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MCLx86
2021-12-21 18:09:12 -05:00
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Allows changing your sky to unimaginably epic scenes.

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mods/skybox/init.lua Normal file
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--[[
Copyright (C) 2017 - Auke Kok <sofar@foo-projects.org>
"skybox" is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation; either version 2.1
of the license, or (at your option) any later version.
]]--
--
-- Builtin sky box textures and color/shadings, clouds
--
local skies = {
{"DarkStormy", "#1f2226", 0.5, { density = 0.5, color = "#aaaaaae0", ambient = "#000000",
height = 64, thickness = 32, speed = {x = 6, y = -6},}},
{"CloudyLightRays", "#5f5f5e", 0.9, { density = 0.4, color = "#efe3d5d0", ambient = "#000000",
height = 96, thickness = 24, speed = {x = 4, y = 0},}},
{"FullMoon", "#24292c", 0.2, { density = 0.25, color = "#ffffff80", ambient = "#404040",
height = 140, thickness = 8, speed = {x = -2, y = 2},}},
{"SunSet", "#72624d", 0.4, { density = 0.2, color = "#f8d8e8e0", ambient = "#000000",
height = 120, thickness = 16, speed = {x = 0, y = -2},}},
{"ThickCloudsWater", "#a57850", 0.8, { density = 0.35, color = "#ebe4ddfb", ambient = "#000000",
height = 80, thickness = 32, speed = {x = 4, y = 3},}},
{"TropicalSunnyDay", "#f1f4ee", 1.0, { density = 0.25, color = "#fffffffb", ambient = "#000000",
height = 120, thickness = 8, speed = {x = -2, y = 0},}},
}
--
-- API
--
skybox = {}
skybox.set = function(player, number)
if number == 0 then
skybox.clear(player)
else
local sky = skies[number]
player:override_day_night_ratio(sky[3])
local textures = {
sky[1] .. "Up.jpg",
sky[1] .. "Down.jpg",
sky[1] .. "Front.jpg",
sky[1] .. "Back.jpg",
sky[1] .. "Left.jpg",
sky[1] .. "Right.jpg",
}
if player.get_sky_color ~= nil then
player:set_sky({
base_color = sky[2],
type = "skybox",
textures = textures,
clouds = true
})
player:set_sun({visible = false, sunrise_visible = false})
player:set_moon({visible = false})
player:set_stars({visible = false})
else
player:set_sky(sky[2], "skybox", textures, true)
end
player:set_clouds(sky[4])
player:set_attribute("skybox:skybox", sky[1])
end
end
skybox.clear = function(player)
player:override_day_night_ratio(nil)
if player.get_sky_color ~= nil then
player:set_sky({base_color = "white", type = "regular"})
else
player:set_sky("white", "regular")
end
player:set_clouds({
density = 0.4,
color = "#fff0f0e5",
ambient = "#000000",
height = 120,
thickness = 16,
speed = {x = 0, y = -2},
})
player:set_sun({visible = true, sunrise_visible = true})
player:set_moon({visible = true})
player:set_stars({visible = true})
player:set_attribute("skybox:skybox", "off")
end
skybox.add = function(def)
table.add(skies, def)
end
skybox.get_skies = function()
return table.copy(skies)
end
--
-- registrations and load/save code
--
minetest.register_on_joinplayer(function(player)
local sky = player:get_attribute("skybox:skybox")
if not sky or sky == "" then
skybox.clear(player)
else
for k, v in ipairs(skies) do
if sky == v[1] then
skybox.set(player, k)
return
end
end
skybox.clear(player)
end
end)
minetest.register_privilege("skybox", {
description = "Change sky box for yourself",
})
minetest.register_chatcommand("skybox", {
params = "<skybox> or <number> or \"off\" or empty to list skyboxes",
description = "Change your sky box set",
privs = "skybox",
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return
end
if param == nil or param == "" then
minetest.chat_send_player(name, "Available sky boxes:")
for _, v in ipairs(skies) do
minetest.chat_send_player(name, v[1])
end
return
elseif tonumber(param) ~= nil and tonumber(param) >= 1 and tonumber(param) <= table.getn(skies) then
skybox.set(player, tonumber(param))
return
elseif param == "off" or param == "0" then
skybox.clear(player)
return
end
for k, v in ipairs(skies) do
if v[1] == param then
skybox.set(player, k)
return
end
end
minetest.chat_send_player(name, "Could not find that sky box.")
end
})

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name = skybox
description = Allows changing your sky to unimaginably epic scenes.
release = 8628
author = sofar
title = Skybox

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mods/skybox/readme.md Normal file
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## skybox - a player skybox mod (and API!)
### License of code and artwork
* Code:
Copyright (C) 2017 - Auke Kok <sofar@foo-projects.org>
Provides a basic API for modifying a player sky box in a coherent
fashion.
* Artwork (textures):
SkyboxSet by Heiko Irrgang ( http://gamvas.com ) is licensed under
the Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at http://93i.de.
### Usage
The `skybox` privilege allows players to change their own sky boxes.
The command allows listing, and changing skyboxes, or turning skybox
settings `off`.
### API
The `skybox` handle can be used to perform various actions:
`skybox.clear(player)`
-- Reverts the player skybox setting to the default.
`skybox.set(player, number)`
-- Sets the skybox to the `number` in the list of current skyboxes.
`skybox.add(skyboxdef)`
-- Add a new skybox with skyboxdef to the list of available skyboxes.
`skybox.get_skies()`
-- Get a list of availiable skyboxes
-- Example value of `skybox.get_skies()[1]`:
--[[
```lua
{"DarkStormy", "#1f2226", 0.5, { density = 0.5, color = "#aaaaaae0", ambient = "#000000",
height = 64, thickness = 32, speed = {x = 6, y = -6},}},
```
]]
```
skyboxdef = {
[1] -- Base name of texture. The 6 textures you need to
-- provide need to start with this value, and then
-- have "Up", "Down", "Front", "Back", "Left" and
-- "Right", Followed by ".jpg" as the file name.
[2] -- Sky color (colorstring)
[3] -- Day/Night ratio value (float - [0.0, 1.0])

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SkyboxSet by Heiko Irrgang ( http://gamvas.com ) is licensed under
the Creative Commons Attribution-ShareAlike 3.0 Unported License.
Based on a work at http://93i.de.
To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to
Creative Commons, 444 Castro Street, Suite 900, Mountain View,
California, 94041, USA.

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You may use this textures for free in games, even commercial.
See LICENSE.txt for details.
Please also have a look on my other projects:
Gamvas - a HTML5 game engine for the canvas element
http://gamvas.com
Brukkon - a puzzle game using the skybox textures
http://93i.de/cms/products/games/brukkon
Kind Regards,
Heiko Irrgang <hi@93-interactive.com>

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