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13 Commits

30 changed files with 11579 additions and 11685 deletions

2
.gitignore vendored
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@@ -1,2 +0,0 @@
bin
obj

7
Camera.cpp Normal file
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@@ -0,0 +1,7 @@
#include "include/Camera.h"
const glm::mat4& Camera::get_view()
{
const glm::mat4& matrix = glm::lookAt(glm::vec3(0, 10, 0), glm::vec3(0, 1, 0), glm::vec3(0, 1, 0));
return matrix;
}

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@@ -1,4 +1,4 @@
Copyright (c) 2022 MCL and CubeSoftware Copyright (c) 2022-2023 MCL and CubeSoftware
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

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@@ -1,43 +1,139 @@
#include "LevelGenerator.h" #include "LevelGenerator.h"
#include "Base.h"
#include <time.h>
#include <random>
FastNoiseLite perlin, os, cellular; FastNoiseLite perlin, os, cellular;
int seed = 138; int seed = 138;
perlin.SetSeed(seed);
perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
perlin.SetFrequency(.01F);
os.SetSeed(seed);
os.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
os.SetFrequency(.01F);
cellular.SetSeed(seed);
cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
cellular.SetFrequency(.1F);
LevelGenerator::LevelGenerator() LevelGenerator::LevelGenerator()
{ {
perlin.SetSeed(seed);
perlin.SetNoiseType(FastNoiseLite::NoiseType_Perlin);
perlin.SetFrequency(.01F);
os.SetSeed(seed);
os.SetNoiseType(FastNoiseLite::NoiseType_OpenSimplex2);
os.SetFrequency(.01F);
cellular.SetSeed(seed);
cellular.SetNoiseType(FastNoiseLite::NoiseType_Cellular);
cellular.SetFrequency(.1F);
}
// Change seed midgame - not for production use
void LevelGenerator::setSeed()
{
perlin.SetSeed(time(0));
os.SetSeed(time(0));
cellular.SetSeed(time(0));
} }
void LevelGenerator::generateBlock() void LevelGenerator::generateBlock()
{ {
for(int bx = 0; bx < 8; bx++) for(int x = 0; x < 256; x++)
{ {
for(int bz = 0; bz < 8; bz++) for(int z = 0; z < 256; z++)
{ {
for(int x = 0; x < 16; x++) for(int y = 0; y < 256; y++)
{ {
for(int z = 0; z < 16; z++) blockManager.addNode(0, 0, x, y, z);
}
}
}
for(int x = 0; x < 256; x++)
{
for(int z = 0; z < 256; z++)
{
float cX = (float)x;
float cZ = (float)z;
for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) / 2 + abs(cellular.GetNoise(cX, cZ)) * 2 + abs(os.GetNoise(cX, cZ)) * 4 + 10; y++)
{
blockManager.addNode(1, 0, x, y, z);
}
}
}
terraformBlock();
}
void LevelGenerator::terraformBlock()
{
for(int x = 0; x < 256; x++)
{
for(int z = 0; z < 256; z++)
{
for(int y = 0; y < 256; y++)
{
int currentNode = blockManager.getNodeAt(x, y, z);
if(currentNode != 0)
{ {
float cX = (float)x + (16 * bx); if(y == 15 && (blockManager.getNodeAt(x, y + 1, z) == 0 || blockManager.getNodeAt(x, y + 1, z) == 20))
float cZ = (float)z + (16 * bz);
for(int y = 0; y < 48 * abs(perlin.GetNoise(cX, cZ)) / 2 + abs(cellular.GetNoise(cX, cZ)) * 2 + abs(os.GetNoise(cX, cZ)) * 4 + 10; y++)
{ {
blockManager.mapBlocks[bx][bz].addNode(y > 20 ? 1 : 2, 0, x, y, z); currentNode = 3;
} }
else if(y < 15)
{
currentNode = 2;
}
else
{
continue;
}
blockManager.addNode(currentNode, 0, x, y, z);
}
else if(y < 16)
{
blockManager.addNode(20, 0, x, y, z); // Water
} }
} }
} }
} }
populate();
}
void LevelGenerator::populate()
{
for(int counter = 0; counter < 30; counter++)
{
int x = rand() % 256;
int z = rand() % 256;
for(int y = 10; y < 256; y++)
{
if(blockManager.getNodeAt(x, y, z) == 0)
{
if(blockManager.getNodeAt(x, y - 1, z) == 20)
{
break;
counter -= 1;
}
for(int y1 = y; y1 < y + 6; y1++)
{
blockManager.addNode(12, 0, x, y1, z);
}
for(int i = 0; i < 3; i++)
{
for(int j = 0; j < 3; j++)
{
for(int k = 0; k < 3; k++)
{
blockManager.addNode(13, 0, x + i - 1, y + j + 6, z + k - 1);
}
}
}
break;
}
}
}
} }

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@@ -9,15 +9,16 @@ MapBlock::MapBlock()
} }
// TODO; Make this function work with global coordinates and move it to BlockManager void BlockManager::addNode(int id, int meta, int x, int y, int z)
void MapBlock::addNode(int id, int meta, int x, int y, int z)
{ {
mapBlock[256 * y + z * 16 + x] = id; Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
int localX = x - block.x * 16;
int localZ = z - block.z * 16;
mapBlocks[block.x][block.z].mapBlock[256 * y + localZ * 16 + localX] = id;
} }
MapBlock mapBlocks[16][16]; MapBlock mapBlocks[16][16];
BlockManager::BlockManager() BlockManager::BlockManager()
@@ -50,8 +51,15 @@ bool BlockManager::isAir(int x, int y, int z)
return getNodeAt(x, y, z) == 0; return getNodeAt(x, y, z) == 0;
} }
bool BlockManager::isNodeClear(int x, int y, int z)
{
if(getNodeAt(x, y, z) == 0)
return true;
if(getNodeAt(x, y, z) == 20)
return true;
return false;
}
BlockUtilities::BlockUtilities() BlockUtilities::BlockUtilities()
{ {
@@ -61,7 +69,9 @@ BlockUtilities::BlockUtilities()
Position2D BlockUtilities::getBlockFromNodeCoordinates(int x, int z) Position2D BlockUtilities::getBlockFromNodeCoordinates(int x, int z)
{ {
Position2D pos2d; Position2D pos2d;
pos2d.x = floor(x / 16); //pos2d.x = floor(x / 16);
pos2d.z = floor(z / 16); //pos2d.z = floor(z / 16);
pos2d.x = x >> 4;
pos2d.z = z >> 4;
return pos2d; return pos2d;
} }

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@@ -1,3 +1,8 @@
===============
XtreemNodes 0.3
(2023-08-27)
===============
XtreemNodes is a modern 3-D game engine by MCL Software made in collaboration with Cube Software. XtreemNodes is a modern 3-D game engine by MCL Software made in collaboration with Cube Software.
The project was started on 2022-10-15 by a mysterious man sitting at his desk at 3 a.m. The project was started on 2022-10-15 by a mysterious man sitting at his desk at 3 a.m.

19
TitleMenu.cpp Normal file
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@@ -0,0 +1,19 @@
#include "include/TitleMenu.h"
#include <GL/glut.h>
void TitleMenu::renderGUI()
{
glTranslatef(.0F, .0F, .0F);
glColor3f(1.0F, .0F, .0F);
glBegin(GL_TRIANGLES);
glVertex2f(.0F, -500.0F);
glVertex2f(.0F, 500.0F);
glVertex2f(500.0F, .0F);
glEnd();
}

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@@ -1,134 +0,0 @@
# depslib dependency file v1.0
<<<<<<< HEAD
1672107417 source:c:\development\xtreemminer\main.cpp
=======
1672097148 source:c:\development\xtreemminer\main.cpp
>>>>>>> dcac2713f6b72f4d2252632a179b30a33fd827a8
<stdlib.h>
<GL/glut.h>
"Utilities.h"
"MapBlock.h"
"Base.h"
"NodeRenderer.h"
"TextureHandler.h"
<math.h>
<cstdio>
<random>
<SFML/Window.hpp>
<<<<<<< HEAD
1672201712 c:\development\xtreemminer\include\noderenderer.h
=======
1667160597 c:\development\xtreemminer\include\noderenderer.h
>>>>>>> dcac2713f6b72f4d2252632a179b30a33fd827a8
"Base.h"
"MapBlock.h"
<GL/glut.h>
1667164077 c:\development\xtreemminer\include\mapblock.h
"Base.h"
<math.h>
<cstdio>
1667065840 c:\development\xtreemminer\include\base.h
1666531672 source:c:\development\xtreemminer\base.cpp
"MapBlock.h"
"Base.h"
<<<<<<< HEAD
1672341127 c:\development\xtreemminer\include\texturehandler.h
=======
1672105046 c:\development\xtreemminer\include\texturehandler.h
>>>>>>> dcac2713f6b72f4d2252632a179b30a33fd827a8
"stb_image.h"
"Base.h"
1666445333 c:\development\xtreemminer\include\stb_image.h
"stb_image.h"
<stdio.h>
<stdlib.h>
<stdarg.h>
<stddef.h>
<stdlib.h>
<string.h>
<limits.h>
<math.h>
<stdio.h>
<assert.h>
<stdint.h>
<emmintrin.h>
<intrin.h>
<arm_neon.h>
1667065840 c:\development\xtreemminer\include\utilities.h
1667075984 c:\development\xtreemminer\include\fastnoiselite.h
<cmath>
1667350805 source:c:\development\xtreemminer\mapblock.cpp
"MapBlock.h"
1667294728 source:/home/kacperks/projects/XtreemNodes/MapBlock.cpp
"MapBlock.h"
1667294728 /home/kacperks/projects/XtreemNodes/include/MapBlock.h
"Base.h"
<math.h>
<cstdio>
1667294728 /home/kacperks/projects/XtreemNodes/include/Base.h
1667294728 source:/home/kacperks/projects/XtreemNodes/main.cpp
<stdlib.h>
<GL/glut.h>
"Utilities.h"
"MapBlock.h"
"Base.h"
"NodeRenderer.h"
"TextureHandler.h"
<math.h>
<cstdio>
"FastNoiseLite.h"
<random>
<SFML/Window.hpp>
1667294728 /home/kacperks/projects/XtreemNodes/include/Utilities.h
1667294728 /home/kacperks/projects/XtreemNodes/include/NodeRenderer.h
"Base.h"
"MapBlock.h"
<GL/glut.h>
1667294728 /home/kacperks/projects/XtreemNodes/include/TextureHandler.h
"stb_image.h"
"Base.h"
1667088826 /home/kacperks/projects/XtreemNodes/include/stb_image.h
"stb_image.h"
<stdio.h>
<stdlib.h>
<stdarg.h>
<stddef.h>
<stdlib.h>
<string.h>
<limits.h>
<math.h>
<stdio.h>
<assert.h>
<stdint.h>
<emmintrin.h>
<intrin.h>
<arm_neon.h>
1667294728 /home/kacperks/projects/XtreemNodes/include/FastNoiseLite.h
<cmath>
1667347897 source:c:\development\xtreemminer\gui.cpp
"GUI.h"
1667333037 c:\development\xtreemminer\include\gui.h
"Base.h"
<SFML/Main.hpp>
<SFML/Graphics.hpp>

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<FileVersion major="1" minor="0" />
<ActiveTarget name="Debug" />
<<<<<<< HEAD
<File name="include\FastNoiseLite.h" open="1" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="100664" topLine="2262" />
=======
<File name="include\NodeRenderer.h" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="-1" zoom_2="0">
<Cursor>
<Cursor1 position="2409" topLine="24" />
>>>>>>> dcac2713f6b72f4d2252632a179b30a33fd827a8
</Cursor>
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<File name="MapBlock.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<<<<<<< HEAD
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<File name="include\Nodes.h" open="1" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
=======
<File name="include\Nodes.h" open="0" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
>>>>>>> dcac2713f6b72f4d2252632a179b30a33fd827a8
<Cursor>
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</Cursor>
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<<<<<<< HEAD
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=======
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<File name="include\FastNoiseLite.h" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
>>>>>>> dcac2713f6b72f4d2252632a179b30a33fd827a8
<Cursor>
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<Cursor1 position="2409" topLine="75" />
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</CodeBlocks_layout_file>

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@@ -1,59 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="XtreemNodes" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/XtreemNodes" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/XtreemNodes" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
</Compiler>
<Linker>
<Add option="-lGLEW" />
<Add option="-lGL" />
<Add option="-lsfml" />
</Linker>
<Unit filename="GUI.cpp" />
<Unit filename="MapBlock.cpp" />
<Unit filename="include/Base.h" />
<Unit filename="include/FastNoiseLite.h" />
<Unit filename="include/GUI.h" />
<Unit filename="include/Logger.h" />
<Unit filename="include/MapBlock.h" />
<Unit filename="include/NodeRenderer.h" />
<Unit filename="include/Nodes.h" />
<Unit filename="include/TextureHandler.h" />
<Unit filename="include/Utilities.h" />
<Unit filename="include/stb_image.h" />
<Unit filename="main.cpp" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@@ -1,64 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="XtreemNodes" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/XtreemNodes" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/XtreemNodes" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-fexceptions" />
</Compiler>
<Linker>
<Add option="-lfreeglut" />
<Add option="-lglew32" />
<Add option="-lglu32" />
<Add option="-lopengl32" />
<Add option="-lsfml-window" />
<Add option="-lsfml-graphics" />
</Linker>
<Unit filename="GUI.cpp" />
<Unit filename="LevelGenerator.cpp" />
<Unit filename="MapBlock.cpp" />
<Unit filename="include/Base.h" />
<Unit filename="include/FastNoiseLite.h" />
<Unit filename="include/GUI.h" />
<Unit filename="include/LevelGenerator.h" />
<Unit filename="include/Logger.h" />
<Unit filename="include/MapBlock.h" />
<Unit filename="include/NodeRenderer.h" />
<Unit filename="include/Nodes.h" />
<Unit filename="include/TextureHandler.h" />
<Unit filename="include/Utilities.h" />
<Unit filename="include/stb_image.h" />
<Unit filename="main.cpp" />
<Extensions>
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@@ -1,71 +0,0 @@
# depslib dependency file v1.0
1667347897 source:c:\development\xtreemminer\gui.cpp
"GUI.h"
1667333037 c:\development\xtreemminer\include\gui.h
"Base.h"
<SFML/Main.hpp>
<SFML/Graphics.hpp>
1667065840 c:\development\xtreemminer\include\base.h
1672106999 source:c:\development\xtreemminer\main.cpp
<stdlib.h>
<GL/glut.h>
"Utilities.h"
"MapBlock.h"
"Base.h"
"NodeRenderer.h"
"TextureHandler.h"
"LevelGenerator.h"
<math.h>
<cstdio>
<random>
<SFML/Window.hpp>
1667065840 c:\development\xtreemminer\include\utilities.h
1667164077 c:\development\xtreemminer\include\mapblock.h
"Base.h"
<math.h>
<cstdio>
1667160597 c:\development\xtreemminer\include\noderenderer.h
"Base.h"
"MapBlock.h"
<GL/glut.h>
1672105046 c:\development\xtreemminer\include\texturehandler.h
"stb_image.h"
"Base.h"
1666445333 c:\development\xtreemminer\include\stb_image.h
"stb_image.h"
<stdio.h>
<stdlib.h>
<stdarg.h>
<stddef.h>
<stdlib.h>
<string.h>
<limits.h>
<math.h>
<stdio.h>
<assert.h>
<stdint.h>
<emmintrin.h>
<intrin.h>
<arm_neon.h>
1667350805 source:c:\development\xtreemminer\mapblock.cpp
"MapBlock.h"
1672106616 source:c:\development\xtreemminer\levelgenerator.cpp
"LevelGenerator.h"
1672106654 c:\development\xtreemminer\include\levelgenerator.h
"FastNoiseLite.h"
"MapBlock.h"
1667075984 c:\development\xtreemminer\include\fastnoiselite.h
<cmath>

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@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_layout_file>
<FileVersion major="1" minor="0" />
<ActiveTarget name="Debug" />
<File name="main.cpp" open="1" top="1" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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</Cursor>
</File>
<File name="LevelGenerator.cpp" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="1029" topLine="0" />
</Cursor>
</File>
<File name="include\MapBlock.h" open="1" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="0" topLine="0" />
</Cursor>
</File>
<File name="include\LevelGenerator.h" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
<Cursor>
<Cursor1 position="97" topLine="0" />
</Cursor>
</File>
</CodeBlocks_layout_file>

BIN
data/img/bro.png Normal file

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View File

@@ -1,8 +1,7 @@
#ifndef BASE #ifndef BASE
#define BASE #define BASE
//#include "NodeRenderer.h" #include "MapBlock.h"
//#include "MapBlock.h"
class NodeManager; class NodeManager;
class BlockManager; class BlockManager;
@@ -10,10 +9,11 @@ class BlockManager;
extern NodeManager nodeManager; extern NodeManager nodeManager;
extern BlockManager blockManager; extern BlockManager blockManager;
extern float light;
struct Position2D /*struct Position2D
{ {
int x; int x;
int z; int z;
}; };*/
#endif #endif

19
include/Camera.h Normal file
View File

@@ -0,0 +1,19 @@
#include <glm/glm.hpp>
#include <glm/ext/matrix_transform.hpp>
class Camera
{
public:
Camera() = default;
virtual ~Camera()
{
}
const glm::mat4& get_view();
const glm::mat4& get_projection();
protected:
const glm::mat4& matrix;
glm::mat4 m_view, m_projection;
};

View File

@@ -6,13 +6,16 @@ class LevelGenerator
{ {
public: public:
LevelGenerator(); LevelGenerator();
void setSeed();
void generateBlock(); void generateBlock();
void terraformBlock();
void populate();
protected: protected:
private: private:
FastNoiseLite perlin, os, cellular; FastNoiseLite perlin, os, cellular;
int seed = 138; int seed = 138; // 1338, 1337. 138 are good ones
}; };
#endif #endif

View File

@@ -9,9 +9,6 @@ class MapBlock
public: public:
int mapBlock[65536]; int mapBlock[65536];
MapBlock(); MapBlock();
// TODO; Make this function work with global coordinates and move it to BlockManager
void addNode(int id, int meta, int x, int y, int z);
}; };
class BlockManager class BlockManager
@@ -20,7 +17,15 @@ class BlockManager
MapBlock mapBlocks[16][16]; MapBlock mapBlocks[16][16];
BlockManager(); BlockManager();
int getNodeAt(int x, int y, int z); int getNodeAt(int x, int y, int z);
void addNode(int id, int meta, int x, int y, int z);
bool isAir(int x, int y, int z); bool isAir(int x, int y, int z);
bool isNodeClear(int x, int y, int z);
};
struct Position2D
{
int x;
int z;
}; };
class BlockUtilities class BlockUtilities

View File

@@ -17,118 +17,259 @@ class NodeRenderer
} }
int renderNode(int x, int y, int z) int renderNode(int x, int y, int z, int tex)
{ {
Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); // The block the node at (x, y, z) is in
Position2D textureCoordinate;
textureCoordinate.x = tex - (16 * floor(tex / 16));
textureCoordinate.z = floor(tex / 16) + 1;
glColor3f(1.0F, 1.0F, 1.0F);
glBegin(GL_QUADS); //glColor3f(light, light, light);
glBegin(GL_TRIANGLES);
// Front // Front
if(blockManager.isAir(x, y, z - 1)) if(blockManager.isAir(x, y, z - 1))
{ {
glTexCoord2f(.0F, .0F); /*glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F); glVertex3f(x + .0F, y + 1.0F, z + .0F);
glTexCoord2f(1.0F, .0F); glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F); glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
glColor3f(.6F, .6F, .6F); // Bottom vertices //glColor3f(.6F, .6F, .6F); // Bottom vertices
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
glVertex3f(x + 1.0F, y + .0F, z + .0F); glVertex3f(x + 1.0F, y + .0F, z + .0F);
glTexCoord2f(.0F, 1.0F); //glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + .0F, z + .0F);*/
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
//glColor3f(.6F, .6F, .6F); // Bottom vertices
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
//glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + .0F); glVertex3f(x + .0F, y + .0F, z + .0F);
glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + .0F);
//glColor3f(.6F, .6F, .6F); // Bottom vertices
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
} }
// Back // Back
if(blockManager.isAir(x, y, z + 1)) if(blockManager.isAir(x, y, z + 1))
{ {
/*glTexCoord2f(.0F, .0F);
glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F); glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(1.0F, .0F); glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F); glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
glColor3f(.6F, .6F, .6F); //glColor3f(.6F, .6F, .6F);
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F); glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
glTexCoord2f(.0F, 1.0F); //glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + .0F, z + 1.0F);*/
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
//glColor3f(.6F, .6F, .6F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
//glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + 1.0F); glVertex3f(x + .0F, y + .0F, z + 1.0F);
glColor3f(1.0F, 1.0F, 1.0F);
//glColor3f(.6F, .6F, .6F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
} }
// Right // Right
if(blockManager.isAir(x + 1, y, z)) if(blockManager.isAir(x + 1, y, z))
{ {
glTexCoord2f(1.0F, .0F); /*glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F); glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
glColor3f(.6F, .6F, .6F); //glColor3f(.6F, .6F, .6F);
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate, 1.0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F); glVertex3f(x + 1.0F, y + .0F, z + .0F);
glTexCoord2f(.0F, 1.0F); //glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F); glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);*/
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
//glColor3f(.6F, .6F, .6F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
//glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F); glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
//glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
} }
// Left // Left
if(blockManager.isAir(x - 1, y, z)) if(blockManager.isAir(x - 1, y, z))
{ {
glTexCoord2f(1.0F, .0F); /*glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F); glVertex3f(x + .0F, y + 1.0F, z + .0F);
glColor3f(.6F, .6F, .6F); //glColor3f(.6F, .6F, .6F);
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + .0F, z + .0F); glVertex3f(x + .0F, y + .0F, z + .0F);
glTexCoord2f(.0F, 1.0F); glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + .0F, z + 1.0F); glVertex3f(x + .0F, y + .0F, z + 1.0F);
glColor3f(1.0F, 1.0F, 1.0F); //glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);*/
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + .0F);
//glColor3i(100, 100, 100);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + .0F);
//glColor3i(255, 255, 255);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + 1.0F); glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + .0F);
//glColor3f(1.0F, 1.0F, 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + 1.0F);
} }
// Bottom // Bottom
//printf("\n\nx: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false"); //printf("\n\nx: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
if(blockManager.isAir(x, y - 1, z)) if(y > 0 && blockManager.isAir(x, y - 1, z))
{ {
//printf("\nWUT? x: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false"); //printf("\nWUT? x: %i, y: %i, z: %i, VALUE: %s", x, y, z, blockManager.isAir(x, y - 1, z) ? "true" : "false");
/*glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + .0F, y + .0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + .0F, z + 1.0F);
glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F);*/
glTexCoord2f(.0F, .0F); glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F); glVertex3f(x + 1.0F, y + .0F, z + .0F);
glTexCoord2f(1.0F, .0F); glTexCoord2f(.0625F * textureCoordinate.x, .0F);
glVertex3f(x + .0F, y + .0F, z + .0F); glVertex3f(x + .0F, y + .0F, z + .0F);
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + 1.0F); glVertex3f(x + .0F, y + .0F, z + 1.0F);
glTexCoord2f(.0F, 1.0F);
glTexCoord2f(.0F, .0625F * textureCoordinate.x);
glVertex3f(x + 1.0F, y + .0F, z + 1.0F); glVertex3f(x + 1.0F, y + .0F, z + 1.0F);
glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + .0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + .0F, z + 1.0F);
} }
// Top // Top
if(blockManager.isAir(x, y + 1, z)) if(blockManager.isNodeClear(x, y + 1, z))
{ {
glTexCoord2f(.0F, .0F); /*glTexCoord2f(.0F, .0F);
glVertex3f(x + 1.0F, y + 1.0F, z + .0F); glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
glTexCoord2f(1.0F, .0F); glTexCoord2f(.0625F * textureCoordinate, .0F);
glVertex3f(x + .0F, y + 1.0F, z + .0F); glVertex3f(x + .0F, y + 1.0F, z + .0F);
glTexCoord2f(1.0F, 1.0F); glTexCoord2f(.0625F * textureCoordinate, .0625F * textureCoordinate);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F); glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0F, 1.0F); glTexCoord2f(.0F, .0625F * textureCoordinate);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);*/
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * (textureCoordinate.z - 1));
glVertex3f(x + .0F, y + 1.0F, z + .0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * textureCoordinate.z);
glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F); glVertex3f(x + 1.0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * textureCoordinate.x, .0625F * textureCoordinate.z);
glVertex3f(x + .0F, y + 1.0F, z + 1.0F);
glTexCoord2f(.0625F * (textureCoordinate.x - 1), .0625F * (textureCoordinate.z - 1));
glVertex3f(x + 1.0F, y + 1.0F, z + .0F);
} }
glEnd(); glEnd();

View File

@@ -16,8 +16,7 @@ class TextureHandler
unsigned char* imageData1; unsigned char* imageData1;
public: public:
GLuint textures; GLuint texture;
GLuint textures1;
unsigned char* loadTexture(char* filename) unsigned char* loadTexture(char* filename)
{ {
return stbi_load(filename, &width, &height, &comp, 0); return stbi_load(filename, &width, &height, &comp, 0);
@@ -26,42 +25,49 @@ class TextureHandler
void loadAllTextures() void loadAllTextures()
{ {
int textureIndex = 0; int textureIndex = 0;
imageData = loadTexture("data/img/texturemap.png"); imageData = loadTexture("data/img/texturemap.png");
glGenTextures(1, &texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBindTexture(GL_TEXTURE_2D, texture);
glGenTextures(1, &textures);
glBindTexture(GL_TEXTURE_2D, textures);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData);
imageData1 = loadTexture("data/img/oak.png");
glGenTextures(1, &textures1);
glBindTexture(GL_TEXTURE_2D, textures1);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData1);
} }
void getTextureForNode(int x, int y, int z) int getTextureForNode(int x, int y, int z)
{ {
//Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z); //Position2D block = BlockUtilities::getBlockFromNodeCoordinates(x, z);
if(blockManager.getNodeAt(x, y, z) == 1) if(blockManager.getNodeAt(x, y, z) == 1)
{ {
glBindTexture(GL_TEXTURE_2D, textures); return 1;
} }
else if(blockManager.getNodeAt(x, y, z) == 2) else if(blockManager.getNodeAt(x, y, z) == 2)
{ {
glBindTexture(GL_TEXTURE_2D, textures1); return 2;
}
else if(blockManager.getNodeAt(x, y, z) == 3)
{
return 4;
}
else if(blockManager.getNodeAt(x, y, z) == 12)
{
return 81;
}
else if(blockManager.getNodeAt(x, y, z) == 13)
{
return 113;
}
else if(blockManager.getNodeAt(x, y, z) == 20)
{
return 17;
} }

15
include/TitleMenu.h Normal file
View File

@@ -0,0 +1,15 @@
#ifndef TITLEMENU
#define TITLEMENU
class TitleMenu
{
public:
TitleMenu()
{
}
void renderGUI();
};
#endif

120
main.cpp
View File

@@ -1,27 +1,33 @@
#include <stdlib.h> #include <stdlib.h>
#include <GL/glut.h> #include <GL/glut.h>
#include "Utilities.h" #include "Utilities.h"
#include "MapBlock.h" #include "LevelGenerator.h"
#include "Base.h" //#include "MapBlock.h"
//#include "Base.h"
#include "NodeRenderer.h" #include "NodeRenderer.h"
#include "TextureHandler.h" #include "TextureHandler.h"
#include <math.h> #include <math.h>
#include <cstdio> #include <cstdio>
#include "include/Camera.h"
#include <random> #include <random>
#include <glm/ext/matrix_transform.hpp>
#include <SFML/Window.hpp> #include <SFML/Window.hpp>
#include "include/TitleMenu.h"
NodeRenderer renderer; NodeRenderer renderer;
BlockManager blockManager; BlockManager blockManager;
LevelGenerator levelGen;
TextureHandler textureHandler; TextureHandler textureHandler;
GLfloat playerX = 0; GLfloat playerX = 2.5F;
GLfloat playerY = -30; GLfloat playerY = 20.0F;
GLfloat playerZ = -100; GLfloat playerZ = 1.5F;
GLfloat playerRotX = 0; GLfloat playerRotX = 0;
GLfloat playerRotY = 0; GLfloat playerRotY = 0;
float light = 1.0F;
sf::Vector2i oldMousePos;
TitleMenu title;
void display() void display()
{ {
@@ -29,43 +35,43 @@ void display()
glLoadIdentity(); glLoadIdentity();
glRotatef(playerRotX, 1.0F, .0F, .0F); //glRotatef(playerRotX, 1.0F, .0F, .0F);
glRotatef(playerRotY, .0F, 1.0F, .0F); //glRotatef(playerRotY, .0F, 1.0F, .0F);
glTranslatef(playerX, playerY, playerZ); Camera* camera;
const glm::mat4& matrix = glm::lookAt(glm::vec3(playerX, playerY, playerZ), glm::vec3(playerX - cos(glm::radians(playerRotY)), playerY - playerRotX, playerZ + sin(glm::radians(playerRotY))), glm::vec3(0, 1, 0));
//https://glm.g-truc.net/0.9.9/api/a00668.html#gaa64aa951a0e99136bba9008d2b59c78e
glMatrixMode(GL_MODELVIEW);
//TODO transform
//glMatrixMode(GL_PROJECTION);
glLoadMatrixf(&matrix[0][0]);
//glTranslatef(playerX, playerY, playerZ);
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); //glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glBegin(GL_QUADS);
for(int x = 0; x < 100; x++) for(int x = 0; x < 256; x++)
{
for(int y = 0; y < 80; y++)
{ {
for(int y = 0; y < 64; y++) for(int z = 0; z < 256; z++)
{ {
for(int z = 0; z < 100; z++) if(blockManager.getNodeAt(x, y, z) > 0)
{ {
if(blockManager.getNodeAt(x, y, z) > 0) renderer.renderNode(x, y, z, textureHandler.getTextureForNode(x, y, z));
{
textureHandler.getTextureForNode(x, y, z);
renderer.renderNode(x, y, z);
}
} }
} }
} }
}
glEnd(); //title.renderGUI();
glFlush(); glFlush();
glutSwapBuffers(); glutSwapBuffers();
/*
sf::Vector2i lastMousePos = sf::Vector2i(0, 0);
const sf::Window& window = nullptr;
sf::Vector2i mouseDelta = sf::Mouse::getPosition(window) - lastMousePos;
lastMousePos = sf::Mouse::getPosition(window);*/
//glutPostRedisplay();
} }
@@ -74,44 +80,64 @@ void reshape(int width, int height)
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluPerspective(30, width / (float) height, 5, 512.0F); gluPerspective(50, width / (float) height, .1F, 512.0F);
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
glutPostRedisplay(); glutPostRedisplay();
} }
int movementAngle = 0;
int angularVel = 1;
void updateTimer(int time) void updateTimer(int time)
{ {
// Movement // Movement
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::W))
{ {
playerZ += .8; movementAngle = 0;
} }
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)) else if(sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{ {
playerZ -= .8; movementAngle = 180; // 200 grads
} }
if(sf::Keyboard::isKeyPressed(sf::Keyboard::A)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::A))
{ {
playerX += .8; movementAngle = 90;
} }
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) else if(sf::Keyboard::isKeyPressed(sf::Keyboard::D))
{ {
playerX -= .8; movementAngle = 270;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::W) || sf::Keyboard::isKeyPressed(sf::Keyboard::S))
{
int oldX = playerX;
int oldZ = playerZ;
playerX = playerX - cos(glm::radians(playerRotY + movementAngle)) * angularVel;
playerZ = playerZ + sin(glm::radians(playerRotY + movementAngle)) * angularVel;
if(blockManager.getNodeAt(playerX, playerY, playerZ) != 0)
{
playerX = oldX;
playerZ = oldZ;
}
} }
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LShift)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::LShift))
{ {
playerY += .8; if(blockManager.getNodeAt(playerX, playerY - 4, playerZ) == 0)
{
playerY -= .8;
}
} }
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
{ {
playerY -= .8; playerY += .8;
} }
// Rotation // Rotation
@@ -125,18 +151,33 @@ void updateTimer(int time)
playerRotY += 1.8; playerRotY += 1.8;
} }
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::F1))
{ {
playerRotX -= 1.8; levelGen.setSeed();
levelGen.generateBlock();
} }
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
{ {
playerRotX += 1.8; playerRotX += 1.8;
} }
else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
{
playerRotX = 1.8;
}
// Mouse-based movement
sf::Vector2i mousePos = sf::Mouse::getPosition();
sf::Vector2i mousePosDiff = oldMousePos - mousePos;
playerRotX -= mousePosDiff.y;
playerRotY -= mousePosDiff.x;
oldMousePos = sf::Vector2i(1920 / 2, 1080 / 2);
sf::Mouse::setPosition(sf::Vector2i(1920 / 2, 1080 / 2));
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{ {
printf("PlayerX: %f, PlayerZ: %f", playerX, playerZ);
exit(0); exit(0);
} }
@@ -148,8 +189,8 @@ int main(int argc, char **argv)
{ {
glutInit(&argc, argv); glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(800, 600); glutInitWindowSize(1920, 1080);
glutCreateWindow("XtreemNodes Engine - By MCL Software and Cube Software"); glutCreateWindow("XtreemNodes Engine - by MCL Software");
glClearColor(.4, .7, .8 , 255); glClearColor(.4, .7, .8 , 255);
glEnable(GL_DEPTH_TEST); glEnable(GL_DEPTH_TEST);
@@ -185,6 +226,7 @@ int main(int argc, char **argv)
levelGen.generateBlock();
updateTimer(0); updateTimer(0);
glutDisplayFunc(&display); glutDisplayFunc(&display);