Compare commits
15 Commits
dcac2713f6
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master
| Author | SHA1 | Date | |
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| 7fa3d76fe1 | |||
| 3de9e9af4b | |||
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| 1215e7d8a5 | |||
| c3fa504c29 | |||
| 4efefa976a |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +0,0 @@
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|||||||
bin
|
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||||||
obj
|
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||||||
7
Camera.cpp
Normal file
7
Camera.cpp
Normal file
@@ -0,0 +1,7 @@
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|||||||
|
#include "include/Camera.h"
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||||||
|
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||||||
|
const glm::mat4& Camera::get_view()
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||||||
|
{
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||||||
|
const glm::mat4& matrix = glm::lookAt(glm::vec3(0, 10, 0), glm::vec3(0, 1, 0), glm::vec3(0, 1, 0));
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||||||
|
return matrix;
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||||||
|
}
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||||||
@@ -1,4 +1,4 @@
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|||||||
Copyright (c) 2022 MCL and CubeSoftware
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Copyright (c) 2022-2023 MCL and CubeSoftware
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||||||
|
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||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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||||||
|
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||||||
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|||||||
@@ -1,8 +1,15 @@
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|||||||
#include "LevelGenerator.h"
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#include "LevelGenerator.h"
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#include "Base.h"
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||||||
|
#include <time.h>
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||||||
|
#include <random>
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||||||
|
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FastNoiseLite perlin, os, cellular;
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FastNoiseLite perlin, os, cellular;
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int seed = 138;
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int seed = 138;
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||||||
|
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||||||
|
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||||||
|
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||||||
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LevelGenerator::LevelGenerator()
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||||||
|
{
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||||||
perlin.SetSeed(seed);
|
perlin.SetSeed(seed);
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perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
|
perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
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perlin.SetFrequency(.01F);
|
perlin.SetFrequency(.01F);
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@@ -14,30 +21,119 @@ os.SetFrequency(.01F);
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cellular.SetSeed(seed);
|
cellular.SetSeed(seed);
|
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cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
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cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
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cellular.SetFrequency(.1F);
|
cellular.SetFrequency(.1F);
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|
}
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LevelGenerator::LevelGenerator()
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// Change seed midgame - not for production use
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|
void LevelGenerator::setSeed()
|
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{
|
{
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|
perlin.SetSeed(time(0));
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||||||
|
os.SetSeed(time(0));
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|
cellular.SetSeed(time(0));
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||||||
}
|
}
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|
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void LevelGenerator::generateBlock()
|
void LevelGenerator::generateBlock()
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{
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{
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for(int bx = 0; bx < 8; bx++)
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for(int x = 0; x < 256; x++)
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{
|
{
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for(int bz = 0; bz < 8; bz++)
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for(int z = 0; z < 256; z++)
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{
|
{
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for(int x = 0; x < 16; x++)
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for(int y = 0; y < 256; y++)
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||||||
{
|
{
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for(int z = 0; z < 16; z++)
|
blockManager.addNode(0, 0, x, y, z);
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|
}
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|
}
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|
}
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||||||
|
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||||||
|
for(int x = 0; x < 256; x++)
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{
|
{
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float cX = (float)x + (16 * bx);
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for(int z = 0; z < 256; z++)
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float cZ = (float)z + (16 * bz);
|
{
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|
float cX = (float)x;
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|
float cZ = (float)z;
|
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for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) / 2 + abs(cellular.GetNoise(cX, cZ)) * 2 + abs(os.GetNoise(cX, cZ)) * 4 + 10; y++)
|
for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) / 2 + abs(cellular.GetNoise(cX, cZ)) * 2 + abs(os.GetNoise(cX, cZ)) * 4 + 10; y++)
|
||||||
{
|
{
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||||||
blockManager.mapBlocks[bx][bz].addNode(y > 20 ? 1 : 2, 0, x, y, z);
|
blockManager.addNode(1, 0, x, y, z);
|
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|
}
|
||||||
|
}
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|
}
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terraformBlock();
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}
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|
void LevelGenerator::terraformBlock()
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|
{
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|
for(int x = 0; x < 256; x++)
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|
{
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||||||
|
for(int z = 0; z < 256; z++)
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||||||
|
{
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||||||
|
for(int y = 0; y < 256; y++)
|
||||||
|
{
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|
int currentNode = blockManager.getNodeAt(x, y, z);
|
||||||
|
if(currentNode != 0)
|
||||||
|
{
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|
if(y == 15 && (blockManager.getNodeAt(x, y + 1, z) == 0 || blockManager.getNodeAt(x, y + 1, z) == 20))
|
||||||
|
{
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|
currentNode = 3;
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|
}
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||||||
|
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||||||
|
else if(y < 15)
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|
{
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|
currentNode = 2;
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|
}
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||||||
|
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||||||
|
else
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||||||
|
{
|
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|
continue;
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|
}
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|
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|
blockManager.addNode(currentNode, 0, x, y, z);
|
||||||
|
}
|
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|
else if(y < 16)
|
||||||
|
{
|
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|
blockManager.addNode(20, 0, x, y, z); // Water
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
populate();
|
||||||
|
}
|
||||||
|
|
||||||
|
void LevelGenerator::populate()
|
||||||
|
{
|
||||||
|
for(int counter = 0; counter < 30; counter++)
|
||||||
|
{
|
||||||
|
int x = rand() % 256;
|
||||||
|
int z = rand() % 256;
|
||||||
|
|
||||||
|
for(int y = 10; y < 256; y++)
|
||||||
|
{
|
||||||
|
if(blockManager.getNodeAt(x, y, z) == 0)
|
||||||
|
{
|
||||||
|
if(blockManager.getNodeAt(x, y - 1, z) == 20)
|
||||||
|
{
|
||||||
|
break;
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|
counter -= 1;
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|
}
|
||||||
|
|
||||||
|
for(int y1 = y; y1 < y + 6; y1++)
|
||||||
|
{
|
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|
blockManager.addNode(12, 0, x, y1, z);
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||||||
|
}
|
||||||
|
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||||||
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for(int i = 0; i < 3; i++)
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||||||
|
{
|
||||||
|
for(int j = 0; j < 3; j++)
|
||||||
|
{
|
||||||
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for(int k = 0; k < 3; k++)
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||||||
|
{
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|
blockManager.addNode(13, 0, x + i - 1, y + j + 6, z + k - 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|||||||
28
MapBlock.cpp
28
MapBlock.cpp
@@ -9,15 +9,16 @@ MapBlock::MapBlock()
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO; Make this function work with global coordinates and move it to BlockManager
|
void BlockManager::addNode(int id, int meta, int x, int y, int z)
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||||||
void MapBlock::addNode(int id, int meta, int x, int y, int z)
|
|
||||||
{
|
{
|
||||||
mapBlock[256 * y + z * 16 + x] = id;
|
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
|
||||||
|
|
||||||
|
int localX = x - block.x * 16;
|
||||||
|
int localZ = z - block.z * 16;
|
||||||
|
|
||||||
|
mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX] = id;
|
||||||
}
|
}
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||||||
|
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||||||
|
|
||||||
|
|
||||||
|
|
||||||
MapBlock mapBlocks[16][16];
|
MapBlock mapBlocks[16][16];
|
||||||
|
|
||||||
BlockManager::BlockManager()
|
BlockManager::BlockManager()
|
||||||
@@ -50,8 +51,15 @@ bool BlockManager::isAir(int x, int y, int z)
|
|||||||
return getNodeAt(x, y, z) == 0;
|
return getNodeAt(x, y, z) == 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool BlockManager::isNodeClear(int x, int y, int z)
|
||||||
|
{
|
||||||
|
if(getNodeAt(x, y, z) == 0)
|
||||||
|
return true;
|
||||||
|
if(getNodeAt(x, y, z) == 20)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
BlockUtilities::BlockUtilities()
|
BlockUtilities::BlockUtilities()
|
||||||
{
|
{
|
||||||
@@ -61,7 +69,9 @@ BlockUtilities::BlockUtilities()
|
|||||||
Position2D BlockUtilities::getBlockFromNodeCoordinates(int x, int z)
|
Position2D BlockUtilities::getBlockFromNodeCoordinates(int x, int z)
|
||||||
{
|
{
|
||||||
Position2D pos2d;
|
Position2D pos2d;
|
||||||
pos2d.x = floor(x / 16);
|
//pos2d.x = floor(x / 16);
|
||||||
pos2d.z = floor(z / 16);
|
//pos2d.z = floor(z / 16);
|
||||||
|
pos2d.x = x >> 4;
|
||||||
|
pos2d.z = z >> 4;
|
||||||
return pos2d;
|
return pos2d;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,3 +1,8 @@
|
|||||||
|
===============
|
||||||
|
XtreemNodes 0.3
|
||||||
|
(2023-08-27)
|
||||||
|
===============
|
||||||
|
|
||||||
XtreemNodes is a modern 3-D game engine by MCL Software made in collaboration with Cube Software.
|
XtreemNodes is a modern 3-D game engine by MCL Software made in collaboration with Cube Software.
|
||||||
|
|
||||||
The project was started on 2022-10-15 by a mysterious man sitting at his desk at 3 a.m.
|
The project was started on 2022-10-15 by a mysterious man sitting at his desk at 3 a.m.
|
||||||
|
|||||||
19
TitleMenu.cpp
Normal file
19
TitleMenu.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "include/TitleMenu.h"
|
||||||
|
#include <GL/glut.h>
|
||||||
|
|
||||||
|
void TitleMenu::renderGUI()
|
||||||
|
{
|
||||||
|
glTranslatef(.0F, .0F, .0F);
|
||||||
|
|
||||||
|
glColor3f(1.0F, .0F, .0F);
|
||||||
|
|
||||||
|
glBegin(GL_TRIANGLES);
|
||||||
|
|
||||||
|
glVertex2f(.0F, -500.0F);
|
||||||
|
|
||||||
|
glVertex2f(.0F, 500.0F);
|
||||||
|
|
||||||
|
glVertex2f(500.0F, .0F);
|
||||||
|
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
@@ -1,122 +0,0 @@
|
|||||||
# depslib dependency file v1.0
|
|
||||||
1672097148 source:c:\development\xtreemminer\main.cpp
|
|
||||||
<stdlib.h>
|
|
||||||
<GL/glut.h>
|
|
||||||
"Utilities.h"
|
|
||||||
"MapBlock.h"
|
|
||||||
"Base.h"
|
|
||||||
"NodeRenderer.h"
|
|
||||||
"TextureHandler.h"
|
|
||||||
<math.h>
|
|
||||||
<cstdio>
|
|
||||||
<random>
|
|
||||||
<SFML/Window.hpp>
|
|
||||||
|
|
||||||
1667160597 c:\development\xtreemminer\include\noderenderer.h
|
|
||||||
"Base.h"
|
|
||||||
"MapBlock.h"
|
|
||||||
<GL/glut.h>
|
|
||||||
|
|
||||||
1667164077 c:\development\xtreemminer\include\mapblock.h
|
|
||||||
"Base.h"
|
|
||||||
<math.h>
|
|
||||||
<cstdio>
|
|
||||||
|
|
||||||
1667065840 c:\development\xtreemminer\include\base.h
|
|
||||||
|
|
||||||
1666531672 source:c:\development\xtreemminer\base.cpp
|
|
||||||
"MapBlock.h"
|
|
||||||
"Base.h"
|
|
||||||
|
|
||||||
1672105046 c:\development\xtreemminer\include\texturehandler.h
|
|
||||||
"stb_image.h"
|
|
||||||
"Base.h"
|
|
||||||
|
|
||||||
1666445333 c:\development\xtreemminer\include\stb_image.h
|
|
||||||
"stb_image.h"
|
|
||||||
<stdio.h>
|
|
||||||
<stdlib.h>
|
|
||||||
<stdarg.h>
|
|
||||||
<stddef.h>
|
|
||||||
<stdlib.h>
|
|
||||||
<string.h>
|
|
||||||
<limits.h>
|
|
||||||
<math.h>
|
|
||||||
<stdio.h>
|
|
||||||
<assert.h>
|
|
||||||
<stdint.h>
|
|
||||||
<emmintrin.h>
|
|
||||||
<intrin.h>
|
|
||||||
<arm_neon.h>
|
|
||||||
|
|
||||||
1667065840 c:\development\xtreemminer\include\utilities.h
|
|
||||||
|
|
||||||
1667079584 c:\development\xtreemminer\include\fastnoiselite.h
|
|
||||||
<cmath>
|
|
||||||
|
|
||||||
1667350805 source:c:\development\xtreemminer\mapblock.cpp
|
|
||||||
"MapBlock.h"
|
|
||||||
|
|
||||||
1667294728 source:/home/kacperks/projects/XtreemNodes/MapBlock.cpp
|
|
||||||
"MapBlock.h"
|
|
||||||
|
|
||||||
1667294728 /home/kacperks/projects/XtreemNodes/include/MapBlock.h
|
|
||||||
"Base.h"
|
|
||||||
<math.h>
|
|
||||||
<cstdio>
|
|
||||||
|
|
||||||
1667294728 /home/kacperks/projects/XtreemNodes/include/Base.h
|
|
||||||
|
|
||||||
1667294728 source:/home/kacperks/projects/XtreemNodes/main.cpp
|
|
||||||
<stdlib.h>
|
|
||||||
<GL/glut.h>
|
|
||||||
"Utilities.h"
|
|
||||||
"MapBlock.h"
|
|
||||||
"Base.h"
|
|
||||||
"NodeRenderer.h"
|
|
||||||
"TextureHandler.h"
|
|
||||||
<math.h>
|
|
||||||
<cstdio>
|
|
||||||
"FastNoiseLite.h"
|
|
||||||
<random>
|
|
||||||
<SFML/Window.hpp>
|
|
||||||
|
|
||||||
1667294728 /home/kacperks/projects/XtreemNodes/include/Utilities.h
|
|
||||||
|
|
||||||
1667294728 /home/kacperks/projects/XtreemNodes/include/NodeRenderer.h
|
|
||||||
"Base.h"
|
|
||||||
"MapBlock.h"
|
|
||||||
<GL/glut.h>
|
|
||||||
|
|
||||||
1667294728 /home/kacperks/projects/XtreemNodes/include/TextureHandler.h
|
|
||||||
"stb_image.h"
|
|
||||||
"Base.h"
|
|
||||||
|
|
||||||
1667088826 /home/kacperks/projects/XtreemNodes/include/stb_image.h
|
|
||||||
"stb_image.h"
|
|
||||||
<stdio.h>
|
|
||||||
<stdlib.h>
|
|
||||||
<stdarg.h>
|
|
||||||
<stddef.h>
|
|
||||||
<stdlib.h>
|
|
||||||
<string.h>
|
|
||||||
<limits.h>
|
|
||||||
<math.h>
|
|
||||||
<stdio.h>
|
|
||||||
<assert.h>
|
|
||||||
<stdint.h>
|
|
||||||
<emmintrin.h>
|
|
||||||
<intrin.h>
|
|
||||||
<arm_neon.h>
|
|
||||||
|
|
||||||
1667294728 /home/kacperks/projects/XtreemNodes/include/FastNoiseLite.h
|
|
||||||
<cmath>
|
|
||||||
|
|
||||||
1667347897 source:c:\development\xtreemminer\gui.cpp
|
|
||||||
"GUI.h"
|
|
||||||
|
|
||||||
1667333037 c:\development\xtreemminer\include\gui.h
|
|
||||||
"Base.h"
|
|
||||||
<SFML/Main.hpp>
|
|
||||||
<SFML/Graphics.hpp>
|
|
||||||
|
|
||||||
@@ -1,75 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
|
||||||
<CodeBlocks_layout_file>
|
|
||||||
<FileVersion major="1" minor="0" />
|
|
||||||
<ActiveTarget name="Debug" />
|
|
||||||
<File name="include\NodeRenderer.h" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="-1" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="2409" topLine="24" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="MapBlock.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="29" topLine="0" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="include\Nodes.h" open="0" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="264" topLine="0" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="include\LevelGenerator.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="174" topLine="0" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="GUI.cpp" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="1286" topLine="3" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="include\stb_image.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="8925" topLine="160" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="LevelGenerator.cpp" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="87" topLine="0" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="include\FastNoiseLite.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="100664" topLine="2262" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="include\Base.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="28" topLine="0" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="include\MapBlock.h" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="438" topLine="3" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="include\Logger.h" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="97" topLine="0" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="include\GUI.h" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="331" topLine="0" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="main.cpp" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="201" topLine="0" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
<File name="include\TextureHandler.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
|
||||||
<Cursor>
|
|
||||||
<Cursor1 position="2192" topLine="17" />
|
|
||||||
</Cursor>
|
|
||||||
</File>
|
|
||||||
</CodeBlocks_layout_file>
|
|
||||||
@@ -1,59 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
|
||||||
<CodeBlocks_project_file>
|
|
||||||
<FileVersion major="1" minor="6" />
|
|
||||||
<Project>
|
|
||||||
<Option title="XtreemNodes" />
|
|
||||||
<Option pch_mode="2" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Build>
|
|
||||||
<Target title="Debug">
|
|
||||||
<Option output="bin/Debug/XtreemNodes" prefix_auto="1" extension_auto="1" />
|
|
||||||
<Option object_output="obj/Debug/" />
|
|
||||||
<Option type="1" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-g" />
|
|
||||||
<Add directory="include" />
|
|
||||||
</Compiler>
|
|
||||||
</Target>
|
|
||||||
<Target title="Release">
|
|
||||||
<Option output="bin/Release/XtreemNodes" prefix_auto="1" extension_auto="1" />
|
|
||||||
<Option object_output="obj/Release/" />
|
|
||||||
<Option type="1" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-O2" />
|
|
||||||
<Add directory="include" />
|
|
||||||
</Compiler>
|
|
||||||
<Linker>
|
|
||||||
<Add option="-s" />
|
|
||||||
</Linker>
|
|
||||||
</Target>
|
|
||||||
</Build>
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-Wall" />
|
|
||||||
<Add option="-fexceptions" />
|
|
||||||
</Compiler>
|
|
||||||
<Linker>
|
|
||||||
<Add option="-lGLEW" />
|
|
||||||
<Add option="-lGL" />
|
|
||||||
<Add option="-lsfml" />
|
|
||||||
</Linker>
|
|
||||||
<Unit filename="GUI.cpp" />
|
|
||||||
<Unit filename="MapBlock.cpp" />
|
|
||||||
<Unit filename="include/Base.h" />
|
|
||||||
<Unit filename="include/FastNoiseLite.h" />
|
|
||||||
<Unit filename="include/GUI.h" />
|
|
||||||
<Unit filename="include/Logger.h" />
|
|
||||||
<Unit filename="include/MapBlock.h" />
|
|
||||||
<Unit filename="include/NodeRenderer.h" />
|
|
||||||
<Unit filename="include/Nodes.h" />
|
|
||||||
<Unit filename="include/TextureHandler.h" />
|
|
||||||
<Unit filename="include/Utilities.h" />
|
|
||||||
<Unit filename="include/stb_image.h" />
|
|
||||||
<Unit filename="main.cpp" />
|
|
||||||
<Extensions>
|
|
||||||
<lib_finder disable_auto="1" />
|
|
||||||
</Extensions>
|
|
||||||
</Project>
|
|
||||||
</CodeBlocks_project_file>
|
|
||||||
@@ -1,64 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
|
||||||
<CodeBlocks_project_file>
|
|
||||||
<FileVersion major="1" minor="6" />
|
|
||||||
<Project>
|
|
||||||
<Option title="XtreemNodes" />
|
|
||||||
<Option pch_mode="2" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Build>
|
|
||||||
<Target title="Debug">
|
|
||||||
<Option output="bin/Debug/XtreemNodes" prefix_auto="1" extension_auto="1" />
|
|
||||||
<Option object_output="obj/Debug/" />
|
|
||||||
<Option type="1" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-g" />
|
|
||||||
<Add directory="include" />
|
|
||||||
</Compiler>
|
|
||||||
</Target>
|
|
||||||
<Target title="Release">
|
|
||||||
<Option output="bin/Release/XtreemNodes" prefix_auto="1" extension_auto="1" />
|
|
||||||
<Option object_output="obj/Release/" />
|
|
||||||
<Option type="1" />
|
|
||||||
<Option compiler="gcc" />
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-O2" />
|
|
||||||
<Add directory="include" />
|
|
||||||
</Compiler>
|
|
||||||
<Linker>
|
|
||||||
<Add option="-s" />
|
|
||||||
</Linker>
|
|
||||||
</Target>
|
|
||||||
</Build>
|
|
||||||
<Compiler>
|
|
||||||
<Add option="-Wall" />
|
|
||||||
<Add option="-fexceptions" />
|
|
||||||
</Compiler>
|
|
||||||
<Linker>
|
|
||||||
<Add option="-lfreeglut" />
|
|
||||||
<Add option="-lglew32" />
|
|
||||||
<Add option="-lglu32" />
|
|
||||||
<Add option="-lopengl32" />
|
|
||||||
<Add option="-lsfml-window" />
|
|
||||||
<Add option="-lsfml-graphics" />
|
|
||||||
</Linker>
|
|
||||||
<Unit filename="GUI.cpp" />
|
|
||||||
<Unit filename="LevelGenerator.cpp" />
|
|
||||||
<Unit filename="MapBlock.cpp" />
|
|
||||||
<Unit filename="include/Base.h" />
|
|
||||||
<Unit filename="include/FastNoiseLite.h" />
|
|
||||||
<Unit filename="include/GUI.h" />
|
|
||||||
<Unit filename="include/LevelGenerator.h" />
|
|
||||||
<Unit filename="include/Logger.h" />
|
|
||||||
<Unit filename="include/MapBlock.h" />
|
|
||||||
<Unit filename="include/NodeRenderer.h" />
|
|
||||||
<Unit filename="include/Nodes.h" />
|
|
||||||
<Unit filename="include/TextureHandler.h" />
|
|
||||||
<Unit filename="include/Utilities.h" />
|
|
||||||
<Unit filename="include/stb_image.h" />
|
|
||||||
<Unit filename="main.cpp" />
|
|
||||||
<Extensions>
|
|
||||||
<lib_finder disable_auto="1" />
|
|
||||||
</Extensions>
|
|
||||||
</Project>
|
|
||||||
</CodeBlocks_project_file>
|
|
||||||
BIN
data/img/bro.png
Normal file
BIN
data/img/bro.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.2 KiB |
BIN
data/img/grass.png
Normal file
BIN
data/img/grass.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 778 B |
Binary file not shown.
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 19 KiB |
@@ -1,8 +1,7 @@
|
|||||||
#ifndef BASE
|
#ifndef BASE
|
||||||
#define BASE
|
#define BASE
|
||||||
|
|
||||||
//#include "NodeRenderer.h"
|
#include "MapBlock.h"
|
||||||
//#include "MapBlock.h"
|
|
||||||
|
|
||||||
class NodeManager;
|
class NodeManager;
|
||||||
class BlockManager;
|
class BlockManager;
|
||||||
@@ -10,10 +9,11 @@ class BlockManager;
|
|||||||
extern NodeManager nodeManager;
|
extern NodeManager nodeManager;
|
||||||
extern BlockManager blockManager;
|
extern BlockManager blockManager;
|
||||||
|
|
||||||
|
extern float light;
|
||||||
|
|
||||||
struct Position2D
|
/*struct Position2D
|
||||||
{
|
{
|
||||||
int x;
|
int x;
|
||||||
int z;
|
int z;
|
||||||
};
|
};*/
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
19
include/Camera.h
Normal file
19
include/Camera.h
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include <glm/glm.hpp>
|
||||||
|
#include <glm/ext/matrix_transform.hpp>
|
||||||
|
|
||||||
|
class Camera
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
Camera() = default;
|
||||||
|
virtual ~Camera()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
const glm::mat4& get_view();
|
||||||
|
const glm::mat4& get_projection();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
const glm::mat4& matrix;
|
||||||
|
glm::mat4 m_view, m_projection;
|
||||||
|
};
|
||||||
|
|
||||||
@@ -6,13 +6,16 @@ class LevelGenerator
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
LevelGenerator();
|
LevelGenerator();
|
||||||
|
void setSeed();
|
||||||
void generateBlock();
|
void generateBlock();
|
||||||
|
void terraformBlock();
|
||||||
|
void populate();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
FastNoiseLite perlin, os, cellular;
|
FastNoiseLite perlin, os, cellular;
|
||||||
int seed = 138;
|
int seed = 138; // 1338, 1337. 138 are good ones
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -9,9 +9,6 @@ class MapBlock
|
|||||||
public:
|
public:
|
||||||
int mapBlock[65536];
|
int mapBlock[65536];
|
||||||
MapBlock();
|
MapBlock();
|
||||||
// TODO; Make this function work with global coordinates and move it to BlockManager
|
|
||||||
void addNode(int id, int meta, int x, int y, int z);
|
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
class BlockManager
|
class BlockManager
|
||||||
@@ -20,7 +17,15 @@ class BlockManager
|
|||||||
MapBlock mapBlocks[16][16];
|
MapBlock mapBlocks[16][16];
|
||||||
BlockManager();
|
BlockManager();
|
||||||
int getNodeAt(int x, int y, int z);
|
int getNodeAt(int x, int y, int z);
|
||||||
|
void addNode(int id, int meta, int x, int y, int z);
|
||||||
bool isAir(int x, int y, int z);
|
bool isAir(int x, int y, int z);
|
||||||
|
bool isNodeClear(int x, int y, int z);
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Position2D
|
||||||
|
{
|
||||||
|
int x;
|
||||||
|
int z;
|
||||||
};
|
};
|
||||||
|
|
||||||
class BlockUtilities
|
class BlockUtilities
|
||||||
|
|||||||
@@ -17,118 +17,259 @@ class NodeRenderer
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int renderNode(int x, int y, int z)
|
int renderNode(int x, int y, int z, int tex)
|
||||||
{
|
{
|
||||||
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
|
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
|
||||||
|
Position2D textureCoordinate;
|
||||||
|
textureCoordinate.x = tex - (16 * floor(tex / 16));
|
||||||
|
textureCoordinate.z = floor(tex / 16) + 1;
|
||||||
|
|
||||||
glColor3f(1.0F, 1.0F, 1.0F);
|
|
||||||
|
|
||||||
glBegin(GL_QUADS);
|
//glColor3f(light, light, light);
|
||||||
|
|
||||||
|
glBegin(GL_TRIANGLES);
|
||||||
// Front
|
// Front
|
||||||
if(blockManager.isAir(x, y, z - 1))
|
if(blockManager.isAir(x, y, z - 1))
|
||||||
{
|
{
|
||||||
glTexCoord2f(.0F, .0F);
|
/*glTexCoord2f(.0F, .0F);
|
||||||
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
glTexCoord2f(1.0F, .0F);
|
glTexCoord2f(.0625F * textureCoordinate, .0F);
|
||||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
glColor3f(.6F, .6F, .6F); // Bottom vertices
|
//glColor3f(.6F, .6F, .6F); // Bottom vertices
|
||||||
glTexCoord2f(1.0F, 1.0F);
|
glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
|
||||||
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
glTexCoord2f(.0F, 1.0F);
|
//glColor3f(1.0F, 1.0F, 1.0F);
|
||||||
|
glTexCoord2f(.0F, .0625F * textureCoordinate);
|
||||||
|
glVertex3f(x + .0F, y + .0F, z + .0F);*/
|
||||||
|
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
|
//glColor3f(.6F, .6F, .6F); // Bottom vertices
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
|
|
||||||
|
//glColor3f(1.0F, 1.0F, 1.0F);
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
|
||||||
glVertex3f(x + .0F, y + .0F, z + .0F);
|
glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||||
glColor3f(1.0F, 1.0F, 1.0F);
|
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
|
//glColor3f(.6F, .6F, .6F); // Bottom vertices
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Back
|
// Back
|
||||||
if(blockManager.isAir(x, y, z + 1))
|
if(blockManager.isAir(x, y, z + 1))
|
||||||
{
|
{
|
||||||
|
/*glTexCoord2f(.0F, .0F);
|
||||||
glTexCoord2f(.0F, .0F);
|
|
||||||
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
glTexCoord2f(1.0F, .0F);
|
glTexCoord2f(.0625F * textureCoordinate, .0F);
|
||||||
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
glColor3f(.6F, .6F, .6F);
|
//glColor3f(.6F, .6F, .6F);
|
||||||
glTexCoord2f(1.0F, 1.0F);
|
glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
|
||||||
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||||
|
|
||||||
glTexCoord2f(.0F, 1.0F);
|
//glColor3f(1.0F, 1.0F, 1.0F);
|
||||||
|
glTexCoord2f(.0F, .0625F * textureCoordinate);
|
||||||
|
glVertex3f(x + .0F, y + .0F, z + 1.0F);*/
|
||||||
|
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
|
//glColor3f(.6F, .6F, .6F);
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
|
//glColor3f(1.0F, 1.0F, 1.0F);
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
|
||||||
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||||
glColor3f(1.0F, 1.0F, 1.0F);
|
|
||||||
|
//glColor3f(.6F, .6F, .6F);
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Right
|
// Right
|
||||||
if(blockManager.isAir(x + 1, y, z))
|
if(blockManager.isAir(x + 1, y, z))
|
||||||
{
|
{
|
||||||
glTexCoord2f(1.0F, .0F);
|
/*glTexCoord2f(.0625F * textureCoordinate, .0F);
|
||||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
glColor3f(.6F, .6F, .6F);
|
//glColor3f(.6F, .6F, .6F);
|
||||||
glTexCoord2f(1.0F, 1.0F);
|
glTexCoord2f(.0625F * textureCoordinate, 1.0F);
|
||||||
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
glTexCoord2f(.0F, 1.0F);
|
//glColor3f(1.0F, 1.0F, 1.0F);
|
||||||
|
glTexCoord2f(.0F, .0625F * textureCoordinate);
|
||||||
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||||
glColor3f(1.0F, 1.0F, 1.0F);
|
|
||||||
|
|
||||||
glTexCoord2f(.0F, .0F);
|
glTexCoord2f(.0F, .0F);
|
||||||
|
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);*/
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
|
//glColor3f(.6F, .6F, .6F);
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
|
//glColor3f(1.0F, 1.0F, 1.0F);
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
|
||||||
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
|
//glColor3f(1.0F, 1.0F, 1.0F);
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Left
|
// Left
|
||||||
if(blockManager.isAir(x - 1, y, z))
|
if(blockManager.isAir(x - 1, y, z))
|
||||||
{
|
{
|
||||||
glTexCoord2f(1.0F, .0F);
|
/*glTexCoord2f(.0625F * textureCoordinate, .0F);
|
||||||
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
glColor3f(.6F, .6F, .6F);
|
//glColor3f(.6F, .6F, .6F);
|
||||||
glTexCoord2f(1.0F, 1.0F);
|
glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
|
||||||
glVertex3f(x + .0F, y + .0F, z + .0F);
|
glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
glTexCoord2f(.0F, 1.0F);
|
glTexCoord2f(.0F, .0625F * textureCoordinate);
|
||||||
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||||
glColor3f(1.0F, 1.0F, 1.0F);
|
//glColor3f(1.0F, 1.0F, 1.0F);
|
||||||
|
|
||||||
glTexCoord2f(.0F, .0F);
|
glTexCoord2f(.0F, .0F);
|
||||||
|
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);*/
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
|
//glColor3i(100, 100, 100);
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
|
//glColor3i(255, 255, 255);
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
|
||||||
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
|
//glColor3f(1.0F, 1.0F, 1.0F);
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bottom
|
// Bottom
|
||||||
//printf("\n\nx: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
|
//printf("\n\nx: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
|
||||||
if(blockManager.isAir(x, y - 1, z))
|
if(y > 0 && blockManager.isAir(x, y - 1, z))
|
||||||
{
|
{
|
||||||
//printf("\nWUT? x: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
|
//printf("\nWUT? x: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
|
||||||
|
/*glTexCoord2f(.0F, .0F);
|
||||||
|
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate, .0F);
|
||||||
|
glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
|
||||||
|
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0F, .0625F * textureCoordinate);
|
||||||
|
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);*/
|
||||||
|
|
||||||
glTexCoord2f(.0F, .0F);
|
glTexCoord2f(.0F, .0F);
|
||||||
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
glTexCoord2f(1.0F, .0F);
|
glTexCoord2f(.0625F * textureCoordinate.x, .0F);
|
||||||
glVertex3f(x + .0F, y + .0F, z + .0F);
|
glVertex3f(x + .0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
glTexCoord2f(1.0F, 1.0F);
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||||
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||||
|
|
||||||
glTexCoord2f(.0F, 1.0F);
|
|
||||||
|
|
||||||
|
glTexCoord2f(.0F, .0625F * textureCoordinate.x);
|
||||||
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0F, .0F);
|
||||||
|
glVertex3f(x + 1.0F, y + .0F, z + .0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + .0F, y + .0F, z + 1.0F);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Top
|
// Top
|
||||||
if(blockManager.isAir(x, y + 1, z))
|
if(blockManager.isNodeClear(x, y + 1, z))
|
||||||
{
|
{
|
||||||
glTexCoord2f(.0F, .0F);
|
/*glTexCoord2f(.0F, .0F);
|
||||||
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
glTexCoord2f(1.0F, .0F);
|
glTexCoord2f(.0625F * textureCoordinate, .0F);
|
||||||
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
glTexCoord2f(1.0F, 1.0F);
|
glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
|
||||||
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
glTexCoord2f(.0F, 1.0F);
|
glTexCoord2f(.0F, .0625F * textureCoordinate);
|
||||||
|
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);*/
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + .0F, y + 1.0F, z + .0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
|
||||||
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
|
||||||
|
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
|
||||||
|
|
||||||
|
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
|
||||||
|
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|||||||
@@ -4,8 +4,8 @@
|
|||||||
#include "Base.h"
|
#include "Base.h"
|
||||||
|
|
||||||
|
|
||||||
//#ifndef TEXTURE_HANDLER
|
#ifndef TEXTURE_HANDLER
|
||||||
//#define TEXTURE_HANDLER
|
#define TEXTURE_HANDLER
|
||||||
class TextureHandler
|
class TextureHandler
|
||||||
{
|
{
|
||||||
private:
|
private:
|
||||||
@@ -16,8 +16,7 @@ class TextureHandler
|
|||||||
unsigned char* imageData1;
|
unsigned char* imageData1;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
GLuint textures;
|
GLuint texture;
|
||||||
GLuint textures1;
|
|
||||||
unsigned char* loadTexture(char* filename)
|
unsigned char* loadTexture(char* filename)
|
||||||
{
|
{
|
||||||
return stbi_load(filename, &width, &height, &comp, 0);
|
return stbi_load(filename, &width, &height, &comp, 0);
|
||||||
@@ -26,45 +25,53 @@ class TextureHandler
|
|||||||
void loadAllTextures()
|
void loadAllTextures()
|
||||||
{
|
{
|
||||||
int textureIndex = 0;
|
int textureIndex = 0;
|
||||||
|
|
||||||
imageData = loadTexture("data/img/texturemap.png");
|
imageData = loadTexture("data/img/texturemap.png");
|
||||||
|
glGenTextures(1, &texture);
|
||||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
glBindTexture(GL_TEXTURE_2D, texture);
|
||||||
|
|
||||||
glGenTextures(1, &textures);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, textures);
|
|
||||||
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData);
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
|
||||||
|
|
||||||
imageData1 = loadTexture("data/img/oak.png");
|
|
||||||
glGenTextures(1, &textures1);
|
|
||||||
glBindTexture(GL_TEXTURE_2D, textures1);
|
|
||||||
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void getTextureForNode(int x, int y, int z)
|
int getTextureForNode(int x, int y, int z)
|
||||||
{
|
{
|
||||||
//Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
|
//Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
|
||||||
if(blockManager.getNodeAt(x, y, z) == 1)
|
if(blockManager.getNodeAt(x, y, z) == 1)
|
||||||
{
|
{
|
||||||
glBindTexture(GL_TEXTURE_2D, textures);
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(blockManager.getNodeAt(x, y, z) == 2)
|
else if(blockManager.getNodeAt(x, y, z) == 2)
|
||||||
{
|
{
|
||||||
glBindTexture(GL_TEXTURE_2D, textures1);
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(blockManager.getNodeAt(x, y, z) == 3)
|
||||||
|
{
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(blockManager.getNodeAt(x, y, z) == 12)
|
||||||
|
{
|
||||||
|
return 81;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(blockManager.getNodeAt(x, y, z) == 13)
|
||||||
|
{
|
||||||
|
return 113;
|
||||||
|
}
|
||||||
|
|
||||||
|
else if(blockManager.getNodeAt(x, y, z) == 20)
|
||||||
|
{
|
||||||
|
return 17;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
//#endif
|
#endif
|
||||||
|
|||||||
15
include/TitleMenu.h
Normal file
15
include/TitleMenu.h
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#ifndef TITLEMENU
|
||||||
|
#define TITLEMENU
|
||||||
|
|
||||||
|
class TitleMenu
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
TitleMenu()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void renderGUI();
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
114
main.cpp
114
main.cpp
@@ -1,27 +1,33 @@
|
|||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
#include <GL/glut.h>
|
#include <GL/glut.h>
|
||||||
#include "Utilities.h"
|
#include "Utilities.h"
|
||||||
#include "MapBlock.h"
|
#include "LevelGenerator.h"
|
||||||
#include "Base.h"
|
//#include "MapBlock.h"
|
||||||
|
//#include "Base.h"
|
||||||
#include "NodeRenderer.h"
|
#include "NodeRenderer.h"
|
||||||
#include "TextureHandler.h"
|
#include "TextureHandler.h"
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
#include <cstdio>
|
#include <cstdio>
|
||||||
|
#include "include/Camera.h"
|
||||||
#include <random>
|
#include <random>
|
||||||
|
#include <glm/ext/matrix_transform.hpp>
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
|
#include "include/TitleMenu.h"
|
||||||
|
|
||||||
NodeRenderer renderer;
|
NodeRenderer renderer;
|
||||||
|
|
||||||
BlockManager blockManager;
|
BlockManager blockManager;
|
||||||
|
LevelGenerator levelGen;
|
||||||
TextureHandler textureHandler;
|
TextureHandler textureHandler;
|
||||||
|
|
||||||
GLfloat playerX = 0;
|
GLfloat playerX = 2.5F;
|
||||||
GLfloat playerY = -30;
|
GLfloat playerY = 20.0F;
|
||||||
GLfloat playerZ = -100;
|
GLfloat playerZ = 1.5F;
|
||||||
GLfloat playerRotX = 0;
|
GLfloat playerRotX = 0;
|
||||||
GLfloat playerRotY = 0;
|
GLfloat playerRotY = 0;
|
||||||
|
float light = 1.0F;
|
||||||
|
sf::Vector2i oldMousePos;
|
||||||
|
|
||||||
|
TitleMenu title;
|
||||||
|
|
||||||
void display()
|
void display()
|
||||||
{
|
{
|
||||||
@@ -29,43 +35,43 @@ void display()
|
|||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
|
|
||||||
|
|
||||||
glRotatef(playerRotX, 1.0F, .0F, .0F);
|
//glRotatef(playerRotX, 1.0F, .0F, .0F);
|
||||||
glRotatef(playerRotY, .0F, 1.0F, .0F);
|
//glRotatef(playerRotY, .0F, 1.0F, .0F);
|
||||||
glTranslatef(playerX, playerY, playerZ);
|
Camera* camera;
|
||||||
|
|
||||||
|
const glm::mat4& matrix = glm::lookAt(glm::vec3(playerX, playerY, playerZ), glm::vec3(playerX - cos(glm::radians(playerRotY)), playerY - playerRotX, playerZ + sin(glm::radians(playerRotY))), glm::vec3(0, 1, 0));
|
||||||
|
|
||||||
|
//https://glm.g-truc.net/0.9.9/api/a00668.html#gaa64aa951a0e99136bba9008d2b59c78e
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
//TODO transform
|
||||||
|
//glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadMatrixf(&matrix[0][0]);
|
||||||
|
//glTranslatef(playerX, playerY, playerZ);
|
||||||
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||||
|
|
||||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||||
|
|
||||||
|
|
||||||
glBegin(GL_QUADS);
|
|
||||||
|
|
||||||
|
|
||||||
for(int x = 0; x < 100; x++)
|
for(int x = 0; x < 256; x++)
|
||||||
{
|
{
|
||||||
for(int y = 0; y < 64; y++)
|
for(int y = 0; y < 80; y++)
|
||||||
{
|
{
|
||||||
for(int z = 0; z < 100; z++)
|
for(int z = 0; z < 256; z++)
|
||||||
{
|
{
|
||||||
if(blockManager.getNodeAt(x, y, z) > 0)
|
if(blockManager.getNodeAt(x, y, z) > 0)
|
||||||
{
|
{
|
||||||
textureHandler.getTextureForNode(x, y, z);
|
renderer.renderNode(x, y, z, textureHandler.getTextureForNode(x, y, z));
|
||||||
renderer.renderNode(x, y, z);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
glEnd();
|
//title.renderGUI();
|
||||||
|
|
||||||
glFlush();
|
glFlush();
|
||||||
glutSwapBuffers();
|
glutSwapBuffers();
|
||||||
/*
|
|
||||||
sf::Vector2i lastMousePos = sf::Vector2i(0, 0);
|
|
||||||
const sf::Window& window = nullptr;
|
|
||||||
sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
|
|
||||||
lastMousePos = sf::Mouse::getPosition(window);*/
|
|
||||||
//glutPostRedisplay();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -74,44 +80,64 @@ void reshape(int width, int height)
|
|||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
gluPerspective(30, width / (float) height, 5, 512.0F);
|
gluPerspective(50, width / (float) height, .1F, 512.0F);
|
||||||
glViewport(0, 0, width, height);
|
glViewport(0, 0, width, height);
|
||||||
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glutPostRedisplay();
|
glutPostRedisplay();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int movementAngle = 0;
|
||||||
|
int angularVel = 1;
|
||||||
|
|
||||||
void updateTimer(int time)
|
void updateTimer(int time)
|
||||||
{
|
{
|
||||||
// Movement
|
// Movement
|
||||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
|
||||||
{
|
{
|
||||||
playerZ += .8;
|
movementAngle = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
|
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
|
||||||
{
|
{
|
||||||
playerZ -= .8;
|
movementAngle = 180; // 200 grads
|
||||||
}
|
}
|
||||||
|
|
||||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A))
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A))
|
||||||
{
|
{
|
||||||
playerX += .8;
|
movementAngle = 90;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D))
|
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D))
|
||||||
{
|
{
|
||||||
playerX -= .8;
|
movementAngle = 270;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W) || sf::Keyboard::isKeyPressed(sf::Keyboard::S))
|
||||||
|
{
|
||||||
|
int oldX = playerX;
|
||||||
|
int oldZ = playerZ;
|
||||||
|
playerX = playerX - cos(glm::radians(playerRotY + movementAngle)) * angularVel;
|
||||||
|
playerZ = playerZ + sin(glm::radians(playerRotY + movementAngle)) * angularVel;
|
||||||
|
if(blockManager.getNodeAt(playerX, playerY, playerZ) != 0)
|
||||||
|
{
|
||||||
|
playerX = oldX;
|
||||||
|
playerZ = oldZ;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LShift))
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LShift))
|
||||||
{
|
{
|
||||||
playerY += .8;
|
if(blockManager.getNodeAt(playerX, playerY - 4, playerZ) == 0)
|
||||||
|
{
|
||||||
|
playerY -= .8;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
|
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
|
||||||
{
|
{
|
||||||
playerY -= .8;
|
playerY += .8;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Rotation
|
// Rotation
|
||||||
@@ -125,18 +151,33 @@ void updateTimer(int time)
|
|||||||
playerRotY += 1.8;
|
playerRotY += 1.8;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::F1))
|
||||||
{
|
{
|
||||||
playerRotX -= 1.8;
|
levelGen.setSeed();
|
||||||
|
levelGen.generateBlock();
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
|
||||||
{
|
{
|
||||||
playerRotX += 1.8;
|
playerRotX += 1.8;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
|
||||||
|
{
|
||||||
|
playerRotX = 1.8;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mouse-based movement
|
||||||
|
sf::Vector2i mousePos = sf::Mouse::getPosition();
|
||||||
|
sf::Vector2i mousePosDiff = oldMousePos - mousePos;
|
||||||
|
playerRotX -= mousePosDiff.y;
|
||||||
|
playerRotY -= mousePosDiff.x;
|
||||||
|
oldMousePos = sf::Vector2i(1920 / 2, 1080 / 2);
|
||||||
|
sf::Mouse::setPosition(sf::Vector2i(1920 / 2, 1080 / 2));
|
||||||
|
|
||||||
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
|
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
|
||||||
{
|
{
|
||||||
|
printf("PlayerX: %f, PlayerZ: %f", playerX, playerZ);
|
||||||
exit(0);
|
exit(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -148,8 +189,8 @@ int main(int argc, char **argv)
|
|||||||
{
|
{
|
||||||
glutInit(&argc, argv);
|
glutInit(&argc, argv);
|
||||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||||
glutInitWindowSize(800, 600);
|
glutInitWindowSize(1920, 1080);
|
||||||
glutCreateWindow("XtreemNodes Engine - By MCL Software and Cube Software");
|
glutCreateWindow("XtreemNodes Engine - by MCL Software");
|
||||||
|
|
||||||
glClearColor(.4, .7, .8 , 255);
|
glClearColor(.4, .7, .8 , 255);
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
@@ -185,6 +226,7 @@ int main(int argc, char **argv)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
levelGen.generateBlock();
|
||||||
|
|
||||||
updateTimer(0);
|
updateTimer(0);
|
||||||
glutDisplayFunc(&display);
|
glutDisplayFunc(&display);
|
||||||
|
|||||||
Reference in New Issue
Block a user