal file
After Width: | Height: | Size: 635 B |
BIN
mods/main/textures/main_ice_thick.png
Normal file
After Width: | Height: | Size: 541 B |
BIN
mods/main/textures/main_ice_thin.png
Normal file
After Width: | Height: | Size: 285 B |
BIN
mods/main/textures/main_leaves.png
Normal file
After Width: | Height: | Size: 283 B |
BIN
mods/main/textures/main_log.png
Normal file
After Width: | Height: | Size: 448 B |
BIN
mods/main/textures/main_pickaxe_steel.png
Normal file
After Width: | Height: | Size: 710 B |
BIN
mods/main/textures/main_planks_oak.png
Normal file
After Width: | Height: | Size: 233 B |
BIN
mods/main/textures/main_sand.png
Normal file
After Width: | Height: | Size: 614 B |
BIN
mods/main/textures/main_stone.png
Normal file
After Width: | Height: | Size: 367 B |
BIN
mods/main/textures/main_water.png
Normal file
After Width: | Height: | Size: 412 B |
BIN
mods/main/textures/main_water_flowing_animated.png
Normal file
After Width: | Height: | Size: 356 B |
BIN
mods/main/textures/main_water_source_animated.png
Normal file
After Width: | Height: | Size: 356 B |
BIN
mods/main/textures/player.png
Normal file
After Width: | Height: | Size: 350 B |
BIN
mods/main/textures/player_back.png
Normal file
After Width: | Height: | Size: 249 B |
74
mods/main/tools.lua
Normal file
@ -0,0 +1,74 @@
|
||||
minetest.register_item(":",
|
||||
{
|
||||
type = "none",
|
||||
wield_image = "hand.png",
|
||||
wield_scale = {x=1,y=1,z=3.5},
|
||||
tool_capabilities =
|
||||
{
|
||||
max_drop_level = 0,
|
||||
full_punch_interval = 0.4,
|
||||
|
||||
groupcaps =
|
||||
{
|
||||
oddly_breakable_by_hand = {times={[1]=3.50,[2]=2.00,[3]=0.70}, uses=0},
|
||||
snappy = {times={[3]=1.00}, uses=0, maxlevel=1},
|
||||
crumbly = {times={[2]=4.50, [3]=1.80}, uses=0, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 3, snappy = 2},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_item("main:pickaxe_steel",
|
||||
{
|
||||
type = "none",
|
||||
wield_image = "main_pickaxe_steel.png",
|
||||
inventory_image = "main_pickaxe_steel.png",
|
||||
tool_capabilities =
|
||||
{
|
||||
max_drop_level = 1,
|
||||
full_punch_interval = 0.8,
|
||||
|
||||
groupcaps =
|
||||
{
|
||||
cracky = {times={[1]=1.80, [2]=1.00,[3]=0.50}, uses=0, maxlevel=1},
|
||||
crumbly = {times={[2]=2.50, [3]=0.80}, uses=0, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 5, cracky = 8},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_item("main:pickaxe_stone",
|
||||
{
|
||||
type = "none",
|
||||
wield_image = "main_pickaxe_stone.png",
|
||||
tool_capabilities =
|
||||
{
|
||||
max_drop_level = 1,
|
||||
full_punch_interval = 0.8,
|
||||
|
||||
groupcaps =
|
||||
{
|
||||
cracky = {times={[1]=3.80, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
|
||||
crumbly = {times={[2]=3.50, [3]=1.80}, uses=0, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 4, cracky = 5},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_item("main:ax_steel",
|
||||
{
|
||||
type = "none",
|
||||
wield_image = "main_pickaxe_stone.png",
|
||||
tool_capabilities =
|
||||
{
|
||||
max_drop_level = 1,
|
||||
full_punch_interval = 0.4,
|
||||
|
||||
groupcaps =
|
||||
{
|
||||
choppy = {times={[1]=3.80, [2]=2.00,[3]=1.50}, uses=0, maxlevel=1},
|
||||
crumbly = {times={[2]=3.50, [3]=1.80}, uses=0, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy = 4, cracky = 8},
|
||||
}
|
||||
})
|
75
mods/rangedweapons/aa12.lua
Normal file
@ -0,0 +1,75 @@
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:aa12_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.4},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:aa12_rr",
|
||||
load_sound = "rangedweapons_rifle_clip_in",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_aa12_rld.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:aa12_rr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.4},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:aa12_rrr",
|
||||
load_sound = "rangedweapons_reload_a",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_aa12.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:aa12_rrr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.4},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:aa12",
|
||||
load_sound = "rangedweapons_reload_b",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_aa12.png",
|
||||
})
|
||||
-------------------------------------------
|
||||
|
||||
minetest.register_tool("rangedweapons:aa12", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.4},
|
||||
description = "" ..core.colorize("#35cdff","AA-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "accuracy: 40%\n") ..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Reload delay: 1.5\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shell\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.2 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_aa12.png",
|
||||
RW_gun_capabilities = {
|
||||
automatic_gun = 1,
|
||||
gun_damage = {fleshy=1,knockback=5},
|
||||
gun_crit = 5,
|
||||
gun_critEffc = 2.0,
|
||||
suitable_ammo = {{"rangedweapons:shell",20}},
|
||||
gun_skill = {"shotgun_skill",40},
|
||||
gun_magazine = "rangedweapons:drum_mag",
|
||||
gun_icon = "rangedweapons_aa12_icon.png",
|
||||
gun_unloaded = "rangedweapons:aa12_r",
|
||||
gun_velocity = 25,
|
||||
gun_accuracy = 40,
|
||||
gun_cooldown = 0.2,
|
||||
gun_reload = 1.5/4,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_durability = 750,
|
||||
gun_smokeSize = 8,
|
||||
gun_door_breaking = 1,
|
||||
gun_projectiles = 5,
|
||||
gun_gravity = 4,
|
||||
gun_unload_sound = "rangedweapons_rifle_clip_out",
|
||||
gun_sound = "rangedweapons_shotgun_shot",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
76
mods/rangedweapons/ak47.lua
Normal file
@ -0,0 +1,76 @@
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:ak47_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:ak47_rr",
|
||||
load_sound = "rangedweapons_rifle_clip_in",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_ak47_rld.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:ak47_rr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:ak47_rrr",
|
||||
load_sound = "rangedweapons_rifle_reload_a",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_ak47.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:ak47_rrr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:ak47",
|
||||
load_sound = "rangedweapons_rifle_reload_b",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_ak47.png",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:ak47", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "" ..core.colorize("#35cdff","AK-47\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 77%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.4\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.10(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n")
|
||||
..core.colorize("#FFFFFF", "Enemy penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_ak47.png",
|
||||
RW_gun_capabilities = {
|
||||
automatic_gun = 1,
|
||||
gun_damage = {fleshy=7,knockback=5},
|
||||
gun_crit = 12,
|
||||
gun_critEffc = 2.9,
|
||||
suitable_ammo = {{"rangedweapons:762mm",30}},
|
||||
gun_skill = {"arifle_skill",50},
|
||||
gun_magazine = "rangedweapons:assaultrifle_mag",
|
||||
gun_icon = "rangedweapons_ak47_icon.png",
|
||||
gun_unloaded = "rangedweapons:ak47_r",
|
||||
gun_velocity = 40,
|
||||
gun_accuracy = 77,
|
||||
gun_cooldown = 0.1,
|
||||
gun_reload = 1.4/4,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_gravity = 0,
|
||||
gun_durability = 1200,
|
||||
gun_smokeSize = 5,
|
||||
gun_mob_penetration = 15,
|
||||
gun_node_penetration = 5,
|
||||
gun_unload_sound = "rangedweapons_rifle_clip_out",
|
||||
gun_sound = "rangedweapons_ak",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
inventory_image = "rangedweapons_ak47.png",
|
||||
})
|
||||
|
||||
|
778
mods/rangedweapons/ammo.lua
Normal file
@ -0,0 +1,778 @@
|
||||
forbidden_ents = {
|
||||
"",
|
||||
}
|
||||
|
||||
|
||||
minetest.register_alias("rangedweapons:726mm", "rangedweapons:762mm")
|
||||
|
||||
bullet_particles = bullet_particles or "rangedweapons_bullet_fly.png"
|
||||
|
||||
|
||||
minetest.register_craftitem("rangedweapons:shot_bullet_visual", {
|
||||
wield_scale = {x=1.0,y=1.0,z=1.0},
|
||||
inventory_image = "rangedweapons_bulletshot.png",
|
||||
})
|
||||
|
||||
|
||||
local rangedweapons_shot_bullet = {
|
||||
timer = 0,
|
||||
initial_properties = {
|
||||
physical = true,
|
||||
hp_max = 420,
|
||||
glow = 100,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.75, y=0.75},
|
||||
textures = {"rangedweapons:shot_bullet_visual"},
|
||||
lastpos = {},
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.0025, -0.0025, -0.0025, 0.0025, 0.0025, 0.0025},
|
||||
},
|
||||
}
|
||||
rangedweapons_shot_bullet.on_step = function(self, dtime, moveresult)
|
||||
----------------------------------------
|
||||
---------------------------------------
|
||||
|
||||
if self.owner == nil then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
local sparks = self.sparks or 0
|
||||
local ignite = self.ignite or 0
|
||||
local size = self.size or 0.0025
|
||||
|
||||
local SBP = self.bullet_particles
|
||||
if SBP ~= nil then
|
||||
for i=1,math.random(SBP.amount[1],SBP.amount[2]) do
|
||||
minetest.add_particle({
|
||||
pos = {x=self.object:get_pos().x+(math.random(-SBP.pos_randomness,SBP.pos_randomness)/100),y=self.object:get_pos().y+(math.random(-SBP.pos_randomness,SBP.pos_randomness)/100),z=self.object:get_pos().z+(math.random(-SBP.pos_randomness,SBP.pos_randomness)/100)},
|
||||
velocity = {x=math.random(-SBP.velocity.x,SBP.velocity.x), y=math.random(-SBP.velocity.y,SBP.velocity.y), z=math.random(-SBP.velocity.z,SBP.velocity.z)},
|
||||
acceleration = {x=math.random(-SBP.acceleration.x,SBP.acceleration.x), y=math.random(-SBP.acceleration.y,SBP.acceleration.y)-SBP.gravity, z=math.random(-SBP.acceleration.z,SBP.acceleration.z)},
|
||||
expirationtime = SBP.lifetime,
|
||||
size = math.random(SBP.minsize,SBP.maxsize)/10,
|
||||
collisiondetection = SBP.collisiondetection,
|
||||
vertical = false,
|
||||
texture = SBP.texture,
|
||||
animation = {type="vertical_frames", aspect_w=8, aspect_h=8, length = SBP.lifetime+0.1,},
|
||||
glow = SBP.glow,
|
||||
})
|
||||
end end
|
||||
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
if self.timer > 0.06 then
|
||||
self.object:set_properties({collide_with_objects = true})
|
||||
self.object:set_properties({collisionbox = {-size, -size, -size, size, size, size}})
|
||||
end
|
||||
|
||||
if self.timer > 10 then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
if moveresult.collides == true then
|
||||
if moveresult.collisions[1] ~= nil then
|
||||
|
||||
local mobPen = self.mobPen or 0
|
||||
local nodePen = self.nodePen or 0
|
||||
local door_break = self.door_break or 0
|
||||
local glass_break = self.glass_break or 0
|
||||
|
||||
if moveresult.collisions[1].type == "node" then
|
||||
|
||||
minetest.check_for_falling(moveresult.collisions[1].node_pos)
|
||||
|
||||
|
||||
if minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name] and
|
||||
minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name].tiles and
|
||||
minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name].tiles[1]
|
||||
then
|
||||
|
||||
local hit_texture = minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name].tiles[1]
|
||||
|
||||
if hit_texture.name ~= nil then
|
||||
hit_texture = hit_texture.name
|
||||
end
|
||||
|
||||
minetest.add_particle({
|
||||
pos = self.object:get_pos(),
|
||||
velocity = {x=0, y=0, z=0},
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 30,
|
||||
size = math.random(10,20)/10,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_bullethole.png",
|
||||
glow = 0,
|
||||
})
|
||||
|
||||
for i=1,math.random(4,8) do
|
||||
minetest.add_particle({
|
||||
pos = self.object:get_pos(),
|
||||
velocity = {x=math.random(-3.0,3.0), y=math.random(2.0,5.0), z=math.random(-3.0,3.0)},
|
||||
acceleration = {x=math.random(-3.0,3.0), y=math.random(-10.0,-15.0), z=math.random(-3.0,3.0)},
|
||||
expirationtime = 0.5,
|
||||
size = math.random(10,20)/10,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = ""..hit_texture.."^[resize:4x4".."",
|
||||
glow = 0,
|
||||
})
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
minetest.sound_play("default_dig_cracky", {self.object:get_pos(), gain = 1.0})
|
||||
|
||||
if ignite > 0 then
|
||||
|
||||
if minetest.get_node(moveresult.collisions[1].node_pos).name == "rangedweapons:barrel" then
|
||||
minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"})
|
||||
tnt.boom(moveresult.collisions[1].node_pos, {radius = 3})
|
||||
end
|
||||
|
||||
if minetest.get_node(moveresult.collisions[1].node_pos).name == "tnt:tnt" then
|
||||
minetest.swap_node(moveresult.collisions[1].node_pos, {name = "tnt:tnt_burning"})
|
||||
minetest.sound_play("tnt_ignite", {moveresult.collisions[1].node_pos}, true)
|
||||
minetest.get_node_timer(moveresult.collisions[1].node_pos):start(3)
|
||||
minetest.check_for_falling(moveresult.collisions[1].node_pos)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
if rweapons_door_breaking == "true" and door_break > 0 then
|
||||
if string.find(minetest.get_node(moveresult.collisions[1].node_pos).name,"door_wood") then
|
||||
|
||||
minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"})
|
||||
minetest.add_item(moveresult.collisions[1].node_pos, "default:wood 5")
|
||||
minetest.sound_play("rangedweapons_woodbreak",{moveresult.collisions[1].node_pos})
|
||||
|
||||
end end
|
||||
|
||||
if rweapons_glass_breaking == "true" and glass_break > 0 then
|
||||
|
||||
local nodeName = minetest.get_node(moveresult.collisions[1].node_pos).name
|
||||
|
||||
if nodeName == "default:glass" then
|
||||
minetest.swap_node(moveresult.collisions[1].node_pos, {name = "rangedweapons:broken_glass"})
|
||||
minetest.sound_play("glass_break",{moveresult.collisions[1].node_pos})
|
||||
end
|
||||
if nodeName == "xpanes:pane" or
|
||||
nodeName == "xpanes:pane_flat" then
|
||||
minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"})
|
||||
minetest.add_item(moveresult.collisions[1].node_pos, "rangedweapons:glass_shards")
|
||||
minetest.sound_play("glass_break",{moveresult.collisions[1].node_pos})
|
||||
end
|
||||
if string.find(nodeName,"door_glass") then
|
||||
minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"})
|
||||
minetest.add_item(moveresult.collisions[1].node_pos, "vessels:glass_fragments 5")
|
||||
minetest.sound_play("glass_break",{moveresult.collisions[1].node_pos})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if minetest.get_item_group(minetest.get_node(moveresult.collisions[1].node_pos).name, "level") > 1 then
|
||||
self.object:set_velocity(moveresult.collisions[1].old_velocity)
|
||||
|
||||
if sparks > 0 then
|
||||
make_sparks(self.object:get_pos())
|
||||
end
|
||||
|
||||
local objVel = moveresult.collisions[1].old_velocity
|
||||
local objRot = self.object:get_rotation()
|
||||
|
||||
if objRot and objVel then
|
||||
if moveresult.collisions[1].axis == "x" then
|
||||
self.object:set_rotation({x=0,y=objRot.y,z=objRot.z+3})
|
||||
self.object:set_velocity({x=objVel.x*-1,y=objVel.y,z=objVel.z})
|
||||
end
|
||||
|
||||
if moveresult.collisions[1].axis == "z" then
|
||||
self.object:set_rotation({x=0,y=objRot.y,z=objRot.z+3})
|
||||
self.object:set_velocity({x=objVel.x,y=objVel.y,z=objVel.z*-1})
|
||||
end
|
||||
|
||||
if moveresult.collisions[1].axis == "y" then
|
||||
self.object:set_rotation({x=0,y=objRot.y+3,z=objRot.z+3})
|
||||
self.object:set_velocity({x=objVel.x,y=objVel.y*-1,z=objVel.z})
|
||||
end end
|
||||
|
||||
|
||||
else
|
||||
|
||||
if math.random(1,100) <= nodePen then
|
||||
for i=1,10 do
|
||||
minetest.add_particle({
|
||||
pos = self.object:get_pos(),
|
||||
velocity = {x=1.5, y=1.5, z=1.5} ,
|
||||
acceleration = {x=math.random(-3.0,3.0), y=math.random(-4.0,4.0), z=math.random(-3.0,3.0)},
|
||||
expirationtime = 1.25,
|
||||
size = math.random(3,6),
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
glow = 2,
|
||||
})
|
||||
end
|
||||
minetest.sound_play("default_dig_cracky", {self.object:get_pos(), gain = 1.0})
|
||||
self.object:set_properties({collisionbox = {0,0,0,0,0,0}})
|
||||
--minetest.chat_send_all("hit")
|
||||
self.object:set_velocity(moveresult.collisions[1].old_velocity)
|
||||
else
|
||||
|
||||
if minetest.get_item_group(minetest.get_node(moveresult.collisions[1].node_pos).name, "leaves") > 0 then
|
||||
|
||||
minetest.sound_play("default_dig_snappy", {self.object:get_pos(), gain = 1.5})
|
||||
|
||||
for i = 1,math.random(3,6) do
|
||||
minetest.add_particle({
|
||||
pos = self.object:get_pos(),
|
||||
velocity = {x=math.random(-2,2), y=math.random(3,6), z=math.random(-2,2)},
|
||||
acceleration = {x=math.random(-2,2), y=math.random(-3,-6), z=math.random(-2,2)},
|
||||
expirationtime = math.random(2,4),
|
||||
size = math.random(6,9),
|
||||
collisiondetection = true,
|
||||
collision_removal = false,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_leaf.png",
|
||||
animation = {type="vertical_frames", aspect_w=8, aspect_h=8, length = 0.8,},
|
||||
glow = 15,
|
||||
})
|
||||
end
|
||||
|
||||
self.object:set_properties({collisionbox = {0,0,0,0,0,0}})
|
||||
self.object:set_velocity(moveresult.collisions[1].old_velocity)
|
||||
|
||||
else
|
||||
if self.OnCollision ~= nil then
|
||||
self.OnCollision(self.owner,self,moveresult.collisions[1])
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if moveresult.collisions[1].type == "object" then
|
||||
|
||||
|
||||
local actualDamage = self.damage or {fleshy=1}
|
||||
local damage = {}
|
||||
local crit = self.crit or 0
|
||||
local critEffc = self.critEffc or 1
|
||||
local owner = minetest.get_player_by_name(self.owner)
|
||||
local hit_texture = "rangedweapons_hit.png"
|
||||
local dps = self.dps or 0
|
||||
local skill = self.skill_value or 1
|
||||
|
||||
for _, dmg in pairs(actualDamage) do
|
||||
damage[_] = actualDamage[_]
|
||||
end
|
||||
|
||||
if moveresult.collisions[1].object:is_player() then
|
||||
for _, player_dmg in pairs(damage) do
|
||||
damage[_] = damage[_] * rweapons_player_dmg_multiplier
|
||||
end
|
||||
if self.object:get_pos().y - moveresult.collisions[1].object:get_pos().y > 1.5 then
|
||||
for _, hs_dmg in pairs(damage) do
|
||||
damage[_] = damage[_] * rweapons_headshot_dmg_multiplier
|
||||
end
|
||||
end
|
||||
knockback = damage.knockback or 0
|
||||
projectile_kb(moveresult.collisions[1].object,self.object,knockback)
|
||||
else
|
||||
for _, mob_dmg in pairs(damage) do
|
||||
damage[_] = damage[_] * rweapons_mob_dmg_multiplier
|
||||
end
|
||||
end
|
||||
|
||||
for _, bonus_dmg in pairs(damage) do
|
||||
damage[_] = (damage[_]*skill) + (self.dps*self.timer)
|
||||
end
|
||||
|
||||
--minetest.chat_send_all(critEffc)
|
||||
if math.random(1,100) <= crit+((skill*10)-10) then
|
||||
for _, critDmg in pairs(damage) do
|
||||
damage[_] = damage[_] * critEffc
|
||||
end
|
||||
|
||||
|
||||
entpos = self.object:get_pos()
|
||||
minetest.add_particle ({
|
||||
pos = entpos, velocity = 0, acceleration = {x=0, y=5, z=0},
|
||||
expirationtime = 0.75, size = 12, collisiondetection = false,
|
||||
vertical = false, texture = "rangedweapons_crit.png", glow = 30,})
|
||||
hit_texture = "rangedweapons_crithit.png"
|
||||
end
|
||||
|
||||
moveresult.collisions[1].object:punch(owner, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = damage,}, nil)
|
||||
owner:hud_change(hit, "text", hit_texture)
|
||||
|
||||
for i=1,math.random(math.ceil(rweapons_bloodyness*0.66),math.ceil(rweapons_bloodyness*1.5)) do
|
||||
minetest.add_particle({
|
||||
pos = self.object:get_pos(),
|
||||
velocity = {x=math.random(-15.0,15.0)/10, y=math.random(2.0,5.0), z=math.random(-15.0,15.0)/10},
|
||||
acceleration = {x=math.random(-3.0,3.0), y=math.random(-10.0,-15.0), z=math.random(-3.0,3.0)},
|
||||
expirationtime = 0.75,
|
||||
size = math.random(10,20)/10,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_blood.png",
|
||||
animation = {type="vertical_frames", aspect_w=8, aspect_h=8, length = 0.8,},
|
||||
glow = 0,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
if math.random(1,100) <= mobPen then
|
||||
for i=1,10 do
|
||||
minetest.add_particle({
|
||||
pos = self.object:get_pos(),
|
||||
velocity = {x=1.5, y=1.5, z=1.5} ,
|
||||
acceleration = {x=math.random(-3.0,3.0), y=math.random(-4.0,4.0), z=math.random(-3.0,3.0)},
|
||||
expirationtime = 1.25,
|
||||
size = math.random(3,6),
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
glow = 2,
|
||||
})
|
||||
end
|
||||
minetest.sound_play("default_dig_cracky", {self.object:get_pos(), gain = 1.0})
|
||||
self.object:set_properties({collisionbox = {0,0,0,0,0,0}})
|
||||
self.object:set_velocity(moveresult.collisions[1].old_velocity)
|
||||
else
|
||||
if self.OnCollision ~= nil then
|
||||
self.OnCollision(self.owner,self,moveresult.collisions[1])
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
else
|
||||
|
||||
self.object:remove()
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
minetest.register_entity("rangedweapons:shot_bullet", rangedweapons_shot_bullet)
|
||||
|
||||
|
||||
|
||||
---
|
||||
--- actual mags
|
||||
---
|
||||
|
||||
---
|
||||
--- visual drop mags
|
||||
---
|
||||
|
||||
minetest.register_craftitem("rangedweapons:drum_mag", {
|
||||
wield_scale = {x=1.0,y=1.0,z=1.5},
|
||||
inventory_image = "rangedweapons_drum_mag.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:handgun_mag_black", {
|
||||
wield_scale = {x=0.6,y=0.6,z=0.8},
|
||||
inventory_image = "rangedweapons_magazine_handgun.png",
|
||||
})
|
||||
local rangedweapons_mag = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.3, y=0.3},
|
||||
textures = {"rangedweapons:handgun_mag_black"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_mag.on_step = function(self, dtime, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
if self.lastpos.y ~= nil then
|
||||
if minetest.registered_nodes[node.name] ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
local vel = self.object:get_velocity()
|
||||
local acc = self.object:get_acceleration()
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
end end
|
||||
end
|
||||
if self.timer > 2.0 then
|
||||
self.object:remove()
|
||||
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("rangedweapons:mag", rangedweapons_mag)
|
||||
|
||||
minetest.register_craftitem("rangedweapons:handgun_mag_white", {
|
||||
wield_scale = {x=0.6,y=0.6,z=0.8},
|
||||
inventory_image = "rangedweapons_handgun_mag_white.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:machinepistol_mag", {
|
||||
wield_scale = {x=0.6,y=0.6,z=0.8},
|
||||
inventory_image = "rangedweapons_machinepistol_mag.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:assaultrifle_mag", {
|
||||
wield_scale = {x=0.6,y=0.6,z=0.8},
|
||||
inventory_image = "rangedweapons_assaultrifle_mag.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:rifle_mag", {
|
||||
wield_scale = {x=0.6,y=0.6,z=0.8},
|
||||
inventory_image = "rangedweapons_rifle_mag.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:9mm", {
|
||||
stack_max= 500,
|
||||
wield_scale = {x=0.4,y=0.4,z=1.2},
|
||||
description = "" ..core.colorize("#35cdff","9x19mm Parabellum\n")..core.colorize("#FFFFFF", "Bullet damage: 1 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.25 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 25 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 1 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_9mm.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=1,knockback=1},
|
||||
ammo_critEffc = 0.25,
|
||||
ammo_crit = 1,
|
||||
ammo_velocity = 25,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "wielditem",
|
||||
ammo_texture = "rangedweapons:shot_bullet_visual",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shelldrop",
|
||||
ammo_projectile_size = 0.0025,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
}
|
||||
})
|
||||
minetest.register_craftitem("rangedweapons:45acp", {
|
||||
stack_max= 450,
|
||||
wield_scale = {x=0.4,y=0.4,z=1.2},
|
||||
description = "" ..core.colorize("#35cdff",".45ACP catridge\n")..core.colorize("#FFFFFF", "Bullet damage: 2 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.50 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 2% \n")
|
||||
..core.colorize("#FFFFFF", "Bullet velocity: 20 \n")
|
||||
..core.colorize("#FFFFFF", "Bullet knockback: 2 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_45acp.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=2,knockback=1},
|
||||
ammo_critEffc = 0.50,
|
||||
ammo_crit = 1,
|
||||
ammo_velocity = 20,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "wielditem",
|
||||
ammo_texture = "rangedweapons:shot_bullet_visual",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shelldrop",
|
||||
ammo_projectile_size = 0.0025,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
},
|
||||
})
|
||||
minetest.register_craftitem("rangedweapons:10mm", {
|
||||
stack_max= 400,
|
||||
wield_scale = {x=0.4,y=0.4,z=1.2},
|
||||
description = "" ..core.colorize("#35cdff","10mm Auto\n")..core.colorize("#FFFFFF", "Bullet damage: 2 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency:0.30 \n") ..core.colorize("#FFFFFF", "Bullet velocity: 25 \n")
|
||||
..core.colorize("#FFFFFF", "Bullet knockback: 1 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_10mm.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=2,knockback=1},
|
||||
ammo_critEffc = 0.3,
|
||||
ammo_crit = 1,
|
||||
ammo_velocity = 25,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "wielditem",
|
||||
ammo_texture = "rangedweapons:shot_bullet_visual",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shell_whitedrop",
|
||||
ammo_projectile_size = 0.0025,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("rangedweapons:357", {
|
||||
stack_max= 150,
|
||||
wield_scale = {x=0.4,y=0.4,z=1.2},
|
||||
description = "" ..core.colorize("#35cdff",".357 magnum round\n")..core.colorize("#FFFFFF", "Bullet damage: 4 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.6 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 3% \n") ..core.colorize("#FFFFFF", "Bullet knockback: 5 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 5%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 45 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_357.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=4,knockback=5},
|
||||
ammo_critEffc = 0.6,
|
||||
ammo_crit = 3,
|
||||
ammo_velocity = 45,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_mob_penetration = 5,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "wielditem",
|
||||
ammo_texture = "rangedweapons:shot_bullet_visual",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shelldrop",
|
||||
ammo_projectile_size = 0.0025,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:50ae", {
|
||||
stack_max= 100,
|
||||
wield_scale = {x=0.6,y=0.6,z=1.5},
|
||||
description = "" ..core.colorize("#35cdff",".50AE catridge\n")..core.colorize("#FFFFFF", "Bullet damage: 8 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.9 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 6% \n") ..core.colorize("#FFFFFF", "Bullet knockback: 10 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_50ae.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=8,knockback=10},
|
||||
ammo_critEffc = 0.9,
|
||||
ammo_crit = 6,
|
||||
ammo_velocity = 55,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_mob_penetration = 15,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "wielditem",
|
||||
ammo_texture = "rangedweapons:shot_bullet_visual",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shelldrop",
|
||||
ammo_projectile_size = 0.0025,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:44", {
|
||||
stack_max= 150,
|
||||
wield_scale = {x=0.4,y=0.4,z=1.2},
|
||||
description = "" ..core.colorize("#35cdff",".44 magnum round\n")..core.colorize("#FFFFFF", "Bullet damage: 4 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.7 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 4% \n") ..core.colorize("#FFFFFF", "Bullet knockback: 6 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 6%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 50 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_44.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=4,knockback=6},
|
||||
ammo_critEffc = 0.7,
|
||||
ammo_crit = 4,
|
||||
ammo_velocity = 50,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_mob_penetration = 6,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "wielditem",
|
||||
ammo_texture = "rangedweapons:shot_bullet_visual",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shelldrop",
|
||||
ammo_projectile_size = 0.0025,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
}
|
||||
})
|
||||
minetest.register_craftitem("rangedweapons:762mm", {
|
||||
stack_max= 250,
|
||||
wield_scale = {x=0.4,y=0.4,z=1.2},
|
||||
description = "" ..core.colorize("#35cdff","7.62mm round\n")..core.colorize("#FFFFFF", "Bullet damage: 4 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.5 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 2% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 40 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 4 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 5%\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_762mm.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=4,knockback=4},
|
||||
ammo_critEffc = 0.5,
|
||||
ammo_crit = 2,
|
||||
ammo_velocity = 40,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "wielditem",
|
||||
ammo_texture = "rangedweapons:shot_bullet_visual",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shelldrop",
|
||||
ammo_mob_penetration = 5,
|
||||
ammo_projectile_size = 0.0025,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
},
|
||||
})
|
||||
minetest.register_craftitem("rangedweapons:556mm", {
|
||||
stack_max= 300,
|
||||
wield_scale = {x=0.4,y=0.4,z=1.2},
|
||||
description = "" ..core.colorize("#35cdff","5.56mm round\n")..core.colorize("#FFFFFF", "Bullet damage: 3 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.4 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 2% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 35 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 3 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_556mm.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=3,knockback=3},
|
||||
ammo_critEffc = 0.4,
|
||||
ammo_crit = 2,
|
||||
ammo_velocity = 35,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "wielditem",
|
||||
ammo_texture = "rangedweapons:shot_bullet_visual",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shelldrop",
|
||||
ammo_projectile_size = 0.0025,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
},
|
||||
})
|
||||
minetest.register_craftitem("rangedweapons:shell", {
|
||||
stack_max= 50,
|
||||
wield_scale = {x=0.4,y=0.4,z=1.2},
|
||||
description = "" ..core.colorize("#35cdff","12 Gauge shell\n")..core.colorize("#FFFFFF", "Bullet damage: 2 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.15 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 20 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 4 \n") ..core.colorize("#FFFFFF", "Bullet gravity: 5 \n") ..core.colorize("#FFFFFF", "Bullet projectile multiplier: 1.5x\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_shell.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=2,knockback=4},
|
||||
ammo_projectile_multiplier = 1.5,
|
||||
ammo_critEffc = 0.15,
|
||||
ammo_crit = 1,
|
||||
ammo_velocity = 20,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "sprite",
|
||||
ammo_texture = "rangedweapons_buckball.png",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shell_shotgundrop",
|
||||
ammo_gravity = 5,
|
||||
ammo_projectile_size = 0.00175,
|
||||
ammo_projectile_glow = 0,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
},
|
||||
})
|
||||
minetest.register_craftitem("rangedweapons:308winchester", {
|
||||
stack_max= 75,
|
||||
wield_scale = {x=0.4,y=0.4,z=1.2},
|
||||
description = "" ..core.colorize("#35cdff",".308 winchester round\n")..core.colorize("#FFFFFF", "Bullet damage: 8 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.75 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 4% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 60 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 10 \n") ..core.colorize("#FFFFFF", "Damage gain over 1 sec of flight time: 40 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 20%\n") ..core.colorize("#FFFFFF", "Bullet node Penetration: 10%\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_308winchester.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=8,knockback=10},
|
||||
ammo_critEffc = 0.75,
|
||||
ammo_crit = 2,
|
||||
ammo_velocity = 60,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "wielditem",
|
||||
ammo_texture = "rangedweapons:shot_bullet_visual",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shelldrop",
|
||||
ammo_mob_penetration = 20,
|
||||
ammo_node_penetration = 10,
|
||||
ammo_projectile_size = 0.0025,
|
||||
ammo_dps = 40,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:408cheytac", {
|
||||
stack_max= 40,
|
||||
wield_scale = {x=0.65,y=0.65,z=1.5},
|
||||
description = "" ..core.colorize("#35cdff",".408 chey tac\n")..core.colorize("#FFFFFF", "Bullet damage: 10 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.8 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 5% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 70 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 15 \n") ..core.colorize("#FFFFFF", "Damage gain over 1 sec of flight time: 80 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 45%\n") ..core.colorize("#FFFFFF", "Bullet node Penetration: 20%\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"),
|
||||
inventory_image = "rangedweapons_408cheytac.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=10,knockback=15},
|
||||
ammo_critEffc = 0.8,
|
||||
ammo_crit = 5,
|
||||
ammo_velocity = 70,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "wielditem",
|
||||
ammo_texture = "rangedweapons:shot_bullet_visual",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shelldrop",
|
||||
ammo_mob_penetration = 45,
|
||||
ammo_node_penetration = 20,
|
||||
ammo_projectile_size = 0.0025,
|
||||
ammo_dps = 80,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:40mm", {
|
||||
stack_max= 25,
|
||||
wield_scale = {x=0.8,y=0.8,z=2.4},
|
||||
description = "" ..core.colorize("#35cdff",".40mm grenade\n")..core.colorize("#FFFFFF", "Bullet damage: 10 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 1.0 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 15 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 10 \n") ..core.colorize("#FFFFFF", "Bullet gravity: 5 \n") ..core.colorize("#FFFFFF", "explodes on impact with a radius of 2\n") ..core.colorize("#FFFFFF", "Ammunition for grenade launchers"),
|
||||
inventory_image = "rangedweapons_40mm.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=10,knockback=15},
|
||||
ammo_critEffc = 1.0,
|
||||
ammo_crit = 1,
|
||||
ammo_velocity = 15,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "sprite",
|
||||
ammo_texture = "rangedweapons_rocket_fly.png",
|
||||
shell_entity = "rangedweapons:empty_shell",
|
||||
shell_visual = "wielditem",
|
||||
shell_texture = "rangedweapons:shell_grenadedrop",
|
||||
ammo_projectile_size = 0.15,
|
||||
has_sparks = 1,
|
||||
ammo_gravity = 5,
|
||||
ignites_explosives = 1,
|
||||
|
||||
OnCollision = function(player,bullet,target)
|
||||
tnt.boom(bullet.object:get_pos(), {radius = 2})
|
||||
end,
|
||||
ammo_particles = {
|
||||
velocity = {x=1,y=1,z=1},
|
||||
acceleration = {x=1,y=1,z=1},
|
||||
collisiondetection = true,
|
||||
lifetime = 1,
|
||||
texture = "tnt_smoke.png",
|
||||
minsize = 50,
|
||||
maxsize = 75,
|
||||
pos_randomness = 50,
|
||||
glow = 20,
|
||||
gravity = 10,
|
||||
amount = {1,1}
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:rocket", {
|
||||
stack_max= 15,
|
||||
wield_scale = {x=1.2,y=1.2,z=2.4},
|
||||
description = "" ..core.colorize("#35cdff","rocket\n")..core.colorize("#FFFFFF", "Bullet damage: 15 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 1.0 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 20 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 20 \n") ..core.colorize("#FFFFFF", "Bullet gravity: 5 \n") ..core.colorize("#FFFFFF", "explodes on impact with a radius of 3\n") ..core.colorize("#FFFFFF", "Ammunition for rocket launchers"),
|
||||
inventory_image = "rangedweapons_rocket.png",
|
||||
RW_ammo_capabilities = {
|
||||
ammo_damage = {fleshy=15,knockback=20},
|
||||
ammo_critEffc = 1.0,
|
||||
ammo_crit = 1,
|
||||
ammo_velocity = 20,
|
||||
ammo_glass_breaking = 1,
|
||||
ammo_entity = "rangedweapons:shot_bullet",
|
||||
ammo_visual = "sprite",
|
||||
ammo_texture = "rangedweapons_rocket_fly.png",
|
||||
ammo_projectile_size = 0.15,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 1,
|
||||
|
||||
OnCollision = function(player,bullet,target)
|
||||
tnt.boom(bullet.object:get_pos() , {radius = 3})
|
||||
end,
|
||||
ammo_particles = {
|
||||
velocity = {x=1,y=1,z=1},
|
||||
acceleration = {x=1,y=1,z=1},
|
||||
collisiondetection = true,
|
||||
lifetime = 1,
|
||||
texture = "tnt_smoke.png",
|
||||
minsize = 50,
|
||||
maxsize = 75,
|
||||
pos_randomness = 50,
|
||||
glow = 20,
|
||||
gravity = 10,
|
||||
amount = {1,1}
|
||||
},
|
||||
},
|
||||
})
|
102
mods/rangedweapons/awp.lua
Normal file
@ -0,0 +1,102 @@
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:awp_uld", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||
range = 0,
|
||||
description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage:18 + 35/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round/308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 12x\n") ..core.colorize("#be0d00", "Right-click to eject empty bullet shell\n") ..core.colorize("#FFFFFF", "Clip size: 10/10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"),
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_awp.png",
|
||||
weapon_zoom = 7.5,
|
||||
on_use = function(user)
|
||||
minetest.sound_play("rangedweapons_empty", {user})
|
||||
end,
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
eject_shell(itemstack,user,"rangedweapons:awp_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell")
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:awp_r", {
|
||||
rw_next_reload = "rangedweapons:awp_rr",
|
||||
load_sound = "rangedweapons_rifle_clip_in",
|
||||
range = 0,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||
description = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_awp_noclip.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:awp_rr", {
|
||||
rw_next_reload = "rangedweapons:awp_rrr",
|
||||
load_sound = "rangedweapons_rifle_reload_a",
|
||||
range = 0,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||
description = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_awp.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:awp_rrr", {
|
||||
rw_next_reload = "rangedweapons:awp",
|
||||
load_sound = "rangedweapons_rifle_reload_b",
|
||||
range = 0,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||
description = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_awp_rld.png",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:awp_rld", {
|
||||
stack_max= 1,
|
||||
range = 0,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||
description = "",
|
||||
loaded_gun = "rangedweapons:awp",
|
||||
loaded_sound = "rangedweapons_rifle_reload_b",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_awp_rld.png",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:awp", {
|
||||
description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage:18 + 35/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round/308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 12x\n") ..core.colorize("#27a600", "The gun is loaded!\n") ..core.colorize("#FFFFFF", "Clip size: 10/10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"),
|
||||
range = 0,
|
||||
weapon_zoom = 7.5,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||
inventory_image = "rangedweapons_awp.png",
|
||||
RW_gun_capabilities = {
|
||||
gun_damage = {fleshy=18,knockback=15},
|
||||
gun_crit = 30,
|
||||
gun_critEffc = 3.0,
|
||||
suitable_ammo = {{"rangedweapons:762mm",10},{"rangedweapons:308winchester",10}},
|
||||
gun_skill = {"rifle_skill",20},
|
||||
gun_magazine = "rangedweapons:rifle_mag",
|
||||
gun_icon = "rangedweapons_awp_icon.png",
|
||||
gun_unloaded = "rangedweapons:awp_r",
|
||||
gun_cooling = "rangedweapons:awp_uld",
|
||||
gun_velocity = 75,
|
||||
gun_accuracy = 100,
|
||||
gun_cooldown = 1.0,
|
||||
gun_reload = 2.0/4,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 0,
|
||||
gun_durability = 700,
|
||||
gun_smokeSize = 8,
|
||||
gun_dps = 35,
|
||||
gun_mob_penetration = 30,
|
||||
gun_node_penetration = 10,
|
||||
gun_unload_sound = "rangedweapons_rifle_clip_out",
|
||||
gun_sound = "rangedweapons_rifle_b",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
})
|
||||
|
63
mods/rangedweapons/benelli.lua
Normal file
@ -0,0 +1,63 @@
|
||||
minetest.register_tool("rangedweapons:benelli_rld", {
|
||||
stack_max= 1,
|
||||
range = 0,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||
description = "",
|
||||
loaded_gun = "rangedweapons:benelli",
|
||||
loaded_sound = "rangedweapons_shotgun_reload_b",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_benelli_rld.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:benelli", {
|
||||
description = "" ..core.colorize("#35cdff","benelli m3\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "Accuracy: 48%\n")..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#27a600", "Gun is ready to fire!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 26"),
|
||||
range = 0,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||
inventory_image = "rangedweapons_benelli.png",
|
||||
RW_gun_capabilities = {
|
||||
gun_damage = {fleshy=2,knockback=6},
|
||||
gun_crit = 6,
|
||||
gun_critEffc = 2.0,
|
||||
suitable_ammo = {{"rangedweapons:shell",7}},
|
||||
gun_skill = {"shotgun_skill",20},
|
||||
gun_icon = "rangedweapons_benelli_icon.png",
|
||||
gun_unloaded = "rangedweapons:benelli_rld",
|
||||
gun_cooling = "rangedweapons:benelli_uld",
|
||||
gun_velocity = 25,
|
||||
gun_accuracy = 48,
|
||||
gun_cooldown = 0.6,
|
||||
gun_gravity = 4,
|
||||
gun_reload = 0.25,
|
||||
gun_projectiles = 5,
|
||||
has_shell = 0,
|
||||
gun_durability = 325,
|
||||
gun_smokeSize = 14,
|
||||
gun_door_breaking = 1,
|
||||
gun_sound = "rangedweapons_shotgun_shot",
|
||||
gun_unload_sound = "rangedweapons_shell_insert",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_single_load_gun(itemstack, user, "")
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:benelli_uld", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.9,y=1.9,z=1.1},
|
||||
range = 0,
|
||||
description = "" ..core.colorize("#35cdff","benelli m3\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "Accuracy: 48%\n")..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#be0d00", "Right-click, to eject the empty shell!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
|
||||
inventory_image = "rangedweapons_benelli.png",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
on_use = function(user)
|
||||
minetest.sound_play("rangedweapons_empty", {user})
|
||||
end,
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
eject_shell(itemstack,user,"rangedweapons:benelli_rld",0.6,"rangedweapons_shotgun_reload_a","rangedweapons:empty_shell")
|
||||
return itemstack
|
||||
end,
|
||||
})
|
58
mods/rangedweapons/beretta.lua
Normal file
@ -0,0 +1,58 @@
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:beretta_rld", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "",
|
||||
range = 0,
|
||||
loaded_gun = "rangedweapons:beretta",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_beretta_rld.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:beretta_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:beretta",
|
||||
load_sound = "rangedweapons_handgun_mag_in",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_beretta_rld.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:beretta", {
|
||||
description = "" ..core.colorize("#35cdff","Beretta M9\n") ..core.colorize("#FFFFFF", "Gun damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 94%\n") ..core.colorize("#FFFFFF", "gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun crit chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.5\n")..core.colorize("#FFFFFF", "Clip size: 15\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm Parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.4\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_beretta.png",
|
||||
RW_gun_capabilities = {
|
||||
gun_damage = {fleshy=4,knockback=4},
|
||||
gun_crit = 15,
|
||||
gun_critEffc = 2.1,
|
||||
suitable_ammo = {{"rangedweapons:9mm",15}},
|
||||
gun_skill = {"handgun_skill",43},
|
||||
gun_magazine = "rangedweapons:handgun_mag_black",
|
||||
gun_icon = "rangedweapons_beretta_icon.png",
|
||||
gun_unloaded = "rangedweapons:beretta_r",
|
||||
gun_cooling = "rangedweapons:beretta_rld",
|
||||
gun_velocity = 25,
|
||||
gun_accuracy = 94,
|
||||
gun_cooldown = 0.4,
|
||||
gun_reload = 0.5,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_durability = 1150,
|
||||
gun_smokeSize = 5,
|
||||
gun_unload_sound = "rangedweapons_handgun_mag_out",
|
||||
gun_sound = "rangedweapons_beretta",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
15
mods/rangedweapons/bullet_knockback.lua
Normal file
@ -0,0 +1,15 @@
|
||||
function projectile_kb(victim,projectile,kbamount)
|
||||
|
||||
if victim:get_pos() and projectile:get_pos() then
|
||||
rw_proj_kb_pos_x = victim:get_pos().x - projectile:get_pos().x
|
||||
rw_proj_kb_pos_y = victim:get_pos().y - projectile:get_pos().y
|
||||
rw_proj_kb_pos_z = victim:get_pos().z - projectile:get_pos().z
|
||||
else
|
||||
rw_proj_kb_pos_x = 1
|
||||
rw_proj_kb_pos_y = 1
|
||||
rw_proj_kb_pos_z = 1
|
||||
end
|
||||
|
||||
victim:add_player_velocity({x=kbamount*(rw_proj_kb_pos_x*2),y= kbamount*(math.abs(rw_proj_kb_pos_y)/2), z=kbamount*(rw_proj_kb_pos_z*2)})
|
||||
|
||||
end
|
102
mods/rangedweapons/cooldown_stuff.lua
Normal file
@ -0,0 +1,102 @@
|
||||
minetest.register_globalstep(function(dtime, player)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
local w_item = player:get_wielded_item()
|
||||
|
||||
|
||||
local controls = player:get_player_control()
|
||||
if w_item:get_definition().weapon_zoom ~= nil then
|
||||
|
||||
if controls.zoom then
|
||||
player:hud_change(scope_hud, "text", "rangedweapons_scopehud.png")
|
||||
else
|
||||
player:hud_change(scope_hud, "text", "rangedweapons_empty_icon.png")
|
||||
end
|
||||
|
||||
local wpn_zoom = w_item:get_definition().weapon_zoom
|
||||
if player:get_properties().zoom_fov ~= wpn_zoom then
|
||||
player:set_properties({zoom_fov = wpn_zoom})
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if w_item:get_definition().weapon_zoom == nil then
|
||||
player:hud_change(scope_hud, "text", "rangedweapons_empty_icon.png")
|
||||
if player:get_inventory():contains_item(
|
||||
"main", "binoculars:binoculars") then
|
||||
new_zoom_fov = 10
|
||||
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
||||
player:set_properties({zoom_fov = new_zoom_fov})
|
||||
end
|
||||
else
|
||||
new_zoom_fov = 0
|
||||
if player:get_properties().zoom_fov ~= new_zoom_fov then
|
||||
player:set_properties({zoom_fov = new_zoom_fov})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local u_meta = player:get_meta()
|
||||
local cool_down = u_meta:get_float("rw_cooldown") or 0
|
||||
|
||||
|
||||
if u_meta:get_float("rw_cooldown") > 0 then
|
||||
u_meta:set_float("rw_cooldown", cool_down - dtime)
|
||||
end
|
||||
|
||||
local itemstack = player:get_wielded_item()
|
||||
|
||||
if controls.LMB then
|
||||
if player:get_wielded_item():get_definition().RW_gun_capabilities then
|
||||
if
|
||||
player:get_wielded_item():get_definition().RW_gun_capabilities.automatic_gun and player:get_wielded_item():get_definition().RW_gun_capabilities.automatic_gun > 0 then
|
||||
|
||||
rangedweapons_shoot_gun(itemstack, player)
|
||||
player:set_wielded_item(itemstack)
|
||||
end end
|
||||
|
||||
if player:get_wielded_item():get_definition().RW_powergun_capabilities then
|
||||
if player:get_wielded_item():get_definition().RW_powergun_capabilities.automatic_gun and player:get_wielded_item():get_definition().RW_powergun_capabilities.automatic_gun > 0 then
|
||||
|
||||
rangedweapons_shoot_powergun(itemstack, player)
|
||||
player:set_wielded_item(itemstack)
|
||||
end end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
--minetest.chat_send_all(u_meta:get_float("rw_cooldown"))
|
||||
|
||||
if u_meta:get_float("rw_cooldown") <= 0 then
|
||||
if player:get_wielded_item():get_definition().loaded_gun ~= nil then
|
||||
local itemstack = player:get_wielded_item()
|
||||
|
||||
if player:get_wielded_item():get_definition().loaded_sound ~= nil then
|
||||
minetest.sound_play(itemstack:get_definition().loaded_sound, {player})
|
||||
end
|
||||
itemstack:set_name(player:get_wielded_item():get_definition().loaded_gun)
|
||||
player:set_wielded_item(itemstack)
|
||||
end
|
||||
|
||||
if player:get_wielded_item():get_definition().rw_next_reload ~= nil then
|
||||
local itemstack = player:get_wielded_item()
|
||||
if itemstack:get_definition().load_sound ~= nil then
|
||||
minetest.sound_play(itemstack:get_definition().load_sound, {player})
|
||||
end
|
||||
gunMeta = itemstack:get_meta()
|
||||
u_meta:set_float("rw_cooldown",gunMeta:get_float("RW_reload_delay"))
|
||||
itemstack:set_name(player:get_wielded_item():get_definition().rw_next_reload)
|
||||
player:set_wielded_item(itemstack)
|
||||
end
|
||||
end
|
||||
|
||||
end end)
|
||||
|
||||
|
121
mods/rangedweapons/deagle.lua
Normal file
@ -0,0 +1,121 @@
|
||||
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:deagle_rld", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.25,y=1.25,z=1.5},
|
||||
description = "",
|
||||
range = 0,
|
||||
loaded_gun = "rangedweapons:deagle",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_deagle_rld.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:deagle_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.25,y=1.25,z=1.5},
|
||||
description = "",
|
||||
range = 0,
|
||||
rw_next_reload = "rangedweapons:deagle",
|
||||
load_sound = "rangedweapons_handgun_mag_in",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_deagle_rld.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:deagle", {
|
||||
description = "" ..core.colorize("#35cdff","Desert Eagle\n")..core.colorize("#FFFFFF", "Ranged damage: 11\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 20%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3x\n")..core.colorize("#FFFFFF", "Reload delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 9/8/7\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds/.44 magnum rounds/.50AE catridges\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.7\n") ..core.colorize("#FFFFFF", "Gun type: Magnum\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n")
|
||||
..core.colorize("#FFFFFF", "penetration: 15%\n")..core.colorize("#FFFFFF", "Bullet velocity: 50"),
|
||||
wield_scale = {x=1.25,y=1.25,z=1.5},
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_deagle.png",
|
||||
RW_gun_capabilities = {
|
||||
gun_damage = {fleshy=11,knockback=6},
|
||||
gun_crit = 20,
|
||||
gun_critEffc = 2.2,
|
||||
suitable_ammo = {{"rangedweapons:357",9},{"rangedweapons:44",8},{"rangedweapons:50ae",7}},
|
||||
gun_skill = {"revolver_skill",40},
|
||||
gun_magazine = "rangedweapons:handgun_mag_white",
|
||||
gun_icon = "rangedweapons_deagle_icon.png",
|
||||
gun_unloaded = "rangedweapons:deagle_r",
|
||||
gun_cooling = "rangedweapons:deagle_rld",
|
||||
gun_velocity = 50,
|
||||
gun_accuracy = 85,
|
||||
gun_cooldown = 0.7,
|
||||
gun_reload = 0.6/1,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_durability = 900,
|
||||
gun_smokeSize = 7,
|
||||
gun_mob_penetration = 15,
|
||||
gun_node_penetration = 5,
|
||||
gun_unload_sound = "rangedweapons_handgun_mag_out",
|
||||
gun_sound = "rangedweapons_deagle",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:golden_deagle_rld", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.25,y=1.25,z=1.5},
|
||||
description = "",
|
||||
range = 0,
|
||||
loaded_gun = "rangedweapons:golden_deagle",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_golden_deagle_rld.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:golden_deagle_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.25,y=1.25,z=1.5},
|
||||
description = "",
|
||||
range = 0,
|
||||
rw_next_reload = "rangedweapons:golden_deagle",
|
||||
load_sound = "rangedweapons_handgun_mag_in",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_golden_deagle_rld.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:golden_deagle", {
|
||||
description = "" ..core.colorize("#35cdff","Golden Desert Eagle\n")..core.colorize("#FFFFFF", "Ranged damage: 14\n") ..core.colorize("#FFFFFF", "Accuracy: 90%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 23%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3x\n")..core.colorize("#FFFFFF", "Reload delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 9/8/7\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds/.44 magnum rounds/.50AE catridges\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.75\n") ..core.colorize("#FFFFFF", "Gun type: Magnum\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n")
|
||||
..core.colorize("#FFFFFF", "penetration: 15%\n")..core.colorize("#FFFFFF", "Bullet velocity: 50"),
|
||||
wield_scale = {x=1.25,y=1.25,z=1.5},
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_golden_deagle.png",
|
||||
RW_gun_capabilities = {
|
||||
gun_damage = {fleshy=14,knockback=6},
|
||||
gun_crit = 23,
|
||||
gun_critEffc = 2.2,
|
||||
suitable_ammo = {{"rangedweapons:357",9},{"rangedweapons:44",8},{"rangedweapons:50ae",7}},
|
||||
gun_skill = {"revolver_skill",38},
|
||||
gun_magazine = "rangedweapons:handgun_mag_white",
|
||||
gun_icon = "rangedweapons_golden_deagle_icon.png",
|
||||
gun_unloaded = "rangedweapons:golden_deagle_r",
|
||||
gun_cooling = "rangedweapons:golden_deagle_rld",
|
||||
gun_velocity = 50,
|
||||
gun_accuracy = 90,
|
||||
gun_cooldown = 0.75,
|
||||
gun_reload = 0.6/1,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_durability = 1000,
|
||||
gun_smokeSize = 7,
|
||||
gun_mob_penetration = 15,
|
||||
gun_node_penetration = 5,
|
||||
gun_unload_sound = "rangedweapons_handgun_mag_out",
|
||||
gun_sound = "rangedweapons_deagle",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
3
mods/rangedweapons/depends.txt
Normal file
@ -0,0 +1,3 @@
|
||||
|
||||
|
||||
|
203
mods/rangedweapons/explosives.lua
Normal file
@ -0,0 +1,203 @@
|
||||
--[[local he_boom = {
|
||||
name = "rangedweapons:he_explosion",
|
||||
--description = "DuN mInD mEh...",
|
||||
radius = 2,
|
||||
tiles = {
|
||||
side = "rangedweapons_invisible.png",
|
||||
top = "rangedweapons_invisible.png",
|
||||
bottom = "rangedweapons_invisible.png",
|
||||
burning = "rangedweapons_invisible.png"
|
||||
},
|
||||
}
|
||||
tnt.register_tnt(he_boom)
|
||||
|
||||
local rocket_boom = {
|
||||
name = "rangedweapons:rocket_explosion",
|
||||
--description = "DuN mInD mEh...",
|
||||
radius = 3,
|
||||
tiles = {
|
||||
side = "rangedweapons_invisible.png",
|
||||
top = "rangedweapons_invisible.png",
|
||||
bottom = "rangedweapons_invisible.png",
|
||||
burning = "rangedweapons_invisible.png"
|
||||
},
|
||||
}
|
||||
tnt.register_tnt(rocket_boom)
|
||||
]]
|
||||
local rangedweapons_rocket = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.0, y=0.0},
|
||||
textures = {"rangedweapons_invisible.png"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_rocket.on_step = function(self, dtime, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local tiem = 0.002
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
if self.timer >= 0.002 then
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = 0,
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.04,
|
||||
size = 7,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_rocket_fly.png",
|
||||
glow = 15,
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = 0,
|
||||
acceleration = {x=0, y=6, z=0},
|
||||
expirationtime = 0.4,
|
||||
size = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
glow = 5,
|
||||
})
|
||||
tiem = tiem + 0.002
|
||||
end
|
||||
if self.timer >= 0.375 then
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "rangedweapons:rocket" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
--tnt.boom(pos, rocket_boom)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
--tnt.boom(pos, rocket_boom)
|
||||
self.object:remove()
|
||||
end
|
||||
if self.timer >= 7.5 then
|
||||
--tnt.boom(pos, rocket_boom)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("rangedweapons:rocket", rangedweapons_rocket)
|
||||
|
||||
|
||||
local rangedweapons_he_grenade = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.0, y=0.0},
|
||||
textures = {"rangedweapons_invisible.png"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_he_grenade.on_step = function(self, dtime, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local tiem = 0.002
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
if self.timer >= 0.002 then
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = 0,
|
||||
acceleration = {x=0, y=0, z=0},
|
||||
expirationtime = 0.04,
|
||||
size = 7,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_rocket_fly.png",
|
||||
glow = 15,
|
||||
})
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = 0,
|
||||
acceleration = {x=0, y=16, z=0},
|
||||
expirationtime = 0.4,
|
||||
size = 4,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
glow = 5,
|
||||
})
|
||||
tiem = tiem + 0.002
|
||||
end
|
||||
if self.timer >= 0.4 then
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "rangedweapons:he_grenade" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
--tnt.boom(pos, rocket_boom)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
--tnt.boom(pos, he_boom)
|
||||
self.object:remove()
|
||||
end
|
||||
if self.timer >= 7.5 then
|
||||
--tnt.boom(pos, he_boom)
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("rangedweapons:he_grenade", rangedweapons_he_grenade)
|
||||
|
||||
|
||||
local barrel_boom = {
|
||||
name = "rangedweapons:explosion",
|
||||
--description = "DuN mInD mEh...",
|
||||
radius = 3,
|
||||
tiles = {
|
||||
side = "rangedweapons_invisible.png",
|
||||
top = "rangedweapons_invisible.png",
|
||||
bottom = "rangedweapons_invisible.png",
|
||||
burning = "rangedweapons_invisible.png"
|
||||
},
|
||||
}
|
||||
--tnt.register_tnt(barrel_boom)
|
||||
|
||||
minetest.register_node("rangedweapons:barrel", {
|
||||
description = "" ..core.colorize("#35cdff","Explosive barrel\n")..core.colorize("#FFFFFF", "It will explode if shot by gun"),
|
||||
tiles = {
|
||||
"rangedweapons_barrel_top.png",
|
||||
"rangedweapons_barrel_top.png",
|
||||
"rangedweapons_barrel_side.png",
|
||||
"rangedweapons_barrel_side.png",
|
||||
"rangedweapons_barrel_side.png",
|
||||
"rangedweapons_barrel_side.png"
|
||||
},
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
on_blast = function(pos)
|
||||
--tnt.boom(pos, {radius = 3})
|
||||
end,
|
||||
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.1875, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- NodeBox1
|
||||
{-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox2
|
||||
{-0.4375, -0.5, -0.3125, 0.4375, 0.5, 0.3125}, -- NodeBox3
|
||||
{-0.3125, -0.5, -0.4375, 0.3125, 0.5, 0.4375}, -- NodeBox4
|
||||
{-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox5
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
148
mods/rangedweapons/forcegun.lua
Normal file
@ -0,0 +1,148 @@
|
||||
minetest.register_tool("rangedweapons:forcegun", {
|
||||
description = "" ..core.colorize("#35cdff","Force gun\n") ..core.colorize("#FFFFFF", "Completelly harmless... by itself...\n")..core.colorize("#FFFFFF", "It's projectile will push either the entity it hits directly, or everyone near the node it collides with far away.\n") ..core.colorize("#FFFFFF", "Perfect for rocket-jumping or YEETing enemies away.\n")..core.colorize("#FFFFFF", "Power usage: 40\n")..core.colorize("#FFFFFF", "Gun type:Power Special-gun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
|
||||
range = 0,
|
||||
wield_scale = {x=2.0,y=2.0,z=1.75},
|
||||
inventory_image = "rangedweapons_forcegun.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
local pos = user:get_pos()
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
local inv = user:get_inventory()
|
||||
if inv:contains_item("main", "rangedweapons:power_particle 40") then
|
||||
if pos and dir then
|
||||
inv:remove_item("main", "rangedweapons:power_particle 25")
|
||||
pos.y = pos.y + 1.5
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:forceblast")
|
||||
if obj then
|
||||
minetest.sound_play("rangedweapons_rocket", {object=obj})
|
||||
obj:set_velocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
|
||||
|
||||
obj:setyaw(yaw + math.pi)
|
||||
proj_dir = dir
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or user
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local rangedweapons_forceblast = {
|
||||
timer = 0,
|
||||
initial_properties = {
|
||||
physical = true,
|
||||
hp_max = 420,
|
||||
glow = 30,
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.4, y=0.4,},
|
||||
textures = {"rangedweapons_force_bullet.png"},
|
||||
lastpos = {},
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
|
||||
},
|
||||
|
||||
}
|
||||
rangedweapons_forceblast.on_step = function(self, dtime, moveresult)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
proj_dir = proj_dir or ({x=0,y=0,z=0})
|
||||
|
||||
|
||||
if self.timer > 10 then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
if self.timer > 0.05 then
|
||||
self.object:set_properties({collide_with_objects = true})
|
||||
end
|
||||
|
||||
if moveresult.collides == true then
|
||||
if moveresult.collisions[1] ~= nil then
|
||||
|
||||
if moveresult.collisions[1].type == "object" then
|
||||
if moveresult.collisions[1].object:is_player() then
|
||||
|
||||
moveresult.collisions[1].object:add_player_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20})
|
||||
else
|
||||
moveresult.collisions[1].object:add_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20})
|
||||
|
||||
end
|
||||
minetest.add_particle({
|
||||
pos = ({x = pos.x, y = pos.y, z = pos.z}),
|
||||
velocity ={x=0,y=0,z=0},
|
||||
acceleration ={x=0,y=0,z=0},
|
||||
expirationtime = 0.20,
|
||||
size = 16,
|
||||
collisiondetection = true,
|
||||
collision_removal = false,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_force_blast.png",
|
||||
glow = 20,
|
||||
animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,},
|
||||
})
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
if moveresult.collisions[1].type == "node" then
|
||||
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 7)
|
||||
for k, obj in pairs(objs) do
|
||||
|
||||
if obj:get_pos() then
|
||||
posd_x = pos.x - obj:get_pos().x
|
||||
posd_y = pos.y - obj:get_pos().y
|
||||
posd_z = pos.z - obj:get_pos().z
|
||||
else
|
||||
posd_x = 1
|
||||
posd_y = 1
|
||||
posd_z = 1
|
||||
end
|
||||
|
||||
|
||||
if posd_y < 0 and posd_y > -1 then posd_y = -1 end
|
||||
if posd_y > 0 and posd_y < 1 then posd_y = 1 end
|
||||
|
||||
if posd_y > 0 then posd_y=posd_y*3 end
|
||||
|
||||
posd_y = (posd_y + 0.5) * (((math.abs(posd_x)+0.5)+(math.abs(posd_z)+0.5))/2)
|
||||
|
||||
if posd_y > -1.0 and posd_y < 0 then posd_y = -1.0 end
|
||||
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "rangedweapons:forceblast" then
|
||||
obj:add_velocity({x=10*(-posd_x), y=30*(-1/posd_y), z=10*(-posd_z)})
|
||||
self.object:remove()
|
||||
end
|
||||
else
|
||||
obj:add_player_velocity({x=30*((-posd_x)/(1+math.abs(posd_x))), y=25*(-1/posd_y), z=30*((-posd_z)/(1+math.abs(posd_z)))})
|
||||
self.object:remove()
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
minetest.add_particle({
|
||||
pos = ({x = pos.x, y = pos.y, z = pos.z}),
|
||||
velocity ={x=0,y=0,z=0},
|
||||
acceleration ={x=0,y=0,z=0},
|
||||
expirationtime = 0.20,
|
||||
size = 128,
|
||||
collisiondetection = true,
|
||||
collision_removal = false,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_force_blast.png",
|
||||
glow = 20,
|
||||
animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,},
|
||||
})
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
minetest.register_entity("rangedweapons:forceblast", rangedweapons_forceblast)
|
74
mods/rangedweapons/g36.lua
Normal file
@ -0,0 +1,74 @@
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:g36_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:g36_rr",
|
||||
load_sound = "rangedweapons_handgun_mag_in",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_g36_rld.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:g36_rr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:g36_rrr",
|
||||
load_sound = "rangedweapons_rifle_reload_a",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_g36.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:g36_rrr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:g36",
|
||||
load_sound = "rangedweapons_rifle_reload_b",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_g36.png",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:g36", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "" ..core.colorize("#35cdff","g36\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 80%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 6%\n")
|
||||
..core.colorize("#FFFFFF", "Enemy penetration: 17%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_g36.png",
|
||||
RW_gun_capabilities = {
|
||||
automatic_gun = 1,
|
||||
gun_damage = {fleshy=7,knockback=5},
|
||||
gun_crit = 12,
|
||||
gun_critEffc = 2.9,
|
||||
suitable_ammo = {{"rangedweapons:556mm",30}},
|
||||
gun_skill = {"arifle_skill",55},
|
||||
gun_magazine = "rangedweapons:assaultrifle_mag",
|
||||
gun_icon = "rangedweapons_g36_icon.png",
|
||||
gun_unloaded = "rangedweapons:g36_r",
|
||||
gun_velocity = 40,
|
||||
gun_accuracy = 80,
|
||||
gun_cooldown = 0.08,
|
||||
gun_reload = 1.2/4,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_gravity = 0,
|
||||
gun_durability = 1500,
|
||||
gun_smokeSize = 5,
|
||||
gun_mob_penetration = 17,
|
||||
gun_node_penetration = 6,
|
||||
gun_unload_sound = "rangedweapons_handgun_mag_out",
|
||||
gun_sound = "rangedweapons_smg",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
inventory_image = "rangedweapons_g36.png",
|
||||
})
|
39
mods/rangedweapons/generator.lua
Normal file
@ -0,0 +1,39 @@
|
||||
|
||||
|
||||
minetest.register_node("rangedweapons:generator", {
|
||||
description = "" ..core.colorize("#35cdff","Power particle generator\n")..core.colorize("#FFFFFF", "generates 1 power particle every 3 seconds (can hold up to 200). Punch to harvest them"),
|
||||
tiles = {
|
||||
"rangedweapons_generator_top.png",
|
||||
"rangedweapons_generator_bottom.png",
|
||||
"rangedweapons_generator_side.png",
|
||||
"rangedweapons_generator_side.png",
|
||||
"rangedweapons_generator_side.png",
|
||||
"rangedweapons_generator_side.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = 9,
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.get_node_timer(pos):start(3)
|
||||
local nodemeta = minetest.get_meta(pos)
|
||||
if nodemeta:get_int("power_generated") < 200 then
|
||||
nodemeta:set_int("power_generated",nodemeta:get_int("power_generated")+1)
|
||||
nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated"))
|
||||
end
|
||||
end,
|
||||
on_punch = function(pos, node, puncher)
|
||||
local nodemeta = minetest.get_meta(pos)
|
||||
local inv = puncher:get_inventory()
|
||||
inv:add_item("main", "rangedweapons:power_particle "..nodemeta:get_int("power_generated"))
|
||||
nodemeta:set_int("power_generated",0)
|
||||
nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated"))
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(3)
|
||||
end,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
31
mods/rangedweapons/glass_breaking.lua
Normal file
@ -0,0 +1,31 @@
|
||||
minetest.register_craftitem("rangedweapons:glass_shards", {
|
||||
description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"),
|
||||
inventory_image = "rangedweapons_glass_shards.png",
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "vessels:glass_fragments",
|
||||
recipe = {
|
||||
{"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("rangedweapons:broken_glass", {
|
||||
description = "Broken glass",
|
||||
drawtype = "glasslike",
|
||||
tiles = {
|
||||
"rangedweapons_broken_glass.png"
|
||||
},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
liquidtype = "source",
|
||||
liquid_alternative_flowing = "rangedweapons:broken_glass",
|
||||
liquid_alternative_source = "rangedweapons:broken_glass",
|
||||
liquid_viscosity = 7,
|
||||
alpha = 160,
|
||||
liquid_range= 0,
|
||||
liquid_renewable = false,
|
||||
damage_per_second = 2,
|
||||
groups = {oddly_breakable_by_hand = 3},
|
||||
})
|
||||
|
84
mods/rangedweapons/glock17.lua
Normal file
@ -0,0 +1,84 @@
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:glock17_rld", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "",
|
||||
loaded_gun = "rangedweapons:glock17",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_glock17_rld.png",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:glock17_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.2,y=1.2,z=1.2},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:glock17_rr",
|
||||
load_sound = "rangedweapons_handgun_mag_in",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_glock17.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:glock17_rr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.2,y=1.2,z=1.2},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:glock17_rrr",
|
||||
load_sound = "rangedweapons_reload_a",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_glock17.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:glock17_rrr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.2,y=1.2,z=1.2},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:glock17",
|
||||
load_sound = "rangedweapons_reload_b",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_glock17_rld.png",
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:glock17", {
|
||||
description = "" ..core.colorize("#35cdff","Glock 17\n") ..core.colorize("#FFFFFF", "Gun damage: 5\n") ..core.colorize("#FFFFFF", "Accuracy: 96%\n") ..core.colorize("#FFFFFF", "Gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Gun Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.9\n")..core.colorize("#FFFFFF", "Clip size: 17/17/17\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm Parabellum/10mm Auto/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"),
|
||||
wield_scale = {x=1.2,y=1.2,z=1.2},
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_glock17.png",
|
||||
RW_gun_capabilities = {
|
||||
gun_damage = {fleshy=5,knockback=4},
|
||||
gun_crit = 15,
|
||||
gun_critEffc = 2.2,
|
||||
suitable_ammo = {{"rangedweapons:9mm",17},{"rangedweapons:10mm",17},{"rangedweapons:45acp",17}},
|
||||
gun_skill = {"handgun_skill",45},
|
||||
gun_magazine = "rangedweapons:handgun_mag_black",
|
||||
gun_icon = "rangedweapons_glock17_icon.png",
|
||||
gun_unloaded = "rangedweapons:glock17_r",
|
||||
gun_cooling = "rangedweapons:glock17_rld",
|
||||
gun_velocity = 30,
|
||||
gun_accuracy = 96,
|
||||
gun_cooldown = 0.35,
|
||||
gun_reload = 0.9/4,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_durability = 1400,
|
||||
gun_smokeSize = 5,
|
||||
gun_unload_sound = "rangedweapons_handgun_mag_out",
|
||||
gun_sound = "rangedweapons_glock",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
149
mods/rangedweapons/hand_grenade.lua
Normal file
@ -0,0 +1,149 @@
|
||||
|
||||
|
||||
minetest.register_craftitem("rangedweapons:pin", {
|
||||
wield_scale = {x=2.5,y=2.5,z=1.0},
|
||||
inventory_image = "rangedweapons_pin.png",
|
||||
})
|
||||
local rangedweapons_grenade_pin = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.15, y=0.15},
|
||||
textures = {"rangedweapons:pin"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_grenade_pin.on_step = function(self, dtime, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
self.object:remove()
|
||||
minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("rangedweapons:grenade_pin", rangedweapons_grenade_pin)
|
||||
|
||||
local grenade_boom = {
|
||||
name = "rangedweapons:grenade_explosion",
|
||||
--description = "DuN mInD mEh...",
|
||||
radius = 3,
|
||||
tiles = {
|
||||
side = "rangedweapons_invisible.png",
|
||||
top = "rangedweapons_invisible.png",
|
||||
bottom = "rangedweapons_invisible.png",
|
||||
burning = "rangedweapons_invisible.png"
|
||||
},
|
||||
}
|
||||
local gtimer = 0
|
||||
minetest.register_craftitem("rangedweapons:hand_grenade", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "" ..core.colorize("#35cdff","Hand grenade\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Grenade gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to unpin, Left click to throw after unpinning\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 secons from unpinning, be careful!"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_hand_grenade.png",
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
if minetest.find_node_near(user:get_pos(), 10,"rangedweapons:antigun_block")
|
||||
then
|
||||
minetest.chat_send_player(user:get_player_name(), "" ..core.colorize("#ff0000","Grenades are prohibited in this area!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
gtimer = 0
|
||||
minetest.sound_play("rangedweapons_reload_a", {user})
|
||||
itemstack = "rangedweapons:hand_grenade_nopin"
|
||||
local pos = user:get_pos()
|
||||
pos.y = pos.y + 1.5
|
||||
local pinEnt = minetest.add_entity(pos, "rangedweapons:grenade_pin")
|
||||
if pinEnt then
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
local svertical = user:get_look_vertical()
|
||||
pinEnt:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||
pinEnt:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||
pinEnt:set_rotation({x=0,y=yaw + math.pi,z=-svertical})
|
||||
end
|
||||
return itemstack end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("rangedweapons:hand_grenade_nopin", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "***HURRY UP AND THROW IT!!!***",
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_hand_grenade_nopin.png",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local pos = user:get_pos()
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.6
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:grenade")
|
||||
if obj then
|
||||
obj:set_velocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12})
|
||||
obj:set_acceleration({x=0, y=-6, z=0})
|
||||
obj:set_yaw(yaw + math.pi)
|
||||
btimer = gtimer
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or user
|
||||
itemstack = ""
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
tnt.register_tnt(grenade_boom)
|
||||
|
||||
|
||||
minetest.register_globalstep(function(dtime, player, pos)
|
||||
gtimer = gtimer + dtime;
|
||||
if gtimer >= 3.0 then
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local pos = player:get_pos()
|
||||
if player:get_wielded_item():get_name() == "rangedweapons:hand_grenade_nopin" then
|
||||
player:set_wielded_item("")
|
||||
gtimer = 0
|
||||
tnt.boom(pos, grenade_boom)
|
||||
end end end end)
|
||||
|
||||
local rangedweapons_grenade = {
|
||||
physical = true,
|
||||
btimer = 0,
|
||||
timer = 0,
|
||||
hp_max = 420,
|
||||
visual = "sprite",
|
||||
visual_size = {x=0.5, y=0.5},
|
||||
textures = {"rangedweapons_hand_grenade_nopin.png"},
|
||||
lastpos= {},
|
||||
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
}
|
||||
rangedweapons_grenade.on_step = function(self, dtime, pos)
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local btimer = btimer or 0
|
||||
self.timer = self.timer + dtime
|
||||
if self.timer > (3.0 - btimer) then
|
||||
tnt.boom(pos, grenade_boom)
|
||||
self.object:remove()
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("rangedweapons:grenade", rangedweapons_grenade)
|
||||
|
||||
|
975
mods/rangedweapons/init.lua
Normal file
@ -0,0 +1,975 @@
|
||||
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
if minetest.global_exists("armor") and armor.attributes then
|
||||
table.insert(armor.attributes, "bullet_res")
|
||||
end
|
||||
if minetest.global_exists("armor") and armor.attributes then
|
||||
table.insert(armor.attributes, "ammo_save")
|
||||
end
|
||||
if minetest.global_exists("armor") and armor.attributes then
|
||||
table.insert(armor.attributes, "ranged_dmg")
|
||||
end
|
||||
|
||||
minetest.register_node("rangedweapons:antigun_block", {
|
||||
description = "" ..core.colorize("#35cdff","Anti-gun block\n")..core.colorize("#FFFFFF", "Prevents people from using guns, in 10 node radius to each side from this block"),
|
||||
tiles = {"rangedweapons_antigun_block.png"},
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 3},
|
||||
|
||||
})
|
||||
----
|
||||
---- gun_funcs
|
||||
----
|
||||
|
||||
make_sparks = function(pos)
|
||||
minetest.sound_play("rengedweapons_ricochet", {pos, gain = 0.75})
|
||||
for i=1,9 do
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=math.random(-6.0,6.0), y=math.random(-10.0,15.0), z=math.random(-6.0,6.0)},
|
||||
acceleration = {x=math.random(-9.0,9.0), y=math.random(-15.0,-3.0), z=math.random(-9.0,9.0)},
|
||||
expirationtime = 1.0,
|
||||
size = math.random(1,2),
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "rangedweapons_spark.png",
|
||||
glow = 25,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
rangedweapons_gain_skill = function(player,skill,chance)
|
||||
|
||||
if math.random(1, chance) == 1 then
|
||||
local p_meta = player:get_meta()
|
||||
local skill_num = p_meta:get_int(skill)
|
||||
if skill_num < rweapons_max_gun_efficiency then
|
||||
p_meta:set_int(skill, skill_num + 1)
|
||||
minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#25c200","You've improved your skill with this type of gun!"))
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
rangedweapons_reload_gun = function(itemstack, player)
|
||||
|
||||
GunCaps = itemstack:get_definition().RW_gun_capabilities
|
||||
|
||||
if GunCaps ~= nil then
|
||||
gun_unload_sound = GunCaps.gun_unload_sound or ""
|
||||
end
|
||||
|
||||
minetest.sound_play(gun_unload_sound, {player})
|
||||
|
||||
|
||||
local gun_reload = 0.25
|
||||
|
||||
if GunCaps ~= nil then
|
||||
gun_reload = GunCaps.gun_reload or 0.25
|
||||
end
|
||||
|
||||
local playerMeta = player:get_meta()
|
||||
local gunMeta = itemstack:get_meta()
|
||||
|
||||
gunMeta:set_float("RW_reload_delay",gun_reload)
|
||||
|
||||
playerMeta:set_float("rw_cooldown",gun_reload)
|
||||
|
||||
local player_has_ammo = 0
|
||||
local clipSize = 0
|
||||
local reload_ammo = ""
|
||||
|
||||
if GunCaps.suitable_ammo ~= nil then
|
||||
local inv = player:get_inventory()
|
||||
for i = 1,inv:get_size("main") do
|
||||
|
||||
for _, ammo in pairs(GunCaps.suitable_ammo) do
|
||||
if inv:get_stack("main",i):get_name() == ammo[1] then
|
||||
reload_ammo = inv:get_stack("main",i)
|
||||
clipSize = ammo[2]
|
||||
|
||||
player_has_ammo = 1
|
||||
break
|
||||
end end
|
||||
|
||||
if player_has_ammo == 1 then
|
||||
break
|
||||
end
|
||||
|
||||
end end
|
||||
|
||||
if player_has_ammo == 1 then
|
||||
local gun_icon = "rangedweapons_emergency_gun_icon.png"
|
||||
|
||||
if GunCaps.gun_icon ~= nil then
|
||||
gun_icon = GunCaps.gun_icon
|
||||
end
|
||||
|
||||
local ammo_icon = "rangedweapons_emergency_ammo_icon.png"
|
||||
|
||||
if reload_ammo:get_definition().inventory_image ~= nil then
|
||||
ammo_icon = reload_ammo:get_definition().inventory_image
|
||||
end
|
||||
|
||||
player:hud_change(gunimg, "text", gun_icon)
|
||||
player:hud_change(ammoimg, "text", ammo_icon)
|
||||
|
||||
local gunMeta = itemstack:get_meta()
|
||||
local ammoCount = gunMeta:get_int("RW_bullets")
|
||||
local ammoName = gunMeta:get_string("RW_ammo_name")
|
||||
local inv = player:get_inventory()
|
||||
|
||||
inv:add_item("main",ammoName.." "..ammoCount)
|
||||
|
||||
|
||||
if inv:contains_item("main",reload_ammo:get_name().." "..clipSize) then
|
||||
inv:remove_item("main",reload_ammo:get_name().." "..clipSize)
|
||||
gunMeta:set_int("RW_bullets",clipSize)
|
||||
else
|
||||
gunMeta:set_int("RW_bullets",reload_ammo:get_count())
|
||||
inv:remove_item("main",reload_ammo:get_name().." "..reload_ammo:get_count())
|
||||
end
|
||||
|
||||
gunMeta:set_string("RW_ammo_name",reload_ammo:get_name())
|
||||
|
||||
player:hud_change(gunammo, "text", gunMeta:get_int("RW_bullets"))
|
||||
|
||||
if GunCaps.gun_magazine ~= nil then
|
||||
local pos = player:get_pos()
|
||||
local dir = player:get_look_dir()
|
||||
local yaw = player:get_look_yaw()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.4
|
||||
local obj = minetest.add_entity(pos,"rangedweapons:mag")
|
||||
if obj then
|
||||
obj:set_properties({textures = {GunCaps.gun_magazine}})
|
||||
obj:set_velocity({x=dir.x*2, y=dir.y*2, z=dir.z*2})
|
||||
obj:set_acceleration({x=0, y=-5, z=0})
|
||||
obj:set_rotation({x=0,y=yaw+math.pi,z=0})
|
||||
end end end
|
||||
|
||||
if GunCaps.gun_unloaded ~= nil then
|
||||
itemstack:set_name(GunCaps.gun_unloaded)
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
rangedweapons_single_load_gun = function(itemstack, player)
|
||||
|
||||
GunCaps = itemstack:get_definition().RW_gun_capabilities
|
||||
|
||||
if GunCaps ~= nil then
|
||||
gun_unload_sound = GunCaps.gun_unload_sound or ""
|
||||
end
|
||||
|
||||
minetest.sound_play(gun_unload_sound, {player})
|
||||
|
||||
local gun_reload = 0.25
|
||||
|
||||
if GunCaps ~= nil then
|
||||
gun_reload = GunCaps.gun_reload or 0.25
|
||||
end
|
||||
|
||||
local playerMeta = player:get_meta()
|
||||
local gunMeta = itemstack:get_meta()
|
||||
|
||||
gunMeta:set_float("RW_reload_delay",gun_reload)
|
||||
|
||||
playerMeta:set_float("rw_cooldown",gun_reload)
|
||||
|
||||
local player_has_ammo = 0
|
||||
local clipSize = 0
|
||||
local reload_ammo = ""
|
||||
|
||||
if GunCaps.suitable_ammo ~= nil then
|
||||
local inv = player:get_inventory()
|
||||
for i = 1,inv:get_size("main") do
|
||||
|
||||
for _, ammo in pairs(GunCaps.suitable_ammo) do
|
||||
if inv:get_stack("main",i):get_name() == ammo[1] then
|
||||
reload_ammo = inv:get_stack("main",i)
|
||||
clipSize = ammo[2]
|
||||
|
||||
player_has_ammo = 1
|
||||
break
|
||||
end end
|
||||
|
||||
if player_has_ammo == 1 then
|
||||
break
|
||||
end
|
||||
|
||||
end end
|
||||
|
||||
if player_has_ammo == 1 then
|
||||
local gun_icon = "rangedweapons_emergency_gun_icon.png"
|
||||
|
||||
if GunCaps.gun_icon ~= nil then
|
||||
gun_icon = GunCaps.gun_icon
|
||||
end
|
||||
|
||||
local ammo_icon = "rangedweapons_emergency_ammo_icon.png"
|
||||
|
||||
if reload_ammo:get_definition().inventory_image ~= nil then
|
||||
ammo_icon = reload_ammo:get_definition().inventory_image
|
||||
end
|
||||
|
||||
player:hud_change(gunimg, "text", gun_icon)
|
||||
player:hud_change(ammoimg, "text", ammo_icon)
|
||||
|
||||
local gunMeta = itemstack:get_meta()
|
||||
local ammoCount = gunMeta:get_int("RW_bullets")
|
||||
local ammoName = gunMeta:get_string("RW_ammo_name")
|
||||
local inv = player:get_inventory()
|
||||
|
||||
if ammoName ~= reload_ammo:get_name() then
|
||||
inv:add_item("main",ammoName.." "..ammoCount)
|
||||
gunMeta:set_int("RW_bullets",0)
|
||||
end
|
||||
|
||||
if inv:contains_item("main",reload_ammo:get_name()) and
|
||||
gunMeta:get_int("RW_bullets") < clipSize then
|
||||
inv:remove_item("main",reload_ammo:get_name())
|
||||
gunMeta:set_int("RW_bullets",gunMeta:get_int("RW_bullets")+1)
|
||||
end
|
||||
|
||||
gunMeta:set_string("RW_ammo_name",reload_ammo:get_name())
|
||||
|
||||
player:hud_change(gunammo, "text", gunMeta:get_int("RW_bullets"))
|
||||
|
||||
if GunCaps.gun_unloaded ~= nil then
|
||||
itemstack:set_name(GunCaps.gun_unloaded)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
rangedweapons_yeet = function(itemstack, player)
|
||||
|
||||
if minetest.find_node_near(player:getpos(), 10,"rangedweapons:antigun_block")
|
||||
then
|
||||
minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","throwable weapons are prohibited in this area!"))
|
||||
else
|
||||
|
||||
ThrowCaps = itemstack:get_definition().RW_throw_capabilities
|
||||
playerMeta = player:get_meta()
|
||||
|
||||
if ThrowCaps ~= nil then
|
||||
throw_cooldown = ThrowCaps.throw_cooldown or 0
|
||||
end
|
||||
|
||||
if playerMeta:get_float("rw_cooldown") <= 0 then
|
||||
|
||||
playerMeta:set_float("rw_cooldown", throw_cooldown)
|
||||
|
||||
local throw_damage = {fleshy=1}
|
||||
local throw_sound = "rangedweapons_throw"
|
||||
local throw_velocity = 20
|
||||
local throw_accuracy = 100
|
||||
local throw_cooling = 0
|
||||
local throw_crit = 0
|
||||
local throw_critEffc = 1
|
||||
local throw_mobPen = 0
|
||||
local throw_nodePen = 0
|
||||
local throw_dps = 0
|
||||
local throw_gravity = 0
|
||||
local throw_door_breaking = 0
|
||||
local throw_skill = ""
|
||||
local throw_skillChance = 0
|
||||
local throw_smokeSize = 0
|
||||
local throw_ent = "rangedweapons:shot_bullet"
|
||||
local throw_visual = "wielditem"
|
||||
local throw_texture = "rangedweapons:shot_bullet_visual"
|
||||
local throw_glass_breaking = 0
|
||||
local throw_particles = {}
|
||||
local throw_sparks = 0
|
||||
local throw_bomb_ignite = 0
|
||||
local throw_size = 0
|
||||
local throw_glow = 0
|
||||
|
||||
if ThrowCaps ~= nil then
|
||||
throw_damage = ThrowCaps.throw_damage or {fleshy=1}
|
||||
throw_sound = ThrowCaps.throw_sound or "rangedweapons_glock"
|
||||
throw_velocity = ThrowCaps.throw_velocity or 20
|
||||
throw_accuracy = ThrowCaps.throw_accuracy or 100
|
||||
throw_cooling = ThrowCaps.throw_cooling or itemstack:get_name()
|
||||
throw_crit = ThrowCaps.throw_crit or 0
|
||||
throw_critEffc = ThrowCaps.throw_critEffc or 1
|
||||
throw_projectiles = ThrowCaps.throw_projectiles or 1
|
||||
throw_mobPen = ThrowCaps.throw_mob_penetration or 0
|
||||
throw_nodePen = ThrowCaps.throw_node_penetration or 0
|
||||
throw_dps = ThrowCaps.throw_dps or 0
|
||||
throw_gravity = ThrowCaps.throw_gravity or 0
|
||||
throw_door_breaking = ThrowCaps.throw_door_breaking or 0
|
||||
throw_ent = ThrowCaps.throw_entity or "rangedweapons:shot_bullet"
|
||||
throw_visual = ThrowCaps.throw_visual or "wielditem"
|
||||
throw_texture = ThrowCaps.throw_texture or "rangedweapons:shot_bullet_visual"
|
||||
throw_glass_breaking = ThrowCaps.throw_glass_breaking or 0
|
||||
throw_particles = ThrowCaps.throw_particles or nil
|
||||
throw_sparks = ThrowCaps.throw_sparks or 0
|
||||
throw_bomb_ignite = ThrowCaps.ignites_explosives or 0
|
||||
throw_size = ThrowCaps.throw_projectile_size or 0
|
||||
throw_glow = ThrowCaps.throw_projectile_glow or 0
|
||||
OnCollision = ThrowCaps.OnCollision or function()end
|
||||
|
||||
if ThrowCaps.throw_skill ~= nil then
|
||||
throw_skill = ThrowCaps.throw_skill[1] or ""
|
||||
throw_skillChance = ThrowCaps.throw_skill[2] or 0
|
||||
else
|
||||
throw_skill = ""
|
||||
throw_skillChance = 0
|
||||
end
|
||||
end
|
||||
|
||||
if throw_skillChance > 0 and throw_skill ~= "" then
|
||||
rangedweapons_gain_skill(player,throw_skill,throw_skillChance)
|
||||
end
|
||||
|
||||
if throw_skill ~= "" then
|
||||
skill_value = playerMeta:get_int(throw_skill)/100
|
||||
else
|
||||
skill_value = 1
|
||||
end
|
||||
|
||||
rangedweapons_launch_projectile(player,throw_projectiles,throw_damage,throw_ent,throw_visual,throw_texture,throw_sound,throw_velocity,throw_accuracy,skill_value,OnCollision,throw_crit,throw_critEffc,throw_mobPen,throw_nodePen,0,"","","",throw_dps,throw_gravity,throw_door_breaking,throw_glass_breaking,throw_particles,throw_sparks,throw_bomb_ignite,throw_size,0,itemstack:get_wear(),throw_glow)
|
||||
|
||||
itemstack:take_item()
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
rangedweapons_shoot_gun = function(itemstack, player)
|
||||
|
||||
if minetest.find_node_near(player:getpos(), 10,"rangedweapons:antigun_block")
|
||||
then
|
||||
minetest.sound_play("rangedweapons_empty", {player})
|
||||
minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Guns are prohibited in this area!"))
|
||||
|
||||
else
|
||||
|
||||
local gun_cooldown = 0
|
||||
local GunCaps = itemstack:get_definition().RW_gun_capabilities
|
||||
local gun_ammo_save = 0
|
||||
|
||||
if GunCaps ~= nil then
|
||||
gun_cooldown = GunCaps.gun_cooldown or 0
|
||||
gun_ammo_save = GunCaps.ammo_saving or 0
|
||||
end
|
||||
|
||||
local gunMeta = itemstack:get_meta()
|
||||
local playerMeta = player:get_meta()
|
||||
|
||||
if gunMeta:get_int("RW_bullets") > 0 and
|
||||
playerMeta:get_float("rw_cooldown") <= 0 then
|
||||
|
||||
playerMeta:set_float("rw_cooldown", gun_cooldown)
|
||||
|
||||
if math.random(1,100) > gun_ammo_save then
|
||||
gunMeta:set_int("RW_bullets",gunMeta:get_int("RW_bullets")-1)
|
||||
end
|
||||
|
||||
player:hud_change(gunammo, "text", gunMeta:get_int("RW_bullets"))
|
||||
|
||||
local gun_icon = "rangedweapons_emergency_gun_icon.png"
|
||||
if GunCaps.gun_icon ~= nil then
|
||||
gun_icon = GunCaps.gun_icon
|
||||
end
|
||||
player:hud_change(gunimg, "text", gun_icon)
|
||||
|
||||
local OnCollision = function() end
|
||||
|
||||
local bulletStack = ItemStack({name = gunMeta:get_string("RW_ammo_name")})
|
||||
AmmoCaps = bulletStack:get_definition().RW_ammo_capabilities
|
||||
|
||||
local gun_damage = {fleshy=1}
|
||||
local gun_sound = "rangedweapons_glock"
|
||||
local gun_velocity = 20
|
||||
local gun_accuracy = 100
|
||||
local gun_cooling = 0
|
||||
local gun_crit = 0
|
||||
local gun_critEffc = 1
|
||||
local gun_mobPen = 0
|
||||
local gun_nodePen = 0
|
||||
local gun_shell = 0
|
||||
local gun_durability = 0
|
||||
local gun_dps = 0
|
||||
local gun_gravity = 0
|
||||
local gun_door_breaking = 0
|
||||
local gun_skill = ""
|
||||
local gun_skillChance = 0
|
||||
local gun_smokeSize = 0
|
||||
|
||||
local bullet_damage = {fleshy=0}
|
||||
local bullet_velocity = 0
|
||||
local bullet_ent = "rangedweapons:shot_bullet"
|
||||
local bullet_visual = "wielditem"
|
||||
local bullet_texture = "rangedweapons:shot_bullet_visual"
|
||||
local bullet_crit = 0
|
||||
local bullet_critEffc = 0
|
||||
local bullet_projMult = 1
|
||||
local bullet_mobPen = 0
|
||||
local bullet_nodePen = 0
|
||||
local bullet_shell_ent = "rangedweapons:empty_shell"
|
||||
local bullet_shell_visual = "wielditem"
|
||||
local bullet_shell_texture = "rangedweapons:shelldrop"
|
||||
local bullet_dps = 0
|
||||
local bullet_gravity = 0
|
||||
local bullet_glass_breaking = 0
|
||||
local bullet_particles = {}
|
||||
local bullet_sparks = 0
|
||||
local bullet_bomb_ignite = 0
|
||||
local bullet_size = 0
|
||||
local bullet_glow = 20
|
||||
|
||||
|
||||
|
||||
if GunCaps ~= nil then
|
||||
gun_damage = GunCaps.gun_damage or {fleshy=1}
|
||||
gun_sound = GunCaps.gun_sound or "rangedweapons_glock"
|
||||
gun_velocity = GunCaps.gun_velocity or 20
|
||||
gun_accuracy = GunCaps.gun_accuracy or 100
|
||||
gun_cooling = GunCaps.gun_cooling or itemstack:get_name()
|
||||
gun_crit = GunCaps.gun_crit or 0
|
||||
gun_critEffc = GunCaps.gun_critEffc or 1
|
||||
gun_projectiles = GunCaps.gun_projectiles or 1
|
||||
gun_mobPen = GunCaps.gun_mob_penetration or 0
|
||||
gun_nodePen = GunCaps.gun_node_penetration or 0
|
||||
gun_shell = GunCaps.has_shell or 0
|
||||
gun_durability = GunCaps.gun_durability or 0
|
||||
gun_dps = GunCaps.gun_dps or 0
|
||||
gun_ammo_save = GunCaps.ammo_saving or 0
|
||||
gun_gravity = GunCaps.gun_gravity or 0
|
||||
gun_door_breaking = GunCaps.gun_door_breaking or 0
|
||||
gun_smokeSize = GunCaps.gun_smokeSize or 0
|
||||
|
||||
if GunCaps.gun_skill ~= nil then
|
||||
gun_skill = GunCaps.gun_skill[1] or ""
|
||||
gun_skillChance = GunCaps.gun_skill[2] or 0
|
||||
else
|
||||
gun_skill = ""
|
||||
gun_skillChance = 0
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if gun_skillChance > 0 and gun_skill ~= "" then
|
||||
rangedweapons_gain_skill(player,gun_skill,gun_skillChance)
|
||||
end
|
||||
|
||||
local ammo_icon = "rangedweapons_emergency_ammo_icon.png"
|
||||
if bulletStack:get_definition().inventory_image ~= nil then
|
||||
ammo_icon = bulletStack:get_definition().inventory_image
|
||||
end
|
||||
player:hud_change(ammoimg, "text", ammo_icon)
|
||||
|
||||
if AmmoCaps ~= nil then
|
||||
|
||||
OnCollision = AmmoCaps.OnCollision or function()end
|
||||
bullet_damage = AmmoCaps.ammo_damage or {fleshy=1}
|
||||
bullet_velocity = AmmoCaps.ammo_velocity or 0
|
||||
bullet_ent = AmmoCaps.ammo_entity or "rangedweapons:shot_bullet"
|
||||
bullet_visual = AmmoCaps.ammo_visual or "wielditem"
|
||||
bullet_texture = AmmoCaps.ammo_texture or "rangedweapons:shot_bullet_visual"
|
||||
bullet_crit = AmmoCaps.ammo_crit or 0
|
||||
bullet_critEffc = AmmoCaps.ammo_critEffc or 0
|
||||
bullet_projMult = AmmoCaps.ammo_projectile_multiplier or 1
|
||||
bullet_mobPen = AmmoCaps.ammo_mob_penetration or 0
|
||||
bullet_nodePen = AmmoCaps.ammo_node_penetration or 0
|
||||
bullet_shell_ent = AmmoCaps.shell_entity or "rangedweapons:empty_shell"
|
||||
bullet_shell_visual = AmmoCaps.shell_visual or "wielditem"
|
||||
bullet_shell_texture = AmmoCaps.shell_texture or "rangedweapons:shelldrop"
|
||||
bullet_dps = AmmoCaps.ammo_dps or 0
|
||||
bullet_gravity = AmmoCaps.ammo_gravity or 0
|
||||
bullet_glass_breaking = AmmoCaps.ammo_glass_breaking or 0
|
||||
bullet_particles = AmmoCaps.ammo_particles or nil
|
||||
bullet_sparks = AmmoCaps.has_sparks or 0
|
||||
bullet_bomb_ignite = AmmoCaps.ignites_explosives or 0
|
||||
bullet_size = AmmoCaps.ammo_projectile_size or 0.0025
|
||||
bullet_glow = AmmoCaps.ammo_projectile_glow or 20
|
||||
end
|
||||
|
||||
|
||||
local combined_crit = gun_crit + bullet_crit
|
||||
local combined_critEffc = gun_critEffc + bullet_critEffc
|
||||
local combined_velocity = gun_velocity + bullet_velocity
|
||||
local combined_projNum = math.ceil(gun_projectiles * bullet_projMult)
|
||||
local combined_mobPen = gun_mobPen + bullet_mobPen
|
||||
local combined_nodePen = gun_nodePen + bullet_nodePen
|
||||
local combined_dps = gun_dps + bullet_dps
|
||||
local combined_dmg = {}
|
||||
local combined_gravity = gun_gravity + bullet_gravity
|
||||
|
||||
for _, gunDmg in pairs(gun_damage) do
|
||||
if bullet_damage[_] ~= nil then
|
||||
combined_dmg[_] = gun_damage[_] + bullet_damage[_]
|
||||
else
|
||||
combined_dmg[_] = gun_damage[_]
|
||||
end
|
||||
end
|
||||
for _, bulletDmg in pairs(bullet_damage) do
|
||||
if gun_damage[_] == nil then
|
||||
combined_dmg[_] = bullet_damage[_]
|
||||
end
|
||||
end
|
||||
|
||||
--minetest.chat_send_all(minetest.serialize(combined_dmg))
|
||||
|
||||
if gun_skill ~= "" then
|
||||
skill_value = playerMeta:get_int(gun_skill)/100
|
||||
else
|
||||
skill_value = 1
|
||||
end
|
||||
|
||||
rangedweapons_launch_projectile(player,combined_projNum,combined_dmg,bullet_ent,bullet_visual,bullet_texture,gun_sound,combined_velocity,gun_accuracy,skill_value,OnCollision,combined_crit,combined_critEffc,combined_mobPen,combined_nodePen,gun_shell,bullet_shell_ent,bullet_shell_texture,bullet_shell_visual,combined_dps,combined_gravity,gun_door_breaking,bullet_glass_breaking,bullet_particles,bullet_sparks,bullet_bomb_ignite,bullet_size,gun_smokeSize,0,bullet_glow)
|
||||
|
||||
if rweapons_gun_durability == "true" then
|
||||
itemstack:add_wear(65535/gun_durability)
|
||||
end
|
||||
itemstack:set_name(gun_cooling)
|
||||
|
||||
end
|
||||
end end
|
||||
|
||||
|
||||
|
||||
|
||||
rangedweapons_shoot_powergun = function(itemstack, player)
|
||||
|
||||
if minetest.find_node_near(player:getpos(), 10,"rangedweapons:antigun_block")
|
||||
then
|
||||
minetest.sound_play("rangedweapons_empty", {player})
|
||||
minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Guns are prohibited in this area!"))
|
||||
else
|
||||
local power_cooldown = 0
|
||||
|
||||
PowerCaps = itemstack:get_definition().RW_powergun_capabilities
|
||||
|
||||
if PowerCaps ~= nil then
|
||||
power_cooldown = PowerCaps.power_cooldown or 0
|
||||
power_consumption = PowerCaps.power_consumption or 0
|
||||
end
|
||||
|
||||
local inv = player:get_inventory()
|
||||
local playerMeta = player:get_meta()
|
||||
|
||||
if inv:contains_item("main", "rangedweapons:power_particle "..PowerCaps.power_consumption) and
|
||||
playerMeta:get_float("rw_cooldown") <= 0 then
|
||||
playerMeta:set_float("rw_cooldown", power_cooldown)
|
||||
|
||||
local OnCollision = function() end
|
||||
|
||||
local power_damage = {fleshy=1}
|
||||
local power_sound = "rangedweapons_laser"
|
||||
local power_velocity = 20
|
||||
local power_accuracy = 100
|
||||
local power_cooling = 0
|
||||
local power_crit = 0
|
||||
local power_critEffc = 1
|
||||
local power_mobPen = 0
|
||||
local power_nodePen = 0
|
||||
local power_durability = 0
|
||||
local power_dps = 0
|
||||
local power_gravity = 0
|
||||
local power_door_breaking = 0
|
||||
local power_skill = ""
|
||||
local power_skillChance = 0
|
||||
local power_ent = "rangedweapons:shot_bullet"
|
||||
local power_visual = "wielditem"
|
||||
local power_texture = "rangedweapons:shot_bullet_visual"
|
||||
local power_glass_breaking = 0
|
||||
local power_particles = {}
|
||||
local power_sparks = 0
|
||||
local power_bomb_ignite = 0
|
||||
local power_size = 0
|
||||
local power_glow = 20
|
||||
|
||||
if PowerCaps ~= nil then
|
||||
power_damage = PowerCaps.power_damage or {fleshy=1}
|
||||
power_sound = PowerCaps.power_sound or "rangedweapons_glock"
|
||||
power_velocity = PowerCaps.power_velocity or 20
|
||||
power_accuracy = PowerCaps.power_accuracy or 100
|
||||
power_cooling = PowerCaps.power_cooling or itemstack:get_name()
|
||||
power_crit = PowerCaps.power_crit or 0
|
||||
power_critEffc = PowerCaps.power_critEffc or 1
|
||||
power_projectiles = PowerCaps.power_projectiles or 1
|
||||
power_mobPen = PowerCaps.power_mob_penetration or 0
|
||||
power_nodePen = PowerCaps.power_node_penetration or 0
|
||||
power_durability = PowerCaps.power_durability or 0
|
||||
power_dps = PowerCaps.power_dps or 0
|
||||
power_gravity = PowerCaps.power_gravity or 0
|
||||
power_door_breaking = PowerCaps.power_door_breaking or 0
|
||||
OnCollision = PowerCaps.OnCollision or function()end
|
||||
power_ent = PowerCaps.power_entity or "rangedweapons:shot_bullet"
|
||||
power_visual = PowerCaps.power_visual or "wielditem"
|
||||
power_texture = PowerCaps.power_texture or "rangedweapons:shot_bullet_visual"
|
||||
power_glass_breaking = PowerCaps.power_glass_breaking or 0
|
||||
power_particles = PowerCaps.power_particles or nil
|
||||
power_sparks = PowerCaps.has_sparks or 0
|
||||
power_bomb_ignite = PowerCaps.ignites_explosives or 0
|
||||
power_size = PowerCaps.power_projectile_size or 0.0025
|
||||
power_glow = PowerCaps.power_projectile_glow or 20
|
||||
|
||||
if PowerCaps.power_skill ~= nil then
|
||||
power_skill = PowerCaps.power_skill[1] or ""
|
||||
power_skillChance = PowerCaps.power_skill[2] or 0
|
||||
else
|
||||
power_skill = ""
|
||||
power_skillChance = 0
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if power_skillChance > 0 and power_skill ~= "" then
|
||||
rangedweapons_gain_skill(player,power_skill,power_skillChance)
|
||||
end
|
||||
|
||||
if power_skill ~= "" then
|
||||
skill_value = playerMeta:get_int(power_skill)/100
|
||||
else
|
||||
skill_value = 1
|
||||
end
|
||||
|
||||
rangedweapons_launch_projectile(player,power_projectiles,power_damage,power_ent,power_visual,power_texture,power_sound,power_velocity,power_accuracy,skill_value,OnCollision,power_crit,power_critEffc,power_mobPen,power_nodePen,0,"","","",power_dps,power_gravity,power_door_breaking,power_glass_breaking,power_particles,power_sparks,power_bomb_ignite,power_size,0,0,power_glow)
|
||||
|
||||
if rweapons_gun_durability == "true" then
|
||||
itemstack:add_wear(65535/power_durability)
|
||||
end
|
||||
itemstack:set_name(power_cooling)
|
||||
|
||||
inv:remove_item("main", "rangedweapons:power_particle "..PowerCaps.power_consumption)
|
||||
|
||||
end
|
||||
end end
|
||||
|
||||
rangedweapons_launch_projectile = function(player,projNum,projDmg,projEnt,visualType,texture,shoot_sound,combined_velocity,accuracy,skill_value,ColResult,projCrit,projCritEffc,mobPen,nodePen,has_shell,shellEnt,shellTexture,shellVisual,dps,gravity,door_break,glass_break,bullet_particles,sparks,ignite,size,smokeSize,proj_wear,proj_glow)
|
||||
|
||||
--minetest.chat_send_all(accuracy)
|
||||
|
||||
----------------------------------
|
||||
local pos = player:get_pos()
|
||||
local dir = player:get_look_dir()
|
||||
local yaw = player:get_look_yaw()
|
||||
local svertical = player:get_look_vertical()
|
||||
|
||||
if pos and dir and yaw then
|
||||
minetest.sound_play(shoot_sound, {player})
|
||||
pos.y = pos.y + 1.45
|
||||
|
||||
if has_shell > 0 then
|
||||
local shl = minetest.add_entity(pos, shellEnt)
|
||||
shl:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
|
||||
shl:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
|
||||
shl:set_rotation({x=0,y=yaw + math.pi,z=-svertical})
|
||||
shl:set_properties({
|
||||
textures = {shellTexture},
|
||||
visual = shellVisual,})
|
||||
end
|
||||
if smokeSize > 0 then
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x=(dir.x*3)+(math.random(-10,10)/10), y=(dir.y*3)+(math.random(-10,10)/10), z=(dir.z*3)+(math.random(-10,10)/10)} ,
|
||||
acceleration = {x=dir.x * -3, y=2, z=dir.z * -3},
|
||||
expirationtime = math.random(5,10)/10,
|
||||
size = smokeSize,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "tnt_smoke.png",
|
||||
glow = 5,
|
||||
})
|
||||
end
|
||||
|
||||
projectiles = projNum or 1
|
||||
for i=1,projectiles do
|
||||
rndacc = (100 - accuracy) or 0
|
||||
local spawnpos_x = pos.x + (math.random(-rndacc,rndacc)/100)
|
||||
local spawnpos_y = pos.y + (math.random(-rndacc,rndacc)/100)
|
||||
local spawnpos_z = pos.z + (math.random(-rndacc,rndacc)/100)
|
||||
|
||||
local obj = minetest.add_entity({x=spawnpos_x,y=spawnpos_y,z=spawnpos_z}, projEnt)
|
||||
local ent = obj:get_luaentity()
|
||||
|
||||
obj:set_properties(
|
||||
{textures = {texture},
|
||||
visual = visualType,
|
||||
collisionbox = {-size,-size,-size, size,size,size},
|
||||
glow = proj_glow,}
|
||||
)
|
||||
ent.owner = player:get_player_name()
|
||||
if obj then
|
||||
ent.damage = projDmg
|
||||
ent.crit = projCrit
|
||||
ent.critEffc = projCritEffc
|
||||
ent.OnCollision = ColResult
|
||||
ent.mobPen = mobPen
|
||||
ent.nodePen = nodePen
|
||||
ent.dps = dps
|
||||
ent.door_break = door_break
|
||||
ent.glass_break = glass_break
|
||||
ent.skill_value = skill_value
|
||||
ent.bullet_particles = bullet_particles
|
||||
ent.sparks = sparks
|
||||
ent.ignite = ignite
|
||||
ent.size = size
|
||||
ent.timer = 0 + (combined_velocity/2000)
|
||||
ent.wear = proj_wear
|
||||
obj:set_velocity({x=dir.x * combined_velocity, y=dir.y * combined_velocity, z=dir.z * combined_velocity})
|
||||
acc = ((( 100 - accuracy ) / 10) / skill_value ) or 0
|
||||
obj:set_acceleration({x=math.random(-acc,acc), y=math.random(-acc,acc)-gravity, z=math.random(-acc,acc)})
|
||||
obj:set_rotation({x=0,y=yaw + math.pi,z=-svertical})
|
||||
end end end
|
||||
|
||||
|
||||
end
|
||||
|
||||
eject_shell = function(itemstack,player,rld_item,rld_time,rldsound,shell)
|
||||
itemstack:set_name(rld_item)
|
||||
local meta = player:get_meta()
|
||||
meta:set_float("rw_cooldown", rld_time)
|
||||
|
||||
local gunMeta = itemstack:get_meta()
|
||||
|
||||
local bulletStack = ItemStack({name = gunMeta:get_string("RW_ammo_name")})
|
||||
|
||||
minetest.sound_play(rldsound, {player})
|
||||
local pos = player:get_pos()
|
||||
local dir = player:get_look_dir()
|
||||
local yaw = player:get_look_yaw()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.6
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
|
||||
|
||||
if AmmoCaps and bulletStack ~= "" then
|
||||
AmmoCaps = bulletStack:get_definition().RW_ammo_capabilities
|
||||
|
||||
local bullet_shell_visual = "wielditem"
|
||||
local bullet_shell_texture = "rangedweapons:shelldrop"
|
||||
|
||||
bullet_shell_visual = AmmoCaps.shell_visual or "wielditem"
|
||||
bullet_shell_texture = AmmoCaps.shell_texture or "rangedweapons:shelldrop"
|
||||
|
||||
obj:set_properties({textures = {bullet_shell_texture}})
|
||||
obj:set_properties({visual = bullet_shell_visual})
|
||||
|
||||
end
|
||||
if obj then
|
||||
obj:set_velocity({x=dir.x*-10, y=dir.y*-10, z=dir.z*-10})
|
||||
obj:set_acceleration({x=dir.x*-5, y=-10, z=dir.z*-5})
|
||||
obj:set_yaw(yaw + math.pi)
|
||||
end end end
|
||||
---------------------------------------------------
|
||||
|
||||
|
||||
|
||||
dofile(modpath.."/settings.lua")
|
||||
dofile(modpath.."/cooldown_stuff.lua")
|
||||
dofile(modpath.."/skills.lua")
|
||||
dofile(modpath.."/misc.lua")
|
||||
dofile(modpath.."/bullet_knockback.lua")
|
||||
dofile(modpath.."/ammo.lua")
|
||||
|
||||
|
||||
if rweapons_shurikens == "true" then
|
||||
dofile(modpath.."/shurikens.lua")
|
||||
end
|
||||
|
||||
if rweapons_handguns == "true" then
|
||||
dofile(modpath.."/makarov.lua")
|
||||
dofile(modpath.."/luger.lua")
|
||||
dofile(modpath.."/beretta.lua")
|
||||
dofile(modpath.."/m1991.lua")
|
||||
dofile(modpath.."/glock17.lua")
|
||||
dofile(modpath.."/deagle.lua")
|
||||
end
|
||||
|
||||
if rweapons_forceguns == "true" then
|
||||
dofile(modpath.."/forcegun.lua")
|
||||
end
|
||||
|
||||
if rweapons_javelins == "true" then
|
||||
dofile(modpath.."/javelin.lua")
|
||||
end
|
||||
|
||||
if rweapons_machine_pistols == "true" then
|
||||
dofile(modpath.."/tmp.lua")
|
||||
dofile(modpath.."/tec9.lua")
|
||||
dofile(modpath.."/uzi.lua")
|
||||
dofile(modpath.."/kriss_sv.lua")
|
||||
end
|
||||
if rweapons_shotguns == "true" then
|
||||
dofile(modpath.."/remington.lua")
|
||||
dofile(modpath.."/spas12.lua")
|
||||
dofile(modpath.."/benelli.lua")
|
||||
end
|
||||
--[[if rweapons_auto_shotguns == "true" then
|
||||
dofile(modpath.."/jackhammer.lua")
|
||||
dofile(modpath.."/aa12.lua")
|
||||
end
|
||||
if rweapons_smgs == "true" then
|
||||
dofile(modpath.."/mp5.lua")
|
||||
dofile(modpath.."/ump.lua")
|
||||
dofile(modpath.."/mp40.lua")
|
||||
dofile(modpath.."/thompson.lua")
|
||||
end
|
||||
if rweapons_rifles == "true" then
|
||||
dofile(modpath.."/awp.lua")
|
||||
dofile(modpath.."/svd.lua")
|
||||
dofile(modpath.."/m200.lua")
|
||||
end
|
||||
if rweapons_heavy_machineguns == "true" then
|
||||
dofile(modpath.."/m60.lua")
|
||||
dofile(modpath.."/rpk.lua")
|
||||
dofile(modpath.."/minigun.lua")
|
||||
end
|
||||
if rweapons_revolvers == "true" then
|
||||
dofile(modpath.."/python.lua")
|
||||
dofile(modpath.."/taurus.lua")
|
||||
end
|
||||
if rweapons_assault_rifles == "true" then
|
||||
dofile(modpath.."/m16.lua")
|
||||
dofile(modpath.."/g36.lua")
|
||||
dofile(modpath.."/ak47.lua")
|
||||
dofile(modpath.."/scar.lua")
|
||||
end
|
||||
|
||||
if rweapons_explosives == "true" then
|
||||
dofile(modpath.."/explosives.lua")
|
||||
dofile(modpath.."/m79.lua")
|
||||
dofile(modpath.."/milkor.lua")
|
||||
dofile(modpath.."/rpg.lua")
|
||||
dofile(modpath.."/hand_grenade.lua")
|
||||
end]]
|
||||
|
||||
|
||||
if rweapons_glass_breaking == "true" then
|
||||
dofile(modpath.."/glass_breaking.lua")
|
||||
end
|
||||
if not minetest.settings:get_bool("glass_breaking") then
|
||||
minetest.register_abm({
|
||||
nodenames = {"rangedweapons:broken_glass"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
if minetest.get_node(pos).name == "rangedweapons:broken_glass" then
|
||||
node.name = "main:planks"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
local rangedweapons_empty_shell = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.3, y=0.3},
|
||||
textures = {"rangedweapons:shelldrop"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_empty_shell.on_step = function(self, dtime, pos)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
if self.lastpos.y ~= nil then
|
||||
if minetest.registered_nodes[node.name]~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
local vel = self.object:get_velocity()
|
||||
local acc = self.object:get_acceleration()
|
||||
self.object:set_velocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3})
|
||||
minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:set_acceleration({x=acc.x, y=acc.y, z=acc.z})
|
||||
end end
|
||||
end
|
||||
if self.timer > 1.69 then
|
||||
minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell )
|
||||
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"doors:hidden"},
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
pos.y = pos.y+1
|
||||
node.name = "air"
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
gunammo =
|
||||
player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "gunammo",
|
||||
text = "",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
position = {x = 0.7, y = 0.1},
|
||||
offset = {x = 30, y = 100},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
gunimg =
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "rangedweapons_empty_icon.png",
|
||||
scale = {x = 2, y = 2},
|
||||
position = {x = 0.7, y = 0.065},
|
||||
offset = {x = 30, y = 100},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
ammoimg =
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "rangedweapons_empty_icon.png",
|
||||
scale = {x = 1.5, y = 1.5},
|
||||
position = {x = 0.725, y = 0.1},
|
||||
offset = {x = 30, y = 100},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
hit =
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "rangedweapons_empty_icon.png",
|
||||
scale = {x = 2, y = 2},
|
||||
position = {x = 0.5, y = 0.5},
|
||||
offset = {x = 0, y = 0},
|
||||
alignment = {x = 0, y = 0}
|
||||
})
|
||||
scope_hud =
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = { x=0.5, y=0.5 },
|
||||
scale = { x=-100, y=-100 },
|
||||
text = "rangedweapons_empty_icon.png",
|
||||
})
|
||||
end)
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime, player)
|
||||
timer = timer + dtime;
|
||||
if timer >= 1.0 then
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
player:hud_change(hit, "text", "rangedweapons_empty_icon.png")
|
||||
timer = 0
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
69
mods/rangedweapons/jackhammer.lua
Normal file
@ -0,0 +1,69 @@
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:jackhammer_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=2.6,y=2.6,z=1.8},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:jackhammer_rr",
|
||||
load_sound = "rangedweapons_rifle_clip_in",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_jackhammer_rld.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:jackhammer_rr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=2.6,y=2.6,z=1.8},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:jackhammer_rrr",
|
||||
load_sound = "rangedweapons_reload_a",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_jackhammer.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:jackhammer_rrr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=2.6,y=2.6,z=1.8},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:jackhammer",
|
||||
load_sound = "rangedweapons_reload_b",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_jackhammer.png",
|
||||
})
|
||||
-------------------------------------------
|
||||
|
||||
minetest.register_tool("rangedweapons:jackhammer", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=2.6,y=2.6,z=1.8},
|
||||
description = "" ..core.colorize("#35cdff","Jackhammer\n") ..core.colorize("#FFFFFF", "Ranged damage: 3\n") ..core.colorize("#FFFFFF", "projectiles: 8\n") ..core.colorize("#FFFFFF", "Gun gravity: 3\n") ..core.colorize("#FFFFFF", "accuracy: 35%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Reload delay: 1.6\n") ..core.colorize("#FFFFFF", "Clip size: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shell\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.25 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_jackhammer.png",
|
||||
RW_gun_capabilities = {
|
||||
automatic_gun = 1,
|
||||
gun_damage = {fleshy=3,knockback=6},
|
||||
gun_crit = 7,
|
||||
gun_critEffc = 2.2,
|
||||
suitable_ammo = {{"rangedweapons:shell",10}},
|
||||
gun_skill = {"shotgun_skill",35},
|
||||
gun_magazine = "rangedweapons:drum_mag",
|
||||
gun_icon = "rangedweapons_jackhammer_icon.png",
|
||||
gun_unloaded = "rangedweapons:jackhammer_r",
|
||||
gun_velocity = 30,
|
||||
gun_accuracy = 35,
|
||||
gun_cooldown = 0.25,
|
||||
gun_reload = 1.6/4,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_durability = 825,
|
||||
gun_smokeSize = 9,
|
||||
gun_door_breaking = 1,
|
||||
gun_projectiles = 8,
|
||||
gun_gravity = 3,
|
||||
gun_unload_sound = "rangedweapons_rifle_clip_out",
|
||||
gun_sound = "rangedweapons_shotgun_shot",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
139
mods/rangedweapons/javelin - Copy.lua
Normal file
@ -0,0 +1,139 @@
|
||||
|
||||
|
||||
|
||||
minetest.register_craftitem("rangedweapons:thrown_javelin", {
|
||||
wield_scale = {x=2.0,y=2.0,z=1.0},
|
||||
inventory_image = "rangedweapons_thrown_javelin.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("rangedweapons:javelin", {
|
||||
description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Mele damage: 9\n") ..core.colorize("#FFFFFF", "Mele range: 5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-16\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Critical damage: 25-45\n") ..core.colorize("#FFFFFF", "javelin survival rate: 95%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20\n")..core.colorize("#ffc000", "Right-click to throw, Left-click to stab") ,
|
||||
wield_scale = {x=2.0,y=2.0,z=1.0},
|
||||
range = 5,
|
||||
stack_max= 10,
|
||||
inventory_image = "rangedweapons_javelin.png",
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
if not minetest.setting_getbool("creative_mode") then itemstack:take_item()
|
||||
end
|
||||
if pointed_thing.type ~= "nothing" then
|
||||
local pointed = minetest.get_pointed_thing_position(pointed_thing)
|
||||
if vector.distance(user:getpos(), pointed) < 8 then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
local pos = user:getpos()
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
if pos and dir then
|
||||
pos.y = pos.y + 1.5
|
||||
local obj = minetest.add_entity(pos, "rangedweapons:javelin")
|
||||
if obj then
|
||||
minetest.sound_play("rangedweapons_throw", {object=obj})
|
||||
obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20})
|
||||
obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or user
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.25,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=0, maxlevel=1},
|
||||
},
|
||||
damage_groups = {fleshy=9,knockback=10},
|
||||
}
|
||||
})
|
||||
|
||||
local rangedweapons_javelin = {
|
||||
physical = false,
|
||||
timer = 0,
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.5, y=0.5,},
|
||||
textures = {"rangedweapons:thrown_javelin"},
|
||||
lastpos= {},
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
}
|
||||
rangedweapons_javelin.on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:getpos()
|
||||
local node = minetest.get_node(pos)
|
||||
|
||||
if self.timer > 0.15 then
|
||||
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1)
|
||||
for k, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil then
|
||||
if obj:get_luaentity().name ~= "rangedweapons:javelin" and obj:get_luaentity().name ~= "__builtin:item" then
|
||||
if math.random(1, 100) <= 15 then
|
||||
local damage = math.random(25,45)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback=20},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
|
||||
minetest.add_item(self.lastpos, "rangedweapons:javelin")
|
||||
end
|
||||
else
|
||||
local damage = math.random(4,16)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage, knockback=10},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
|
||||
minetest.add_item(self.lastpos, "rangedweapons:javelin")
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
|
||||
if math.random(1, 100) <= 15 then
|
||||
local damage = math.random(25,45)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
|
||||
minetest.add_item(self.lastpos, "rangedweapons:javelin")
|
||||
end
|
||||
else
|
||||
local damage = math.random(4,16)
|
||||
obj:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups= {fleshy = damage},
|
||||
}, nil)
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
|
||||
minetest.add_item(self.lastpos, "rangedweapons:javelin")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if self.lastpos.x ~= nil then
|
||||
if minetest.registered_nodes[node.name].walkable then
|
||||
if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then
|
||||
minetest.add_item(self.lastpos, "rangedweapons:javelin")
|
||||
end
|
||||
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
|
||||
end
|
||||
|
||||
minetest.register_entity("rangedweapons:javelin", rangedweapons_javelin)
|
||||
|
||||
|
||||
|
58
mods/rangedweapons/javelin.lua
Normal file
@ -0,0 +1,58 @@
|
||||
|
||||
|
||||
|
||||
minetest.register_craftitem("rangedweapons:thrown_javelin", {
|
||||
wield_scale = {x=2.0,y=2.0,z=1.0},
|
||||
inventory_image = "rangedweapons_thrown_javelin.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:javelin", {
|
||||
description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Melee damage: 8\n") ..core.colorize("#FFFFFF", "Melee range: 4.5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 9\n") ..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 11%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.5x\n") ..core.colorize("#FFFFFF", "Projectile gravity: 6\n") ..core.colorize("#FFFFFF", "Projectile velocity: 35\n") ..core.colorize("#FFFFFF", "Enemy penetration: 50%\n") ..core.colorize("#ffc000", "Right-click to throw, Left-click to stab\n")..core.colorize("#ffc000", "Throwing wears the javelin out 5x faster than stabbing.") ,
|
||||
wield_scale = {x=2.0,y=2.0,z=1.0},
|
||||
range = 4.5,
|
||||
inventory_image = "rangedweapons_javelin.png",
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.25,
|
||||
max_drop_level = 0,
|
||||
groupcaps = {
|
||||
stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=66.6, maxlevel=2},
|
||||
},
|
||||
damage_groups = {fleshy=8,knockback=10},
|
||||
},
|
||||
RW_throw_capabilities = {
|
||||
throw_damage = {fleshy=9,knockback=10},
|
||||
throw_crit = 11,
|
||||
throw_critEffc = 2.5,
|
||||
throw_skill = {"throw_skill",20},
|
||||
throw_velocity = 40,
|
||||
throw_accuracy = 92,
|
||||
throw_cooldown = 0.0,
|
||||
throw_projectiles = 1,
|
||||
throw_gravity = 6,
|
||||
throw_sound = "rangedweapons_throw",
|
||||
throw_dps = 0,
|
||||
throw_mob_penetration = 50,
|
||||
throw_node_penetration = 0,
|
||||
throw_entity = "rangedweapons:shot_bullet",
|
||||
throw_visual = "wielditem",
|
||||
throw_texture = "rangedweapons:thrown_javelin",
|
||||
throw_projectile_size = 0.15,
|
||||
throw_glass_breaking = 1,
|
||||
has_sparks = 1,
|
||||
ignites_explosives = 0,
|
||||
throw_door_breaking = 0,
|
||||
OnCollision = function(player,bullet,target)
|
||||
local throwDur = 40
|
||||
if bullet.wear+(65535/throwDur) < 65535 then
|
||||
javStack = {name="rangedweapons:javelin",wear=(bullet.wear)+(65535/throwDur)}
|
||||
minetest.add_item(bullet.object:get_pos(),javStack) end end,
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_yeet(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
|
68
mods/rangedweapons/kriss_sv.lua
Normal file
@ -0,0 +1,68 @@
|
||||
|
||||
minetest.register_tool("rangedweapons:kriss_sv_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.15},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:kriss_sv_rr",
|
||||
load_sound = "rangedweapons_handgun_mag_in",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_kriss_sv_rld.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:kriss_sv_rr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.15},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:kriss_sv_rrr",
|
||||
load_sound = "rangedweapons_reload_a",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_kriss_sv.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:kriss_sv_rrr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.15},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:kriss_sv",
|
||||
load_sound = "rangedweapons_reload_b",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_kriss_sv.png",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:kriss_sv", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.15},
|
||||
description = "" ..core.colorize("#35cdff","Kriss Super V\n") ..core.colorize("#FFFFFF", "Gun damage: 1\n") ..core.colorize("#FFFFFF", "accuracy: 60%\n") ..core.colorize("#FFFFFF", "Gun knockback: 0\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 1.85x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.9\n") ..core.colorize("#FFFFFF", "Clip size: 33/33/13\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/10mm auto/.45 acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.05\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_kriss_sv.png",
|
||||
RW_gun_capabilities = {
|
||||
automatic_gun = 1,
|
||||
gun_damage = {fleshy=1,knockback=0},
|
||||
gun_crit = 6,
|
||||
gun_critEffc = 1.95,
|
||||
suitable_ammo = {{"rangedweapons:9mm",33},{"rangedweapons:10mm",33},{"rangedweapons:45acp",13}},
|
||||
gun_skill = {"mp_skill",90},
|
||||
gun_magazine = "rangedweapons:machinepistol_mag",
|
||||
gun_icon = "rangedweapons_kriss_sv_icon.png",
|
||||
gun_unloaded = "rangedweapons:kriss_sv_r",
|
||||
gun_velocity = 20,
|
||||
gun_accuracy = 60,
|
||||
gun_cooldown = 0.05,
|
||||
gun_reload = 0.9/4,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_gravity = 0,
|
||||
gun_durability = 1750,
|
||||
gun_smokeSize = 4,
|
||||
gun_unload_sound = "rangedweapons_handgun_mag_out",
|
||||
gun_sound = "rangedweapons_machine_pistol",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
46
mods/rangedweapons/laser_blaster.lua
Normal file
@ -0,0 +1,46 @@
|
||||
minetest.register_craftitem("rangedweapons:blue_ray_visual", {
|
||||
wield_scale = {x=1.75,y=1.75,z=1.75},
|
||||
inventory_image = "rangedweapons_blue_ray.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:laser_blaster", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.15,y=1.15,z=1.15},
|
||||
description = "" ..core.colorize("#35cdff","Laser blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 15\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Power usage: 10\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.3\n") ..core.colorize("#FFFFFF", "Enemy penetration: 50%\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 65"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_laser_blaster.png",
|
||||
RW_powergun_capabilities = {
|
||||
power_damage = {fleshy=15,knockback=0},
|
||||
power_crit = 10,
|
||||
power_critEffc = 2.0,
|
||||
power_skill = {"",1},
|
||||
power_cooling = "rangedweapons:laser_blaster",
|
||||
power_velocity = 65,
|
||||
power_accuracy = 100,
|
||||
power_cooldown = 0.3,
|
||||
power_projectiles = 1,
|
||||
power_durability = 5000,
|
||||
power_sound = "rangedweapons_laser",
|
||||
power_glass_breaking = 1,
|
||||
power_door_breaking = 1,
|
||||
power_dps = 0,
|
||||
power_mob_penetration = 50,
|
||||
power_node_penetration = 0,
|
||||
power_dps = 0,
|
||||
power_consumption = 10,
|
||||
power_entity = "rangedweapons:shot_bullet",
|
||||
power_visual = "wielditem",
|
||||
power_texture = "rangedweapons:blue_ray_visual",
|
||||
power_projectile_size = 0.1,
|
||||
has_sparks = 0,
|
||||
ignites_explosives = 1,
|
||||
},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_powergun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
|
||||
|
38
mods/rangedweapons/laser_rifle.lua
Normal file
@ -0,0 +1,38 @@
|
||||
minetest.register_craftitem("rangedweapons:red_ray_visual", {
|
||||
wield_scale = {x=1.5,y=1.5,z=2.0},
|
||||
inventory_image = "rangedweapons_red_ray.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:laser_rifle", {
|
||||
wield_scale = {x=1.9,y=1.9,z=2.5},
|
||||
description = "" ..core.colorize("#35cdff","Laser rifle\n") ..core.colorize("#FFFFFF", "Ranged damage: 12\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Power usage: 8\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.1 (full-auto)\n") ..core.colorize("#FFFFFF", "Enemy penetration: 40%\n") ..core.colorize("#FFFFFF", "Gun type: power assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
|
||||
range = 0,
|
||||
RW_powergun_capabilities = {
|
||||
automatic_gun = 1,
|
||||
power_damage = {fleshy=12,knockback=0},
|
||||
power_crit = 9,
|
||||
power_critEffc = 2.0,
|
||||
power_skill = {"",1},
|
||||
power_cooling = "rangedweapons:laser_rifle",
|
||||
power_velocity = 60,
|
||||
power_accuracy = 100,
|
||||
power_cooldown = 0.1,
|
||||
power_projectiles = 1,
|
||||
power_durability = 12500,
|
||||
power_sound = "rangedweapons_laser",
|
||||
power_glass_breaking = 1,
|
||||
power_door_breaking = 1,
|
||||
power_dps = 0,
|
||||
power_mob_penetration = 40,
|
||||
power_node_penetration = 0,
|
||||
power_dps = 0,
|
||||
power_consumption = 8,
|
||||
power_entity = "rangedweapons:shot_bullet",
|
||||
power_visual = "wielditem",
|
||||
power_texture = "rangedweapons:red_ray_visual",
|
||||
power_projectile_size = 0.075,
|
||||
has_sparks = 0,
|
||||
ignites_explosives = 1,
|
||||
},
|
||||
inventory_image = "rangedweapons_laser_rifle.png",
|
||||
})
|
39
mods/rangedweapons/laser_shotgun.lua
Normal file
@ -0,0 +1,39 @@
|
||||
minetest.register_tool("rangedweapons:laser_shotgun", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=2.0,y=2.0,z=1.75},
|
||||
description = "" ..core.colorize("#35cdff","Laser shotgun\n") ..core.colorize("#FFFFFF", "Ranged damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 40%\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Power usage: 30\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.5\n") ..core.colorize("#FFFFFF", "Enemy penetration: 40%\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_laser_shotgun.png",
|
||||
RW_powergun_capabilities = {
|
||||
power_damage = {fleshy=10,knockback=0},
|
||||
power_crit = 8,
|
||||
power_critEffc = 2.2,
|
||||
power_skill = {"",1},
|
||||
power_cooling = "rangedweapons:laser_shotgun",
|
||||
power_velocity = 55,
|
||||
power_accuracy = 40,
|
||||
power_cooldown = 0.5,
|
||||
power_projectiles = 1,
|
||||
power_durability = 2000,
|
||||
power_sound = "rangedweapons_laser",
|
||||
power_glass_breaking = 1,
|
||||
power_door_breaking = 1,
|
||||
power_dps = 0,
|
||||
power_mob_penetration = 40,
|
||||
power_node_penetration = 0,
|
||||
power_dps = 0,
|
||||
power_consumption = 30,
|
||||
power_entity = "rangedweapons:shot_bullet",
|
||||
power_visual = "sprite",
|
||||
power_texture = "rangedweapons_green_ray.png",
|
||||
power_projectile_size = 0.005,
|
||||
power_projectiles = 6,
|
||||
has_sparks = 0,
|
||||
ignites_explosives = 1,
|
||||
},
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_powergun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
})
|
1
mods/rangedweapons/license.txt
Normal file
@ -0,0 +1 @@
|
||||
cc-by-sa 4.0
|
78
mods/rangedweapons/luger.lua
Normal file
@ -0,0 +1,78 @@
|
||||
------------reload--------------------
|
||||
minetest.register_tool("rangedweapons:luger_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=0.9,y=0.9,z=1.0},
|
||||
description = "",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
rw_next_reload = "rangedweapons:luger_rr",
|
||||
load_sound = "rangedweapons_handgun_mag_in",
|
||||
inventory_image = "rangedweapons_luger.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:luger_rr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=0.9,y=0.9,z=1.0},
|
||||
description = "",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
rw_next_reload = "rangedweapons:luger_rrr",
|
||||
load_sound = "rangedweapons_reload_a",
|
||||
inventory_image = "rangedweapons_luger.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:luger_rrr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=0.9,y=0.9,z=1.0},
|
||||
description = "",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
rw_next_reload = "rangedweapons:luger",
|
||||
load_sound = "rangedweapons_reload_b",
|
||||
inventory_image = "rangedweapons_luger_rld.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:luger_rld", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=0.9,y=0.9,z=1.0},
|
||||
description = "",
|
||||
range = 0,
|
||||
loaded_gun = "rangedweapons:luger",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_luger_rld.png",
|
||||
})
|
||||
-----------------gun--------------
|
||||
|
||||
minetest.register_tool("rangedweapons:luger", {
|
||||
description = "" ..core.colorize("#35cdff","Luger P08\n") ..core.colorize("#FFFFFF", "Ranged damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "Gun knockback: 3\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n")..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.625\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
|
||||
range = 0,
|
||||
wield_scale = {x=0.9,y=0.9,z=1.0},
|
||||
inventory_image = "rangedweapons_luger.png",
|
||||
RW_gun_capabilities = {
|
||||
gun_damage = {fleshy=4,knockback=3},
|
||||
gun_crit = 10,
|
||||
gun_critEffc = 2.0,
|
||||
suitable_ammo = {{"rangedweapons:9mm",8}},
|
||||
gun_skill = {"handgun_skill",40},
|
||||
gun_magazine = "rangedweapons:handgun_mag_black",
|
||||
gun_icon = "rangedweapons_luger_icon.png",
|
||||
gun_unloaded = "rangedweapons:luger_r",
|
||||
gun_cooling = "rangedweapons:luger_rld",
|
||||
gun_velocity = 20,
|
||||
gun_accuracy = 92,
|
||||
gun_cooldown = 0.625,
|
||||
gun_reload = 1.0/4,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_durability = 600,
|
||||
gun_smokeSize = 5,
|
||||
gun_unload_sound = "rangedweapons_handgun_mag_out",
|
||||
gun_sound = "rangedweapons_glock",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
73
mods/rangedweapons/m16.lua
Normal file
@ -0,0 +1,73 @@
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:m16_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:m16_rr",
|
||||
load_sound = "rangedweapons_handgun_mag_in",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_m16_rld.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:m16_rr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:m16_rrr",
|
||||
load_sound = "rangedweapons_rifle_reload_a",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_m16.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:m16_rrr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:m16",
|
||||
load_sound = "rangedweapons_rifle_reload_b",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_m16.png",
|
||||
})
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:m16", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.75,y=1.75,z=1.3},
|
||||
description = "" ..core.colorize("#35cdff","m16\n") ..core.colorize("#FFFFFF", "Gun damage: 6\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 11%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.067(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n")
|
||||
..core.colorize("#FFFFFF", "Enemy penetration: 10%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"),
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_m16.png",
|
||||
RW_gun_capabilities = {
|
||||
automatic_gun = 1,
|
||||
gun_damage = {fleshy=6,knockback=4},
|
||||
gun_crit = 11,
|
||||
gun_critEffc = 2.75,
|
||||
suitable_ammo = {{"rangedweapons:556mm",20}},
|
||||
gun_skill = {"arifle_skill",55},
|
||||
gun_magazine = "rangedweapons:assaultrifle_mag",
|
||||
gun_icon = "rangedweapons_m16_icon.png",
|
||||
gun_unloaded = "rangedweapons:m16_r",
|
||||
gun_velocity = 35,
|
||||
gun_accuracy = 75,
|
||||
gun_cooldown = 0.067,
|
||||
gun_reload = 1.0/4,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_gravity = 0,
|
||||
gun_durability = 1350,
|
||||
gun_smokeSize = 5,
|
||||
gun_mob_penetration = 10,
|
||||
gun_unload_sound = "rangedweapons_handgun_mag_out",
|
||||
gun_sound = "rangedweapons_smg",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
inventory_image = "rangedweapons_m16.png",
|
||||
})
|
78
mods/rangedweapons/m1991.lua
Normal file
@ -0,0 +1,78 @@
|
||||
|
||||
|
||||
minetest.register_tool("rangedweapons:m1991_rld", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "",
|
||||
range = 0,
|
||||
loaded_gun = "rangedweapons:m1991",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_m1991_rld.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:m1991_r", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:m1991_rr",
|
||||
load_sound = "rangedweapons_handgun_mag_in",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_m1991.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:m1991_rr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:m1991_rrr",
|
||||
load_sound = "rangedweapons_reload_a",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_m1991.png",
|
||||
})
|
||||
minetest.register_tool("rangedweapons:m1991_rrr", {
|
||||
stack_max= 1,
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
description = "",
|
||||
rw_next_reload = "rangedweapons:m1991",
|
||||
load_sound = "rangedweapons_reload_b",
|
||||
range = 0,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
inventory_image = "rangedweapons_m1991_rld.png",
|
||||
})
|
||||
|
||||
minetest.register_tool("rangedweapons:m1991", {
|
||||
description = "" ..core.colorize("#35cdff","m1991\n") ..core.colorize("#FFFFFF", "Gun damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun crit chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#FFFFFF", "Ammunition: .45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.4\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"),
|
||||
wield_scale = {x=1.1,y=1.1,z=1.05},
|
||||
range = 0,
|
||||
inventory_image = "rangedweapons_m1991.png",
|
||||
RW_gun_capabilities = {
|
||||
gun_damage = {fleshy=4,knockback=4},
|
||||
gun_crit = 15,
|
||||
gun_critEffc = 2.1,
|
||||
suitable_ammo = {{"rangedweapons:45acp",8}},
|
||||
gun_skill = {"handgun_skill",40},
|
||||
gun_magazine = "rangedweapons:handgun_mag_black",
|
||||
gun_icon = "rangedweapons_m1991_icon.png",
|
||||
gun_unloaded = "rangedweapons:m1991_r",
|
||||
gun_cooling = "rangedweapons:m1991_rld",
|
||||
gun_velocity = 25,
|
||||
gun_accuracy = 92,
|
||||
gun_cooldown = 0.4,
|
||||
gun_reload = 1.0/4,
|
||||
gun_projectiles = 1,
|
||||
has_shell = 1,
|
||||
gun_durability = 1000,
|
||||
gun_smokeSize = 5,
|
||||
gun_unload_sound = "rangedweapons_handgun_mag_out",
|
||||
gun_sound = "rangedweapons_beretta",
|
||||
},
|
||||
on_secondary_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_reload_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
rangedweapons_shoot_gun(itemstack, user)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|