diff --git a/mods/rangedweapons/aa12.lua b/mods/rangedweapons/aa12.lua deleted file mode 100644 index 71b1206..0000000 --- a/mods/rangedweapons/aa12.lua +++ /dev/null @@ -1,75 +0,0 @@ - - -minetest.register_tool("rangedweapons:aa12_r", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.4}, - description = "", - rw_next_reload = "rangedweapons:aa12_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_aa12_rld.png", -}) -minetest.register_tool("rangedweapons:aa12_rr", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.4}, - description = "", - rw_next_reload = "rangedweapons:aa12_rrr", - load_sound = "rangedweapons_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_aa12.png", -}) -minetest.register_tool("rangedweapons:aa12_rrr", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.4}, - description = "", - rw_next_reload = "rangedweapons:aa12", - load_sound = "rangedweapons_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_aa12.png", -}) -------------------------------------------- - - minetest.register_tool("rangedweapons:aa12", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.4}, - description = "" ..core.colorize("#35cdff","AA-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "accuracy: 40%\n") ..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Reload delay: 1.5\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shell\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.2 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - range = 0, - inventory_image = "rangedweapons_aa12.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=1,knockback=5}, - gun_crit = 5, - gun_critEffc = 2.0, - suitable_ammo = {{"rangedweapons:shell",20}}, - gun_skill = {"shotgun_skill",40}, - gun_magazine = "rangedweapons:drum_mag", - gun_icon = "rangedweapons_aa12_icon.png", - gun_unloaded = "rangedweapons:aa12_r", - gun_velocity = 25, - gun_accuracy = 40, - gun_cooldown = 0.2, - gun_reload = 1.5/4, - gun_projectiles = 1, - has_shell = 1, - gun_durability = 750, - gun_smokeSize = 8, - gun_door_breaking = 1, - gun_projectiles = 5, - gun_gravity = 4, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_shotgun_shot", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, -}) - - - - - - diff --git a/mods/rangedweapons/ak47.lua b/mods/rangedweapons/ak47.lua deleted file mode 100644 index 9ee58e8..0000000 --- a/mods/rangedweapons/ak47.lua +++ /dev/null @@ -1,76 +0,0 @@ - - -minetest.register_tool("rangedweapons:ak47_r", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:ak47_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_ak47_rld.png", -}) - -minetest.register_tool("rangedweapons:ak47_rr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:ak47_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_ak47.png", -}) - -minetest.register_tool("rangedweapons:ak47_rrr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:ak47", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_ak47.png", -}) - - - minetest.register_tool("rangedweapons:ak47", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "" ..core.colorize("#35cdff","AK-47\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 77%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.4\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.10(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n") -..core.colorize("#FFFFFF", "Enemy penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"), - range = 0, - inventory_image = "rangedweapons_ak47.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=7,knockback=5}, - gun_crit = 12, - gun_critEffc = 2.9, - suitable_ammo = {{"rangedweapons:762mm",30}}, - gun_skill = {"arifle_skill",50}, - gun_magazine = "rangedweapons:assaultrifle_mag", - gun_icon = "rangedweapons_ak47_icon.png", - gun_unloaded = "rangedweapons:ak47_r", - gun_velocity = 40, - gun_accuracy = 77, - gun_cooldown = 0.1, - gun_reload = 1.4/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1200, - gun_smokeSize = 5, - gun_mob_penetration = 15, - gun_node_penetration = 5, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_ak", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - - inventory_image = "rangedweapons_ak47.png", -}) - - diff --git a/mods/rangedweapons/ammo.lua b/mods/rangedweapons/ammo.lua deleted file mode 100644 index abd66ec..0000000 --- a/mods/rangedweapons/ammo.lua +++ /dev/null @@ -1,778 +0,0 @@ -forbidden_ents = { -"", -} - - -minetest.register_alias("rangedweapons:726mm", "rangedweapons:762mm") - -bullet_particles = bullet_particles or "rangedweapons_bullet_fly.png" - - -minetest.register_craftitem("rangedweapons:shot_bullet_visual", { - wield_scale = {x=1.0,y=1.0,z=1.0}, - inventory_image = "rangedweapons_bulletshot.png", -}) - - -local rangedweapons_shot_bullet = { - timer = 0, -initial_properties = { - physical = true, - hp_max = 420, - glow = 100, - visual = "wielditem", - visual_size = {x=0.75, y=0.75}, - textures = {"rangedweapons:shot_bullet_visual"}, - lastpos = {}, - collide_with_objects = false, - collisionbox = {-0.0025, -0.0025, -0.0025, 0.0025, 0.0025, 0.0025}, -}, -} -rangedweapons_shot_bullet.on_step = function(self, dtime, moveresult) ----------------------------------------- ---------------------------------------- - -if self.owner == nil then -self.object:remove() -end - -local sparks = self.sparks or 0 -local ignite = self.ignite or 0 -local size = self.size or 0.0025 - -local SBP = self.bullet_particles -if SBP ~= nil then -for i=1,math.random(SBP.amount[1],SBP.amount[2]) do - minetest.add_particle({ - pos = {x=self.object:get_pos().x+(math.random(-SBP.pos_randomness,SBP.pos_randomness)/100),y=self.object:get_pos().y+(math.random(-SBP.pos_randomness,SBP.pos_randomness)/100),z=self.object:get_pos().z+(math.random(-SBP.pos_randomness,SBP.pos_randomness)/100)}, - velocity = {x=math.random(-SBP.velocity.x,SBP.velocity.x), y=math.random(-SBP.velocity.y,SBP.velocity.y), z=math.random(-SBP.velocity.z,SBP.velocity.z)}, - acceleration = {x=math.random(-SBP.acceleration.x,SBP.acceleration.x), y=math.random(-SBP.acceleration.y,SBP.acceleration.y)-SBP.gravity, z=math.random(-SBP.acceleration.z,SBP.acceleration.z)}, - expirationtime = SBP.lifetime, - size = math.random(SBP.minsize,SBP.maxsize)/10, - collisiondetection = SBP.collisiondetection, - vertical = false, - texture = SBP.texture, - animation = {type="vertical_frames", aspect_w=8, aspect_h=8, length = SBP.lifetime+0.1,}, - glow = SBP.glow, - }) -end end - - -self.timer = self.timer + dtime - -if self.timer > 0.06 then -self.object:set_properties({collide_with_objects = true}) -self.object:set_properties({collisionbox = {-size, -size, -size, size, size, size}}) -end - -if self.timer > 10 then -self.object:remove() -end - -if moveresult.collides == true then -if moveresult.collisions[1] ~= nil then - -local mobPen = self.mobPen or 0 -local nodePen = self.nodePen or 0 -local door_break = self.door_break or 0 -local glass_break = self.glass_break or 0 - -if moveresult.collisions[1].type == "node" then - -minetest.check_for_falling(moveresult.collisions[1].node_pos) - - -if minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name] and -minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name].tiles and -minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name].tiles[1] -then - -local hit_texture = minetest.registered_nodes[minetest.get_node(moveresult.collisions[1].node_pos).name].tiles[1] - -if hit_texture.name ~= nil then -hit_texture = hit_texture.name -end - - minetest.add_particle({ - pos = self.object:get_pos(), - velocity = {x=0, y=0, z=0}, - acceleration = {x=0, y=0, z=0}, - expirationtime = 30, - size = math.random(10,20)/10, - collisiondetection = false, - vertical = false, - texture = "rangedweapons_bullethole.png", - glow = 0, - }) - - for i=1,math.random(4,8) do - minetest.add_particle({ - pos = self.object:get_pos(), - velocity = {x=math.random(-3.0,3.0), y=math.random(2.0,5.0), z=math.random(-3.0,3.0)}, - acceleration = {x=math.random(-3.0,3.0), y=math.random(-10.0,-15.0), z=math.random(-3.0,3.0)}, - expirationtime = 0.5, - size = math.random(10,20)/10, - collisiondetection = true, - vertical = false, - texture = ""..hit_texture.."^[resize:4x4".."", - glow = 0, - }) - end - -end - - -minetest.sound_play("default_dig_cracky", {self.object:get_pos(), gain = 1.0}) - -if ignite > 0 then - -if minetest.get_node(moveresult.collisions[1].node_pos).name == "rangedweapons:barrel" then -minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"}) -tnt.boom(moveresult.collisions[1].node_pos, {radius = 3}) -end - -if minetest.get_node(moveresult.collisions[1].node_pos).name == "tnt:tnt" then -minetest.swap_node(moveresult.collisions[1].node_pos, {name = "tnt:tnt_burning"}) - minetest.sound_play("tnt_ignite", {moveresult.collisions[1].node_pos}, true) - minetest.get_node_timer(moveresult.collisions[1].node_pos):start(3) - minetest.check_for_falling(moveresult.collisions[1].node_pos) -end - -end - - -if rweapons_door_breaking == "true" and door_break > 0 then -if string.find(minetest.get_node(moveresult.collisions[1].node_pos).name,"door_wood") then - -minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"}) -minetest.add_item(moveresult.collisions[1].node_pos, "default:wood 5") -minetest.sound_play("rangedweapons_woodbreak",{moveresult.collisions[1].node_pos}) - -end end - -if rweapons_glass_breaking == "true" and glass_break > 0 then - -local nodeName = minetest.get_node(moveresult.collisions[1].node_pos).name - - if nodeName == "default:glass" then - minetest.swap_node(moveresult.collisions[1].node_pos, {name = "rangedweapons:broken_glass"}) -minetest.sound_play("glass_break",{moveresult.collisions[1].node_pos}) - end - if nodeName == "xpanes:pane" or - nodeName == "xpanes:pane_flat" then -minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"}) -minetest.add_item(moveresult.collisions[1].node_pos, "rangedweapons:glass_shards") -minetest.sound_play("glass_break",{moveresult.collisions[1].node_pos}) - end -if string.find(nodeName,"door_glass") then -minetest.swap_node(moveresult.collisions[1].node_pos, {name = "air"}) -minetest.add_item(moveresult.collisions[1].node_pos, "vessels:glass_fragments 5") -minetest.sound_play("glass_break",{moveresult.collisions[1].node_pos}) - end -end - - -if minetest.get_item_group(minetest.get_node(moveresult.collisions[1].node_pos).name, "level") > 1 then -self.object:set_velocity(moveresult.collisions[1].old_velocity) - -if sparks > 0 then -make_sparks(self.object:get_pos()) -end - -local objVel = moveresult.collisions[1].old_velocity -local objRot = self.object:get_rotation() - -if objRot and objVel then -if moveresult.collisions[1].axis == "x" then -self.object:set_rotation({x=0,y=objRot.y,z=objRot.z+3}) -self.object:set_velocity({x=objVel.x*-1,y=objVel.y,z=objVel.z}) -end - -if moveresult.collisions[1].axis == "z" then -self.object:set_rotation({x=0,y=objRot.y,z=objRot.z+3}) -self.object:set_velocity({x=objVel.x,y=objVel.y,z=objVel.z*-1}) -end - -if moveresult.collisions[1].axis == "y" then -self.object:set_rotation({x=0,y=objRot.y+3,z=objRot.z+3}) -self.object:set_velocity({x=objVel.x,y=objVel.y*-1,z=objVel.z}) -end end - - -else - -if math.random(1,100) <= nodePen then - for i=1,10 do - minetest.add_particle({ - pos = self.object:get_pos(), - velocity = {x=1.5, y=1.5, z=1.5} , - acceleration = {x=math.random(-3.0,3.0), y=math.random(-4.0,4.0), z=math.random(-3.0,3.0)}, - expirationtime = 1.25, - size = math.random(3,6), - collisiondetection = false, - vertical = false, - texture = "tnt_smoke.png", - glow = 2, - }) - end -minetest.sound_play("default_dig_cracky", {self.object:get_pos(), gain = 1.0}) -self.object:set_properties({collisionbox = {0,0,0,0,0,0}}) ---minetest.chat_send_all("hit") -self.object:set_velocity(moveresult.collisions[1].old_velocity) -else - -if minetest.get_item_group(minetest.get_node(moveresult.collisions[1].node_pos).name, "leaves") > 0 then - -minetest.sound_play("default_dig_snappy", {self.object:get_pos(), gain = 1.5}) - -for i = 1,math.random(3,6) do - minetest.add_particle({ - pos = self.object:get_pos(), - velocity = {x=math.random(-2,2), y=math.random(3,6), z=math.random(-2,2)}, - acceleration = {x=math.random(-2,2), y=math.random(-3,-6), z=math.random(-2,2)}, - expirationtime = math.random(2,4), - size = math.random(6,9), - collisiondetection = true, - collision_removal = false, - vertical = false, - texture = "rangedweapons_leaf.png", - animation = {type="vertical_frames", aspect_w=8, aspect_h=8, length = 0.8,}, - glow = 15, - }) -end - -self.object:set_properties({collisionbox = {0,0,0,0,0,0}}) -self.object:set_velocity(moveresult.collisions[1].old_velocity) - -else -if self.OnCollision ~= nil then -self.OnCollision(self.owner,self,moveresult.collisions[1]) -end -self.object:remove() -end -end -end - -end - -if moveresult.collisions[1].type == "object" then - - -local actualDamage = self.damage or {fleshy=1} -local damage = {} -local crit = self.crit or 0 -local critEffc = self.critEffc or 1 -local owner = minetest.get_player_by_name(self.owner) -local hit_texture = "rangedweapons_hit.png" -local dps = self.dps or 0 -local skill = self.skill_value or 1 - -for _, dmg in pairs(actualDamage) do -damage[_] = actualDamage[_] -end - -if moveresult.collisions[1].object:is_player() then -for _, player_dmg in pairs(damage) do -damage[_] = damage[_] * rweapons_player_dmg_multiplier -end -if self.object:get_pos().y - moveresult.collisions[1].object:get_pos().y > 1.5 then -for _, hs_dmg in pairs(damage) do -damage[_] = damage[_] * rweapons_headshot_dmg_multiplier -end -end -knockback = damage.knockback or 0 -projectile_kb(moveresult.collisions[1].object,self.object,knockback) -else -for _, mob_dmg in pairs(damage) do -damage[_] = damage[_] * rweapons_mob_dmg_multiplier -end -end - -for _, bonus_dmg in pairs(damage) do -damage[_] = (damage[_]*skill) + (self.dps*self.timer) -end - ---minetest.chat_send_all(critEffc) -if math.random(1,100) <= crit+((skill*10)-10) then -for _, critDmg in pairs(damage) do -damage[_] = damage[_] * critEffc -end - - -entpos = self.object:get_pos() -minetest.add_particle ({ -pos = entpos, velocity = 0, acceleration = {x=0, y=5, z=0}, -expirationtime = 0.75, size = 12, collisiondetection = false, -vertical = false, texture = "rangedweapons_crit.png", glow = 30,}) -hit_texture = "rangedweapons_crithit.png" -end - -moveresult.collisions[1].object:punch(owner, 1.0, { - full_punch_interval = 1.0, - damage_groups = damage,}, nil) -owner:hud_change(hit, "text", hit_texture) - - for i=1,math.random(math.ceil(rweapons_bloodyness*0.66),math.ceil(rweapons_bloodyness*1.5)) do - minetest.add_particle({ - pos = self.object:get_pos(), - velocity = {x=math.random(-15.0,15.0)/10, y=math.random(2.0,5.0), z=math.random(-15.0,15.0)/10}, - acceleration = {x=math.random(-3.0,3.0), y=math.random(-10.0,-15.0), z=math.random(-3.0,3.0)}, - expirationtime = 0.75, - size = math.random(10,20)/10, - collisiondetection = true, - vertical = false, - texture = "rangedweapons_blood.png", - animation = {type="vertical_frames", aspect_w=8, aspect_h=8, length = 0.8,}, - glow = 0, - }) - end - - -if math.random(1,100) <= mobPen then - for i=1,10 do - minetest.add_particle({ - pos = self.object:get_pos(), - velocity = {x=1.5, y=1.5, z=1.5} , - acceleration = {x=math.random(-3.0,3.0), y=math.random(-4.0,4.0), z=math.random(-3.0,3.0)}, - expirationtime = 1.25, - size = math.random(3,6), - collisiondetection = false, - vertical = false, - texture = "tnt_smoke.png", - glow = 2, - }) - end -minetest.sound_play("default_dig_cracky", {self.object:get_pos(), gain = 1.0}) -self.object:set_properties({collisionbox = {0,0,0,0,0,0}}) -self.object:set_velocity(moveresult.collisions[1].old_velocity) -else -if self.OnCollision ~= nil then -self.OnCollision(self.owner,self,moveresult.collisions[1]) -end -self.object:remove() -end -end - - -else - -self.object:remove() - -end -end - -end - -minetest.register_entity("rangedweapons:shot_bullet", rangedweapons_shot_bullet) - - - ---- ---- actual mags ---- - ---- ---- visual drop mags ---- - -minetest.register_craftitem("rangedweapons:drum_mag", { - wield_scale = {x=1.0,y=1.0,z=1.5}, - inventory_image = "rangedweapons_drum_mag.png", -}) - -minetest.register_craftitem("rangedweapons:handgun_mag_black", { - wield_scale = {x=0.6,y=0.6,z=0.8}, - inventory_image = "rangedweapons_magazine_handgun.png", -}) -local rangedweapons_mag = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.3, y=0.3}, - textures = {"rangedweapons:handgun_mag_black"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_mag.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:get_pos() - local node = minetest.get_node(pos) - if self.lastpos.y ~= nil then - if minetest.registered_nodes[node.name] ~= nil then - if minetest.registered_nodes[node.name].walkable then - local vel = self.object:get_velocity() - local acc = self.object:get_acceleration() - self.object:set_velocity({x=0, y=0, z=0}) - self.object:set_acceleration({x=0, y=0, z=0}) - end end - end - if self.timer > 2.0 then - self.object:remove() - - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:mag", rangedweapons_mag) - -minetest.register_craftitem("rangedweapons:handgun_mag_white", { - wield_scale = {x=0.6,y=0.6,z=0.8}, - inventory_image = "rangedweapons_handgun_mag_white.png", -}) - -minetest.register_craftitem("rangedweapons:machinepistol_mag", { - wield_scale = {x=0.6,y=0.6,z=0.8}, - inventory_image = "rangedweapons_machinepistol_mag.png", -}) - -minetest.register_craftitem("rangedweapons:assaultrifle_mag", { - wield_scale = {x=0.6,y=0.6,z=0.8}, - inventory_image = "rangedweapons_assaultrifle_mag.png", -}) - -minetest.register_craftitem("rangedweapons:rifle_mag", { - wield_scale = {x=0.6,y=0.6,z=0.8}, - inventory_image = "rangedweapons_rifle_mag.png", -}) - -minetest.register_craftitem("rangedweapons:9mm", { - stack_max= 500, - wield_scale = {x=0.4,y=0.4,z=1.2}, - description = "" ..core.colorize("#35cdff","9x19mm Parabellum\n")..core.colorize("#FFFFFF", "Bullet damage: 1 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.25 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 25 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 1 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_9mm.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=1,knockback=1}, - ammo_critEffc = 0.25, - ammo_crit = 1, - ammo_velocity = 25, - ammo_glass_breaking = 1, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "wielditem", - ammo_texture = "rangedweapons:shot_bullet_visual", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shelldrop", - ammo_projectile_size = 0.0025, - has_sparks = 1, - ignites_explosives = 1, - } -}) -minetest.register_craftitem("rangedweapons:45acp", { - stack_max= 450, - wield_scale = {x=0.4,y=0.4,z=1.2}, - description = "" ..core.colorize("#35cdff",".45ACP catridge\n")..core.colorize("#FFFFFF", "Bullet damage: 2 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.50 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 2% \n") -..core.colorize("#FFFFFF", "Bullet velocity: 20 \n") -..core.colorize("#FFFFFF", "Bullet knockback: 2 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_45acp.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=2,knockback=1}, - ammo_critEffc = 0.50, - ammo_crit = 1, - ammo_velocity = 20, - ammo_glass_breaking = 1, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "wielditem", - ammo_texture = "rangedweapons:shot_bullet_visual", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shelldrop", - ammo_projectile_size = 0.0025, - has_sparks = 1, - ignites_explosives = 1, - }, -}) -minetest.register_craftitem("rangedweapons:10mm", { - stack_max= 400, - wield_scale = {x=0.4,y=0.4,z=1.2}, - description = "" ..core.colorize("#35cdff","10mm Auto\n")..core.colorize("#FFFFFF", "Bullet damage: 2 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency:0.30 \n") ..core.colorize("#FFFFFF", "Bullet velocity: 25 \n") -..core.colorize("#FFFFFF", "Bullet knockback: 1 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_10mm.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=2,knockback=1}, - ammo_critEffc = 0.3, - ammo_crit = 1, - ammo_velocity = 25, - ammo_glass_breaking = 1, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "wielditem", - ammo_texture = "rangedweapons:shot_bullet_visual", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shell_whitedrop", - ammo_projectile_size = 0.0025, - has_sparks = 1, - ignites_explosives = 1, - } -}) - - -minetest.register_craftitem("rangedweapons:357", { - stack_max= 150, - wield_scale = {x=0.4,y=0.4,z=1.2}, - description = "" ..core.colorize("#35cdff",".357 magnum round\n")..core.colorize("#FFFFFF", "Bullet damage: 4 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.6 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 3% \n") ..core.colorize("#FFFFFF", "Bullet knockback: 5 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 5%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 45 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_357.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=4,knockback=5}, - ammo_critEffc = 0.6, - ammo_crit = 3, - ammo_velocity = 45, - ammo_glass_breaking = 1, - ammo_mob_penetration = 5, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "wielditem", - ammo_texture = "rangedweapons:shot_bullet_visual", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shelldrop", - ammo_projectile_size = 0.0025, - has_sparks = 1, - ignites_explosives = 1, - } -}) - -minetest.register_craftitem("rangedweapons:50ae", { - stack_max= 100, - wield_scale = {x=0.6,y=0.6,z=1.5}, - description = "" ..core.colorize("#35cdff",".50AE catridge\n")..core.colorize("#FFFFFF", "Bullet damage: 8 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.9 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 6% \n") ..core.colorize("#FFFFFF", "Bullet knockback: 10 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_50ae.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=8,knockback=10}, - ammo_critEffc = 0.9, - ammo_crit = 6, - ammo_velocity = 55, - ammo_glass_breaking = 1, - ammo_mob_penetration = 15, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "wielditem", - ammo_texture = "rangedweapons:shot_bullet_visual", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shelldrop", - ammo_projectile_size = 0.0025, - has_sparks = 1, - ignites_explosives = 1, - } -}) - -minetest.register_craftitem("rangedweapons:44", { - stack_max= 150, - wield_scale = {x=0.4,y=0.4,z=1.2}, - description = "" ..core.colorize("#35cdff",".44 magnum round\n")..core.colorize("#FFFFFF", "Bullet damage: 4 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.7 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 4% \n") ..core.colorize("#FFFFFF", "Bullet knockback: 6 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 6%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 50 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_44.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=4,knockback=6}, - ammo_critEffc = 0.7, - ammo_crit = 4, - ammo_velocity = 50, - ammo_glass_breaking = 1, - ammo_mob_penetration = 6, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "wielditem", - ammo_texture = "rangedweapons:shot_bullet_visual", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shelldrop", - ammo_projectile_size = 0.0025, - has_sparks = 1, - ignites_explosives = 1, - } -}) -minetest.register_craftitem("rangedweapons:762mm", { - stack_max= 250, - wield_scale = {x=0.4,y=0.4,z=1.2}, - description = "" ..core.colorize("#35cdff","7.62mm round\n")..core.colorize("#FFFFFF", "Bullet damage: 4 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.5 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 2% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 40 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 4 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 5%\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_762mm.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=4,knockback=4}, - ammo_critEffc = 0.5, - ammo_crit = 2, - ammo_velocity = 40, - ammo_glass_breaking = 1, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "wielditem", - ammo_texture = "rangedweapons:shot_bullet_visual", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shelldrop", - ammo_mob_penetration = 5, - ammo_projectile_size = 0.0025, - has_sparks = 1, - ignites_explosives = 1, - }, -}) -minetest.register_craftitem("rangedweapons:556mm", { - stack_max= 300, - wield_scale = {x=0.4,y=0.4,z=1.2}, - description = "" ..core.colorize("#35cdff","5.56mm round\n")..core.colorize("#FFFFFF", "Bullet damage: 3 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.4 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 2% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 35 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 3 \n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_556mm.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=3,knockback=3}, - ammo_critEffc = 0.4, - ammo_crit = 2, - ammo_velocity = 35, - ammo_glass_breaking = 1, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "wielditem", - ammo_texture = "rangedweapons:shot_bullet_visual", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shelldrop", - ammo_projectile_size = 0.0025, - has_sparks = 1, - ignites_explosives = 1, - }, -}) -minetest.register_craftitem("rangedweapons:shell", { - stack_max= 50, - wield_scale = {x=0.4,y=0.4,z=1.2}, - description = "" ..core.colorize("#35cdff","12 Gauge shell\n")..core.colorize("#FFFFFF", "Bullet damage: 2 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.15 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 20 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 4 \n") ..core.colorize("#FFFFFF", "Bullet gravity: 5 \n") ..core.colorize("#FFFFFF", "Bullet projectile multiplier: 1.5x\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_shell.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=2,knockback=4}, - ammo_projectile_multiplier = 1.5, - ammo_critEffc = 0.15, - ammo_crit = 1, - ammo_velocity = 20, - ammo_glass_breaking = 1, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "sprite", - ammo_texture = "rangedweapons_buckball.png", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shell_shotgundrop", - ammo_gravity = 5, - ammo_projectile_size = 0.00175, - ammo_projectile_glow = 0, - has_sparks = 1, - ignites_explosives = 1, - }, -}) -minetest.register_craftitem("rangedweapons:308winchester", { - stack_max= 75, - wield_scale = {x=0.4,y=0.4,z=1.2}, - description = "" ..core.colorize("#35cdff",".308 winchester round\n")..core.colorize("#FFFFFF", "Bullet damage: 8 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.75 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 4% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 60 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 10 \n") ..core.colorize("#FFFFFF", "Damage gain over 1 sec of flight time: 40 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 20%\n") ..core.colorize("#FFFFFF", "Bullet node Penetration: 10%\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_308winchester.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=8,knockback=10}, - ammo_critEffc = 0.75, - ammo_crit = 2, - ammo_velocity = 60, - ammo_glass_breaking = 1, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "wielditem", - ammo_texture = "rangedweapons:shot_bullet_visual", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shelldrop", - ammo_mob_penetration = 20, - ammo_node_penetration = 10, - ammo_projectile_size = 0.0025, - ammo_dps = 40, - has_sparks = 1, - ignites_explosives = 1, - }, -}) - -minetest.register_craftitem("rangedweapons:408cheytac", { - stack_max= 40, - wield_scale = {x=0.65,y=0.65,z=1.5}, - description = "" ..core.colorize("#35cdff",".408 chey tac\n")..core.colorize("#FFFFFF", "Bullet damage: 10 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 0.8 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 5% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 70 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 15 \n") ..core.colorize("#FFFFFF", "Damage gain over 1 sec of flight time: 80 \n") ..core.colorize("#FFFFFF", "Bullet enemy Penetration: 45%\n") ..core.colorize("#FFFFFF", "Bullet node Penetration: 20%\n") ..core.colorize("#FFFFFF", "Ammunition for some guns"), - inventory_image = "rangedweapons_408cheytac.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=10,knockback=15}, - ammo_critEffc = 0.8, - ammo_crit = 5, - ammo_velocity = 70, - ammo_glass_breaking = 1, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "wielditem", - ammo_texture = "rangedweapons:shot_bullet_visual", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shelldrop", - ammo_mob_penetration = 45, - ammo_node_penetration = 20, - ammo_projectile_size = 0.0025, - ammo_dps = 80, - has_sparks = 1, - ignites_explosives = 1, - }, -}) - -minetest.register_craftitem("rangedweapons:40mm", { - stack_max= 25, - wield_scale = {x=0.8,y=0.8,z=2.4}, - description = "" ..core.colorize("#35cdff",".40mm grenade\n")..core.colorize("#FFFFFF", "Bullet damage: 10 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 1.0 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 15 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 10 \n") ..core.colorize("#FFFFFF", "Bullet gravity: 5 \n") ..core.colorize("#FFFFFF", "explodes on impact with a radius of 2\n") ..core.colorize("#FFFFFF", "Ammunition for grenade launchers"), - inventory_image = "rangedweapons_40mm.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=10,knockback=15}, - ammo_critEffc = 1.0, - ammo_crit = 1, - ammo_velocity = 15, - ammo_glass_breaking = 1, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "sprite", - ammo_texture = "rangedweapons_rocket_fly.png", - shell_entity = "rangedweapons:empty_shell", - shell_visual = "wielditem", - shell_texture = "rangedweapons:shell_grenadedrop", - ammo_projectile_size = 0.15, - has_sparks = 1, - ammo_gravity = 5, - ignites_explosives = 1, - -OnCollision = function(player,bullet,target) - tnt.boom(bullet.object:get_pos(), {radius = 2}) -end, -ammo_particles = { - velocity = {x=1,y=1,z=1}, - acceleration = {x=1,y=1,z=1}, - collisiondetection = true, - lifetime = 1, - texture = "tnt_smoke.png", - minsize = 50, - maxsize = 75, - pos_randomness = 50, - glow = 20, - gravity = 10, - amount = {1,1} -}, -}, -}) - -minetest.register_craftitem("rangedweapons:rocket", { - stack_max= 15, - wield_scale = {x=1.2,y=1.2,z=2.4}, - description = "" ..core.colorize("#35cdff","rocket\n")..core.colorize("#FFFFFF", "Bullet damage: 15 \n") ..core.colorize("#FFFFFF", "Bullet crit efficiency: 1.0 \n") ..core.colorize("#FFFFFF", "Bullet crit chance: 1% \n") ..core.colorize("#FFFFFF", "Bullet velocity: 20 \n") ..core.colorize("#FFFFFF", "Bullet knockback: 20 \n") ..core.colorize("#FFFFFF", "Bullet gravity: 5 \n") ..core.colorize("#FFFFFF", "explodes on impact with a radius of 3\n") ..core.colorize("#FFFFFF", "Ammunition for rocket launchers"), - inventory_image = "rangedweapons_rocket.png", - RW_ammo_capabilities = { - ammo_damage = {fleshy=15,knockback=20}, - ammo_critEffc = 1.0, - ammo_crit = 1, - ammo_velocity = 20, - ammo_glass_breaking = 1, - ammo_entity = "rangedweapons:shot_bullet", - ammo_visual = "sprite", - ammo_texture = "rangedweapons_rocket_fly.png", - ammo_projectile_size = 0.15, - has_sparks = 1, - ignites_explosives = 1, - -OnCollision = function(player,bullet,target) - tnt.boom(bullet.object:get_pos() , {radius = 3}) -end, -ammo_particles = { - velocity = {x=1,y=1,z=1}, - acceleration = {x=1,y=1,z=1}, - collisiondetection = true, - lifetime = 1, - texture = "tnt_smoke.png", - minsize = 50, - maxsize = 75, - pos_randomness = 50, - glow = 20, - gravity = 10, - amount = {1,1} -}, -}, -}) diff --git a/mods/rangedweapons/awp.lua b/mods/rangedweapons/awp.lua deleted file mode 100644 index 7e8d2fe..0000000 --- a/mods/rangedweapons/awp.lua +++ /dev/null @@ -1,102 +0,0 @@ - - -minetest.register_tool("rangedweapons:awp_uld", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.1}, - range = 0, - description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage:18 + 35/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round/308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 12x\n") ..core.colorize("#be0d00", "Right-click to eject empty bullet shell\n") ..core.colorize("#FFFFFF", "Clip size: 10/10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"), - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp.png", - weapon_zoom = 7.5, - on_use = function(user) - minetest.sound_play("rangedweapons_empty", {user}) - end, -on_secondary_use = function(itemstack, user, pointed_thing) -eject_shell(itemstack,user,"rangedweapons:awp_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell") -return itemstack -end, -}) - - -minetest.register_tool("rangedweapons:awp_r", { - rw_next_reload = "rangedweapons:awp_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp_noclip.png", -}) -minetest.register_tool("rangedweapons:awp_rr", { - rw_next_reload = "rangedweapons:awp_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp.png", -}) -minetest.register_tool("rangedweapons:awp_rrr", { - rw_next_reload = "rangedweapons:awp", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp_rld.png", -}) - - -minetest.register_tool("rangedweapons:awp_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - loaded_gun = "rangedweapons:awp", - loaded_sound = "rangedweapons_rifle_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_awp_rld.png", -}) - - -minetest.register_tool("rangedweapons:awp", { - description = "" ..core.colorize("#35cdff","A.W.P. \n") ..core.colorize("#FFFFFF", "Ranged damage:18 + 35/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 15\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round/308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 12x\n") ..core.colorize("#27a600", "The gun is loaded!\n") ..core.colorize("#FFFFFF", "Clip size: 10/10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"), - range = 0, - weapon_zoom = 7.5, - wield_scale = {x=1.9,y=1.9,z=1.1}, - inventory_image = "rangedweapons_awp.png", -RW_gun_capabilities = { - gun_damage = {fleshy=18,knockback=15}, - gun_crit = 30, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:762mm",10},{"rangedweapons:308winchester",10}}, - gun_skill = {"rifle_skill",20}, - gun_magazine = "rangedweapons:rifle_mag", - gun_icon = "rangedweapons_awp_icon.png", - gun_unloaded = "rangedweapons:awp_r", - gun_cooling = "rangedweapons:awp_uld", - gun_velocity = 75, - gun_accuracy = 100, - gun_cooldown = 1.0, - gun_reload = 2.0/4, - gun_projectiles = 1, - has_shell = 0, - gun_durability = 700, - gun_smokeSize = 8, - gun_dps = 35, - gun_mob_penetration = 30, - gun_node_penetration = 10, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_rifle_b", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, - -}) - diff --git a/mods/rangedweapons/benelli.lua b/mods/rangedweapons/benelli.lua deleted file mode 100644 index 9dd9d8d..0000000 --- a/mods/rangedweapons/benelli.lua +++ /dev/null @@ -1,63 +0,0 @@ -minetest.register_tool("rangedweapons:benelli_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - loaded_gun = "rangedweapons:benelli", - loaded_sound = "rangedweapons_shotgun_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_benelli_rld.png", -}) - -minetest.register_tool("rangedweapons:benelli", { - description = "" ..core.colorize("#35cdff","benelli m3\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "Accuracy: 48%\n")..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#27a600", "Gun is ready to fire!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 26"), - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - inventory_image = "rangedweapons_benelli.png", -RW_gun_capabilities = { - gun_damage = {fleshy=2,knockback=6}, - gun_crit = 6, - gun_critEffc = 2.0, - suitable_ammo = {{"rangedweapons:shell",7}}, - gun_skill = {"shotgun_skill",20}, - gun_icon = "rangedweapons_benelli_icon.png", - gun_unloaded = "rangedweapons:benelli_rld", - gun_cooling = "rangedweapons:benelli_uld", - gun_velocity = 25, - gun_accuracy = 48, - gun_cooldown = 0.6, - gun_gravity = 4, - gun_reload = 0.25, - gun_projectiles = 5, - has_shell = 0, - gun_durability = 325, - gun_smokeSize = 14, - gun_door_breaking = 1, - gun_sound = "rangedweapons_shotgun_shot", - gun_unload_sound = "rangedweapons_shell_insert", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_single_load_gun(itemstack, user, "") -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - -minetest.register_tool("rangedweapons:benelli_uld", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.1}, - range = 0, - description = "" ..core.colorize("#35cdff","benelli m3\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 5\n") ..core.colorize("#FFFFFF", "Gun gravity: 4\n") ..core.colorize("#FFFFFF", "Accuracy: 48%\n")..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#be0d00", "Right-click, to eject the empty shell!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - inventory_image = "rangedweapons_benelli.png", - groups = {not_in_creative_inventory = 1}, - on_use = function(user) - minetest.sound_play("rangedweapons_empty", {user}) - end, -on_secondary_use = function(itemstack, user, pointed_thing) -eject_shell(itemstack,user,"rangedweapons:benelli_rld",0.6,"rangedweapons_shotgun_reload_a","rangedweapons:empty_shell") -return itemstack -end, -}) diff --git a/mods/rangedweapons/beretta.lua b/mods/rangedweapons/beretta.lua deleted file mode 100644 index e52f659..0000000 --- a/mods/rangedweapons/beretta.lua +++ /dev/null @@ -1,58 +0,0 @@ - - -minetest.register_tool("rangedweapons:beretta_rld", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "", - range = 0, - loaded_gun = "rangedweapons:beretta", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_beretta_rld.png", -}) -minetest.register_tool("rangedweapons:beretta_r", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "", - rw_next_reload = "rangedweapons:beretta", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_beretta_rld.png", -}) - -minetest.register_tool("rangedweapons:beretta", { - description = "" ..core.colorize("#35cdff","Beretta M9\n") ..core.colorize("#FFFFFF", "Gun damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 94%\n") ..core.colorize("#FFFFFF", "gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun crit chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.5\n")..core.colorize("#FFFFFF", "Clip size: 15\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm Parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.4\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - wield_scale = {x=1.1,y=1.1,z=1.05}, - range = 0, - inventory_image = "rangedweapons_beretta.png", -RW_gun_capabilities = { - gun_damage = {fleshy=4,knockback=4}, - gun_crit = 15, - gun_critEffc = 2.1, - suitable_ammo = {{"rangedweapons:9mm",15}}, - gun_skill = {"handgun_skill",43}, - gun_magazine = "rangedweapons:handgun_mag_black", - gun_icon = "rangedweapons_beretta_icon.png", - gun_unloaded = "rangedweapons:beretta_r", - gun_cooling = "rangedweapons:beretta_rld", - gun_velocity = 25, - gun_accuracy = 94, - gun_cooldown = 0.4, - gun_reload = 0.5, - gun_projectiles = 1, - has_shell = 1, - gun_durability = 1150, - gun_smokeSize = 5, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_beretta", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - diff --git a/mods/rangedweapons/bullet_knockback.lua b/mods/rangedweapons/bullet_knockback.lua deleted file mode 100644 index 11be72a..0000000 --- a/mods/rangedweapons/bullet_knockback.lua +++ /dev/null @@ -1,15 +0,0 @@ -function projectile_kb(victim,projectile,kbamount) - -if victim:get_pos() and projectile:get_pos() then -rw_proj_kb_pos_x = victim:get_pos().x - projectile:get_pos().x -rw_proj_kb_pos_y = victim:get_pos().y - projectile:get_pos().y -rw_proj_kb_pos_z = victim:get_pos().z - projectile:get_pos().z -else -rw_proj_kb_pos_x = 1 -rw_proj_kb_pos_y = 1 -rw_proj_kb_pos_z = 1 -end - -victim:add_player_velocity({x=kbamount*(rw_proj_kb_pos_x*2),y= kbamount*(math.abs(rw_proj_kb_pos_y)/2), z=kbamount*(rw_proj_kb_pos_z*2)}) - -end \ No newline at end of file diff --git a/mods/rangedweapons/cooldown_stuff.lua b/mods/rangedweapons/cooldown_stuff.lua deleted file mode 100644 index 678430e..0000000 --- a/mods/rangedweapons/cooldown_stuff.lua +++ /dev/null @@ -1,102 +0,0 @@ -minetest.register_globalstep(function(dtime, player) - for _, player in pairs(minetest.get_connected_players()) do - - - - - - local w_item = player:get_wielded_item() - - -local controls = player:get_player_control() -if w_item:get_definition().weapon_zoom ~= nil then - - if controls.zoom then -player:hud_change(scope_hud, "text", "rangedweapons_scopehud.png") - else -player:hud_change(scope_hud, "text", "rangedweapons_empty_icon.png") - end - -local wpn_zoom = w_item:get_definition().weapon_zoom - if player:get_properties().zoom_fov ~= wpn_zoom then - player:set_properties({zoom_fov = wpn_zoom}) - - end - -end - -if w_item:get_definition().weapon_zoom == nil then -player:hud_change(scope_hud, "text", "rangedweapons_empty_icon.png") - if player:get_inventory():contains_item( - "main", "binoculars:binoculars") then - new_zoom_fov = 10 - if player:get_properties().zoom_fov ~= new_zoom_fov then - player:set_properties({zoom_fov = new_zoom_fov}) - end - else - new_zoom_fov = 0 - if player:get_properties().zoom_fov ~= new_zoom_fov then - player:set_properties({zoom_fov = new_zoom_fov}) - end - end -end - - -local u_meta = player:get_meta() -local cool_down = u_meta:get_float("rw_cooldown") or 0 - - -if u_meta:get_float("rw_cooldown") > 0 then -u_meta:set_float("rw_cooldown", cool_down - dtime) -end - -local itemstack = player:get_wielded_item() - -if controls.LMB then -if player:get_wielded_item():get_definition().RW_gun_capabilities then -if -player:get_wielded_item():get_definition().RW_gun_capabilities.automatic_gun and player:get_wielded_item():get_definition().RW_gun_capabilities.automatic_gun > 0 then - -rangedweapons_shoot_gun(itemstack, player) -player:set_wielded_item(itemstack) -end end - -if player:get_wielded_item():get_definition().RW_powergun_capabilities then -if player:get_wielded_item():get_definition().RW_powergun_capabilities.automatic_gun and player:get_wielded_item():get_definition().RW_powergun_capabilities.automatic_gun > 0 then - -rangedweapons_shoot_powergun(itemstack, player) -player:set_wielded_item(itemstack) -end end - - end - - - ---minetest.chat_send_all(u_meta:get_float("rw_cooldown")) - -if u_meta:get_float("rw_cooldown") <= 0 then -if player:get_wielded_item():get_definition().loaded_gun ~= nil then - local itemstack = player:get_wielded_item() - -if player:get_wielded_item():get_definition().loaded_sound ~= nil then -minetest.sound_play(itemstack:get_definition().loaded_sound, {player}) -end - itemstack:set_name(player:get_wielded_item():get_definition().loaded_gun) - player:set_wielded_item(itemstack) -end - -if player:get_wielded_item():get_definition().rw_next_reload ~= nil then - local itemstack = player:get_wielded_item() - if itemstack:get_definition().load_sound ~= nil then -minetest.sound_play(itemstack:get_definition().load_sound, {player}) - end - gunMeta = itemstack:get_meta() - u_meta:set_float("rw_cooldown",gunMeta:get_float("RW_reload_delay")) - itemstack:set_name(player:get_wielded_item():get_definition().rw_next_reload) - player:set_wielded_item(itemstack) -end -end - -end end) - - diff --git a/mods/rangedweapons/deagle.lua b/mods/rangedweapons/deagle.lua deleted file mode 100644 index d45ab80..0000000 --- a/mods/rangedweapons/deagle.lua +++ /dev/null @@ -1,121 +0,0 @@ - - - -minetest.register_tool("rangedweapons:deagle_rld", { - stack_max= 1, - wield_scale = {x=1.25,y=1.25,z=1.5}, - description = "", - range = 0, - loaded_gun = "rangedweapons:deagle", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_deagle_rld.png", -}) -minetest.register_tool("rangedweapons:deagle_r", { - stack_max= 1, - wield_scale = {x=1.25,y=1.25,z=1.5}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:deagle", - load_sound = "rangedweapons_handgun_mag_in", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_deagle_rld.png", -}) - -minetest.register_tool("rangedweapons:deagle", { - description = "" ..core.colorize("#35cdff","Desert Eagle\n")..core.colorize("#FFFFFF", "Ranged damage: 11\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 20%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3x\n")..core.colorize("#FFFFFF", "Reload delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 9/8/7\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds/.44 magnum rounds/.50AE catridges\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.7\n") ..core.colorize("#FFFFFF", "Gun type: Magnum\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n") -..core.colorize("#FFFFFF", "penetration: 15%\n")..core.colorize("#FFFFFF", "Bullet velocity: 50"), - wield_scale = {x=1.25,y=1.25,z=1.5}, - range = 0, - inventory_image = "rangedweapons_deagle.png", -RW_gun_capabilities = { - gun_damage = {fleshy=11,knockback=6}, - gun_crit = 20, - gun_critEffc = 2.2, - suitable_ammo = {{"rangedweapons:357",9},{"rangedweapons:44",8},{"rangedweapons:50ae",7}}, - gun_skill = {"revolver_skill",40}, - gun_magazine = "rangedweapons:handgun_mag_white", - gun_icon = "rangedweapons_deagle_icon.png", - gun_unloaded = "rangedweapons:deagle_r", - gun_cooling = "rangedweapons:deagle_rld", - gun_velocity = 50, - gun_accuracy = 85, - gun_cooldown = 0.7, - gun_reload = 0.6/1, - gun_projectiles = 1, - has_shell = 1, - gun_durability = 900, - gun_smokeSize = 7, - gun_mob_penetration = 15, - gun_node_penetration = 5, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_deagle", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - -minetest.register_tool("rangedweapons:golden_deagle_rld", { - stack_max= 1, - wield_scale = {x=1.25,y=1.25,z=1.5}, - description = "", - range = 0, - loaded_gun = "rangedweapons:golden_deagle", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_golden_deagle_rld.png", -}) -minetest.register_tool("rangedweapons:golden_deagle_r", { - stack_max= 1, - wield_scale = {x=1.25,y=1.25,z=1.5}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:golden_deagle", - load_sound = "rangedweapons_handgun_mag_in", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_golden_deagle_rld.png", -}) - -minetest.register_tool("rangedweapons:golden_deagle", { - description = "" ..core.colorize("#35cdff","Golden Desert Eagle\n")..core.colorize("#FFFFFF", "Ranged damage: 14\n") ..core.colorize("#FFFFFF", "Accuracy: 90%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 23%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3x\n")..core.colorize("#FFFFFF", "Reload delay: 0.6\n")..core.colorize("#FFFFFF", "Clip size: 9/8/7\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds/.44 magnum rounds/.50AE catridges\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.75\n") ..core.colorize("#FFFFFF", "Gun type: Magnum\n") ..core.colorize("#FFFFFF", "Block penetration: 5%\n") -..core.colorize("#FFFFFF", "penetration: 15%\n")..core.colorize("#FFFFFF", "Bullet velocity: 50"), - wield_scale = {x=1.25,y=1.25,z=1.5}, - range = 0, - inventory_image = "rangedweapons_golden_deagle.png", -RW_gun_capabilities = { - gun_damage = {fleshy=14,knockback=6}, - gun_crit = 23, - gun_critEffc = 2.2, - suitable_ammo = {{"rangedweapons:357",9},{"rangedweapons:44",8},{"rangedweapons:50ae",7}}, - gun_skill = {"revolver_skill",38}, - gun_magazine = "rangedweapons:handgun_mag_white", - gun_icon = "rangedweapons_golden_deagle_icon.png", - gun_unloaded = "rangedweapons:golden_deagle_r", - gun_cooling = "rangedweapons:golden_deagle_rld", - gun_velocity = 50, - gun_accuracy = 90, - gun_cooldown = 0.75, - gun_reload = 0.6/1, - gun_projectiles = 1, - has_shell = 1, - gun_durability = 1000, - gun_smokeSize = 7, - gun_mob_penetration = 15, - gun_node_penetration = 5, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_deagle", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - diff --git a/mods/rangedweapons/depends.txt b/mods/rangedweapons/depends.txt deleted file mode 100644 index b28b04f..0000000 --- a/mods/rangedweapons/depends.txt +++ /dev/null @@ -1,3 +0,0 @@ - - - diff --git a/mods/rangedweapons/explosives.lua b/mods/rangedweapons/explosives.lua deleted file mode 100644 index ff8426b..0000000 --- a/mods/rangedweapons/explosives.lua +++ /dev/null @@ -1,203 +0,0 @@ ---[[local he_boom = { - name = "rangedweapons:he_explosion", - --description = "DuN mInD mEh...", - radius = 2, - tiles = { - side = "rangedweapons_invisible.png", - top = "rangedweapons_invisible.png", - bottom = "rangedweapons_invisible.png", - burning = "rangedweapons_invisible.png" - }, -} -tnt.register_tnt(he_boom) - -local rocket_boom = { - name = "rangedweapons:rocket_explosion", - --description = "DuN mInD mEh...", - radius = 3, - tiles = { - side = "rangedweapons_invisible.png", - top = "rangedweapons_invisible.png", - bottom = "rangedweapons_invisible.png", - burning = "rangedweapons_invisible.png" - }, -} -tnt.register_tnt(rocket_boom) -]] -local rangedweapons_rocket = { - physical = false, - timer = 0, - visual = "sprite", - visual_size = {x=0.0, y=0.0}, - textures = {"rangedweapons_invisible.png"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_rocket.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local tiem = 0.002 - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.timer >= 0.002 then - minetest.add_particle({ - pos = pos, - velocity = 0, - acceleration = {x=0, y=0, z=0}, - expirationtime = 0.04, - size = 7, - collisiondetection = false, - vertical = false, - texture = "rangedweapons_rocket_fly.png", - glow = 15, - }) - minetest.add_particle({ - pos = pos, - velocity = 0, - acceleration = {x=0, y=6, z=0}, - expirationtime = 0.4, - size = 4, - collisiondetection = false, - vertical = false, - texture = "tnt_smoke.png", - glow = 5, - }) - tiem = tiem + 0.002 - end - if self.timer >= 0.375 then - local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "rangedweapons:rocket" and obj:get_luaentity().name ~= "__builtin:item" then - --tnt.boom(pos, rocket_boom) - self.object:remove() - end - end - end -end - if self.lastpos.x ~= nil then - if minetest.registered_nodes[node.name].walkable then - --tnt.boom(pos, rocket_boom) - self.object:remove() - end - if self.timer >= 7.5 then - --tnt.boom(pos, rocket_boom) - self.object:remove() - end - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:rocket", rangedweapons_rocket) - - -local rangedweapons_he_grenade = { - physical = false, - timer = 0, - visual = "sprite", - visual_size = {x=0.0, y=0.0}, - textures = {"rangedweapons_invisible.png"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_he_grenade.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local tiem = 0.002 - local pos = self.object:getpos() - local node = minetest.get_node(pos) - if self.timer >= 0.002 then - minetest.add_particle({ - pos = pos, - velocity = 0, - acceleration = {x=0, y=0, z=0}, - expirationtime = 0.04, - size = 7, - collisiondetection = false, - vertical = false, - texture = "rangedweapons_rocket_fly.png", - glow = 15, - }) - minetest.add_particle({ - pos = pos, - velocity = 0, - acceleration = {x=0, y=16, z=0}, - expirationtime = 0.4, - size = 4, - collisiondetection = false, - vertical = false, - texture = "tnt_smoke.png", - glow = 5, - }) - tiem = tiem + 0.002 - end - if self.timer >= 0.4 then - local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "rangedweapons:he_grenade" and obj:get_luaentity().name ~= "__builtin:item" then - --tnt.boom(pos, rocket_boom) - self.object:remove() - end - end - end -end - if self.lastpos.x ~= nil then - if minetest.registered_nodes[node.name].walkable then - --tnt.boom(pos, he_boom) - self.object:remove() - end - if self.timer >= 7.5 then - --tnt.boom(pos, he_boom) - self.object:remove() - end - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:he_grenade", rangedweapons_he_grenade) - - -local barrel_boom = { - name = "rangedweapons:explosion", - --description = "DuN mInD mEh...", - radius = 3, - tiles = { - side = "rangedweapons_invisible.png", - top = "rangedweapons_invisible.png", - bottom = "rangedweapons_invisible.png", - burning = "rangedweapons_invisible.png" - }, -} ---tnt.register_tnt(barrel_boom) - -minetest.register_node("rangedweapons:barrel", { - description = "" ..core.colorize("#35cdff","Explosive barrel\n")..core.colorize("#FFFFFF", "It will explode if shot by gun"), - tiles = { - "rangedweapons_barrel_top.png", - "rangedweapons_barrel_top.png", - "rangedweapons_barrel_side.png", - "rangedweapons_barrel_side.png", - "rangedweapons_barrel_side.png", - "rangedweapons_barrel_side.png" - }, - drawtype = "nodebox", - paramtype = "light", - groups = {choppy = 3, oddly_breakable_by_hand = 3}, - on_blast = function(pos) - --tnt.boom(pos, {radius = 3}) - end, - - node_box = { - type = "fixed", - fixed = { - {-0.1875, -0.5, -0.5, 0.1875, 0.5, 0.5}, -- NodeBox1 - {-0.5, -0.5, -0.1875, 0.5, 0.5, 0.1875}, -- NodeBox2 - {-0.4375, -0.5, -0.3125, 0.4375, 0.5, 0.3125}, -- NodeBox3 - {-0.3125, -0.5, -0.4375, 0.3125, 0.5, 0.4375}, -- NodeBox4 - {-0.375, -0.5, -0.375, 0.375, 0.5, 0.375}, -- NodeBox5 - } - } -}) - - - - diff --git a/mods/rangedweapons/forcegun.lua b/mods/rangedweapons/forcegun.lua deleted file mode 100644 index b57186e..0000000 --- a/mods/rangedweapons/forcegun.lua +++ /dev/null @@ -1,148 +0,0 @@ -minetest.register_tool("rangedweapons:forcegun", { - description = "" ..core.colorize("#35cdff","Force gun\n") ..core.colorize("#FFFFFF", "Completelly harmless... by itself...\n")..core.colorize("#FFFFFF", "It's projectile will push either the entity it hits directly, or everyone near the node it collides with far away.\n") ..core.colorize("#FFFFFF", "Perfect for rocket-jumping or YEETing enemies away.\n")..core.colorize("#FFFFFF", "Power usage: 40\n")..core.colorize("#FFFFFF", "Gun type:Power Special-gun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"), - range = 0, - wield_scale = {x=2.0,y=2.0,z=1.75}, - inventory_image = "rangedweapons_forcegun.png", - on_use = function(itemstack, user, pointed_thing) - - local pos = user:get_pos() - local dir = user:get_look_dir() - local yaw = user:get_look_yaw() - local inv = user:get_inventory() -if inv:contains_item("main", "rangedweapons:power_particle 40") then - if pos and dir then - inv:remove_item("main", "rangedweapons:power_particle 25") - pos.y = pos.y + 1.5 - local obj = minetest.add_entity(pos, "rangedweapons:forceblast") - if obj then - minetest.sound_play("rangedweapons_rocket", {object=obj}) - obj:set_velocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60}) - - obj:setyaw(yaw + math.pi) - proj_dir = dir - local ent = obj:get_luaentity() - if ent then - ent.player = ent.player or user - end - end - end - end - end, -}) - -local rangedweapons_forceblast = { - timer = 0, -initial_properties = { - physical = true, - hp_max = 420, - glow = 30, - visual = "sprite", - visual_size = {x=0.4, y=0.4,}, - textures = {"rangedweapons_force_bullet.png"}, - lastpos = {}, - collide_with_objects = false, - collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, -}, - -} -rangedweapons_forceblast.on_step = function(self, dtime, moveresult) - self.timer = self.timer + dtime - local pos = self.object:get_pos() - proj_dir = proj_dir or ({x=0,y=0,z=0}) - - -if self.timer > 10 then -self.object:remove() -end - -if self.timer > 0.05 then -self.object:set_properties({collide_with_objects = true}) -end - -if moveresult.collides == true then -if moveresult.collisions[1] ~= nil then - -if moveresult.collisions[1].type == "object" then -if moveresult.collisions[1].object:is_player() then - -moveresult.collisions[1].object:add_player_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20}) - else -moveresult.collisions[1].object:add_velocity({x=proj_dir.x * 20, y=5+ (proj_dir.y * 20), z=proj_dir.z * 20}) - -end - minetest.add_particle({ - pos = ({x = pos.x, y = pos.y, z = pos.z}), - velocity ={x=0,y=0,z=0}, - acceleration ={x=0,y=0,z=0}, - expirationtime = 0.20, - size = 16, - collisiondetection = true, - collision_removal = false, - vertical = false, - texture = "rangedweapons_force_blast.png", - glow = 20, - animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,}, - }) - self.object:remove() -end - -if moveresult.collisions[1].type == "node" then - -local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 7) - for k, obj in pairs(objs) do - -if obj:get_pos() then -posd_x = pos.x - obj:get_pos().x -posd_y = pos.y - obj:get_pos().y -posd_z = pos.z - obj:get_pos().z -else -posd_x = 1 -posd_y = 1 -posd_z = 1 -end - - -if posd_y < 0 and posd_y > -1 then posd_y = -1 end -if posd_y > 0 and posd_y < 1 then posd_y = 1 end - -if posd_y > 0 then posd_y=posd_y*3 end - -posd_y = (posd_y + 0.5) * (((math.abs(posd_x)+0.5)+(math.abs(posd_z)+0.5))/2) - -if posd_y > -1.0 and posd_y < 0 then posd_y = -1.0 end - - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "rangedweapons:forceblast" then - obj:add_velocity({x=10*(-posd_x), y=30*(-1/posd_y), z=10*(-posd_z)}) - self.object:remove() -end - else - obj:add_player_velocity({x=30*((-posd_x)/(1+math.abs(posd_x))), y=25*(-1/posd_y), z=30*((-posd_z)/(1+math.abs(posd_z)))}) - self.object:remove() - -end -end - - minetest.add_particle({ - pos = ({x = pos.x, y = pos.y, z = pos.z}), - velocity ={x=0,y=0,z=0}, - acceleration ={x=0,y=0,z=0}, - expirationtime = 0.20, - size = 128, - collisiondetection = true, - collision_removal = false, - vertical = false, - texture = "rangedweapons_force_blast.png", - glow = 20, - animation = {type="vertical_frames", aspect_w=64, aspect_h=64, length = 0.20,}, - }) - self.object:remove() - end - - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end -end -end - - -minetest.register_entity("rangedweapons:forceblast", rangedweapons_forceblast) diff --git a/mods/rangedweapons/g36.lua b/mods/rangedweapons/g36.lua deleted file mode 100644 index aa90e52..0000000 --- a/mods/rangedweapons/g36.lua +++ /dev/null @@ -1,74 +0,0 @@ - - -minetest.register_tool("rangedweapons:g36_r", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:g36_rr", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_g36_rld.png", -}) - -minetest.register_tool("rangedweapons:g36_rr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:g36_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_g36.png", -}) - -minetest.register_tool("rangedweapons:g36_rrr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:g36", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_g36.png", -}) - - - minetest.register_tool("rangedweapons:g36", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "" ..core.colorize("#35cdff","g36\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 80%\n") ..core.colorize("#FFFFFF", "Gun knockback: 5\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") ..core.colorize("#FFFFFF", "Block penetration: 6%\n") -..core.colorize("#FFFFFF", "Enemy penetration: 17%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 40"), - range = 0, - inventory_image = "rangedweapons_g36.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=7,knockback=5}, - gun_crit = 12, - gun_critEffc = 2.9, - suitable_ammo = {{"rangedweapons:556mm",30}}, - gun_skill = {"arifle_skill",55}, - gun_magazine = "rangedweapons:assaultrifle_mag", - gun_icon = "rangedweapons_g36_icon.png", - gun_unloaded = "rangedweapons:g36_r", - gun_velocity = 40, - gun_accuracy = 80, - gun_cooldown = 0.08, - gun_reload = 1.2/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1500, - gun_smokeSize = 5, - gun_mob_penetration = 17, - gun_node_penetration = 6, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_smg", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - - inventory_image = "rangedweapons_g36.png", -}) \ No newline at end of file diff --git a/mods/rangedweapons/generator.lua b/mods/rangedweapons/generator.lua deleted file mode 100644 index 3f6d288..0000000 --- a/mods/rangedweapons/generator.lua +++ /dev/null @@ -1,39 +0,0 @@ - - -minetest.register_node("rangedweapons:generator", { - description = "" ..core.colorize("#35cdff","Power particle generator\n")..core.colorize("#FFFFFF", "generates 1 power particle every 3 seconds (can hold up to 200). Punch to harvest them"), - tiles = { - "rangedweapons_generator_top.png", - "rangedweapons_generator_bottom.png", - "rangedweapons_generator_side.png", - "rangedweapons_generator_side.png", - "rangedweapons_generator_side.png", - "rangedweapons_generator_side.png" - }, - paramtype = "light", - light_source = 9, - groups = {cracky = 3, oddly_breakable_by_hand = 3}, - on_timer = function(pos, elapsed) - minetest.get_node_timer(pos):start(3) - local nodemeta = minetest.get_meta(pos) -if nodemeta:get_int("power_generated") < 200 then - nodemeta:set_int("power_generated",nodemeta:get_int("power_generated")+1) - nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated")) -end - end, - on_punch = function(pos, node, puncher) -local nodemeta = minetest.get_meta(pos) -local inv = puncher:get_inventory() -inv:add_item("main", "rangedweapons:power_particle "..nodemeta:get_int("power_generated")) -nodemeta:set_int("power_generated",0) -nodemeta:set_string("infotext", "currently generated power:"..nodemeta:get_int("power_generated")) - end, - on_construct = function(pos) - minetest.get_node_timer(pos):start(3) - end, - sounds = default.node_sound_wood_defaults(), -}) - - - - diff --git a/mods/rangedweapons/glass_breaking.lua b/mods/rangedweapons/glass_breaking.lua deleted file mode 100644 index a31eb8c..0000000 --- a/mods/rangedweapons/glass_breaking.lua +++ /dev/null @@ -1,31 +0,0 @@ -minetest.register_craftitem("rangedweapons:glass_shards", { - description = "" ..core.colorize("#35cdff","Glass shards\n")..core.colorize("#FFFFFF", "3 of those, can be crafted into a file of glass fragments"), - inventory_image = "rangedweapons_glass_shards.png", -}) -minetest.register_craft({ - output = "vessels:glass_fragments", - recipe = { - {"rangedweapons:glass_shards", "rangedweapons:glass_shards", "rangedweapons:glass_shards"}, - } -}) - -minetest.register_node("rangedweapons:broken_glass", { - description = "Broken glass", - drawtype = "glasslike", - tiles = { - "rangedweapons_broken_glass.png" - }, - paramtype = "light", - walkable = false, - is_ground_content = false, - liquidtype = "source", - liquid_alternative_flowing = "rangedweapons:broken_glass", - liquid_alternative_source = "rangedweapons:broken_glass", - liquid_viscosity = 7, - alpha = 160, - liquid_range= 0, - liquid_renewable = false, - damage_per_second = 2, - groups = {oddly_breakable_by_hand = 3}, -}) - diff --git a/mods/rangedweapons/glock17.lua b/mods/rangedweapons/glock17.lua deleted file mode 100644 index a99b715..0000000 --- a/mods/rangedweapons/glock17.lua +++ /dev/null @@ -1,84 +0,0 @@ - - -minetest.register_tool("rangedweapons:glock17_rld", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "", - loaded_gun = "rangedweapons:glock17", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_glock17_rld.png", -}) - - -minetest.register_tool("rangedweapons:glock17_r", { - stack_max= 1, - wield_scale = {x=1.2,y=1.2,z=1.2}, - description = "", - rw_next_reload = "rangedweapons:glock17_rr", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_glock17.png", -}) - -minetest.register_tool("rangedweapons:glock17_rr", { - stack_max= 1, - wield_scale = {x=1.2,y=1.2,z=1.2}, - description = "", - rw_next_reload = "rangedweapons:glock17_rrr", - load_sound = "rangedweapons_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_glock17.png", -}) - -minetest.register_tool("rangedweapons:glock17_rrr", { - stack_max= 1, - wield_scale = {x=1.2,y=1.2,z=1.2}, - description = "", - rw_next_reload = "rangedweapons:glock17", - load_sound = "rangedweapons_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_glock17_rld.png", -}) - - - - -minetest.register_tool("rangedweapons:glock17", { - description = "" ..core.colorize("#35cdff","Glock 17\n") ..core.colorize("#FFFFFF", "Gun damage: 5\n") ..core.colorize("#FFFFFF", "Accuracy: 96%\n") ..core.colorize("#FFFFFF", "Gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Gun Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.9\n")..core.colorize("#FFFFFF", "Clip size: 17/17/17\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm Parabellum/10mm Auto/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"), - wield_scale = {x=1.2,y=1.2,z=1.2}, - range = 0, - inventory_image = "rangedweapons_glock17.png", -RW_gun_capabilities = { - gun_damage = {fleshy=5,knockback=4}, - gun_crit = 15, - gun_critEffc = 2.2, - suitable_ammo = {{"rangedweapons:9mm",17},{"rangedweapons:10mm",17},{"rangedweapons:45acp",17}}, - gun_skill = {"handgun_skill",45}, - gun_magazine = "rangedweapons:handgun_mag_black", - gun_icon = "rangedweapons_glock17_icon.png", - gun_unloaded = "rangedweapons:glock17_r", - gun_cooling = "rangedweapons:glock17_rld", - gun_velocity = 30, - gun_accuracy = 96, - gun_cooldown = 0.35, - gun_reload = 0.9/4, - gun_projectiles = 1, - has_shell = 1, - gun_durability = 1400, - gun_smokeSize = 5, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_glock", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) diff --git a/mods/rangedweapons/hand_grenade.lua b/mods/rangedweapons/hand_grenade.lua deleted file mode 100644 index e0ac479..0000000 --- a/mods/rangedweapons/hand_grenade.lua +++ /dev/null @@ -1,149 +0,0 @@ - - -minetest.register_craftitem("rangedweapons:pin", { - wield_scale = {x=2.5,y=2.5,z=1.0}, - inventory_image = "rangedweapons_pin.png", -}) -local rangedweapons_grenade_pin = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.15, y=0.15}, - textures = {"rangedweapons:pin"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_grenade_pin.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:get_pos() - local node = minetest.get_node(pos) - if self.lastpos.x ~= nil then - if minetest.registered_nodes[node.name].walkable then - self.object:remove() - minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) - end - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - - - -minetest.register_entity("rangedweapons:grenade_pin", rangedweapons_grenade_pin) - -local grenade_boom = { - name = "rangedweapons:grenade_explosion", - --description = "DuN mInD mEh...", - radius = 3, - tiles = { - side = "rangedweapons_invisible.png", - top = "rangedweapons_invisible.png", - bottom = "rangedweapons_invisible.png", - burning = "rangedweapons_invisible.png" - }, -} - local gtimer = 0 -minetest.register_craftitem("rangedweapons:hand_grenade", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "" ..core.colorize("#35cdff","Hand grenade\n") ..core.colorize("#FFFFFF", "Explosion radius: 3\n")..core.colorize("#FFFFFF", "Throw force: 12\n") ..core.colorize("#FFFFFF", "Grenade gravitational pull: 6\n") ..core.colorize("#ffc000", "Right-click to unpin, Left click to throw after unpinning\n") ..core.colorize("#ffc000", "Thrown or not, it will explode after 3 secons from unpinning, be careful!"), - range = 0, - inventory_image = "rangedweapons_hand_grenade.png", - on_secondary_use = function(itemstack, user, pointed_thing) -if minetest.find_node_near(user:get_pos(), 10,"rangedweapons:antigun_block") -then - minetest.chat_send_player(user:get_player_name(), "" ..core.colorize("#ff0000","Grenades are prohibited in this area!")) - return itemstack - end - - gtimer = 0 - minetest.sound_play("rangedweapons_reload_a", {user}) - itemstack = "rangedweapons:hand_grenade_nopin" -local pos = user:get_pos() -pos.y = pos.y + 1.5 -local pinEnt = minetest.add_entity(pos, "rangedweapons:grenade_pin") -if pinEnt then -local dir = user:get_look_dir() -local yaw = user:get_look_yaw() -local svertical = user:get_look_vertical() -pinEnt:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10}) -pinEnt:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5}) -pinEnt:set_rotation({x=0,y=yaw + math.pi,z=-svertical}) -end - return itemstack end, -}) - - -minetest.register_craftitem("rangedweapons:hand_grenade_nopin", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "***HURRY UP AND THROW IT!!!***", - range = 0, - inventory_image = "rangedweapons_hand_grenade_nopin.png", - groups = {not_in_creative_inventory = 1}, - - on_use = function(itemstack, user, pointed_thing) - local pos = user:get_pos() - local dir = user:get_look_dir() - local yaw = user:get_look_yaw() - if pos and dir and yaw then - pos.y = pos.y + 1.6 - local obj = minetest.add_entity(pos, "rangedweapons:grenade") - if obj then - obj:set_velocity({x=dir.x * 12, y=dir.y * 12, z=dir.z * 12}) - obj:set_acceleration({x=0, y=-6, z=0}) - obj:set_yaw(yaw + math.pi) - btimer = gtimer - local ent = obj:get_luaentity() - if ent then - ent.player = ent.player or user - itemstack = "" - end - end - end - return itemstack - end, -}) - -tnt.register_tnt(grenade_boom) - - -minetest.register_globalstep(function(dtime, player, pos) - gtimer = gtimer + dtime; - if gtimer >= 3.0 then - for _, player in pairs(minetest.get_connected_players()) do - local pos = player:get_pos() - if player:get_wielded_item():get_name() == "rangedweapons:hand_grenade_nopin" then - player:set_wielded_item("") - gtimer = 0 - tnt.boom(pos, grenade_boom) - end end end end) - -local rangedweapons_grenade = { - physical = true, - btimer = 0, - timer = 0, - hp_max = 420, - visual = "sprite", - visual_size = {x=0.5, y=0.5}, - textures = {"rangedweapons_hand_grenade_nopin.png"}, - lastpos= {}, - collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1}, -} -rangedweapons_grenade.on_step = function(self, dtime, pos) - local pos = self.object:get_pos() - local node = minetest.get_node(pos) - local btimer = btimer or 0 - self.timer = self.timer + dtime - if self.timer > (3.0 - btimer) then - tnt.boom(pos, grenade_boom) - self.object:remove() - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} - -end - - - -minetest.register_entity("rangedweapons:grenade", rangedweapons_grenade) - - diff --git a/mods/rangedweapons/init.lua b/mods/rangedweapons/init.lua deleted file mode 100644 index eef613e..0000000 --- a/mods/rangedweapons/init.lua +++ /dev/null @@ -1,975 +0,0 @@ - - -local modpath = minetest.get_modpath(minetest.get_current_modname()) - -if minetest.global_exists("armor") and armor.attributes then - table.insert(armor.attributes, "bullet_res") -end -if minetest.global_exists("armor") and armor.attributes then - table.insert(armor.attributes, "ammo_save") -end -if minetest.global_exists("armor") and armor.attributes then - table.insert(armor.attributes, "ranged_dmg") -end - -minetest.register_node("rangedweapons:antigun_block", { - description = "" ..core.colorize("#35cdff","Anti-gun block\n")..core.colorize("#FFFFFF", "Prevents people from using guns, in 10 node radius to each side from this block"), - tiles = {"rangedweapons_antigun_block.png"}, - groups = {choppy = 3, oddly_breakable_by_hand = 3}, - -}) ----- ----- gun_funcs ----- - -make_sparks = function(pos) -minetest.sound_play("rengedweapons_ricochet", {pos, gain = 0.75}) - for i=1,9 do - minetest.add_particle({ - pos = pos, - velocity = {x=math.random(-6.0,6.0), y=math.random(-10.0,15.0), z=math.random(-6.0,6.0)}, - acceleration = {x=math.random(-9.0,9.0), y=math.random(-15.0,-3.0), z=math.random(-9.0,9.0)}, - expirationtime = 1.0, - size = math.random(1,2), - collisiondetection = true, - vertical = false, - texture = "rangedweapons_spark.png", - glow = 25, - }) -end -end - - -rangedweapons_gain_skill = function(player,skill,chance) - -if math.random(1, chance) == 1 then - local p_meta = player:get_meta() -local skill_num = p_meta:get_int(skill) -if skill_num < rweapons_max_gun_efficiency then -p_meta:set_int(skill, skill_num + 1) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#25c200","You've improved your skill with this type of gun!")) -end -end - -end - - -rangedweapons_reload_gun = function(itemstack, player) - -GunCaps = itemstack:get_definition().RW_gun_capabilities - -if GunCaps ~= nil then -gun_unload_sound = GunCaps.gun_unload_sound or "" -end - -minetest.sound_play(gun_unload_sound, {player}) - - -local gun_reload = 0.25 - -if GunCaps ~= nil then -gun_reload = GunCaps.gun_reload or 0.25 -end - -local playerMeta = player:get_meta() -local gunMeta = itemstack:get_meta() - -gunMeta:set_float("RW_reload_delay",gun_reload) - -playerMeta:set_float("rw_cooldown",gun_reload) - -local player_has_ammo = 0 -local clipSize = 0 -local reload_ammo = "" - -if GunCaps.suitable_ammo ~= nil then -local inv = player:get_inventory() -for i = 1,inv:get_size("main") do - -for _, ammo in pairs(GunCaps.suitable_ammo) do -if inv:get_stack("main",i):get_name() == ammo[1] then -reload_ammo = inv:get_stack("main",i) -clipSize = ammo[2] - -player_has_ammo = 1 -break -end end - -if player_has_ammo == 1 then -break -end - -end end - -if player_has_ammo == 1 then -local gun_icon = "rangedweapons_emergency_gun_icon.png" - -if GunCaps.gun_icon ~= nil then -gun_icon = GunCaps.gun_icon -end - -local ammo_icon = "rangedweapons_emergency_ammo_icon.png" - -if reload_ammo:get_definition().inventory_image ~= nil then -ammo_icon = reload_ammo:get_definition().inventory_image -end - - player:hud_change(gunimg, "text", gun_icon) - player:hud_change(ammoimg, "text", ammo_icon) - -local gunMeta = itemstack:get_meta() -local ammoCount = gunMeta:get_int("RW_bullets") -local ammoName = gunMeta:get_string("RW_ammo_name") -local inv = player:get_inventory() - -inv:add_item("main",ammoName.." "..ammoCount) - - -if inv:contains_item("main",reload_ammo:get_name().." "..clipSize) then -inv:remove_item("main",reload_ammo:get_name().." "..clipSize) -gunMeta:set_int("RW_bullets",clipSize) -else -gunMeta:set_int("RW_bullets",reload_ammo:get_count()) -inv:remove_item("main",reload_ammo:get_name().." "..reload_ammo:get_count()) -end - -gunMeta:set_string("RW_ammo_name",reload_ammo:get_name()) - -player:hud_change(gunammo, "text", gunMeta:get_int("RW_bullets")) - -if GunCaps.gun_magazine ~= nil then - local pos = player:get_pos() - local dir = player:get_look_dir() - local yaw = player:get_look_yaw() - if pos and dir and yaw then - pos.y = pos.y + 1.4 -local obj = minetest.add_entity(pos,"rangedweapons:mag") - if obj then -obj:set_properties({textures = {GunCaps.gun_magazine}}) - obj:set_velocity({x=dir.x*2, y=dir.y*2, z=dir.z*2}) - obj:set_acceleration({x=0, y=-5, z=0}) - obj:set_rotation({x=0,y=yaw+math.pi,z=0}) -end end end - -if GunCaps.gun_unloaded ~= nil then -itemstack:set_name(GunCaps.gun_unloaded) -end - - -end -end - - - -rangedweapons_single_load_gun = function(itemstack, player) - -GunCaps = itemstack:get_definition().RW_gun_capabilities - -if GunCaps ~= nil then -gun_unload_sound = GunCaps.gun_unload_sound or "" -end - -minetest.sound_play(gun_unload_sound, {player}) - -local gun_reload = 0.25 - -if GunCaps ~= nil then -gun_reload = GunCaps.gun_reload or 0.25 -end - -local playerMeta = player:get_meta() -local gunMeta = itemstack:get_meta() - -gunMeta:set_float("RW_reload_delay",gun_reload) - -playerMeta:set_float("rw_cooldown",gun_reload) - -local player_has_ammo = 0 -local clipSize = 0 -local reload_ammo = "" - -if GunCaps.suitable_ammo ~= nil then -local inv = player:get_inventory() -for i = 1,inv:get_size("main") do - -for _, ammo in pairs(GunCaps.suitable_ammo) do -if inv:get_stack("main",i):get_name() == ammo[1] then -reload_ammo = inv:get_stack("main",i) -clipSize = ammo[2] - -player_has_ammo = 1 -break -end end - -if player_has_ammo == 1 then -break -end - -end end - -if player_has_ammo == 1 then -local gun_icon = "rangedweapons_emergency_gun_icon.png" - -if GunCaps.gun_icon ~= nil then -gun_icon = GunCaps.gun_icon -end - -local ammo_icon = "rangedweapons_emergency_ammo_icon.png" - -if reload_ammo:get_definition().inventory_image ~= nil then -ammo_icon = reload_ammo:get_definition().inventory_image -end - - player:hud_change(gunimg, "text", gun_icon) - player:hud_change(ammoimg, "text", ammo_icon) - -local gunMeta = itemstack:get_meta() -local ammoCount = gunMeta:get_int("RW_bullets") -local ammoName = gunMeta:get_string("RW_ammo_name") -local inv = player:get_inventory() - -if ammoName ~= reload_ammo:get_name() then -inv:add_item("main",ammoName.." "..ammoCount) -gunMeta:set_int("RW_bullets",0) -end - -if inv:contains_item("main",reload_ammo:get_name()) and -gunMeta:get_int("RW_bullets") < clipSize then -inv:remove_item("main",reload_ammo:get_name()) -gunMeta:set_int("RW_bullets",gunMeta:get_int("RW_bullets")+1) -end - -gunMeta:set_string("RW_ammo_name",reload_ammo:get_name()) - -player:hud_change(gunammo, "text", gunMeta:get_int("RW_bullets")) - -if GunCaps.gun_unloaded ~= nil then -itemstack:set_name(GunCaps.gun_unloaded) -end - -end -end - -rangedweapons_yeet = function(itemstack, player) - -if minetest.find_node_near(player:getpos(), 10,"rangedweapons:antigun_block") -then - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","throwable weapons are prohibited in this area!")) -else - -ThrowCaps = itemstack:get_definition().RW_throw_capabilities -playerMeta = player:get_meta() - -if ThrowCaps ~= nil then -throw_cooldown = ThrowCaps.throw_cooldown or 0 -end - -if playerMeta:get_float("rw_cooldown") <= 0 then - -playerMeta:set_float("rw_cooldown", throw_cooldown) - -local throw_damage = {fleshy=1} -local throw_sound = "rangedweapons_throw" -local throw_velocity = 20 -local throw_accuracy = 100 -local throw_cooling = 0 -local throw_crit = 0 -local throw_critEffc = 1 -local throw_mobPen = 0 -local throw_nodePen = 0 -local throw_dps = 0 -local throw_gravity = 0 -local throw_door_breaking = 0 -local throw_skill = "" -local throw_skillChance = 0 -local throw_smokeSize = 0 -local throw_ent = "rangedweapons:shot_bullet" -local throw_visual = "wielditem" -local throw_texture = "rangedweapons:shot_bullet_visual" -local throw_glass_breaking = 0 -local throw_particles = {} -local throw_sparks = 0 -local throw_bomb_ignite = 0 -local throw_size = 0 -local throw_glow = 0 - -if ThrowCaps ~= nil then -throw_damage = ThrowCaps.throw_damage or {fleshy=1} -throw_sound = ThrowCaps.throw_sound or "rangedweapons_glock" -throw_velocity = ThrowCaps.throw_velocity or 20 -throw_accuracy = ThrowCaps.throw_accuracy or 100 -throw_cooling = ThrowCaps.throw_cooling or itemstack:get_name() -throw_crit = ThrowCaps.throw_crit or 0 -throw_critEffc = ThrowCaps.throw_critEffc or 1 -throw_projectiles = ThrowCaps.throw_projectiles or 1 -throw_mobPen = ThrowCaps.throw_mob_penetration or 0 -throw_nodePen = ThrowCaps.throw_node_penetration or 0 -throw_dps = ThrowCaps.throw_dps or 0 -throw_gravity = ThrowCaps.throw_gravity or 0 -throw_door_breaking = ThrowCaps.throw_door_breaking or 0 -throw_ent = ThrowCaps.throw_entity or "rangedweapons:shot_bullet" -throw_visual = ThrowCaps.throw_visual or "wielditem" -throw_texture = ThrowCaps.throw_texture or "rangedweapons:shot_bullet_visual" -throw_glass_breaking = ThrowCaps.throw_glass_breaking or 0 -throw_particles = ThrowCaps.throw_particles or nil -throw_sparks = ThrowCaps.throw_sparks or 0 -throw_bomb_ignite = ThrowCaps.ignites_explosives or 0 -throw_size = ThrowCaps.throw_projectile_size or 0 -throw_glow = ThrowCaps.throw_projectile_glow or 0 -OnCollision = ThrowCaps.OnCollision or function()end - -if ThrowCaps.throw_skill ~= nil then -throw_skill = ThrowCaps.throw_skill[1] or "" -throw_skillChance = ThrowCaps.throw_skill[2] or 0 -else -throw_skill = "" -throw_skillChance = 0 -end -end - -if throw_skillChance > 0 and throw_skill ~= "" then -rangedweapons_gain_skill(player,throw_skill,throw_skillChance) -end - -if throw_skill ~= "" then -skill_value = playerMeta:get_int(throw_skill)/100 -else -skill_value = 1 -end - -rangedweapons_launch_projectile(player,throw_projectiles,throw_damage,throw_ent,throw_visual,throw_texture,throw_sound,throw_velocity,throw_accuracy,skill_value,OnCollision,throw_crit,throw_critEffc,throw_mobPen,throw_nodePen,0,"","","",throw_dps,throw_gravity,throw_door_breaking,throw_glass_breaking,throw_particles,throw_sparks,throw_bomb_ignite,throw_size,0,itemstack:get_wear(),throw_glow) - -itemstack:take_item() - -end -end - -end - - -rangedweapons_shoot_gun = function(itemstack, player) - -if minetest.find_node_near(player:getpos(), 10,"rangedweapons:antigun_block") -then -minetest.sound_play("rangedweapons_empty", {player}) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Guns are prohibited in this area!")) - -else - -local gun_cooldown = 0 -local GunCaps = itemstack:get_definition().RW_gun_capabilities -local gun_ammo_save = 0 - -if GunCaps ~= nil then -gun_cooldown = GunCaps.gun_cooldown or 0 -gun_ammo_save = GunCaps.ammo_saving or 0 -end - -local gunMeta = itemstack:get_meta() -local playerMeta = player:get_meta() - -if gunMeta:get_int("RW_bullets") > 0 and -playerMeta:get_float("rw_cooldown") <= 0 then - -playerMeta:set_float("rw_cooldown", gun_cooldown) - -if math.random(1,100) > gun_ammo_save then -gunMeta:set_int("RW_bullets",gunMeta:get_int("RW_bullets")-1) -end - -player:hud_change(gunammo, "text", gunMeta:get_int("RW_bullets")) - -local gun_icon = "rangedweapons_emergency_gun_icon.png" -if GunCaps.gun_icon ~= nil then -gun_icon = GunCaps.gun_icon -end - player:hud_change(gunimg, "text", gun_icon) - -local OnCollision = function() end - -local bulletStack = ItemStack({name = gunMeta:get_string("RW_ammo_name")}) -AmmoCaps = bulletStack:get_definition().RW_ammo_capabilities - -local gun_damage = {fleshy=1} -local gun_sound = "rangedweapons_glock" -local gun_velocity = 20 -local gun_accuracy = 100 -local gun_cooling = 0 -local gun_crit = 0 -local gun_critEffc = 1 -local gun_mobPen = 0 -local gun_nodePen = 0 -local gun_shell = 0 -local gun_durability = 0 -local gun_dps = 0 -local gun_gravity = 0 -local gun_door_breaking = 0 -local gun_skill = "" -local gun_skillChance = 0 -local gun_smokeSize = 0 - -local bullet_damage = {fleshy=0} -local bullet_velocity = 0 -local bullet_ent = "rangedweapons:shot_bullet" -local bullet_visual = "wielditem" -local bullet_texture = "rangedweapons:shot_bullet_visual" -local bullet_crit = 0 -local bullet_critEffc = 0 -local bullet_projMult = 1 -local bullet_mobPen = 0 -local bullet_nodePen = 0 -local bullet_shell_ent = "rangedweapons:empty_shell" -local bullet_shell_visual = "wielditem" -local bullet_shell_texture = "rangedweapons:shelldrop" -local bullet_dps = 0 -local bullet_gravity = 0 -local bullet_glass_breaking = 0 -local bullet_particles = {} -local bullet_sparks = 0 -local bullet_bomb_ignite = 0 -local bullet_size = 0 -local bullet_glow = 20 - - - -if GunCaps ~= nil then -gun_damage = GunCaps.gun_damage or {fleshy=1} -gun_sound = GunCaps.gun_sound or "rangedweapons_glock" -gun_velocity = GunCaps.gun_velocity or 20 -gun_accuracy = GunCaps.gun_accuracy or 100 -gun_cooling = GunCaps.gun_cooling or itemstack:get_name() -gun_crit = GunCaps.gun_crit or 0 -gun_critEffc = GunCaps.gun_critEffc or 1 -gun_projectiles = GunCaps.gun_projectiles or 1 -gun_mobPen = GunCaps.gun_mob_penetration or 0 -gun_nodePen = GunCaps.gun_node_penetration or 0 -gun_shell = GunCaps.has_shell or 0 -gun_durability = GunCaps.gun_durability or 0 -gun_dps = GunCaps.gun_dps or 0 -gun_ammo_save = GunCaps.ammo_saving or 0 -gun_gravity = GunCaps.gun_gravity or 0 -gun_door_breaking = GunCaps.gun_door_breaking or 0 -gun_smokeSize = GunCaps.gun_smokeSize or 0 - -if GunCaps.gun_skill ~= nil then -gun_skill = GunCaps.gun_skill[1] or "" -gun_skillChance = GunCaps.gun_skill[2] or 0 -else -gun_skill = "" -gun_skillChance = 0 -end - -end - -if gun_skillChance > 0 and gun_skill ~= "" then -rangedweapons_gain_skill(player,gun_skill,gun_skillChance) -end - -local ammo_icon = "rangedweapons_emergency_ammo_icon.png" -if bulletStack:get_definition().inventory_image ~= nil then -ammo_icon = bulletStack:get_definition().inventory_image -end -player:hud_change(ammoimg, "text", ammo_icon) - -if AmmoCaps ~= nil then - -OnCollision = AmmoCaps.OnCollision or function()end -bullet_damage = AmmoCaps.ammo_damage or {fleshy=1} -bullet_velocity = AmmoCaps.ammo_velocity or 0 -bullet_ent = AmmoCaps.ammo_entity or "rangedweapons:shot_bullet" -bullet_visual = AmmoCaps.ammo_visual or "wielditem" -bullet_texture = AmmoCaps.ammo_texture or "rangedweapons:shot_bullet_visual" -bullet_crit = AmmoCaps.ammo_crit or 0 -bullet_critEffc = AmmoCaps.ammo_critEffc or 0 -bullet_projMult = AmmoCaps.ammo_projectile_multiplier or 1 -bullet_mobPen = AmmoCaps.ammo_mob_penetration or 0 -bullet_nodePen = AmmoCaps.ammo_node_penetration or 0 -bullet_shell_ent = AmmoCaps.shell_entity or "rangedweapons:empty_shell" -bullet_shell_visual = AmmoCaps.shell_visual or "wielditem" -bullet_shell_texture = AmmoCaps.shell_texture or "rangedweapons:shelldrop" -bullet_dps = AmmoCaps.ammo_dps or 0 -bullet_gravity = AmmoCaps.ammo_gravity or 0 -bullet_glass_breaking = AmmoCaps.ammo_glass_breaking or 0 -bullet_particles = AmmoCaps.ammo_particles or nil -bullet_sparks = AmmoCaps.has_sparks or 0 -bullet_bomb_ignite = AmmoCaps.ignites_explosives or 0 -bullet_size = AmmoCaps.ammo_projectile_size or 0.0025 -bullet_glow = AmmoCaps.ammo_projectile_glow or 20 -end - - -local combined_crit = gun_crit + bullet_crit -local combined_critEffc = gun_critEffc + bullet_critEffc -local combined_velocity = gun_velocity + bullet_velocity -local combined_projNum = math.ceil(gun_projectiles * bullet_projMult) -local combined_mobPen = gun_mobPen + bullet_mobPen -local combined_nodePen = gun_nodePen + bullet_nodePen -local combined_dps = gun_dps + bullet_dps -local combined_dmg = {} -local combined_gravity = gun_gravity + bullet_gravity - -for _, gunDmg in pairs(gun_damage) do -if bullet_damage[_] ~= nil then -combined_dmg[_] = gun_damage[_] + bullet_damage[_] -else -combined_dmg[_] = gun_damage[_] -end -end -for _, bulletDmg in pairs(bullet_damage) do -if gun_damage[_] == nil then -combined_dmg[_] = bullet_damage[_] -end -end - ---minetest.chat_send_all(minetest.serialize(combined_dmg)) - -if gun_skill ~= "" then -skill_value = playerMeta:get_int(gun_skill)/100 -else -skill_value = 1 -end - -rangedweapons_launch_projectile(player,combined_projNum,combined_dmg,bullet_ent,bullet_visual,bullet_texture,gun_sound,combined_velocity,gun_accuracy,skill_value,OnCollision,combined_crit,combined_critEffc,combined_mobPen,combined_nodePen,gun_shell,bullet_shell_ent,bullet_shell_texture,bullet_shell_visual,combined_dps,combined_gravity,gun_door_breaking,bullet_glass_breaking,bullet_particles,bullet_sparks,bullet_bomb_ignite,bullet_size,gun_smokeSize,0,bullet_glow) - -if rweapons_gun_durability == "true" then -itemstack:add_wear(65535/gun_durability) -end -itemstack:set_name(gun_cooling) - -end -end end - - - - -rangedweapons_shoot_powergun = function(itemstack, player) - -if minetest.find_node_near(player:getpos(), 10,"rangedweapons:antigun_block") -then -minetest.sound_play("rangedweapons_empty", {player}) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Guns are prohibited in this area!")) -else -local power_cooldown = 0 - -PowerCaps = itemstack:get_definition().RW_powergun_capabilities - -if PowerCaps ~= nil then -power_cooldown = PowerCaps.power_cooldown or 0 -power_consumption = PowerCaps.power_consumption or 0 -end - -local inv = player:get_inventory() -local playerMeta = player:get_meta() - -if inv:contains_item("main", "rangedweapons:power_particle "..PowerCaps.power_consumption) and -playerMeta:get_float("rw_cooldown") <= 0 then -playerMeta:set_float("rw_cooldown", power_cooldown) - -local OnCollision = function() end - -local power_damage = {fleshy=1} -local power_sound = "rangedweapons_laser" -local power_velocity = 20 -local power_accuracy = 100 -local power_cooling = 0 -local power_crit = 0 -local power_critEffc = 1 -local power_mobPen = 0 -local power_nodePen = 0 -local power_durability = 0 -local power_dps = 0 -local power_gravity = 0 -local power_door_breaking = 0 -local power_skill = "" -local power_skillChance = 0 -local power_ent = "rangedweapons:shot_bullet" -local power_visual = "wielditem" -local power_texture = "rangedweapons:shot_bullet_visual" -local power_glass_breaking = 0 -local power_particles = {} -local power_sparks = 0 -local power_bomb_ignite = 0 -local power_size = 0 -local power_glow = 20 - -if PowerCaps ~= nil then -power_damage = PowerCaps.power_damage or {fleshy=1} -power_sound = PowerCaps.power_sound or "rangedweapons_glock" -power_velocity = PowerCaps.power_velocity or 20 -power_accuracy = PowerCaps.power_accuracy or 100 -power_cooling = PowerCaps.power_cooling or itemstack:get_name() -power_crit = PowerCaps.power_crit or 0 -power_critEffc = PowerCaps.power_critEffc or 1 -power_projectiles = PowerCaps.power_projectiles or 1 -power_mobPen = PowerCaps.power_mob_penetration or 0 -power_nodePen = PowerCaps.power_node_penetration or 0 -power_durability = PowerCaps.power_durability or 0 -power_dps = PowerCaps.power_dps or 0 -power_gravity = PowerCaps.power_gravity or 0 -power_door_breaking = PowerCaps.power_door_breaking or 0 -OnCollision = PowerCaps.OnCollision or function()end -power_ent = PowerCaps.power_entity or "rangedweapons:shot_bullet" -power_visual = PowerCaps.power_visual or "wielditem" -power_texture = PowerCaps.power_texture or "rangedweapons:shot_bullet_visual" -power_glass_breaking = PowerCaps.power_glass_breaking or 0 -power_particles = PowerCaps.power_particles or nil -power_sparks = PowerCaps.has_sparks or 0 -power_bomb_ignite = PowerCaps.ignites_explosives or 0 -power_size = PowerCaps.power_projectile_size or 0.0025 -power_glow = PowerCaps.power_projectile_glow or 20 - -if PowerCaps.power_skill ~= nil then -power_skill = PowerCaps.power_skill[1] or "" -power_skillChance = PowerCaps.power_skill[2] or 0 -else -power_skill = "" -power_skillChance = 0 -end - -end - -if power_skillChance > 0 and power_skill ~= "" then -rangedweapons_gain_skill(player,power_skill,power_skillChance) -end - -if power_skill ~= "" then -skill_value = playerMeta:get_int(power_skill)/100 -else -skill_value = 1 -end - -rangedweapons_launch_projectile(player,power_projectiles,power_damage,power_ent,power_visual,power_texture,power_sound,power_velocity,power_accuracy,skill_value,OnCollision,power_crit,power_critEffc,power_mobPen,power_nodePen,0,"","","",power_dps,power_gravity,power_door_breaking,power_glass_breaking,power_particles,power_sparks,power_bomb_ignite,power_size,0,0,power_glow) - -if rweapons_gun_durability == "true" then -itemstack:add_wear(65535/power_durability) -end -itemstack:set_name(power_cooling) - -inv:remove_item("main", "rangedweapons:power_particle "..PowerCaps.power_consumption) - -end -end end - -rangedweapons_launch_projectile = function(player,projNum,projDmg,projEnt,visualType,texture,shoot_sound,combined_velocity,accuracy,skill_value,ColResult,projCrit,projCritEffc,mobPen,nodePen,has_shell,shellEnt,shellTexture,shellVisual,dps,gravity,door_break,glass_break,bullet_particles,sparks,ignite,size,smokeSize,proj_wear,proj_glow) - ---minetest.chat_send_all(accuracy) - ----------------------------------- - local pos = player:get_pos() - local dir = player:get_look_dir() - local yaw = player:get_look_yaw() - local svertical = player:get_look_vertical() - - if pos and dir and yaw then - minetest.sound_play(shoot_sound, {player}) - pos.y = pos.y + 1.45 - - if has_shell > 0 then - local shl = minetest.add_entity(pos, shellEnt) -shl:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10}) -shl:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5}) -shl:set_rotation({x=0,y=yaw + math.pi,z=-svertical}) -shl:set_properties({ -textures = {shellTexture}, -visual = shellVisual,}) - end -if smokeSize > 0 then - minetest.add_particle({ - pos = pos, - velocity = {x=(dir.x*3)+(math.random(-10,10)/10), y=(dir.y*3)+(math.random(-10,10)/10), z=(dir.z*3)+(math.random(-10,10)/10)} , - acceleration = {x=dir.x * -3, y=2, z=dir.z * -3}, - expirationtime = math.random(5,10)/10, - size = smokeSize, - collisiondetection = false, - vertical = false, - texture = "tnt_smoke.png", - glow = 5, - }) -end - - projectiles = projNum or 1 - for i=1,projectiles do - rndacc = (100 - accuracy) or 0 -local spawnpos_x = pos.x + (math.random(-rndacc,rndacc)/100) -local spawnpos_y = pos.y + (math.random(-rndacc,rndacc)/100) -local spawnpos_z = pos.z + (math.random(-rndacc,rndacc)/100) - - local obj = minetest.add_entity({x=spawnpos_x,y=spawnpos_y,z=spawnpos_z}, projEnt) - local ent = obj:get_luaentity() - -obj:set_properties( -{textures = {texture}, -visual = visualType, -collisionbox = {-size,-size,-size, size,size,size}, -glow = proj_glow,} -) - ent.owner = player:get_player_name() - if obj then - ent.damage = projDmg - ent.crit = projCrit - ent.critEffc = projCritEffc - ent.OnCollision = ColResult - ent.mobPen = mobPen - ent.nodePen = nodePen - ent.dps = dps - ent.door_break = door_break - ent.glass_break = glass_break - ent.skill_value = skill_value - ent.bullet_particles = bullet_particles - ent.sparks = sparks - ent.ignite = ignite - ent.size = size - ent.timer = 0 + (combined_velocity/2000) - ent.wear = proj_wear - obj:set_velocity({x=dir.x * combined_velocity, y=dir.y * combined_velocity, z=dir.z * combined_velocity}) - acc = ((( 100 - accuracy ) / 10) / skill_value ) or 0 - obj:set_acceleration({x=math.random(-acc,acc), y=math.random(-acc,acc)-gravity, z=math.random(-acc,acc)}) -obj:set_rotation({x=0,y=yaw + math.pi,z=-svertical}) - end end end - - -end - -eject_shell = function(itemstack,player,rld_item,rld_time,rldsound,shell) - itemstack:set_name(rld_item) - local meta = player:get_meta() - meta:set_float("rw_cooldown", rld_time) - -local gunMeta = itemstack:get_meta() - -local bulletStack = ItemStack({name = gunMeta:get_string("RW_ammo_name")}) - -minetest.sound_play(rldsound, {player}) - local pos = player:get_pos() - local dir = player:get_look_dir() - local yaw = player:get_look_yaw() - if pos and dir and yaw then - pos.y = pos.y + 1.6 - local obj = minetest.add_entity(pos, "rangedweapons:empty_shell") - -if AmmoCaps and bulletStack ~= "" then -AmmoCaps = bulletStack:get_definition().RW_ammo_capabilities - -local bullet_shell_visual = "wielditem" -local bullet_shell_texture = "rangedweapons:shelldrop" - -bullet_shell_visual = AmmoCaps.shell_visual or "wielditem" -bullet_shell_texture = AmmoCaps.shell_texture or "rangedweapons:shelldrop" - -obj:set_properties({textures = {bullet_shell_texture}}) -obj:set_properties({visual = bullet_shell_visual}) - -end - if obj then -obj:set_velocity({x=dir.x*-10, y=dir.y*-10, z=dir.z*-10}) -obj:set_acceleration({x=dir.x*-5, y=-10, z=dir.z*-5}) - obj:set_yaw(yaw + math.pi) - end end end ---------------------------------------------------- - - - -dofile(modpath.."/settings.lua") -dofile(modpath.."/cooldown_stuff.lua") -dofile(modpath.."/skills.lua") -dofile(modpath.."/misc.lua") -dofile(modpath.."/bullet_knockback.lua") -dofile(modpath.."/ammo.lua") - - -if rweapons_shurikens == "true" then - dofile(modpath.."/shurikens.lua") -end - -if rweapons_handguns == "true" then - dofile(modpath.."/makarov.lua") - dofile(modpath.."/luger.lua") - dofile(modpath.."/beretta.lua") - dofile(modpath.."/m1991.lua") - dofile(modpath.."/glock17.lua") - dofile(modpath.."/deagle.lua") -end - -if rweapons_forceguns == "true" then - dofile(modpath.."/forcegun.lua") -end - -if rweapons_javelins == "true" then - dofile(modpath.."/javelin.lua") -end - -if rweapons_machine_pistols == "true" then - dofile(modpath.."/tmp.lua") - dofile(modpath.."/tec9.lua") - dofile(modpath.."/uzi.lua") - dofile(modpath.."/kriss_sv.lua") -end -if rweapons_shotguns == "true" then - dofile(modpath.."/remington.lua") - dofile(modpath.."/spas12.lua") - dofile(modpath.."/benelli.lua") -end ---[[if rweapons_auto_shotguns == "true" then - dofile(modpath.."/jackhammer.lua") - dofile(modpath.."/aa12.lua") -end -if rweapons_smgs == "true" then - dofile(modpath.."/mp5.lua") - dofile(modpath.."/ump.lua") - dofile(modpath.."/mp40.lua") - dofile(modpath.."/thompson.lua") -end -if rweapons_rifles == "true" then - dofile(modpath.."/awp.lua") - dofile(modpath.."/svd.lua") - dofile(modpath.."/m200.lua") -end -if rweapons_heavy_machineguns == "true" then - dofile(modpath.."/m60.lua") - dofile(modpath.."/rpk.lua") - dofile(modpath.."/minigun.lua") -end -if rweapons_revolvers == "true" then - dofile(modpath.."/python.lua") - dofile(modpath.."/taurus.lua") -end -if rweapons_assault_rifles == "true" then - dofile(modpath.."/m16.lua") - dofile(modpath.."/g36.lua") - dofile(modpath.."/ak47.lua") - dofile(modpath.."/scar.lua") -end - -if rweapons_explosives == "true" then - dofile(modpath.."/explosives.lua") - dofile(modpath.."/m79.lua") - dofile(modpath.."/milkor.lua") - dofile(modpath.."/rpg.lua") - dofile(modpath.."/hand_grenade.lua") -end]] - - -if rweapons_glass_breaking == "true" then - dofile(modpath.."/glass_breaking.lua") -end -if not minetest.settings:get_bool("glass_breaking") then -minetest.register_abm({ - nodenames = {"rangedweapons:broken_glass"}, - interval = 1, - chance = 1, - action = function(pos, node) - if minetest.get_node(pos).name == "rangedweapons:broken_glass" then - node.name = "main:planks" - minetest.set_node(pos, node) - end - end -}) -end - -local rangedweapons_empty_shell = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.3, y=0.3}, - textures = {"rangedweapons:shelldrop"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_empty_shell.on_step = function(self, dtime, pos) - self.timer = self.timer + dtime - local pos = self.object:get_pos() - local node = minetest.get_node(pos) - if self.lastpos.y ~= nil then - if minetest.registered_nodes[node.name]~= nil then - if minetest.registered_nodes[node.name].walkable then - local vel = self.object:get_velocity() - local acc = self.object:get_acceleration() - self.object:set_velocity({x=vel.x*-0.3, y=vel.y*-0.75, z=vel.z*-0.3}) - minetest.sound_play("rangedweapons_shellhit", {pos = self.lastpos, gain = 0.8}) - self.object:set_acceleration({x=acc.x, y=acc.y, z=acc.z}) - end end - end - if self.timer > 1.69 then - minetest.sound_play("rangedweapons_bulletdrop", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:empty_shell", rangedweapons_empty_shell ) - - -minetest.register_abm({ - nodenames = {"doors:hidden"}, - interval = 1, - chance = 1, - action = function(pos, node) - pos.y = pos.y-1 - if minetest.get_node(pos).name == "air" then - pos.y = pos.y+1 - node.name = "air" - minetest.set_node(pos, node) - end - end -}) - -minetest.register_on_joinplayer(function(player) - gunammo = - player:hud_add({ - hud_elem_type = "text", - name = "gunammo", - text = "", - number = 0xFFFFFF, - scale = {x = 100, y = 20}, - position = {x = 0.7, y = 0.1}, - offset = {x = 30, y = 100}, - alignment = {x = 0, y = -1} - }) - gunimg = - player:hud_add({ - hud_elem_type = "image", - text = "rangedweapons_empty_icon.png", - scale = {x = 2, y = 2}, - position = {x = 0.7, y = 0.065}, - offset = {x = 30, y = 100}, - alignment = {x = 0, y = -1} - }) - ammoimg = - player:hud_add({ - hud_elem_type = "image", - text = "rangedweapons_empty_icon.png", - scale = {x = 1.5, y = 1.5}, - position = {x = 0.725, y = 0.1}, - offset = {x = 30, y = 100}, - alignment = {x = 0, y = -1} - }) - hit = - player:hud_add({ - hud_elem_type = "image", - text = "rangedweapons_empty_icon.png", - scale = {x = 2, y = 2}, - position = {x = 0.5, y = 0.5}, - offset = {x = 0, y = 0}, - alignment = {x = 0, y = 0} - }) -scope_hud = - player:hud_add({ - hud_elem_type = "image", - position = { x=0.5, y=0.5 }, - scale = { x=-100, y=-100 }, - text = "rangedweapons_empty_icon.png", - }) -end) - - local timer = 0 -minetest.register_globalstep(function(dtime, player) - timer = timer + dtime; - if timer >= 1.0 then - for _, player in pairs(minetest.get_connected_players()) do -player:hud_change(hit, "text", "rangedweapons_empty_icon.png") - timer = 0 - end - end - end) - diff --git a/mods/rangedweapons/jackhammer.lua b/mods/rangedweapons/jackhammer.lua deleted file mode 100644 index c1b9d71..0000000 --- a/mods/rangedweapons/jackhammer.lua +++ /dev/null @@ -1,69 +0,0 @@ - - -minetest.register_tool("rangedweapons:jackhammer_r", { - stack_max= 1, - wield_scale = {x=2.6,y=2.6,z=1.8}, - description = "", - rw_next_reload = "rangedweapons:jackhammer_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_jackhammer_rld.png", -}) -minetest.register_tool("rangedweapons:jackhammer_rr", { - stack_max= 1, - wield_scale = {x=2.6,y=2.6,z=1.8}, - description = "", - rw_next_reload = "rangedweapons:jackhammer_rrr", - load_sound = "rangedweapons_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_jackhammer.png", -}) -minetest.register_tool("rangedweapons:jackhammer_rrr", { - stack_max= 1, - wield_scale = {x=2.6,y=2.6,z=1.8}, - description = "", - rw_next_reload = "rangedweapons:jackhammer", - load_sound = "rangedweapons_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_jackhammer.png", -}) -------------------------------------------- - - minetest.register_tool("rangedweapons:jackhammer", { - stack_max= 1, - wield_scale = {x=2.6,y=2.6,z=1.8}, - description = "" ..core.colorize("#35cdff","Jackhammer\n") ..core.colorize("#FFFFFF", "Ranged damage: 3\n") ..core.colorize("#FFFFFF", "projectiles: 8\n") ..core.colorize("#FFFFFF", "Gun gravity: 3\n") ..core.colorize("#FFFFFF", "accuracy: 35%\n") ..core.colorize("#FFFFFF", "knockback: 6\n") ..core.colorize("#FFFFFF", "Reload delay: 1.6\n") ..core.colorize("#FFFFFF", "Clip size: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shell\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.25 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"), - range = 0, - inventory_image = "rangedweapons_jackhammer.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=3,knockback=6}, - gun_crit = 7, - gun_critEffc = 2.2, - suitable_ammo = {{"rangedweapons:shell",10}}, - gun_skill = {"shotgun_skill",35}, - gun_magazine = "rangedweapons:drum_mag", - gun_icon = "rangedweapons_jackhammer_icon.png", - gun_unloaded = "rangedweapons:jackhammer_r", - gun_velocity = 30, - gun_accuracy = 35, - gun_cooldown = 0.25, - gun_reload = 1.6/4, - gun_projectiles = 1, - has_shell = 1, - gun_durability = 825, - gun_smokeSize = 9, - gun_door_breaking = 1, - gun_projectiles = 8, - gun_gravity = 3, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_shotgun_shot", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, -}) diff --git a/mods/rangedweapons/javelin - Copy.lua b/mods/rangedweapons/javelin - Copy.lua deleted file mode 100644 index e126211..0000000 --- a/mods/rangedweapons/javelin - Copy.lua +++ /dev/null @@ -1,139 +0,0 @@ - - - -minetest.register_craftitem("rangedweapons:thrown_javelin", { - wield_scale = {x=2.0,y=2.0,z=1.0}, - inventory_image = "rangedweapons_thrown_javelin.png", -}) - -minetest.register_craftitem("rangedweapons:javelin", { - description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Mele damage: 9\n") ..core.colorize("#FFFFFF", "Mele range: 5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 4-16\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 15%\n") ..core.colorize("#FFFFFF", "Critical damage: 25-45\n") ..core.colorize("#FFFFFF", "javelin survival rate: 95%\n")..core.colorize("#FFFFFF", "Projectile gravity: 4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20\n")..core.colorize("#ffc000", "Right-click to throw, Left-click to stab") , - wield_scale = {x=2.0,y=2.0,z=1.0}, - range = 5, - stack_max= 10, - inventory_image = "rangedweapons_javelin.png", - on_secondary_use = function(itemstack, user, pointed_thing) - if not minetest.setting_getbool("creative_mode") then itemstack:take_item() - end - if pointed_thing.type ~= "nothing" then - local pointed = minetest.get_pointed_thing_position(pointed_thing) - if vector.distance(user:getpos(), pointed) < 8 then - return itemstack - end - end - local pos = user:getpos() - local dir = user:get_look_dir() - local yaw = user:get_look_yaw() - if pos and dir then - pos.y = pos.y + 1.5 - local obj = minetest.add_entity(pos, "rangedweapons:javelin") - if obj then - minetest.sound_play("rangedweapons_throw", {object=obj}) - obj:setvelocity({x=dir.x * 20, y=dir.y * 20, z=dir.z * 20}) - obj:setacceleration({x=dir.x * -1, y=-4, z=dir.z * -1}) - obj:setyaw(yaw + math.pi) - local ent = obj:get_luaentity() - if ent then - ent.player = ent.player or user - end - end - end - return itemstack - end, - tool_capabilities = { - full_punch_interval = 1.25, - max_drop_level = 0, - groupcaps = { - stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=0, maxlevel=1}, - }, - damage_groups = {fleshy=9,knockback=10}, - } -}) - -local rangedweapons_javelin = { - physical = false, - timer = 0, - visual = "wielditem", - visual_size = {x=0.5, y=0.5,}, - textures = {"rangedweapons:thrown_javelin"}, - lastpos= {}, - collisionbox = {0, 0, 0, 0, 0, 0}, -} -rangedweapons_javelin.on_step = function(self, dtime) - self.timer = self.timer + dtime - local pos = self.object:getpos() - local node = minetest.get_node(pos) - - if self.timer > 0.15 then - local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1) - for k, obj in pairs(objs) do - if obj:get_luaentity() ~= nil then - if obj:get_luaentity().name ~= "rangedweapons:javelin" and obj:get_luaentity().name ~= "__builtin:item" then - if math.random(1, 100) <= 15 then - local damage = math.random(25,45) - obj:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups= {fleshy = damage, knockback=20}, - }, nil) - minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then - minetest.add_item(self.lastpos, "rangedweapons:javelin") - end - else - local damage = math.random(4,16) - obj:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups= {fleshy = damage, knockback=10}, - }, nil) - minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then - minetest.add_item(self.lastpos, "rangedweapons:javelin") - end - end - end - else - - if math.random(1, 100) <= 15 then - local damage = math.random(25,45) - obj:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups= {fleshy = damage}, - }, nil) - minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then - minetest.add_item(self.lastpos, "rangedweapons:javelin") - end - else - local damage = math.random(4,16) - obj:punch(self.object, 1.0, { - full_punch_interval = 1.0, - damage_groups= {fleshy = damage}, - }, nil) - minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then - minetest.add_item(self.lastpos, "rangedweapons:javelin") - end - end - end -end -end - if self.lastpos.x ~= nil then - if minetest.registered_nodes[node.name].walkable then - if not minetest.setting_getbool("creative_mode") and math.random(1, 100) <= 95 then - minetest.add_item(self.lastpos, "rangedweapons:javelin") - end - minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8}) - self.object:remove() - end - end - self.lastpos= {x = pos.x, y = pos.y, z = pos.z} -end - -minetest.register_entity("rangedweapons:javelin", rangedweapons_javelin) - - - diff --git a/mods/rangedweapons/javelin.lua b/mods/rangedweapons/javelin.lua deleted file mode 100644 index 0bd6972..0000000 --- a/mods/rangedweapons/javelin.lua +++ /dev/null @@ -1,58 +0,0 @@ - - - -minetest.register_craftitem("rangedweapons:thrown_javelin", { - wield_scale = {x=2.0,y=2.0,z=1.0}, - inventory_image = "rangedweapons_thrown_javelin.png", -}) - -minetest.register_tool("rangedweapons:javelin", { - description = "" ..core.colorize("#35cdff","Javelin\n") ..core.colorize("#FFFFFF", "Melee damage: 8\n") ..core.colorize("#FFFFFF", "Melee range: 4.5\n")..core.colorize("#FFFFFF", "Full punch interval: 1.25\n") ..core.colorize("#FFFFFF", "Ranged damage: 9\n") ..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 11%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.5x\n") ..core.colorize("#FFFFFF", "Projectile gravity: 6\n") ..core.colorize("#FFFFFF", "Projectile velocity: 35\n") ..core.colorize("#FFFFFF", "Enemy penetration: 50%\n") ..core.colorize("#ffc000", "Right-click to throw, Left-click to stab\n")..core.colorize("#ffc000", "Throwing wears the javelin out 5x faster than stabbing.") , - wield_scale = {x=2.0,y=2.0,z=1.0}, - range = 4.5, - inventory_image = "rangedweapons_javelin.png", - tool_capabilities = { - full_punch_interval = 1.25, - max_drop_level = 0, - groupcaps = { - stabby = {times={[1]=0.25, [2]=0.50, [3]=0.75}, uses=66.6, maxlevel=2}, - }, - damage_groups = {fleshy=8,knockback=10}, - }, -RW_throw_capabilities = { - throw_damage = {fleshy=9,knockback=10}, - throw_crit = 11, - throw_critEffc = 2.5, - throw_skill = {"throw_skill",20}, - throw_velocity = 40, - throw_accuracy = 92, - throw_cooldown = 0.0, - throw_projectiles = 1, - throw_gravity = 6, - throw_sound = "rangedweapons_throw", - throw_dps = 0, - throw_mob_penetration = 50, - throw_node_penetration = 0, - throw_entity = "rangedweapons:shot_bullet", - throw_visual = "wielditem", - throw_texture = "rangedweapons:thrown_javelin", - throw_projectile_size = 0.15, - throw_glass_breaking = 1, - has_sparks = 1, - ignites_explosives = 0, - throw_door_breaking = 0, -OnCollision = function(player,bullet,target) -local throwDur = 40 -if bullet.wear+(65535/throwDur) < 65535 then -javStack = {name="rangedweapons:javelin",wear=(bullet.wear)+(65535/throwDur)} -minetest.add_item(bullet.object:get_pos(),javStack) end end, - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_yeet(itemstack, user) -return itemstack - end, -}) - - - - diff --git a/mods/rangedweapons/kriss_sv.lua b/mods/rangedweapons/kriss_sv.lua deleted file mode 100644 index 0eed7ab..0000000 --- a/mods/rangedweapons/kriss_sv.lua +++ /dev/null @@ -1,68 +0,0 @@ - -minetest.register_tool("rangedweapons:kriss_sv_r", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.15}, - description = "", - rw_next_reload = "rangedweapons:kriss_sv_rr", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_kriss_sv_rld.png", -}) - -minetest.register_tool("rangedweapons:kriss_sv_rr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.15}, - description = "", - rw_next_reload = "rangedweapons:kriss_sv_rrr", - load_sound = "rangedweapons_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_kriss_sv.png", -}) - -minetest.register_tool("rangedweapons:kriss_sv_rrr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.15}, - description = "", - rw_next_reload = "rangedweapons:kriss_sv", - load_sound = "rangedweapons_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_kriss_sv.png", -}) - - - minetest.register_tool("rangedweapons:kriss_sv", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.15}, - description = "" ..core.colorize("#35cdff","Kriss Super V\n") ..core.colorize("#FFFFFF", "Gun damage: 1\n") ..core.colorize("#FFFFFF", "accuracy: 60%\n") ..core.colorize("#FFFFFF", "Gun knockback: 0\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 1.85x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.9\n") ..core.colorize("#FFFFFF", "Clip size: 33/33/13\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/10mm auto/.45 acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.05\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), - range = 0, - inventory_image = "rangedweapons_kriss_sv.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=1,knockback=0}, - gun_crit = 6, - gun_critEffc = 1.95, - suitable_ammo = {{"rangedweapons:9mm",33},{"rangedweapons:10mm",33},{"rangedweapons:45acp",13}}, - gun_skill = {"mp_skill",90}, - gun_magazine = "rangedweapons:machinepistol_mag", - gun_icon = "rangedweapons_kriss_sv_icon.png", - gun_unloaded = "rangedweapons:kriss_sv_r", - gun_velocity = 20, - gun_accuracy = 60, - gun_cooldown = 0.05, - gun_reload = 0.9/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1750, - gun_smokeSize = 4, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_machine_pistol", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, -}) diff --git a/mods/rangedweapons/laser_blaster.lua b/mods/rangedweapons/laser_blaster.lua deleted file mode 100644 index df6a627..0000000 --- a/mods/rangedweapons/laser_blaster.lua +++ /dev/null @@ -1,46 +0,0 @@ -minetest.register_craftitem("rangedweapons:blue_ray_visual", { - wield_scale = {x=1.75,y=1.75,z=1.75}, - inventory_image = "rangedweapons_blue_ray.png", -}) - - minetest.register_tool("rangedweapons:laser_blaster", { - stack_max= 1, - wield_scale = {x=1.15,y=1.15,z=1.15}, - description = "" ..core.colorize("#35cdff","Laser blaster\n") ..core.colorize("#FFFFFF", "Ranged damage: 15\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Power usage: 10\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.3\n") ..core.colorize("#FFFFFF", "Enemy penetration: 50%\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 65"), - range = 0, - inventory_image = "rangedweapons_laser_blaster.png", -RW_powergun_capabilities = { - power_damage = {fleshy=15,knockback=0}, - power_crit = 10, - power_critEffc = 2.0, - power_skill = {"",1}, - power_cooling = "rangedweapons:laser_blaster", - power_velocity = 65, - power_accuracy = 100, - power_cooldown = 0.3, - power_projectiles = 1, - power_durability = 5000, - power_sound = "rangedweapons_laser", - power_glass_breaking = 1, - power_door_breaking = 1, - power_dps = 0, - power_mob_penetration = 50, - power_node_penetration = 0, - power_dps = 0, - power_consumption = 10, - power_entity = "rangedweapons:shot_bullet", - power_visual = "wielditem", - power_texture = "rangedweapons:blue_ray_visual", - power_projectile_size = 0.1, - has_sparks = 0, - ignites_explosives = 1, - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_powergun(itemstack, user) -return itemstack - end, - -}) - - - diff --git a/mods/rangedweapons/laser_rifle.lua b/mods/rangedweapons/laser_rifle.lua deleted file mode 100644 index 108f912..0000000 --- a/mods/rangedweapons/laser_rifle.lua +++ /dev/null @@ -1,38 +0,0 @@ -minetest.register_craftitem("rangedweapons:red_ray_visual", { - wield_scale = {x=1.5,y=1.5,z=2.0}, - inventory_image = "rangedweapons_red_ray.png", -}) - - minetest.register_tool("rangedweapons:laser_rifle", { - wield_scale = {x=1.9,y=1.9,z=2.5}, - description = "" ..core.colorize("#35cdff","Laser rifle\n") ..core.colorize("#FFFFFF", "Ranged damage: 12\n") ..core.colorize("#FFFFFF", "accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Power usage: 8\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.1 (full-auto)\n") ..core.colorize("#FFFFFF", "Enemy penetration: 40%\n") ..core.colorize("#FFFFFF", "Gun type: power assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"), - range = 0, -RW_powergun_capabilities = { - automatic_gun = 1, - power_damage = {fleshy=12,knockback=0}, - power_crit = 9, - power_critEffc = 2.0, - power_skill = {"",1}, - power_cooling = "rangedweapons:laser_rifle", - power_velocity = 60, - power_accuracy = 100, - power_cooldown = 0.1, - power_projectiles = 1, - power_durability = 12500, - power_sound = "rangedweapons_laser", - power_glass_breaking = 1, - power_door_breaking = 1, - power_dps = 0, - power_mob_penetration = 40, - power_node_penetration = 0, - power_dps = 0, - power_consumption = 8, - power_entity = "rangedweapons:shot_bullet", - power_visual = "wielditem", - power_texture = "rangedweapons:red_ray_visual", - power_projectile_size = 0.075, - has_sparks = 0, - ignites_explosives = 1, - }, - inventory_image = "rangedweapons_laser_rifle.png", -}) diff --git a/mods/rangedweapons/laser_shotgun.lua b/mods/rangedweapons/laser_shotgun.lua deleted file mode 100644 index 3d4ab5f..0000000 --- a/mods/rangedweapons/laser_shotgun.lua +++ /dev/null @@ -1,39 +0,0 @@ - minetest.register_tool("rangedweapons:laser_shotgun", { - stack_max= 1, - wield_scale = {x=2.0,y=2.0,z=1.75}, - description = "" ..core.colorize("#35cdff","Laser shotgun\n") ..core.colorize("#FFFFFF", "Ranged damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 40%\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Power usage: 30\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.5\n") ..core.colorize("#FFFFFF", "Enemy penetration: 40%\n") ..core.colorize("#FFFFFF", "Gun type: power pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"), - range = 0, - inventory_image = "rangedweapons_laser_shotgun.png", -RW_powergun_capabilities = { - power_damage = {fleshy=10,knockback=0}, - power_crit = 8, - power_critEffc = 2.2, - power_skill = {"",1}, - power_cooling = "rangedweapons:laser_shotgun", - power_velocity = 55, - power_accuracy = 40, - power_cooldown = 0.5, - power_projectiles = 1, - power_durability = 2000, - power_sound = "rangedweapons_laser", - power_glass_breaking = 1, - power_door_breaking = 1, - power_dps = 0, - power_mob_penetration = 40, - power_node_penetration = 0, - power_dps = 0, - power_consumption = 30, - power_entity = "rangedweapons:shot_bullet", - power_visual = "sprite", - power_texture = "rangedweapons_green_ray.png", - power_projectile_size = 0.005, - power_projectiles = 6, - has_sparks = 0, - ignites_explosives = 1, - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_powergun(itemstack, user) -return itemstack - end, - -}) \ No newline at end of file diff --git a/mods/rangedweapons/license.txt b/mods/rangedweapons/license.txt deleted file mode 100644 index 1113ff7..0000000 --- a/mods/rangedweapons/license.txt +++ /dev/null @@ -1 +0,0 @@ -cc-by-sa 4.0 \ No newline at end of file diff --git a/mods/rangedweapons/luger.lua b/mods/rangedweapons/luger.lua deleted file mode 100644 index ab42244..0000000 --- a/mods/rangedweapons/luger.lua +++ /dev/null @@ -1,78 +0,0 @@ -------------reload-------------------- -minetest.register_tool("rangedweapons:luger_r", { - stack_max= 1, - wield_scale = {x=0.9,y=0.9,z=1.0}, - description = "", - range = 0, - groups = {not_in_creative_inventory = 1}, - rw_next_reload = "rangedweapons:luger_rr", - load_sound = "rangedweapons_handgun_mag_in", - inventory_image = "rangedweapons_luger.png", -}) -minetest.register_tool("rangedweapons:luger_rr", { - stack_max= 1, - wield_scale = {x=0.9,y=0.9,z=1.0}, - description = "", - range = 0, - groups = {not_in_creative_inventory = 1}, - rw_next_reload = "rangedweapons:luger_rrr", - load_sound = "rangedweapons_reload_a", - inventory_image = "rangedweapons_luger.png", -}) -minetest.register_tool("rangedweapons:luger_rrr", { - stack_max= 1, - wield_scale = {x=0.9,y=0.9,z=1.0}, - description = "", - range = 0, - groups = {not_in_creative_inventory = 1}, - rw_next_reload = "rangedweapons:luger", - load_sound = "rangedweapons_reload_b", - inventory_image = "rangedweapons_luger_rld.png", -}) -minetest.register_tool("rangedweapons:luger_rld", { - stack_max= 1, - wield_scale = {x=0.9,y=0.9,z=1.0}, - description = "", - range = 0, - loaded_gun = "rangedweapons:luger", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_luger_rld.png", -}) ------------------gun-------------- - -minetest.register_tool("rangedweapons:luger", { - description = "" ..core.colorize("#35cdff","Luger P08\n") ..core.colorize("#FFFFFF", "Ranged damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "Gun knockback: 3\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n")..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.625\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), - range = 0, - wield_scale = {x=0.9,y=0.9,z=1.0}, - inventory_image = "rangedweapons_luger.png", - RW_gun_capabilities = { - gun_damage = {fleshy=4,knockback=3}, - gun_crit = 10, - gun_critEffc = 2.0, - suitable_ammo = {{"rangedweapons:9mm",8}}, - gun_skill = {"handgun_skill",40}, - gun_magazine = "rangedweapons:handgun_mag_black", - gun_icon = "rangedweapons_luger_icon.png", - gun_unloaded = "rangedweapons:luger_r", - gun_cooling = "rangedweapons:luger_rld", - gun_velocity = 20, - gun_accuracy = 92, - gun_cooldown = 0.625, - gun_reload = 1.0/4, - gun_projectiles = 1, - has_shell = 1, - gun_durability = 600, - gun_smokeSize = 5, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_glock", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - diff --git a/mods/rangedweapons/m16.lua b/mods/rangedweapons/m16.lua deleted file mode 100644 index 06dc147..0000000 --- a/mods/rangedweapons/m16.lua +++ /dev/null @@ -1,73 +0,0 @@ - - -minetest.register_tool("rangedweapons:m16_r", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:m16_rr", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m16_rld.png", -}) - -minetest.register_tool("rangedweapons:m16_rr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:m16_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m16.png", -}) - -minetest.register_tool("rangedweapons:m16_rrr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:m16", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m16.png", -}) - - - minetest.register_tool("rangedweapons:m16", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "" ..core.colorize("#35cdff","m16\n") ..core.colorize("#FFFFFF", "Gun damage: 6\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 11%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 20\n") ..core.colorize("#FFFFFF", "Ammunition: 5.56mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.067(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: assault rifle\n") -..core.colorize("#FFFFFF", "Enemy penetration: 10%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 35"), - range = 0, - inventory_image = "rangedweapons_m16.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=6,knockback=4}, - gun_crit = 11, - gun_critEffc = 2.75, - suitable_ammo = {{"rangedweapons:556mm",20}}, - gun_skill = {"arifle_skill",55}, - gun_magazine = "rangedweapons:assaultrifle_mag", - gun_icon = "rangedweapons_m16_icon.png", - gun_unloaded = "rangedweapons:m16_r", - gun_velocity = 35, - gun_accuracy = 75, - gun_cooldown = 0.067, - gun_reload = 1.0/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1350, - gun_smokeSize = 5, - gun_mob_penetration = 10, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_smg", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - - inventory_image = "rangedweapons_m16.png", -}) \ No newline at end of file diff --git a/mods/rangedweapons/m1991.lua b/mods/rangedweapons/m1991.lua deleted file mode 100644 index 696459a..0000000 --- a/mods/rangedweapons/m1991.lua +++ /dev/null @@ -1,78 +0,0 @@ - - -minetest.register_tool("rangedweapons:m1991_rld", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "", - range = 0, - loaded_gun = "rangedweapons:m1991", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m1991_rld.png", -}) -minetest.register_tool("rangedweapons:m1991_r", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "", - rw_next_reload = "rangedweapons:m1991_rr", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m1991.png", -}) -minetest.register_tool("rangedweapons:m1991_rr", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "", - rw_next_reload = "rangedweapons:m1991_rrr", - load_sound = "rangedweapons_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m1991.png", -}) -minetest.register_tool("rangedweapons:m1991_rrr", { - stack_max= 1, - wield_scale = {x=1.1,y=1.1,z=1.05}, - description = "", - rw_next_reload = "rangedweapons:m1991", - load_sound = "rangedweapons_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m1991_rld.png", -}) - -minetest.register_tool("rangedweapons:m1991", { - description = "" ..core.colorize("#35cdff","m1991\n") ..core.colorize("#FFFFFF", "Gun damage: 4\n")..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "gun knockback: 4\n") ..core.colorize("#FFFFFF", "Gun crit chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#FFFFFF", "Ammunition: .45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.4\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - wield_scale = {x=1.1,y=1.1,z=1.05}, - range = 0, - inventory_image = "rangedweapons_m1991.png", -RW_gun_capabilities = { - gun_damage = {fleshy=4,knockback=4}, - gun_crit = 15, - gun_critEffc = 2.1, - suitable_ammo = {{"rangedweapons:45acp",8}}, - gun_skill = {"handgun_skill",40}, - gun_magazine = "rangedweapons:handgun_mag_black", - gun_icon = "rangedweapons_m1991_icon.png", - gun_unloaded = "rangedweapons:m1991_r", - gun_cooling = "rangedweapons:m1991_rld", - gun_velocity = 25, - gun_accuracy = 92, - gun_cooldown = 0.4, - gun_reload = 1.0/4, - gun_projectiles = 1, - has_shell = 1, - gun_durability = 1000, - gun_smokeSize = 5, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_beretta", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - diff --git a/mods/rangedweapons/m200.lua b/mods/rangedweapons/m200.lua deleted file mode 100644 index 231bc33..0000000 --- a/mods/rangedweapons/m200.lua +++ /dev/null @@ -1,103 +0,0 @@ - - -minetest.register_tool("rangedweapons:m200_uld", { - stack_max= 1, - wield_scale = {x=2.1,y=2.1,z=1.2}, - range = 0, - description = "" ..core.colorize("#35cdff","m200 intervention \n") ..core.colorize("#FFFFFF", "Ranged damage:22 + 75/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 33%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3.25\n") ..core.colorize("#FFFFFF", "Ammunition: .408 chey tac\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.5\n") ..core.colorize("#FFFFFF", "Reload time: 2.5\n") ..core.colorize("#FFFFFF", "Zoom: 15x\n") ..core.colorize("#be0d00", "Right-click to eject empty bullet shell\n") ..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#FFFFFF", "Enemy penetration:45%\n") ..core.colorize("#FFFFFF", "Block penetration:15%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 80"), - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m200.png", - weapon_zoom = 7.5, - on_use = function(user) - minetest.sound_play("rangedweapons_empty", {user}) - end, -on_secondary_use = function(itemstack, user, pointed_thing) -eject_shell(itemstack,user,"rangedweapons:m200_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell") -return itemstack -end, -}) - - -minetest.register_tool("rangedweapons:m200_r", { - rw_next_reload = "rangedweapons:m200_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - wield_scale = {x=2.1,y=2.1,z=1.2}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m200_noclip.png", -}) -minetest.register_tool("rangedweapons:m200_rr", { - rw_next_reload = "rangedweapons:m200_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - wield_scale = {x=2.1,y=2.1,z=1.2}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m200.png", -}) -minetest.register_tool("rangedweapons:m200_rrr", { - rw_next_reload = "rangedweapons:m200", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - wield_scale = {x=2.1,y=2.1,z=1.2}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m200_rld.png", -}) - - -minetest.register_tool("rangedweapons:m200_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=2.1,y=2.1,z=1.2}, - description = "", - loaded_gun = "rangedweapons:m200", - loaded_sound = "rangedweapons_rifle_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m200_rld.png", -}) - - -minetest.register_tool("rangedweapons:m200", { - description = "" ..core.colorize("#35cdff","m200 intervention \n") ..core.colorize("#FFFFFF", "Ranged damage:22 + 75/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 20\n") ..core.colorize("#FFFFFF", "Critical chance: 33%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3.25\n") ..core.colorize("#FFFFFF", "Ammunition: .408 chey tac\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.5\n") ..core.colorize("#FFFFFF", "Reload time: 2.5\n") ..core.colorize("#FFFFFF", "Zoom: 15x\n") ..core.colorize("#27a600", "The gun is loaded!\n") ..core.colorize("#FFFFFF", "Clip size: 7\n") ..core.colorize("#FFFFFF", "Enemy penetration:45%\n") ..core.colorize("#FFFFFF", "Block penetration:15%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 80"), - range = 0, - weapon_zoom = 6, - wield_scale = {x=2.1,y=2.1,z=1.2}, - inventory_image = "rangedweapons_m200.png", -RW_gun_capabilities = { - gun_damage = {fleshy=22,knockback=20}, - gun_crit = 33, - gun_critEffc = 3.25, - suitable_ammo = {{"rangedweapons:408cheytac",7}}, - gun_skill = {"rifle_skill",12}, - gun_magazine = "rangedweapons:rifle_mag", - gun_icon = "rangedweapons_m200_icon.png", - gun_unloaded = "rangedweapons:m200_r", - gun_cooling = "rangedweapons:m200_uld", - gun_velocity = 80, - gun_accuracy = 100, - gun_cooldown = 1.5, - gun_reload = 2.5/4, - gun_projectiles = 1, - has_shell = 0, - gun_durability = 900, - gun_smokeSize = 8, - gun_dps = 75, - gun_mob_penetration = 45, - gun_node_penetration = 15, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_rifle_b", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, - -}) - - diff --git a/mods/rangedweapons/m60.lua b/mods/rangedweapons/m60.lua deleted file mode 100644 index 0e322d4..0000000 --- a/mods/rangedweapons/m60.lua +++ /dev/null @@ -1,53 +0,0 @@ - -minetest.register_tool("rangedweapons:m60_r", { - stack_max= 1, - wield_scale = {x=2.0,y=2.0,z=1.4}, - description = "", - rw_next_reload = "rangedweapons:m60", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_m60_rld.png", -}) - - minetest.register_tool("rangedweapons:m60", { - stack_max= 1, - wield_scale = {x=2.0,y=2.0,z=1.4}, - description = "" ..core.colorize("#35cdff","m60\n") ..core.colorize("#FFFFFF", "Gun damage: 9\n") ..core.colorize("#FFFFFF", "accuracy: 65%\n") ..core.colorize("#FFFFFF", "Gun knockback: 7\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 13%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.09(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 12%\n") -..core.colorize("#FFFFFF", "Enemy penetration: 27%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 64"), - range = 0, - inventory_image = "rangedweapons_m60.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=9,knockback=7}, - gun_crit = 13, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:762mm",100}}, - gun_skill = {"heavy_skill",60}, - gun_icon = "rangedweapons_m60_icon.png", - gun_unloaded = "rangedweapons:m60_r", - gun_velocity = 64, - gun_accuracy = 65, - gun_cooldown = 0.09, - gun_reload = 1.0, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 2750, - gun_smokeSize = 5, - gun_mob_penetration = 27, - gun_node_penetration = 12, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_machinegun", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - - inventory_image = "rangedweapons_m60.png", -}) - - - - diff --git a/mods/rangedweapons/m79.lua b/mods/rangedweapons/m79.lua deleted file mode 100644 index 2bf48de..0000000 --- a/mods/rangedweapons/m79.lua +++ /dev/null @@ -1,51 +0,0 @@ - -minetest.register_tool("rangedweapons:m79_r", { - stack_max= 1, - wield_scale = {x=2.0,y=2.0,z=2.5}, - range = 0, - description = "", - groups = {not_in_creative_inventory = 1}, - rw_next_reload = "rangedweapons:m79", - load_sound = "rangedweapons_reload_a", - inventory_image = "rangedweapons_m79_rld.png", -}) - -minetest.register_tool("rangedweapons:m79", { - description = "" ..core.colorize("#35cdff","m79\n") ..core.colorize("#FFFFFF", "Direct contact damage: 10\n")..core.colorize("#FFFFFF", "Accuracy: 92%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 25\n") ..core.colorize("#FFFFFF", "Gun crit chance: 8%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 0.9\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: 40mm grenades\n")..core.colorize("#FFFFFF", "Gun type: grenade launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), - range = 0, - wield_scale = {x=2.0,y=2.0,z=2.5}, - inventory_image = "rangedweapons_m79.png", - RW_gun_capabilities = { - gun_damage = {fleshy=10,knockback=25}, - gun_crit = 8, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:40mm",1}}, - gun_skill = {"",1}, - gun_magazine = "rangedweapons:shell_grenadedrop", - gun_icon = "rangedweapons_m79_icon.png", - gun_unloaded = "rangedweapons:m79_r", - gun_cooling = "rangedweapons:m79", - gun_velocity = 20, - gun_accuracy = 92, - gun_cooldown = 0.0, - gun_reload = 0.9, - gun_projectiles = 1, - gun_smokeSize = 15, - gun_durability = 100, - gun_gravity = 5, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_rocket", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - - - - diff --git a/mods/rangedweapons/makarov.lua b/mods/rangedweapons/makarov.lua deleted file mode 100644 index 962e5b7..0000000 --- a/mods/rangedweapons/makarov.lua +++ /dev/null @@ -1,82 +0,0 @@ - - -minetest.register_tool("rangedweapons:makarov_rld", { - stack_max= 1, - wield_scale = {x=0.9,y=0.9,z=1.0}, - description = "", - range = 0, - loaded_gun = "rangedweapons:makarov", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_makarov_rld.png", -}) -minetest.register_tool("rangedweapons:makarov_r", { - stack_max= 1, - wield_scale = {x=0.9,y=0.9,z=1.0}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:makarov_rr", - load_sound = "rangedweapons_handgun_mag_in", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_makarov.png", -}) - -minetest.register_tool("rangedweapons:makarov_rr", { - stack_max= 1, - wield_scale = {x=0.9,y=0.9,z=1.0}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:makarov_rrr", - load_sound = "rangedweapons_reload_a", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_makarov.png", -}) - -minetest.register_tool("rangedweapons:makarov_rrr", { - stack_max= 1, - wield_scale = {x=0.9,y=0.9,z=1.0}, - description = "", - range = 0, - groups = {not_in_creative_inventory = 1}, - rw_next_reload = "rangedweapons:makarov", - load_sound = "rangedweapons_reload_b", - inventory_image = "rangedweapons_makarov_rld.png", -}) - - -minetest.register_tool("rangedweapons:makarov", { - description = "" ..core.colorize("#35cdff","Makarov pistol\n") ..core.colorize("#FFFFFF", "Gun damage: 3\n")..core.colorize("#FFFFFF", "Accuracy: 90%\n") ..core.colorize("#FFFFFF", "gun knockback: 3\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.1\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm Parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.5\n") ..core.colorize("#FFFFFF", "Gun type: Handgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), - range = 0, - wield_scale = {x=0.9,y=0.9,z=1.0}, - inventory_image = "rangedweapons_makarov.png", - RW_gun_capabilities = { - gun_damage = {fleshy=3,knockback=3}, - gun_crit = 10, - gun_critEffc = 2.0, - suitable_ammo = {{"rangedweapons:9mm",8}}, - gun_skill = {"handgun_skill",40}, - gun_magazine = "rangedweapons:handgun_mag_black", - gun_icon = "rangedweapons_makarov_icon.png", - gun_unloaded = "rangedweapons:makarov_r", - gun_cooling = "rangedweapons:makarov_rld", - gun_velocity = 20, - gun_accuracy = 90, - gun_cooldown = 0.5, - gun_reload = 1.1/4, - gun_projectiles = 1, - gun_smokeSize = 5, - has_shell = 1, - gun_durability = 450, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_glock", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - - diff --git a/mods/rangedweapons/milkor.lua b/mods/rangedweapons/milkor.lua deleted file mode 100644 index 3575fb0..0000000 --- a/mods/rangedweapons/milkor.lua +++ /dev/null @@ -1,47 +0,0 @@ - -minetest.register_tool("rangedweapons:milkor_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.75,y=1.75,z=2.0}, - description = "", - loaded_gun = "rangedweapons:milkor", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_milkor_rld.png", -}) - - -minetest.register_tool("rangedweapons:milkor", { - description = "" ..core.colorize("#35cdff","Milkor MGL\n") ..core.colorize("#FFFFFF", "Direct contact damage: 15\n")..core.colorize("#FFFFFF", "Accuracy: 96%\n") ..core.colorize("#FFFFFF", "Direct contact knockback: 25\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 40mm grenades\n") ..core.colorize("#FFFFFF", "Reload time: 0.75\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.35\n") ..core.colorize("#FFFFFF", "Gun gravity: 1\n") ..core.colorize("#FFFFFF", "Clip Size: 6\n")..core.colorize("#FFFFFF", "Gun type: grenade launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"), - range = 0, - wield_scale = {x=1.75,y=1.75,z=2.0}, - inventory_image = "rangedweapons_milkor.png", -RW_gun_capabilities = { - gun_damage = {fleshy=15,knockback=25}, - gun_crit = 9, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:40mm",6}}, - gun_skill = {"",1}, - gun_magazine = "rangedweapons:shell_grenadedrop", - gun_icon = "rangedweapons_milkor_icon.png", - gun_unloaded = "rangedweapons:milkor_rld", - gun_cooling = "rangedweapons:milkor", - gun_velocity = 30, - gun_accuracy = 96, - gun_cooldown = 0.35, - gun_reload = 0.75, - gun_projectiles = 1, - gun_durability = 225, - gun_smokeSize = 15, - gun_gravity = 1, - gun_unload_sound = "rangedweapons_shell_insert", - gun_sound = "rangedweapons_rocket", - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_single_load_gun(itemstack, user) -return itemstack -end, -}) diff --git a/mods/rangedweapons/minigun.lua b/mods/rangedweapons/minigun.lua deleted file mode 100644 index 52b86c3..0000000 --- a/mods/rangedweapons/minigun.lua +++ /dev/null @@ -1,52 +0,0 @@ -if minetest.settings:get_bool("minigun_aswell") then - -minetest.register_tool("rangedweapons:minigun_r", { - stack_max= 1, - wield_scale = {x=3.0,y=3.0,z=3.0}, - description = "", - rw_next_reload = "rangedweapons:minigun", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_minigun_rld.png", -}) - - minetest.register_tool("rangedweapons:minigun", { - stack_max= 1, - wield_scale = {x=3.0,y=3.0,z=3.0}, - description = "" ..core.colorize("#35cdff","minigun\n") ..core.colorize("#FFFFFF", "Gun damage: 10\n") ..core.colorize("#FFFFFF", "accuracy: 50%\n") ..core.colorize("#FFFFFF", "Gun knockback: 8\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 14%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 2.0\n") ..core.colorize("#FFFFFF", "Clip size: 100\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.04(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 15%\n") -..core.colorize("#FFFFFF", "Enemy penetration: 33%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 70"), - range = 0, - inventory_image = "rangedweapons_minigun.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=10,knockback=8}, - gun_crit = 14, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:762mm",200}}, - gun_skill = {"heavy_skill",100}, - gun_icon = "rangedweapons_minigun_icon.png", - gun_unloaded = "rangedweapons:minigun_r", - gun_velocity = 70, - gun_accuracy = 50, - gun_cooldown = 0.04, - gun_reload = 2.0, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 4000, - gun_smokeSize = 5, - gun_mob_penetration = 33, - gun_node_penetration = 15, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_machinegun", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - - inventory_image = "rangedweapons_minigun.png", -}) - -end \ No newline at end of file diff --git a/mods/rangedweapons/misc.lua b/mods/rangedweapons/misc.lua deleted file mode 100644 index 7156dda..0000000 --- a/mods/rangedweapons/misc.lua +++ /dev/null @@ -1,50 +0,0 @@ - - -minetest.register_craftitem("rangedweapons:shell_shotgundrop", { - wield_scale = {x=2.5,y=1.5,z=1.0}, - inventory_image = "rangedweapons_shelldrop_shotgun.png", -}) - -minetest.register_craftitem("rangedweapons:shell_whitedrop", { - wield_scale = {x=2.5,y=1.5,z=1.0}, - inventory_image = "rangedweapons_shelldrop_white.png", -}) - -minetest.register_craftitem("rangedweapons:shell_grenadedrop", { - wield_scale = {x=2.5,y=1.5,z=3.0}, - inventory_image = "rangedweapons_shelldrop_grenade.png", -}) - -minetest.register_craftitem("rangedweapons:shelldrop", { - wield_scale = {x=2.5,y=1.5,z=1.0}, - inventory_image = "rangedweapons_shelldrop.png", -}) - -minetest.register_craftitem("rangedweapons:plastic_sheet", { - description = "" ..core.colorize("#35cdff","Black plastic sheet\n")..core.colorize("#FFFFFF", "Used in guncraft"), - inventory_image = "rangedweapons_plastic_sheet.png", -}) - -minetest.register_craftitem("rangedweapons:gunsteel_ingot", { - description = "" ..core.colorize("#35cdff","GunSteel ingot\n")..core.colorize("#FFFFFF", "A strong, but light alloy, used in guncraft"), - inventory_image = "rangedweapons_gunsteel_ingot.png", -}) - -minetest.register_craftitem("rangedweapons:ultra_gunsteel_ingot", { - description = "" ..core.colorize("#35cdff","Ultra-GunSteel ingot\n")..core.colorize("#FFFFFF", "A even stronger alloy, for even stronger guns."), - inventory_image = "rangedweapons_ultra_gunsteel_ingot.png", -}) - -minetest.register_craftitem("rangedweapons:gun_power_core", { - description = "" ..core.colorize("#35cdff","Gun Power Core\n")..core.colorize("#FFFFFF", "A powerful core, for making the most powerful weapons"), - inventory_image = "rangedweapons_gun_power_core.png", -}) - -minetest.register_craftitem("rangedweapons:power_particle", { - description = "" ..core.colorize("#35cdff","Power Particle\n")..core.colorize("#FFFFFF", "A power unit, that strangelly can be carryed arround with no vessel, used by power guns"), - stack_max = 10000, - inventory_image = "rangedweapons_power_particle.png", -}) - - - diff --git a/mods/rangedweapons/mod.conf b/mods/rangedweapons/mod.conf deleted file mode 100644 index 79426e0..0000000 --- a/mods/rangedweapons/mod.conf +++ /dev/null @@ -1,3 +0,0 @@ -name = rangedweapons -description = A mod that adds guns and throwable weapons -optional_depends = doors, xpanes, vessels, moreores, 3d_armor diff --git a/mods/rangedweapons/mp40.lua b/mods/rangedweapons/mp40.lua deleted file mode 100644 index 84764d6..0000000 --- a/mods/rangedweapons/mp40.lua +++ /dev/null @@ -1,63 +0,0 @@ - - minetest.register_tool("rangedweapons:mp40_r", { - wield_scale = {x=1.75,y=1.75,z=1.5}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:mp40_rr", - load_sound = "rangedweapons_handgun_mag_in", - inventory_image = "rangedweapons_mp40_rld.png", - groups = {not_in_creative_inventory = 1}, -}) - minetest.register_tool("rangedweapons:mp40_rr", { - wield_scale = {x=1.75,y=1.75,z=1.5}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:mp40_rrr", - load_sound = "rangedweapons_reload_a", - inventory_image = "rangedweapons_mp40.png", - groups = {not_in_creative_inventory = 1}, -}) - minetest.register_tool("rangedweapons:mp40_rrr", { - wield_scale = {x=1.75,y=1.75,z=1.5}, - description = "", - range = 0, - inventory_image = "rangedweapons_mp40.png", - rw_next_reload = "rangedweapons:mp40", - load_sound = "rangedweapons_reload_b", - groups = {not_in_creative_inventory = 1}, -}) - - minetest.register_tool("rangedweapons:mp40", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.5}, - description = "" ..core.colorize("#35cdff","MP-40\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 1\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Clip size: 32\n") ..core.colorize("#FFFFFF", "Reload delay: 1.3\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.14\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - range = 0, - inventory_image = "rangedweapons_mp40.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=2,knockback=1}, - gun_crit = 8, - gun_critEffc = 2.0, - suitable_ammo = {{"rangedweapons:9mm",32}}, - gun_skill = {"smg_skill",75}, - gun_magazine = "rangedweapons:machinepistol_mag", - gun_icon = "rangedweapons_mp40_icon.png", - gun_unloaded = "rangedweapons:mp40_r", - gun_velocity = 25, - gun_accuracy = 75, - gun_cooldown = 0.14, - gun_reload = 1.3/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1500, - gun_smokeSize = 4, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_machine_pistol", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - -}) diff --git a/mods/rangedweapons/mp5.lua b/mods/rangedweapons/mp5.lua deleted file mode 100644 index e6205b7..0000000 --- a/mods/rangedweapons/mp5.lua +++ /dev/null @@ -1,68 +0,0 @@ - -minetest.register_tool("rangedweapons:mp5_r", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.20}, - description = "", - rw_next_reload = "rangedweapons:mp5_rr", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_mp5_rld.png", -}) - -minetest.register_tool("rangedweapons:mp5_rr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.20}, - description = "", - rw_next_reload = "rangedweapons:mp5_rrr", - load_sound = "rangedweapons_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_mp5.png", -}) - -minetest.register_tool("rangedweapons:mp5_rrr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.20}, - description = "", - rw_next_reload = "rangedweapons:mp5", - load_sound = "rangedweapons_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_mp5.png", -}) - - - minetest.register_tool("rangedweapons:mp5", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.20}, - description = "" ..core.colorize("#35cdff","MP5\n") ..core.colorize("#FFFFFF", "Gun damage: 3\n") ..core.colorize("#FFFFFF", "accuracy: 74%\n") ..core.colorize("#FFFFFF", "Gun knockback: 1\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 7%\n")..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 40/40\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/10mm auto\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.075(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: sub-machinegun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - range = 0, - inventory_image = "rangedweapons_mp5.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=3,knockback=1}, - gun_crit = 7, - gun_critEffc = 2.0, - suitable_ammo = {{"rangedweapons:9mm",40},{"rangedweapons:10mm",40}}, - gun_skill = {"smg_skill",75}, - gun_magazine = "rangedweapons:machinepistol_mag", - gun_icon = "rangedweapons_mp5_icon.png", - gun_unloaded = "rangedweapons:mp5_r", - gun_velocity = 25, - gun_accuracy = 74, - gun_cooldown = 0.075, - gun_reload = 1.0/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1600, - gun_smokeSize = 4, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_machine_pistol", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, -}) diff --git a/mods/rangedweapons/python.lua b/mods/rangedweapons/python.lua deleted file mode 100644 index 6544bec..0000000 --- a/mods/rangedweapons/python.lua +++ /dev/null @@ -1,52 +0,0 @@ - - - - -minetest.register_tool("rangedweapons:python_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.25,y=1.25,z=1.1}, - description = "", - loaded_gun = "rangedweapons:python", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_python_rld.png", -}) - - -minetest.register_tool("rangedweapons:python", { - description = "" ..core.colorize("#35cdff","Colt Python \n") ..core.colorize("#FFFFFF", "Ranged damage: 10\n")..core.colorize("#FFFFFF", "Accuracy: 95%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n") ..core.colorize("#FFFFFF", "Critical chance: 19%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.5x\n") ..core.colorize("#FFFFFF", "Ammunition: .357 Magnum rounds\n") ..core.colorize("#FFFFFF", "Reload time: 0.25\n") ..core.colorize("#FFFFFF", "Clip Size: 6\n")..core.colorize("#FFFFFF", "Gun type: Revolver\n")..core.colorize("#FFFFFF", "Block penetration: 5%\n") -..core.colorize("#FFFFFF", "penetration: 15%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"), - range = 0, - wield_scale = {x=1.25,y=1.25,z=1.1}, - inventory_image = "rangedweapons_python.png", -RW_gun_capabilities = { - gun_damage = {fleshy=10,knockback=6}, - gun_crit = 19, - gun_critEffc = 2.2, - suitable_ammo = {{"rangedweapons:357",6}}, - gun_skill = {"revolver_skill",40}, - gun_icon = "rangedweapons_python_icon.png", - gun_unloaded = "rangedweapons:python_rld", - gun_cooling = "rangedweapons:python", - gun_velocity = 55, - gun_accuracy = 95, - gun_cooldown = 0.2, - gun_reload = 0.4, - gun_projectiles = 1, - gun_durability = 1000, - gun_smokeSize = 7, - gun_mob_penetration = 15, - gun_node_penetration = 5, - gun_unload_sound = "rangedweapons_shell_insert", - gun_sound = "rangedweapons_deagle", - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_single_load_gun(itemstack, user) -return itemstack -end, -}) - diff --git a/mods/rangedweapons/remington.lua b/mods/rangedweapons/remington.lua deleted file mode 100644 index f9f8283..0000000 --- a/mods/rangedweapons/remington.lua +++ /dev/null @@ -1,64 +0,0 @@ -minetest.register_tool("rangedweapons:remington_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - loaded_gun = "rangedweapons:remington", - loaded_sound = "rangedweapons_shotgun_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_remington_rld.png", -}) - -minetest.register_tool("rangedweapons:remington", { - description = "" ..core.colorize("#35cdff","Remington 870\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 4\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n") ..core.colorize("#FFFFFF", "Accuracy: 40%\n")..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.8\n")..core.colorize("#FFFFFF", "Clip size: 4\n") ..core.colorize("#27a600", "Gun is ready to fire!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 18"), - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - inventory_image = "rangedweapons_remington.png", -RW_gun_capabilities = { - gun_damage = {fleshy=1,knockback=5}, - gun_crit = 4, - gun_critEffc = 2.0, - suitable_ammo = {{"rangedweapons:shell",4}}, - gun_skill = {"shotgun_skill",20}, - gun_icon = "rangedweapons_remington_icon.png", - gun_unloaded = "rangedweapons:remington_rld", - gun_cooling = "rangedweapons:remington_uld", - gun_velocity = 18, - gun_accuracy = 40, - gun_cooldown = 0.8, - gun_gravity = 5, - gun_reload = 0.25, - gun_projectiles = 4, - has_shell = 0, - gun_durability = 275, - gun_smokeSize = 14, - gun_door_breaking = 1, - gun_sound = "rangedweapons_shotgun_shot", - gun_unload_sound = "rangedweapons_shell_insert", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_single_load_gun(itemstack, user, "") -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - -minetest.register_tool("rangedweapons:remington_uld", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.1}, - range = 0, - description = "" ..core.colorize("#35cdff","Remington 870\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 4\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n") ..core.colorize("#FFFFFF", "Accuracy: 40%\n")..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.8\n")..core.colorize("#FFFFFF", "Clip size: 4\n") ..core.colorize("#be0d00", "Right-click, to eject the empty shell!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), - inventory_image = "rangedweapons_remington.png", - groups = {not_in_creative_inventory = 1}, - on_use = function(user) - minetest.sound_play("rangedweapons_empty", {user}) - end, -on_secondary_use = function(itemstack, user, pointed_thing) -eject_shell(itemstack,user,"rangedweapons:remington_rld",0.8,"rangedweapons_shotgun_reload_a","rangedweapons:empty_shell") -return itemstack -end, -}) - diff --git a/mods/rangedweapons/rpg.lua b/mods/rangedweapons/rpg.lua deleted file mode 100644 index 6ad5e03..0000000 --- a/mods/rangedweapons/rpg.lua +++ /dev/null @@ -1,74 +0,0 @@ -minetest.register_tool("rangedweapons:rpg_rld", { - description = "" ..core.colorize("#35cdff","rpg7\n") ..core.colorize("#FFFFFF", "Direct contact damage: 20\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 35\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: rockets\n")..core.colorize("#FFFFFF", "Gun type: rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - range = 0, - wield_scale = {x=2.5,y=2.5,z=3.75}, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_rpg_rld.png", - RW_gun_capabilities = { - gun_damage = {fleshy=20,knockback=35}, - gun_crit = 10, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:rocket",1}}, - gun_skill = {"",1}, - gun_icon = "rangedweapons_rpg_icon.png", - gun_unloaded = "rangedweapons:rpg_rld", - gun_cooling = "rangedweapons:rpg", - gun_velocity = 25, - gun_accuracy = 100, - gun_cooldown = 1.0, - gun_reload = 1.0, - gun_projectiles = 1, - gun_smokeSize = 15, - gun_durability = 150, - gun_unload_sound = "", - gun_sound = "rangedweapons_rocket", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - -minetest.register_tool("rangedweapons:rpg", { - description = "" ..core.colorize("#35cdff","rpg7\n") ..core.colorize("#FFFFFF", "Direct contact damage: 20\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "direct contact knockback: 35\n") ..core.colorize("#FFFFFF", "Gun crit chance: 10%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n")..core.colorize("#FFFFFF", "Clip size: 1\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n")..core.colorize("#FFFFFF", "Ammunition: rockets\n")..core.colorize("#FFFFFF", "Gun type: rocket launcher\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - range = 0, - wield_scale = {x=2.5,y=2.5,z=3.75}, - inventory_image = "rangedweapons_rpg.png", - RW_gun_capabilities = { - gun_damage = {fleshy=20,knockback=35}, - gun_crit = 10, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:rocket",1}}, - gun_skill = {"",1}, - gun_icon = "rangedweapons_rpg_icon.png", - gun_unloaded = "rangedweapons:rpg_rld", - gun_cooling = "rangedweapons:rpg", - gun_velocity = 25, - gun_accuracy = 100, - gun_cooldown = 1.0, - gun_reload = 1.0, - gun_projectiles = 1, - gun_smokeSize = 15, - gun_durability = 150, - gun_unload_sound = "", - gun_sound = "rangedweapons_rocket", - gun_unload_sound = "rangedweapons_shell_insert", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - - - - - diff --git a/mods/rangedweapons/rpk.lua b/mods/rangedweapons/rpk.lua deleted file mode 100644 index a365505..0000000 --- a/mods/rangedweapons/rpk.lua +++ /dev/null @@ -1,76 +0,0 @@ - -minetest.register_tool("rangedweapons:rpk_r", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:rpk_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_rpk_rld.png", -}) - -minetest.register_tool("rangedweapons:rpk_rr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:rpk_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_rpk.png", -}) - -minetest.register_tool("rangedweapons:rpk_rrr", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "", - rw_next_reload = "rangedweapons:rpk", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_rpk.png", -}) - - - minetest.register_tool("rangedweapons:rpk", { - stack_max= 1, - wield_scale = {x=1.75,y=1.75,z=1.3}, - description = "" ..core.colorize("#35cdff","rpk\n") ..core.colorize("#FFFFFF", "Gun damage: 7\n") ..core.colorize("#FFFFFF", "accuracy: 60%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 12%\n")..core.colorize("#FFFFFF", "Critical efficiency: 3.0x\n") ..core.colorize("#FFFFFF", "Reload delay: 2.0\n") ..core.colorize("#FFFFFF", "Clip size: 75\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.10(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: heavy machinegun\n") ..core.colorize("#FFFFFF", "Block penetration: 10%\n") -..core.colorize("#FFFFFF", "Enemy penetration: 25%\n") ..core.colorize("#FFFFFF", "Bullet velocity: 55"), - range = 0, - inventory_image = "rangedweapons_rpk.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=7,knockback=6}, - gun_crit = 12, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:762mm",75}}, - gun_skill = {"heavy_skill",55}, - gun_magazine = "rangedweapons:drum_mag", - gun_icon = "rangedweapons_rpk_icon.png", - gun_unloaded = "rangedweapons:rpk_r", - gun_velocity = 55, - gun_accuracy = 70, - gun_cooldown = 0.1, - gun_reload = 2.0/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 2250, - gun_smokeSize = 5, - gun_mob_penetration = 25, - gun_node_penetration = 10, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_ak", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - - inventory_image = "rangedweapons_rpk.png", -}) - - - diff --git a/mods/rangedweapons/scar.lua b/mods/rangedweapons/scar.lua deleted file mode 100644 index 5a3d6c5..0000000 --- a/mods/rangedweapons/scar.lua +++ /dev/null @@ -1,75 +0,0 @@ - -minetest.register_tool("rangedweapons:scar_r", { - stack_max= 1, - wield_scale = {x=1.7,y=1.7,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:scar_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_scar_rld.png", -}) - -minetest.register_tool("rangedweapons:scar_rr", { - stack_max= 1, - wield_scale = {x=1.7,y=1.7,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:scar_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_scar.png", -}) - -minetest.register_tool("rangedweapons:scar_rrr", { - stack_max= 1, - wield_scale = {x=1.7,y=1.7,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:scar", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_scar.png", -}) - - minetest.register_tool("rangedweapons:scar", { - stack_max= 1, - wield_scale = {x=1.7,y=1.7,z=1.25}, - description = "" ..core.colorize("#35cdff","FN SCAR 16\n") ..core.colorize("#FFFFFF", "Ranged damage: 9\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n")..core.colorize("#FFFFFF", "Critical chance: 11%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds/5.56mm rounds\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 20/30\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.15\n") ..core.colorize("#FFFFFF", "Block penetration: 7%\n") -..core.colorize("#FFFFFF", "penetration: 20%\n") ..core.colorize("#FFFFFF", "Gun type: Assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 45"), - range = 0, - inventory_image = "rangedweapons_scar.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=9,knockback=6}, - gun_crit = 11, - gun_critEffc = 2.75, - suitable_ammo = {{"rangedweapons:762mm",20},{"rangedweapons:556mm",30}}, - gun_skill = {"arifle_skill",50}, - gun_magazine = "rangedweapons:assaultrifle_mag", - gun_icon = "rangedweapons_scar_icon.png", - gun_unloaded = "rangedweapons:scar_r", - gun_velocity = 45, - gun_accuracy = 85, - gun_cooldown = 0.15, - gun_reload = 1.2/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1600, - gun_smokeSize = 5, - gun_mob_penetration = 20, - gun_node_penetration = 7, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_ak", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - inventory_image = "rangedweapons_scar.png", -}) - - - - diff --git a/mods/rangedweapons/settings.lua b/mods/rangedweapons/settings.lua deleted file mode 100644 index c6afa1a..0000000 --- a/mods/rangedweapons/settings.lua +++ /dev/null @@ -1,29 +0,0 @@ - -rweapons_player_dmg_multiplier = 1.0 -rweapons_mob_dmg_multiplier = 1.0 -rweapons_headshot_dmg_multiplier = 1.75 -rweapons_max_gun_efficiency = 300 -rweapons_min_gun_efficiency = 40 -rweapons_bloodyness = 10 - -rweapons_gun_crafting = "true" -rweapons_gun_durability = "true" -rweapons_shurikens = "true" -rweapons_handguns = "true" -rweapons_forceguns = "true" -rweapons_javelins = "true" -rweapons_power_weapons = "true" -rweapons_machine_pistols = "true" -rweapons_shotguns = "true" -rweapons_auto_shotguns = "true" -rweapons_smgs = "true" -rweapons_rifles = "true" -rweapons_assault_rifles = "true" -rweapons_heavy_machineguns = "true" -rweapons_revolvers = "true" -rweapons_explosives = "true" -rweapons_glass_breaking = "true" -rweapons_door_breaking = "true" -rweapons_other_weapon_crafting = "true" -rweapons_ammo_crafting = "true" -rweapons_item_crafting = "true" diff --git a/mods/rangedweapons/shurikens.lua b/mods/rangedweapons/shurikens.lua deleted file mode 100644 index ef941a9..0000000 --- a/mods/rangedweapons/shurikens.lua +++ /dev/null @@ -1,269 +0,0 @@ - - -minetest.register_craftitem("rangedweapons:wooden_shuriken", { - description = "" ..core.colorize("#35cdff","Wooden shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "Accuracy: 80%\n") ..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Critical chance: 6%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 10%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 10\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.35\n") ..core.colorize("#FFFFFF", "Projectile velocity: 25"), - range = 0, - stack_max= 100, - wield_scale = {x=0.6,y=0.6,z=0.5}, - inventory_image = "rangedweapons_wooden_shuriken.png", - RW_throw_capabilities = { - throw_damage = {fleshy=2,knockback=5}, - throw_crit = 6, - throw_critEffc = 2.0, - throw_skill = {"throw_skill",35}, - throw_velocity = 25, - throw_accuracy = 80, - throw_cooldown = 0.35, - throw_projectiles = 1, - throw_gravity = 10, - throw_sound = "rangedweapons_throw", - throw_dps = 0, - throw_mob_penetration = 0, - throw_node_penetration = 0, - throw_entity = "rangedweapons:shot_bullet", - throw_visual = "wielditem", - throw_texture = "rangedweapons:wooden_shuriken", - throw_projectile_size = 0.15, - throw_glass_breaking = 0, - has_sparks = 0, - ignites_explosives = 0, - throw_door_breaking = 0, -OnCollision = function(player,bullet,target) -if math.random(1, 100) <= 10 then -minetest.add_item(bullet.object:get_pos(), "rangedweapons:wooden_shuriken") end end, - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_yeet(itemstack, user) -return itemstack - end, -}) - - -minetest.register_craftitem("rangedweapons:stone_shuriken", { - description = "" ..core.colorize("#35cdff","Stone shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 4\n") ..core.colorize("#FFFFFF", "Accuracy: 75%\n") ..core.colorize("#FFFFFF", "knockback: 8\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 15%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 15\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.35\n") ..core.colorize("#FFFFFF", "Projectile velocity: 20"), - range = 0, - stack_max= 125, - wield_scale = {x=0.6,y=0.6,z=0.5}, - inventory_image = "rangedweapons_stone_shuriken.png", - RW_throw_capabilities = { - throw_damage = {fleshy=4,knockback=8}, - throw_crit = 7, - throw_critEffc = 2.1, - throw_skill = {"throw_skill",30}, - throw_velocity = 20, - throw_accuracy = 75, - throw_cooldown = 0.5, - throw_projectiles = 1, - throw_gravity = 15, - throw_sound = "rangedweapons_throw", - throw_dps = 0, - throw_mob_penetration = 0, - throw_node_penetration = 0, - throw_entity = "rangedweapons:shot_bullet", - throw_visual = "wielditem", - throw_texture = "rangedweapons:stone_shuriken", - throw_projectile_size = 0.15, - throw_glass_breaking = 1, - has_sparks = 0, - ignites_explosives = 0, - throw_door_breaking = 0, -OnCollision = function(player,bullet,target) -if math.random(1, 100) <= 15 then -minetest.add_item(bullet.object:get_pos(), "rangedweapons:stone_shuriken") end end, - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_yeet(itemstack, user) -return itemstack - end, -}) - - -minetest.register_craftitem("rangedweapons:steel_shuriken", { - description = "" ..core.colorize("#35cdff","Steel shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 6\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "knockback: 3\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 35%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 8\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.25\n") ..core.colorize("#FFFFFF", "Projectile velocity: 30"), - range = 0, - stack_max= 150, - wield_scale = {x=0.6,y=0.6,z=0.5}, - inventory_image = "rangedweapons_steel_shuriken.png", - RW_throw_capabilities = { - throw_damage = {fleshy=6,knockback=3}, - throw_crit = 8, - throw_critEffc = 2.2, - throw_skill = {"throw_skill",40}, - throw_velocity = 30, - throw_accuracy = 85, - throw_cooldown = 0.25, - throw_projectiles = 1, - throw_gravity = 8, - throw_sound = "rangedweapons_throw", - throw_dps = 0, - throw_mob_penetration = 0, - throw_node_penetration = 0, - throw_entity = "rangedweapons:shot_bullet", - throw_visual = "wielditem", - throw_texture = "rangedweapons:steel_shuriken", - throw_projectile_size = 0.15, - throw_glass_breaking = 0, - has_sparks = 1, - ignites_explosives = 0, - throw_door_breaking = 0, -OnCollision = function(player,bullet,target) -if math.random(1, 100) <= 35 then -minetest.add_item(bullet.object:get_pos(), "rangedweapons:steel_shuriken") end end, - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_yeet(itemstack, user) -return itemstack - end, -}) - -minetest.register_craftitem("rangedweapons:bronze_shuriken", { - description = "" ..core.colorize("#35cdff","Bronze shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 6\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "knockback: 3\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.2x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 30%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 8\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.25\n") ..core.colorize("#FFFFFF", "Projectile velocity: 30"), - range = 0, - stack_max= 150, - wield_scale = {x=0.6,y=0.6,z=0.5}, - inventory_image = "rangedweapons_bronze_shuriken.png", - RW_throw_capabilities = { - throw_damage = {fleshy=6,knockback=3}, - throw_crit = 8, - throw_critEffc = 2.2, - throw_skill = {"throw_skill",40}, - throw_velocity = 30, - throw_accuracy = 85, - throw_cooldown = 0.25, - throw_projectiles = 1, - throw_gravity = 8, - throw_sound = "rangedweapons_throw", - throw_dps = 0, - throw_mob_penetration = 0, - throw_node_penetration = 0, - throw_entity = "rangedweapons:shot_bullet", - throw_visual = "wielditem", - throw_texture = "rangedweapons:bronze_shuriken", - throw_projectile_size = 0.15, - throw_glass_breaking = 0, - has_sparks = 1, - ignites_explosives = 0, - throw_door_breaking = 0, -OnCollision = function(player,bullet,target) -if math.random(1, 100) <= 30 then -minetest.add_item(bullet.object:get_pos(), "rangedweapons:bronze_shuriken") end end, - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_yeet(itemstack, user) -return itemstack - end, -}) - -minetest.register_craftitem("rangedweapons:golden_shuriken", { - description = "" ..core.colorize("#35cdff","Golden shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 8\n") ..core.colorize("#FFFFFF", "Accuracy: 75%\n") ..core.colorize("#FFFFFF", "knockback: 10\n") ..core.colorize("#FFFFFF", "Critical chance: 12%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.5x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 25%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 15\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.4\n") ..core.colorize("#FFFFFF", "Projectile velocity: 25"), - range = 0, - stack_max= 175, - wield_scale = {x=0.6,y=0.6,z=0.5}, - inventory_image = "rangedweapons_golden_shuriken.png", - RW_throw_capabilities = { - throw_damage = {fleshy=8,knockback=10}, - throw_crit = 12, - throw_critEffc = 2.5, - throw_skill = {"throw_skill",35}, - throw_velocity = 25, - throw_accuracy = 75, - throw_cooldown = 0.4, - throw_projectiles = 1, - throw_gravity = 15, - throw_sound = "rangedweapons_throw", - throw_dps = 0, - throw_mob_penetration = 0, - throw_node_penetration = 0, - throw_entity = "rangedweapons:shot_bullet", - throw_visual = "wielditem", - throw_texture = "rangedweapons:golden_shuriken", - throw_projectile_size = 0.15, - throw_glass_breaking = 1, - has_sparks = 1, - ignites_explosives = 0, - throw_door_breaking = 0, -OnCollision = function(player,bullet,target) -if math.random(1, 100) <= 25 then -minetest.add_item(bullet.object:get_pos(), "rangedweapons:golden_shuriken") end end, - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_yeet(itemstack, user) -return itemstack - end, -}) - -minetest.register_craftitem("rangedweapons:mese_shuriken", { - description = "" ..core.colorize("#35cdff","MESE shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 7\n") ..core.colorize("#FFFFFF", "Accuracy: 90%\n") ..core.colorize("#FFFFFF", "knockback: 2\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.3x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 50%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 5\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.2\n") ..core.colorize("#FFFFFF", "Enemy penetration: 25%\n") ..core.colorize("#FFFFFF", "Projectile velocity: 35"), - range = 0, - stack_max= 175, - wield_scale = {x=0.6,y=0.6,z=0.5}, - inventory_image = "rangedweapons_mese_shuriken.png", - RW_throw_capabilities = { - throw_damage = {fleshy=7,knockback=2}, - throw_crit = 9, - throw_critEffc = 2.3, - throw_skill = {"throw_skill",45}, - throw_velocity = 35, - throw_accuracy = 90, - throw_cooldown = 0.2, - throw_projectiles = 1, - throw_gravity = 5, - throw_sound = "rangedweapons_throw", - throw_dps = 0, - throw_mob_penetration = 25, - throw_node_penetration = 0, - throw_entity = "rangedweapons:shot_bullet", - throw_visual = "wielditem", - throw_texture = "rangedweapons:mese_shuriken", - throw_projectile_size = 0.15, - throw_glass_breaking = 1, - has_sparks = 1, - ignites_explosives = 0, - throw_door_breaking = 0, -OnCollision = function(player,bullet,target) -if math.random(1, 100) <= 50 then -minetest.add_item(bullet.object:get_pos(), "rangedweapons:mese_shuriken") end end, - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_yeet(itemstack, user) -return itemstack - end, -}) - -minetest.register_craftitem("rangedweapons:diamond_shuriken", { - description = "" ..core.colorize("#35cdff","Diamond shuriken\n") ..core.colorize("#FFFFFF", "Ranged damage: 8\n") ..core.colorize("#FFFFFF", "Accuracy: 95%\n") ..core.colorize("#FFFFFF", "knockback: 2\n") ..core.colorize("#FFFFFF", "Critical chance: 10%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.4x\n") ..core.colorize("#FFFFFF", "Shuriken survival rate: 60%\n") ..core.colorize("#FFFFFF", "Projectile gravity: 5\n") ..core.colorize("#FFFFFF", "Throwing cooldown: 0.15\n") ..core.colorize("#FFFFFF", "Enemy penetration: 33%\n") ..core.colorize("#FFFFFF", "Projectile velocity: 40"), - range = 0, - stack_max= 200, - wield_scale = {x=0.6,y=0.6,z=0.5}, - inventory_image = "rangedweapons_diamond_shuriken.png", - RW_throw_capabilities = { - throw_damage = {fleshy=8,knockback=2}, - throw_crit = 10, - throw_critEffc = 2.4, - throw_skill = {"throw_skill",50}, - throw_velocity = 40, - throw_accuracy = 95, - throw_cooldown = 0.15, - throw_projectiles = 1, - throw_gravity = 5, - throw_sound = "rangedweapons_throw", - throw_dps = 0, - throw_mob_penetration = 33, - throw_node_penetration = 0, - throw_entity = "rangedweapons:shot_bullet", - throw_visual = "wielditem", - throw_texture = "rangedweapons:diamond_shuriken", - throw_projectile_size = 0.15, - throw_glass_breaking = 1, - has_sparks = 1, - ignites_explosives = 0, - throw_door_breaking = 0, -OnCollision = function(player,bullet,target) -if math.random(1, 100) <= 60 then -minetest.add_item(bullet.object:get_pos(), "rangedweapons:diamond_shuriken") end end, - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_yeet(itemstack, user) -return itemstack - end, -}) \ No newline at end of file diff --git a/mods/rangedweapons/skills.lua b/mods/rangedweapons/skills.lua deleted file mode 100644 index 020f2ad..0000000 --- a/mods/rangedweapons/skills.lua +++ /dev/null @@ -1,154 +0,0 @@ -minetest.register_on_joinplayer(function(player) -local meta = player:get_meta() -if meta:get_int("handgun_skill") == 0 -then - meta:set_int("handgun_skill",100) -end -if meta:get_int("mp_skill") == 0 -then - meta:set_int("mp_skill",100) -end -if meta:get_int("smg_skill") == 0 -then - meta:set_int("smg_skill",100) -end -if meta:get_int("shotgun_skill") == 0 -then - meta:set_int("shotgun_skill",100) -end -if meta:get_int("heavy_skill") == 0 -then - meta:set_int("heavy_skill",100) -end -if meta:get_int("arifle_skill") == 0 -then - meta:set_int("arifle_skill",100) -end -if meta:get_int("revolver_skill") == 0 -then - meta:set_int("revolver_skill",100) -end -if meta:get_int("rifle_skill") == 0 -then - meta:set_int("rifle_skill",100) -end -if meta:get_int("throw_skill") == 0 -then - meta:set_int("throw_skill",100) -end -end) - - -minetest.register_chatcommand("gunskills", { - func = function(name, param) - for _, player in pairs(minetest.get_connected_players()) do - local meta = player:get_meta() -local handguns = meta:get_int("handgun_skill") -local mps = meta:get_int("mp_skill") -local smgs = meta:get_int("smg_skill") -local shotguns = meta:get_int("shotgun_skill") -local heavy = meta:get_int("heavy_skill") -local arifle = meta:get_int("arifle_skill") -local revolver = meta:get_int("revolver_skill") -local rifle = meta:get_int("rifle_skill") -local throw = meta:get_int("throw_skill") - minetest.show_formspec(name, "rangedweapons:gunskills_form", -"size[11,7]".. -"label[0,0;Gun efficiency: increases damage, accuracy and crit chance.]".. -"image[0,1;1,1;rangedweapons_handgun_img.png]".. -"label[1,1.2;Handgun efficiency: " .. handguns .. "%]".. -"image[0,2;1,1;rangedweapons_machinepistol_img.png]".. -"label[1,2.2;M.Pistol efficiency: " .. mps .. "%]".. -"image[0,3;1,1;rangedweapons_smg_img.png]".. -"label[1,3.2;S.M.G efficiency: " .. smgs .. "%]".. -"image[0,4;1,1;rangedweapons_shotgun_img.png]".. -"label[1,4.2;Shotgun efficiency: " .. shotguns .. "%]".. -"image[0,5;1,1;rangedweapons_heavy_img.png]".. -"label[1,5.2;Heavy.MG efficiency: " .. heavy .. "%]".. -"image[0,6;1,1;rangedweapons_arifle_img.png]".. -"label[1,6.2;A.rifle efficiency: " .. arifle .. "%]".. -"image[5,1;1,1;rangedweapons_revolver_img.png]".. -"label[6,1.2;Revl./mgn. efficiency: " .. revolver .. "%]".. -"image[5,2;1,1;rangedweapons_rifle_img.png]".. -"label[6,2.2;Rifle efficiency: " .. rifle .. "%]".. -"image[5,3;1,1;rangedweapons_yeetable_img.png]".. -"label[6,3.2;Throwing efficiency: " .. throw .. "%]".. -"button_exit[9,0;2,1;exit;Done]") - -end - end -}) - - local timer = 0 -minetest.register_globalstep(function(dtime, player) - timer = timer + dtime; - if timer >= 60.0 then - for _, player in pairs(minetest.get_connected_players()) do - local meta = player:get_meta() -local handguns = meta:get_int("handgun_skill") -local mps = meta:get_int("mp_skill") -local smgs = meta:get_int("smg_skill") -local shotguns = meta:get_int("shotgun_skill") -local heavy = meta:get_int("heavy_skill") -local arifle = meta:get_int("arifle_skill") -local revolver = meta:get_int("revolver_skill") -local rifle = meta:get_int("rifle_skill") -local throw = meta:get_int("throw_skill") -if math.random(1, 40) == 1 then -if handguns > rweapons_min_gun_efficiency then - meta:set_int("handgun_skill", handguns - 1) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Handgun skill degraded! ")) - end - end -if math.random(1, 40) == 1 then -if mps > rweapons_min_gun_efficiency then - meta:set_int("mp_skill", mps - 1) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Machine Pistol skill degraded! ")) - end - end -if math.random(1, 40) == 1 then -if smgs > rweapons_min_gun_efficiency then - meta:set_int("smg_skill", smgs - 1) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","S.M.G skill degraded! ")) - end - end -if math.random(1, 40) == 1 then -if shotguns > rweapons_min_gun_efficiency then - meta:set_int("shotgun_skill", shotguns - 1) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Shotgun skill degraded! ")) - end - end -if math.random(1, 40) == 1 then -if heavy > rweapons_min_gun_efficiency then - meta:set_int("heavy_skill", heavy - 1) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Heavy.MG skill degraded! ")) - end - end -if math.random(1, 40) == 1 then -if arifle > rweapons_min_gun_efficiency then - meta:set_int("arifle_skill", arifle - 1) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","A.Rifle skill degraded! ")) - end - end -if math.random(1, 40) == 1 then -if revolver > rweapons_min_gun_efficiency then - meta:set_int("revolver_skill", revolver - 1) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Revolver/magnum skill degraded! ")) - end - end -if math.random(1, 40) == 1 then -if rifle > rweapons_min_gun_efficiency then - meta:set_int("rifle_skill", rifle - 1) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Rifle skill degraded! ")) - end - end -if math.random(1, 40) == 1 then -if throw > rweapons_min_gun_efficiency then - meta:set_int("throw_skill", throw - 1) - minetest.chat_send_player(player:get_player_name(), "" ..core.colorize("#ff0000","Throwing skill degraded! ")) - end - end - timer = 0 - end - end - end) diff --git a/mods/rangedweapons/sounds/glass_break.ogg b/mods/rangedweapons/sounds/glass_break.ogg deleted file mode 100644 index b6cc9e8..0000000 Binary files a/mods/rangedweapons/sounds/glass_break.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/hit.ogg b/mods/rangedweapons/sounds/hit.ogg deleted file mode 100644 index 1281384..0000000 Binary files a/mods/rangedweapons/sounds/hit.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_ak.ogg b/mods/rangedweapons/sounds/rangedweapons_ak.ogg deleted file mode 100644 index 0a3c4c2..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_ak.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_beretta.ogg b/mods/rangedweapons/sounds/rangedweapons_beretta.ogg deleted file mode 100644 index 3b82f9c..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_beretta.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_bulletdrop.ogg b/mods/rangedweapons/sounds/rangedweapons_bulletdrop.ogg deleted file mode 100644 index 6abe726..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_bulletdrop.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_deagle.ogg b/mods/rangedweapons/sounds/rangedweapons_deagle.ogg deleted file mode 100644 index 253289f..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_deagle.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_empty.ogg b/mods/rangedweapons/sounds/rangedweapons_empty.ogg deleted file mode 100644 index 8e60db8..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_empty.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_glock.ogg b/mods/rangedweapons/sounds/rangedweapons_glock.ogg deleted file mode 100644 index 43877bf..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_glock.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_handgun_mag_in.ogg b/mods/rangedweapons/sounds/rangedweapons_handgun_mag_in.ogg deleted file mode 100644 index 818c871..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_handgun_mag_in.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_handgun_mag_out.ogg b/mods/rangedweapons/sounds/rangedweapons_handgun_mag_out.ogg deleted file mode 100644 index 706b68e..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_handgun_mag_out.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_laser.ogg b/mods/rangedweapons/sounds/rangedweapons_laser.ogg deleted file mode 100644 index 6527660..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_laser.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_machine_pistol.ogg b/mods/rangedweapons/sounds/rangedweapons_machine_pistol.ogg deleted file mode 100644 index d113b53..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_machine_pistol.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_machinegun.ogg b/mods/rangedweapons/sounds/rangedweapons_machinegun.ogg deleted file mode 100644 index ff47c33..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_machinegun.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_makarov.ogg b/mods/rangedweapons/sounds/rangedweapons_makarov.ogg deleted file mode 100644 index 6083687..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_makarov.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_reload_a.ogg b/mods/rangedweapons/sounds/rangedweapons_reload_a.ogg deleted file mode 100644 index 939ad80..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_reload_a.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_reload_b.ogg b/mods/rangedweapons/sounds/rangedweapons_reload_b.ogg deleted file mode 100644 index cc52cf0..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_reload_b.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_revolver.ogg b/mods/rangedweapons/sounds/rangedweapons_revolver.ogg deleted file mode 100644 index 722af13..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_revolver.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_rifle_a.ogg b/mods/rangedweapons/sounds/rangedweapons_rifle_a.ogg deleted file mode 100644 index 6e02c6d..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_rifle_a.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_rifle_b.ogg b/mods/rangedweapons/sounds/rangedweapons_rifle_b.ogg deleted file mode 100644 index 846486c..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_rifle_b.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_rifle_clip_in.ogg b/mods/rangedweapons/sounds/rangedweapons_rifle_clip_in.ogg deleted file mode 100644 index caf60a9..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_rifle_clip_in.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_rifle_clip_out.ogg b/mods/rangedweapons/sounds/rangedweapons_rifle_clip_out.ogg deleted file mode 100644 index 5892b48..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_rifle_clip_out.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_rifle_reload_a.ogg b/mods/rangedweapons/sounds/rangedweapons_rifle_reload_a.ogg deleted file mode 100644 index 11b5e81..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_rifle_reload_a.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_rifle_reload_b.ogg b/mods/rangedweapons/sounds/rangedweapons_rifle_reload_b.ogg deleted file mode 100644 index 0c91a84..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_rifle_reload_b.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_rocket.ogg b/mods/rangedweapons/sounds/rangedweapons_rocket.ogg deleted file mode 100644 index 43bac1d..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_rocket.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_shell_insert.ogg b/mods/rangedweapons/sounds/rangedweapons_shell_insert.ogg deleted file mode 100644 index e7a5b8b..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_shell_insert.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_shellhit.ogg b/mods/rangedweapons/sounds/rangedweapons_shellhit.ogg deleted file mode 100644 index ef494dd..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_shellhit.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_shotgun_full.ogg b/mods/rangedweapons/sounds/rangedweapons_shotgun_full.ogg deleted file mode 100644 index 4e0cdf4..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_shotgun_full.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_shotgun_reload_a.ogg b/mods/rangedweapons/sounds/rangedweapons_shotgun_reload_a.ogg deleted file mode 100644 index aeeb450..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_shotgun_reload_a.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_shotgun_reload_b.ogg b/mods/rangedweapons/sounds/rangedweapons_shotgun_reload_b.ogg deleted file mode 100644 index 8d18d5d..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_shotgun_reload_b.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_shotgun_reload_full.ogg b/mods/rangedweapons/sounds/rangedweapons_shotgun_reload_full.ogg deleted file mode 100644 index 45c1468..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_shotgun_reload_full.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_shotgun_shot.ogg b/mods/rangedweapons/sounds/rangedweapons_shotgun_shot.ogg deleted file mode 100644 index 9a154e5..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_shotgun_shot.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_smg.ogg b/mods/rangedweapons/sounds/rangedweapons_smg.ogg deleted file mode 100644 index ad7e09e..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_smg.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_throw.ogg b/mods/rangedweapons/sounds/rangedweapons_throw.ogg deleted file mode 100644 index 71ebb31..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_throw.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rangedweapons_woodbreak.ogg b/mods/rangedweapons/sounds/rangedweapons_woodbreak.ogg deleted file mode 100644 index bd11566..0000000 Binary files a/mods/rangedweapons/sounds/rangedweapons_woodbreak.ogg and /dev/null differ diff --git a/mods/rangedweapons/sounds/rengedweapons_ricochet.ogg b/mods/rangedweapons/sounds/rengedweapons_ricochet.ogg deleted file mode 100644 index 715fac6..0000000 Binary files a/mods/rangedweapons/sounds/rengedweapons_ricochet.ogg and /dev/null differ diff --git a/mods/rangedweapons/spas12.lua b/mods/rangedweapons/spas12.lua deleted file mode 100644 index 2a0bad3..0000000 --- a/mods/rangedweapons/spas12.lua +++ /dev/null @@ -1,63 +0,0 @@ -minetest.register_tool("rangedweapons:spas12_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - loaded_gun = "rangedweapons:spas12", - loaded_sound = "rangedweapons_shotgun_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_spas12_rld.png", -}) - -minetest.register_tool("rangedweapons:spas12", { - description = "" ..core.colorize("#35cdff","spas-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 3\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "Gun gravity: 3\n") ..core.colorize("#FFFFFF", "Accuracy: 52%\n")..core.colorize("#FFFFFF", "knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.45\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#27a600", "Gun is ready to fire!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 32"), - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - inventory_image = "rangedweapons_spas12.png", -RW_gun_capabilities = { - gun_damage = {fleshy=3,knockback=7}, - gun_crit = 7, - gun_critEffc = 2.1, - suitable_ammo = {{"rangedweapons:shell",8}}, - gun_skill = {"shotgun_skill",20}, - gun_icon = "rangedweapons_spas12_icon.png", - gun_unloaded = "rangedweapons:spas12_rld", - gun_cooling = "rangedweapons:spas12_uld", - gun_velocity = 32, - gun_accuracy = 52, - gun_cooldown = 0.45, - gun_gravity = 3, - gun_reload = 0.25, - gun_projectiles = 6, - has_shell = 0, - gun_durability = 550, - gun_smokeSize = 15, - gun_door_breaking = 1, - gun_sound = "rangedweapons_shotgun_shot", - gun_unload_sound = "rangedweapons_shell_insert", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_single_load_gun(itemstack, user, "") -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, -}) - -minetest.register_tool("rangedweapons:spas12_uld", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.1}, - range = 0, - description = "" ..core.colorize("#35cdff","spas-12\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "projectiles: 6\n") ..core.colorize("#FFFFFF", "Gun gravity: 3\n") ..core.colorize("#FFFFFF", "Accuracy: 52%\n")..core.colorize("#FFFFFF", "knockback: 7\n") ..core.colorize("#FFFFFF", "Critical chance: 7%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.1x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.45\n")..core.colorize("#FFFFFF", "Clip size: 8\n") ..core.colorize("#be0d00", "Right-click, to eject the empty shell!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 28"), - inventory_image = "rangedweapons_spas12.png", - groups = {not_in_creative_inventory = 1}, - on_use = function(user) - minetest.sound_play("rangedweapons_empty", {user}) - end, -on_secondary_use = function(itemstack, user, pointed_thing) -eject_shell(itemstack,user,"rangedweapons:spas12_rld",0.6,"rangedweapons_shotgun_reload_a","rangedweapons:empty_shell") -return itemstack -end, -}) diff --git a/mods/rangedweapons/svd.lua b/mods/rangedweapons/svd.lua deleted file mode 100644 index 881c07c..0000000 --- a/mods/rangedweapons/svd.lua +++ /dev/null @@ -1,103 +0,0 @@ - - -minetest.register_tool("rangedweapons:svd_uld", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.1}, - range = 0, - description = "" ..core.colorize("#35cdff","S.V.D. \n") ..core.colorize("#FFFFFF", "Ranged damage:17 + 30/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 14\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 10x\n") ..core.colorize("#be0d00", "Right-click to eject empty bullet shell\n") ..core.colorize("#FFFFFF", "Clip size: 10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"), - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_svd.png", - weapon_zoom = 9, - on_use = function(user) - minetest.sound_play("rangedweapons_empty", {user}) - end, -on_secondary_use = function(itemstack, user, pointed_thing) -eject_shell(itemstack,user,"rangedweapons:svd_rld",1.0,"rangedweapons_rifle_reload_a","rangedweapons:empty_shell") -return itemstack -end, -}) - - -minetest.register_tool("rangedweapons:svd_r", { - rw_next_reload = "rangedweapons:svd_rr", - load_sound = "rangedweapons_rifle_clip_in", - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_svd_noclip.png", -}) -minetest.register_tool("rangedweapons:svd_rr", { - rw_next_reload = "rangedweapons:svd_rrr", - load_sound = "rangedweapons_rifle_reload_a", - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_svd.png", -}) -minetest.register_tool("rangedweapons:svd_rrr", { - rw_next_reload = "rangedweapons:svd", - load_sound = "rangedweapons_rifle_reload_b", - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_svd_rld.png", -}) - - -minetest.register_tool("rangedweapons:svd_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.9,y=1.9,z=1.1}, - description = "", - loaded_gun = "rangedweapons:svd", - loaded_sound = "rangedweapons_rifle_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_svd_rld.png", -}) - - -minetest.register_tool("rangedweapons:svd", { - description = "" ..core.colorize("#35cdff","S.V.D. \n") ..core.colorize("#FFFFFF", "Ranged damage:17 + 30/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "knockback: 14\n") ..core.colorize("#FFFFFF", "Critical chance: 30%\n") ..core.colorize("#FFFFFF", "Critical efficiency: x3\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm round\n") ..core.colorize("#FFFFFF", "Rate of fire: 1.0\n") ..core.colorize("#FFFFFF", "Reload time: 2.0\n") ..core.colorize("#FFFFFF", "Zoom: 10x\n") ..core.colorize("#27a600", "The gun is loaded!\n") ..core.colorize("#FFFFFF", "Clip size: 10\n") ..core.colorize("#FFFFFF", "Enemy penetration:30%\n") ..core.colorize("#FFFFFF", "Block penetration:10%\n") ..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 75"), - range = 0, - weapon_zoom = 9, - wield_scale = {x=1.9,y=1.9,z=1.1}, - inventory_image = "rangedweapons_svd.png", -RW_gun_capabilities = { - gun_damage = {fleshy=17,knockback=14}, - gun_crit = 30, - gun_critEffc = 3.0, - suitable_ammo = {{"rangedweapons:762mm",10}}, - gun_skill = {"rifle_skill",20}, - gun_magazine = "rangedweapons:rifle_mag", - gun_icon = "rangedweapons_svd_icon.png", - gun_unloaded = "rangedweapons:svd_r", - gun_cooling = "rangedweapons:svd_uld", - gun_velocity = 75, - gun_accuracy = 100, - gun_cooldown = 1.0, - gun_reload = 2.0/4, - gun_projectiles = 1, - has_shell = 0, - gun_durability = 700, - gun_smokeSize = 8, - gun_dps = 30, - gun_mob_penetration = 30, - gun_node_penetration = 10, - gun_unload_sound = "rangedweapons_rifle_clip_out", - gun_sound = "rangedweapons_rifle_b", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, - -}) - - diff --git a/mods/rangedweapons/taurus.lua b/mods/rangedweapons/taurus.lua deleted file mode 100644 index a164ae9..0000000 --- a/mods/rangedweapons/taurus.lua +++ /dev/null @@ -1,50 +0,0 @@ - -minetest.register_tool("rangedweapons:taurus_rld", { - stack_max= 1, - range = 0, - wield_scale = {x=1.25,y=1.25,z=1.1}, - description = "", - loaded_gun = "rangedweapons:taurus", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_taurus_rld.png", -}) - - -minetest.register_tool("rangedweapons:taurus", { - description = "" ..core.colorize("#35cdff","Taurus raging bull \n") ..core.colorize("#FFFFFF", "Ranged damage: 14\n")..core.colorize("#FFFFFF", "Accuracy: 97%\n") ..core.colorize("#FFFFFF", "Gun knockback: 8\n") ..core.colorize("#FFFFFF", "Critical chance: 22%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 3.1x\n") ..core.colorize("#FFFFFF", "Ammunition: .44 Magnum rounds\n") ..core.colorize("#FFFFFF", "Reload time: 0.25\n") ..core.colorize("#FFFFFF", "Clip Size: 6\n") ..core.colorize("#FFFFFF", "Block penetration: 8%\n") -..core.colorize("#FFFFFF", "penetration: 24%\n") ..core.colorize("#FFFFFF", "Gun type: Revolver\n") ..core.colorize("#FFFFFF", "Bullet velocity: 64"), - range = 0, - wield_scale = {x=1.25,y=1.25,z=1.1}, - inventory_image = "rangedweapons_taurus.png", -RW_gun_capabilities = { - gun_damage = {fleshy=14,knockback=8}, - gun_crit = 22, - gun_critEffc = 3.1, - suitable_ammo = {{"rangedweapons:44",6}}, - gun_skill = {"revolver_skill",40}, - gun_icon = "rangedweapons_taurus_icon.png", - gun_unloaded = "rangedweapons:taurus_rld", - gun_cooling = "rangedweapons:taurus", - gun_velocity = 55, - gun_accuracy = 97, - gun_cooldown = 0.2, - gun_reload = 0.4, - gun_projectiles = 1, - gun_durability = 1750, - gun_smokeSize = 7, - gun_mob_penetration = 24, - gun_node_penetration = 8, - gun_unload_sound = "rangedweapons_shell_insert", - gun_sound = "rangedweapons_deagle", - }, - on_use = function(itemstack, user, pointed_thing) -rangedweapons_shoot_gun(itemstack, user) -return itemstack - end, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_single_load_gun(itemstack, user) -return itemstack -end, -}) - - diff --git a/mods/rangedweapons/tec9.lua b/mods/rangedweapons/tec9.lua deleted file mode 100644 index af84fc4..0000000 --- a/mods/rangedweapons/tec9.lua +++ /dev/null @@ -1,72 +0,0 @@ - - - -minetest.register_craftitem("rangedweapons:tec9_r", { - stack_max= 1, - wield_scale = {x=1.25,y=1.25,z=1.50}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:tec9_rr", - load_sound = "rangedweapons_handgun_mag_in", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_tec9_rld.png", -}) - -minetest.register_craftitem("rangedweapons:tec9_rr", { - stack_max= 1, - wield_scale = {x=1.25,y=1.25,z=1.50}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:tec9_rrr", - load_sound = "rangedweapons_reload_a", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_tec9.png", -}) - -minetest.register_craftitem("rangedweapons:tec9_rrr", { - stack_max= 1, - wield_scale = {x=1.25,y=1.25,z=1.50}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:tec9", - load_sound = "rangedweapons_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_tec9.png", -}) - - - - minetest.register_craftitem("rangedweapons:tec9", { - stack_max= 1, - wield_scale = {x=1.25,y=1.25,z=1.50}, - description = "" ..core.colorize("#35cdff","TEC-9\n") ..core.colorize("#FFFFFF", "Gun damage: 1\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "Gun knockback: 0\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Gun Critical efficiency: 1.9x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 50\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.2\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), - range = 0, - inventory_image = "rangedweapons_tec9.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=1,knockback=0}, - gun_crit = 9, - gun_critEffc = 1.9, - suitable_ammo = {{"rangedweapons:9mm",50}}, - gun_skill = {"mp_skill",80}, - gun_magazine = "rangedweapons:machinepistol_mag", - gun_icon = "rangedweapons_tec9_icon.png", - gun_unloaded = "rangedweapons:tec9_r", - gun_velocity = 20, - gun_accuracy = 75, - gun_cooldown = 0.2, - gun_reload = 1.0/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1100, - gun_smokeSize = 4, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_machine_pistol", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, -}) - diff --git a/mods/rangedweapons/textures/rangedweapons_10mm.png b/mods/rangedweapons/textures/rangedweapons_10mm.png deleted file mode 100644 index 327827f..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_10mm.png and /dev/null differ diff --git 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b/mods/rangedweapons/textures/rangedweapons_taurus.png deleted file mode 100644 index 1f09a73..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_taurus.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_taurus_icon.png b/mods/rangedweapons/textures/rangedweapons_taurus_icon.png deleted file mode 100644 index 686dbc4..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_taurus_icon.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_taurus_rld.png b/mods/rangedweapons/textures/rangedweapons_taurus_rld.png deleted file mode 100644 index a53d8b5..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_taurus_rld.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_tec9.png b/mods/rangedweapons/textures/rangedweapons_tec9.png deleted file mode 100644 index 692f409..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_tec9.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_tec9_icon.png b/mods/rangedweapons/textures/rangedweapons_tec9_icon.png deleted file mode 100644 index 012d112..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_tec9_icon.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_tec9_rld.png b/mods/rangedweapons/textures/rangedweapons_tec9_rld.png deleted file mode 100644 index 6cae31d..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_tec9_rld.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_thompson.png b/mods/rangedweapons/textures/rangedweapons_thompson.png deleted file mode 100644 index afec2d4..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_thompson.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_thompson_icon.png b/mods/rangedweapons/textures/rangedweapons_thompson_icon.png deleted file mode 100644 index 61e942e..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_thompson_icon.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_thompson_rld.png b/mods/rangedweapons/textures/rangedweapons_thompson_rld.png deleted file mode 100644 index d0dff23..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_thompson_rld.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_thrown_javelin.png b/mods/rangedweapons/textures/rangedweapons_thrown_javelin.png deleted file mode 100644 index 08f397c..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_thrown_javelin.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_tmp.png b/mods/rangedweapons/textures/rangedweapons_tmp.png deleted file mode 100644 index e3b537e..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_tmp.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_tmp_icon.png b/mods/rangedweapons/textures/rangedweapons_tmp_icon.png deleted file mode 100644 index 72ecc72..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_tmp_icon.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_tmp_rld.png b/mods/rangedweapons/textures/rangedweapons_tmp_rld.png deleted file mode 100644 index ce36a46..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_tmp_rld.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_ultra_gunsteel_ingot.png b/mods/rangedweapons/textures/rangedweapons_ultra_gunsteel_ingot.png deleted file mode 100644 index e0e4eab..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_ultra_gunsteel_ingot.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_ump.png b/mods/rangedweapons/textures/rangedweapons_ump.png deleted file mode 100644 index b41ad00..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_ump.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_ump_icon.png b/mods/rangedweapons/textures/rangedweapons_ump_icon.png deleted file mode 100644 index abc89e2..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_ump_icon.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_ump_rld.png b/mods/rangedweapons/textures/rangedweapons_ump_rld.png deleted file mode 100644 index ab5b73e..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_ump_rld.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_uzi.png b/mods/rangedweapons/textures/rangedweapons_uzi.png deleted file mode 100644 index 8a5ea5b..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_uzi.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_uzi_icon.png b/mods/rangedweapons/textures/rangedweapons_uzi_icon.png deleted file mode 100644 index 1f76cb2..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_uzi_icon.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_uzi_rld.png b/mods/rangedweapons/textures/rangedweapons_uzi_rld.png deleted file mode 100644 index e7c1a6d..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_uzi_rld.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_wooden_shuriken.png b/mods/rangedweapons/textures/rangedweapons_wooden_shuriken.png deleted file mode 100644 index 6577ba9..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_wooden_shuriken.png and /dev/null differ diff --git a/mods/rangedweapons/textures/rangedweapons_yeetable_img.png b/mods/rangedweapons/textures/rangedweapons_yeetable_img.png deleted file mode 100644 index 7239a3e..0000000 Binary files a/mods/rangedweapons/textures/rangedweapons_yeetable_img.png and /dev/null differ diff --git a/mods/rangedweapons/thompson.lua b/mods/rangedweapons/thompson.lua deleted file mode 100644 index c76abd2..0000000 --- a/mods/rangedweapons/thompson.lua +++ /dev/null @@ -1,72 +0,0 @@ - - -minetest.register_tool("rangedweapons:thompson_r", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:thompson_rr", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_thompson_rld.png", -}) -minetest.register_tool("rangedweapons:thompson_rr", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:thompson_rrr", - load_sound = "rangedweapons_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_thompson.png", -}) -minetest.register_tool("rangedweapons:thompson_rrr", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:thompson", - load_sound = "rangedweapons_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_thompson.png", -}) -------------------------------------------- - - minetest.register_tool("rangedweapons:thompson", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.25}, - description = "" ..core.colorize("#35cdff","Thompson SMG\n") ..core.colorize("#FFFFFF", "Ranged damage: 4\n") ..core.colorize("#FFFFFF", "accuracy: 75%\n") ..core.colorize("#FFFFFF", "knockback: 1\n") ..core.colorize("#FFFFFF", "Reload delay: 1.4\n") ..core.colorize("#FFFFFF", "Clip size: 30/30\n") ..core.colorize("#FFFFFF", "Critical chance: 8%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 10mm auto/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.1 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: smg\n") ..core.colorize("#FFFFFF", "Bullet velocity: 30"), - range = 0, - inventory_image = "rangedweapons_thompson.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=4,knockback=1}, - gun_crit = 8, - gun_critEffc = 2.0, - suitable_ammo = {{"rangedweapons:10mm",30},{"rangedweapons:45acp",30}}, - gun_skill = {"smg_skill",65}, - gun_magazine = "rangedweapons:machinepistol_mag", - gun_icon = "rangedweapons_thompson_icon.png", - gun_unloaded = "rangedweapons:thompson_r", - gun_velocity = 30, - gun_accuracy = 75, - gun_cooldown = 0.1, - gun_reload = 1.4/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1250, - gun_smokeSize = 4, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_smg", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, -}) - - - - - diff --git a/mods/rangedweapons/tmp.lua b/mods/rangedweapons/tmp.lua deleted file mode 100644 index dd5fc08..0000000 --- a/mods/rangedweapons/tmp.lua +++ /dev/null @@ -1,68 +0,0 @@ - -minetest.register_tool("rangedweapons:tmp_r", { - stack_max= 1, - wield_scale = {x=1.15,y=1.15,z=1.15}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:tmp_rr", - load_sound = "rangedweapons_handgun_mag_in", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_tmp_rld.png", -}) - -minetest.register_tool("rangedweapons:tmp_rr", { - stack_max= 1, - wield_scale = {x=1.15,y=1.15,z=1.15}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:tmp_rrr", - load_sound = "rangedweapons_reload_a", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_tmp.png", -}) - -minetest.register_tool("rangedweapons:tmp_rrr", { - stack_max= 1, - wield_scale = {x=1.15,y=1.15,z=1.15}, - description = "", - range = 0, - rw_next_reload = "rangedweapons:tmp", - load_sound = "rangedweapons_reload_b", - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_tmp.png", -}) - - minetest.register_tool("rangedweapons:tmp", { - stack_max= 1, - wield_scale = {x=1.15,y=1.15,z=1.15}, - description = "" ..core.colorize("#35cdff","Steyr T.M.P.\n") ..core.colorize("#FFFFFF", "Gun damage: 1\n") ..core.colorize("#FFFFFF", "accuracy: 64%\n") ..core.colorize("#FFFFFF", "Gun knockback: 0\n") ..core.colorize("#FFFFFF", "Gun Critical chance: 4%\n")..core.colorize("#FFFFFF", "Critical efficiency: 1.85x\n") ..core.colorize("#FFFFFF", "Reload delay: 1.0\n") ..core.colorize("#FFFFFF", "Clip size: 30\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.066(full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"), - range = 0, - inventory_image = "rangedweapons_tmp.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=1,knockback=0}, - gun_crit = 4, - gun_critEffc = 1.85, - suitable_ammo = {{"rangedweapons:9mm",30}}, - gun_skill = {"mp_skill",85}, - gun_magazine = "rangedweapons:machinepistol_mag", - gun_icon = "rangedweapons_tmp_icon.png", - gun_unloaded = "rangedweapons:tmp_r", - gun_velocity = 20, - gun_accuracy = 64, - gun_cooldown = 0.066, - gun_reload = 1.0/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1200, - gun_smokeSize = 4, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_machine_pistol", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, -}) - diff --git a/mods/rangedweapons/ump.lua b/mods/rangedweapons/ump.lua deleted file mode 100644 index cf099d4..0000000 --- a/mods/rangedweapons/ump.lua +++ /dev/null @@ -1,70 +0,0 @@ - - - -minetest.register_tool("rangedweapons:ump_r", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:ump_rr", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_ump_rld.png", -}) -minetest.register_tool("rangedweapons:ump_rr", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:ump_rrr", - load_sound = "rangedweapons_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_ump.png", -}) -minetest.register_tool("rangedweapons:ump_rrr", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.25}, - description = "", - rw_next_reload = "rangedweapons:ump", - load_sound = "rangedweapons_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_ump.png", -}) -------------------------------------------- - - minetest.register_tool("rangedweapons:ump", { - stack_max= 1, - wield_scale = {x=1.9,y=1.9,z=1.25}, - description = "" ..core.colorize("#35cdff","UMP-9\n") ..core.colorize("#FFFFFF", "Ranged damage: 5\n") ..core.colorize("#FFFFFF", "accuracy: 79%\n") ..core.colorize("#FFFFFF", "knockback: 1\n") ..core.colorize("#FFFFFF", "Reload delay: 1.25\n") ..core.colorize("#FFFFFF", "Clip size: 25/25\n") ..core.colorize("#FFFFFF", "Critical chance: 9%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.115 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: smg\n") ..core.colorize("#FFFFFF", "Bullet velocity: 32"), - range = 0, - inventory_image = "rangedweapons_ump.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=5,knockback=1}, - gun_crit = 9, - gun_critEffc = 2.0, - suitable_ammo = {{"rangedweapons:9mm",25},{"rangedweapons:45acp",25}}, - gun_skill = {"smg_skill",60}, - gun_magazine = "rangedweapons:machinepistol_mag", - gun_icon = "rangedweapons_ump_icon.png", - gun_unloaded = "rangedweapons:ump_r", - gun_velocity = 32, - gun_accuracy = 79, - gun_cooldown = 0.115, - gun_reload = 1.25/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1500, - gun_smokeSize = 4, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_smg", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, -}) - - diff --git a/mods/rangedweapons/uzi.lua b/mods/rangedweapons/uzi.lua deleted file mode 100644 index d959eac..0000000 --- a/mods/rangedweapons/uzi.lua +++ /dev/null @@ -1,72 +0,0 @@ - - -minetest.register_tool("rangedweapons:uzi_r", { - stack_max= 1, - wield_scale = {x=1.6,y=1.6,z=1.10}, - description = "", - rw_next_reload = "rangedweapons:uzi_rr", - load_sound = "rangedweapons_handgun_mag_in", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_uzi_rld.png", -}) -minetest.register_tool("rangedweapons:uzi_rr", { - stack_max= 1, - wield_scale = {x=1.6,y=1.6,z=1.10}, - description = "", - rw_next_reload = "rangedweapons:uzi_rrr", - load_sound = "rangedweapons_reload_a", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_uzi.png", -}) -minetest.register_tool("rangedweapons:uzi_rrr", { - stack_max= 1, - wield_scale = {x=1.6,y=1.6,z=1.10}, - description = "", - rw_next_reload = "rangedweapons:uzi", - load_sound = "rangedweapons_reload_b", - range = 0, - groups = {not_in_creative_inventory = 1}, - inventory_image = "rangedweapons_uzi.png", -}) -------------------------------------------- - - minetest.register_tool("rangedweapons:uzi", { - stack_max= 1, - wield_scale = {x=1.6,y=1.6,z=1.10}, - description = "" ..core.colorize("#35cdff","UZI\n") ..core.colorize("#FFFFFF", "Ranged damage: 2\n") ..core.colorize("#FFFFFF", "accuracy: 72%\n") ..core.colorize("#FFFFFF", "knockback: 0\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 40/22\n") ..core.colorize("#FFFFFF", "Critical chance: 5%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 1.9x\n") ..core.colorize("#FFFFFF", "Ammunition: 9x19mm parabellum/.45acp\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.08 (full-auto)\n") ..core.colorize("#FFFFFF", "Gun type: machine pistol\n") ..core.colorize("#FFFFFF", "Bullet velocity: 25"), - range = 0, - inventory_image = "rangedweapons_uzi.png", - RW_gun_capabilities = { - automatic_gun = 1, - gun_damage = {fleshy=2,knockback=0}, - gun_crit = 5, - gun_critEffc = 1.9, - suitable_ammo = {{"rangedweapons:9mm",40},{"rangedweapons:45acp",22}}, - gun_skill = {"mp_skill",80}, - gun_magazine = "rangedweapons:machinepistol_mag", - gun_icon = "rangedweapons_uzi_icon.png", - gun_unloaded = "rangedweapons:uzi_r", - gun_velocity = 25, - gun_accuracy = 72, - gun_cooldown = 0.08, - gun_reload = 1.2/4, - gun_projectiles = 1, - has_shell = 1, - gun_gravity = 0, - gun_durability = 1500, - gun_smokeSize = 4, - gun_unload_sound = "rangedweapons_handgun_mag_out", - gun_sound = "rangedweapons_machine_pistol", - }, - on_secondary_use = function(itemstack, user, pointed_thing) -rangedweapons_reload_gun(itemstack, user) -return itemstack -end, -}) - - - - -